| Knight Man | Mega Man 6 | |
| MXN-044 | Chivalrous Knight Robot | |
| Impact Core | … | |
| 100 | Cutter Shadow | |
| 94 | Missile Shield | |
| 140 | None | |
| 66 | None |
Sprite Editing by Sean Adamson / MetalMan | Assembly by Adrian Marceau / Ageman20XX
Original Artwork by Capcom
| "Taste my steel, knave!" |
| "Enough foolishness! Have at you!" |
| "Thou were a fool to think thy could win!" |
| "Forsooth... I have fallen..." |
| Inspired by legends of chivalrous warriors from a time long past, Knight Man was constructed as a combat Robot. He was designed with a heavy plate armor that emphasized durability over mobility, a one-handed shield to block attacks, and a devastating weapon known as the Knight Crush, which fires a heavy metal spiked ball on a chain with great force. He went on to represent the United Kingdom in the First Annual Robot Tournament. Like the warriors of the past, Knight Man upholds honor and chivalry above all else; he enjoys a good battle, and despises dirty tricks. Between his endurance and his sheer power, it comes as no surprise that the honorable Knight Man is said to have defeated over a thousand foes in duels. |
| Level | Energy | Weapons | Attack | Defense | Speed | |||
|---|---|---|---|---|---|---|---|---|
| - | - | Min | Max | Min | Max | Min | Max | |
| Lv 1 | 100 | 10 | 94 | 940 | 140 | 1,400 | 66 | 660 |
| Lv 5 | 120 | 10 | 113 | 1,130 | 168 | 1,680 | 80 | 800 |
| Lv 10 | 145 | 10 | 137 | 1,370 | 203 | 2,030 | 96 | 960 |
| Lv 50 | 345 | 10 | 325 | 3,250 | 483 | 4,830 | 228 | 2,280 |
| Lv 100 | 595 | 10 | 560 | 5,600 | 833 | 8,330 | 393 | 3,930 |
| * Min stats represent a robot's base values without any knockout bonuses applied. ** Max stats represent a robot's potential values with maximum knockout bonuses applied. | ||||||||
| 0 Players |
| 1,471 Times |
| 0 Times |
| 1,308 Times |
| 301 Times |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.