Attention! This is a legacy build of the Mega Man RPG from 2015 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Field Database

( 8 Fields )

Field Index ( Neutral Type )

Field Listing ( Neutral Type )

 
No.1
Intro Field's Avatar

Intro Field Neutral Type

Intro Field   Mega Man RPG Prototype
Neutral Type   Boss Theme (Sega Genesis) 2 3 4
None   Met
Experience x 2.0
^ Top
 
No.2
Light Laboratory's Avatar

Light Laboratory Neutral Type

Light Laboratory   Mega Man
Neutral Type   MM9 Special Stage (Sega Genesis)
Mega Man Roll   Met
Experience x 2.0 Recovery x 1.5
^ Top
 
No.3
Wily Castle's Avatar

Wily Castle Neutral Type

Wily Castle   Mega Man
Neutral Type   MM1 Wily Fortress 1 (Sega Genesis)
Bass Disco   Met
Experience x 2.0 Damage x 1.5
^ Top
 
No.4
Cossack Citadel's Avatar

Cossack Citadel Neutral Type

Cossack Citadel   Mega Man 4
Neutral Type   MM4 Cossack Fortess 2 (Sega Genesis)
Proto Man Rhythm   Met
Experience x 2.0 Recovery x 0.5 Damage x 0.5
^ Top
 
No.39
Final Destination's Avatar

Final Destination Neutral Type

Final Destination   Mega Man RPG Prototype
Neutral Type   MM10 Special (Sega Genesis) 2 3
???   ???
Recovery x 2.0 Experience x 2.0
^ Top
 
No.40
Final Destination II's Avatar

Final Destination II Neutral Type

Final Destination II   Mega Man RPG Prototype
Neutral Type   MM9 Wily Fortress (Sega Genesis)
???   ???
Damage x 2.5 Experience x 2.5
^ Top
 
No.41
Final Destination III's Avatar

Final Destination III Neutral Type

Final Destination III   Mega Man RPG Prototype
Neutral Type   MM9 Wily Fortress 2 (Sega Genesis)
???   ???
Experience x 3.0 Recovery x 1.5 Damage x 1.5
^ Top
 
No.42
Bonus Field's Avatar

Bonus Field Neutral Type

Bonus Field  
Neutral Type   ???
None   ???
Experience x 2.0
^ Top

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

Mega Man and all related names and characters are © Capcom 1986 - 2026.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)