The item database contains detailed information on all 5 Shield Type collectable items that appear or will appear in the prototype, including each item's stats, description, and sprite sheets. Click any of the icons below to scroll to an item's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the item type filter, please click here.
| Super Pellet | Multi |
| A small energy pellet that boosts the attack, defense, and speed stat of one robot on the user's side of the field by 10% each. This item appears to have a secondary effect, slightly boosting all stat bonuses during the target's next level-up. |
| Super Capsule | Multi |
| A large energy capsule that that boosts the attack, defense, and speed stat of one robot on the user's side of the field by 20% each. This item appears to have a secondary effect, greatly boosting all stat bonuses during the target's next level-up. |
| Shield Shard | Shield |
| A mysterious elemental shard that radiates with the Shield type energy of a defeated support mecha. Collect four of these items to generate a new core that can be held by a robot master to equip Shield type abilities or traded in at the shop for a variable amount of Zenny. |
| Shield Core | Shield |
| A mysterious elemental core that radiates with the Shield type energy of a defeated robot master. When held by another robot, this item allows the user to equip any Shield type ability. This item is also coveted by a certain character and can be traded in for a variable amount of Zenny. |
| Shield Star | Shield |
| A mysterious elemental star that radiates with the Shield type energy of a distant planet. Collecting a single one of these items permanently grants +10 Attack toward and +10 Defense against all Shield type damage. A certain character is said to be researching these items and would likely trade a respectable amount of Zenny to study one up close. |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.