| Quick Man | Mega Man 2 | |
| DWN-012 | Lightspeed Boomerang Robot | |
| Swift Core | Underground Laboratory | |
| 100 | Time Explode | |
| 72 | Swift | |
| 68 | None | |
| 160 | Impact |
Sprite Editing by Sean Adamson / MetalMan | Assembly by Adrian Marceau / Ageman20XX
Original Artwork by Capcom
| "Can you keep up with me?" |
| "I'm too fast for you!" |
| "You weren't nearly fast enough!" |
| "This is embarrassing..." |
| Quick Man was designed to be the fastest robot, and he’s still considered to be one of the, if not the fastest made. Quick Man excels in speed and utilizes the Quick Boomerang, a fast-moving blade that returns to Quick Man when he wills it. Quick Man is seen as a leader to robots everywhere but he is also impulsive and impatient, always wanting to move. Quick Man has a friendly rivalry with Turbo Man and in the right mood, anything he sees as fast. This has led to some interesting races, whether it be cars or people, and one time, even an animal! He seem to be just going with the flow of battle, but he’s actually very strategic. There is a rumor saying that his speed is achieved by a device in which he speeds up time in his area, but the only one who knows if this is true is Quick Man himself. If only there was a weapon that could somehow stop time.... |
| Level | Energy | Weapons | Attack | Defense | Speed | |||
|---|---|---|---|---|---|---|---|---|
| - | - | Min | Max | Min | Max | Min | Max | |
| Lv 1 | 100 | 10 | 72 | 720 | 68 | 680 | 160 | 1,600 |
| Lv 5 | 120 | 10 | 87 | 870 | 82 | 820 | 192 | 1,920 |
| Lv 10 | 145 | 10 | 105 | 1,050 | 99 | 990 | 232 | 2,320 |
| Lv 50 | 345 | 10 | 249 | 2,490 | 235 | 2,350 | 552 | 5,520 |
| Lv 100 | 595 | 10 | 429 | 4,290 | 405 | 4,050 | 952 | 9,520 |
| * Min stats represent a robot's base values without any knockout bonuses applied. ** Max stats represent a robot's potential values with maximum knockout bonuses applied. | ||||||||
| 516 Players |
| 8,151 Times |
| 11,128 Times |
| 7,173 Times |
| 811 Times |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.