Welcome to the field database. Here you can find detailed information on all 10 Neutral Type battle fields that appear or will appear in the prototype, including each field's robot masters, mechas, stats, sprite sheets, and more. Click any of the icons below to scroll to an field's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the field type filter, please click here.
Gentle Countryside |
Neutral Type |
Misc Mega Man |
MM3 Dr. Wily's Fortress 3 (Sega Genesis) |
None |
Met |
Experience x 2.0 |
Maniacal Hideaway |
Neutral Type |
Misc Mega Man |
MM4 Dr. Wily's Fortress 1 (Sega Genesis) |
None |
Met |
Experience x 2.0 |
Wintry Forefront |
Neutral Type |
Misc Mega Man |
MM4 Dr. Cossack's Fortress 1 (Sega Genesis) |
None |
Met |
Experience x 2.0 |
Light Laboratory |
Neutral Type |
Mega Man |
MM9 Special Stage (Sega Genesis) |
Mega Man Roll |
Met |
Experience x 2.0 Recovery x 1.5 |
Wily Castle |
Neutral Type |
Mega Man |
MM1 Wily Fortress 1 (Sega Genesis) |
Bass Disco |
Met |
Experience x 2.0 Damage x 1.5 |
Cossack Citadel |
Neutral Type |
Mega Man 4 |
MM4 Cossack Fortess 2 (Sega Genesis) |
Proto Man Rhythm |
Met |
Experience x 2.0 Recovery x 1.5 Damage x 1.5 |
Final Destination |
Neutral Type |
Mega Man RPG Prototype |
MM10 Special (Sega Genesis) 2 3 |
??? |
??? |
Recovery x 2.0 Experience x 2.0 |
Final Destination II |
Neutral Type |
Mega Man RPG Prototype |
MM9 Wily Fortress (Sega Genesis) |
??? |
??? |
Damage x 2.5 Experience x 2.5 |
Final Destination III |
Neutral Type |
Mega Man RPG Prototype |
MM9 Wily Fortress 2 (Sega Genesis) |
??? |
??? |
Experience x 3.0 Recovery x 1.5 Damage x 1.5 |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.