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Retro Pikachu | Mega Man RPG Prototype Leaderboard

( 1923 Players )
 
Retro Pikachu

Retro Pikachu is a legacy player of the Mega Man RPG Prototype with a current battle point total of 8,171,731,732 and a zenny total of 130,322. Retro Pikachu created his account on November 28th, 2013 and has since completed 509 different missions, unlocked 3 playable characters, 38 robot fighters, 101 special abilities, and 448 field stars. Retro Pikachu's most-used playable character is Dr. Cossack, and his top 5 most-used robots appear to be Snake Man, Spark Man, Shadow Man, Hard Man and Drill Man.

Retro Pikachu's Leaderboard

Retro Pikachu has created a total of 346 Posts Limit To
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 23rd, 2015 at 2:12pm in "MMRPG Fighters" #1
Retro Pikachu starts off with 3 buster shots, hoping to beat BtMan quickly
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 22nd, 2015 at 11:12pm in "Field Star Screenshots! Show Your Star Force!" #2
433 StarForce? What's special about that? This is the last Water StarForce. OPERATION RAIN FLUSH IS A GO!
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 22nd, 2015 at 10:18pm in "Ninja Man: the Search for Retro Pikachu" #3
proto-man You called?
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 20th, 2015 at 11:25pm in "MMRPG Fighters" #4
Retro Pikachu avoids all the attacks except for the first Shadow Blade, leaving his HYPER METER at 80%. Ready to win this, Retro Pikachu unleashes the Thunder Beam Omega.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 19th, 2015 at 7:18pm in ""20 Questions About....."" #5
1. How did you get your username?
2. What is your favorite Megaman Spin-off series?

...yeah, only 2 questions.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 18th, 2015 at 5:30pm in "MMRPG Fighters" #6
Retro quickly evades the attack and begins assault BtMan with 5 buster shots
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 15th, 2015 at 10:42pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #7
...You guys are going to finish this match, right?
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 15th, 2015 at 10:15pm in "Red Hot Inferno - Can You Beat Fire Man?" #8
Type: VARIES
Robot: Techno proto-man
Reason to Join: Because his master has sent him here to test him out.
Weakness: Electricity
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 13th, 2015 at 8:31pm in ""20 Questions About....."" #9 ( Edited : 2015/05/13 at 8:35pm )
Umm... I know!

1. Is "Cookie" a number or "7" a letter?
2. Which would you rather do, jump into a pool of soda or a pool of puppies?
3. Is this a legitimate questions?
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 13th, 2015 at 8:03pm in "MMRPG Fighters" #10
OOC: BtMan Stats:
No Recoil Damage
8 Hits taken
8 Hits dealt

24 + 40 = 64%

ON WITH THE SHOW!
With his HYPER METER at 67%, Retro Pikachu quickly begins to nail BtMan with a kick, then follow up with one of his new attacks he learned from Ryu: The Retro Hadouken! It's a fireball that generates double hyper meter to both parties (the one who's hit and the one who hit)
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 13th, 2015 at 7:58pm in "MMRPG Fighters" #11
With the Hyper- I mean, HYPER METER at 62%, Retro knows he can get ready to finish off his opponent soon, and fires off 3 Retro Proto Strikes to help build up that meter.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 13th, 2015 at 7:51pm in "MMRPG Fighters" #12
Despite tanking a Shadow Blade, Retro Pikachu blissfully avoids the punches, but gets surprised by the kick. Knowing how his HYPER METER went up from 31% to 57%, he gets ready to hit Bt with a Retro Uppercut, then nail him with a drop kick.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 13th, 2015 at 7:46pm in "MMRPG Fighters" #13
Avoiding the blast, Retro begins to assault BtMan with 3 punches, and hoping to end the combo with Retro Proto Strike
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 13th, 2015 at 7:27pm in "MMRPG Fighters" #14
Retro Pikachu purposely gets hit by both Shadow Blades, raising up his HYPER METER up a bit more, now at around 31% (formula below). Retro Pikachu fires off Retro Proto Strike to destroy the shield.
My Take on Hyper Meter Formula (at least for Retro Pikachu):
([Recoil Hits] + (3 * [Times Hit]) + (5 * [Successful Attacks that do damage to opponent]))0.01

So...

(3 + (3*6) + (5*2))0.01 = 0.31 = 31%

3 recoil hits from hitting Skull Barrier
Hit by 3 buster shots AND 3 shadow blades
1 Successful Wood Tower attack AND 1 Successful Lava Tower

PHEW!
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 12th, 2015 at 9:02pm in "MMRPG Fighters" #15
Retro Pikachu took damage from the buster shots, but not too much. Hoping for a surprise, Retro summoned his Wood Tower, followed by a Lava Tower (Wood Tower with lava)
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 12th, 2015 at 7:10pm in "MMRPG Fighters" #16
OOC: Whoops. I play too much Smash XD
Retro Pikachu threw 3 punches and a kick at the Skull Barrier, hoping to take it down.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 12th, 2015 at 6:13pm in "MMRPG Fighters" #17
Retro Pikachu sidesteps out of the Shadow Blades way, and gets close up for a Retro Uppercut
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 12th, 2015 at 2:21pm in "MMRPG Fighters" #18
Retro Pikachu begins to advance on BtMan with Retro Proto Strike!
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 11th, 2015 at 10:02pm in "MMRPG Fighters" #19
Retro Pikachu enters Stage 1

proto-man Another weakling to be crushed, eh? Don't worry, this won't last too many posts...
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 11th, 2015 at 9:44pm in "MMRPG Fighters" #20 ( Edited : 2015/05/11 at 9:55pm )
May I start a Story Mode campaign?

Player: Retro Pikachu
Difficulty: Normal
Suggested Alts for the Copy Bots and Retro Pikachu (in case there are 2 players):

Mega Man: mega-man-copy
Proto Man: proto-man-copy
Bass: bass-copy
Retro Pikachu: proto-man (You'll see why eventually)

The others could just use the {robot_alt} tag.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 5th, 2015 at 8:29pm in "Official Screenshot Thread" #21
@Meta: ...meep O-O
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 3rd, 2015 at 9:23pm in "Field Star Screenshots! Show Your Star Force!" #22
StarForce #400! Only 624 Starforce to go!
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on April 30th, 2015 at 2:26am in "MMRPG Trading Card Game (With Card Maker)" #23 ( Edited : 2015/05/01 at 2:58am )
Here's Super Smash Bros cards:

Name: Mario
Core: Flame
Health: 210
Attack 1: Jump (40 Damage) (Impact)
Attack 2: Fireball (40 Damage)
Attack 3: Hammer! (60 Damage) (Earth)
Resistance: Water -30
Weakness: Flame x2

Name: Link
Core: Cutter
Health: 320
Attack 1: Swordplay (50 Damage, 100 if opponent has half HP or less)
Attack 2: Bow + Arrow (20 Damage, 100 damage if you choose, but 10 damage recoil)
Resistance: Cutter -30
Weakness: Explode x2

---More to Come---
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on April 29th, 2015 at 10:33pm in "Prototype Devroom : Game Suggestions" #24 ( Edited : 2015/04/30 at 1:25am )
On the subject of Boss characters, why don't we add special gimmicks in each fight? Most RPGs have bosses as characters with high stats and health. That's it. Why don't we add a little twist in the fights?

Enker:
All attacks on his stage gain the "targeting" effect. Enker has 5x his regular defense, but there are 4 crystals with ___HP. Players will need to target and destroy the crystals in order to have a better chance against Enker, as it lowers his defense to 4x, then 3x, then 2x, and finally just plain, normal, defense. Also, moves that do percent (%) damage will be greatly weakened. Also, Enker could have some sort of healing ability. It wouldn't be OP like Whitney's Miltank, but it would help his high defenses and keep his crystals alive.

Punk:
Being a teenager, Punk would cheat a little... okay, a lot. He would be able to mess up your stats, change your attacks, alter your items, or even make your weaknesses/resistances/etc. completely different! He would be able to attack twice, and some of his attacks would involve the above conditions. However, the cheating device can be disabled for 3 turns if he's hit by a super effective attack. Every time that he uses the cheating device, he will change his weakness around to keep things interesting!

Ballade:
Finish him off quickly, because we've got an armed bomber here! In the background, there is a timebomb, and it'll go off every 3 turns, dealing 100 damage the first time it blows. Another 3 turns, it'll become 150 damage. Then 200, 250, and so on. There is NO limit here; the bomb could go to the 1000s given enough time! Not to mention the bomb will only set off on your side. The bomb does do neutral damage, so while you don't have to worry about double damage, you can't resist in any shape or form.

EDIT: I found more bosses guys!

Quint:
The floor's lava, the floor's lava, the floor's- ...not lava. But it's falling! Before each turn, there is a 20% chance that the floor will collapse a bit. Not only do all attacks suffer a 10% accuracy decrease, but all Earth and Impact abilities will absolutely fail to hit the target! ...Unless you're Quint. Cheater! Don't worry though, at the end of the turn, the field will return to normal... hopefully.

Doc Robot:
Anyone who's played Castlevania: Dawn of Sorrow will recognize this one. Doc Robot's moveset would vary GREATLY, as it (and his moveset) change ALL THE TIME! Whenever Doc Robot here gets hit by an element that isn't what he's currently, he'll change elements, as well as his moveset and other things. i.e. Doc Robot gets hit by Electric Overdrive. Doc Robot changes his element to electric, and his moveset becomes something like Thunder Beam, Electric Shot, Electric Buster, Electric Overdrive, Thunder Strike, Bright Burst, and so on!

Copy Robots (Yes, all of them):
Have them copy the moveset of the members of your current team. Extreme focus on Copy Robots. Simple mechanic, but they are essentially a mirror match.

King:
The master of the chess board here will swap between 2 forms: Defend, and Offense. Every 3-5 turns, King would swap from Defend to Offense form, and vice-versa. In Shield form, King would gain plain REDONKULOUS defenses, and have a few Laser and Shield attacks. But swap up that shield for an axe, because King would have absolutely DESTRUCTIVE offensive power, with Cutter, Impact, and Swift attacks to back himself up. Not too much of a "gimmick" per say, but I think it works.

That's all for now...
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on April 27th, 2015 at 5:14pm in "Goodbye/I'm Back Thread" #25 ( Edited : 2015/04/27 at 5:17pm )
*rubble clears*

*COUGH COUGH*

proto-man...Freedom? YUSH FREEDOM :D!

Sorry guys for being offline for ____ days. I was getting a bit busy, but it should be good from here on out. You could see the results of being busy with school a few weeks before I went offline. Great to be back!
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 30th, 2015 at 3:06am in "The 3rd Annual Robot Tournament! *RP ENDED*" #26
proto-manAGH!!!!!!!

Retro limps down, barely breathing(?) after being impaled. However, he gets up, and disables the EM wave...

proto-manYou'v done well to push me this far... BUT THIS IS WHERE THE GLOVES COME OFF!!!!!

Retro literally takes off his gloves, which turn out to be LIMITERS. Yes, he has been holding back this entire time, and he hasn't even activated omega form yet. He unleashes waves of fire, leaves, water, lightning, ice, wind, earth, light, and darkness. Dance of the elements indeed.

OOC: I don't count limiters as alternate forms.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 29th, 2015 at 3:43am in "The 3rd Annual Robot Tournament! *RP ENDED*" #27
proto-manDon't think I'll just let you have an attack on me, try this on for size!

Retro quickly unleashed a barrage of slashes Zero, knowing that this was his only chance at winning the match.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 28th, 2015 at 5:03am in "2015 Update Preview : Stats, Alts, and Elemental Forces" #28
@Adrian Marceau : Sorry for the wait!

I'm actually not too sure why I liked the core change system. I guess it's the fact I'm a sucker for super forms (Super Adaptor, Super Sonic, Starboy, Mega Evolution, Beast Out, etc etc) that having the copy core bots transform and have more uses of ____ kinda felt OP. The good kind of OP. However, I can see why it can be viewed as boring, and the new sub-core system allows for lots of battle strategy and allows me to give Roll "the ultimate cleanser" :3
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 28th, 2015 at 4:51am in "The 3rd Annual Robot Tournament! *RP ENDED*" #29
proto-manNow then....

Retro quickly slashed at Zero 3 times with presicion, accuracy, and spped.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 23rd, 2015 at 1:29am in "2015 Update Preview : Stats, Alts, and Elemental Forces" #30
Just when you thought you've seen it all, BAM! This update shall be worthy of being the only update of the year; I'll have SO much stuff to do! I also like how player battles went from "Max attck = WIN" to pokemon level player battles. Though I'm kind of disappointed at the lack of core change for copy bots, as I'm probably the only one who LIKED the system. Oh well.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 23rd, 2015 at 1:18am in "The 3rd Annual Robot Tournament! *RP ENDED*" #31 ( Edited : 2015/03/23 at 1:26am )
--TIME PARADOX--

Robot never Interupted. Tourney continues!

proto-man...Why do I feel like someone was about to interupt my battle? Oh well. Either way, I feel it's time to end this... EM Wave!

A wave of harmless electricity was released. However, it disabled both robot's weapons except one...

proto-manPull out your saber, and let's end this... *pulls out R-Saber* ...the old fashioned way!

Just to clarify, Zero can only use his Z-Saber, while Retro can only use his R-Saber. Any sort of dashing, flight, etc. Etc. has been disabled as well.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 19th, 2015 at 8:32pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #32 ( Edited : 2015/03/19 at 8:37pm )
proto-manGood. Get out of the way. SUN-MOON!

Retro used Blue Moon Gun and Red Sun simultaneously. This time aimed at that interrupting robot.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 19th, 2015 at 7:49pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #33
proto-man...Truce?
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 19th, 2015 at 1:39am in "The 3rd Annual Robot Tournament! *RP ENDED*" #34 ( Edited : 2015/03/19 at 1:43am )
Will you ever learn? Retro's buster immunity takes place once again. He quickly pulls out his blue moon gun once again while summoning Red Sun. With the lasers and meteors, this is one tricky situation.

OOC: Got lazy, so no [robot] code...
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 17th, 2015 at 2:10am in "Stat Grinding" #35
How about the Copy Bot stage and Final Destination III? Those have 3 and 8 robots respectively :p
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 17th, 2015 at 2:05am in "The 3rd Annual Robot Tournament! *RP ENDED*" #36
...But at the last second, Retro grabbed the saber, and crushed it with his bare hands. Saying nothing else, he quickly grabbed Zero by the throat, ready to end this match once and for all...
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 16th, 2015 at 2:29am in "Stat Grinding" #37
Actually, think twice before doing it on a met. Do it on the big boys (robots)! Go to any stage that has a robot (not mecha) and repeat the strategy on the robot. This will harvest 100 stat points as opposed to 50.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 16th, 2015 at 2:18am in "The 3rd Annual Robot Tournament! *RP ENDED*" #38 ( Edited : 2015/03/16 at 2:28am )
@ZeroDXZ : ...While I still don't think the crash bomb should've been there, I'm counting it anway just to move on with this fight...

Retro took slight damage from the bomb. Realizing how long this was taking, he faced the audience

proto-manSorry for taking so long to answer! Anyway, I beleive we should end this now... Raging Retro Demon!!!

Retro surrounded himself with evil energy (but not nearly enough for omega form activation) and rushed at ???mph at Zero, ready to rip apart his opponent with his own hands.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 13th, 2015 at 5:55pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #39 ( Edited : 2015/03/13 at 6:12pm )
@Phoenix Wright : Then how can you say that it was there? You can't expect me to read minds to see that you had a second crash bomb. What you're saying is that I can just say that I can place a "deleterize bomb" on your robot at any time without even saying that I did. I don't believe that you can do that. And saying "I forgot to post it" means that you never did place the bomb.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 13th, 2015 at 2:36am in "Community Questionnaire" #40 ( Edited : 2015/03/13 at 2:37am )
@Bt Man : ? *checks list* umm.... Whoops. Didn't check it. My bad. '.'
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 13th, 2015 at 2:34am in "The 3rd Annual Robot Tournament! *RP ENDED*" #41
Where did the crash bomb come from?
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 10th, 2015 at 12:10am in "Community Questionnaire" #42
@Bt Man:

Is shadow your favorite core type? If so, why?
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 10th, 2015 at 12:01am in "The 3rd Annual Robot Tournament! *RP ENDED*" #43
proto-manHUH?! POLTERGEIST!

Retro used his Poltergeist to life the beams over his head and the stadium.

proto-manThere's more where this came from; Blue Moon Gun!

Retro shot from the Blue Moon Gun several times in succession, just to keep Zero at bay.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 9th, 2015 at 7:22pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #44 ( Edited : 2015/03/10 at 12:00am )
The shield was destroyed, but it was a little too late for Zero, as Retro was as good as new. And he was holding a cannon that would put the Wily Star to shame.

proto-manDid you expect me to look in horror? My bad. BLUE MOON GUN!

The cannon fired, unleashing a HUGE laser of mass destruction on Zero. The laser happened to be homing, and couldn't be absorbed or deflected.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 9th, 2015 at 7:09pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #45 ( Edited : 2015/03/09 at 7:14pm )
OOC: Sorry for the wait! I was busy for the last 3 days. Not funny Zero. Not funny at all.


Unfortunately for Zero, stopping time wasn't enough to break the shield, as Retro Pikachu continued restoring his lost energy.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 6th, 2015 at 10:09am in "The 3rd Annual Robot Tournament! *RP ENDED*" #46 ( Edited : 2015/03/08 at 6:55pm )
@Bt Man : ...Umm... Derp. That's what happens when I do it before I go to bed :/

---SCIENCE ADVANCES!!!---

Retro realized that Red Sun had worn out, so he knew it was time to switch tactics.

proto-manMeta Heal!

Retro quickly puts up a shield and begins recovering energy.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 6th, 2015 at 1:32am in "The 3rd Annual Robot Tournament! *RP ENDED*" #47
proto-manPoltergeist!

Poltergeist - Lifts all objects in area and hurls them at opponent (meteors count as objects).
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 6th, 2015 at 1:00am in "The 3rd Annual Robot Tournament! *RP ENDED*" #48
proto-manWhat? This bomb won't help you avoid the- oh

Retro just realized that Zero got out of the way of the big meteor, and the mirror buster was absorbing the smaller ones. He was in a pickle.

proto-manIf you think I'm just giving you the fight with Ninja Man, then you're WRONG!!!

Retro ripped the crash bomb right off his chest and hurled it at Zero.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 6th, 2015 at 12:53am in "MMRPG Trading Card Game (With Card Maker)" #49
Does it cost Zenny to make a new card?
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 6th, 2015 at 12:48am in "The 3rd Annual Robot Tournament! *RP ENDED*" #50
proto-manMirror Buster? You might be able to absorb the little meteors, but I don't think you'll have much luck with the big guy over there

Retro Pikachu points to the ENORMOUS meteor that was following behind. No backdash could save Zero then.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 6th, 2015 at 12:42am in "The 3rd Annual Robot Tournament! *RP ENDED*" #51 ( Edited : 2015/03/06 at 12:48am )
Retro just stood there and took all the buster shots. After all, he had immunity to them.

proto-man ...Haven't you learned anything from my last fight? Disappointing to be your "prototype!"

Retro Pikachu decided to bring out another attack he had used earlier...

proto-manRED SUN!!!!
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 6th, 2015 at 12:28am in "The 3rd Annual Robot Tournament! *RP ENDED*" #52
Zero looked back in Retro's direction, but he wasn't there. He turned around to see why...

proto-man Suprised? As I said, I know all your moves, but let's see if you see this!

RETRO UPPERCUT V2!
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 6th, 2015 at 12:24am in "The 3rd Annual Robot Tournament! *RP ENDED*" #53
proto-man...Geez, don't you have a form of "respect"

Retro Pikachu was just standing there, with only a tiny scratch from Zero's fist.

proto-manBut if you insist, HOMING SLASH!!!

Retro Pikachu unleashed 5 sonic-booms that chased down Zero, wherever he went.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 6th, 2015 at 12:14am in "The 3rd Annual Robot Tournament! *RP ENDED*" #54
proto-man...Tyrant? Says you, maverick. You will be the one to cause massive deaths, trust me on that one. After all, I know all your moves before you'll make them, but I can't say the same about you. After all, you were modeled after me.

Retro Pikachu gets his R-Saber (Think "Elec-Sword" but stronger. It's Faster than the Z-Saber, but does less damage) ready.

proto-manNow then show me what you've got!!!!
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 6th, 2015 at 12:08am in "The 3rd Annual Robot Tournament! *RP ENDED*" #55
proto-man...So I'm facing Zero, huh. This guy is going to regret facing me, especially since he's the only one in the way of Ninja Man...

Retro Pikachu enter battle mode, and teleports to the stadium.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 4th, 2015 at 10:57pm in "---COMING 20XX---" #56
@Bt Man : You're not supposed to :3
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 3rd, 2015 at 9:30pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #57
proto-man(From the Crowd) Heh, talk about irony
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 3rd, 2015 at 9:29pm in "MMRPG Trading Card Game (With Card Maker)" #58
Roll.exe used the Roll Blast like she has been for the entire match!

Roll's HP: Less than 0
Roll.exe's HP after all this time: 30
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 3rd, 2015 at 8:03pm in "MMRPG Trading Card Game (With Card Maker)" #59
Roll.exe uses Roll Blast... Again...
Roll takes 60 damage!

Roll.exe's HP: 30 (WARNING)
Roll's HP: 30 (Yes, WARNING)
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 3rd, 2015 at 12:26am in "Community Questionnaire" #60
Hi guys. Did any of you remember this existed?

...No? Well then, here it is anyway after about a month!

Question to MegaBossMan:
Why do you like Quick Man so much?
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 2nd, 2015 at 11:47pm in "MMRPG Trading Card Game (With Card Maker)" #61
I throw 6 potatoes at your face :3

Roll's HP: 90
Roll.exe's HP: 60 (WARNING)

btw: I just felt like adding the negative numbers :/
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 2nd, 2015 at 5:02pm in "MMRPG Trading Card Game (With Card Maker)" #62
Roll Blasting away Mega Man. Choose your next card please.

Roll.exe's HP: 60 (WARNING)
Mega Man's HP: -20 (DEAD)
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 2nd, 2015 at 3:12pm in "Practice RP Dojo!! [Pratice RP here]" #63 ( Edited : 2015/03/02 at 3:15pm )
mega-man
mega-man

[size-extra-large]testing[/size-extra-large]

[size-x-large]testing[/size-x-large]

[size-large2]testing[/size-large2]
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 2nd, 2015 at 1:27pm in "MMRPG Trading Card Game (With Card Maker)" #64
Roll Blast

Roll.exe's HP: 100
Mega Man's HP: 40 (DANGER)
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 24th, 2015 at 12:25am in "Mega Man fact of the day!(or week). Possibly month?" #65
Look who's reviving this place again. Yay.

Quick Man is the only boss in the entire Mega Man franchise to have any part of his body sticking out of his Mugshot (see here). His boomerang is clearly poking out of his Mugshot.
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 23rd, 2015 at 11:52pm in "MMBN Roleplay Tournament!" #66 ( Edited : 2015/02/23 at 11:56pm )
@thefastestlink : "...Just understand that you can only make standard chips." Sorry, no Dark Chips. If you want, you could have the chip do recoil damage, but you need to specify how much. Also, "cracks the entire field" doesn't work. The battles are in a "Open World" style, just watch the Megaman NT Warrior anime to see what I mean. Also, what do you mean by "+20 if hits head on?" Please specify these things. Sorry if I sound harsh, but I need to know what you mean in certain things.

tl:dr

thefastestlink: Field has no set "panels." Battle is Megaman NT Warrior style.

bckslash: Specify "head on"

dark chips: Not allowed, only standard chips. Specify how much damage is dealt to user.
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 23rd, 2015 at 11:39pm in "The Weekly Quiz!" #67 ( Edited : 2015/02/23 at 11:48pm )
@MetaKirbSter : I picked MM&B as well. I didn't pick it because it's hard alone, because then that would just be bad... but this hard is more like cheap! Most of the enemy placement and spike placement will just catch you off guard and cause a TON of unfair deaths. Not to mention, there are a TON of pixel-perfect jumps and slides. At least, if you're playing as Mega Man. Also, most of the bosses can only be beaten by their weakness, meaning that you need to beat the game in a VERY CERTAIN ORDER. Find anyone who doesn't do the below order and they are MASTERS!!! And finally, in my opinion, there was never a part where I said "I can do this," or "This weapon is awesome!" or "This boss is hard, but I WILL beat him!" Rather, it was more like "ARGHH!!!! I DIED AGAIN! IMMA GO PLAY MEGAMAN BATTLE NETWORK >:(!!!" I know that's a cheap reason to put it as my least favorite, but honestly, I've never played MM8 - MM10. And I had at least one part in MM1 - MM7 where I said the above sentences of enjoyment. That's not to say that I never enjoyed MM&B, and I had some fun moments, but the bad just outweighs the bad in my opinion. Just my 2 cents.

Order mention earlier: Cold Man --> Burner Man --> Pirate Man --> Ground Man --> Tengu Man --> Magic Man --> Astro Man --> Dynamo Man
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 22nd, 2015 at 9:15pm in "Challenge System" #68
@thefastestlink: If I seem like a troll, sorry, but if you look on page 2, on the last post there, I specifically stated that I won't take any Achievements if you lack at least half-decent Grammar. Please fix Capitalization for the first letter in each sentence. Thank you.
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 20th, 2015 at 2:57pm in "Practice RP Dojo!! [Pratice RP here]" #69 ( Edited : 2015/02/20 at 2:59pm )
@Cold Shadow :

Try [robot:right:base] {cut-man_alt2}

Don't use any spaces.

cut-man

Or you can just copy below:

[robot:right:base]{cut-man_alt2}
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 19th, 2015 at 11:40pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #70
While I would say that it's up to Toby, but he says that he was leaving it to the audience, who said that I should choose, so....

As the dust clears, Dive Man... is Standing! Sure, he's missing a good chunk of his EVERYTHING, but he's faring better than Bomb Man Ω, so Dive Man wins!
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 19th, 2015 at 1:12am in "The 3rd Annual Robot Tournament! *RP ENDED*" #71
Bomb Man Ω explodes in a mighty BANG!. It's obvious that Bomb Man Ω didn't survive, but as the smoke clears, Dive Man...
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 17th, 2015 at 9:14pm in "So, what other games do you guys play?" #72
How about Pokemon, Megaman Battle Network, Mega Man, and Kirby. That's what I remember anyway...
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 17th, 2015 at 8:12pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #73
The smoke clears and... Bomb Man Ω is seen missing a good chunk of his face.

bomb-manOUCHIE!!!... It seems I won't be able to make it... well then, it's time to send the fireworks flying... SELF DESTRUCT Ω!!!!!

Self-explanatory attack, Bomb Man Ω is trying to take down Dive Man with him!
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 16th, 2015 at 2:56am in "The 3rd Annual Robot Tournament! *RP ENDED*" #74
bomb-manOuchie! Why didn't Retro equip me with Bomb affinity -_-... Hold on, he's right here! How about this!

Bomb Man Ω goes for the suicidal attack, using Bombing Rage Ω at close range! ...Maybe Bomb Man Ω should've thought things through...

Sorry for the wait, I was trying to think of something not so... Overpowered...
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 13th, 2015 at 2:27pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #75 ( Edited : 2015/02/13 at 2:46pm )
Bomb Man Ω is doing his best to stand in chin-deep water, and what's worse to him is that Dive Man has the advantage here

bomb-man...Oh come on, I know I said I wanted to go the beach a few days before the tournament, but I didn't mean right now! Oh well, I always have a plan B...

Bomb Man Ω used Underwater Missiles! Basically Dive Missiles but slower with more power.

P.S. Never do this, it instantly ends the message >_
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 12th, 2015 at 11:27pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #76
bomb-man...As a matter of fact, no.

Bomb Man Ω used Missile Rage! Thousands of missiles come raining from the sky! 3/10 of them are homing on Dive Man, while the rest are just aimed at the stadium.
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 11th, 2015 at 7:01pm in "MMRPG Trading Card Game (With Card Maker)" #77
Roll.exe used Roll Arrow! Use this site to pick a random number, which depends on how many Support Cards you have. Whichever one you roll shall be discarded.

Sargent Man HP: 0
Roll.exe HP: 140

Sargent Man has been destroyed!
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 11th, 2015 at 6:59pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #78
Bomb Man Ω avoided the Dive Missiles, thanks to a well timed Hyper Bomb Ω

bomb-man Try this one for size... Bombing Rage Ω

Bomb Man Ω hurls a HUGE bomb, that has 10 Hyper Bomb Ωs inside it.
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 10th, 2015 at 8:29pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #79
bomb-man...-_-

Bomb Man Ω threw the Hyper Bomb Ω!
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 10th, 2015 at 6:39pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #80
With a giant *bang,* the smoke disappears and Bomb Man Ω appears.

bomb-man...Unlucky? I'd think twice before saying that
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 10th, 2015 at 6:38pm in "MMRPG Trading Card Game (With Card Maker)" #81
More Roll Blast 'cause why not

Sargent Man HP: 20 (WARNING)
Roll.exe HP: 200
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 9th, 2015 at 11:31pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #82
elec-man...Ouch... That actually hurt a bit

Elecman Ω is about to finish Ninja Man, until he receives a command from his master

elec-man...hmm?... ...hold on, seriously?... ...Alright then... *ahem* I shall forfeit this match, and hand victory to Ninja Man. My master wishes to end him personally.

Elecman Ω turns to Ninja Man

elec-manConsider yourself lucky that you shall be ripped apart by my master...

Elecman Ω teleports out, letting Ninja Man win the match.
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 9th, 2015 at 11:30pm in "MMRPG Trading Card Game (With Card Maker)" #83
Roll Blast of love

Sargent Man HP: 80
Roll.exe HP: 260
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 9th, 2015 at 5:10pm in "MMRPG Trading Card Game (With Card Maker)" #84
Roll.exe used Roll Dance! Sacrificed Eugene Chaud Support Card!

Sargent Man HP: 140
Roll.exe HP: 260
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 9th, 2015 at 5:09pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #85
@Bt Man : Yeah, I kind of understand. Doesn't mean that I can't use the attack again :/
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 9th, 2015 at 5:01pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #86 ( Edited : 2015/02/09 at 5:02pm )
elec-man...Hmm? Did you do something?

Elecman Ω, now at point-blank range, unleashes The 100 Sonicboom Wave attack!
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 9th, 2015 at 4:57pm in "MMRPG Trading Card Game (With Card Maker)" #87
Ninja Man was destroyed by love

Roll.exe HP: 220
Ninja Man: Dead
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 9th, 2015 at 4:52pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #88
SLASH! With one mighty swing, all the projectiles are sliced in half with an Elec Sword.

elec-man...Are you done with your toys? If not...

Quickly, Elecman Ω unleashes literally 100 sonic-booms from his sword, a technique that the Ω bot calls "The 100 Sonicboom Wave!"
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 9th, 2015 at 4:34pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #89
elec-man...I am RPN-008, Elecman Ω. Master Retro has alerted you about us, for we are stronger than those puny light bots.

Elecman Ω pulls out his Elec Sword! A sword made of lasers that exerts high electrical energy.
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 9th, 2015 at 4:31pm in "MMRPG Trading Card Game (With Card Maker)" #90
Do I even need to say what I'm doing -_-

Ninja Man HP: 20!
Roll.exe HP: 230
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 9th, 2015 at 4:29pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #91 ( Edited : 2015/02/09 at 4:31pm )
Suddenly, with a flash of lightning, Ninja Man's opponent appears. He looked almost... soulless.

elec-manDestroy... Destroy...

MATCH START
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 9th, 2015 at 4:22pm in "MMRPG Trading Card Game (With Card Maker)" #92
Power of Roll Blast love~

Ninja Man HP: 80
Roll.exe HP: 240
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 9th, 2015 at 4:17pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #93
proto-manYou can't escape this!

Retro Pikachu quickly fires off Retro Laser V2
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 9th, 2015 at 4:14pm in "MMRPG Trading Card Game (With Card Maker)" #94
Roll Blast.

Ninja Man HP: 140
Roll.exe HP: 250

(Good golly, Roll is destroying everything O_O)
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 9th, 2015 at 4:07pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #95
proto-manOof...

Retro Pikachu shakes off the attack

proto-manCongratulations, you hit me once. Let's see you avoid this, RED SUN!

Retro Pikachu summons a large amount of meteors, with a HUGE meteor behind all the smaller ones.
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 9th, 2015 at 3:58pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #96
proto-man... Heh

The buster shots hit Retro Pikachu, and smoke erupts! But... it seems Retro Pikachu is without a scratch!

proto-manSilly you, buster shots can't scratch me!

Retro used the Retro Uppercut V2!
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 9th, 2015 at 3:58pm in "MMRPG Trading Card Game (With Card Maker)" #97
Roll.exe used GUESS WHAT Roll Blast

Roll's HP: 260
Bt Man's HP: 0

Roll.exe Destroyed foe's Bt Man!
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 9th, 2015 at 12:44pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #98
proto-manShadow Blades?! Disappointing!!

Retro swings his arm to knock the shadow blades out of his way.

proto-manIf that's all you have, then you should just give up!

Retro Pikachu summoned towers of wood (with points on top of them) to strike Bt Man! The attack is known as Wood Tower!
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 9th, 2015 at 12:44pm in "MMRPG Trading Card Game (With Card Maker)" #99
Roll.exe uses Roll Blast... again...

Roll's HP: 260
Bt Man's HP: 60 (Warning!)
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 8th, 2015 at 11:03pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #100
proto-manFinally? Oh right, the only time we ever met was when I disabled you with a laser attack.

Retro Pikachu turns to the audience, specifically at Ninja Man.

proto-manOh yeah, as it turns out, it takes more than a cheap shot to destroy me! While my body and most of my data failed me, my spirit still lived! I managed to create a few special robots, though only two of which you shall see! And when I... er... attempted to control that second HWN, I also read a few of his memories. Now then, enough rambling, let's see you try this on for size!

Retro Pikachu fires off the Retro Laser V2! (All of Retro's attacks have gained 50% attack bonus since last time. He has been training. However, Retro has gained some new techniques... Also, this is not canon to the actual Dungeons and Robot Masters.)
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 8th, 2015 at 9:23pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #101 ( Edited : 2015/02/08 at 9:28pm )
proto-manSo... The "shadow core robot" has finally come. There was no action last round, but let's change that today! *jumps into the ring*
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 7th, 2015 at 1:59pm in "MMRPG Survey 2.5 - VOTING!" #102
I'd like to add something about the vote. I'll keep it up until two weeks after the update. I shall update the schedule after the update happens. Sorry about the inconvenience.
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 5th, 2015 at 6:38pm in "MMRPG Trading Card Game (With Card Maker)" #103
I wonder what I will do. Maybe another Roll Blast -_-

BtMan's HP: 120
Roll's HP: 300
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 4th, 2015 at 10:44pm in "your "current theme"." #104
Here's what happens when I find subbed Rockman EXE anime.

Be Somewhere
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 4th, 2015 at 10:42pm in "MMRPG Trading Card Game (With Card Maker)" #105
More Roll Blast!

BtMan HP: 80
Roll HP: 300
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 1st, 2015 at 7:25pm in "MMRPG Survey 2.5 - VOTING!" #106
@MegaBossMan: I'll wait until about the 7th, we'll see what happens then, because I don't want this to happen like last time...
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on February 1st, 2015 at 4:35pm in "MMRPG Survey 2.5 - VOTING!" #107
*sigh* it's the last week of voting, but I've hardly received any votes. I've told the other judges to send any results from them to me, but even then... If I don't have enough votes by February 8th, then I will have to extend the deadline to some other time...
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on January 29th, 2015 at 10:29pm in "Community Questionnaire" #108
@Daroach: No thanks. I'll keep it how it is. I don't think reducing the amount of people who can be asked is going to help. Even you want to be asked a question, you can still ASK questions as well.
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on January 28th, 2015 at 9:17pm in "MMRPG Trading Card Game (With Card Maker)" #109
40 damage to Roll!

I follow up with Roll Blast!

Bt Man HP: 140
Roll HP: 310
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on January 28th, 2015 at 8:28pm in "MMRPG Trading Card Game (With Card Maker)" #110
I pulled out my Roll Card!

BtMan HP: 200
Roll HP: 350
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on January 28th, 2015 at 7:46pm in "MMRPG Trading Card Game (With Card Maker)" #111
Bt Man is issuing a challenge!

Accept?

--> Yes |  No
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on January 27th, 2015 at 6:31pm in "MMRPG Trading Card Game (With Card Maker)" #112
@Bt Man: I'm classifying all the attacks as the main type of the card.
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on January 27th, 2015 at 6:29pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #113 ( Edited : 2015/01/27 at 6:31pm )
elec-manElecman Omega: ... All inferiors... must... be... destroyed...
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on January 26th, 2015 at 6:36pm in "MMRPG Trading Card Game (With Card Maker)" #114
@Bt Man : Do you mean like Retro Pikachu, Techno, and the Omega Robots? I felt like making Battle Network deck, instead of a "My Own Robots" deck. I might make some cards about the above mentioned later, but I think that should be enough for now.
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on January 26th, 2015 at 5:27pm in "MMRPG Trading Card Game (With Card Maker)" #115 ( Edited : 2015/01/26 at 6:07pm )
Player: Retro Pikachu
Deck: Cyberdeck of Destruction
Player's Zenny: 100

Name: Megaman.exe
Core: Neutral
Health: 300
Attack 1: Mega Buster (30 Damage, does 10 more damage each time you use it.)
Attack 2: Cannon (60 Damage)
Attack 3: Style Change (Change Core type)
Resistance: None
Weakness: Shadow x2

Name: Protoman.exe
Core: Cutter
Health: 250
Attack 1: StepSword (60 Damage)
Attack 2: SonicBoom (50 Damage, unaffected by resistance)
Attack 3: Delta Ray Edge (50 Damage, does x3 damage if super effectice)
Resistance: Wind -30
Weakness: Earth x2

Name: Bass.exe
Core: Shadow
Health: 200
Attack 1: Shooting Buster (50 Damage, +10 damage for each 20 damage on target)
Attack 2: Hell's Rolling (70 Damage, +30 if you do 10 damage to Bass.exe)
Attack 3: Earth Breaker (150 Damage, 40 damage to Bass.exe)
Resistance: Neutral -30
Weakness: Cutter x2

Name: Roll.exe
Core: Neutral
Health: 350
Attack 1: Roll Arrow (40 Damage, -30 if you destroy support card in opponent's hand)
Attack 2: Roll Dance (Sacrifice card in your hand, heal 100 damage)
Attack 3: Roll Blast (60 Damage)
Resistance: Shadow -10
Weakness: Earth +20

Name: Falzar
Core: Wind
Health: 300
Attack 1: Claws of Falzar (80 Damage, does +20 damage if opponent has 100 HP or less)
Attack 2: Breath of Falzar (90 Damage, is unaffected by weakness and resistance)
Attack 3: FireBirds of Falzar (70 Damage, does Flame Damage)
Resistance: Earth -40
Weakness: Cutter +20

Name: Gregar
Core: Earth
Health: 350
Attack 1: Claws of Gregar (70 Damage, +40 if target's HP is 110 or less)
Attack 2: Tackle of Gregar (80 Damage, unaffected by resistance)
Attack 3: Breath of Gregar (50 Damage, +70 if Gregar has 60 HP or less)
Resistance: Wind -40
Weakness: Electric +20

Name: Colonel.exe
Core: Cutter
Health: 250
Attack 1: Neo Screen Divide (90 Damage)
Attack 2: Colonel Soldier (If you have exactly 2 support cards in your hand, this attack does 100 Damage)
Attack 3: Goku No Satsu (10 Damage, does +90 Damage if opponent has 100 HP or less)
Resistance: None
Weakness: None

Name: Lan Hikari
Description: +30 to next attack

Name: Eugene Chaud
Description: Destroy 1 Support Card in opponent's hand

Name: Blank Chip
Description: Use an opponent's Support Card against them
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on January 26th, 2015 at 4:58pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #116
How about we just go onto the next fight while we wait? There's no harm in doing so.
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on January 26th, 2015 at 4:24pm in "Roleplay Bios" #117 ( Edited : 2015/02/16 at 3:03am )
Technically, the main thread was an example. Anyway, I decided to put this robot I had in mind for a while on the internet.

Name: Techno
First Appearance: ---
In Universe: ---
Designation: RPN-001 (??? ??? Number)
Weaknesses: High amounts of electricity, His Creator
Resistances: Summoned Robots/Mechas
Immunities: N/A
Current Status: Is waiting to appear
Forms: 1

Form: 1
Type: Laser
Stats:
Energy: 100
Attack: 125
Defense: 100
Speed: 75
Theme: The Glitch (PC)
Abilities:
Techno Saber
Techno Blaster
Techno Chain
Techno Summon
Techno Arm
Techno Cross
Techno Elemental ___*
*Can be swapped for... Water, Fire, Nature, Electric, Wind, Earth, Light, Shadow, Ice, Metal

Trivia:
Good Point: Strategist
Bad Point: Over reliant
Likes: Collecting
Dislikes: Robots/People who can't do anything right
Other: ???????????
^ Top
 
Retro Pikachu
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Posted on January 25th, 2015 at 10:52pm in ""Create" a Mega Man Game!" #118
I always had this idea of a Mega Man V GB Remake. May as well post my ideas here. Note that all the robot masters (stardroids) are accessible from the start, and there is no "mid-boss" after beating 4 stardroids.

Name: Mega Man World 5: Remade

Player: Mega Manmega-man/Proto Manproto-man (Unlockable)

Intro Stage Boss: Terra (Unbeatable)

After match, you upgrade from Mega Buster to Mega Arm! You can repurchase the Mega Buster for zenny, but it costs a lot and you won't be able to until you've beaten 4 stardroids.

Stardroids (Quicker this way): Mercury, Mars, Venus, Neptune, Pluto, Jupiter, Uranus, and Saturn

Weaknesses: Mercury - Saturn Nebula, Saturn - Jupiter Shock, Jupiter - Venus Bomb, Venus - Mars Missile, Mars - Neptune Water, Neptune - Uranus Digger, Uranus - Pluto Break, Pluto - Mercury Drain

- In all of the stages, you can find a power crystal. Collect them all to collect an energy saver, which reduces your weapon energy by 50%! There are nine in all because...
- In the last 4 mentioned Stardroids (Pluto, Jupiter, Uranus, and Saturn), you can find Proto Man hidden somewhere in the stage. For the first 3 encounters, he'll fight you, getting stronger and stronger after each fight. On the 4th encounter, Proto Man will give you the last power crystal.

Now that you're armed with all the weapons, enter the Terra UFO!!!!

Terra UFO 1: Dark Moon (Yellow Devil only black...)
Terra UFO 2: Left & Right Arm (You fight both at the same time)
Terra UFO 3: Terra Statue (Stone Statue that can levitate and shoot lasers in all 8 directions. The lasers do not home on. Terra Statue can slam the ground, and cause shockwaves that knock you to your feet and damage.)
Terra UFO 4: Stardroid Rematches (People who have played the game might be surprised, but you'll see why in a second).
Terra UFO TOP: Terra (Fights you like he did in the intro stage, but second phase involves Terra Jumping into a giant robot that shoot a lot of laser and can punch you).

What's this? It's not Terra! Wily was behind it all along! As Wily fires off a laser from his Capsule, he flees to the Wily Star!

Wily Star 1: Exterior Defense Systems (You fight in space with "Rush Marine in space." You can use the special weapons!)
Wily Star 2: Mega Man Killer Rematches (Fight Enker, Quint, Punk, Ballade, and Terra's First Phase similar to boss rematches!)
Wily Star 3: Wily Crusher
Wily Star 4: Prototype "F" (Bass fight from MMU basically, only that he doesn't have treble).

Before you enter the center room of the Wily Star, Proto Man appears and heals you and your weapons.

Wily Star 5: Sunstar (His first phase is a combination of all the phases from the original, his second involves using his giant laser and upgraded versions of the special weapons, while his final phase involves fighting him on a level where there is no floor (via Rush Space), while he busts out upgraded attacks from his first phase and using the second phase weapons).

If you beat the game on hard mode, an extra mode will appear, where the difficulty is set to 11.5! Also, if you've encountered Proto Man all 5 times, and you've beaten the game on at least normal difficulty, then you will be allowed to play as Proto Man!
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Retro Pikachu
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Posted on January 23rd, 2015 at 10:24am in "Official Question and Answer Thread" #119
@Magnetic Potpori, Crystal Miner: Go to the bottom for the "Quick FAQ." Questions answered.

Link
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Retro Pikachu
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Posted on January 21st, 2015 at 12:54am in "The 3rd Annual Robot Tournament! *RP ENDED*" #120 ( Edited : 2015/01/21 at 12:58am )
@Bt Man: 2 Things

1. I've reduced the number to 16 contestants (By Removing Megaman?Ω and AirManΩ), which would be perfect because:

First: 16 to 8
Second: 8 to 4
Third: 4 to 2
Final: 2 to 1

2. Not a perfect bracket maker, but you could use the list option on random.org to generate the matches.
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Retro Pikachu
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Posted on January 20th, 2015 at 6:23pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #121
First Round: 18 to 9
Second: 9 to 4 (One 3-way match)
Third: 4 to 2
Final: 2 to 1

Good idea? I'm not sure how the 3-way match would work, though.
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Retro Pikachu
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Posted on January 15th, 2015 at 11:53pm in "Formatting Help and Comment Guidelines" #122
Hey guys, I'm not sure where to put this, but you can find most of the second alts on my profile! Just go to the bottom to find the "Testing Grounds." The ones that are buggy are most likely incomplete.
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Retro Pikachu
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Posted on January 13th, 2015 at 7:48pm in "Challenge System" #123

WARNING! WARNING! IMPORTANT NEWS BELOW!!!!!! WARNING! WARNING!

Guys, I would like to make one thing clear. Please, for the love of everything that is good, use proper grammer!!! It's kind of annoying to fix little capitalization errors and spelling errors that you could just avoid easily! Also, try not to put extra spaces and little decoration things. I like to simply copy and paste the achievements and move on with my life. It's much less time-consuming to go back and take out the "robots" and enter stuff. Thus, please just post your achievements like it shows in the achievements. You CAN add color ([type]) to the challenges that you make, but don't add robots. Go ahead and do it for your checklists, but not for the challenges. Do note that I don't mind making just one capitalization error or missing a period is fine. Just don't flood the entire challenge list. If you do not follow this, then I will not include your achievement, even if it is perfectly fine. Thank you for saving just a few seconds of my life.
WARNING! WARNING! IMPORTANT NEWS ABOVE!!! STOP THE COMMENT THAT YOU'RE ABOUT TO MAKE!!! WARNING! WARNING!

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Retro Pikachu
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Posted on January 7th, 2015 at 2:29pm in "Challenge System" #124
@Daroach : "Starforce perfection" isn't very clear what you mean, so I changed it just a little bit.
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Retro Pikachu
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Posted on January 7th, 2015 at 1:13am in "Mega Man fact of the day!(or week). Possibly month?" #125 ( Edited : 2015/01/07 at 11:22pm )
Probably a coincidence, but rearranging the letters of Vile, you can create the word "Evil"
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Retro Pikachu
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Posted on January 7th, 2015 at 12:40am in "Challenge System" #126 ( Edited : 2015/01/09 at 2:21pm )
My Checklist:

Victory!
Better Victory!
Ultimate Victory!
League of Mets
Introduction
New Friends

Sorry, I Blinked
Mirror Match
Bladder of Gaming

One-man Army

Perfect Team
Greater Level
Starforce Perfection

A Bit of Help
Strange New Foes

Super Fighting Robot
Big Bang Strike
Bassnium
You Cheater!
Gameshark
Powered Up
The Second Lineup
Cossack Attack
Scan, Search, Destroy, Collect

Salt in the Wound
Meeting the Deadline
New Domain
Keep the Receipt
Pawn Shop
Entrepreneur
Ricochet Rabbit

Strongest Mega-Man
Mega-Killer
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Retro Pikachu
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Posted on January 6th, 2015 at 11:09pm in "Mega Man fact of the day!(or week). Possibly month?" #127
Kind of obvious, but in one of the Chapters in MMBN3, Mr. Match has Lan install data in Mr. Programs. These data are called "Fire Data," "Heat Data," and "Flame Data." These are the names of Mr. Match's netnavis, Fire Man, Heat Man, and Flame Man.
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Retro Pikachu
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Posted on January 6th, 2015 at 8:55pm in "MMRPG Survey 2.5 - Introduction?" #128
@ThatGuyNamedMikey : That's... a very good idea! I'll rename some stuff, and rework some the thread, but I'll do that!
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Retro Pikachu
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Posted on January 6th, 2015 at 8:07pm in "MMRPG Survey 2.5 - Introduction?" #129
@ThatGuyNamedMikey : Are you referring to this survey? That was the first one.

The one I was referring to was this one.:p
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Retro Pikachu
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Posted on January 6th, 2015 at 12:03am in "MMRPG Survey 2.5 - Introduction?" #130
@ThatGuyNamedMikey : Five. See the sequel (link has been provided within thread) to see what the categories are to prepare.
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Retro Pikachu
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Posted on January 5th, 2015 at 11:42pm in "Mega Man fact of the day!(or week). Possibly month?" #131
@Rhythm_BCA: Oh. WHOOPS!
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Retro Pikachu
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Posted on January 4th, 2015 at 10:05pm in "Mega Man fact of the day!(or week). Possibly month?" #132
In the Megaman Battle Network series, Gregar (Megaman Battle Network 6 GREGAR VERSION ONLY) is the only final boss in the series to be able to delete your battle chips (correct me if I'm wrong!).
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Retro Pikachu
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Posted on January 3rd, 2015 at 7:37pm in "Mega Man fact of the day!(or week). Possibly month?" #133 ( Edited : 2015/02/24 at 12:33am )
image

In Super Smash Bros for 3DS and Wii U, Mega Man's alt colors are, obviously, colors of weapons he uses. However, all the alts are based on weapons that Mega Man has brought to Smash EXCEPT the Grey/Yellow alt. It is based on Thunder Beam OR Thunder Wool, non of which appear in Mega Man's arsenal. HOWEVER, Elec Man is the owner of the Thunder Beam, who appears as an Assist Trophy.

EDIT: Actually, the alt is based on Top Spin. Thanks to RhythymBCA for pointing out this DERP.
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Retro Pikachu
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Posted on January 2nd, 2015 at 2:18pm in "Mega Man fact of the day!(or week). Possibly month?" #134 ( Edited : 2015/01/02 at 8:16pm )
Unless you count Copy X, Mega Man Volnutt is the only incarnation of Megaman to not appear in every game of his series (there was a spin-off title called "The Misadventures of Tron Borne(?)"). Also, Mega Man (Star Force series) is the only incarnation of Mega Man (again, unless you count Copy X) to not appear in a fighting game as a playable character.
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Retro Pikachu
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Posted on January 2nd, 2015 at 2:17pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #135
@WindZails: Sorry to say, but Protoman is on the "Ban List."
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Retro Pikachu
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Posted on January 2nd, 2015 at 2:02am in "The 3rd Annual Robot Tournament! *RP ENDED*" #136
Reminder: There's this thing called a robot tournament here. You know, the thread that you're viewing via "See new comments." And this thread needs a few more robots for the battles to begin. Just sayin'!
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Retro Pikachu
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Posted on December 26th, 2014 at 2:49pm in "Mega Man fact of the day!(or week). Possibly month?" #137
People who have played Megaman ZX Advent are aware of all the attacks of Model H (or Aeolus). However, his Sonic Boom (Slice, Slash, Slice) attack is doable in Megaman ZX, despite the fact that they never teach you. Try it!
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Retro Pikachu
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Posted on December 24th, 2014 at 2:22am in "Mega Man fact of the day!(or week). Possibly month?" #138 ( Edited : 2014/12/24 at 2:31am )
It. Is. REVIVED!!!!!!

In Megaman Battle Network 2, the Spooky virus has an unused "laugh" sprite.



Moving on, all the characters from Megaman: The Power Battle have unused ladder sprites. Bass also has unused sprites for his trademark ability to fire in multiple directions.

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Retro Pikachu
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Posted on December 19th, 2014 at 1:31pm in "Awaked of Storm" #139
@urAChrisKringled: That wasn't very nice. Even if you DO have a point, yelling at someone like that is just... unneeded. Let's just say that you were him. Do you think you that you would enjoy being yelled at? I'm kind of surprised that WindZails didn't yell at you back. Consider this a warning. Your comment might be considered flaming, which could get you banned if you do it again. Forever.
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Retro Pikachu
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Posted on December 18th, 2014 at 6:38pm in "Goodbye/I'm Back Thread" #140
@Mikey McScrooge: Seemed like a good point to get back on.
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Retro Pikachu
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Posted on December 17th, 2014 at 11:24pm in "Goodbye/I'm Back Thread" #141
Hi there.

For those of you who were wondering why I decided to take a break, it was mostly because I wanted to focus on other things. School is still a thing, but Winter Break is coming up! Truth be told, I was watching anonymously, but I figured I could rejoin this place. I have some plans for 2015, but I'm not telling :p. By the way, SOME ONE ACTUALLY POSTED AN "I'M BACK" HERE INSTEAD OF MAKING ANOTHER THREAD! HURRAY!

P.S. When I said "next year" I meant "Jan. 2015."
P.S.S. Seeing as the Season Finale is near, I have a feeling a certain someone will get revived...
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Retro Pikachu
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Posted on November 25th, 2014 at 4:58pm in "Goodbye/I'm Back Thread" #142 ( Edited : 2014/12/17 at 11:34pm )
For reasons that I feel like I should leave undisclosed, I will/b [b]not be on the RPG until next year. Please do not ask why.
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Retro Pikachu
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Posted on November 16th, 2014 at 6:56pm in "Celebration Thread" #143
Figured I should post here.

*ahem*

I DID IT! I FINISHED THE UNOFFICIAL GUIDE TO THE COMMUNITY! I'LL STILL WORK ON OTHER STUFF BUT IT'S PRETTY GOOD FOR NOW. GOOD GRIEF! HURRAY! WHY AM I IN CAPS? BECAUSE I CAN ^_^
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Retro Pikachu
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Posted on November 16th, 2014 at 1:41am in "Make-A-Moveset: What If..." #144 ( Edited : 2014/11/16 at 2:15am )
I'll be doing some random stuff, I guess. Here comes the revincarnated net warrior, who has fought past a giant, almost invincible virus, a MASSSIVE collection of bugs, the very creature created to simply delete the net, what's equivalent to a NET GOD, man's VERY OWN DARKNESS, the black shadow, or the God of Destruction, and not one, but TWO beasts who's only weakness were themselves! HERE COMES MEGAMAN.EXE!!!!!

Music)

Megaman.exe
From the Megaman Battle Network Series
NNN-001 (NetNavi Number)
Reincarnated Human Netnavi
Copy

Weaknesses: Shadow, Earth
Resistances: Electric, Impact
Affinities: None
Immunities: Freeze

Energy: 90
Attack: 100
Defense: 110
Speed: 100

Signature Moves:

Power Attack
Learned at: Lv. 1
Power: 30
Accuracy: 100%
Speed: 3.5
Energy: 2
Description: The user charges up for one turn, then releases it on the next!

Cyber Sword
Learned at: Lv. 10
Power: 60
Accuracy: 80%
Speed: 3
Energy: 4
Description: The user quickly slashes with a sword. It fails if the user is affected by bubbles or is frozen.

Cyber Bomb
Learned at: Lv. 10
Power: 45
Accuracy: 85%
Speed: 2
Energy: 4
Select Target
Description: By throwing a long range bomb, the user can ignore and shields (Super Arm, Leaf Shield, Skull Barrier...)

Cyber Cannon
Learned at: Lv. 10
Power: 40
Accuracy: 95%
Speed: 3
Energy: 4
Description: The user fires off a Cannon Blast, hitting a opponent in the back if it misses.

Cyber Summon
Learned at: Lv. 15
Power: ---
Accuracy: 100%
Speed: 3
Energy: 12
Description: The user quickly uses 3 attacks that his/her allies know. However, they all have complete accuracy.

Double Hero
Learned at: Lv. 50
Power: 55
Accuracy: 95%
Speed: 2
Energy: 16
Hits all opponents
Description: Teams up with a red navi with glasses. Both NetNavis charge up for one turn, then release a huge attack.

Hub Style
Learned at: Lv. 75
Power: ---
Accuracy: ---
Speed: 3
Energy: 16
Description: The user doubles attack and speed, but at the cost of half if their defense. Move turns into Normal Style afterward.

Normal Style
Learned at: ---
Power: ---
Accuracy: ---
Speed: 3
Energy: 0
Description: Quickly reverts the user from Hub Style. Attack turns into Hub Style after use.

Falzar
Learned at: Lv. 100
Power: 35
Accuracy: 90%
Speed: 100
Energy: 20
Hits all opponents
Description: The user quickly takes the form a cyber bird, and unleashes sharp feathers that strike quickly.

Gregar
Learned at: Lv. 100
Power: 50
Accuracy: 90%
Speed: 3
Energy: 20
Description: Causes the user to take the shape of a cyber-tiger. Quickly unleashes up to 3 different slashes. Each hit will disable the use of a certain attack for 1 turn.

FIELD:
Future Internet
From Megaman Battle Network Series
Core: Copy
Multipliers: Copy x2, Laser x1.5, Nature x0.5
Robot: Megaman.EXE
Mecha: Mettaur*
Music: ?????

The Stage takes place on the main, glowing, roads of the Internet.

*
REV-001/2/3 (Random Encounter Virus)
Helmet Walking Virus
Core: Neutral

Energy: 50/70/100
Attack: 50/70/90
Defense: 60/100/130
Speed: 40/60/80

Attack:
Mettaur Wave
Power: 20
Accuracy: 90%
Speed: 3
Energy: 0
Description: The user wields a shockwave along the ground that ignores shields/barriers.
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Retro Pikachu
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Posted on November 15th, 2014 at 6:39pm in "Retro Pikachu's Guide to the Communtiy" #145 ( Edited : 2015/01/23 at 10:25am )
WE'RE OFFICIALLY IN VERSION 1.0! HIP HIP HURRAY!!!!!!!!!

Seriously guys, I'll add a few things here and there, but the guide is pretty finished in my eyes. Here's the quick FAQ that the thread wouldn't let me add...
dr-light Quick FAQ dr-cossack

I'm going to be honest, it's fairly annoying to see the same questions here over and over and OVER again. Thus, this happened.
Q: How do I unlock/Are you planning to make the Megaman Killers/Quint/Megaman 5 Robot Masters Etc. Etc.?
A: "...You just can't unlock them as of yet." ~MegaBossMan
Q: THAT DOESN'T HELP SDFJIOJHSUIDVJ SFHdsfhaosdja
A: Better answer for the above question? Fine. Adrian has a life, and I wouldn't say it's on this game. This game is really more of a side project while he deals with life 'n' stuff. Adrian DOES plan to make pretty much everything unlock-able at one point, but we are very far from that point.
Q: How do I unlock the Mega Man 3 Robot Masters?
A: First, begin to grind in Bonus Field II after beating the Final Bosses. You should find some MM3 Masters there. Scan them, beat the level, and head to Kalinka's Shop. They're quite pricey, so you might need to go on more than one Zenny Grinding session.
Q: WHAT MAKES YOU THINK THAT YOU CAN DO THIS YOU LITTLE PUNK!!!! ~inevitable comment below.
A: *dodges thrown table* Calm down! I may not be a staff member, but I feel like this would make things a bazillion times easier for the mods.
Q: I'm back! I'm going to MAKE A THREAD ON-
A: STOP RIGHT THERE! Don't do this please. Why am I restating this from the rules? It's because some extra insurance since it always happens every now and then.
Q: When's the next update?
A: Whenever Adrian's done. He'll make a thread when he's almost done/ready to announce some details.
Q: How do I do (X)/I have a question!
A: See this thread to check if the question has been answered before. If it hasn't, post a comment in there and someone will most likely answer it.
Q: Some pictures look... outdated.
A: This thread took WAAAAAYYYYYY longer than it should've. Many updates were made during the creation period. I might occasionally update any pictures if something happens.
Q: Where's [insert robot here that some people might think is in the game]?
A: I'm going to make this quick and clear. The only robot masters that are available are in the Data Base. On the bottom of each Robot Master's page, there is a number that states "Unlocked By ______ Players." If that number is higher than 0, than you can unlock him/her.
Q: Why is this so short? I can read it in 5 minutes!
A: Because there isn't much to say. It's really just here for people who've never been on the internet/need help on this community. If you have a suggestion, just place it as a comment. I might just add it on the guide if necessary.
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Retro Pikachu
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Posted on November 2nd, 2014 at 11:45pm in "Mikey's Ideas #4: Abilities" #146
I'd just like to make a point on idea #2:

Sure, it has the potential of copying broken boss-only abilities, but that can easily be fixed. It may be a little hard, but Adrian could classify the boss-only abilities as non-copy-able abilities, it's possible, just look at the mecha's abilities. Not to mention, for a while, the only way to get the MM3 abilities was to use the Copy Shot. Who knows, maybe when the game is complete, there could be some abilities that could only be obtained via Copy Shot. It doesn't need to get completely reworked or destroyed.
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Retro Pikachu
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Posted on October 31st, 2014 at 12:04am in "I need to have a CHAT with all of you. x)" #147 ( Edited : 2014/10/31 at 12:16am )
I'd like to take Adrian's side on this case (sorry Mike!). I'm sorry, but going up against a rule on a chat room that has been edited slightly is somewhat ridiculous in that matter. You should respect Adrian as he IS the creator of the game, and learning the fact that the chat room was made pretty much illegally makes me want to use the old chat room again. Also, the way that you spoke to Adrian like that was somewhat... rude to say the least. If you disagree with Adrian, then you might want to say it in a more respectful way. It almost seemed like you were yelling at the top of your lungs. And yes, Adrian created the community AND game from scratch, so like he said, there should be at least a
miniscule amount of respect
for him. Just remember that Adrian can delete your account and almost all traces of you with a click of a button. Even with helping MegaBossMan with the information "leak," I've lost a lot of respect for you.
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Retro Pikachu
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Posted on October 26th, 2014 at 9:04pm in "MegaBossMan's Own Contest! C.N.S.C!" #148
- N/A Programming on Jobs
- Mega Man: A New Job
- Dr. Light's problem
- Robot Master Mayhem
- Trouble in the Robot Brain
- How do you do This?
- Auctioned Robots and Random Works
- Oh No! Robot Trouble!
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Retro Pikachu
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Posted on October 20th, 2014 at 3:47pm in "Robot Sprite Editors : Mega Man 6" #149
@RaynorX: Really? Congrats! I don't come to the Friday Night Chats too often, and I don't bother looking up the history... Sorry 'bout that.
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Retro Pikachu
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Posted on October 20th, 2014 at 2:00pm in "Robot Sprite Editors : Mega Man 6" #150
@RaynorX: See this thread. Don't worry, we all have the itch to do this.
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Retro Pikachu
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Posted on October 17th, 2014 at 1:48pm in "Bug in Mecha Battles!?" #151
I could see this as a coding bug, but seeing as I never use Mecha Support, I can't relate to this at all. Anyway, please put minor bugs like this here and major bugs here
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Retro Pikachu
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Posted on October 13th, 2014 at 6:13pm in "Official Player Introductions Thread" #152
Retro Pikachu here! However, for the month of October, I am known as the Retro Gengar! Hope you have fun RaynorX!
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Retro Pikachu
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Posted on October 13th, 2014 at 3:52pm in "battle themes" #153
@Dr.Jekyll: Guess you're right, I just saw this in a different perspective, I guess...

May as well say that my theme would be Primal Dialga's Fight to the Finish! from Pokemon Mystery Dungeon 2 (Dungeon of Time and Dungeon of Darkness).

Link
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Retro Pikachu
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Posted on October 13th, 2014 at 1:38pm in "battle themes" #154
This is a pretty good idea, and it would add to the customization.

For future reference, put ideas like this in this thread.
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Retro Pikachu
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Posted on October 11th, 2014 at 1:47am in "How to get megaman3 bosses?" #155 ( Edited : 2014/10/11 at 1:52am )
I'm not a Mod, but I've been here long enough to see what ANYONE's going to say:

1. Please don't make entire threads asking a question, instead, for simple questions like this, ask them here.

2. First, beat Final Destination III (I'm not sure if you need to beat the stage on all three players, though). Find the Robot Master on Star Force Fields/Bonus Field II, and then scan them. You can then buy the MM3 fields for 48k Zenny each. After you've bought the MM3 field, place the field under the "Players" tab in the prototype. Finally, beat the stage ONLY using Neutral Type attacks on the Robot Master. Note that putting up shields DO COUNT AS NON-NEUTRAL ATTACKS!!!!!
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Retro Pikachu
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Posted on October 10th, 2014 at 9:56pm in "Battle and Fighters (Battling RP)" #156 ( Edited : 2014/10/10 at 10:26pm )
Dark Retro
Retro Pikachu Ω is a controlled state of power. If he goes uncontrollable, then get ready for a large move set of destruction!

All quotes are "..."

Dark Cannon proto-manrobotmega-bustermega-man-copy Same as R. Proto Strike

Dark Bomb proto-manrobothyper-bombquint Halts charged up attacks and destroys shields (i.e. Skull Barrier, Mega Ball, Pharaoh Shot, Mega Buster, Proto Buster)

Dark Asteroid proto-manrobotfire-stormfire-stormfire-stormfire-stormfire-storm punk Flame Type Attack that hits 1-5 times

Dark Lance proto-manrobotneedle-cannonballadeneedle-cannon Nature type attack has a 70% chance of a critical hit

Dark Wide proto-manrobotice-slashermega-man Water type attack

Dark Thunder proto-manrobotbright-burstbright-burstproto-man Electric type attack that keeps the use of Neutral type abilities for one turn
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Retro Pikachu
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Posted on October 4th, 2014 at 12:10am in "Alternate Costumes Suggestion Thread" #157
Elec Man or Spark Man with Yellow and Red colors. Anyone who knows my original username knows why I want that XD.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on October 3rd, 2014 at 10:22pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #158 ( Edited : 2015/01/21 at 12:54am )
Music!
Name: Retro Pikachu Ω
Model: HWN-001
Type: Shadow/Electric
proto-man-copy
Name: Bomb Man Ω
Model: RRN-006*
Type: Explode
bomb-man
Name: Elec Man Ω
Model: RRN-008*
Type: Electric
elec-man

*RRN= Revived by Retro Number. Explanation when tournament begins.
@MegaBonesMan
mega-manproto-man

Type [background-prototype-complete] and [foreground-prototype-complete]

@BtMan

The only official Robot Master Tournament was in Mega Man 6. However, if you count Mega Man 8-Bit Death Match (MM8BDM), then there are a total of 2 Robot Master Tournaments.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on September 29th, 2014 at 2:56pm in "Battle and Fighters (Battling RP)" #159
Guide to Retro Pikachu
Better version to match up with the others.

R. Proto Strike proto-manproto-strikebass Same thing as Proto Strike, with 10% more power and 10% less chance of a critical hit.

Retro Laser proto-manthunder-beambass Same thing as Thunder Beam.

Static Zap proto-manbright-burstbass Same thing as Time Arrow.
Now for the Omega Form

E. Energy Draw proto-man-copybass-baroqueenker Same as Attack Mode

Merciless Shadows proto-man-copy    robotproto-manrobot Retro Pikachu Ω unleashes 2 dark shadows that deal a 60 power attack each.

R. Proto Strike Ω proto-man-copyproto-strikerobot Same as Proto Strike with 50% more power and a regular chance of a critical hit.
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Retro Pikachu
8,171,731,732 BP
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Posted on September 13th, 2014 at 8:33pm in "Crash Bomb of Instant Death?" #160
@DrElwan: I'm guessing that the field multipliers + Bomb Man's "STAB (Same Type Attack Bonus)" probably added up to 538+ damage. I'm not sure if I can do the math, so I'm guessing the above reasons are how all that damage was racked up.

@Dark Man Please be sure to hit the "edit" button on your comment to avoid Double Posting. Only double post if absolutely feel like it is necessary.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on September 12th, 2014 at 6:27pm in "Prototype Devroom : New Robot Masters" #161 ( Edited : 2014/09/12 at 6:32pm )
Sorry for the Double Post, but I felt like I needed to bring some attention to this thread with new users.

Anyway, I made a sprite for Shield Man:

Shield Man Sprite v1.0.1

I know that some of the proportions are off, but it does match the design above. By the way, the sprite is an edit of Mega Man's Battle and Fighters base sprite.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on September 12th, 2014 at 5:00pm in "Battle and Fighters (Battling RP)" #162
@BtMan: Thanks for adding my character! I'll change the Repair Mode Attack to Speed Mode to apply to the rules. I'll also edit the comment to include my Omega Form.
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Retro Pikachu
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24 TP | 346 PP
Posted on September 12th, 2014 at 4:58pm in "Unlocking New Robot Masters" #163
@Dark Man: Next time, ask here
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Retro Pikachu
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24 TP | 346 PP
Posted on September 10th, 2014 at 11:37pm in "My review of the MMRPG Prototype." #164
:'(
What did I do :'(
:'(
Why did you have to shame me :'(
:'(
I feel sad:'(
*getting back to normal*

Seriously, what did I do to get that "special mention"?
When compared to others on the leader board, 5 billion BP isn't a lot, so why are you pointing fingers at me?! I never said much against you so why do you have to treat me this way? Was it because I said to place Bug Reports somewhere else? I apologized for that. Is it because I have high BP count? How is it my fault that I'm good?
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Retro Pikachu
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24 TP | 346 PP
Posted on September 10th, 2014 at 11:29pm in "Attack Creator" #165
Retro Pikachu's custom attacks.

Omega Boost
Weapon Energy: 10 (becomes 2 if Retro Pikachu is using it)
Weapon Type: Electric/Shadow
Power: -
Accuracy: -
Speed: 3
Range: Self
Description: The user boosts all stats by 500%. The user gains an HP bug; losing 5% of their maximum HP every turn. Shadow Robots only lose 2% of their maximum HP every turn.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on September 8th, 2014 at 11:06pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #166
Enker, you got:

Retro versions of ALL attacks.

The Retro ability gives a 1000% (1 thousand) power boost to all attacks.

Enker now has the Ω version adaptor.

All attacks gain a 1,000,000,000% (1 billion) power boost to all attacks. Enker can only retain this form for 10 minutes.

Be warned Enker, if you take too much damage, then the spirit of Retro Pikachu will resurrect, and he will follow nobody.
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Retro Pikachu
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24 TP | 346 PP
Posted on September 8th, 2014 at 5:52pm in "Game-breaking bug concerning Ice Man's Ice Breath..." #167
@Acting Mod Reisrat and Mikey76500: ...oops. I guess this is a "bigger problem" than those in the thread... Sorry
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on September 8th, 2014 at 5:21pm in "Battle and Fighters (Battling RP)" #168 ( Edited : 2014/09/12 at 5:26pm )
proto-manRetro Pikachu enters the ring!

proto-manYou have no chance!

I'm going to quickly create the stats, quotes, moves, and field.

proto-man Standard Form

Stats:

E: 110
A: 156
D: 64
S: 70

Quotes:

Start: "Foolish weakling; you shouldn't even bother!"
Taunt: "I'm not even using full power!"
Victory: "You should've given up when you could!"
Defeat: "My systems are failing... HOW?!"

Moves:
Buster Shot
Proto Strike
Thunder Strike
Thunder Beam
Attack Boost
Attack Mode
Speed Mode
Proto Buster

Field:
Bonus Field III
mega-manproto-man

Code (no spaces):

[ background-intro-field ][ foreground-prototype-complete ][ robot:right:shoot ] { mega-man }[ robot:left:defend ] { proto-man }[ /foreground-prototype-complete ][ /background-intro-field ]

EDIT: Would be okay if I created movesets for the characters?

EDIT 2:

proto-man-copy Retro Pikachu unleashes his Ω form!

proto-man-copy HAHAHAHA!!!! AFTER I'M DONE, THERE SHALL BE 0% OF YOU LEFT!!!

Stats:

E: 100
A: 170
D: 65
S: 65

Quotes:
Start: "YOU FOOLISH ROBOT! YOUR DEATH HAS ALREADY BEGUN!!!"
Taunt: "FOOL!!! EVERY SINGLE SYSTEM IN YOUR BODY SHALL BE ANNIHILATED, [robot]!"
Victory: "I WONDER WHAT TO DO WITH YOUR DEAD BODIES; I CAN'T GUARANTEE THEY'LL BE IN ONE PIECE!"
Defeat: "WHAT?! HOW IS THIS HAPPENING?! YOU LITTLE FOOL SHOULDN'T EVEN BE ABLE TO SCRATCH ME! HOW?!?!?!?!?!?!"

Moves:
Buster Shot
Proto Strike
Attack Mode
Thunder Beam
Bright Burst
Thunder Strike
Bass Baroque
Mega Slide

Field:
Dark Shadows
mega-manproto-man

Code (don't use spaces):
[ background-final-destination ][ foreground-septic-system ][robot:right:shoot] {mega-man} [robot:left:defend] {proto-man}[ /foreground-septic-system ][ /background-final-destination ]
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on September 8th, 2014 at 4:29pm in "Game-breaking bug concerning Ice Man's Ice Breath..." #169
Indeed, your luck has no light of the day....

Anyway, I can't see any way that this wasn't a bug, so hopefully Adrian gets this fixed sometime soon. At least your luck leads to finding bizarre random things that should't happen.

Anyway, for further reference if you find a bug, report it here
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on September 8th, 2014 at 3:46pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #170 ( Edited : 2014/09/08 at 3:51pm )
...
proto-man ... ugh... I can't keep up any longer... my body.. is.. being... d.le..d... .y bod. .s fa.l..g m. ... .s thi. t.e .nd?...

Retro Pikachu Disabled and Deleted... PERMANENTLY...

Translation in the missing points:

proto-manMy body.. is.. being... deleted... my body is failing me... is this the end?

Yup, Retro Pikachu was hit so hard and out of nowhere that he was deleted (in other words, dr. wily can't retrieve him)... I'm stepping out of the role play maybe until the next story arc. No one can revive him now, he's dead.


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Retro Pikachu
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24 TP | 346 PP
Posted on September 7th, 2014 at 9:23pm in "Prototype RPG: Robot Museum" #171
Unleash the power of Search Snake!
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on September 7th, 2014 at 8:48pm in "Achievement System" #172 ( Edited : 2014/09/07 at 10:58pm )
@Mikey76500: First of all, I know that you said no offense about the "stuff that's been done a billion times isn't really an achievement", but either way it's offensive to MANY people. Besides, in Shovel Knight, there's an achievement for digging up a pile in a certain area once. Is it hard? NO! Anyway, "Diversity" doesn't work since at MOST, you could get 8 elements represented. Because of that, I can only put it at 8 elements.

Anyway, I'm glad to say that the Achievement system is back in order, since everyone wants to have it all of a sudden. Go crazy.
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Retro Pikachu
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24 TP | 346 PP
Posted on September 7th, 2014 at 8:15pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #173
bass-copy    proto-man

proto-man ...Heh
bass-copy ???... Why are you chuckl- GAH!!
bass-baroquebass-copybass-baroque    proto-man

proto-man You know that I'm the first HWN, right? Well, being the first, I can control all Evil Energy! You have no chance against me, for I have the ability to control your very body! Ninja Man, attack those weaklings below!!!!
bass-copy GAH!!!!!!!!!...... Yes... Master...

Whether Ninja Man fights back and succeeds or fails to fight back the Evil Energy that he unleashed is up to BtMan
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Retro Pikachu
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24 TP | 346 PP
Posted on September 7th, 2014 at 6:30pm in "Prototype RPG: Robot Museum" #174
@TailsMK4: I have an idea! How about you make another thread with all the stats of the robots/mechas of each battle, which you edit after each battle.
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Retro Pikachu
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Posted on September 7th, 2014 at 12:29am in "Prototype RPG: Robot Museum" #175
Have Wood Man use Attack Boost a couple of times
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Retro Pikachu
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24 TP | 346 PP
Posted on September 6th, 2014 at 8:13pm in "Official Player Introductions Thread" #176
@Mikey76500: Hi there Mikey! To answer your question:

[No Icon]: Regular Member
energy-capsule: Mod
yashichi: Developer
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on September 6th, 2014 at 4:49pm in "Prototype RPG: Robot Museum" #177
Switch to Wood Man, then use leaf shield. I need some time to set up some defenses.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on September 6th, 2014 at 4:46pm in "A Very Old New Screenshot" #178
@MetaKirbSter: While I'm not a mod, I've been on this site for long enough to let you know that it isn't appreciated to post on VERY old threads. Please avoid doing posing in relics in the future.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on September 6th, 2014 at 2:56am in "Battle and Fighters (Battling RP)" #179
@BtMan: Nah, I feel like this thread should be used for battle only, and a story mode isn't completely needed. I just see this as an arcade game.

By the way, can we create new characters as long as they're balanced?
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Retro Pikachu
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Posted on September 6th, 2014 at 2:02am in "Role-Playing POWERED UP!" #180 ( Edited : 2014/09/06 at 8:25pm )
Retro Pikachu:

Boss:
mega-manproto-manrollcut-manguts-manice-manbomb-manfire-manelec-mantime-manoil-man    proto-man

proto-man How did an inferior like you get here? Oh well, it'll end soon enough.
mega-man Who- Who are you?
proto-man That is none of your business, now be sent to the scrap heap like all your brothers!

proto-man The prototype? A really old robot must've collected TONS of rust over time!
proto-man What the?! Why is there a robot that looks just like me?!
proto-man You're too old to understand how this generation works, so I'll leave you the pleasure of filling the blanks!

proto-man Little Red Riding Hood wants to stop me?! Don't make me laugh!
roll *gasp* How Rude! The wolf ended up in place better than you're going to be after this!!
proto-man Sorry, but this fairy tale has the "bad ending"

proto-man Cut Man?! You're the weakest of the bunch, so taking care of you will be a piece of cake!
cut-man Mr. I dunno, please listen! I just want to stop Dr. Wily!
proto-man ...Seriously! I would say don't make me laugh but it's too late! HAHAHAHAAHA!!!~

proto-man A construction worker who builds stuff? No wonder the Doc didn't hire you. (I know a few of you gets the reference)
guts-man I don't think Dr. Light had you in the blueprints, schedule, or construction plan: what the heck are you?!
proto-man Of course I wasn't in Light's blueprints; he couldn't ever come up with me! You're living proof!

proto-man You're so focused on the mission; chill for a second so that I can beat ya!
ice-man Well, actually, that would be- no, soldier! Remember that the enemy stands before your eyes!
proto-man Eh, either way, I'll cream you into little Eskimo ice cream.

proto-man Boom! You're out already!
bomb-man H-Hey! That's my line! This party's already turning out to be bad one!
proto-man This is party? Then allow me to give out the party favors!

proto-man Justice? Why do that when you can be bad and awesome!
fire-man I've learned that no matter what, the flames of justice always prevail! FIRE!!!!
proto-man Oh how little you know...

proto-man Another electric warrior? How shocking *sarcasm*...
elec-man Ugh... Why are you so ugly! Only I have rights to say shocking!!!
proto-man Was that supposed to scare me? If so, then it didn't work.

proto-man I do admit: alarm clocks are useful, but they can be thorn in my side, and you're no exception!
time-man Whether they're annoying or not is none of your concern: your time has come anyway!
proto-man I'll enjoy destroying this alarm clock; bunch of revenge to be served!

proto-man A robot who shoot oil A.K.A. life. I'm soooo scared...
oil-man Then why don't you keep me alive so that I can continue to defeat you with it!
proto-man ... No

If the player beats Retro Pikachu without taking a hit
Final Boss, Phase 2
dr-wily Curses! Useless piece of junk! ...Wait a second!
robot NOT A CHANCE!
*Wily Machine 01 explodes, sending Wily to the ground*
dr-wily Retro Pikachu?! What are you doing?!
proto-man I don't need your help anymore old man, I just came here to teach that robot a lesson. You've humiliated me the first time we fought, but that'll change right here, right now!
*giant flash*
proto-man-copy PREPARE TO FIGHT ME IN MY ULTIMATE FORM; HERE I COME!!!!

In-Battle Quotes:

Start: You're already dead!
Attack: [attack name here]!
Hit with weakness: How did you-?!
Taunt: You're too weak
Victory: You didn't stand a chance
Defeat: H-H- HOW?!?!!?!?!?!??!?!!!
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on September 6th, 2014 at 1:57am in "Prototype RPG: Robot Museum" #181
Switch to Shadow Man, Use Attack Mode, then spam Shadow Blades.

Shadow x2.0 multiplier should help ^_^
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on September 6th, 2014 at 12:23am in "Prototype RPG: Robot Museum" #182
Bomb Man, spam Hyper Bombs 'till you die! (Yes, Bomb Man is used to inflict punishment 'till he dies).
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on September 5th, 2014 at 8:28pm in "Prototype RPG: Robot Museum" #183 ( Edited : 2014/09/05 at 8:30pm )
Same drill, Attack Mode then follow it up by spamming Danger Bombs until Bomb Man is destroyed/reaches low health/runs out of WE.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on September 5th, 2014 at 8:00pm in "The King's Gambit Challenge" #184 ( Edited : 2014/09/05 at 10:24pm )
I *clears throat* borrowed MegaBossMan's Entry Form style...
pleasedon'thurtmeIdidn'tseeanythingthatIcoulddobesidesusingMegaBossMan'sentryform

[Entry Form]
Name: Blaze Man
Designation: DRN-001 (Dr. Retro Number)
Type: Flame
Design: Similar to Blaziken from the Pokemon series; except more robot-like and has flashy Erase-Cross hair (that's red).

Good Point: Has endurance
Bad Point: Cocky/Annoying/Pyromaniac
Likes: Fire
Dislikes: Water/Ice

Abilities:
Shoots fireballs from his hands
Has a flame breath
Martial arts + fire
Jumps, then crashes onto the opponents with flames
Can summon walking ovens that shoot flames
Can summon meteors from the sky
Has worse breath than Wario

Bio:
The first of Retro's line of master's, Blaze man can shoot flames hotter than the sun's surface (at 21,000 degrees Fahrenheit). He (like all of Retro's bots) is meant specifically for battle, and loves to burn everything in sight. However, being a fire master, is weak to water and ice attacks, which will weaken his fiery powers by 1,000 degrees Fahrenheit every time he's hit by one. However, if there's nothing between you and Blaze Man, then you may as well jump into the sun to escape punishment.

proto-man Apparently Rejected :( proto-man
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on September 5th, 2014 at 7:29pm in "Prototype RPG: Robot Museum" #185
Have Bomb Man use Attack Mode, then spam Hyper Bombs.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on September 5th, 2014 at 5:38pm in "Prototype RPG: Robot Museum" #186
I'd like to join the battle, here is my team:

Team:

Bomb Man
Abilities: Buster Shot, Hyper Bomb, Danger Bomb, Attack Mode, Wily Buster, Attack Boost, Bubble Bomb, Energy Swap

Proto Man
Abilities: Buster Shot, Proto Strike, Proto Buster, Attack Boost, Search Snake, Energy Swap, Bright Burst, Copy Shot

Bright Man
Abilities: Buster Shot, Bright Burst, Cossack Buster, Attack Boost, Energy Swap, Time Arrow, Wily Buster, Flash Stopper, Energy Boost

Yamato Man
Abilities: Buster Shot, Needle Cannon, Metal Blade, Rolling Cutter, Quick Boomerang, Shadow Blade, Ring Boomerang, Ice Slasher

Turbo Man
Abilities: Buster Shot, Atomic Fire, Fire Chaser, Attack Blaze, Pharaoh Shot, Attack Mode, Speed Mode, Defense Burn

Shadow Man
Abilities: Buster Shot, Shadow Blade, Skull Barrier, Wily Buster, [Attack Mode]{neutral], Speed Mode, Repair Mode, Attack Boost

Roll
Abilities: Buster Shot, Energy Boost, Energy Support, Mega Buster, Attack Boost, Defense Boost, Speed Boost, Roll Buster

Wood Man
Abilities: Buster Shot, Leaf Shield, Search Snake, Defense Mode, Wily Buster, Speed Swap, Attack Boost, Cossack Buster
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on September 3rd, 2014 at 9:49pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #187 ( Edited : 2014/09/03 at 10:24pm )
robot Heh, time to get back into action...
shadow-manmagnet-manyamato-mangyro-manstar-manblizzard-manbubble-mantoad-manknight-mancharge-manwind-manflame-manmega-manrolltop-manbassproto-manair-mandiscowood-mantop-mancrystal-manneedle-man
top-man Let's do this!
bass ... ?!
gyro-man you look worried, anything wro- what the!robot RETRO UPPERCUT!
bass AGH!!!
bass
shadow-manmagnet-manyamato-mangyro-manstar-manblizzard-manbubble-mantoad-manknight-mancharge-manwind-manflame-manmega-manrolltop-manproto-manair-mandiscowood-mantop-mancrystal-manneedle-man
gyro-man No... It's you...
proto-man Yes, it's me, but I have no need to deal with you; I just want to fight the inferior!
*teleports*
At Sky Ridge....
bass AH!!!!!!!!
bass

bass Ugh... That's wasn't fun at all...
proto-man So, at least you got here.
bass Forget it, why did you bring me here?!
proto-man I wanted to see if you; HWN-002, could match up to my power!
bass ... Using your scanner? ...Fine then, let's do this!!!
proto-man Trust me, this battle is already over!
bassmetal-bladethunder-beamproto-man
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on September 2nd, 2014 at 7:49pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #188 ( Edited : 2014/09/02 at 7:58pm )
proto-man-copy
proto-man-copy Ugh... I need to lower back down to normal form to contain my energy...

*flash of light MMBN6 style*
proto-man I need to rest up, activating program "alert in danger mode!"


I would like to give a brief description of the "alert in danger mode." Retro Pikachu will shut down his systems to heal somewhat quickly, but activate a 10 mile radius radar. If an enemy signature is detected, then Retro Pikachu will power on his systems for battle.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on September 2nd, 2014 at 6:52pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #189 ( Edited : 2014/09/02 at 7:32pm )
bright-manmagnet-manyamato-mangyro-manstar-manspark-manplug-manblizzard-manbubble-mantoad-manknight-mancharge-manwind-manflame-manshadow-man  proto-man
proto-man Uh... I have to say... You're good... But...

shadow-manbright-manmagnet-manyamato-mangyro-manstar-manspark-manplug-manblizzard-manbubble-mantoad-manknight-mancharge-manwind-manflame-man ???... !!!
*flash of light MMBN6 style*
MUSIC!
bright-manmagnet-manyamato-mangyro-manstar-manspark-manplug-manblizzard-manbubble-mantoad-manknight-mancharge-manwind-manflame-manshadow-manatomic-fireproto-man-copyatomic-fire
proto-man-copy YOU CANNOT DEFEAT ME IN MY OMEGA FORM, A PROGRAM THAT DR. WILY THOUGHT ONLY HE COULD ACTIVATE, BUT HE WAS WRONG!!! NOTHING CAN STAND IN MY WAY!!! YOU ARE ALL SPECKS OF DUST COMPARED TO MY WRATH!!! PREPARE TO FEEL THE PAIN OF DARK ENERGY PUT TO IT'S FULL POTENTIAL!!!

shadow-man Dark Energy? But Dr. Wily said he had no more!
proto-man-copy DO YOU REALLY THINK ALL OF IT WAS GONE?! HE HAD HIDDEN SOME IN ME, AND I HAVE MASTERED IT'S ABILITIES! NOW GO AWAY FROM MY SIGHT FOREVER; RETRO LASER Ω!!!
thunder-beamthunder-beambright-manmagnet-manyamato-mangyro-manstar-manspark-manplug-manblizzard-manbubble-mantoad-manknight-mancharge-manwind-manflame-manshadow-manthunder-beamthunder-beamthunder-beamproto-man-copy
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on September 2nd, 2014 at 12:17am in "thanking adrian." #190
Thank you Adrian for creating one of (if not the) best PBBG ever!
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on September 1st, 2014 at 11:29pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #191 ( Edited : 2014/09/02 at 12:06am )
I understand that some of the characters here are reserved, but if I didn't use them (which are in the same place as Retro Pikachu), then I wouldn't be able to use my own character, so I have an excuse to break the rules.
star-manmagnet-manmag-flybright-manshadow-manribbitronribbitron-2ribbitron-3  proto-man

proto-man Did you seriously think that you could win just because you have outnumbered me? RETRO LASER!
thunder-beamstar-manmagnet-manmag-flybright-manshadow-manribbitronribbitron-2ribbitron-3thunder-beam  proto-man

proto-man Hmph! Weaklings! I guess the master could use them in some way though... Activating program "Summon Master!"
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on August 26th, 2014 at 7:36pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #192 ( Edited : 2014/08/26 at 7:37pm )
@BtMan: Umm... Retro Pikachu is HWN, not SWN. SWN is Bass.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on August 21st, 2014 at 3:17pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #193 ( Edited : 2014/08/21 at 3:40pm )
proto-man Eat this! RETRO PROTO STRIKE!
proto-strikeelec-manice-manfire-manbomb-manmega-manproto-mancut-manbassguts-manstar-manproto-man

proto-man That was simple enough *teleports out*
By the way, how do you add the attacks?
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on August 21st, 2014 at 12:39pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #194 ( Edited : 2014/08/21 at 3:00pm )
After Retro Pikachu reaches Wily Castle B8

proto-man Man, after I get to the top of this castle, I'll get to start my mission, I guess I should ask Wily which bot I should-

Receiving signal; programming changed

proto-man AUGH!!!!.....

Red eyes in the dark

proto-man Hehehe... New orders; keep them from ending their plan!

*The Megaman Killers now have Retro Pikachu under control*
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on August 20th, 2014 at 11:46pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #195 ( Edited : 2015/03/06 at 1:34am )
Music because this updated post
Meanwhile, in an underground lab beneath Wily's Castle

Computer: WARNING. MALWARE VIRUSES HAVE ENTERED COMPUTER. ATTEMPTING TO RELEASE HWN-001 on B99 (Hidden Wily Number 1). LOCKING DOWN CAPSULE.
...LOCKDOWN FAILURE. RELEASING HwN-001 tO DeaL wiTh ThREAt... ShUtTinG Doooooo......

The capsule releases to reveal a robot.

proto-man ...It feels good to be out of that capsule... It's time to deal with what I've been sent out to do... They shall know the name... RETRO PIKACHU!
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on August 19th, 2014 at 12:32am in "The Weekly Quiz!" #196
Sorry MegaBossMan, nobody will give you all their money. ^_^
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on August 6th, 2014 at 1:39am in "getting more battle points." #197
toad-manRain Flush helps A Ton in Player Battles, I can get an easy 12 million BP with a single battle by spamming Rain Flush.

shadow-manMy name is Shadow Man Retro Pikachu, and I will be your endshadow-man
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on August 4th, 2014 at 4:38pm in "Goodbye/I'm Back Thread" #198
Well, that was a thing. I'm back from the refreshing cruise (please don't ask questions about what I did there, because if I let that happen, then this thread might have 100+ comments in the next 5 minutes XD), hopefully, I can get some other stuff done (*cough* Poll *cough*), but other than that, it's GREAT to be back!

P.S. Good luck on that thesis Nagaski.

shadow-manMy name is Shadow Man Retro Pikachu, and I will be your endshadow-man
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on July 31st, 2014 at 5:59pm in "Goodbye/I'm Back Thread" #199
Well then, it looks like I'm going to be the first one to post here.

Tomorrow, I'm going on a cruise with no internet access, so I will not be able to....

- Accept images for my art studios.
- Create new challenges
- Update the Poll (Man, I seriously need to stop procrastinating)
- Comment
- Make new threads

I won't be back for anytime from a few days to one or two weeks.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on July 29th, 2014 at 5:04pm in "Prototype Devroom : Robot Quotes" #200
@Nagasaki: Really? Never knew that yamato-man... The reason I put Taekwondo is because he apparently practices Martial Arts, and Taekwondo is the first thing that came to mind... I'll change that....

shadow-manMy name is Shadow Man Retro Pikachu, and I will be your endshadow-man
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