Attention! This is a legacy build of the Mega Man RPG from 2015 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Charge Module | Mega Man RPG Prototype Item Database

( 90 Items )
 
No.84
Charge Module's Mugshot

Charge Module's Data
Neutral Type

Charge Module   Neutral
A mysterious chip that improves the charging capabilities of the holder. When held by a robot master, this item allows abilities that typically require charging to instead be executed in a single turn at reduced power.

Charge Module's Sprites RightLeft

Charge Module | Frame 01 Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[ability:right:frame_01]{item-charge-module}</div>
Charge Module | Frame 01 Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[ability:left:frame_01]{item-charge-module}</div>
Charge Module | Frame 02 Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[ability:right:frame_02]{item-charge-module}</div>
Charge Module | Frame 02 Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[ability:left:frame_02]{item-charge-module}</div>
Charge Module | Frame 03 Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[ability:right:frame_03]{item-charge-module}</div>
Charge Module | Frame 03 Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[ability:left:frame_03]{item-charge-module}</div>
Charge Module | Frame 04 Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[ability:right:frame_04]{item-charge-module}</div>
Charge Module | Frame 04 Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[ability:left:frame_04]{item-charge-module}</div>
Charge Module | Frame 05 Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[ability:right:frame_05]{item-charge-module}</div>
Charge Module | Frame 05 Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[ability:left:frame_05]{item-charge-module}</div>
Charge Module | Frame 06 Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[ability:right:frame_06]{item-charge-module}</div>
Charge Module | Frame 06 Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[ability:left:frame_06]{item-charge-module}</div>
Charge Module | Frame 07 Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[ability:right:frame_07]{item-charge-module}</div>
Charge Module | Frame 07 Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[ability:left:frame_07]{item-charge-module}</div>
Charge Module | Frame 08 Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[ability:right:frame_08]{item-charge-module}</div>
Charge Module | Frame 08 Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[ability:left:frame_08]{item-charge-module}</div>
Charge Module | Frame 09 Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[ability:right:frame_09]{item-charge-module}</div>
Charge Module | Frame 09 Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[ability:left:frame_09]{item-charge-module}</div>
Charge Module | Frame 10 Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[ability:right:frame_10]{item-charge-module}</div>
Charge Module | Frame 10 Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[ability:left:frame_10]{item-charge-module}</div>

Sprite Editing by Adrian Marceau / Ageman20XX | Original Artwork by Capcom

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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)