| Crash Man | Mega Man 2 | |
| DWN-013 | Aggressive Artillery Robot | |
| Explode Core | Pipe Station | |
| 100 | Wind Shield | |
| 139 | Explode Cutter | |
| 67 | None | |
| 94 | None |
Sprite Editing by Adrian Marceau / Ageman20XX | Original Artwork by Capcom
| "I am the destroyer!" |
| "I'll blow you to smithereens!" |
| "You hardly stood a chance!" |
| "How did you... Inconceivable!" |
| A robot created to crash and clash, Crash Man is extremely dangerous. At first glance, one might suppose he is clumsy in fighting(and picking things up) due to his "hands", but being based off Guts and Bomb Man makes him agile with incredible power. His weapon, the Crash Bomber, is a powerful weapon that latches onto an opponent and explodes into a fiery burst. He is said to be obedient, but if something angers him, Crash Man will go into an extreme rage and can cause millions in property damage. With this rage, Dr. Wily likes to keep him on a short leash and tries to put him in an environment that won’t anger him. It's also been heard Crash Man is trying to learn Top Spin, but it seems this isn't working out for him very well. Anyway, Crash Man is true to his name, and his explosives and rage are never a good combo for anyone who dares to face him. |
| Level | Energy | Weapons | Attack | Defense | Speed | |||
|---|---|---|---|---|---|---|---|---|
| - | - | Min | Max | Min | Max | Min | Max | |
| Lv 1 | 100 | 10 | 139 | 1,390 | 67 | 670 | 94 | 940 |
| Lv 5 | 120 | 10 | 167 | 1,670 | 81 | 810 | 113 | 1,130 |
| Lv 10 | 145 | 10 | 202 | 2,020 | 98 | 980 | 137 | 1,370 |
| Lv 50 | 345 | 10 | 480 | 4,800 | 232 | 2,320 | 325 | 3,250 |
| Lv 100 | 595 | 10 | 828 | 8,280 | 399 | 3,990 | 560 | 5,600 |
| * Min stats represent a robot's base values without any knockout bonuses applied. ** Max stats represent a robot's potential values with maximum knockout bonuses applied. | ||||||||
| 510 Players |
| 7,388 Times |
| 11,006 Times |
| 6,436 Times |
| 940 Times |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.