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CHAOS_FANTAZY | Mega Man RPG Prototype Leaderboard

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CHAOS_FANTAZY

CHAOS_FANTAZY is a contributor and a legacy player of the Mega Man RPG Prototype with a current battle point total of 15,932,294 and a zenny total of 9,800. CHAOS_FANTAZY created his account on January 12th, 2014 and has since completed 77 different missions, unlocked 3 playable characters, 31 robot fighters, 89 special abilities, and 56 field stars. CHAOS_FANTAZY's most-used playable character is Dr. Cossack, and his top 5 favourite robots appear to be Roll, Bubble Man, Proto Man, Toad Man and Bomb Man.

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CHAOS_FANTAZY
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Posted on February 25th, 2015 at 10:00pm in "Roleplay Bios" #1 ( Edited : 2015/05/05 at 7:19pm )
...Wait, did you think that was the end? Can't well have the King's Men without the King, can we?

Name: King EX
Designation: KMN-000
First Appearance: N/A--would have been in King's Gambit Challenge (Technically Mega Man & Bass)
Theme: King's Theme

Specs
(Specs are unavailable--they are identical to the original King, with one key difference:)
Type: Shield/Nature


Appearance
King maintains many of the aspects of his old appearance, but his travels have seasoned him greatly. Bluish war paint still marks his face, but his regal golden armor has been replaced with that of a fair rusted copper color. His cape, dyed a brilliant red, is tattered from travel toward the ends, but also proudly marked with various medals and other trinkets. Finally, he no longer scowls, but smiles warmly at those who would greet him.

Background
King has had a chance to wander the world over, to raise a troop as dedicated to his objective as himself, and to hone his understanding of the world and his skills in manipulating it. Now, he returns, and his first step in progress is to increase Robots' sense of worth by offering them knighthood--but only if they can pass his trial. As one might expect, he stands at the end of it.

Abilities
Like his armor, King's abilities are similar, but also much changed. His executioner's axe is used only as a last resort, a quick swing for when foes get too close for comfort. His primary weapon, now, is his reflective shield, though he is far from passive with it now, performing dashing shield bashes with this weapon. The X-shaped energy blasts of old still appear on occasion, but more often than not, they are replaced with an orb-shaped blast, that instead of launching forward like a projectile, slows in the air before bursting out into long strands of trailing, thorny vines. King aims to ensnare his foes in these vines before making a daring charge for massive damage.

Data Card
Good Point: Good speaker
Bad Point: Untrustworthy
Likes: Chess
Dislikes: Dr. Wily and other manipulative humans

So...that's that. That's the King's Men. I consider them free-use but I'd like to hear what you're doing with them.

EDIT: I must offer an apology to a dear friend.
I subconsciously pilfered the idea of the King's Men from a friend of mine, ProtoMan01. He wanted to approach a similar idea using his fanmade scientist, Dr. King. I have offered him the characters in consolation, but he denied them; yet, I no longer wish to claim I own them.
As such, I rescind ownership of the King's Men, and hereby declare them free-use for any project.
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CHAOS_FANTAZY
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Posted on February 25th, 2015 at 8:23pm in "Roleplay Bios" #2 ( Edited : 2015/02/25 at 9:01pm )
Next, the trusted adviser that King considers his equal...

Name: Queen
Designation: KMN-001
First Appearance: N/A--would have been in King's Gambit Challenge

Specs
Weaknesses: Nature Missile
Resistances: Crystal Explode
Immunities: Freeze
Type: Crystal/Freeze
73
112
76
139

Appearance
Queen is a very lithe and pale figure, with her entire body comprised of a translucent crystalline material, making her appear solid white when struck with light. A crown of similar material rests upon her soft grayish hair, and her baby-blue eyes gaze with intense clarity. When she smiles, it is said to be full of pride and radiance, but more common on her face than a smile is a chilling scowl.

Background
She was literally built to be a queen--she was codenamed Elizabeth, after one of the most beloved English monarchs of all time. Given a small, secluded control group to rule, the world stepped back, and watched how a Robot would act as a leader figure in isolation. When they returned, they found she had established an efficient but ruthless rule, where all accomodations were made but all punishments were brutal. This form of government, however, had long since become outdated; Elizabeth was deemed a failure and slated for scrapping.
In a rage, the deposed queen ordered her subjects to attack, and fled in the conflict. For a while, she fell into a cycle of hiding in the wilderness, plotting a wild and elaborate revenge scheme, executing it and almost succeeding (Becoming the scourge of England to the point where people began to call her "Bloody Mary" instead), and eventually becoming crushed and deposed and fleeing again--until, one day, she was at last imprisoned. Her execution was to be immediate and public, but no one expected the wandering King to be in the crowd--much less that he would jump up and defend her.
King argued that although the violence Mary had committed was undeniable, she was entitled to the same rights as the rest of the citizens of England--meaning, no death penalty. If it pleased the state, he would take her into his custody and ensure she never got up to no good again. The state, luckily, understood King as a once-misguided revolutionary, and Elizabeth was in no mood to be scrapped, so the arrangement was condoned, though their leave was to be immediate. To King, Elizabeth represented someone much like himself, but quite different, and he would appreciate her skills on their way to Robot rights. He offered her the chance to "be his Queen," and she accepted--and thus began King's retinue.*

(* If anyone was even mildly curious, King's troupe formed in this order: King > Queen > Knight > Bishop > Rook > Pawn.)

Abilities
Queen's powers are as cold as her stare. With mere gestures of her hand, she can create and control slabs of ice. These slabs can deflect any projectile, and she often smashes them onto the ground to form sharp shards of ice that she can then control. By using these abilities in tandem, Queen can cover a huge area in ice and land devastating blows against her foes.

Data Card
Good Point: Pragmatic
Bad Point: So full of herself she scarcely has room for anyone else
Likes: Companionship
Dislikes: Oppression, treachery
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CHAOS_FANTAZY
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Posted on February 14th, 2015 at 10:49am in "Roleplay Bios" #3
Fourth in line is the imposing form of the tower against the skyline...

Name: Rook
Designation: KMN-002
First Appearance: N/A--would have been in King's Gambit Challenge

Specs
Weaknesses: Earth Explode
Resistances: Water Shadow
Immunities: Nature
Type: Earth/Shadow
101
153
132
14

Appearance
In a crouched state, Rook resembles a miniature tower, but upon being approached, he rises to his full height. His hulking stature is three times that of even the tallest Robots (See also: Stone Man, Ballade, SunStar), with broad shoulders and bulky limbs capable of supporting literal tons of weight. Dark brownish stones cover the entirety of his form, covering his rock-solid jaw, and breaking away only for his eyes, which are seemingly irrevocably curved into a scowl. An almost crownlike structure covers his flat head.

Background
Originally known as Refrain, Rook was constructed as a high-power security Robot. He guarded the entrance of a secret research facility in Russia, and transported personnel from place to place. This occupation, however, led to said personnel treating him something like a machine; he would not be entrusted with the details of the research, and would often even be told he could not understand them. Resentful of this treatment, he abandoned his post and wandered through the blizzarding Siberian wasteland, until he happened upon an injured King and his wary troop. For the first time in a good while, he was happy to carry them into town for repairs, even if the people regarded him as imposing at best. When the job was done, King gratefully offered him a chance to dispel the humans' image of him, and he accepted, joining the troop and taking on the name "Rook."

Abilities
Rook's very visage is known to have an intimidation factor all its own, but his true strength, of course, lies in his massive power. He has strength enough to pick up and throw most foes with one arm, and he has a tendency to do so with rocks if no foes are available. His sheer weight allows him to form small tremors with a mere stomp. However, Rook's heavy plating slows him dramatically, so he also possesses artillery cannons in the palm of each hand, firing simple metal cannonballs that explode upon impact. It is also worth noting that part of his stone chassis is hollowed out, allowing him to house many people between these storage areas and upon his shoulders.

Data Card
Good Point: Gentle
Bad Point: Irritable
Likes: Stories, traveling
Dislikes: Snow
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CHAOS_FANTAZY
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Posted on February 3rd, 2015 at 5:08pm in "Roleplay Bios" #4
Then comes King's favorite techie...
Name: Bishop
Designation: KMN-003*
First Appearance: N/A--would have been in King's Gambit Challenge

(* If it is not evident, the serial numbers are based off of the point values in chess, going down in number as the pieces become more valuable. Technically, Knight and Bishop should share the same serial number, since they have the same point value, but I decided to have Knight precede Bishop because a knight can move on the very first turn of a chess game (And are traditionally moved right after the center pawns in the King's Gambit strategy), while bishops cannot. Nonetheless they should be considered to be more or less equals as far as the characters go; both are strong, but in different ways.)

Specs
Weaknesses: Shadow Space
Resistances: Laser
Immunities: None
Affinities: Crystal
Type: Laser/Electric
200
50
90
60

Appearance
Bishop is a tallish humanoid Robot wearing baggy, billowing cream-white robes that cover her body almost entirely. The sleeves cover her arms, and its base trails upon the floor. She has soft blue eyes, curly pinkish hair, and a smile that could light up a room. In her hand, she holds a dark black tome with a gilded cross upon it.

Background
Originally known as Hymn, Bishop was constructed as a religious missionary Robot, to travel and serve wherever she was needed. She was widely popular as she possessed a great number of skills, and as her fame increased, people began to call for her by name. On the side, she was studying to become the first official Robotic clergyman, and after years, she finally would be accepted--but only with certain caveats. She would not be allowed to perform sacraments, her sermons had to be scripted ahead of time...there were so many caveats, in fact, that she not only refused but retreated from service entirely, against the orders of her creators. For a brief moment in her life, she was hopeless and faithless--but it came that King himself had heard of her efforts, and came to her to request her service--in aiding him in his search for harmony between humans and Robots. Faith reinstilled, Hymn joined his troupe, taking on the mantle of "Bishop." She would later use her extensive knowledge of technology to hack into the communications mainframe so King could announce his return.

Abilities
As a foe on the battlefield, Bishop may not seem dangerous, but this facade quickly vanishes--though not physically strong by any stretch, she can use tricks of the eye to strike at her foe when they least expect it. Her open hand is capable of firing blasts of heat, light, and/or electricity, and, upon firing a beam of light straight up, she can trigger a secondary ability to bathe an entire area in blindingly bright light. This aura tends to stun opponents, but seems to enhance her perception and regenerate her vitality, adding to an already steadfast foe.

Data Card
Good Point: Kind
Bad Point: Pacifistic
Likes: Helping others
Dislikes: Deep wounds, the sight of oil
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CHAOS_FANTAZY
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Posted on January 31st, 2015 at 10:55am in "Celebration Thread" #5
Alright, alright, I'm goin' for it.
Arthur (Ghosts'n'Goblins) - Amaterasu (Okami) - Zombie (Plants vs. Zombies) - Elizabeth (Bioshock Infinite)
Jak & Daxter (Jak & Daxter) - Anthony Carmine (Gears of War)* - Crash (Crash Bandicoot) - Bowser (Super Mario)
Samus Aran (Metroid) - Sir Daniel (???) - Scorpion (Mortal Kombat) - Link (Legend of Zelda)
Sub-Zero (Mortal Kombat) - Zelda (Legend of Zelda) - Tom Nook (Animal Crossing) - Little Sister (Bioshock)
X (Mega Man X) - Spyro (Spyro) - Wheatley (Portal) - I don't remember her name but I know she's from Mass Effect...
Gastly (Pokemon) - Um...Mass Effect? - Ganondorf (Legend of Zelda) - Earthworm Jim (Earthworm Jim)


*At least, I think it's one of the Carmine brothers...
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Posted on January 29th, 2015 at 7:01pm in "Roleplay Bios" #6 ( Edited : 2015/01/30 at 3:28pm )
Time for the next one, the heavyweight warrior everyone loves to laugh with...wait, what do you mean you're not laughing with him?
(Also I deviated from the formula because it didn't allow me to give out all the information in a graphically appealing format—I would have to cram backstory, appearance, and abilities (Though it seems no one in this community cares about the former two) into the "Other" section in the Data Card bit, which would be unsightly at best.)

Name: Knight
Designation: KMN-004
First Appearance: The King's Gambit Challenge - Page 8
Theme: Hyper Camelot - Dual Mix

Specs
Weaknesses: Flame Explode
Resistances: Cutter Impact
Immunities: None
Type: Cutter/Impact
With SLVR-Lite:
130
100
130
120
Without SLVR-Lite:
130
100
130
40

Appearance
Knight is a brawny, musclebound figure, standing significantly taller than an average Robot, and he is clad from head to toe in a bright cerulean armor with majestic white trimming. A helm covers his head, with a cross-shaped slit for his eyes. SLVR-Lite, his companion and Robotic horse, is also covered in plate armor, its being a dull gray.

Background
Originally known as Paladin Man, Knight was constructed by a community team who wished to challenge and defeat the esteemed warrior known as Knight Man. He engaged the noble warrior, and the battle was long and valiant, but in the end, Paladin Man was defeated, and made into another notch on Knight Man's shield. When he failed, the team figured he had some programming defect, and he was left to his own devices. For a while, he found work as a mercenary or a bodyguard, but this was unfulfilling--until King appeared, and hired him for safe passage through the mountains. They were beset by many rogues, but Paladin Man defeated them all, and King marveled at the Robot's ability. At the end of the passage, King offered him a permanent purpose, and many worthy foes in the future--and he accepted, taking on the moniker of Knight and being the second to join King's troupe.

Abilities
The heavily armored Knight wields a monstrous heavy war axe* that he twirls about with ease, cutting down foes with it from a good range. His heavy armor coupled with his strength would make him quite slow, but he often charges into battle with SLVR-Lite, a literal Iron Horse that's just as armored as he is with a good gallop to boot. He cares deeply for it, and will call it back if he fears for its safety, and a staggering blow can throw him off SLVR-Lite's back--but don't think you're in the clear just because you've knocked him off his high horse!

(* Was originally a heavy lance, but in hindsight, lances aren't really that heavy; should have been something beefier from the beginning, and a broadsword is kind of generic.)

Data Card
Good Point: Noble
Bad Point: Brash
Likes: SLVR-Lite, A good challenge
Dislikes: Backstabbers
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CHAOS_FANTAZY
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Posted on January 25th, 2015 at 8:15pm in "Roleplay Bios" #7 ( Edited : 2015/01/26 at 11:06pm )
Well, since it's basically been all but established that the King's Gambit Challenge isn't going to see completion, I thought I'd start posting the Bios for the King's Men here. They'll all be up eventually, and they'll all be free-use (Though I would like to see what you're doing with them). Well, to start at the beginning...

Name: Pawn
First Appearance: The King's Gambit Challenge - Page 2
Designation: KMN-005

Specs
Weaknesses: ???
Resistances: ???
Immunities: ???
Type: Neutral (?)
Energy: 100
Attack: 100
Defense: 100
Speed: 100

Appearance
Pawn is a small humanoid figure, with no exceedingly notable traits. His armor is a shining, but ultimately plain marble-white color, and his greenish eyes peer out carefully from under his helmet.

Background
Originally known as Copy Man, Pawn was designed to be "Gemini Man done right"--a Robot who could adapt to his situation, split into several editions of himself, and therefore perform many tasks at once. He was initially left to cowork with only himself, but as he integrated into a human workplace, he noticed that humans didn't treat him like he would treat him. He wanted to better understand how humans interacted with one another, and how he could become a "better human"--and that was when King appeared. Copy Man was convinced that King knew the relationship between humans and robots better than anyone else, and thus he began to follow his troop, taking on the "Pawn" moniker and severing his bonds with his past life.

Abilities
Pawn is an exceedingly interesting opponent--initially the battle begins with only one of him, but upon taking a hit, he will use his signature ability to split into several slightly weaker editions of himself. After lasting a certain time in this battle state, any Pawn can utilize his surroundings, temporarily taking on elemental powers, though sustaining enough damage will cause all the Pawns to retreat into the original. These abilities in tandem could make Pawn a very dangerous foe, but his lack of self-confidence keeps him the least threatening of all the King's Men.

Data Card
Good Point: Clever
Bad Point: Unconfident
Likes: Gardening, peace
Dislikes: Explosions (Not violence in general, specifically explosions)
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Posted on December 14th, 2014 at 5:18pm in "The King's Gambit Challenge" #8
(Nice try, guys. Pen ink is primarily water-based and has no flammable contents. Let's see what really happened...)

Just as before, Knight pulled himself back onto his feet with his lance, slightly irked that his lavish armor had been stained by the black liquid. "You've done a fair number on my horse there...SLVR-Lite, retreat! We'll ride into battle together another day."

Nodding as if in response, the horse whinnied and galloped out the same stained-glass window it had smashed, leaving Knight alone to defend himself. As Insanity's outer shell came rolling towards him, he batted it away as he had before, noting that it seemed oddly lighter—and as his fist connected with Knight's helmet, he became enlightened as to why. The blow stunned him for a moment, but he resolutely remained on his feet, and as his head cleared, he swung at the air before his banded-together foes. "Come now, surely you are not above fighting me head-on!"
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CHAOS_FANTAZY
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Posted on October 26th, 2014 at 11:23am in "The King's Gambit Challenge" #9
(Alright, alright, it's been long enough. Let's get this show back on the road!)

The Gamble Bomb was quick to detonate, sending Knight flying off the back of his horse and onto the ground. For a moment, he lay completely still, smoke coming off of his heavily armored chassis in waves, then he reached for his lance and picked himself up with it, his iron horse flailing and fighting all the while. "Ho, now that was a good hit..." he said, "but it'll take more than that to stop me!" He dutifully trudged back toward the battle, and, approaching his Iron Horse, struck Print-Man with his lance. "I believe that that is mine!"
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CHAOS_FANTAZY
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Posted on October 7th, 2014 at 4:00pm in "The King's Gambit Challenge" #10
(Sorry for being away for so long. As you've probably predicted without me, I've been absorbed by Smash 4 Hype.

...And I probably will be for some time. I'm awfullysorry for getting you all excited and then letting this RP stagnate, but I feel like keeping you folks waiting on the edge of your seat is worse than being frank about it.

So for the time being, the King's Gambit Challenge is on hold. I promise we will finish it eventually. If I don't, you have the right to throw large, heavy objects at me. Stay tuned for more royal decrees after the break!)
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CHAOS_FANTAZY
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Posted on September 29th, 2014 at 7:21pm in "The King's Gambit Challenge" #11
Though his foes were quickly growing more angry, Knight's disposition had not changed from the start of the battle, laughing gaily as he swung his lance down at the heads of his foes. He allowed Insanity to rampage about, figuring that he was going to wear his combat systems down—though every time he stepped near a support pillar, Knight shouted and his iron horse charged straight into him, shoving him away from there.

Suddenly, without warning, he stopped in the center of the battlefield. "Try dodging this!" he cried, and, taking his lance in one hand, hurled it at Gamble-Man.
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CHAOS_FANTAZY
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Posted on September 24th, 2014 at 5:44pm in "The King's Gambit Challenge" #12
The horse that Knight rode stared down the Mage Fireballs, and ran headlong into them—and it appeared unfazed. Knight laughed again, the same hearty warrior's laugh, as he plowed through his foes. "Did you fellows really defeat little Pawn outside?" He continued to talk even as the battle progressed—truly this warrior radiated self-confidence. "It is not so wise to let your opponent hit you, and perhaps even less wise to discuss your battle plans where he can hear them!" He placed his arm out to weather the attacks, and as Insanity-Man came rolling at him, he swung his lance, sending him sailing through the stain-glass window which he had broken. "Now, let us try that again...try to knock me off my iron horse!"
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CHAOS_FANTAZY
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Posted on September 22nd, 2014 at 5:20pm in "The King's Gambit Challenge" #13
The interior of King's Tower was more lavish than it was before. Instead of dull greenish and bluish bricks, the place had been refurbished, and bright red banners displaying crests of different makes now adorned the walls. A couple more squat, dark humanoid Robots could be seen milling about, but as soon as they saw Gamble-Man walk through the doors, they exited in a hurry. Save for some support beams, it seemed to be a straight shot to the next staircase leading upward, but as the party crossed the circular room, they passed by a large stained-glass window depicting a weary King marching over hill and dale—which was suddenly broken as a figure came charging into the room, laughing gaily.

He was much larger than Pawn before him, and he was clad from head to toe in a bright cerulean armor with majestic white trimming. A helm covered his head, with a cross-shaped slit for his eyes, but most striking about the man was the giant lance in his hand, easily taller than he, and the Robotic horse he rode in on, which, like himself, was covered in a plate armor, dull and gray.

His horse came to a stop before the challengers, and he stared down the four of them. "Greetings, dear warriors!" he called out, his voice cheery and harmonious. A brief silence. "My name is Knight, second of the King's Men, and I am your next opponent!" ...Another brief silence. "What? Do you mistake me for Knight-Man, representative of the United Kingdom at the First Annual Robot Tournament? I assure you, I am not he...though I did once fight him. ...I lost, unfortunately...but that was a long time ago!

"Indeed, enough with the banter! Today, you will fight me like a man...or woman, if you prefer. Try to knock me off my Iron Horse!" As if in response, the metal horse underneath him whinnied and charged straight at the group.
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CHAOS_FANTAZY
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Posted on September 22nd, 2014 at 6:41am in "Winter Update Preview : Stat Limits and Alternate Outfits" #14
Indeed, the database does seem to have more entries than it did before—more than a few. I'd be willing to bet on Fake-Man, the four Dark-Men, maybe Doc Robot? Not sure why Alien or Bond would be there, though...they're supposed to be a secret.

Hm. Guess I'll see. Later rather than sooner, unless he tells me about it early for some reason.
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Posted on September 20th, 2014 at 4:36pm in "The King's Gambit Challenge" #15
Pawn smiled in satisfaction under his faceplate as the foe went sailing back. He was going to win this skirmish—or, he thought he was, until the unexpected "attack" from above struck his eyes...then his entirety. Knocked flat onto his back, he stumbled to his feet, only to be hit with a rose bush and downed again. In his momentary fury, he burned the bush, shouting "enough!"

Stumbling over toward the fountain, the one standing Pawn approached the seven downed ones, each of whom merged back into him as he approached. The end result was a single Pawn, less briused and battered than they had each been separately, but still clearly battle-worn. "As far as I am concerned, you have bested me. Go forth and fight your next foe!" With a snap of his fingers, the doors leading into the tower swung open. He stood silently looking around at the wreckage of the courtyard. "I'll...stay here, and...uh...clean up."
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CHAOS_FANTAZY
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Posted on September 20th, 2014 at 10:13am in "Just wondering..." #16
I have been practicing for a number of days at it, and I have managed to defeat Level 9 computer foes in one-on-one matches on Omega Battlefield as Mega Man. Between the improved AI of the computer foes and the fact that you're adjusting to a playstyle you're completely unused to (and the fact that you're playing as a character who's fundamentally different from anyone in Smash before), it is quite difficult to get good, but I managed.
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CHAOS_FANTAZY
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Posted on September 17th, 2014 at 3:51pm in "The King's Gambit Challenge" #17
(Alright, alright, sorry to put the brakes on this again real quick, guys...but this is more or less what I was afraid of when I allowed Mage-Man in. Mage Reflection is simply too good as it stands. It's a mirror shield with no danger...which would be fine, Enker is built around a very similar concept, but unlike Enker, Mage Reflection always immediately sends the projectile right back at the person who fired it, and is also accompanied by a very reliable sidearm in the form of Mage Fireball.

So I'm going to tweak it's mechanics, on the grounds that I'm the Game Master and therefore I can do that. Here's what we're looking at now:
Mage Reflection is activated with a mere snap of Mage-Man's fingers, summoning a mirror-shaped shield directly in front of him. This shield reflects all attacks (Even melee attacks—their fist will come back out of the mirror and punch them!), but it only remains active for a split second, meaning it needs to be summoned mere moments away from Mage-Man being hit with a projectile—and it won't be able to block too many.
If this doesn't coincide with the way in which you intended to use Mage Reflection, I'd be happy to hear a counter-proposal.)

(Oh, yeah, and from a quick search on Google, tungsten (Which is what the Pencil Buster fires, even though most pencils are made of graphite...) burns at ~2,900 degrees Celsius. I don't think Mage Fireball gets quite that hot.)

The flaming leaves glanced off of the Mage Reflection, returning them all to sender, and the Pawn couldn't do much about it. The leaves latched onto him, and he was left in a burning heap.
Only the firefighter was left standing. He stood still for only a moment, then spun around on one foot and charged Print-Man, with an intensity in his eyes that was conspicuously absent before. As he approached, he suddenly dropped to a crouch, then swung up at Print's jaw in a powerful flaming uppercut.
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Posted on September 16th, 2014 at 4:21pm in "The King's Gambit Challenge" #18
The figure Insanity-Man had run into stayed quiet and tried to keep to the shadows. From the light he had let into the room, though, he could see light reflecting off of his pure black visor—a visor that no light could penetrate...not that he probably particularly cared. As he left once again, he breathed a sigh of relief. "That was too close."

Down below, the Pawn that had launched the tree gingerly danced around the burning foliage, aiming to get close enough for a good blow. Meanwhile, the Pawn with the flaming fists jumped to his feet and continued his close-quarters fistfight with Mage-Man, swinging wildly as flames trailed off of his attacks. He laughed a bit when he felt one of his fists collide with the side of his head, and nodded ever so slightly to his comrade, who shot a number of leaves into the air as a response. Swinging upward, Pawn set the leaves ablaze, and continued his inferno of attacks towards Mage-Man. Things had taken a turn for the better.
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Posted on September 15th, 2014 at 5:38pm in "The King's Gambit Challenge" #19 ( Edited : 2014/09/15 at 6:31pm )
The courtyard was left in disarray. The explosion from the Count Bomb sent the two Pawns careening back into the fountain, leaving four of their deactivated frames sitting in the fountain in a heap.

The only two remaining Pawns looked at each other as they ran—they knew it was too late for them to win the fight, but they knew they had to cut their losses and land some hit on the challengers. As they continued to run, they deftly avoided the Mage Fireballs—one jumped and landed in the brush, while the other hit the ground and let the attack sail over him, reaching his hand up toward it as it went. As the former emerged, it threw its hands out toward Mage-Man, and a blast of tree branches and foliage came out of its hands, which the other Pawn (Still on the floor) set ablaze with a snap of its fingers. "Better than we expected...this must not be your first time! But let's see how you handle this!"
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Posted on September 12th, 2014 at 9:03pm in "The King's Gambit Challenge" #20
(Not much of a challenge for you to fight a character you're controlling, is it? :P)

The one remaining Pawn targeting Insanity swung clumsily with his bare fists, which glanced off of his shields quite easily. He seemed tired and weak, then suddenly, with great force, he snapped forward and swung rapidly, aiming to deliver a quick, powerful blow to his foe's face.

The Pawn in the fountain sat there for a bit, letting the water run over his damaged frame, before slowly and carefully getting to his feet. Raising his arms, he threw them both forward, before, without warning, the fountain's water rushed out of the fountain and in the direction Pawn was facing—straight towards Print-Man. The Pawn that was gunned down with the Pencil Buster was picked up by the deluge and hurled off towards Mage-Man.
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Posted on September 12th, 2014 at 3:04pm in "The King's Gambit Challenge" #21
(Hey, woah, slow down, folks. I know we're working together to tell a story, here, but I also have things I want to do. You control your characters, and I'll control mine. This does mean that I will often be dictating the pace of combat, and you may not need to post at times, but that's not necessarily a bad thing. Now, let's rewind a bit...)

Pawn was expecting to land gingerly on Print-Man's head, but found himself striking some sort of phantom mirror, that sent him coming back to from whence he came. He rolled upon hitting the ground and jumped to his feet, but he had only popped up just in time to get nailed in the chest with one of Gamble-Man's bombs. "Well..." was all he could mutter before the detonation was triggered, sending him reeling backwards and lying on his back.

"Looks like you got me," coughed Pawn, his chassis smoking. "Yeah...I am just a pawn, I wasn't supposed to be strong." Suddenly, he began to spark a bright cyan color, but he did not seem alarmed. "The good thing about pawns, though...is that they're expendable."
As his head hit the ground, Pawn's core exploded, and eight more Robots identical to Pawn burst forth from his shell. Hoping to take advantage of the shock of his foes, they rushed their foes, two on each of the opposing Robot Masters. Two buckled their shoulders and dashed to tackle Mage-Man; one hurled another over Insanity-Man's head, then they both ran at him at once; one threw another straight at Gamble-Man; and two went for the blow they had attempted before: planting both feet firmly on Print-Man's head.
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Posted on September 11th, 2014 at 8:25pm in "The King's Gambit Challenge" #22
True to the gatekeeper's words, as soon as Insanity-Man stepped into the courtyard, he noticed a figure, meandering about and tending to the plants. He was nearly identical to the gatekeeper, but he was a bit taller, and clad in white; unlike the gatekeeper, who seemed a bit sickly, this one seemed far more ready for action.

He meandered about with his watering can, initially not even noticing that his foes had arrived, but when more of them walked in and they continued their not-unheated discussion, he dropped it and turned to face them. "Hello," he said, rather flatly. "Here for the fighting, I presume?" He seemed rather nonchalant about the whole thing. "Well, I didn't want to be in this gauntlet, I'm not much of a fighter, but what King says is best must be, so..." he got into a fighting stance, but only with balled fists—he did not seem to have any weapons to speak of. "I am the first of the King's Men. I am known as Pawn. I assure you, this will be easy for you. Let the battle begin."

Stepping forward, Pawn rushed Insanity-Man, fist aimed to punch him squarely...but that was not his intention. Instead, as he neared, he leaped into the air, sailing through it with deft speed, and aimed to plant his feet firmly on the head of Print-Man.
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Posted on September 9th, 2014 at 10:44pm in "The King's Gambit Challenge" #23
(Regarding Bt Man: In truth, I must admit that I am somewhat wary about you. You have encouraged many things I would condemn in a more traditional Role-Playing atmosphere. And this character is a little shaky in the personality department—I can see what you were going for, but it lacks creative flair. And yet, I see their fighting ability, and I see that this character has the potential to be quite interesting. Accepted. But I've got my eye on you.)

(Hooray! The roster is assembled. Now the actual game can begin!)
---
Hours passed without sight or sound on the stone path leading into King's Tower, but eventually, four Robots made their way out of Monstropolis and down the lonely cobblestone—not Robots with dedications, but deserters, Robots that had abandoned their purpose for existing and sought out some form of individual purpose...or had no purpose (Most of them were, anyway). As they walked, they came to the grand Tower's gates, and when all four had gathered, a trumpet sounded once more.

A squat little humanoid Robot, painted solid black, peered out from his lookout post above. "Ah ha, the challengers have arrived!" He waved sheepishly to them, and continued, regardless of whether or not he got a sheepish wave back. "You're here for the King's Gambit Challenge, right? Ah, of course you are—there are four of you, after all, just like King said there'd be! Anyway, take a good long look at the fellows around you, maybe introduce yourself, ask them how they're doin'...because as of right now, the four of you are a team!"

The little black Robot laughed at their apparent shock—a long, rasping laugh, as if it was hilarious. "Didn't see that comin', did ya?! Part of King's instructions. Sometimes, ya have to work with people ya don't want to work with in order to defeat a common foe! It's all part of the job." He laughed, and turned away from the challengers far below him to turn a large, heavy wheel inside his station. As he did, the gates to King's tower swung open, revealing its majestic courtyard, with doors entering the tower proper on the other side. "The challenge begins the second you step through these gates. Good luck!" He turned away again, muttering something under his breath, and glancing out the window to monitor the challengers.
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Posted on September 9th, 2014 at 9:59pm in "My review of the MMRPG Prototype." #24
Alright, alright, time for me to get off my horse and see you on even ground.

I've seen you going on and on for about three days now, and I still don't get how you had any trouble with the beginning of the game. And don't you dare discredit my following statements just because "it's been a while"—my memory is sharper than a foil; the only thing that has changed since I played is Bomb-Man's Danger Bomb getting a hilarious buff (Which I still say is dumb and Adrian needs to change).

So you start the game, you predictably lose your first battle and get Roll, so then you have 2 people and 8 Robots to take down. So what do you do? Why, you start where every other Mega Man player starts, my friend: with Cut-Man. Since Light Buster increases Defense every time you charge it, you can take the edge off of his attacks (And every other "attack-power-heavy" weapon in the game—seriously, the percentage weapons like Crash Bomb and Rain Flush are way worse), and since you gave it to Roll as well, you smart cookie, you can easily defeat Cut-Man in a Xover-esque slapfight without even trying.

Boom. Done. You just killed Cut using only Neutral-type weaponry; that means he joins the team and adds Rolling Cutter to your arsenal. You know how it goes from here. Once you have a weapon, this game becomes so easy it's scarcely even funny. Hitting an enemy with their weakness (Which you'll always know, thanks to Scan) puts a multiplier on the Experience Points you receive, deals double damage as well, and can one-shot a mecha even more consistently than a charged Buster shot (Though I'd still charge the buster first just so I have that stat boost). And if you'd rather have more Robots on your team than have bonus EXP...just slap Light Buster on that Robot you just got and keep running (Though do pick off the Mecha with weapons for the bonus EXP since they don't count)! If not through skill and tactics, you can easily overwhelm the first chapter with sheer numbers.

If that's somehow still not enough, replay an old level for Ye Olde RPG EXP Grind. I know, I know, it's unfortunate that they have to exist, but it's an inevitable part of nearly every RPG that we've all come to accept. And to be frank, if a little XP grinding completely ruined your opinion of MMRPG, I dare to call that shallow. Also, decentralize your character levels! "B-BUT CHAOS—!" Butt me no buts. One Level 50 character is way more dangerous than 5 Level 10 characters, simply by the design of the game's machinations.

Overall, is the beginning of MMRPG easy? No. Is that a bad thing? Heck no. Thinking tactically and applying general RPG conventions, the first chapter of the game is easily solved, if it is a bit challenging. And if you're a Mega Man fan, you know what is reasonable challenge and what is not. Or I would hope you know.

That is all.
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Posted on September 5th, 2014 at 11:36pm in "The King's Gambit Challenge" #25
(Regarding Spinstrike: ...Woah, geez! Now that... is an exemplary Bio! Take note, fellow players; he clearly outlines his character's motivation and gives him a specific goal to work toward. Not sure how much I approve of the phrase "tin-plated tyrant," but other than that, everything about this bio is warmly welcomed. Accepted wholeheartedly.)
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Posted on September 5th, 2014 at 8:10pm in "The King's Gambit Challenge" #26 ( Edited : 2014/09/05 at 8:45pm )
(Woah crumbs, three bios already? Let's see what we've got here.

Regarding MegaBossMan: Neato. I like this guy's flavor; madmen are normally interesting characters to fight as and against. As I expressed once before, Range Claw seems like it has the potential to be very broken, so I'll be keeping a close eye on this guy, but I like where he's going—especially with the interchangeable fists and the fact he gets supercharged with lightning a la Spring-Man. Accepted.

Regarding Tobyjoey: Ah ha, nice to see Gamble-Man again! I see he's been retooled a bit for this piece, becoming a Cossack bot instead of a Wily bot. A little bizarre, though...looking at the patterns of his creations, Cossack's Robots are normally for the purpose of research. What does Gamble-Man research? Statistics? Ha ha, that's a...that's a little joke. Kind of a minor nitpick, though—could easily be remedied by picking some miscellaneous scientist out of the hat. Accepted.

Regarding Retro Pikachu: Nah, using someone else's Bio format was totally acceptable. I expect it to get fairly same-y. Part of the points in Bios in professional atmospheres is that they are consistent. But I digress! Guy seems a little complicated for a Robot Master, don't you think? On top of that, he's not really trying to disguise the fact that he's just Blaziken given a metallic sheen. Perhaps if it were tweaked and toned down in some ways, I could see it working, but as it is, it's neither original nor a Mega Man Classic Robot. Rejected.)
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Posted on September 3rd, 2014 at 6:51pm in "10 Years Later..." #27
...

Okay, you know what? No. Just...no. I could tolerate the barbaric script format, and I could let the gratuitous Dragon Ball Z-esque violence slide. I could even tolerate the sheer lack of a cohesive, interesting plot. But this... an entire Role-Play dedicated to recolors without personality, reason, or even a real justified purpose for existing? It's gone too far...
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Posted on September 2nd, 2014 at 9:56pm in "Role-Play Formatting Help" #28
They're not his sprites, though; they're MMRPG's sprites given new colors. From my experiences working with these sorts of creators in the past, they're more honored than anything to have their game featured (As long as they get credit, of course). Even then, hard to really claim ownership on a recolor.

And don't get me started on how hard it is to communicate to Japanese developers...
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Posted on September 2nd, 2014 at 9:23pm in "Role-Play Formatting Help" #29 ( Edited : 2014/09/02 at 9:37pm )
Hey, Adrian! If we're getting some fancy-schmancy alternate palettes for the Robot Masters, why not have a set of palettes for the Robot Masters' Enraged palettes from Rockman 4 Minus Infinity? It's a very famous ROM hack, and I'm sure the people who recognize them will get a kick out of them. I even came prepared with possible palette examples...



And there's a little bit of flair on them because this is MMRPG, of course. Two palettes for Toad because I'm not sure which looks better. And, I admit it, I cheated on Pharaoh-Man...but I wasn't a big fan of how the white mask looked on him and all. Could be altered back if it really needs to, I suppose.
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Posted on August 4th, 2014 at 6:12pm in "Make-A-Moveset: What If..." #30 ( Edited : 2014/08/04 at 6:23pm )
This is the last bio of the round, folks. A dearly beloved that you unfortunately lost many moons ago. In the back of your mind...in the deepest recesses of your dreams...it's Shield Knight.
---
Name: Shield Knight
Designation: WAN-002
Class: Persistent Protector Robot
Core: Shield

Weaknesses: Crystal Electric
Resistances: Cutter Impact
Immunities: None
Affinities: None

Energy: 130
Attack: 70
Defense: 110
Speed: 90

Quotes
Start: "I am here to shield the defenseless from harm! No evil will pass through my shield!"
Taunt: "A good defense makes a great offense!"
Victory: "As long as I'm still here, no innocent shall be harmed!"
Defeat: "I've made a mistake...in protecting everyone else, I forgot to protect myself..."

Signature Moves
Shield Rush
Learned at Level: 1
Power: 10
Accuracy: 100%
Speed: 5
Energy: 2
Range: Front
Description: The user rushed at the opponent to damage them! Although the power is low, the move is quite fast, covers two types, and the Defense stat is boosted by 17%!

Shield Rise
Learned at Level: 10
Power: N/A
Accuracy: N/A
Speed: 3
Energy: 4
Range: Select (One ally)
Description: The user leaps into the air and hovers there, keeping a shield held up as a platform. An ally on the bench uses this as a platform to jump up and hit the foes with another attack. Note that while the player chooses who gets to use the shield, the ability the selected ally will use is random!

Shield Reverse
Learned at Level: 20
Power: 23
Accuracy: 95%
Speed: 3
Energy: 8
Range: Select
Description: The user throws a large buckler shield at the target for a fairly large amount of damage. This leaves the user defenseless, unable to use this ability again and with their Defense decreased by 50%, but after the following turn, the shield will boomerang back around, hit the target once again, and fly back to the user.

Description: The best offense can sometimes be a good defense, and Shield Knight took that philosophy to heart. Shovel Knight's former partner in adventuring, they went on many grand adventures, until one day, the duo found a mystical treasure. Despite Shovel Knight's warning of the danger, Shield Knight ventured on, but was ultimately unprepared for the sudden ambush ahead. Shield Knight preferred to fight with her Shield, another unconventional weapon, focusing on either blocking with her astounding defense or attacking with it! Shield Knight is even better with allies such as Shovel Knight, blocking her teammates then helping them defeat the opponent! Shield Knight was confident and tenacious, although reckless at times, which led to her assumed demise. While Shovel Knight was in depression due to the loss of his teammate, a new force attacked the land, with their base of operation being the newly-unsealed Tower of Fate, the place where Shield Knight disappeared. With a new resolve on his mind, Shovel Knight sent out to find answers and to save the land! And so, our adventure began!
---
And with this, our journey is over. Really, that's it. You...you can go home now. ...Bonus bosses? What's a bonus boss?
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Posted on August 3rd, 2014 at 5:33pm in "Make-A-Moveset: What If..." #31 ( Edited : 2014/08/03 at 5:54pm )
Shovel Knight is a really fun game with a lot to do. A fistful of bonus bosses, replayable stages, and a number of achievements. But when it comes down to it, the Hero must smite evil and destroy the Villain. And there...lurking in the deepest, darkest recesses of the Tower of Fate...the Villain awaits...in the form of The Enchantress.
---
Name: The Enchantress
Designation: AFN-001 (Agent of Fate Number 001)
Class: Ruinous Sorceress
Core: Crystal

Weaknesses: Shield Cutter
Resistances: Shadow Earth
Immunities: Crystal
Affinities:

Energy: 84
Attack: 105
Defense: 100
Speed: 111

Quotes
Start: "If you truly wish to face me...Then we shall dance together into the abyss~!
Taunt: "You chase ghosts. You pine for people and times that are dead and gone. How pathetic."
Victory: "This entire land is headed to ruin...and nothing you can do to stop it."
Defeat: "This body is fading? It can't...You will not escape your fate, we will both go down!"

Signature Moves
Flame of Ruin
Learned at Level: 1
Power: 15
Accuracy: 100%
Speed: 3
Energy: 2
Range: Front
Description: The user hurls a ball of magical flame at the target. For each time this ability is used in succession, it activates one time more, but also costs the proportional amount of Energy (e.g., on its third use, it fires 3 times and costs 6 energy).

Chaotic Curse
Learned at Level: 15
Power: 1%-10%
Accuracy: 100%
Speed: 3
Energy: 4
Range: Select
Description: The user casts a curse that whittles away at the target, randomly reducing their Attack, Defense, or Speed by a random percentage, between 1% and 10%. The curse continues until the target is disabled or Chaotic Curse is used on another target (But not if the user is disabled!).

Nightmare Impact
Learned at Level: 20
Power: 18
Accuracy: 100%
Speed: 6
Energy: 4
Range: Select(5)
Description: The user burns the ground on 5 robots of their choosing for three turns. The hit targets will have their Power dwindle down by 1-6% each turn until the three turns have passed. If Chaotic Curse is used on a robot with this status effect, the damage will rise up to 30, although their status condition will be up.

Terrible Fate
Learned at Level: 30
Power: 50
Accuracy: 100%
Speed: 1
Energy: 8
Range: Self
Description: The user primes themselves for destruction in a last-ditch effort to destroy their foes. Upon death, the user will send out a wave of pure energy at every enemy, hitting for massive damage.

Description: Out of all the cruel beings in this world, none compare to the Enchantress. As she occupies the Tower of Fate ever since it's dramatic unsealing, she and her Order of No Quarter have been attempting to bring the world into a new age of chaos and ruin. Despite her mystifying and enchanting appearance, she's more brutal then any knight out there, having a whole dimension apart of her and the other knights out there in terms of power and cleverness. Warriors who have faced her have cowered even before the battle, due to her unsettling dialogue. The source of her grand and terrible magical powers appear to be the amulet around her neck, proving this could be a weak spot of sorts. Her motives are foreign, but her presence feels correct and familiar, expected, even....
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Posted on July 27th, 2014 at 11:30pm in "Make-A-Moveset: What If..." #32 ( Edited : 2014/07/27 at 11:41pm )
Look! Up in the sky! It's a bird! It's an airship! No, it's Propeller Knight! This high flier is my favorite Knight in the game. I hope I did him justice!
---
Name: Propeller Knight
Designation: OQN-006
Class: Flying Machinery Robot
Core: Wind

Weaknesses: Wind Impact
Resistances: Earth Explode
Immunities: Cutter
Affinities: None

Energy: 87
Attack: 100
Defense: 80
Speed: 133

Quotes
Start: "Oh, you would like to duel? Very well, then! En garde!"
Taunt: "I'm as light as a feather, I'm as free as a bird! I'm too high to be brought down!"
Victory: "High above the land, the earth so far away...this is where I belong!"
Defeat: "How uplifting...how riveting!...Thank you...for the duel..."

Signature Moves
Propeller Thrust
Learned at Level: 1
Power: 15
Accuracy: 92%
Speed: 3
Energy: 4
Range: Front
Description: The user pulls the target towards them with a gust of wind, then stabs at them with a rapier. If the move connects successfully, it activates again, targeting the next foe in line, up to three times. If there are less than three members left on the opponent's team, this ability shall cycle back around to the first target in line.

Propeller Airstrike
Learned at Level: 20
Power: 25
Accuracy: 90%
Speed: 3
Energy: 8
Range: Random
Description: The user summons a mighty airship to rain down an assault of cannonballs and bombs on the opposing team. This move hits three randomly selected Robots on the enemy team, receiving the full damage as if they were in front regardless of position. If there are only two foes left, one of them will randomly be hit twice, and if there remains only one foe, they shall receive the full three blasts of the attack.

Description: Propeller Knight used to be a simple adventurer a lot like Shovel Knight, but ever since he purchased an airship with the money from his conquests, he's become a member of high society—in more ways than one. He is an avid fencer, and he couples his skills with his blade with his cutting-edge propeller helmet to deftly soar through the air. Though he acts very prideful and considers himself one to be looked up to, he is also known for being a thrill-seeker, and respects anyone who can show him a good time. He cares not for the Enchantress's objective; he only serves her because he thought it would be fun. In truth, he feels he already achieved his dream—the dream of soaring freely through the air.
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Posted on July 26th, 2014 at 1:48pm in "Make-A-Moveset: What If..." #33 ( Edited : 2014/07/26 at 2:20pm )
Time for the next member of the Order of No Quarter...haha ha. I spent all night awake on this one...HA! It's the explosives expert of the crew, Plague Knight!
---
Name: Plague Knight
Designation: OQN-004
Class: Vitriolic Alchemy Robot
Core: Explode

Weaknesses: Earth Water
Resistances: Wind Explode
Immunities: None
Affinities: None

Energy: 90
Attack: 110
Defense: 97
Speed: 103

Quotes
Start: "Haha...hahahaha! It's time that someone taught you a lesson!"
Taunt: "Who's the fool now, fool?! Seems like I've fooled you! Ha ha!"
Victory: "Bad...bad bad bad...bad people get punished! The sooner you learn that, the less painful life will be."
Defeat: "Hee...hee hee..." *Hack hack* "You haven't...heard the last of me...!" *Wheeze*

Signature Moves
Plague Vial
Learned at Level: 1
Power: 10
Accuracy: 92%
Speed: 3
Energy: 4
Range: Front
Description: The user throws a chemical vial at the target that explodes violently on contact. It does no damage on contact, but at the beginning of every turn thereafter, the target will take damage multiplied by the number of times they've been hit with this attack (e.g., if hit 5 times, they take 50 power's worth of damage). Removing the target from the front for two turns will reduce the count by 1.

Plague Beaker
Learned at Level: 15
Power: 50
Accuracy: 100%
Speed: 3
Energy: 8
Range: Select
Description: The user places an oversized beaker of a dangerous chemical in front of one ally of choice (Including themselves), acting as a "shield." Whenever they are next hit, the beaker violently explodes, dealing damage to both the attacker and the ally.

Description: Plague Knight was originally a schoolteacher, but after he was found with dangerous materials in the classroom, he was promptly kicked out. After hearing of the Enchantress and her Order of No Quarter, he decided to use this chance to get revenge on those who stole his credentials and obtain dangerous and rare liquids for science! He uses dangerous combinations for attacks, and sometimes uses a colossal beaker for protection! With a maniacal attitude and a crave for creating explosive blasts, this guy's more of a mad scientist then a Knight!
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Posted on July 25th, 2014 at 3:06pm in "Make-A-Moveset: What If..." #34
I knew I left the next Shovel Knight bio around here somewhere...oh, that blasted Treasure Knight must have made off with it! That greedy snake will get what's coming to him one day...
---
Name: Treasure Knight
Designation: OQN-003
Class: Avaricious Pirate Robot
Core: Water

Weaknesses: Space Explode
Resistances: Wind Flame
Immunities: Water
Affinities: None

Energy: 92
Attack: 93
Defense: 143
Speed: 72

Quotes
Start: "Let us battle...winner take all."
Taunt: "Sink and drown....With all the treasures of the deep."
Victory: "All of the treasure...is only for me...no one else."
Defeat: "The gold...it shines...so bright..."

Signature Moves
Treasure Anchor
Learned at Level: 1
Power: 17
Accuracy: 95%
Speed: 3
Energy: 4
Range: Front
Description: The user fires an anchor on a chain at the target, then pulls it back to them. This ability fires twice (Once for the initial firing, then again while the anchor is coming back). Upon contact, there is a 5% chance that this move will also steal an item from the target's inventory, which the user shall immediately use.

Treasure Box
Learned at Level: 20
Power: 60
Accuracy: 25% and up
Speed: 2
Energy: 8
Range: Front
Description: The user throws down an empty treasure chest, which opens and generates a whirlpool to pull in the target. If the move is successful, the chest slams shut and bursts, dealing massive damage to the target. The accuracy of this move increases according to the percentage of maximum health that the target is missing (e.g., accuracy is 50% when target is at 75% health (25% health missing + 25% base accuracy).

Description: For the longest time, Treasure Knight has been infatuated with gold. For a long time, he fought criminals and collected bounties, but as his love for it grew greater, he turned to more dishonest means. He serves the Enchantress through robbery and pillaging, and many people suffer due to his avarice. He fights with all sorts of underhanded trickery, including his signature anchor cannon, which has become all but famous for catching his opponents off guard. With no respect for anything except his gold, Treasure Knight is one fellow you do not want to cross...or he'll rob you blind.
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Posted on July 24th, 2014 at 4:53pm in "Make-A-Moveset: What If..." #35
And so the collaboration begins, with a handshake and a...blast of confetti? First up in the evil Enchantress's Order of No Quarter, it's King Knight!
---
Name: King Knight
Designation: OQN-001 (Order of No Quarter Number 001)
Class: Supercilious Usurper Robot
Core: Swift

Weaknesses: Earth Nature
Resistances: Flame
Immunities: Wind
Affinities: None

Energy: 120
Attack: 100
Defense: 100
Speed: 80

Quotes
Start: "Who let these filthy peasants in here?"
Taunt: "All shall bow down before me!"
Victory: "Long live the king!"
Defeat: "My crown! My kingdom! All in shambles..."

Signature Moves
King's Scepter
Learned at Level: 1
Power: 20
Accuracy: 85%
Speed: 4
Energy: 4
Range: Front
Description: The user dashes forward at the target, striking them with a golden scepter. If this move misses, there is a 50% chance it will stun them instead, preventing them from using an ability that turn if they haven't used it already.

King's Herald
Learned at Level: 20
Power: 10
Accuracy: N/A
Speed: 3
Energy: 8
Range: Entire Battlefield
Description: The user summons an orchestra of trumpets to play a herald in his honor, blasting confetti all about the stage. At the beginning of every turn, each Robot on each side of the battlefield will be hit with a confetti projectile raining down, which deals Swift/Wind damage. This effect will disippate after 5-7 turns.

Description: King Knight was born to rule...or so he says. For many a year, he wandered the land, deposed and stamped upon due to his haughty attitude toward the "filth of the world," until he heard of a dark sorceress and her schemes to throw the land into chaos. Eager to participate, he joined her force and usurped the throne of Pridemoor Keep as a display of his loyalty. Despite being a rather large fellow, King Knight can move with great speed, and has been known to call down heralds in his name in the middle of battle. Though King Knight appears to care only for the lavish life of a ruler, he's never been given a chance to prove his effectiveness as a leader figure—he's always been kicked off his throne too quickly. Perhaps now will be his big chance...?
---
With luck, he'll get a Field and Mecha all to himself sooner or later, too. For now, though, we'll be focusing exclusively on the main characters as Robots.
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CHAOS_FANTAZY
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Posted on July 24th, 2014 at 3:34am in "Make-A-Moveset: What If..." #36
Well, of course. I felt like Shield Knight, Black Knight, and The Enchantress would all be shoe-ins for a bio. The Order of No Quarter, too. I'm mostly concerned with the Director-For-a-Day "bonus bosses," comprised of Reize Seatlan, The Baz, Phantom Striker, and...um...Mr. Hat? What type would Mr. Hat be, anyway?

Nice work with that Bio! If you'd like to do a Spinstrike-style collaboration, I would be overjoyed with that. Of course, I'd do most of the work, since you have canon stuff to work on (Then again, so do I, but I'm much less dedicated). How about it?
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Posted on July 23rd, 2014 at 4:00pm in "Make-A-Moveset: What If..." #37
I said I might be back soon, and I decided, "what the heck."
So...it's time for justice.
SHOVEL JUSTICE!
---
Name: Shovel Knight
Designation: WAN-001 (Wandering Adventurer Number 001)
Class: Chivalrous Excavation Robot
Core: Earth

Weaknesses: Cutter Laser
Resistances: Earth Nature Shadow
Immunities: None
Affinities: None

Energy: 110
Attack: 85
Defense: 100
Speed: 105

Quotes
Start: "Prepare to taste justice...SHOVEL JUSTICE!"
Taunt: "I don't need a blade to fight evil."
Victory: "As long as you fought honorably, you will always have your dignity."
Defeat: "...I'm sorry...I...have failed..."

Signature Moves
Shovel Slash
Learned at Level: 1
Power: 12
Accuracy: 99%
Speed: 3
Energy: 4
Range: Front
Description: The user steps forward and slashes at the target with a shovel. This move is fairly weak, but covers two types and costs little energy.

Shovel Burrow
Learned at Level: 10
Power: 45
Accuracy: 85%
Speed: 3
Energy: 8
Range: Front
Description: The user burrows underground for a turn, then bursts from underneath their opponent for massive damage.

Shovel Bounce
Learned at Level: 20
Power: 25
Accuracy: 90%
Speed: 3
Energy: 8
Range: Front
Description: The user leaps upon the target, striking them from above with a shovel. If the target used an offensive ability in the same round, this move will activate twice.

[Description exempt, because I don't know how to tackle it for a fellow like this]
---
So that's what we're doing today. What do you guys think, who from Shovel Knight deserves one of these (Aside from the obvious main characters)? The Order of No Quarter? The other Wandering Adventurers?
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CHAOS_FANTAZY
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Posted on July 22nd, 2014 at 8:20pm in "Make-A-Moveset: What If..." #38
Well, I'm bored of waiting for Spinstrike to get back on board with Skullgirls Wave 2. I guess I'll pass the time by making some Skullgirls Fields...

Name: New Meridian Streets
First Appearance: Skullgirls (2012)
Primary Core: Nature
Multipliers: Nature x2 Freeze x1.3 Earth x1.3
Robot: Filia
Description: The sprawling streets of New Meridian are not for the faint of heart. Curious people walk by this junction all the time, and it's not uncommon for a fight to break out. The concrete jungle seems to extend out in every direction, towers of cold, unfeeling stone as far as the eye can see. A certain homeless girl can often be found in this part of town...
Music: Since Skullgirls's soundtrack is out of our legal zone, I'll be using WizzyWhipitWonderful's original themes for the Skullgirls characters, starting with Filia's Theme.
---
Name: Medici Tower
First Appearance: Skullgirls (2012)
Primary Core: Impact
Multipliers: Impact x2 Explode x1.7 Crystal x1.3
Robot: Cerebella
Description: Space is limited as you engage your foe in an elevator, rising up to the office of the head honcho of the Medici himself. You climb up, and up, and up, passing various billboards and advertisements, including for a curious "Salt Co." Due to the close quarters, any attack that covers a fairly large area will be effective here.
Music: Cerebella's Theme
---
Name: Anti-Skullgirl Lab 8
First Appearance: Skullgirls (2012)
Primary Core: Laser
Multipliers: Laser x2 Electric x1.7 Shadow x0.9
Robot: Peacock
Description: Perhaps the only place where you are even vaguely safe from the Skullgirl's grasp is in this little hidden building, where the creatures designed to kill her are built. Machines of all sort are everywhere, most of their functions unknown.
Music: Peacock's Theme
---
Name: Glass Canopy
First Appearance: Skullgirls - Fukua Update (2014)
Primary Core: Explode
Multipliers: Explode x2 Cutter x1.7 Impact x1.2
Robot: Parasoul
Description: This high-society ball arranged by Princess Parasoul also coincidentally has some of the most powerful figures in the Canopy Kingdom military attending! High-class guests watch on as you battle it out, perhaps making idle-minded comments about how one or two of those ruffians are actually kind of handsome. Mind the heavy glass chandeliers above your head; would hate to shatter one of them, would we?
Music: Parasoul's Theme
---
Name: Maplecrest Village
First Appearance: Skullgirls (2012)
Primary Core: Earth
Multipliers: Earth x2 Cutter x1.7 Electric x0.6
Robot: Painwheel
Description: The quiet suburb of Maplecrest is where Carol grew up...before she became the...thing she is now. As everyone else locks their doors and windows, do battle on a dusty plain outside, and hope you don't hurt her too badly.
Music: Painwheel's Theme
---
Name: Little Innsmouth
First Appearance: Skullgirls (2012)
Primary Core: Water
Multipliers: Water x2 Swift x1.7 Flame x1.4 Explode x0.7
Robot: Ms. Fortune
Description: This Dagonian slum on the outskirts of the Canopy Kingdom is full of naught but docks and water! Do battle atop a bamboo platform, surrounded by others, practically designed for freerunning and good-natured fun. There's a certain cool cat around here who has made this place her home.
Music: Ms. Fortune's Theme
---
Name: Grand Cathedral
First Appearance: Skullgirls (2012)
Primary Core: Time/Space (Counts as a Fusion Field)
Multipliers: Shadow x2 Time x1.4 Space x1.4
Robot: Valentine and Double (In separate encounters)
Description: In the dim candlelit light, the grand visages of the Divine Trinity suddenly don't seem so welcoming. All is silent, save the sound of your combat, and every sound echos deeply through the vast, yawning rooms. No place to run, no one to hear you if you scream. Trinity help you.
Music: Valentine's Theme or Double's Theme

I might be making some more full bios soon enough...but I'm not sure.
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CHAOS_FANTAZY
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Posted on July 10th, 2014 at 2:11am in "Make-A-Moveset: What If..." #39
What an excellent first post. I didn't intend for the "Robot" "Field" "Mecha" bits to actually be part of the template, though...that was just to indicate which one is which.

Also, the "Robot" part of the Field template is simply to indicate which Robot calls that Field its home (e.g., Abandoned Warehouse is Cut Man's Field). The other Robots that can appear on a Field are determined by core matches—so (As of right now, anyway, since not every Flame core Robot is done) Heat Man, Pharaoh Man, and Flame Man can all appear in Steel Mill.
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Posted on July 9th, 2014 at 2:32am in "Make-A-Moveset: What If..." #40 ( Edited : 2014/07/09 at 12:45pm )
Been a while since this thread's seen the light of day! I figured that in light of all the updates going around, it might be a smart idea to shake the dust off this topic and see if people have any clever ideas.

...Unfortunately, I'm not here to put forward anything right now. I should have something interesting to post sooner or later, but for right now, I'm only here to give these templates a once-over.
---
Robot
Name:
Designation:
Class:
Core:

Weaknesses:
Resistances:
Immunities:
Affinities:

Energy:
Attack:
Defense:
Speed:

Quotes
Start:
Taunt:
Victory:
Defeat:

Signature Moves
[For Each Move]
Name (+ Type)
Learned at Level:
Power:
Accuracy:
Speed:
Energy:
Range:
Description:

Description:
---
Field
Name:
First Appearance:
Primary Core:
Multipliers:
Robot:
Mecha:
Description:
Music:
---
Mecha
Name:
Designation:
Class:
Core:

Weaknesses:
Resistances:
Immunities:
Affinities:

Energy:
Attack:
Defense:
Speed:

Quotes
Start:
Taunt:
Victory:
Defeat:

Signature Move:
Name (+ Type)
Power:
Accuracy:
Speed:
Energy:
Range:
Description:


Field:
Description:
---
(Note that stats, in this instance, are the base stats, i.e., the stats they would have at level 1. Traditionally, Robots and Generation 3 Mecha get 400 points to distribute between the four categories, Generation 2 Mecha get 300 points, and Generation 1 Mecha get 200 points.)

(Also note that a Robot's Description is normally a good paragraph or so long, while Mecha and Fields only need one or two sentences. See MegaBossMan's bio-making topic for more information.)
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CHAOS_FANTAZY
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Posted on June 18th, 2014 at 4:20pm in "Prototype Devroom : New Robot Masters" #41 ( Edited : 2014/06/18 at 4:51pm )
The fact that you have a drawing of a ripped Professor Layton tacked to your bulletin board amuses me greatly. What's that over to the right of the GenV starters, though? Well, not to get sidetracked; I came here with a mission...

As many of you already know, whenever I think of Shark-Man, instead of being led to his appropriate Battle Network counterpart, my mind meanders towards Shark-Man, from Mega Man 3 DOS; however, I know that, like the Constellations, the chances of the DOS Robots getting representation is slim to none. I still think it would be neat if he had a Shark Boomerang ability, to reference the obscure DOS counterpart.

I imagine Hallow-Man being somewhat similar (Design-wise) to Boberatu's concept RM, Spook-Man (Seventh row, second column). I'd imagine him possessing the ability to manipulate shadows directly, concealing himself in them or blinding his foes with them (To reduce their accuracy). As for his actual combat abilites...not sure.

That's the start of my thoughts. I might return with more later.
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Posted on June 18th, 2014 at 1:37am in "Prototype Devroom : Robot Quotes" #42
...Eh. Personally, I don't think mirror quotes are necessary for Duo-Alpha and Duo-Omega. Unlike the Trio Robots, or a Robot pretending to be some other Robot (Think of Copy Robot impersonating Mega Man, or Dark-Man impersonating Proto Man), they're more of their own distinct individuals.

Also, that second set of quotes might work...if the Robot's name was Hollow-Man. The name is Hallow-Man, as in (I believe) "All Hallow's Eve," more commonly known as Halloween. So just a Robot Master themed around horror and darkness.
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Posted on June 18th, 2014 at 12:24am in "Official Question and Answer Thread" #43
Okay, I give up.

How the heck do I access someone's Contributor/Developer Credits from their player profile? I've been trying to figure it out for weeks, tested it on both my own profile and others' profiles, pressed every button...and I can't figure it out. How do you do it?
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CHAOS_FANTAZY
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Posted on June 17th, 2014 at 11:47pm in "Prototype Devroom : Robot Quotes" #44
No one else? Guess I'll seize the opportunity before someone else does...

Gate Man
Start: "None shall pass."
Taunt: "The penalty for trespassing...is death."
Victory: "I said that none shall pass. You...are no exception."
Defeat: "I am bested...you may go through."


Color Man
Start: "You look like you could use a little more COLOR in your life!"
Taunt: "Can you paint with all the colors of the rainbow?!"
Victory: "No need for colorful vocabulary...you lost, simple as that!"
Defeat: "I've gone gray..."
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Posted on June 16th, 2014 at 8:59am in "Prototype Devroom : Game Suggestions" #45
I know this one is already in consideration, but I wanted to echo the sentiment that it's needed.

Now that Disco has received her newer (Smaller) sprites, it seems only natural that Roll should get a respriting as well. What's the logic behind this? Why, just look at their sprites side-by-side.

roll disco

It seems to me that Disco now appears much smaller next to Roll. Before, they were (More or less) the same size, and it seemed about right, but that's changed now that Disco received a respriting. I would think that, if anything, the proper relationship would be that Disco has a larger, more commanding presence than Roll (Which would mirror the relationship between Mega Man and Bass—despite being of roughly the same make and body type, Bass appears taller than Mega Man does). The Mobile Roll sprites are too tall for their own good, anyway—measuring by the position of the eyes, that makes her one pixel taller than Mega Man, when (Checking several official height charts) they're supposed to be the same height.
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Posted on June 14th, 2014 at 10:45pm in "Spring Update Preview : Mega Man Goes Shopping" #46
If you don't mind me playing detective a bit, I notice that there is a move between Copy Shot and Energy Fist that is conspicuously absent in this update...what was it, and what happened to it?
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Posted on June 12th, 2014 at 3:05pm in "Mega Man Fangame Discussion" #47
Woah, take it one step at a time there, Bossman! It takes a bit of thought to write out these things. And I don't quite count 7FC and 8FC as "fangames," even though they technically are, simply because they were part of my canon experience.

Anyway, let's see here...Street Fighter x Mega Man was a pretty fun game, in my experience. The stages were never exactly thrilling, but they were more than made up for by the boss battles. SFxMM's bosses, instead of being pattern-based and systematic, have a fistful of moves and attack that they use randomly—and quickly. This leads to reactionary boss battles that were (To steal the catchphrase of Savage Worlds) Fast, Furious, and Fun. Couple this with their ever-famous Super Bar attacks and the energizing boss battle music, and the fantastic boss battles wash out the lackluster stages, and it all goes down smoothly. See how good a fangame can be when you don't have to waste your time worrying about things in the engine being grossly inaccurate?

The only complaint I can think to lodge against SFxMM is the common one, which is that a majority of the bosses were edited from Mega Man, and even then, the edits in SFxMM were done with such artifice that they still look presentable (Though I do admit that the ones that were not edited, such as Urien, look better). I give it Nine World Warrior Tournaments out of Ten.
---
I would be quite curious to hear what the name of that game is, Reisrat, but if you insist.
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CHAOS_FANTAZY
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Posted on June 12th, 2014 at 10:37am in "Mega Man Fangame Discussion" #48 ( Edited : 2014/06/12 at 11:04am )
Just to keep things moving along here, I'm going to do what I guess is best called a "Fangame Profile," on a game I only just started—and finished!—yesterday. Ladies and gents, it's Rockbot.

Rockbot is a fairly strange fangame. Apparently its creator set out to create a functional and reliable Mega Man engine that could be played on any console—and oh, how interesting it would be if he had succeeded. Instead, we get a very clunky game that resembles Mega Man in name alone (Indeed, not even the Blue Bomber himself is present; the two playable characters are two new ones named Rockbot and Betabot). From the obvious changes (Such as the player's ability to draw out a shield to block projectiles) to the painful mistakes (The player's jump arc and their knockback) to the silly overlooked nuances (One can hold down the slide command to slide indefinitely), Rockbot is full of little mistakes that make it practically incomparable to Mega Man. For that matter, if a boss isn't too easy to mow down, it's because they have a cheap move that makes them practically impossible to defeat without their weakness and a small stack of E-Tanks (I'm looking at you, Dynamite-Bot).

Overall, I have a hard time finding nice things to say about Rockbot. If forced to assign a rating, I would give the game Five Buster Pellets out of Ten—definitely a failing grade. There is no questioning that Rockbot was a huge disappointment, but it was decently fun while you played it, even if in a sort of mindless way. The game feels like it has soul, the creator loved it, but it is sadly being limited by its hardware. That's really the ultimate key to Rockbot's failure: setting out with the mission statement to create a highly functional and accurate Mega Man engine and returning with this is laughable at best.
---
If anyone's curious to hear what I have to say about any other fangame I've played, give me a shout and I'll do what I can.
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Posted on June 10th, 2014 at 3:35pm in "The E3 Discussion!" #49
I've had many recommendations to buy Kid Icarus: Uprising, but for some reason I never do. I think that after the various disappointments I've had on my 3DS, I'm averse to buying new titles for it.

You really think so? I think Ghirahim has so much moveset potential, it's hard to shove it all into one moveset. He has his blades, namely his cutlass; he has his demonic red razor things that he can summon on demand; he has the ability to block attacks and steal weapons with his bare hand...and his metal-skinned form in the third fight gives him a shoe-in ability for his Final Smash.

Magolor would be a bit tougher, I admit, but he has a fair number of abilities under his belt as well. In Return to Dreamland, he's got magic out the wazoo, and in Dream Collection, it's more of the same, only he also possesses the ability to summon other things (Mostly other Kirby enemies). They could probably theme a character off of that (Using his good form, of course, since that's the one he currently is), summoning other stuff to do battle with with traces of magic blasts and such, and then maybe make a Final Smash based upon Ultra Abilities/the Master Crown?
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Posted on June 10th, 2014 at 1:47pm in "The E3 Discussion!" #50
Yes, yes, Smash4 hype, etc etc. Actually, I'm not too thrilled about the announcement of Palutena. I had no desire to play as her, I never even knew all that much about her, and there are many more characters I'd want to see first (Like Ghirahim and Magolor). Ah, well, there's always one Smash character I'm not excited about at all. We can play as Miis, though, and they don't look like garbage! I can scarcely wait to use that Reggie Mii I got from SpotPass.

I...think Nintendo can properly benefit from the use of Amiibo's technology, actually. Unlike Disney Infinity or Skylanders or (Going back even further) UB Funkeys, you're not missing a big part of the game if you don't buy one, and you don't have much obligation to collect them all unless you really want to. I think it would be both awesome and hilarious if Amiibo became a new sideshow at Smash tournaments: people bring their specially trained and conditioned Amiibo figures to fight one another in glorious combat, like some glorified Pokemon match.

Wooly World definitely has potential. It might be the first good Yoshi game since the original Yoshi's Island. I'll have to keep an eye on it.

I knew the Captain Toad mini-stages were popular, but I didn't know they were popular enough to warrant their own spinoff game! It could be charming and fun, though, quite like hte original. It'll depend mostly on the price tag they attach to such a game.

Before I was wary about Hyrule Warriors, but it's slowly gaining appeal. How can I say no to an all-star cast with all my favorite Zelda characters? I'm sure I can adapt to the new controls...right?

Splatoon looks...surprisingly interesting. I guess after Battle Quest, Nintendo realized their big, goofy gamepad isn't so bad for fast-paced shooting action. I admire them for trying something new. I might pick it up.

Zelda U is performing with bold experimentation, per the usual. I'm not sure how to feel about an open-world Zelda (R.I.P. Linear Dungeons), but I'm more than willing to give it a shot.

I'm honestly a little surprised they didn't spring a surprise F-Zero title on us and announce C. Falcon for Smash4 at the same time. We all know he's coming, after all; it's only a matter of when. I guess the dust needs to settle some more after Mario Kart 8's release before they start talking about another racer (If, indeed, that new game is coming at all).
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