| Bright Man | Mega Man 4 | |
| DCN-025 | Bright Thinking Robot | |
| Time Core | Lighting Control | |
| 100 | Water Space | |
| 101 | Impact Time | |
| 123 | None | |
| 76 | None |
Sprite Editing by Sean Adamson / MetalMan | Assembly by Adrian Marceau / Ageman20XX
Original Artwork by Capcom
| "Let's crank up the brightness on this, shall we?" |
| "You're not very bright, are you?" |
| "I knew I would win—it came to me in a flash!" |
| "I guess your light was brighter than mine..." |
| Created to light areas too dark for human eyes, Bright Man found that his flash has enough light to paralyze most robots. This flash has been named Bright Burst and it can emit ten million watts, enough to power the whole area of Mega City! Bright Man is a very intelligent robot and was a teacher at Stravinsky Science Academy. However, Bright Man was eventually fired, due to keeping the class past the bell, telling them various stories of his life and inventions he has made, much to the students’s annoyance. Bright Man was stripped of his teaching credentials and decided to go back to his old job, working at Cossack’s Electrical Producer Plant. As long as Bright Man is still functioning, no hallway will ever be too dark. These hallways will also never be quiet though. |
| Level | Energy | Weapons | Attack | Defense | Speed | |||
|---|---|---|---|---|---|---|---|---|
| - | - | Min | Max | Min | Max | Min | Max | |
| Lv 1 | 100 | 10 | 101 | 1,010 | 123 | 1,230 | 76 | 760 |
| Lv 5 | 120 | 10 | 122 | 1,220 | 148 | 1,480 | 92 | 920 |
| Lv 10 | 145 | 10 | 147 | 1,470 | 179 | 1,790 | 111 | 1,110 |
| Lv 50 | 345 | 10 | 349 | 3,490 | 425 | 4,250 | 263 | 2,630 |
| Lv 100 | 595 | 10 | 601 | 6,010 | 732 | 7,320 | 453 | 4,530 |
| * Min stats represent a robot's base values without any knockout bonuses applied. ** Max stats represent a robot's potential values with maximum knockout bonuses applied. | ||||||||
| 265 Players |
| 8,375 Times |
| 8,339 Times |
| 7,421 Times |
| 851 Times |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.