| Quint | Mega Man II | |
| SVN-001 | Future Megaman Hunter | |
| Swift Type | … | |
| 110 | Time Space | |
| 119 | Shadow | |
| 139 | None | |
| 132 | None |
Sprite Editing by Sean Adamson / MetalMan | Assembly by Adrian Marceau / Ageman20XX
Original Artwork by Capcom
| "I'm certain this battle will be the one to change my future!" |
| "If I scrap you, will I disappear from the timeline?" |
| "Exactly like history said you were! Disappointing..." |
| "This didn't happen originally! My visit must have screwed up the timeline!" |
| Quint was Mega Man from the future reprogrammed and modified to destroy the Mega Man in the present. Bet that sentence confused you! See, Wily kidnapped the Mega Man from the future to be able to destroy the Mega Man from the past, and he did this with the help of the Time Skipper. Anyway, Quint possess the same skills as Mega Man, Copy Chip and all, but he has a weapon called Sakugarne, a weapon from the future that acts like a cross between a pogo stick and a jack-hammer. He also seem to know what's going to happen next, but surely he can’t actually do that? I mean, is he still the Mega Man from the future? Quint’s is known for being sadistic and he prefers to torture his enemies, very different from the Mega Man we all know and love. He also likes to fortune-tell with surprising accuracy and he hates time-zone fatigue, which could be due to frequent travel? He was made to scrap Mega Man, but if he succeeded, would he still exist? And what would happen to everyone else? Ah, all this time-travel stuff is confusing! |
| Level | Energy | Weapons | Attack | Defense | Speed | |||
|---|---|---|---|---|---|---|---|---|
| - | - | Min | Max | Min | Max | Min | Max | |
| Lv 1 | 110 | 12 | 119 | 1,190 | 139 | 1,390 | 132 | 1,320 |
| Lv 5 | 132 | 12 | 143 | 1,430 | 167 | 1,670 | 159 | 1,590 |
| Lv 10 | 160 | 12 | 173 | 1,730 | 202 | 2,020 | 192 | 1,920 |
| Lv 50 | 380 | 12 | 411 | 4,110 | 480 | 4,800 | 456 | 4,560 |
| Lv 100 | 655 | 12 | 709 | 7,090 | 828 | 8,280 | 786 | 7,860 |
| * Min stats represent a boss's base values without any difficulty mods applied. ** Max stats represent a boss's potential values with maximum difficulty mods applied. | ||||||||
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.