| Snake Man | Mega Man 3 | |
| DWN-022 | Stealthy Serpent Robot | |
| Nature Core | Serpent Column | |
| 100 | Cutter Electric | |
| 114 | Nature Shadow | |
| 78 | None | |
| 108 | None |
Sprite Editing by MetalMarioX100 / EliteP1 | Assembly by Adrian Marceau / Ageman20XX
Original Artwork by Capcom
| "Try my Sssearch Sssnakesss on for sssize!" |
| "Come out, come out, wherever you are..." |
| "It'sss foolisssh to run from me!" |
| "Thisss isssn't over, Robot!" |
| A robot created to explore narrow places, Snake didn't exactly enjoy his job. The job he received after that, destroying Mega Man, seemed to be one he enjoyed much better. He managed to have an easy time ambushing his opponent due to the Search Snake, a weapon that acts like a tracking device and also works as a great device for spying! He’s a sneaky creature that loves cornering his prey, which the mighty giant, Hard Man does not agree with. Hard Man's attitude tends to annoy Snake Man, but hanging out with his buddy Toad Man cheers him up, even if the feeling isn't mutual. Snake Man is a tenacious opponent that isn’t exactly a fan of playing fair, but this seems to work in his favor. Just know that once that "Ssssss" is heard, it's already too late. |
| Level | Energy | Weapons | Attack | Defense | Speed | |||
|---|---|---|---|---|---|---|---|---|
| - | - | Min | Max | Min | Max | Min | Max | |
| Lv 1 | 100 | 10 | 114 | 1,140 | 78 | 780 | 108 | 1,080 |
| Lv 5 | 120 | 10 | 137 | 1,370 | 94 | 940 | 130 | 1,300 |
| Lv 10 | 145 | 10 | 166 | 1,660 | 114 | 1,140 | 157 | 1,570 |
| Lv 50 | 345 | 10 | 394 | 3,940 | 270 | 2,700 | 373 | 3,730 |
| Lv 100 | 595 | 10 | 679 | 6,790 | 465 | 4,650 | 643 | 6,430 |
| * Min stats represent a robot's base values without any knockout bonuses applied. ** Max stats represent a robot's potential values with maximum knockout bonuses applied. | ||||||||
| 72 Players |
| 4,688 Times |
| 2,035 Times |
| 4,245 Times |
| 347 Times |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.