Pharaoh Man |
DCN-028 |
Flame Core |
Mega Man 4 |
Ancient Investigator Robot |
Egyptian Excavation |
Time Crystal |
Shadow Flame |
None |
None |
98 |
91 |
100 |
111 |
"So the sun god commands me to succeed. So it shall be done!" |
"You are only but a grain of sand in my wide kingdom of desert!" |
"Kneel to me now, and the sun god may yet have mercy upon you." |
"The sun falls upon my empire no more..." |
After demonstrating a clear fascination towards Egyptian culture and history at university, Dr. Cossack constructed Pharaoh Man on that clear fascination in order to navigate and explore antediluvian pyramids and ruins. Besides an astute sense of trap analysis, Pharaoh Man can, much like his brother unit Bright Man, light paths ahead of him using condensed solar energy. Likewise, he's able to launch the solar energy, henceforth referred to as the "Pharaoh Shot", in an offensive manner whenever he's stuck in a pinch! As his appearance would suggest, Pharaoh Man is a born leader, carrying an exemplary sense of verbosity, grandiosity, and gravitas! Eventually, Pharaoh Man swiftly began to take charge of the expeditions he was placed on, ultimately not requiring the assistance of human coworkers and commanding over 1000 different mechas! As this commendable description illustrates, Pharaoh Man appears to be a robot without a flaw to be had.... that is, he would be! However, for as grand as Pharaoh Man is, he transforms into a timid whelp the instant he sees a beautiful woman! The 1000-mecha army, the leadership skills, the grand demeanor doesn't mean anything if you can make Pharaoh Man blush!
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29,653 Times |
2,781 Times |
26,140 Times |
32,132 Times |
952 Players |
35 Players |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.