The ability database contains detailed information on all 17 Nature Type unlockable abilities that appear or will appear in the prototype, including each ability's base stats, compatible robots, sprite sheets, and more. Click any of the icons below to scroll to an ability's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the ability type filter, please click here.
| Leaf Shield | Nature Shield | |
| 34 Damage | 98% | |
| 8 | 10 |
| The user surrounds itself with sharp, leaf-like blades to bolster shields and reduce all damage by 30%! The shield can also be thrown at the target for massive damage! |
| Search Snake | Nature | |
| 12 Damage | 100% | |
| 4 | 11 |
| The user fires a series of three remote-controlled snake robots that seek out any target to deal damage unaffected by distance and with perfect accuracy! |
| Nature Shot | Nature | |
| - | - | |
| - | - |
| The user fires a small solar shot at the target to inflict Nature type damage. This ability's power increases if the user if holding a buster charge of the same element. |
| Nature Buster | Nature | |
| - | - | |
| - | - |
| The user charges itself with Nature type energy on the first turn to increase its elemental abilities, then releases a powerful solar shot at the target on the second to inflict massive damage! |
| Nature Overdrive | Nature | |
| - | - | |
| - | - |
| The user releases all of their stored weapon energy at once in a powerful storm of solar shots, dealing Nature type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition. |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.