| Dive Man | Mega Man 4 | |
| DCN-031 | Submerged Warfare Robot | |
| Missile Core | Submerged Armory | |
| 100 | Shadow Electric | |
| 133 | Water Cutter | |
| 63 | None | |
| 104 | None |
Sprite Editing by Sean Adamson / MetalMan | Assembly by Adrian Marceau / Ageman20XX
Original Artwork by Capcom
| "Robot? Well, a target is a target..." |
| "Don't bother running, my torpedos will find you!" |
| "Target disabled! And I didn't even get seasick!" |
| "Yuck. I feel seasick. Bleah." |
| A robot designed to act as a submarine to observe marine life, he was equipped with the Dive Missile when Cossack announced his plan to destroy Mega Man. Even though much time has passed since that event, the Dive Missile was never removed in case a future threat were to ever appear. Speaking of the Dive Missile, it's a powerful missile that has an auto-locking system to chase opponents, whether they're on land or water. He also has a design mistake in his body that allows him to fire himself as a missile to inflict great damage! Ironically, he gets motion sickness easily, and, fitting with his naval theme, he’s a great listener. Dive Man doesn’t like pirates, putting him at odds with Pirate Man. Dive Man, although seeming more of a water-based fighter, can fight on the land as well with just as much efficiency. |
| Level | Energy | Weapons | Attack | Defense | Speed | |||
|---|---|---|---|---|---|---|---|---|
| - | - | Min | Max | Min | Max | Min | Max | |
| Lv 1 | 100 | 10 | 133 | 1,330 | 63 | 630 | 104 | 1,040 |
| Lv 5 | 120 | 10 | 160 | 1,600 | 76 | 760 | 125 | 1,250 |
| Lv 10 | 145 | 10 | 193 | 1,930 | 92 | 920 | 151 | 1,510 |
| Lv 50 | 345 | 10 | 459 | 4,590 | 218 | 2,180 | 359 | 3,590 |
| Lv 100 | 595 | 10 | 792 | 7,920 | 375 | 3,750 | 619 | 6,190 |
| * Min stats represent a robot's base values without any knockout bonuses applied. ** Max stats represent a robot's potential values with maximum knockout bonuses applied. | ||||||||
| 286 Players |
| 7,146 Times |
| 5,960 Times |
| 6,367 Times |
| 719 Times |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.