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Avocadora | Mega Man RPG Prototype Leaderboard

( 1923 Players )
 
Avocadora

Avocadora is a legacy player of the Mega Man RPG Prototype with a current battle point total of 2,489,795,497 and a zenny total of 89,503. Avocadora created his account on or before January 1st, 2013 and has since completed 731 different missions, unlocked 3 playable characters, 38 robot fighters, 103 special abilities, and 701 field stars. Avocadora's most-used playable character is Dr. Light, and his top 5 favourite robots appear to be Mega Man, Shadow Man, Needle Man, Dive Man and Elec Man.

Avocadora's Leaderboard

Avocadora has created a total of 24 Posts Limit To
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Avocadora
2,489,795,497 BP
3 TP | 24 PP
Posted on June 16th, 2014 at 2:46am in "Prototype Devroom : Game Suggestions" #1
I was thinking about a couple of things related to the Star Force.

If all the robot masters from the main series are going to have a field, then there will be more than 7000 Fusion Stars, so there should be a way to easily keep track of the Fusion Stars you've collected.

A good way to do this could be an option to display the Stars in the StarForce by the games of the fields, i. e., a tab for MM1 x MM1 Stars, other for MM1 x MM2, MM1 x MM3, MM1 x MM4, MM2 x MM1, and so on...
Additionally, I'd like to see an option in the Players tab to randomize the fields selected. Setting up the fields for new Fusion Stars gets kinda tedious when you have lots of Stars, so this option could be great to generate new fields whose Fusion Stars haven't been collected yet.

I know that I've mention this before, but we should have a way to see all the abilities in the Players tab to know what abilities they have.
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Avocadora
2,489,795,497 BP
3 TP | 24 PP
Posted on June 14th, 2014 at 10:59am in "June 2014 Bugs : Mega Man Goes Shopping" #2
I love the update, it's awesome!!!

I've noticed a couple of things:

-Dust Crusher cost 1 energy on the copy core robots instead of 4 energy.

-When I finished some missions my robots equipped Energy Boost automatically. This happened with the robots that doesn't have a all their abilities slots equipped. This happened after battling in the Final Destination missions. It seems that after battling in the Bonus Field I mission, the robots automatically equips Mecha Support. (This is kinda annoying cause I don't want the robots with those abilities equipped.)
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Avocadora
2,489,795,497 BP
3 TP | 24 PP
Posted on January 15th, 2014 at 6:09pm in "Endless loading..." #3
@megaprotobassman, I'm a boy :P
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Avocadora
2,489,795,497 BP
3 TP | 24 PP
Posted on January 15th, 2014 at 5:19am in "Robot Cores" #4
I'm not sure about Turbo Man being a Flame Core robot. I know Turbo Man's weapon is Scorch Wheel, but I think that he should be a Swift Core robot because his theme is velocity, just like Quick Man or Nitro Man.

What do you think?

And maybe Sword Man should be a Cutter Core robot instead of a Flame Core robot.
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Avocadora
2,489,795,497 BP
3 TP | 24 PP
Posted on January 7th, 2014 at 6:31am in "Mega Man Starforce : The January Update" #5
I love the update!!!

I've noticed that in the database the robot masters from Megaman 4 are in the #3, and the robots from Megaman 3 are in #4. I'm not sure if this is intentional or an error.
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Avocadora
2,489,795,497 BP
3 TP | 24 PP
Posted on December 30th, 2013 at 5:53pm in "Official January Update Preview" #6
OMG!!! I love it!!! It looks so cool!!!
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Avocadora
2,489,795,497 BP
3 TP | 24 PP
Posted on December 13th, 2013 at 6:13am in "Prototype Devroom : Game Suggestions" #7 ( Edited : 2013/12/23 at 12:32pm )
I'm not sure about Turbo Man being a Flame Core robot. I know Turbo Man's weapon is Scorch Wheel, but I think that he should be a Swift Core robot because his theme is velocity, just like Quick Man or Nitro Man.

What do you think?

And maybe Sword Man should be a Cutter Core robot instead of a Flame Core robot.
^ Top
 
Avocadora
2,489,795,497 BP
3 TP | 24 PP
Posted on October 13th, 2013 at 5:12pm in "Mega Man 4 : The Meganificent Update" #8
Yay!!! I've unlocked Rhythm!!!

Thank you, Adrian for this meganificent update, I love it!!!
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Avocadora
2,489,795,497 BP
3 TP | 24 PP
Posted on October 13th, 2013 at 12:00pm in "Mega Man 4 : The Meganificent Update" #9
I've been playing the first mission many times, in the 8th time, Rhythm disapeared from the mission...
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Avocadora
2,489,795,497 BP
3 TP | 24 PP
Posted on October 13th, 2013 at 10:13am in "Mega Man 4 : The Meganificent Update" #10
I've unlocked them defeating them only with the Buster Shot.
I don't know how to unlock Rhythm...
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Avocadora
2,489,795,497 BP
3 TP | 24 PP
Posted on August 16th, 2013 at 9:14am in "Prototype Devroom : Game Suggestions" #11 ( Edited : 2013/08/16 at 9:22am )
I'd like to see the weapons from Mega Man X series in the game, so we'll have lots of abilities ^^
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Avocadora
2,489,795,497 BP
3 TP | 24 PP
Posted on August 3rd, 2013 at 6:06pm in "Prototype Devroom : Plot Discussion" #12
I'd like to see a counterpart to ThunderMan.EXE, he was my favourite NetNavi. And please, don't forget about Quake Woman!!!
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Avocadora
2,489,795,497 BP
3 TP | 24 PP
Posted on July 28th, 2013 at 5:01am in "Prototype Devroom : Plot Discussion" #13
Wow!!! I love it!!!
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Avocadora
2,489,795,497 BP
3 TP | 24 PP
Posted on July 7th, 2013 at 6:11am in "Prototype Devroom : Game Suggestions" #14
I think it would be cool to have an ability checker in the robots' section. I'd like to see the abilities unlocked for each player.
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Avocadora
2,489,795,497 BP
3 TP | 24 PP
Posted on July 6th, 2013 at 2:23pm in "Can't unlock the new abilities" #15
I have the same problem...
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Avocadora
2,489,795,497 BP
3 TP | 24 PP
Posted on July 6th, 2013 at 3:58am in "Ability Updates : Fire Storm, Atomic Fire, and Fire Chaser" #16 ( Edited : 2013/07/06 at 4:06am )
I tried to unlock the new Flame abilities with my level 100 robots, playing a mission with Fire Man and Heat Man, but they not gaing the abilities after defeating a robot or completing the mission. I'm not sure if I can unlock the abilities...
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Avocadora
2,489,795,497 BP
3 TP | 24 PP
Great!!! I love the idea!!!
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Avocadora
2,489,795,497 BP
3 TP | 24 PP
Posted on June 5th, 2013 at 2:16pm in "Pharaoh Man" #18 ( Edited : 2013/06/05 at 2:47pm )
The Robot Masters from the same game should follow a cycle, so they get ballanced in some way. In this case, Toad Man breaks the cycle, it should be fixed. And about Skull Man, he is weak against two robots. Maybe changing their weaknesses, Toad Man's Explode for Earth, and Skull Man's Earth for Explode makes a perfect cycle.
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Avocadora
2,489,795,497 BP
3 TP | 24 PP
Posted on June 5th, 2013 at 8:29am in "Pharaoh Man" #19
The cycle of Mega Man 4's Robot Masters is:
Pharaoh Man > Ring Man > Dust Man > Skull Man > Dive Man > Drill Man > Toad Man > Bright Man > Pharaoh Man...
I've noticed that in the game Toad Man isn't weak against earth, so he has no weaknesses in the cycle, and Skull Man is weak against Dust Man and Drill Man. Changing the type of Pharaoh Man will make Dive Man weak against him and Skull Man, and Ring Man would have no weaknesses.
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Avocadora
2,489,795,497 BP
3 TP | 24 PP
Posted on June 5th, 2013 at 3:08am in "Pharaoh Man" #20
Pharaoh Shot and Pharaoh Wave are classified as Flame weapons on the Megaman Knowledge Base, but there are many Flame Robot Masters so you could make these weapons Shadow / Flame.
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Avocadora
2,489,795,497 BP
3 TP | 24 PP
Posted on June 5th, 2013 at 3:07am in "New Robot Get : SWN-002 Disco!" #21
Great!!! I love her!!!
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Avocadora
2,489,795,497 BP
3 TP | 24 PP
Posted on May 30th, 2013 at 3:50am in "Robot Sprite Editors : Mega Man & Bass" #22 ( Edited : 2013/05/30 at 3:54am )
There is a project of Mega Man & Bass like Rockman 7 FC and Rockman 8 FC. You can find the sprites here.
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Avocadora
2,489,795,497 BP
3 TP | 24 PP
Posted on May 20th, 2013 at 4:50am in "Database Additions : All the Robots! All Of Them!!!" #23
Great!!! I love to see all the robotmasters!!!
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Avocadora
2,489,795,497 BP
3 TP | 24 PP
Posted on April 1st, 2013 at 3:25am in "Leaderboard Achievement : Congrats Shadownnico!" #24
Thank you!!!
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