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Trouble Bruin | Mega Man RPG Prototype Leaderboard

( 1923 Players )
 
Trouble Bruin

Trouble Bruin is a legacy player of the Mega Man RPG Prototype with a current battle point total of 33,667,262. Trouble Bruin created his account on September 17th, 2013 and has since completed 17 different missions, unlocked 3 playable characters, 30 robot fighters, 79 special abilities, and 0 field stars. Trouble Bruin's most-used playable character is Dr. Cossack, and his top 5 most-used robots appear to be Dust Man, Bright Man, Toad Man, Ring Man and Pharaoh Man.

Trouble Bruin's Leaderboard

Trouble Bruin has created a total of 20 Posts Limit To
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Trouble Bruin
33,667,262 BP
7 TP | 20 PP
Posted on November 23rd, 2013 at 9:31pm in "Top Spin doesn't stop hitting" #1
top man is not the only one to use it...there's quick man and charge man too
^ Top
 
Trouble Bruin
33,667,262 BP
7 TP | 20 PP
Posted on November 2nd, 2013 at 7:23pm in "Prototype Devroom : Game Suggestions" #2
skull barrier isn't overpowered to me,but if it becomes like leaf shield,it's no use to me
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Trouble Bruin
33,667,262 BP
7 TP | 20 PP
Posted on October 31st, 2013 at 8:49pm in "Official Player Introductions Thread" #3
I am metal shark player and i like pokemon and mega man games,i live in argentina and i'm 15 years old
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Trouble Bruin
33,667,262 BP
7 TP | 20 PP
Posted on October 31st, 2013 at 2:04pm in "Im Back!Any one remember me?" #4
welcome back
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Trouble Bruin
33,667,262 BP
7 TP | 20 PP
Really? THANKS A LOT!
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Trouble Bruin
33,667,262 BP
7 TP | 20 PP
Posted on October 28th, 2013 at 11:38pm in "can't continue cossack's game" #6
didn't see that,and it was cause therefore my missions reseted,i had avaible the intro field ant the eight robot master,was too lazy to complete the intro field so did the robots,then i forgot about it,stupid me
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Trouble Bruin
33,667,262 BP
7 TP | 20 PP
Posted on October 27th, 2013 at 6:24pm in "Robot Sprite Editors : Mega Man 7" #7
i can't help,but i made a silly burst man defeated sprite
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Trouble Bruin
33,667,262 BP
7 TP | 20 PP
Posted on October 27th, 2013 at 3:14pm in "Top Spin doesn't stop hitting" #8
true,and thanks for the tip,well,many previos tries,before the game having mega man 4,when i try to copy top spin,they use quick boomerang,wich always hits first and so,i copy quick boomerang instead of top spin
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Trouble Bruin
33,667,262 BP
7 TP | 20 PP
Posted on October 27th, 2013 at 2:43pm in "Top Spin doesn't stop hitting" #9
it happened to me twice,and i recently beated the stage,and it was quick man using it,and i couldn't outspeed him
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Trouble Bruin
33,667,262 BP
7 TP | 20 PP
Posted on October 21st, 2013 at 7:52pm in "Transfering robot bug" #10
oh that might be.My missions just resetted,and cossack got reseted and is on intro field,the others are in the robot master part,thanks
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Trouble Bruin
33,667,262 BP
7 TP | 20 PP
Posted on October 21st, 2013 at 7:09pm in "Game frozed" #11
Oh,right,i was kinda thinking that too.
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Trouble Bruin
33,667,262 BP
7 TP | 20 PP
Posted on October 21st, 2013 at 7:01pm in "8-bit sprites of the MM7 and MM8 robot masters" #12
alrighty :D yeah the rockman 7 fc the turbo man is a better sprite,the others are old sprites/recolors,the rockman 8 fc sprites,are the new ones,so i'd rather suggest you use those,as for MM&Bass,i don't really have a comment here
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Trouble Bruin
33,667,262 BP
7 TP | 20 PP
Posted on October 21st, 2013 at 2:24pm in "I think I just broke it..." #13 ( Edited : 2013/10/21 at 2:29pm )
samething happened to me twice.I'm afraid to tell you,the only fix i could find is to reload the page,altrought the experience wont dissappear
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Trouble Bruin
33,667,262 BP
7 TP | 20 PP
Posted on October 7th, 2013 at 3:55am in "8-bit sprites of the MM7 and MM8 robot masters" #14
but,actually,they are using old versions of Rockman 8 FC sprites,my link includes the newest sprite the FC team used for the Rockman 8 FC game.
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Trouble Bruin
33,667,262 BP
7 TP | 20 PP
Posted on October 3rd, 2013 at 3:45pm in "Time Arrow" #15
basically,time arrow doens't always leave speed in 0,i used it and sometimes enemies speed was reduced but not all,just a bit,half or more than half
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Trouble Bruin
33,667,262 BP
7 TP | 20 PP
Posted on October 3rd, 2013 at 2:25pm in "Where does wood man learn an attack?" #16
Hope you liked my ideas,and gotta do it next time
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Trouble Bruin
33,667,262 BP
7 TP | 20 PP
Posted on October 2nd, 2013 at 7:33pm in "Where does wood man learn an attack?" #17 ( Edited : 2013/10/02 at 7:46pm )
if anyone cares,gotta post my ideas
Kangarro Man (swift)
Design (since i can't sprite him,just saying his design will be enough i guess) : he looks like a kangarro,but a robotic one,he has boxing knuckles on his hands
Class : Fighting Kangarro robot
Weakness : time,freeze
Resistances : impact,cutter
Afinnities : swift
Immunities : swift
Weapon : Ultra Punch (shoots two strong punchs,with 60 power one (dealing a total of 120 damage if both punchs hits) accuracy : 75%,might lower the opponents defence by 3 (6 if super effective,1 if poor effective) with a 10% chance to do it

Jokeman (impact) (he would be supused to be weak to kangarro man's weapon)
Design : He's supused to be a weird fusion of a clown,a sphere and a dog
Class : Joker Robot
Weakness : swift flame
Resistances : wind
Affinities : None
Immunities : None
hope you liked :D,if you need any other RM or their quotes,feel free to ask...
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Trouble Bruin
33,667,262 BP
7 TP | 20 PP
Posted on October 2nd, 2013 at 7:26pm in "Where does wood man learn an attack?" #18
time man uses his time arrow and leaves my speed on 0,but i could survive 3 turns
as for ice man,i survived his shoots and OHKO him,and i use crash bomber cause it doens't care if my speed is 0,always hits :D,(off thopic but i need to ask those questions) also gotta ask this,why is hard man weak to his own core (impact)?
and do you guys acept fanmade robotmaster? cause i just have two ideas for them :D
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Trouble Bruin
33,667,262 BP
7 TP | 20 PP
Posted on October 1st, 2013 at 3:55pm in "Where does wood man learn an attack?" #19
by the way,i needed nature powers for wood man,cause of time man,i could beat time man with crash bomber,same thing will happen to ice man,gotta kill him with crash bomber too
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Trouble Bruin
33,667,262 BP
7 TP | 20 PP
Posted on October 1st, 2013 at 3:42pm in "Where does wood man learn an attack?" #20
Well,Metal Man learned Quick Man's Quick boomerang,gotta try make wood man learn something
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