| Top Man | Mega Man 3 | |
| DWN-021 | Dizzy Spinning Robot | |
| Swift Core | Spinning Greenhouse | |
| 100 | Impact Explode | |
| 87 | Time Laser | |
| 82 | None | |
| 131 | None |
Sprite Editing by MetalMarioX100 / EliteP1 | Assembly by Adrian Marceau / Ageman20XX
Original Artwork by Capcom
| "Hey, baby...why don't you take me for a spin?" |
| "You spin me right round, baby!!" |
| "Yeah baby! I'm on a roll today!" |
| "Babe, you're running circles around me today..." |
| First created to find energy elements on foreign planets swiftly, Top Man is incredibly agile for your average robot. He uses the Top Spin to move at an even faster speed, making enemies dizzy before they’re even hit! To further boost this move, his Auto-Balance system prevents HIM from getting dizzy, making him even more of a threat. Top Man spends his time wheel-greasing, making necessary arrangements, telling terrible stories, and gambling at casinos, something that has cost Dr. Wily thousands in zenny. Besides that, he teaches an dancing and ice-skating class, although he has no tolerance for bad dancers. With Top Man’s rapid motions, it’s incredible how he does all that without feeling a little sick, even with the Auto-Balance system! |
| Level | Energy | Weapons | Attack | Defense | Speed | |||
|---|---|---|---|---|---|---|---|---|
| - | - | Min | Max | Min | Max | Min | Max | |
| Lv 1 | 100 | 10 | 87 | 870 | 82 | 820 | 131 | 1,310 |
| Lv 5 | 120 | 10 | 105 | 1,050 | 99 | 990 | 158 | 1,580 |
| Lv 10 | 145 | 10 | 127 | 1,270 | 119 | 1,190 | 190 | 1,900 |
| Lv 50 | 345 | 10 | 301 | 3,010 | 283 | 2,830 | 452 | 4,520 |
| Lv 100 | 595 | 10 | 518 | 5,180 | 488 | 4,880 | 780 | 7,800 |
| * Min stats represent a robot's base values without any knockout bonuses applied. ** Max stats represent a robot's potential values with maximum knockout bonuses applied. | ||||||||
| 66 Players |
| 3,683 Times |
| 1,614 Times |
| 3,281 Times |
| 429 Times |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.