Attention! This is a legacy build of the Mega Man RPG from 2015 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

MKN-002 Punk | Mega Man RPG Prototype Boss Database

( 30 Bosses )
No.3
Punk's Mugshot

Punk's Data
Cutter Core

Punk Mega Man III
MKN-002 Brutal Megaman Hunter
Cutter Type
110 Explode Wind
141 Shadow
114 None
135 None

Punk's Sprites RightLeft

Punk | Base Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:base]{punk}</div>
Punk | Base Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:base]{punk}</div>
Punk | Taunt Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:taunt]{punk}</div>
Punk | Taunt Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:taunt]{punk}</div>
Punk | Victory Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:victory]{punk}</div>
Punk | Victory Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:victory]{punk}</div>
Punk | Defeat Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:defeat]{punk}</div>
Punk | Defeat Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:defeat]{punk}</div>
Punk | Shoot Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:shoot]{punk}</div>
Punk | Shoot Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:shoot]{punk}</div>
Punk | Throw Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:throw]{punk}</div>
Punk | Throw Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:throw]{punk}</div>
Punk | Summon Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:summon]{punk}</div>
Punk | Summon Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:summon]{punk}</div>
Punk | Slide Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:slide]{punk}</div>
Punk | Slide Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:slide]{punk}</div>
Punk | Defend Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:defend]{punk}</div>
Punk | Defend Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:defend]{punk}</div>
Punk | Damage Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:damage]{punk}</div>
Punk | Damage Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:damage]{punk}</div>
Punk | Base2 Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:base2]{punk}</div>
Punk | Base2 Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:base2]{punk}</div>

Sprite Editing by Sean Adamson / MetalMan | Assembly by Adrian Marceau / Ageman20XX
Original Artwork by Capcom

Punk's Quotes

"Put up your dukes, twerp! This'll be over quick..."
"You call yourself a robot? More like a tin can!"
"Feel like calling your mommy yet, loser?"
"Next time I see you, you're dead!"

Punk's Description

Punk was created to be the next line of the Mega Man Killers and is easily the most brutal of the Killers, outclassing Enker and Ballade by far! Punk's known for being a tough guy and can morph in a spiked ball for an increased speed and defense, making for a deadly attack. Punk's a rebellious robot, following his own path in life and refuses to listen to any beings of authority, making him a bit hard to control. He's also somewhat susceptible to misunderstanding people as well, most likely due to that rebellious side of his. In fact, Wily fears bringing Punk out, in the chances of Punk turning rouge on his own forces. However, he holds a high regard for Enker, his senior, and treats Ballade like a brother. It's tough to argue with, Punk is an extremely dangerous robot and should only be brought out in the worst of circumstances. If things do get that desperate though, you can be sure that Punk will be able to change the tide of the battle.

Punk's Abilities

Punk's Stats

Level Energy Weapons Attack Defense Speed
  - - Min Max Min Max Min Max
Lv 1 110 16 141 1,410 114 1,140 135 1,350
Lv 5 132 16 170 1,700 137 1,370 162 1,620
Lv 10 160 16 205 2,050 166 1,660 196 1,960
Lv 50 380 16 487 4,870 394 3,940 466 4,660
Lv 100 655 16 839 8,390 679 6,790 804 8,040
* Min stats represent a boss's base values without any difficulty mods applied.
** Max stats represent a boss's potential values with maximum difficulty mods applied.

Punk's Records

610 Times
0 Times
568 Times
180 Times

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

Mega Man and all related names and characters are © Capcom 1986 - 2026.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)