Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Field Database

 
No.10
Orb City's Avatar

Orb City Explode Type

Orb City
Explode Type
Mega Man
MM1 Bomb Man (Sega Genesis)
Bomb Man
Bombomb
Explode x 1.5 Impact x 0.8 Freeze x 0.6

Sprite Sheets

 

Image Editing by Ageman20XX / AdrianMarceau | Original Artwork by Capcom

Description Text

A holdover from a previous war, Orb City was highly controversial during its construction; somehow combining a metropolis and a fully-functioning munitions supply left a lot of the general public uneasy. An uneasiness that was completely right, of course, when Bomb Man eventually took control under the orders of Dr. Wily. The supplies offer Explode robots many an advantage, but the city's design requires Impact and Freeze robots to hold back lest the whole place falls apart. Active landmines that were never discarded can pop out of pits, dealing severe damage to the unexpected. As a landmark to any explosion enthusiast, Napalm Man tends to visit often on his vacations.
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)