Attention! This is a legacy build of the Mega Man RPG from 2015 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

SJOE-002 Skeleton Joe | Mega Man RPG Prototype Mecha Database

( 40 Mechas )
No.3
No Image

Skeleton Joe's Data
Shadow Type

Skeleton Joe 1st Gen MMRPG
SJOE-002 Bone Boomerang Mecha
Shadow Type Intro Field
100 Explode Crystal
100 Water Flame Electric Nature
100 None
100 None

Skeleton Joe's Quotes

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Skeleton Joe's Abilities

Skeleton Joe's Stats

Level Energy Weapons Attack Defense Speed
  - - Min Max Min Max Min Max
Lv 1 100 5 100 1,000 100 1,000 100 1,000
Lv 5 120 5 120 1,200 120 1,200 120 1,200
Lv 10 145 5 145 1,450 145 1,450 145 1,450
Lv 50 345 5 345 3,450 345 3,450 345 3,450
Lv 100 595 5 595 5,950 595 5,950 595 5,950
* Min stats represent a mecha's base values without any difficulty mods applied.
** Max stats represent a mecha's potential values with maximum difficulty mods applied.

Skeleton Joe's Records

0 Times
0 Times
0 Times
0 Times

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

Mega Man and all related names and characters are © Capcom 1986 - 2026.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)