| Ballade | Mega Man IV | |
| MKN-003 | Elite Megaman Hunter | |
| Explode Type | … | |
| 110 | Cutter Earth | |
| 145 | Shadow | |
| 103 | None | |
| 142 | None |
Sprite Editing by Sean Adamson / MetalMan | Assembly by Adrian Marceau / Ageman20XX
Original Artwork by Capcom
| "Come and fight me, if you think you stand a chance!" |
| "Hmph, your strength is pathetic! Call it quits!" |
| "And here I was, hoping you could've stood a chance..." |
| "...Maybe you're not as weak as I thought..." |
| Ballade was created by Dr. Wily as another robot in the series of Mega Man Killer, and he, like his brothers, isn't an easy foe to face. He's equipped with the Ballade Cracker, a very explosive and volatile bomb capable of taking out multiple robots. Ballade also has a second form that he only uses in desperate situations, boosting his abilities even more than before! Ballade takes competition to the max, fighting robots simply just to test his strengh. He's also extremely cocky, and his mindset for fighting is a bit simple. Ballade follows order much better than his fellow Killer, Punk, although he has a tendency to hurt his own teammates, something that he wish could be changed. Despite being a Mega Man Killer, Ballade isn't a cruel robot, and in fact, when Mega Man proved that he was the superior fighter, Ballade sacrificed his life to save Mega Man, out of respect. He's also seen as a precursor to Bass. Ballade has proved that perhaps some robots really can change, although don't expect him to be a nice guy the next time you face him! He's still a Mega Man Killer! |
| Level | Energy | Weapons | Attack | Defense | Speed | |||
|---|---|---|---|---|---|---|---|---|
| - | - | Min | Max | Min | Max | Min | Max | |
| Lv 1 | 110 | 18 | 145 | 1,450 | 103 | 1,030 | 142 | 1,420 |
| Lv 5 | 132 | 18 | 174 | 1,740 | 124 | 1,240 | 171 | 1,710 |
| Lv 10 | 160 | 18 | 211 | 2,110 | 150 | 1,500 | 206 | 2,060 |
| Lv 50 | 380 | 18 | 501 | 5,010 | 356 | 3,560 | 490 | 4,900 |
| Lv 100 | 655 | 18 | 863 | 8,630 | 613 | 6,130 | 845 | 8,450 |
| * Min stats represent a boss's base values without any difficulty mods applied. ** Max stats represent a boss's potential values with maximum difficulty mods applied. | ||||||||
| 769 Times |
| 0 Times |
| 741 Times |
| 153 Times |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.