| Dust Man | Mega Man 4 | |
| DCN-030 | Scrap Contracting Robot | |
| Wind Core | Rusty Scrapheap | |
| 100 | Cutter Explode | |
| 104 | None | |
| 112 | Wind | |
| 84 | None |
Sprite Editing by Sean Adamson / MetalMan | Assembly by Adrian Marceau / Ageman20XX
Original Artwork by Capcom
| "You wanna fight? I'll try not to suck too much..." |
| "Honestly, I'm surprised you haven't disabled me yet!" |
| "Oh! Haha! Looks like you sucked more than I did!" |
| "Wow, your power levels totally blew me away!" |
| A robot created to function as a vacuum cleaner, Dust Man’s suction proved to be too much and instead of cleaning, it messed things up. He then focused his attention on fighting, although how he does it might seem strange. He fights by sucking up objects to create a large ball of junk on his “mouth” and then shoots it towards his opponents for large damage, called the Dust Crusher. Dust Man likes to spring-clean, although because he uses his suction to clean up, he has some bad breath. Dust Man spends his days cleaning at Cossack’s Citadel, finally having learned how to regulate his suction. Dust Man has very low self-esteem and he thinks he sucks, even though he actually sucks in a good way. Whatever challenge may appear, Dust Man will always clean up the competition and throw them in the trash. |
| Level | Energy | Weapons | Attack | Defense | Speed | |||
|---|---|---|---|---|---|---|---|---|
| - | - | Min | Max | Min | Max | Min | Max | |
| Lv 1 | 100 | 10 | 104 | 1,040 | 112 | 1,120 | 84 | 840 |
| Lv 5 | 120 | 10 | 125 | 1,250 | 135 | 1,350 | 101 | 1,010 |
| Lv 10 | 145 | 10 | 151 | 1,510 | 163 | 1,630 | 122 | 1,220 |
| Lv 50 | 345 | 10 | 359 | 3,590 | 387 | 3,870 | 290 | 2,900 |
| Lv 100 | 595 | 10 | 619 | 6,190 | 667 | 6,670 | 500 | 5,000 |
| * Min stats represent a robot's base values without any knockout bonuses applied. ** Max stats represent a robot's potential values with maximum knockout bonuses applied. | ||||||||
| 270 Players |
| 6,786 Times |
| 6,551 Times |
| 6,014 Times |
| 752 Times |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.