Attention! This is a legacy build of the Mega Man RPG from 2015 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

MXN-042 Centaur Man | Mega Man RPG Prototype Robot Database

( 102 Robots )
No.48
No Image

Centaur Man's Data
Time Core

Centaur Man Mega Man 6
MXN-042 Teleporting Half-Horse Robot
Time Core
100 Impact Wind
77 Water
87 Time
136 None

Centaur Man's Quotes

"I've already bet that I would win this fight!"
"I'm running on pure horsepower!"
"Bet you didn't expect that one!"
"This fight took a lot out of me..."

Centaur Man's Description

Perhaps the first Robot Master to not use the biped design, Centaur Man was created to be a tour guide for a museum in Greece. While he enjoyed his job, he couldn't enjoy the lousy tourists who couldn't seem to get the rule of "Don't touch anything." This is why when the First Annual Robot Tournament came up, he was overjoyed to compete with his weapon, Centaur Flash. Speaking of the Centaur Flash, it's similiar to the moves of past time types, but rather than stopping time, he creates a dimensional distortion that freezes anyone in his way. However, the drawback to this weapon is that it takes quite a bit of energy to use. Centaur Man is strong-willed and good at making decisions quickly. He also has a tendency to dwell on his past mistakes, which doesn't help since he's a heavy gambler. Due to the heavy drainage of his energy when using Centaur Flash, he has to use it at the best moments, which is a risky gamble for him.

Centaur Man's Abilities

Centaur Man's Stats

Level Energy Weapons Attack Defense Speed
  - - Min Max Min Max Min Max
Lv 1 100 10 77 770 87 870 136 1,360
Lv 5 120 10 93 930 105 1,050 164 1,640
Lv 10 145 10 112 1,120 127 1,270 198 1,980
Lv 50 345 10 266 2,660 301 3,010 470 4,700
Lv 100 595 10 459 4,590 518 5,180 810 8,100
* Min stats represent a robot's base values without any knockout bonuses applied.
** Max stats represent a robot's potential values with maximum knockout bonuses applied.

Centaur Man's Records

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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

Mega Man and all related names and characters are © Capcom 1986 - 2026.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)