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Retro Pikachu | Mega Man RPG Prototype Leaderboard

( 1923 Players )
 
Retro Pikachu

Retro Pikachu is a legacy player of the Mega Man RPG Prototype with a current battle point total of 8,171,731,732 and a zenny total of 130,322. Retro Pikachu created his account on November 28th, 2013 and has since completed 509 different missions, unlocked 3 playable characters, 38 robot fighters, 101 special abilities, and 448 field stars. Retro Pikachu's most-used playable character is Dr. Cossack, and his top 5 most-used robots appear to be Snake Man, Spark Man, Shadow Man, Hard Man and Drill Man.

Retro Pikachu's Leaderboard

Retro Pikachu has created a total of 346 Posts Limit To
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 23rd, 2015 at 2:12pm in "MMRPG Fighters" #1
Retro Pikachu starts off with 3 buster shots, hoping to beat BtMan quickly
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 22nd, 2015 at 11:12pm in "Field Star Screenshots! Show Your Star Force!" #2
433 StarForce? What's special about that? This is the last Water StarForce. OPERATION RAIN FLUSH IS A GO!
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 22nd, 2015 at 10:18pm in "Ninja Man: the Search for Retro Pikachu" #3
proto-man You called?
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 20th, 2015 at 11:25pm in "MMRPG Fighters" #4
Retro Pikachu avoids all the attacks except for the first Shadow Blade, leaving his HYPER METER at 80%. Ready to win this, Retro Pikachu unleashes the Thunder Beam Omega.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 19th, 2015 at 7:18pm in ""20 Questions About....."" #5
1. How did you get your username?
2. What is your favorite Megaman Spin-off series?

...yeah, only 2 questions.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 18th, 2015 at 5:30pm in "MMRPG Fighters" #6
Retro quickly evades the attack and begins assault BtMan with 5 buster shots
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 15th, 2015 at 10:42pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #7
...You guys are going to finish this match, right?
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 15th, 2015 at 10:15pm in "Red Hot Inferno - Can You Beat Fire Man?" #8
Type: VARIES
Robot: Techno proto-man
Reason to Join: Because his master has sent him here to test him out.
Weakness: Electricity
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 13th, 2015 at 8:31pm in ""20 Questions About....."" #9 ( Edited : 2015/05/13 at 8:35pm )
Umm... I know!

1. Is "Cookie" a number or "7" a letter?
2. Which would you rather do, jump into a pool of soda or a pool of puppies?
3. Is this a legitimate questions?
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 13th, 2015 at 8:03pm in "MMRPG Fighters" #10
OOC: BtMan Stats:
No Recoil Damage
8 Hits taken
8 Hits dealt

24 + 40 = 64%

ON WITH THE SHOW!
With his HYPER METER at 67%, Retro Pikachu quickly begins to nail BtMan with a kick, then follow up with one of his new attacks he learned from Ryu: The Retro Hadouken! It's a fireball that generates double hyper meter to both parties (the one who's hit and the one who hit)
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 13th, 2015 at 7:58pm in "MMRPG Fighters" #11
With the Hyper- I mean, HYPER METER at 62%, Retro knows he can get ready to finish off his opponent soon, and fires off 3 Retro Proto Strikes to help build up that meter.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 13th, 2015 at 7:51pm in "MMRPG Fighters" #12
Despite tanking a Shadow Blade, Retro Pikachu blissfully avoids the punches, but gets surprised by the kick. Knowing how his HYPER METER went up from 31% to 57%, he gets ready to hit Bt with a Retro Uppercut, then nail him with a drop kick.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 13th, 2015 at 7:46pm in "MMRPG Fighters" #13
Avoiding the blast, Retro begins to assault BtMan with 3 punches, and hoping to end the combo with Retro Proto Strike
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 13th, 2015 at 7:27pm in "MMRPG Fighters" #14
Retro Pikachu purposely gets hit by both Shadow Blades, raising up his HYPER METER up a bit more, now at around 31% (formula below). Retro Pikachu fires off Retro Proto Strike to destroy the shield.
My Take on Hyper Meter Formula (at least for Retro Pikachu):
([Recoil Hits] + (3 * [Times Hit]) + (5 * [Successful Attacks that do damage to opponent]))0.01

So...

(3 + (3*6) + (5*2))0.01 = 0.31 = 31%

3 recoil hits from hitting Skull Barrier
Hit by 3 buster shots AND 3 shadow blades
1 Successful Wood Tower attack AND 1 Successful Lava Tower

PHEW!
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 12th, 2015 at 9:02pm in "MMRPG Fighters" #15
Retro Pikachu took damage from the buster shots, but not too much. Hoping for a surprise, Retro summoned his Wood Tower, followed by a Lava Tower (Wood Tower with lava)
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 12th, 2015 at 7:10pm in "MMRPG Fighters" #16
OOC: Whoops. I play too much Smash XD
Retro Pikachu threw 3 punches and a kick at the Skull Barrier, hoping to take it down.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 12th, 2015 at 6:13pm in "MMRPG Fighters" #17
Retro Pikachu sidesteps out of the Shadow Blades way, and gets close up for a Retro Uppercut
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 12th, 2015 at 2:21pm in "MMRPG Fighters" #18
Retro Pikachu begins to advance on BtMan with Retro Proto Strike!
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 11th, 2015 at 10:02pm in "MMRPG Fighters" #19
Retro Pikachu enters Stage 1

proto-man Another weakling to be crushed, eh? Don't worry, this won't last too many posts...
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 11th, 2015 at 9:44pm in "MMRPG Fighters" #20 ( Edited : 2015/05/11 at 9:55pm )
May I start a Story Mode campaign?

Player: Retro Pikachu
Difficulty: Normal
Suggested Alts for the Copy Bots and Retro Pikachu (in case there are 2 players):

Mega Man: mega-man-copy
Proto Man: proto-man-copy
Bass: bass-copy
Retro Pikachu: proto-man (You'll see why eventually)

The others could just use the {robot_alt} tag.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 5th, 2015 at 8:29pm in "Official Screenshot Thread" #21
@Meta: ...meep O-O
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 3rd, 2015 at 9:23pm in "Field Star Screenshots! Show Your Star Force!" #22
StarForce #400! Only 624 Starforce to go!
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on April 30th, 2015 at 2:26am in "MMRPG Trading Card Game (With Card Maker)" #23 ( Edited : 2015/05/01 at 2:58am )
Here's Super Smash Bros cards:

Name: Mario
Core: Flame
Health: 210
Attack 1: Jump (40 Damage) (Impact)
Attack 2: Fireball (40 Damage)
Attack 3: Hammer! (60 Damage) (Earth)
Resistance: Water -30
Weakness: Flame x2

Name: Link
Core: Cutter
Health: 320
Attack 1: Swordplay (50 Damage, 100 if opponent has half HP or less)
Attack 2: Bow + Arrow (20 Damage, 100 damage if you choose, but 10 damage recoil)
Resistance: Cutter -30
Weakness: Explode x2

---More to Come---
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on April 29th, 2015 at 10:33pm in "Prototype Devroom : Game Suggestions" #24 ( Edited : 2015/04/30 at 1:25am )
On the subject of Boss characters, why don't we add special gimmicks in each fight? Most RPGs have bosses as characters with high stats and health. That's it. Why don't we add a little twist in the fights?

Enker:
All attacks on his stage gain the "targeting" effect. Enker has 5x his regular defense, but there are 4 crystals with ___HP. Players will need to target and destroy the crystals in order to have a better chance against Enker, as it lowers his defense to 4x, then 3x, then 2x, and finally just plain, normal, defense. Also, moves that do percent (%) damage will be greatly weakened. Also, Enker could have some sort of healing ability. It wouldn't be OP like Whitney's Miltank, but it would help his high defenses and keep his crystals alive.

Punk:
Being a teenager, Punk would cheat a little... okay, a lot. He would be able to mess up your stats, change your attacks, alter your items, or even make your weaknesses/resistances/etc. completely different! He would be able to attack twice, and some of his attacks would involve the above conditions. However, the cheating device can be disabled for 3 turns if he's hit by a super effective attack. Every time that he uses the cheating device, he will change his weakness around to keep things interesting!

Ballade:
Finish him off quickly, because we've got an armed bomber here! In the background, there is a timebomb, and it'll go off every 3 turns, dealing 100 damage the first time it blows. Another 3 turns, it'll become 150 damage. Then 200, 250, and so on. There is NO limit here; the bomb could go to the 1000s given enough time! Not to mention the bomb will only set off on your side. The bomb does do neutral damage, so while you don't have to worry about double damage, you can't resist in any shape or form.

EDIT: I found more bosses guys!

Quint:
The floor's lava, the floor's lava, the floor's- ...not lava. But it's falling! Before each turn, there is a 20% chance that the floor will collapse a bit. Not only do all attacks suffer a 10% accuracy decrease, but all Earth and Impact abilities will absolutely fail to hit the target! ...Unless you're Quint. Cheater! Don't worry though, at the end of the turn, the field will return to normal... hopefully.

Doc Robot:
Anyone who's played Castlevania: Dawn of Sorrow will recognize this one. Doc Robot's moveset would vary GREATLY, as it (and his moveset) change ALL THE TIME! Whenever Doc Robot here gets hit by an element that isn't what he's currently, he'll change elements, as well as his moveset and other things. i.e. Doc Robot gets hit by Electric Overdrive. Doc Robot changes his element to electric, and his moveset becomes something like Thunder Beam, Electric Shot, Electric Buster, Electric Overdrive, Thunder Strike, Bright Burst, and so on!

Copy Robots (Yes, all of them):
Have them copy the moveset of the members of your current team. Extreme focus on Copy Robots. Simple mechanic, but they are essentially a mirror match.

King:
The master of the chess board here will swap between 2 forms: Defend, and Offense. Every 3-5 turns, King would swap from Defend to Offense form, and vice-versa. In Shield form, King would gain plain REDONKULOUS defenses, and have a few Laser and Shield attacks. But swap up that shield for an axe, because King would have absolutely DESTRUCTIVE offensive power, with Cutter, Impact, and Swift attacks to back himself up. Not too much of a "gimmick" per say, but I think it works.

That's all for now...
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on April 27th, 2015 at 5:14pm in "Goodbye/I'm Back Thread" #25 ( Edited : 2015/04/27 at 5:17pm )
*rubble clears*

*COUGH COUGH*

proto-man...Freedom? YUSH FREEDOM :D!

Sorry guys for being offline for ____ days. I was getting a bit busy, but it should be good from here on out. You could see the results of being busy with school a few weeks before I went offline. Great to be back!
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 30th, 2015 at 3:06am in "The 3rd Annual Robot Tournament! *RP ENDED*" #26
proto-manAGH!!!!!!!

Retro limps down, barely breathing(?) after being impaled. However, he gets up, and disables the EM wave...

proto-manYou'v done well to push me this far... BUT THIS IS WHERE THE GLOVES COME OFF!!!!!

Retro literally takes off his gloves, which turn out to be LIMITERS. Yes, he has been holding back this entire time, and he hasn't even activated omega form yet. He unleashes waves of fire, leaves, water, lightning, ice, wind, earth, light, and darkness. Dance of the elements indeed.

OOC: I don't count limiters as alternate forms.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 29th, 2015 at 3:43am in "The 3rd Annual Robot Tournament! *RP ENDED*" #27
proto-manDon't think I'll just let you have an attack on me, try this on for size!

Retro quickly unleashed a barrage of slashes Zero, knowing that this was his only chance at winning the match.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 28th, 2015 at 5:03am in "2015 Update Preview : Stats, Alts, and Elemental Forces" #28
@Adrian Marceau : Sorry for the wait!

I'm actually not too sure why I liked the core change system. I guess it's the fact I'm a sucker for super forms (Super Adaptor, Super Sonic, Starboy, Mega Evolution, Beast Out, etc etc) that having the copy core bots transform and have more uses of ____ kinda felt OP. The good kind of OP. However, I can see why it can be viewed as boring, and the new sub-core system allows for lots of battle strategy and allows me to give Roll "the ultimate cleanser" :3
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 28th, 2015 at 4:51am in "The 3rd Annual Robot Tournament! *RP ENDED*" #29
proto-manNow then....

Retro quickly slashed at Zero 3 times with presicion, accuracy, and spped.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 23rd, 2015 at 1:29am in "2015 Update Preview : Stats, Alts, and Elemental Forces" #30
Just when you thought you've seen it all, BAM! This update shall be worthy of being the only update of the year; I'll have SO much stuff to do! I also like how player battles went from "Max attck = WIN" to pokemon level player battles. Though I'm kind of disappointed at the lack of core change for copy bots, as I'm probably the only one who LIKED the system. Oh well.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 23rd, 2015 at 1:18am in "The 3rd Annual Robot Tournament! *RP ENDED*" #31 ( Edited : 2015/03/23 at 1:26am )
--TIME PARADOX--

Robot never Interupted. Tourney continues!

proto-man...Why do I feel like someone was about to interupt my battle? Oh well. Either way, I feel it's time to end this... EM Wave!

A wave of harmless electricity was released. However, it disabled both robot's weapons except one...

proto-manPull out your saber, and let's end this... *pulls out R-Saber* ...the old fashioned way!

Just to clarify, Zero can only use his Z-Saber, while Retro can only use his R-Saber. Any sort of dashing, flight, etc. Etc. has been disabled as well.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 19th, 2015 at 8:32pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #32 ( Edited : 2015/03/19 at 8:37pm )
proto-manGood. Get out of the way. SUN-MOON!

Retro used Blue Moon Gun and Red Sun simultaneously. This time aimed at that interrupting robot.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 19th, 2015 at 7:49pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #33
proto-man...Truce?
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 19th, 2015 at 1:39am in "The 3rd Annual Robot Tournament! *RP ENDED*" #34 ( Edited : 2015/03/19 at 1:43am )
Will you ever learn? Retro's buster immunity takes place once again. He quickly pulls out his blue moon gun once again while summoning Red Sun. With the lasers and meteors, this is one tricky situation.

OOC: Got lazy, so no [robot] code...
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 17th, 2015 at 2:10am in "Stat Grinding" #35
How about the Copy Bot stage and Final Destination III? Those have 3 and 8 robots respectively :p
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 17th, 2015 at 2:05am in "The 3rd Annual Robot Tournament! *RP ENDED*" #36
...But at the last second, Retro grabbed the saber, and crushed it with his bare hands. Saying nothing else, he quickly grabbed Zero by the throat, ready to end this match once and for all...
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 16th, 2015 at 2:29am in "Stat Grinding" #37
Actually, think twice before doing it on a met. Do it on the big boys (robots)! Go to any stage that has a robot (not mecha) and repeat the strategy on the robot. This will harvest 100 stat points as opposed to 50.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 16th, 2015 at 2:18am in "The 3rd Annual Robot Tournament! *RP ENDED*" #38 ( Edited : 2015/03/16 at 2:28am )
@ZeroDXZ : ...While I still don't think the crash bomb should've been there, I'm counting it anway just to move on with this fight...

Retro took slight damage from the bomb. Realizing how long this was taking, he faced the audience

proto-manSorry for taking so long to answer! Anyway, I beleive we should end this now... Raging Retro Demon!!!

Retro surrounded himself with evil energy (but not nearly enough for omega form activation) and rushed at ???mph at Zero, ready to rip apart his opponent with his own hands.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 13th, 2015 at 5:55pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #39 ( Edited : 2015/03/13 at 6:12pm )
@Phoenix Wright : Then how can you say that it was there? You can't expect me to read minds to see that you had a second crash bomb. What you're saying is that I can just say that I can place a "deleterize bomb" on your robot at any time without even saying that I did. I don't believe that you can do that. And saying "I forgot to post it" means that you never did place the bomb.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 13th, 2015 at 2:36am in "Community Questionnaire" #40 ( Edited : 2015/03/13 at 2:37am )
@Bt Man : ? *checks list* umm.... Whoops. Didn't check it. My bad. '.'
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 13th, 2015 at 2:34am in "The 3rd Annual Robot Tournament! *RP ENDED*" #41
Where did the crash bomb come from?
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 10th, 2015 at 12:10am in "Community Questionnaire" #42
@Bt Man:

Is shadow your favorite core type? If so, why?
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 10th, 2015 at 12:01am in "The 3rd Annual Robot Tournament! *RP ENDED*" #43
proto-manHUH?! POLTERGEIST!

Retro used his Poltergeist to life the beams over his head and the stadium.

proto-manThere's more where this came from; Blue Moon Gun!

Retro shot from the Blue Moon Gun several times in succession, just to keep Zero at bay.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 9th, 2015 at 7:22pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #44 ( Edited : 2015/03/10 at 12:00am )
The shield was destroyed, but it was a little too late for Zero, as Retro was as good as new. And he was holding a cannon that would put the Wily Star to shame.

proto-manDid you expect me to look in horror? My bad. BLUE MOON GUN!

The cannon fired, unleashing a HUGE laser of mass destruction on Zero. The laser happened to be homing, and couldn't be absorbed or deflected.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 9th, 2015 at 7:09pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #45 ( Edited : 2015/03/09 at 7:14pm )
OOC: Sorry for the wait! I was busy for the last 3 days. Not funny Zero. Not funny at all.


Unfortunately for Zero, stopping time wasn't enough to break the shield, as Retro Pikachu continued restoring his lost energy.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 6th, 2015 at 10:09am in "The 3rd Annual Robot Tournament! *RP ENDED*" #46 ( Edited : 2015/03/08 at 6:55pm )
@Bt Man : ...Umm... Derp. That's what happens when I do it before I go to bed :/

---SCIENCE ADVANCES!!!---

Retro realized that Red Sun had worn out, so he knew it was time to switch tactics.

proto-manMeta Heal!

Retro quickly puts up a shield and begins recovering energy.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 6th, 2015 at 1:32am in "The 3rd Annual Robot Tournament! *RP ENDED*" #47
proto-manPoltergeist!

Poltergeist - Lifts all objects in area and hurls them at opponent (meteors count as objects).
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 6th, 2015 at 1:00am in "The 3rd Annual Robot Tournament! *RP ENDED*" #48
proto-manWhat? This bomb won't help you avoid the- oh

Retro just realized that Zero got out of the way of the big meteor, and the mirror buster was absorbing the smaller ones. He was in a pickle.

proto-manIf you think I'm just giving you the fight with Ninja Man, then you're WRONG!!!

Retro ripped the crash bomb right off his chest and hurled it at Zero.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 6th, 2015 at 12:53am in "MMRPG Trading Card Game (With Card Maker)" #49
Does it cost Zenny to make a new card?
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 6th, 2015 at 12:48am in "The 3rd Annual Robot Tournament! *RP ENDED*" #50
proto-manMirror Buster? You might be able to absorb the little meteors, but I don't think you'll have much luck with the big guy over there

Retro Pikachu points to the ENORMOUS meteor that was following behind. No backdash could save Zero then.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 6th, 2015 at 12:42am in "The 3rd Annual Robot Tournament! *RP ENDED*" #51 ( Edited : 2015/03/06 at 12:48am )
Retro just stood there and took all the buster shots. After all, he had immunity to them.

proto-man ...Haven't you learned anything from my last fight? Disappointing to be your "prototype!"

Retro Pikachu decided to bring out another attack he had used earlier...

proto-manRED SUN!!!!
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 6th, 2015 at 12:28am in "The 3rd Annual Robot Tournament! *RP ENDED*" #52
Zero looked back in Retro's direction, but he wasn't there. He turned around to see why...

proto-man Suprised? As I said, I know all your moves, but let's see if you see this!

RETRO UPPERCUT V2!
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 6th, 2015 at 12:24am in "The 3rd Annual Robot Tournament! *RP ENDED*" #53
proto-man...Geez, don't you have a form of "respect"

Retro Pikachu was just standing there, with only a tiny scratch from Zero's fist.

proto-manBut if you insist, HOMING SLASH!!!

Retro Pikachu unleashed 5 sonic-booms that chased down Zero, wherever he went.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 6th, 2015 at 12:14am in "The 3rd Annual Robot Tournament! *RP ENDED*" #54
proto-man...Tyrant? Says you, maverick. You will be the one to cause massive deaths, trust me on that one. After all, I know all your moves before you'll make them, but I can't say the same about you. After all, you were modeled after me.

Retro Pikachu gets his R-Saber (Think "Elec-Sword" but stronger. It's Faster than the Z-Saber, but does less damage) ready.

proto-manNow then show me what you've got!!!!
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 6th, 2015 at 12:08am in "The 3rd Annual Robot Tournament! *RP ENDED*" #55
proto-man...So I'm facing Zero, huh. This guy is going to regret facing me, especially since he's the only one in the way of Ninja Man...

Retro Pikachu enter battle mode, and teleports to the stadium.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 4th, 2015 at 10:57pm in "---COMING 20XX---" #56
@Bt Man : You're not supposed to :3
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 3rd, 2015 at 9:30pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #57
proto-man(From the Crowd) Heh, talk about irony
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 3rd, 2015 at 9:29pm in "MMRPG Trading Card Game (With Card Maker)" #58
Roll.exe used the Roll Blast like she has been for the entire match!

Roll's HP: Less than 0
Roll.exe's HP after all this time: 30
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 3rd, 2015 at 8:03pm in "MMRPG Trading Card Game (With Card Maker)" #59
Roll.exe uses Roll Blast... Again...
Roll takes 60 damage!

Roll.exe's HP: 30 (WARNING)
Roll's HP: 30 (Yes, WARNING)
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 3rd, 2015 at 12:26am in "Community Questionnaire" #60
Hi guys. Did any of you remember this existed?

...No? Well then, here it is anyway after about a month!

Question to MegaBossMan:
Why do you like Quick Man so much?
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 2nd, 2015 at 11:47pm in "MMRPG Trading Card Game (With Card Maker)" #61
I throw 6 potatoes at your face :3

Roll's HP: 90
Roll.exe's HP: 60 (WARNING)

btw: I just felt like adding the negative numbers :/
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 2nd, 2015 at 5:02pm in "MMRPG Trading Card Game (With Card Maker)" #62
Roll Blasting away Mega Man. Choose your next card please.

Roll.exe's HP: 60 (WARNING)
Mega Man's HP: -20 (DEAD)
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 2nd, 2015 at 3:12pm in "Practice RP Dojo!! [Pratice RP here]" #63 ( Edited : 2015/03/02 at 3:15pm )
mega-man
mega-man

[size-extra-large]testing[/size-extra-large]

[size-x-large]testing[/size-x-large]

[size-large2]testing[/size-large2]
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 2nd, 2015 at 1:27pm in "MMRPG Trading Card Game (With Card Maker)" #64
Roll Blast

Roll.exe's HP: 100
Mega Man's HP: 40 (DANGER)
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 24th, 2015 at 12:25am in "Mega Man fact of the day!(or week). Possibly month?" #65
Look who's reviving this place again. Yay.

Quick Man is the only boss in the entire Mega Man franchise to have any part of his body sticking out of his Mugshot (see here). His boomerang is clearly poking out of his Mugshot.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 23rd, 2015 at 11:52pm in "MMBN Roleplay Tournament!" #66 ( Edited : 2015/02/23 at 11:56pm )
@thefastestlink : "...Just understand that you can only make standard chips." Sorry, no Dark Chips. If you want, you could have the chip do recoil damage, but you need to specify how much. Also, "cracks the entire field" doesn't work. The battles are in a "Open World" style, just watch the Megaman NT Warrior anime to see what I mean. Also, what do you mean by "+20 if hits head on?" Please specify these things. Sorry if I sound harsh, but I need to know what you mean in certain things.

tl:dr

thefastestlink: Field has no set "panels." Battle is Megaman NT Warrior style.

bckslash: Specify "head on"

dark chips: Not allowed, only standard chips. Specify how much damage is dealt to user.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 23rd, 2015 at 11:39pm in "The Weekly Quiz!" #67 ( Edited : 2015/02/23 at 11:48pm )
@MetaKirbSter : I picked MM&B as well. I didn't pick it because it's hard alone, because then that would just be bad... but this hard is more like cheap! Most of the enemy placement and spike placement will just catch you off guard and cause a TON of unfair deaths. Not to mention, there are a TON of pixel-perfect jumps and slides. At least, if you're playing as Mega Man. Also, most of the bosses can only be beaten by their weakness, meaning that you need to beat the game in a VERY CERTAIN ORDER. Find anyone who doesn't do the below order and they are MASTERS!!! And finally, in my opinion, there was never a part where I said "I can do this," or "This weapon is awesome!" or "This boss is hard, but I WILL beat him!" Rather, it was more like "ARGHH!!!! I DIED AGAIN! IMMA GO PLAY MEGAMAN BATTLE NETWORK >:(!!!" I know that's a cheap reason to put it as my least favorite, but honestly, I've never played MM8 - MM10. And I had at least one part in MM1 - MM7 where I said the above sentences of enjoyment. That's not to say that I never enjoyed MM&B, and I had some fun moments, but the bad just outweighs the bad in my opinion. Just my 2 cents.

Order mention earlier: Cold Man --> Burner Man --> Pirate Man --> Ground Man --> Tengu Man --> Magic Man --> Astro Man --> Dynamo Man
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 22nd, 2015 at 9:15pm in "Challenge System" #68
@thefastestlink: If I seem like a troll, sorry, but if you look on page 2, on the last post there, I specifically stated that I won't take any Achievements if you lack at least half-decent Grammar. Please fix Capitalization for the first letter in each sentence. Thank you.
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 20th, 2015 at 2:57pm in "Practice RP Dojo!! [Pratice RP here]" #69 ( Edited : 2015/02/20 at 2:59pm )
@Cold Shadow :

Try [robot:right:base] {cut-man_alt2}

Don't use any spaces.

cut-man

Or you can just copy below:

[robot:right:base]{cut-man_alt2}
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 19th, 2015 at 11:40pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #70
While I would say that it's up to Toby, but he says that he was leaving it to the audience, who said that I should choose, so....

As the dust clears, Dive Man... is Standing! Sure, he's missing a good chunk of his EVERYTHING, but he's faring better than Bomb Man Ω, so Dive Man wins!
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 19th, 2015 at 1:12am in "The 3rd Annual Robot Tournament! *RP ENDED*" #71
Bomb Man Ω explodes in a mighty BANG!. It's obvious that Bomb Man Ω didn't survive, but as the smoke clears, Dive Man...
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 17th, 2015 at 9:14pm in "So, what other games do you guys play?" #72
How about Pokemon, Megaman Battle Network, Mega Man, and Kirby. That's what I remember anyway...
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 17th, 2015 at 8:12pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #73
The smoke clears and... Bomb Man Ω is seen missing a good chunk of his face.

bomb-manOUCHIE!!!... It seems I won't be able to make it... well then, it's time to send the fireworks flying... SELF DESTRUCT Ω!!!!!

Self-explanatory attack, Bomb Man Ω is trying to take down Dive Man with him!
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 16th, 2015 at 2:56am in "The 3rd Annual Robot Tournament! *RP ENDED*" #74
bomb-manOuchie! Why didn't Retro equip me with Bomb affinity -_-... Hold on, he's right here! How about this!

Bomb Man Ω goes for the suicidal attack, using Bombing Rage Ω at close range! ...Maybe Bomb Man Ω should've thought things through...

Sorry for the wait, I was trying to think of something not so... Overpowered...
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 13th, 2015 at 2:27pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #75 ( Edited : 2015/02/13 at 2:46pm )
Bomb Man Ω is doing his best to stand in chin-deep water, and what's worse to him is that Dive Man has the advantage here

bomb-man...Oh come on, I know I said I wanted to go the beach a few days before the tournament, but I didn't mean right now! Oh well, I always have a plan B...

Bomb Man Ω used Underwater Missiles! Basically Dive Missiles but slower with more power.

P.S. Never do this, it instantly ends the message >_
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 12th, 2015 at 11:27pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #76
bomb-man...As a matter of fact, no.

Bomb Man Ω used Missile Rage! Thousands of missiles come raining from the sky! 3/10 of them are homing on Dive Man, while the rest are just aimed at the stadium.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 11th, 2015 at 7:01pm in "MMRPG Trading Card Game (With Card Maker)" #77
Roll.exe used Roll Arrow! Use this site to pick a random number, which depends on how many Support Cards you have. Whichever one you roll shall be discarded.

Sargent Man HP: 0
Roll.exe HP: 140

Sargent Man has been destroyed!
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 11th, 2015 at 6:59pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #78
Bomb Man Ω avoided the Dive Missiles, thanks to a well timed Hyper Bomb Ω

bomb-man Try this one for size... Bombing Rage Ω

Bomb Man Ω hurls a HUGE bomb, that has 10 Hyper Bomb Ωs inside it.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 10th, 2015 at 8:29pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #79
bomb-man...-_-

Bomb Man Ω threw the Hyper Bomb Ω!
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 10th, 2015 at 6:39pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #80
With a giant *bang,* the smoke disappears and Bomb Man Ω appears.

bomb-man...Unlucky? I'd think twice before saying that
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 10th, 2015 at 6:38pm in "MMRPG Trading Card Game (With Card Maker)" #81
More Roll Blast 'cause why not

Sargent Man HP: 20 (WARNING)
Roll.exe HP: 200
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 9th, 2015 at 11:31pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #82
elec-man...Ouch... That actually hurt a bit

Elecman Ω is about to finish Ninja Man, until he receives a command from his master

elec-man...hmm?... ...hold on, seriously?... ...Alright then... *ahem* I shall forfeit this match, and hand victory to Ninja Man. My master wishes to end him personally.

Elecman Ω turns to Ninja Man

elec-manConsider yourself lucky that you shall be ripped apart by my master...

Elecman Ω teleports out, letting Ninja Man win the match.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 9th, 2015 at 11:30pm in "MMRPG Trading Card Game (With Card Maker)" #83
Roll Blast of love

Sargent Man HP: 80
Roll.exe HP: 260
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 9th, 2015 at 5:10pm in "MMRPG Trading Card Game (With Card Maker)" #84
Roll.exe used Roll Dance! Sacrificed Eugene Chaud Support Card!

Sargent Man HP: 140
Roll.exe HP: 260
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 9th, 2015 at 5:09pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #85
@Bt Man : Yeah, I kind of understand. Doesn't mean that I can't use the attack again :/
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 9th, 2015 at 5:01pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #86 ( Edited : 2015/02/09 at 5:02pm )
elec-man...Hmm? Did you do something?

Elecman Ω, now at point-blank range, unleashes The 100 Sonicboom Wave attack!
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 9th, 2015 at 4:57pm in "MMRPG Trading Card Game (With Card Maker)" #87
Ninja Man was destroyed by love

Roll.exe HP: 220
Ninja Man: Dead
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 9th, 2015 at 4:52pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #88
SLASH! With one mighty swing, all the projectiles are sliced in half with an Elec Sword.

elec-man...Are you done with your toys? If not...

Quickly, Elecman Ω unleashes literally 100 sonic-booms from his sword, a technique that the Ω bot calls "The 100 Sonicboom Wave!"
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 9th, 2015 at 4:34pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #89
elec-man...I am RPN-008, Elecman Ω. Master Retro has alerted you about us, for we are stronger than those puny light bots.

Elecman Ω pulls out his Elec Sword! A sword made of lasers that exerts high electrical energy.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 9th, 2015 at 4:31pm in "MMRPG Trading Card Game (With Card Maker)" #90
Do I even need to say what I'm doing -_-

Ninja Man HP: 20!
Roll.exe HP: 230
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 9th, 2015 at 4:29pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #91 ( Edited : 2015/02/09 at 4:31pm )
Suddenly, with a flash of lightning, Ninja Man's opponent appears. He looked almost... soulless.

elec-manDestroy... Destroy...

MATCH START
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 9th, 2015 at 4:22pm in "MMRPG Trading Card Game (With Card Maker)" #92
Power of Roll Blast love~

Ninja Man HP: 80
Roll.exe HP: 240
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 9th, 2015 at 4:17pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #93
proto-manYou can't escape this!

Retro Pikachu quickly fires off Retro Laser V2
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 9th, 2015 at 4:14pm in "MMRPG Trading Card Game (With Card Maker)" #94
Roll Blast.

Ninja Man HP: 140
Roll.exe HP: 250

(Good golly, Roll is destroying everything O_O)
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 9th, 2015 at 4:07pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #95
proto-manOof...

Retro Pikachu shakes off the attack

proto-manCongratulations, you hit me once. Let's see you avoid this, RED SUN!

Retro Pikachu summons a large amount of meteors, with a HUGE meteor behind all the smaller ones.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 9th, 2015 at 3:58pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #96
proto-man... Heh

The buster shots hit Retro Pikachu, and smoke erupts! But... it seems Retro Pikachu is without a scratch!

proto-manSilly you, buster shots can't scratch me!

Retro used the Retro Uppercut V2!
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 9th, 2015 at 3:58pm in "MMRPG Trading Card Game (With Card Maker)" #97
Roll.exe used GUESS WHAT Roll Blast

Roll's HP: 260
Bt Man's HP: 0

Roll.exe Destroyed foe's Bt Man!
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 9th, 2015 at 12:44pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #98
proto-manShadow Blades?! Disappointing!!

Retro swings his arm to knock the shadow blades out of his way.

proto-manIf that's all you have, then you should just give up!

Retro Pikachu summoned towers of wood (with points on top of them) to strike Bt Man! The attack is known as Wood Tower!
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 9th, 2015 at 12:44pm in "MMRPG Trading Card Game (With Card Maker)" #99
Roll.exe uses Roll Blast... again...

Roll's HP: 260
Bt Man's HP: 60 (Warning!)
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 8th, 2015 at 11:03pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #100
proto-manFinally? Oh right, the only time we ever met was when I disabled you with a laser attack.

Retro Pikachu turns to the audience, specifically at Ninja Man.

proto-manOh yeah, as it turns out, it takes more than a cheap shot to destroy me! While my body and most of my data failed me, my spirit still lived! I managed to create a few special robots, though only two of which you shall see! And when I... er... attempted to control that second HWN, I also read a few of his memories. Now then, enough rambling, let's see you try this on for size!

Retro Pikachu fires off the Retro Laser V2! (All of Retro's attacks have gained 50% attack bonus since last time. He has been training. However, Retro has gained some new techniques... Also, this is not canon to the actual Dungeons and Robot Masters.)
^ Top
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