Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Field Database

 
No.44
Bonus Field's Avatar

Bonus Field Neutral Type

Bonus Field
Neutral Type
Mega Man RPG Prototype
Boss ()
None
???
Experience x 2.0

Sprite Sheets

 

Image Editing by Ageman20XX / AdrianMarceau | Original Artwork by Capcom

Description Text

Like Final Destination, this field was never programmed into the actual system; unlike Final Destination, however, it's less a source of evil and more of a serendipitous accident? The opponents are completely random, ranging from past enemies to even foes you may not have encountered yet! The multipliers are completely random too, ranging from small boosts to multiplying your attacks by 1000%! It's the perfect battle simulator to iron out some extra training towards the end of your journey, and to test the capabilities of the Prototype! So after a long and hard-fought quest, isn't this the ideal way to wind down and celebrate?
^ Top

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)