Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Field Database

 
No.20
Photon Collider's Avatar

Photon Collider Time Type

Photon Collider
Time Type
Mega Man 2
MM2 Flash Man (Sega Genesis)
Flash Man
Crazy Cannon
Time x 1.5 Laser x 0.8 Swift x 0.5

Sprite Sheets

 

Image Editing by Ageman20XX / AdrianMarceau | Original Artwork by Capcom

Description Text

While just a crystallized tunnel beforehand, Flash Man's phenomenal time-warping abilities altered it into a funnel of tachyon energy. These abnormalities amplify time energy, but this comes at the cost of abating acceleration and light-based momentum. The Crazy Cannons are Wily's own design, positioned in tight corners where they'll bombard a target with cannon shots. Whenever Time Man notices an irregularity of his own tachyon count at the Clock Citadel, he'll immediately travel to the Photon Collider in an effort to confront Flash Man over his thieving.
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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