| Ring Man | Mega Man 4 | |
| DCN-029 | Ring Juggling Robot | |
| Cutter Core | Space Simulator | |
| 100 | Flame Swift | |
| 114 | Wind | |
| 67 | None | |
| 119 | None |
Sprite Editing by Sean Adamson / MetalMan | Assembly by Adrian Marceau / Ageman20XX
Original Artwork by Capcom
| "Expect no mercy, Robot! I'm here to disable you!" |
| "I've waited a long time for this moment, Robot!" |
| "Success! I thank the stars for this victory!" |
| "Failure? I guess defeating you wasn't in the stars..." |
| A robot created for combat, Ring Man has fast movement and can even stay in the air for a short amount of time. His Ring Boomerang is a ring with the functions of a boomerang, launching and then returning to him. It has incredible speed, penetration power, and can be thrown from any angle, making it an unpredictably powerful weapon. However, it can also be used to trap robots, making it great for capturing targets without hurting them, adding to the unpredictability. Ring Man is an extreme strategist who’s very confident in his abilities, and adding to this, he doesn’t even show mercy to enemies! He spends his time playing the game Quoits but he won’t play with children, due to believing they're all immature and annoying. Ring Man is dangerous and if he doesn't like something, he'll put a ring through it. |
| Level | Energy | Weapons | Attack | Defense | Speed | |||
|---|---|---|---|---|---|---|---|---|
| - | - | Min | Max | Min | Max | Min | Max | |
| Lv 1 | 100 | 10 | 114 | 1,140 | 67 | 670 | 119 | 1,190 |
| Lv 5 | 120 | 10 | 137 | 1,370 | 81 | 810 | 143 | 1,430 |
| Lv 10 | 145 | 10 | 166 | 1,660 | 98 | 980 | 173 | 1,730 |
| Lv 50 | 345 | 10 | 394 | 3,940 | 232 | 2,320 | 411 | 4,110 |
| Lv 100 | 595 | 10 | 679 | 6,790 | 399 | 3,990 | 709 | 7,090 |
| * Min stats represent a robot's base values without any knockout bonuses applied. ** Max stats represent a robot's potential values with maximum knockout bonuses applied. | ||||||||
| 286 Players |
| 9,357 Times |
| 10,367 Times |
| 8,293 Times |
| 778 Times |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.