Final Destination |
Neutral Type |
Mega Man RPG Prototype |
MM10 Special (Sega Genesis) 2 3 |
??? |
??? |
Recovery x 2.0 Experience x 2.0 |
Image Editing by Ageman20XX / AdrianMarceau | Original Artwork by Capcom
This field's entire existence in the Prototype is a mystery, as it has no real-life counterpart nor does it seem like it was ever coded in the first place. Thus, it's a contamination of the entire system, emanating the source of whatever infliction has infiltrated the Prototype. The infamous Mega Man Killers have been resurrected from beyond the grave to defend the first layer, making it nigh-impossible to break through. Luckily, experience and health recovery is significantly multiplied, which when utilized right could hypothetically provide the opportunity for triumph against these bulwarks of strength. Security Beaks are the primary mechas whose purpose is to root out any intruding malware, and as a source field in the Prototype, every single Mecha's data can be loaded and summoned on this field. The land where corruption has taken hold most, this truly is the Final Destination.
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.