Attention! This is a legacy build of the Mega Man RPG from 2015 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

SVN-001 Quint | Mega Man RPG Prototype Boss Database

( 30 Bosses )
No.5
Quint's Mugshot

Quint's Data
Swift Core

Quint Mega Man II
SVN-001 Future Megaman Hunter
Swift Type
110 Time Space
119 Shadow
139 None
132 None

Quint's Sprites RightLeft

Quint | Base Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:base]{quint}</div>
Quint | Base Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:base]{quint}</div>
Quint | Taunt Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:taunt]{quint}</div>
Quint | Taunt Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:taunt]{quint}</div>
Quint | Victory Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:victory]{quint}</div>
Quint | Victory Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:victory]{quint}</div>
Quint | Defeat Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:defeat]{quint}</div>
Quint | Defeat Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:defeat]{quint}</div>
Quint | Shoot Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:shoot]{quint}</div>
Quint | Shoot Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:shoot]{quint}</div>
Quint | Throw Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:throw]{quint}</div>
Quint | Throw Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:throw]{quint}</div>
Quint | Summon Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:summon]{quint}</div>
Quint | Summon Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:summon]{quint}</div>
Quint | Slide Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:slide]{quint}</div>
Quint | Slide Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:slide]{quint}</div>
Quint | Defend Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:defend]{quint}</div>
Quint | Defend Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:defend]{quint}</div>
Quint | Damage Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:damage]{quint}</div>
Quint | Damage Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:damage]{quint}</div>
Quint | Base2 Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:base2]{quint}</div>
Quint | Base2 Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:base2]{quint}</div>

Sprite Editing by Sean Adamson / MetalMan | Assembly by Adrian Marceau / Ageman20XX
Original Artwork by Capcom

Quint's Quotes

"I'm certain this battle will be the one to change my future!"
"If I scrap you, will I disappear from the timeline?"
"Exactly like history said you were! Disappointing..."
"This didn't happen originally! My visit must have screwed up the timeline!"

Quint's Description

Quint was Mega Man from the future reprogrammed and modified to destroy the Mega Man in the present. Bet that sentence confused you! See, Wily kidnapped the Mega Man from the future to be able to destroy the Mega Man from the past, and he did this with the help of the Time Skipper. Anyway, Quint possess the same skills as Mega Man, Copy Chip and all, but he has a weapon called Sakugarne, a weapon from the future that acts like a cross between a pogo stick and a jack-hammer. He also seem to know what's going to happen next, but surely he can’t actually do that? I mean, is he still the Mega Man from the future? Quint’s is known for being sadistic and he prefers to torture his enemies, very different from the Mega Man we all know and love. He also likes to fortune-tell with surprising accuracy and he hates time-zone fatigue, which could be due to frequent travel? He was made to scrap Mega Man, but if he succeeded, would he still exist? And what would happen to everyone else? Ah, all this time-travel stuff is confusing!

Quint's Abilities

Quint's Stats

Level Energy Weapons Attack Defense Speed
  - - Min Max Min Max Min Max
Lv 1 110 12 119 1,190 139 1,390 132 1,320
Lv 5 132 12 143 1,430 167 1,670 159 1,590
Lv 10 160 12 173 1,730 202 2,020 192 1,920
Lv 50 380 12 411 4,110 480 4,800 456 4,560
Lv 100 655 12 709 7,090 828 8,280 786 7,860
* Min stats represent a boss's base values without any difficulty mods applied.
** Max stats represent a boss's potential values with maximum difficulty mods applied.

Quint's Records

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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

Mega Man and all related names and characters are © Capcom 1986 - 2026.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)