Attention! This is a legacy build of the Mega Man RPG from 2022 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Boss Database

Boss Database ( 7 / 27 / 28 Bosses )

Boss Listing

No.1
Doc Robot's Mugshot

Doc Robot *
Copy Core

Doc Robot
SWK-176
Copy Type
Mega Man 3
All-Purpose Battle Robot
Final Destination
None
None
None
None
125
155
125
95
No.2
Mega Man DS's Mugshot

Mega Man DS
Shadow Core

Mega Man DS
DSN-0L1
Shadow Type
Mega Man RPG Prototype
Dark Soul Robot
Final Destination
Laser
None
Shadow
Electric Wind
125
125
125
125
No.3
Bass DS's Mugshot

Bass DS
Shadow Core

Bass DS
DSN-0W1
Shadow Type
Mega Man RPG Prototype
Dark Soul Robot
Final Destination
Laser
None
Shadow
Impact Space
130
110
125
135
No.4
Proto Man DS's Mugshot

Proto Man DS
Shadow Core

Proto Man DS
DSN-0C1
Shadow Type
Mega Man RPG Prototype
Dark Soul Robot
Final Destination
Laser
None
Shadow
Explode Missile
120
145
110
125
No.5
Enker's Mugshot

Enker
Shield Core

Enker
MKN-001
Shield Type
Mega Man I
Prototype Megaman Hunter
Final Destination
Impact Explode
Shadow
None
None
110
112
140
138
No.6
Punk's Mugshot

Punk
Cutter Core

Punk
MKN-002
Cutter Type
Mega Man III
Brutal Megaman Hunter
Final Destination
Water Shield
Shadow
None
None
110
141
114
135
No.7
Ballade's Mugshot

Ballade
Explode Core

Ballade
MKN-003
Explode Type
Mega Man IV
Elite Megaman Hunter
Final Destination
Earth Cutter
Shadow
None
None
110
145
103
142
No.8
Quint's Mugshot

Quint
Swift Core

Quint
SVN-001
Swift Type
Mega Man II
Future Megaman Hunter
???
Impact Missile
Shadow
Time
None
110
119
139
132
No.9
Dark Man 1's Mugshot

Dark Man 1 *
Shadow Core

Dark Man 1
SWD-001
Shadow Type
Mega Man 5
Shapeshifting Imposter Robot
Final Destination
None
None
None
None
195
115
95
95
No.10
Dark Man 2's Mugshot

Dark Man 2 *
Shadow Core

Dark Man 2
SWD-002
Shadow Type
Mega Man 5
Shapeshifting Imposter Robot
Final Destination
None
None
None
None
195
95
115
95
No.11
Dark Man 3's Mugshot

Dark Man 3 *
Shadow Core

Dark Man 3
SWD-003
Shadow Type
Mega Man 5
Shapeshifting Imposter Robot
Final Destination
None
None
None
None
195
95
95
115
No.12
Dark Man 4's Mugshot

Dark Man 4 *
Shadow Core

Dark Man 4
SWD-004
Shadow Type
Mega Man 5
Shapeshifting Imposter Robot
Final Destination
None
None
None
None
215
95
95
95
No.13
King's Mugshot

King *
Shield Core

King
KGN-00X
Shield Type
Mega Man & Bass
Rebel Leader Robot
???
Electric Cutter
Impact Explode
None
None
100
100
100
100
No.14
Buster Rod G's Mugshot

Buster Rod G *
Swift Core

Buster Rod G
WWN-001
Swift Type
Mega Man: The Wily Wars
Agile Monkey Unit
???
Water Freeze
Nature
None
None
115
155
145
185
No.15
Mega Water S's Mugshot

Mega Water S *
Water Core

Mega Water S
WWN-002
Water Type
Mega Man: The Wily Wars
Wise Kappa Unit
???
Wind Cutter
Flame
None
None
115
185
155
145
No.16
Hyper Storm H's Mugshot

Hyper Storm H *
Wind Core

Hyper Storm H
WWN-003
Wind Type
Mega Man: The Wily Wars
Bulky Boar Unit
???
Swift Explode
Impact
None
None
115
145
185
155
No.17
Terra's Mugshot

Terra *
Laser / Electric Core

Terra
SRN-001
Laser / Electric Type
Mega Man V
Homing Lasers Stardroid
???
Impact Earth
Electric
None
Space
120
184
208
188
No.18
Mercury's Mugshot

Mercury *
Water / Crystal Core

Mercury
SRN-002
Water / Crystal Type
Mega Man V
Melting Slime Stardroid
???
Shadow Time
Crystal
None
Space
120
179
224
177
No.19
Venus's Mugshot

Venus *
Explode / Water Core

Venus
SRN-003
Explode / Water Type
Mega Man V
Soapy Crustacean Stardroid
???
Missile Explode
Water
None
Space
120
200
218
162
No.20
Mars's Mugshot

Mars *
Missile / Explode Core

Mars
SRN-004
Missile / Explode Type
Mega Man V
Mobile Armory Stardroid
???
Water Earth
Explode
None
Space
120
227
173
180
No.21
Jupiter's Mugshot

Jupiter *
Electric / Wind Core

Jupiter
SRN-005
Electric / Wind Type
Mega Man V
Electro Bombardier Stardroid
???
Explode Water
Wind
None
Space
120
181
176
223
No.22
Saturn's Mugshot

Saturn *
Shadow / Time Core

Saturn
SRN-006
Shadow / Time Type
Mega Man V
Void Creation Stardroid
???
Electric Wind
Impact
None
Space
120
186
221
173
No.23
Uranus's Mugshot

Uranus *
Impact / Earth Core

Uranus
SRN-007
Impact / Earth Type
Mega Man V
Charging Bull Stardroid
???
Swift Impact
Earth
None
Space
120
203
228
149
No.24
Pluto's Mugshot

Pluto *
Swift / Impact Core

Pluto
SRN-008
Swift / Impact Type
Mega Man V
Pouncing Feline Stardroid
???
Water Crystal
Impact
None
Space
120
183
164
233
No.25
Neptune's Mugshot

Neptune *
Water / Earth Core

Neptune
SRN-009
Water / Earth Type
Mega Man V
Oceanic Avenger Stardroid
???
Laser Electric
Earth
None
Space
120
164
217
199
No.26
No Image

Sunstar *
Flame / Time Core

Sunstar
SRN-00X
Flame / Time Type
Mega Man V
Doomsday Weapon Stardroid
???
Cutter Nature
None
Flame
Space
120
232
182
166
No.27
Trill's Mugshot

Trill *
Space Core

Trill
EXN-00X
Space Type
Mega Man RPG Prototype
Galactic Assistant Robot
???
None
Space Water Electric
Freeze Flame
Copy
180
140
140
140
No.28
Slur's Mugshot

Slur *
Space Core

Slur
EXN-00Y
Space Type
Mega Man RPG Prototype
Galactic Judge Robot
???
None
Space Freeze Flame
Water Electric
Copy
260
248
254
138

Boss Records

  • Most Encountered
    • 1st Enker 15,351 Times
    • 2nd Mega Man DS 11,477 Times
    • 3rd Bass DS 11,473 Times
    • 4th Proto Man DS 11,424 Times
    • 5th Ballade 7,179 Times
  • Most Scanned
    • 1st Enker 1,807 Times
    • 2nd Mega Man DS 1,406 Times
    • 3rd Proto Man DS 1,344 Times
    • 4th Ballade 1,302 Times
    • 5th Bass DS 1,299 Times
  • Most Defeated
    • 1st Enker 12,982 Times
    • 2nd Mega Man DS 9,018 Times
    • 3rd Bass DS 8,714 Times
    • 4th Proto Man DS 8,302 Times
    • 5th Punk 5,762 Times
 

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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