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Retro Pikachu | Mega Man RPG Prototype Leaderboard

( 1923 Players )
 
Retro Pikachu

Retro Pikachu is a legacy player of the Mega Man RPG Prototype with a current battle point total of 8,171,731,732 and a zenny total of 130,322. Retro Pikachu created his account on November 28th, 2013 and has since completed 509 different missions, unlocked 3 playable characters, 38 robot fighters, 101 special abilities, and 448 field stars. Retro Pikachu's most-used playable character is Dr. Cossack, and his top 5 most-used robots appear to be Snake Man, Spark Man, Shadow Man, Hard Man and Drill Man.

Retro Pikachu's Leaderboard

Retro Pikachu has created a total of 346 Posts Limit To
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 23rd, 2015 at 2:12pm in "MMRPG Fighters" #1
Retro Pikachu starts off with 3 buster shots, hoping to beat BtMan quickly
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 22nd, 2015 at 11:12pm in "Field Star Screenshots! Show Your Star Force!" #2
433 StarForce? What's special about that? This is the last Water StarForce. OPERATION RAIN FLUSH IS A GO!
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 22nd, 2015 at 10:18pm in "Ninja Man: the Search for Retro Pikachu" #3
proto-man You called?
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 20th, 2015 at 11:25pm in "MMRPG Fighters" #4
Retro Pikachu avoids all the attacks except for the first Shadow Blade, leaving his HYPER METER at 80%. Ready to win this, Retro Pikachu unleashes the Thunder Beam Omega.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 19th, 2015 at 7:18pm in ""20 Questions About....."" #5
1. How did you get your username?
2. What is your favorite Megaman Spin-off series?

...yeah, only 2 questions.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 18th, 2015 at 5:30pm in "MMRPG Fighters" #6
Retro quickly evades the attack and begins assault BtMan with 5 buster shots
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 15th, 2015 at 10:42pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #7
...You guys are going to finish this match, right?
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 15th, 2015 at 10:15pm in "Red Hot Inferno - Can You Beat Fire Man?" #8
Type: VARIES
Robot: Techno proto-man
Reason to Join: Because his master has sent him here to test him out.
Weakness: Electricity
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 13th, 2015 at 8:31pm in ""20 Questions About....."" #9 ( Edited : 2015/05/13 at 8:35pm )
Umm... I know!

1. Is "Cookie" a number or "7" a letter?
2. Which would you rather do, jump into a pool of soda or a pool of puppies?
3. Is this a legitimate questions?
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 13th, 2015 at 8:03pm in "MMRPG Fighters" #10
OOC: BtMan Stats:
No Recoil Damage
8 Hits taken
8 Hits dealt

24 + 40 = 64%

ON WITH THE SHOW!
With his HYPER METER at 67%, Retro Pikachu quickly begins to nail BtMan with a kick, then follow up with one of his new attacks he learned from Ryu: The Retro Hadouken! It's a fireball that generates double hyper meter to both parties (the one who's hit and the one who hit)
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 13th, 2015 at 7:58pm in "MMRPG Fighters" #11
With the Hyper- I mean, HYPER METER at 62%, Retro knows he can get ready to finish off his opponent soon, and fires off 3 Retro Proto Strikes to help build up that meter.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 13th, 2015 at 7:51pm in "MMRPG Fighters" #12
Despite tanking a Shadow Blade, Retro Pikachu blissfully avoids the punches, but gets surprised by the kick. Knowing how his HYPER METER went up from 31% to 57%, he gets ready to hit Bt with a Retro Uppercut, then nail him with a drop kick.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 13th, 2015 at 7:46pm in "MMRPG Fighters" #13
Avoiding the blast, Retro begins to assault BtMan with 3 punches, and hoping to end the combo with Retro Proto Strike
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 13th, 2015 at 7:27pm in "MMRPG Fighters" #14
Retro Pikachu purposely gets hit by both Shadow Blades, raising up his HYPER METER up a bit more, now at around 31% (formula below). Retro Pikachu fires off Retro Proto Strike to destroy the shield.
My Take on Hyper Meter Formula (at least for Retro Pikachu):
([Recoil Hits] + (3 * [Times Hit]) + (5 * [Successful Attacks that do damage to opponent]))0.01

So...

(3 + (3*6) + (5*2))0.01 = 0.31 = 31%

3 recoil hits from hitting Skull Barrier
Hit by 3 buster shots AND 3 shadow blades
1 Successful Wood Tower attack AND 1 Successful Lava Tower

PHEW!
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 12th, 2015 at 9:02pm in "MMRPG Fighters" #15
Retro Pikachu took damage from the buster shots, but not too much. Hoping for a surprise, Retro summoned his Wood Tower, followed by a Lava Tower (Wood Tower with lava)
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 12th, 2015 at 7:10pm in "MMRPG Fighters" #16
OOC: Whoops. I play too much Smash XD
Retro Pikachu threw 3 punches and a kick at the Skull Barrier, hoping to take it down.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 12th, 2015 at 6:13pm in "MMRPG Fighters" #17
Retro Pikachu sidesteps out of the Shadow Blades way, and gets close up for a Retro Uppercut
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 12th, 2015 at 2:21pm in "MMRPG Fighters" #18
Retro Pikachu begins to advance on BtMan with Retro Proto Strike!
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 11th, 2015 at 10:02pm in "MMRPG Fighters" #19
Retro Pikachu enters Stage 1

proto-man Another weakling to be crushed, eh? Don't worry, this won't last too many posts...
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 11th, 2015 at 9:44pm in "MMRPG Fighters" #20 ( Edited : 2015/05/11 at 9:55pm )
May I start a Story Mode campaign?

Player: Retro Pikachu
Difficulty: Normal
Suggested Alts for the Copy Bots and Retro Pikachu (in case there are 2 players):

Mega Man: mega-man-copy
Proto Man: proto-man-copy
Bass: bass-copy
Retro Pikachu: proto-man (You'll see why eventually)

The others could just use the {robot_alt} tag.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 5th, 2015 at 8:29pm in "Official Screenshot Thread" #21
@Meta: ...meep O-O
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on May 3rd, 2015 at 9:23pm in "Field Star Screenshots! Show Your Star Force!" #22
StarForce #400! Only 624 Starforce to go!
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on April 30th, 2015 at 2:26am in "MMRPG Trading Card Game (With Card Maker)" #23 ( Edited : 2015/05/01 at 2:58am )
Here's Super Smash Bros cards:

Name: Mario
Core: Flame
Health: 210
Attack 1: Jump (40 Damage) (Impact)
Attack 2: Fireball (40 Damage)
Attack 3: Hammer! (60 Damage) (Earth)
Resistance: Water -30
Weakness: Flame x2

Name: Link
Core: Cutter
Health: 320
Attack 1: Swordplay (50 Damage, 100 if opponent has half HP or less)
Attack 2: Bow + Arrow (20 Damage, 100 damage if you choose, but 10 damage recoil)
Resistance: Cutter -30
Weakness: Explode x2

---More to Come---
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on April 29th, 2015 at 10:33pm in "Prototype Devroom : Game Suggestions" #24 ( Edited : 2015/04/30 at 1:25am )
On the subject of Boss characters, why don't we add special gimmicks in each fight? Most RPGs have bosses as characters with high stats and health. That's it. Why don't we add a little twist in the fights?

Enker:
All attacks on his stage gain the "targeting" effect. Enker has 5x his regular defense, but there are 4 crystals with ___HP. Players will need to target and destroy the crystals in order to have a better chance against Enker, as it lowers his defense to 4x, then 3x, then 2x, and finally just plain, normal, defense. Also, moves that do percent (%) damage will be greatly weakened. Also, Enker could have some sort of healing ability. It wouldn't be OP like Whitney's Miltank, but it would help his high defenses and keep his crystals alive.

Punk:
Being a teenager, Punk would cheat a little... okay, a lot. He would be able to mess up your stats, change your attacks, alter your items, or even make your weaknesses/resistances/etc. completely different! He would be able to attack twice, and some of his attacks would involve the above conditions. However, the cheating device can be disabled for 3 turns if he's hit by a super effective attack. Every time that he uses the cheating device, he will change his weakness around to keep things interesting!

Ballade:
Finish him off quickly, because we've got an armed bomber here! In the background, there is a timebomb, and it'll go off every 3 turns, dealing 100 damage the first time it blows. Another 3 turns, it'll become 150 damage. Then 200, 250, and so on. There is NO limit here; the bomb could go to the 1000s given enough time! Not to mention the bomb will only set off on your side. The bomb does do neutral damage, so while you don't have to worry about double damage, you can't resist in any shape or form.

EDIT: I found more bosses guys!

Quint:
The floor's lava, the floor's lava, the floor's- ...not lava. But it's falling! Before each turn, there is a 20% chance that the floor will collapse a bit. Not only do all attacks suffer a 10% accuracy decrease, but all Earth and Impact abilities will absolutely fail to hit the target! ...Unless you're Quint. Cheater! Don't worry though, at the end of the turn, the field will return to normal... hopefully.

Doc Robot:
Anyone who's played Castlevania: Dawn of Sorrow will recognize this one. Doc Robot's moveset would vary GREATLY, as it (and his moveset) change ALL THE TIME! Whenever Doc Robot here gets hit by an element that isn't what he's currently, he'll change elements, as well as his moveset and other things. i.e. Doc Robot gets hit by Electric Overdrive. Doc Robot changes his element to electric, and his moveset becomes something like Thunder Beam, Electric Shot, Electric Buster, Electric Overdrive, Thunder Strike, Bright Burst, and so on!

Copy Robots (Yes, all of them):
Have them copy the moveset of the members of your current team. Extreme focus on Copy Robots. Simple mechanic, but they are essentially a mirror match.

King:
The master of the chess board here will swap between 2 forms: Defend, and Offense. Every 3-5 turns, King would swap from Defend to Offense form, and vice-versa. In Shield form, King would gain plain REDONKULOUS defenses, and have a few Laser and Shield attacks. But swap up that shield for an axe, because King would have absolutely DESTRUCTIVE offensive power, with Cutter, Impact, and Swift attacks to back himself up. Not too much of a "gimmick" per say, but I think it works.

That's all for now...
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on April 27th, 2015 at 5:14pm in "Goodbye/I'm Back Thread" #25 ( Edited : 2015/04/27 at 5:17pm )
*rubble clears*

*COUGH COUGH*

proto-man...Freedom? YUSH FREEDOM :D!

Sorry guys for being offline for ____ days. I was getting a bit busy, but it should be good from here on out. You could see the results of being busy with school a few weeks before I went offline. Great to be back!
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 30th, 2015 at 3:06am in "The 3rd Annual Robot Tournament! *RP ENDED*" #26
proto-manAGH!!!!!!!

Retro limps down, barely breathing(?) after being impaled. However, he gets up, and disables the EM wave...

proto-manYou'v done well to push me this far... BUT THIS IS WHERE THE GLOVES COME OFF!!!!!

Retro literally takes off his gloves, which turn out to be LIMITERS. Yes, he has been holding back this entire time, and he hasn't even activated omega form yet. He unleashes waves of fire, leaves, water, lightning, ice, wind, earth, light, and darkness. Dance of the elements indeed.

OOC: I don't count limiters as alternate forms.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 29th, 2015 at 3:43am in "The 3rd Annual Robot Tournament! *RP ENDED*" #27
proto-manDon't think I'll just let you have an attack on me, try this on for size!

Retro quickly unleashed a barrage of slashes Zero, knowing that this was his only chance at winning the match.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 28th, 2015 at 5:03am in "2015 Update Preview : Stats, Alts, and Elemental Forces" #28
@Adrian Marceau : Sorry for the wait!

I'm actually not too sure why I liked the core change system. I guess it's the fact I'm a sucker for super forms (Super Adaptor, Super Sonic, Starboy, Mega Evolution, Beast Out, etc etc) that having the copy core bots transform and have more uses of ____ kinda felt OP. The good kind of OP. However, I can see why it can be viewed as boring, and the new sub-core system allows for lots of battle strategy and allows me to give Roll "the ultimate cleanser" :3
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 28th, 2015 at 4:51am in "The 3rd Annual Robot Tournament! *RP ENDED*" #29
proto-manNow then....

Retro quickly slashed at Zero 3 times with presicion, accuracy, and spped.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 23rd, 2015 at 1:29am in "2015 Update Preview : Stats, Alts, and Elemental Forces" #30
Just when you thought you've seen it all, BAM! This update shall be worthy of being the only update of the year; I'll have SO much stuff to do! I also like how player battles went from "Max attck = WIN" to pokemon level player battles. Though I'm kind of disappointed at the lack of core change for copy bots, as I'm probably the only one who LIKED the system. Oh well.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 23rd, 2015 at 1:18am in "The 3rd Annual Robot Tournament! *RP ENDED*" #31 ( Edited : 2015/03/23 at 1:26am )
--TIME PARADOX--

Robot never Interupted. Tourney continues!

proto-man...Why do I feel like someone was about to interupt my battle? Oh well. Either way, I feel it's time to end this... EM Wave!

A wave of harmless electricity was released. However, it disabled both robot's weapons except one...

proto-manPull out your saber, and let's end this... *pulls out R-Saber* ...the old fashioned way!

Just to clarify, Zero can only use his Z-Saber, while Retro can only use his R-Saber. Any sort of dashing, flight, etc. Etc. has been disabled as well.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 19th, 2015 at 8:32pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #32 ( Edited : 2015/03/19 at 8:37pm )
proto-manGood. Get out of the way. SUN-MOON!

Retro used Blue Moon Gun and Red Sun simultaneously. This time aimed at that interrupting robot.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 19th, 2015 at 7:49pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #33
proto-man...Truce?
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 19th, 2015 at 1:39am in "The 3rd Annual Robot Tournament! *RP ENDED*" #34 ( Edited : 2015/03/19 at 1:43am )
Will you ever learn? Retro's buster immunity takes place once again. He quickly pulls out his blue moon gun once again while summoning Red Sun. With the lasers and meteors, this is one tricky situation.

OOC: Got lazy, so no [robot] code...
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 17th, 2015 at 2:10am in "Stat Grinding" #35
How about the Copy Bot stage and Final Destination III? Those have 3 and 8 robots respectively :p
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 17th, 2015 at 2:05am in "The 3rd Annual Robot Tournament! *RP ENDED*" #36
...But at the last second, Retro grabbed the saber, and crushed it with his bare hands. Saying nothing else, he quickly grabbed Zero by the throat, ready to end this match once and for all...
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 16th, 2015 at 2:29am in "Stat Grinding" #37
Actually, think twice before doing it on a met. Do it on the big boys (robots)! Go to any stage that has a robot (not mecha) and repeat the strategy on the robot. This will harvest 100 stat points as opposed to 50.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 16th, 2015 at 2:18am in "The 3rd Annual Robot Tournament! *RP ENDED*" #38 ( Edited : 2015/03/16 at 2:28am )
@ZeroDXZ : ...While I still don't think the crash bomb should've been there, I'm counting it anway just to move on with this fight...

Retro took slight damage from the bomb. Realizing how long this was taking, he faced the audience

proto-manSorry for taking so long to answer! Anyway, I beleive we should end this now... Raging Retro Demon!!!

Retro surrounded himself with evil energy (but not nearly enough for omega form activation) and rushed at ???mph at Zero, ready to rip apart his opponent with his own hands.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 13th, 2015 at 5:55pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #39 ( Edited : 2015/03/13 at 6:12pm )
@Phoenix Wright : Then how can you say that it was there? You can't expect me to read minds to see that you had a second crash bomb. What you're saying is that I can just say that I can place a "deleterize bomb" on your robot at any time without even saying that I did. I don't believe that you can do that. And saying "I forgot to post it" means that you never did place the bomb.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 13th, 2015 at 2:36am in "Community Questionnaire" #40 ( Edited : 2015/03/13 at 2:37am )
@Bt Man : ? *checks list* umm.... Whoops. Didn't check it. My bad. '.'
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 13th, 2015 at 2:34am in "The 3rd Annual Robot Tournament! *RP ENDED*" #41
Where did the crash bomb come from?
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 10th, 2015 at 12:10am in "Community Questionnaire" #42
@Bt Man:

Is shadow your favorite core type? If so, why?
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 10th, 2015 at 12:01am in "The 3rd Annual Robot Tournament! *RP ENDED*" #43
proto-manHUH?! POLTERGEIST!

Retro used his Poltergeist to life the beams over his head and the stadium.

proto-manThere's more where this came from; Blue Moon Gun!

Retro shot from the Blue Moon Gun several times in succession, just to keep Zero at bay.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 9th, 2015 at 7:22pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #44 ( Edited : 2015/03/10 at 12:00am )
The shield was destroyed, but it was a little too late for Zero, as Retro was as good as new. And he was holding a cannon that would put the Wily Star to shame.

proto-manDid you expect me to look in horror? My bad. BLUE MOON GUN!

The cannon fired, unleashing a HUGE laser of mass destruction on Zero. The laser happened to be homing, and couldn't be absorbed or deflected.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 9th, 2015 at 7:09pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #45 ( Edited : 2015/03/09 at 7:14pm )
OOC: Sorry for the wait! I was busy for the last 3 days. Not funny Zero. Not funny at all.


Unfortunately for Zero, stopping time wasn't enough to break the shield, as Retro Pikachu continued restoring his lost energy.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 6th, 2015 at 10:09am in "The 3rd Annual Robot Tournament! *RP ENDED*" #46 ( Edited : 2015/03/08 at 6:55pm )
@Bt Man : ...Umm... Derp. That's what happens when I do it before I go to bed :/

---SCIENCE ADVANCES!!!---

Retro realized that Red Sun had worn out, so he knew it was time to switch tactics.

proto-manMeta Heal!

Retro quickly puts up a shield and begins recovering energy.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 6th, 2015 at 1:32am in "The 3rd Annual Robot Tournament! *RP ENDED*" #47
proto-manPoltergeist!

Poltergeist - Lifts all objects in area and hurls them at opponent (meteors count as objects).
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 6th, 2015 at 1:00am in "The 3rd Annual Robot Tournament! *RP ENDED*" #48
proto-manWhat? This bomb won't help you avoid the- oh

Retro just realized that Zero got out of the way of the big meteor, and the mirror buster was absorbing the smaller ones. He was in a pickle.

proto-manIf you think I'm just giving you the fight with Ninja Man, then you're WRONG!!!

Retro ripped the crash bomb right off his chest and hurled it at Zero.
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 6th, 2015 at 12:53am in "MMRPG Trading Card Game (With Card Maker)" #49
Does it cost Zenny to make a new card?
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Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on March 6th, 2015 at 12:48am in "The 3rd Annual Robot Tournament! *RP ENDED*" #50
proto-manMirror Buster? You might be able to absorb the little meteors, but I don't think you'll have much luck with the big guy over there

Retro Pikachu points to the ENORMOUS meteor that was following behind. No backdash could save Zero then.
^ Top
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