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Mega Man RPG Prototype Community

Community  »  News & Updates  »  June 2014 Update : Mega Man Goes Shopping June 14th, 2014 at 4:25am

Hello everyone and thank you all so much for your patience and understanding over these last several months. It has been a long and difficult journey, but being able to post this update here today and show everyone what we've been working on makes it all worth the wait. I've completed several roun… Read More
June 2014 Update : Mega Man Goes Shopping
Posted by Adrian Marceau on June 14th, 2014 at 4:25am
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61 Comments

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Administrator
MegaBossMan
746,235,719,899 BP
42 TP | 1258 PP
Posted on June 14th, 2014 at 1:26pm #16
Uh Adrian. Not gonna lie but I was training my Magnet Man and it actually seemed like in the update, you did put a limit. I can't get more than 9999 EXP, when before I could go up bout 30 levels. Mind for an explanation?
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Developer
Adrian Marceau
51,200,716 BP
194 TP | 473 PP
Posted on June 14th, 2014 at 1:34pm #17
@MegaBossMan : That's wrong, I'm sorry. I guess I'm still tired and was thinking of the damage amount maybe? I forgot that experience was limited to prevent display bugs, though it's possible the damage and recovery would also have been affected by this bug... I can't remember. >_< I'm so sorry for basically lying in a post.
mega-man
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Developer
Adrian Marceau
51,200,716 BP
194 TP | 473 PP
Posted on June 14th, 2014 at 2:08pm #19 ( Edited : 2014/06/14 at 2:13pm )
@MegaBossMan : Hey, check the "edit profile" page. I've made it so you can customize what your credits bio says and where your entry links to. This way you guys can revise or add to your contributions without waiting for me to release the next update. Let me know if that helps. :)

Also, yes, I will absolutely check the updated bios and updates stats in the next few days and update, i just wanted to make sure you guys could start playing and unlocking stuff as soon as possible. Thank you for understanding.

And I'm glad the background changes for rival battles are there too. And the randomize boss music on the bonsu fields. I think they add a nice layout of customization and - in the case of the music - variation to the game that wasn't there before. :)

Also I think making little scenes with the new formatting options is super duper fun. Maybe too fun...

beetle-borg energy-capsule beetle-borg

[background-intro-field][foreground-intro-field]
[mecha:right:victory]{beetle-borg} [item:left:01]{energy-capsule} [mecha:left:damage]{beetle-borg}
[/foreground-intro-field][/background-intro-field]

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Meta
590,608,861,559 BP
44 TP | 1175 PP
Posted on June 14th, 2014 at 2:29pm #20
my mega man 4 guys did earn 9999 exp though.
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Administrator
MegaBossMan
746,235,719,899 BP
42 TP | 1258 PP
Posted on June 14th, 2014 at 5:25pm #23
Ok, got a weird sound bug. When I used Rain Flush to kill everyone due to high water boosters in Bonus Field 2, which made the victory music play when I beat the first opponent. Then the song reset when I beat the second opponent. It then continued into that similiar pattern. Weird.
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Contributor
Brorman
909,797,716 BP
15 TP | 138 PP
Posted on June 14th, 2014 at 7:02pm #24
@Adrian Marceau : Yeah, I noticed we can edit our own credits section, but really, I can't "thank myself", just rather let the whole thing be outdated than credit myself :P Maybe I'll just add my own little comment there.

Thanks a lot for the energy capsule by the way, I appreciate it. And of course I understand that you wanted the update out as fast as possible, sorry for being hasty.

Also, really liking the new formatting stuff, just if it was a bit easier to use, possibly some kind of menu for core type text and so on?
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TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on June 15th, 2014 at 1:04pm #25
I still dislike the Player Battle system...I have one guy that seems to be taking advantage of my Starforce to boost his BP, and I can't even fight back against the guy because he doesn't show up among the choices of players I can fight. Also, why was the Player Battle system reduced to 1 on 1, 2 on 2, and 3 on 3 matches? I REALLY still wish I could opt out of this system, as it's getting really annoying to see people still take advantage of the hard work I put into this to their benefit.
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Administrator
MegaBossMan
746,235,719,899 BP
42 TP | 1258 PP
Posted on June 15th, 2014 at 1:08pm #26 ( Edited : 2014/06/15 at 1:12pm )
@TailsMK4 : Sorry, but I don't have a logical answer for that one. But wouldn't you want to see if your robots could withstand the greatest? And also, who's to say this user is only going against you? I'm sure he's also going against other users too.

Because 8 on 8 is really boring to me(and probably many others.) But it might be better for data and adds a more hectic level to the battle.

Sorry that you don't like it but I'm sure everyone gets a defeat screen. I myself like it.
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TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on June 15th, 2014 at 4:03pm #27
1 on 1 isn't a good test and is really hard to defend against. Just pick the best robot to use against your opponent and you'll win every time. I guess I'll have to revise my robot abilities...but I really would prefer 8 on 8.
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Developer
Adrian Marceau
51,200,716 BP
194 TP | 473 PP
Posted on June 15th, 2014 at 4:45pm #28
@TailsMK4 : I know this might be a controversial change, but I just updated the player battles with some new rules...

Firstly, I made it so 1-vs-1 would no longer happen unless you specifically left one robot on your team, and made them appear in 2-vs-2, 4-vs-4, and 8-vs-8 again. And the next change I made - and this is the big one - experience points and stat bonuses will NOT be awarded in player battles anymore. You still get double BP, but that's it. I know the change might seem harsh, but given that I'm looking to Pokémon for inspiration and they have never let you gain EXP from player battles I don't think it's that bad. From now on, player battles are for ratings only and if you want to get stronger you have to do so in the main-game like everyone else had to.

I didn't realize how easily the 9999 stats would spread once the first few people got them, and it's really gotten out of control, with people pretty much abusing the player battles for easy 99+ boosts after each match. I'm so sorry Tails, I didn't mean for this to happen and for your hard work to go to waste. Hopefully this change will allow people who truly work hard for their stats to keep them a little longer.

And for all the other reported bugs and inaccuracies... I'm working on. >_>
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TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on June 15th, 2014 at 6:48pm #29 ( Edited : 2014/06/15 at 9:58pm )
I will admit that I used the 9999 stat robots from other players as well. This does slow down getting people to max stats quite a lot, though. Think the next update could include some boss fights that have at least 1000 stats?

EDIT: WHEW! 1024 Stars...the amount of effort needed to get a strong Starforce gets crazier with more games represented. I did some math, and when MM5 gets added to the game...there would be a total of 1600 Stars to get. Sure makes players keep coming back to the game, but man it's a lot of work. Now to get the MM3 Robots up to max stats, then after that get all mechas up to 100. Yes, I am trying to do as much of the game as I can.

EDIT2: UGH...there's a max stat increase of 50 now? At least I only have 8 RMs to level up, but I think this nerf wasn't necessary.
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Icy Rshek
1,600 BP
1 TP | 47 PP
Posted on June 17th, 2014 at 4:57pm #30
Yay, so happy! Mega Man 3 has finally been added. You can't imagine the joy I have. I also love the new robot and field thing. Looks interesting!



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