Shade Man |
DWN-055 |
Shadow Core |
Mega Man 7 |
Oil-Sucking Vampire Robot |
… |
Impact Cutter |
Earth Shadow |
None |
None |
102 |
110 |
80 |
108 |
"My my, time for a well-deserved feast!" |
"Ah, but what is a robot? Just a miserable pile of bolts and oil!" |
"One! One dead Robot! Hahaha!" |
"My thirst hasn't been quenched tonight.." |
During one of his many attempts at world domination, Dr. Wily was running low on funds and could not afford to create a new robot from scratch. Instead, Dr Wily stole an entertainment robot from a haunted house, reprogrammed him, added powerful sound wave producing equipment, and named him Shade Man. The sound equipment was originally intended to control human minds, but due to some incorrect wiring, the sonar devices instead produced destructive sound waves, making Shade Man more effective as a combat robot. At least 100 decibels are required to shatter glass, so if Shade Man can burst through solid concrete with his Noise Crush, that should speak volumes of how strong his sound output is. Shade Man can also shoot petrifying glances from his eyes, causing any opponent to come to a halt. The Noise Crush requires high amounts of energy to work, so Shade Man often drains his opponents of oil, like a vampire to blood. His inner gyroscope is very easily disrupted, so hitting Shade Man with something fast moving or bouncy should take him out of the skies. Your worst nightmare should be his singing, however. Although he has spent countless hours vocally training, the sheer ear-splitting feeling his voice can be even worse than any weapon at his disposal.
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.