Attention! This is a legacy build of the Mega Man RPG from 2015 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

DLN-069 Jewel Man | Mega Man RPG Prototype Robot Database

( 102 Robots )
No.75
Jewel Man's Mugshot

Jewel Man's Data
Crystal Core

Jewel Man Mega Man 9
DLN-069 Shining Diamond Robot
Crystal Core
100 Space Swift
85 Shadow Electric Flame
134 None
81 None

Jewel Man's Sprites RightLeft

Jewel Man | Base Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:base]{jewel-man}</div>
Jewel Man | Base Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:base]{jewel-man}</div>
Jewel Man | Taunt Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:taunt]{jewel-man}</div>
Jewel Man | Taunt Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:taunt]{jewel-man}</div>
Jewel Man | Victory Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:victory]{jewel-man}</div>
Jewel Man | Victory Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:victory]{jewel-man}</div>
Jewel Man | Defeat Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:defeat]{jewel-man}</div>
Jewel Man | Defeat Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:defeat]{jewel-man}</div>
Jewel Man | Shoot Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:shoot]{jewel-man}</div>
Jewel Man | Shoot Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:shoot]{jewel-man}</div>
Jewel Man | Throw Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:throw]{jewel-man}</div>
Jewel Man | Throw Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:throw]{jewel-man}</div>
Jewel Man | Summon Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:summon]{jewel-man}</div>
Jewel Man | Summon Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:summon]{jewel-man}</div>
Jewel Man | Slide Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:slide]{jewel-man}</div>
Jewel Man | Slide Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:slide]{jewel-man}</div>
Jewel Man | Defend Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:defend]{jewel-man}</div>
Jewel Man | Defend Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:defend]{jewel-man}</div>
Jewel Man | Damage Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:damage]{jewel-man}</div>
Jewel Man | Damage Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:damage]{jewel-man}</div>
Jewel Man | Base2 Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:base2]{jewel-man}</div>
Jewel Man | Base2 Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:base2]{jewel-man}</div>

Sprite Editing by MetalMarioX100 / EliteP1 | Assembly by Adrian Marceau / Ageman20XX
Original Artwork by Capcom

Jewel Man's Quotes

"I guess I'll have to clean these jewels after our fight..."
"You're so dull and you have no sparkle! I pity you...."
"Looks like my bling shined brighter than yours!"
"Ah, I think you broke a jewel! You jerk!"

Jewel Man's Description

Once designed as "Diamond Man", Jewel Man was made to work in a diamond mine, cutting and polishing rocks. Although he isn't quite an offensive fighter, his Jewel Barrier manages to keep any opponents or attacks out of his range. That's right, he's using priceless diamonds to defend himself from attacks, which makes for a really rich attack. Jewel Man loves receiving attention from his fellow Robot Masters, which seems to bother Concrete Man for whatever reason. His main hobby is collecting shiny objects, which led to Jewel Man opening a jewelry store, one that's still going on today. With the Jewel Satellite, most attacks aren't going to get to him, but don't stop attacking and you'll start putting him under pressure!

Jewel Man's Abilities

Jewel Man's Stats

Level Energy Weapons Attack Defense Speed
  - - Min Max Min Max Min Max
Lv 1 100 10 85 850 134 1,340 81 810
Lv 5 120 10 102 1,020 161 1,610 98 980
Lv 10 145 10 124 1,240 195 1,950 118 1,180
Lv 50 345 10 294 2,940 463 4,630 280 2,800
Lv 100 595 10 506 5,060 798 7,980 482 4,820
* Min stats represent a robot's base values without any knockout bonuses applied.
** Max stats represent a robot's potential values with maximum knockout bonuses applied.

Jewel Man's Records

0 Players
1,306 Times
0 Times
1,136 Times
289 Times

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

Mega Man and all related names and characters are © Capcom 1986 - 2026.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)