| Cut Man | Mega Man | |
| DLN-003 | Giant Scissor Robot | |
| Cutter Core | Abandoned Warehouse | |
| 100 | Impact Flame | |
| 107 | Missile | |
| 82 | None | |
| 111 | None |
Sprite Editing by Adrian Marceau / Ageman20XX | Original Artwork by Capcom
| "May the sharpest blade win!" |
| "I'm gonna cut you down to size!" |
| "Snip-snippety-snip!" |
| "Was I not sharp enough?" |
| Cut Man was designed to be a lumber-chopping robot, and does so by the odd-looking cutter on his head. He can also use Rolling Cutter, a move in which he throws the Cutter on the top of his head to cut most opponents down to size. Cut Man also developed the Rising Cutter, a technique in which he releases a giant cutter below the opponent, a rather nightmarish looking attack. Cut Man has shown personality traits of a child and he loves making terrible cutting puns, to which most people would wish he could cut it out. Cut Man is often a very requested robot due to his wide arrange of skills, and what could you expect? Such a simple use with so many ways to help humanity, like hedge-trimming and hair-cutting! |
| Level | Energy | Weapons | Attack | Defense | Speed | |||
|---|---|---|---|---|---|---|---|---|
| - | - | Min | Max | Min | Max | Min | Max | |
| Lv 1 | 100 | 10 | 107 | 1,070 | 82 | 820 | 111 | 1,110 |
| Lv 5 | 120 | 10 | 129 | 1,290 | 99 | 990 | 134 | 1,340 |
| Lv 10 | 145 | 10 | 156 | 1,560 | 119 | 1,190 | 161 | 1,610 |
| Lv 50 | 345 | 10 | 370 | 3,700 | 283 | 2,830 | 383 | 3,830 |
| Lv 100 | 595 | 10 | 637 | 6,370 | 488 | 4,880 | 661 | 6,610 |
| * Min stats represent a robot's base values without any knockout bonuses applied. ** Max stats represent a robot's potential values with maximum knockout bonuses applied. | ||||||||
| 1,167 Players |
| 12,177 Times |
| 23,099 Times |
| 9,815 Times |
| 1,599 Times |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.