Attention! This is a legacy build of the Mega Man RPG from 2015 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Submerged Armory | Mega Man RPG Prototype Field Database

( 42 Fields )
 
No.36
Submerged Armory's Avatar

Submerged Armory's Data Missile Type

Submerged Armory   Mega Man 4
Missile Type   Dive Man (Sega Genesis)
Dive Man   Manta Missile
Missile x 1.5 Water x 1.4 Earth x 0.7

Submerged Armory's Description

The Submerged Armory was originally an Armory that was above-ground, until Wily’s first attempt at conquest submerged the large station. Dive Man was working on getting it out, until Cossack’s order to destroy Mega Man was given to him, so he used the Armory as a base. Due to all the weapons here underwater, Missile and Water-Cores will always be able to refill their ammo, but being so far from land on the ocean weakens Earth and Flame-Cores. Manta Missiles flow through the water, acting as aquatic attackers. Magnet Man has been seen practicing his Magnetism powers here, attempting to lift an entire boat.

Submerged Armory's Sprites

 

Sprite Editing by Adrian Marceau / Ageman20XX | Original Artwork by Capcom

^ Top

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

Mega Man and all related names and characters are © Capcom 1986 - 2026.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)