| Spark Man | Mega Man 3 | |
| DWN-023 | Double Spark-Plug Robot | |
| Electric Core | Power Plant | |
| 100 | Shadow Crystal | |
| 86 | Water Freeze | |
| 116 | None | |
| 98 | None |
Sprite Editing by MetalMarioX100 / EliteP1 | Assembly by Adrian Marceau / Ageman20XX
Original Artwork by Capcom
| "I feel a spark between us...let's be friends?" |
| "Don't do anything crazy, Robot! We don't want to spark a war..." |
| "Oh no, did I hurt you? Guess I don't know my own power..." |
| "I'm shocked! I thought we were friends..." |
| When Spark Man was first created, he was made to charge electricity far past anything Elec Man could produce. Although he has the energy in him, the scatterbrained Spark Man can't focus enough to bring it all out! He does have the Spark Shot, a pure ball of electrical energy that works similar to the Thunder Beam. The Spark Shot is more for paralysis than brute electrical power though. Spark Man likes to spend his time at “Seaside Town”, an aquarium that holds many different types of fish, including Spark Man’s favorite, the Electric Eel. Spark Man is very friendly, and can find the spark of friendship in all robots, including opponents. Spark Man may have incredible electrical powers, but the most powerful weapon he has is the quick spark he can make with friends. |
| Level | Energy | Weapons | Attack | Defense | Speed | |||
|---|---|---|---|---|---|---|---|---|
| - | - | Min | Max | Min | Max | Min | Max | |
| Lv 1 | 100 | 10 | 86 | 860 | 116 | 1,160 | 98 | 980 |
| Lv 5 | 120 | 10 | 104 | 1,040 | 140 | 1,400 | 118 | 1,180 |
| Lv 10 | 145 | 10 | 125 | 1,250 | 169 | 1,690 | 143 | 1,430 |
| Lv 50 | 345 | 10 | 297 | 2,970 | 401 | 4,010 | 339 | 3,390 |
| Lv 100 | 595 | 10 | 512 | 5,120 | 691 | 6,910 | 584 | 5,840 |
| * Min stats represent a robot's base values without any knockout bonuses applied. ** Max stats represent a robot's potential values with maximum knockout bonuses applied. | ||||||||
| 66 Players |
| 4,949 Times |
| 2,853 Times |
| 4,373 Times |
| 509 Times |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.