Attention! This is a legacy build of the Mega Man RPG from 2015 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

ThatGuyNamedMikey | Mega Man RPG Prototype Leaderboard

( 1923 Players )
 
ThatGuyNamedMikey

ThatGuyNamedMikey is a legacy player of the Mega Man RPG Prototype with a current battle point total of 540,540,557,385 and a zenny total of 8,443,900. ThatGuyNamedMikey created his account on September 6th, 2014 and has since completed 2028 different missions, unlocked 3 playable characters, 39 robot fighters, 101 special abilities, and 1024 field stars. ThatGuyNamedMikey's most-used playable character is Dr. Cossack, and his top 5 most-used robots appear to be Crash Man, Elec Man, Snake Man, Flash Man and Ring Man.

ThatGuyNamedMikey's Leaderboard

ThatGuyNamedMikey has created a total of 209 Posts Limit To
10 | 50 | 100 | 200 | All
Sort By
New | Old

Showing 100 Newest Posts

 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on May 16th, 2015 at 5:39am in "TailsMK4's Bug Report Collection (Last Updated 5/17)" #1
I suggested in previous SNC's that Rain Flush's Attack power should've ust been weakened significantly instead of doing what it now does. An RF with an Attack of *1* would seriously be better than this. =(
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on May 14th, 2015 at 2:48am in ""20 Questions About....."" #2 ( Edited : 2015/05/14 at 2:52am )
Well, this one went a lot smoother. Thanks, Tails.

Next up, an apple a day will keep him away...we HOPE. Newest Prototype Staffer and W-Tank, TheDoc will take 15 of your suggestions, now.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on May 13th, 2015 at 5:21pm in ""20 Questions About....."" #3 ( Edited : 2015/05/13 at 5:27pm )
Yeah, my niece turns 8 on May 15, and stuff. her Birthday party was being set up at her house, and my sis and her fiancé didn't wanna spoil it, so, they're having me babysit her util then. They come by to pick her up for school, but, then, they bring her right back. As usual, I get paid for it, so, 'no' isn't an option. :P

It's finally done though: 20 Questions About.....ZeroDXZ, 5/13/15

Next up, HE CAN FLY! To the top of the Leaderboard! TWICE.

TailsMK4 is up next. Suggest away.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on April 19th, 2015 at 8:10pm in "Prototype Devroom : Sunday Night Chatroom" #4
4/19/15's semblance of an SNC.

This is basically what happens when I sleep completely through an SNC. :P
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on April 19th, 2015 at 8:19am in "Prototype Devroom : Game Suggestions" #5 ( Edited : 2015/04/19 at 8:27am )
@TailsMK4 : who called my name?

How come Mega Water S doesn't have 200 Health, by the way? He has 56 HP when you fight him, officially, no?

That said, we could talk about the MM8 bots having 142 Health, too, as they have 40 HP [1 3/7 what a RM usually has], officially. That should shake up their stats a bit.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on April 18th, 2015 at 3:02am in ""20 Questions About....."" #6
Rhythm got Rhythm (with 15 Community Questions!).

Count down with me: 10, 9, 8, 7, 6, 5, 4, 3, 2, 1.....




ZERO.....DXZ!

Suggest, please.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on April 17th, 2015 at 6:50pm in ""20 Questions About....."" #7
20 Questions About.....ThatOneEnderMan.



Next up, He's a spriter, he's a moderator, he's an artist, he's a wizard with Perler beads, he makes his own comic, and he has RHYTHM! :P

Your next subject? Rhythm_BCA. Suggestions, please.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on April 17th, 2015 at 6:34pm in ""20 Questions About....."" #8
Ender's chosen his 10. Pastebin to come as soon as he answers mine.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on April 17th, 2015 at 6:31pm in "Important Announcement : Welcome New Community Moderators" #9 ( Edited : 2015/04/17 at 6:34pm )
@MegaBossMan:
Pssst! You forgot to announce the E- and W-Tanks.

@MetaKirbSter : Oh, I'm imagining it, all right.....xP
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on April 16th, 2015 at 9:15pm in ""20 Questions About....."" #10 ( Edited : 2015/04/17 at 2:47am )
Meta's interview is pastebinned in the opening post. I'll allow comments on it in here as long as you are nice. Please note that I know the answers are short, that's why I've added 2 new rules to the opening post: "Also, if I choose you as a subject, assume that "I don't know"s are NOT acceptable answers, and that the person asking wants to know WHY you chose that answer."

That said, next subject is ThatOneEnderMan, a guy with a Minecraft-based name who happens to be pro at a Mega Man RPG. Ask him what you want, just don't stare at him, or, he'll warp to where you are and knock off 1/3 your health by touching you. :P

Suggest away.
also, my 200th post. w00t!
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on April 16th, 2015 at 8:07pm in ""20 Questions About....."" #11
Meta's chosen his 10. I've already sent him a PM with his 20 Q's. Pastebinned answers to come when he's done. Thanks, fellows.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on April 16th, 2015 at 5:02pm in ""20 Questions About....."" #12
The first subject for "20 Questions About....." happens to be 10.75-year-old Meta[Kirbster]. Which questions have you always wanted to ask this young Prototype semi-phenom?
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on April 14th, 2015 at 2:52am in "Mikey's PERMANENT ideas thread." #13 ( Edited : 2015/04/14 at 3:04am )
@Tobyjoey : To your response to Subject 3: With the Held Items mechanic, everyone pretty much becomes a Copy-type bot all at the same time, and DIVERSITY is what's needed, here.

To your response to Subject 4: Nono, I said nothing about them SHARING Items, only that Items, Abilities and Fields are SPLIT between them--That is, Auto has ~1/3 of them, Reggae has another ~1/3, and Kalinka has the last ~1/3, so that none of them become useless quicker than the other 2.

Also, you said that, "It doesn't prevent excessive item usage for younger players or collectathon-mentalities for more experienced players", ...and that's the problem, T.J.: It's too easy and predictable that way. Find a hard battle? Farm money, buy a bunch of Extra Lives and Yashichis, and then, spam the heck out of them. Battle won. Remember, there's currently no plans to cost you a turn for using an Item, so buying 99 Extra Lives and/or Yashichis for a battle is basically a guaranteed win. That'd be ridiculous.
Also, to try to make a battle OUT of spamming Extra Lives and Yashichis would be more of a chore than any form of fun, and fighting even the most powerfully awesome optional Boss in any game can be both very difficult AND very fun, at the same time, so why not make it so without still treating people like they're kiddies still learning how the game works, you know?
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on April 13th, 2015 at 10:53pm in "Official Chat Help and Guidelines" #14
There's a Rule #8, now. I'm pretty much completely responsible for it. Sorry.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on April 13th, 2015 at 4:32pm in "2015 Update Preview : Stats, Alts, and Elemental Forces" #15
Yeah, unless there's things that the Adrian isn't telling us. x)
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on April 12th, 2015 at 11:17pm in "Prototype Devroom : Sunday Night Chatroom" #16
Guess who deleted all of the double and triple spacing? BY HAND?

Where there were 1,322 lines, there's now only 988. Enjoy. Sunday Night Chatroom 2015/04/12

...oh, and thank me next time you see me.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on April 12th, 2015 at 6:53pm in "Official Chat Help and Guidelines" #18
You forgot to mention that new rules are subject to be added at any time, and that it's our responsibility to keep up with them [you'll also need to bump whenever a new rule is posted, too].
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on April 11th, 2015 at 6:37pm in "Prototype Devroom : Game Suggestions" #19
So, I did some counting and stuff.

Currently.....

Jupiter is... Electric/Wind
Mars is... Flame/Missile [Should be Explode/Missile, as he doesn't actually have any Flame moves; almost every move he has results in explosions, not flames. :P]
Mercury is... Freeze/Crystal [Should be either Copy/Shadow, Copy/Water or Shadow/Water, as he's made of liquid metal (Water) and can steal the HP (Shadow) and abilities (Copy) of others]
Neptune is... Earth/Water [Should be Impact/Water, as he has no Earth moves, and uses his weight, more than the earth; Guts Man isn't an Earth-Type, right?]
Pluto is... Impact/Swift [Should be Missile/Swift, as he does have homing missiles. Plus 3 of the Droids are already Impact-type.]
Saturn is... Shadow/Impact [Should be Shadow/Time, as he can freeze time, and he has a ring which doubles as a freaking BLACK HOLE (doesn't get much more Shadowy than that].]
Sunstar is... Flame/Time [Should be Flame/Explode, as he has no time freezing moves; everything he has concerns either flames or blowing things up.]
Terra is... Electric/Laser
Uranus is... Earth/Impact
Venus is... Explode/Water

Types currently represented by the Droids:
Copy: 0
Crystal: 1 [Mercury]
Cutter: 0
Earth: 2 [Neptune, Uranus]
Electric: 2 [Jupiter, Terra]
Explode: 1 [Venus]
Flame: 2 [Mars, Sunstar]
Freeze: 1 [Mercury]
Impact: 3 [Pluto, Saturn, Uranus]
Laser: 1 [Terra]
Missile: 1 [Mars]
Nature: 0
Neutral: 0
Shadow: 1 [Saturn]
Shield: 0
Space: 0
Swift: 1 [Pluto]
Time: 1 [Sunstar]
Water: 2 [Neptune, Venus]
Wind: 1 [Jupiter]
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on April 10th, 2015 at 6:53pm in "I need to have a CHAT with all of you. x)" #20 ( Edited : 2015/04/10 at 7:10pm )
Tiny spelling fix to Rule #10.

Also, both yours truly AND your friendly neighborhood MegaBossMan came up with the new Rule #11. Enjoy.

Oh, and obviously, The Doc is a Prototype Mod, now, so, he's a Mod in the Xat, as well. Don't **** him off.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on April 7th, 2015 at 7:27pm in "Important Announcement : Welcome New Community Moderators" #21
Oh, Fudge, Doc's a Mod, too? We have, like, a STAFF, now. Awesome. x)
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on April 7th, 2015 at 7:24pm in "2015 Update Preview : Stats, Alts, and Elemental Forces" #22
@Adrian Marceau : I think I'll address this during the SNC this coming Sunday [4/11].

Fair warning: heads will be forced to stop staring at clouds.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on April 5th, 2015 at 5:09pm in "Prototype Devroom : Sunday Night Chatroom" #23 ( Edited : 2015/04/05 at 5:14pm )
I'll be here, as always, though, also as always, I shouldn't be counted on for Pastebinning. x)

Also--just noticed this--the opening post says 7:00 pm, instead of 6:00.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on April 5th, 2015 at 5:06pm in "Important Announcement : Welcome New Community Moderators" #24
@Bt Man : It seems to have happened somtime between last week's SNC meeting and now, so at the very most, it's a week old.

I'd say that makes me a newbie compared to Adrian, Boss, Rhythm and Spin. :P
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on April 5th, 2015 at 4:16pm in "Important Announcement : Welcome New Community Moderators" #25
WHOA. A.....THING happened while I was away. I seem to have mysteriously gotten ahold of an Energy Capsule.

most regulars no doubt know this, but, I though I'd come and announce it; Adrian has made yours truly a contributor, so, it's official, I'm not just a CHAT Mod, anymore.

You have been warned. Have a nice day.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on March 29th, 2015 at 8:39pm in "Mikey's PERMANENT ideas thread." #26 ( Edited : 2015/03/29 at 8:39pm )
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on March 9th, 2015 at 2:13pm in "I need to have a CHAT with all of you. x)" #27 ( Edited : 2015/03/09 at 5:25pm )
Good news!

It turns out that some of Xat's games actually WORK!

...you have to be in a Private Chat with the person you want to play with, is all.

I can confirm that Connect 4 works almost flawlessly; played 7 games last night with Shadownnico [beat him 3-0] and Phoenix Wright [beat him 3-1].

Chess and Pool work, too, but, not quite as flawlessly.

Game on. Maybe we can have tournament-like stuff later on in the future, once I confirm more working games.

EDIT [3 hrs, 15 min later]: False alarm. Connect 4 is the only game that fully functions. Pool and and Chess work, but, they're broken as heck; Pool doesn't recognize who sank which balls, and Chess doesn't even recognize whose turn it is; you can even move nay piece anywhere to capture an enemy piece at will--even the King.

So, yeah, only Connect 4 works. Sorry. Special thanks to MetaKirbster, Phoenix Wright and ThatOneEnderman for helping me to confirm this.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on March 4th, 2015 at 4:55pm in "I need to have a CHAT with all of you. x)" #28
Rule 10 now just explains the fastest way to use a custom avatar in the Xat. Thank me later. :P
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on March 1st, 2015 at 3:35pm in "I need to have a CHAT with all of you. x)" #29
The tiniest [and more meaningless] of grammatical revisions have been made to rules 1, 3, 4, 5 and 7.

There's also a Rule 10, now, concerning custom avatars. Please read.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on February 23rd, 2015 at 9:56pm in "Celebration Thread" #30
And it only took you almost 10 months. :P

Seriously, though, nice work.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on February 22nd, 2015 at 5:43am in "Prototype Devroom : Game Suggestions" #31
Well, I remember him being weak against the Junk Shield in the first Arcade game, so, that's Earth-type [and Shield-type], which would make sense, seeing as how a fast car gets bogged down if it goes off road [into muddy Earth]. :P
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on February 20th, 2015 at 2:41am in "thanking adrian." #32 ( Edited : 2015/02/20 at 2:52am )
Hey, Adrian. Guess why I have to point out every mathematical error you ever do concerning programming Prototype? :P

In all seriousness, though, I challenge your ideas not to be an annoying _________, but, because someone has to. This game should turn out as well as it possibly can with as few errors and overkilling features as possible; You, good sir, deserve that, without needing to find out later that you have a lot ***MORE*** things to fix, you know?

You keep churning out the ideas, and I'll keep making sure they don't work [or do work if my math says so. I promise]. :P

Thanks, Adrian. A lot.

^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on February 17th, 2015 at 8:33pm in "So, what other games do you guys play?" #33
At the risk of peeving some peeps off, I have to join in on this one.

Currently, I run Super Mario Bros. 3, Mega Man Battle Network 3, Pokémon Conquest, Shadow The Hedgehog, and Custom Robo.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on February 15th, 2015 at 4:51am in "Prototype Devroom : Sunday Night Chatroom" #34
You KNOW I'll be in the Xat waiting. I'd just host the darn thing if more than me and one other person would show.

That said, Adrian sometimes relays things/information/questions to ask the rest of us/possible future features to Boss [what with Boss being the #2 guy on the site], but Boss can't tell us anything if no one shows up. We need *AT LEAST* 4 people to have an actual MEETING, here, folks. We need you. Please.

We meet up in the Xat at around 5:30-ish [Eastern] before the actual meeting at 6:00 [or 6:30 if not enough people are in by 6:00]. Please join us? Pretty please?
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on February 12th, 2015 at 11:18pm in "Alternate Costumes Suggestion Thread" #35 ( Edited : 2015/02/13 at 7:30am )
@The Zion : In my opinion, there are 2 top-notch ways to show that you are a good enough spriter for the Prototype:

The first--and in my opinion, the better of the two--is to create a thread in the General section showcasing some of your more impressive works. If you can wow the regular members enough that they post positively and often enough, you'll likely get the attention of the Community staffers [the most active ones are MegaBossMan, Spinstrike and Rhythm_BCA, currently], and if you get THEIR attention, and they like your works, they'll be sure to try to get your creations seen by Adrian Marceau, the programmer and creator of Prototype, and if HE likes your work, BOOM! You're most likely in.

If you're shy, though, you can go to the profile of any of the 3 above staffers and PM [Private Message] them links to your stuff. This is slightly less reliable than the first way, though, as all 3 of them--ESPECIALLY Rhythm--are busy, BUSY fellows.

In either case, make sure you show ONLY your BEST NES-style MM sprites. The BEST. If you show up with disappointing sprites, prepare to receive disappointing judgments.

Good luck.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on February 12th, 2015 at 10:48pm in "Prototype Devroom : Website Suggestions" #36 ( Edited : 2015/02/12 at 10:51pm )
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on January 25th, 2015 at 8:17pm in "Prototype Devroom : Sunday Night Chatroom" #37 ( Edited : 2015/01/25 at 8:21pm )
We ended up doing a lot more discussing than idea-giving, this week. It was a pretty nice change of pace.

Enjoy. Sunday Night Chatroom 1/25/2015
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on January 25th, 2015 at 5:29pm in "Prototype Devroom : Sunday Night Chatroom" #38
Those rules need their own stickied thread in the WORST way. There's also the matter of noting who the Admins and Mods are.

Shall I get to work? :P
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on January 21st, 2015 at 4:34pm in "MMRPG Survey 2.5 - VOTING!" #39 ( Edited : 2015/01/21 at 4:56pm )
I'd like to reiterate in case people didn't pay attention to Retro.

SEND YOUR VOTE IN A PERSONAL MESSAGE TO EITHER RETRO PIKACHU, MEGABOSSMAN, DAROACH OR MYSELF. DON'T COMMENT YOUR VOTE IN THIS THREAD.

Feel free to make actual comments or questions here, though.

Thank you. :)
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on January 20th, 2015 at 7:14pm in "Goodbye/I'm Back Thread" #40
It's like Mikey and proper punctuation, boi. :P
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on January 11th, 2015 at 12:09pm in "Prototype Devroom : Sunday Night Chatroom" #41 ( Edited : 2015/01/11 at 12:13pm )
Barring an Adrian/Rhythm/Spinstrike/Reisrat showing, I'll probably be hosting [and pastebinning] this thing if Boss either doesn't make it or has to leave in the middle of it.

Needless to say, I'll be there.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on January 9th, 2015 at 8:58pm in "MMRPG Survey 2.5 - Introduction?" #42
@Daroach : Hasn't been decided yet. That'll be on the 19th, according to Retro's schedule in the thread post.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on January 6th, 2015 at 8:20pm in "MMRPG Survey 2.5 - Introduction?" #43 ( Edited : 2015/01/06 at 8:23pm )
@Retro Pikachu : Why not just have this third one use all 10, then? With a different audience and a different time, it can very well mean different results. :P

^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on January 6th, 2015 at 7:53pm in "MMRPG Survey 2.5 - Introduction?" #44
@MegaBossMan : Retro said in Post #3 that the categories are the same 5 in the in the previous topic's thread; that would be "Favorite RM", "Favorite Type", "Favorite Classic Series Weapon", "Favorite Ability" and "Favorite Classic Series Stage".

Nothing about music in there, buddy. :P
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on January 6th, 2015 at 4:51pm in "MMRPG Survey 2.5 - Introduction?" #45
Could I suggest "Favorite Classic Game", "Favorite Stage Music" and "Favorite RM To Fight" categories?
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on January 5th, 2015 at 9:24pm in "MMRPG Survey 2.5 - Introduction?" #46
Been turned in mine. I do have a question, though: Exactly how many categories will there be to vote in?
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on January 4th, 2015 at 6:06pm in "Prototype Devroom : Sunday Night Chatroom" #47
*the SUNDAY Chats will resume.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on January 3rd, 2015 at 1:34am in "Mega Man fact of the day!(or week). Possibly month?" #48
@tobyjoey : Uhhhhhhhh, T.J.? You accidentally dropped an S-bomb, there, my friend. :P
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on December 23rd, 2014 at 11:34pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #49 ( Edited : 2014/12/24 at 1:24am )
@MerryBossMan, Adrian Marceau and ThatOneFrostMan : This only makes things worse.

50.5% of 375,000 damage [189,375] is even WORSE than 1% of 750,000 damage [7,500]. Nothing's balanced, nothing's even, and in the case of the indestructible Dark Spires, nothing's unbroken--you have so many different variables; as Field Support, Field Multipliers, Robot Weaknesses, Resistances and Immunities, Ability accuracies, Critical Hits, the fact that obtainable Neutral attacks HAVE no multiplier [or Star Force] support, and are therefore always weak, the list goes on and on.

There's so many ways to go around a Dark Spire to attack a group of enemies and/or a boss that it's not even funny, and 49.5% defense against even 15,000 damage [which is obtainable even WITHOUT Star Force if you know what you're doing] STILL kills any playable robot currently in Prototype.

If the Star Force are gonna be in Prototype, can the Star Force just be placeholders [Items that do nothing], at least for the time being until you 'figure out another way to make them unbroken'? The game's already broken enough as it is, what with us being able to OHKO 9999'ed out bots, along with the massive breaking of stats, the insane EXP boosts [making 9999 exp per battle even easier to achieve].

Also, again, there's nothing Adrian can do to Coreforce [besides the obvious thing] that *doesn't* make it either too useless or too broken: if it blocks 49.5%, it's much too low, if it's 99%, it's still not enough, and if it's 99*.99*%, it'd be too much.

No part of this 'trinity' keeps the other 2 in check enough to be anything other than extremely broken or extremely useless.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on December 23rd, 2014 at 12:40am in "June 2014 Bugs : Mega Man Goes Shopping" #50
You showoff. :P

Also, you've already beaten Cossack's story, haven't you? o_O
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on December 21st, 2014 at 2:27pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #51 ( Edited : 2014/12/21 at 3:10pm )
@Shadownnico : If I'd have pointed that out, Adrian would've assumed that I'm taking a stab at his mathematical skills.

Actually, I pointed this out in the Legacy Chat meeting where he introduced Core Force, too.

@TheGrinch and King DeDeDe : I know who makes the game; It says on the bottom of every page on the site who made the game. I've suggested things for almost all of the 3.5 months I've been a part of this site, and yet, Adrian seems to take every 2nd thing I disagree with and/or correct him on outside of a Legacy Chat as disrespect. I only try to address what wrong with Prototype and give the most sensible, constructive and simplest solutions possible; Adrian is, after all, ONE guy doing all the programming by himself, so, it shouldn't be a crime to try to save the man some extra work.

It's not like I speak gibberish or make non-sensical arguments and points. It's a FACT that the game and Player Battles will be broken if Star Force is kept the way it is [and even MORE broken if Dark Spires are input into them]. It's a FACT that the game is currently hardest at the MM1 bots. It's a FACT that Level 100 won't cut it with over 130 confirmed opponents leveling up at least once for every storyline win the player attains. It's a FACT that there are better ways to unbreak the game than to add more things. These aren't opinions.

I don't call anyone derogatory names, I don't downgrade Adrian's programming skills, I don't curse, either. There aren't even any rules posted that AREN'T just unspoken, and I don't break those, either. If I'm supposed to believe Adrian's claim that I'm being aggressive, that's something else we're not gonna agree on. I believe I've already proven that can make very logical arguments without even coming close to breaking a single rule, so, I'm not disrespecting anyone. Never have. ADRIAN's rules say so.

Showing my work as to why I disagree with an idea--instead of just, you know, saying I don't like it--does not constitute breaking a rule.

@Adrian Marceau : Then, why are Copy and Neutral Stars sellable in Kalinka's shop?

See, you can't blame anyone for making an incorrect assumption when already released information is then deemed incorrect itself via new decisions you make. You end up with glaring inconsistensies, like that, and you even end up getting things wrong, yourself, such as what Shadow just mentioned, as well as the fact that there are *103* planned RM's, once you add the 10 PCR numbers into it. And yes, that 1 missing robot accounts for ~100 Stars, so it makes a difference in the Star Force count, which will STILL be in the neighborhood of 9,300-10,000. STILL impossible to put a lid on with the combinations of those and Critical Hits and Robot Weaknesses and Field Multipliers, even WITH both Coreforce AND this Dark Spires mechanic in place: 1% of 750,000 damage still slaughters any currently playable robot in the Prototype.

I don't disagree with ideas like this Dark Spires thing just to be......some word I can't say on this site. I show my work as to why I don't without breaking any posted or UNposted rule, even, so, I'm sorry, but, I don't see where I'm being aggressive and disrespecting you.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on December 20th, 2014 at 3:34pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #52 ( Edited : 2014/12/20 at 5:33pm )
@Adrian Marceau : This was precisely what I meant when I said that, "If you're not careful, you'll end up having a mechanic regulating a 2nd mechanic meant for balancing out a 3rd mechanic meant for normalizing a 4th mechanic, etc, and STILL not achieve the desired result [and have yourself even MORE broken game mechanics as a result]" in my response to you in my Ideas #5 thread.

You've created a unneeded game mechanic to moderate 2 other unneeded game mechanics. Dark Spires will be absolutely useless during the storyline, as Star Force--from what you, yourself has told me previously in the Xat--is only available after you beat the mandatory storyline. If that's still the case, these Dark Spires will only matter AFTER we Prototypers beat the outer space robots to begin with; You'll have a bunch of storyline Boss battles with big, dark crystals in them that happen to be completely and utterly useless, and not influence the battle in any way.

Of course, you can remedy this by including Star Force in the storyline, too, but, as you just said, "Field Stars grant a +10% attack boost to dealt elemental damage of the same type. Fusion Stars work in much the same way, but contain the power of two different Field Stars in one. When collected by the player, their combined Star Force can boost the elemental effectiveness of a given type by over 9000%!"

It's actually more like than 12,000+ or 13,000+% for some types [Cutter, for example] after all 10,000+ planned Star Force stars are input into the game, but, I digress: My point is that, judging by that explanation, you don't plan on changing Star Force **at all**, so, including Star Force in the mandatory storyline will only make regular storyline battles even EASIER than they already are.

If you're trying to make memorably challenging boss fights using this Dark Spires system, it's only going to make the game insanely simple. Not to mention that it's more coding and programming for you, what with inputting a formula that's just as unneeded as both the insanely overpowerful Star Force AND the insanely useless Core Force. Even if the 3 ARE somehow properly and evenly moderated, it's impossible to KEEP it that way, with over 10,000 planned Star Force stars, now. It's only a matter of time before this idea becomes just as moot as Core Force is.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on December 19th, 2014 at 7:56pm in "Mikey's Ideas #5: For a better experience for all." #53
@IceTailsMK4 : Some people already don't wanna see my ideas, and that's OK; That's a reaction that I'm willing to put up with to challenge the broken systems that exist, and to see about offputting future broken systems by coming up with more solid ones. Someone has to have the gravitas to try to help the Prototype by point out a weak system when they see it BEFORE it's already implemented; might as well be me.

First, you've also made a mistake: Additional intro stages have been confirmed, and there's no promise that they'll all be Lv. 1, nor is there no promise that Adrian DOESN'T have plans to make players face Trill or other Bosses more than once. There's also no publically known TRUE storyline in place, yet, beside the Doctors and their robots mysteriously ending up in the Prototype to start with; The story hasn't STARTED, let alone finished. That matters not, though, as Adrian has confirmed in a previous Legacy Chat that he plans to work on the story last, so, enemy bot Levels matter even now, in this early stage of development.

Second, I mentioned the 'EVs' in my response to Boss's response to my Idea #8. I'm aware of the stats increasing after Lv. 100, but, the problem is that without ADDITIONAL coding and programming by Adrian--which can be completely avoided by simply raising the Level cap, by the by--Giving EV's to storyline enemies will be pretty difficult, if not impossible. I know this because some VERY good programming was likely needed to give Lance his 3 hacked Dragonites [2 are Lv. 48, 1 is Lv. 50, and Dragonair doesn't evolve into Dragonite until AT LEAST Lv. 55] in Pokemon Soul Silver. Why not save him the trouble of extra coding when he can, hmm?

Third, Adrian can change Star Force all he wants; It's going to be broken in some way, shape, form, fashion, sense, matter, magnitude or dimension, always and forever. There's over 10,000 of them planned for the game now. OVER 10,000. Adrian CAN'T keep it perfectly moderated with well over 10,000 of them to keep track of. Period. Not even the greatest programmer on Earth could maintain an even likably moderated Star Force, in my opinion. I'm trying to help Adrian realize this sooner than later; Star Force will ALWAYS be out of control.

Finally, your 3 points for moderating Star Force are all moot, because, as I said, Coreguard either doesn't block enough damage or will block TOO MUCH damage [i.e. 1 damage per turn], even 49.5% element defense can't save anyone from the combined power of Max Attack Stats AND Field Multipliers AND 10,000+ Star Force AND Robot Weaknesses AND Critical Hits.
Instead of Adrian making more and more work for himself, I'm simply saying that he can make things SO much easier on himself in the long run by just nixing the incredibly broken animal that is Star Force, altogether. It's an original element, yes, but, so are Program Advances in the BN series, and those are just as galactically broken; Just saying. Prototype would be a much better Prototype without it, and who doesn't want a better Prototype, hmm?

Oh, and please make some idea threads of your own. I'd LOVE that. xD
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on December 19th, 2014 at 11:31am in "Mikey's Ideas #5: For a better experience for all." #54
@MerryBossMan : Pardon the triple post, but, again, I'm making extremely valid points, here: No garbage or nonsensical gibberish, right? Just ideas backed up with some facts and flanked on either side with some hard truths. :P
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on December 19th, 2014 at 11:30am in "Mikey's Ideas #5: For a better experience for all." #55
@MerryBossMan : @ your response to #'s 4 and 5: Unpredictability is already why we have this thing called Ability accuracies. You've noticed the percentages attached to every Ability. That's it's base accuracy percentage before Speed is calculated, so, believe me, there's already an unpredictability factor in place LONG before Critical Hits are part of the equation: Will you hit or will you miss? This is a strategy game anyway, so randomosity doesn't need to be taking place more than absolutely necessary. Critical Hits are NOT necessary. You have all 3 Paper Mario games, Boss: Play a full front-to-back run on one of them if you still think that Critical Hits and 'randomosity' is important in making a memorably good RPG experience.
By the way, I've been shafted by Criticals too much in both the Pokemon series AND this game to ever see any 'good' side of Criticals. The game shouldn't get to decide how much damage something does. It'd help more if you remove Criticals anyway, since, chances are, they'll happen more TO you than FOR you, no matter WHAT percentages Adrian programmed them for.
As for the Speed stat as we currently know it, it's almost completely redundant, as I stated in 12/14's Legacy Chat. Why? Because even though it determines accuracy, there's already a system in place determining accuracy, and it's attached to every offensive ability in the game. Speed [as I also said in the same Legacy Chat] should be determining who attacks first, not some "Attack Speed" stat that makes all stats in general look completely useless. Again, my army should not be crushing Tails's in ANY battle, but they do, and almost easily, at that. Surely YOU can see that's ridiculous.
................right?

@ your response to #6: My remedy for offensive Abilities that deal damage in percentages was to give them static base attack numbers like every other well-regulated and well-moderated attack in the game. My remedy for offensive Abilities which increase/decrease stats by a percentage is to program some of my Status ideas in their stead, so that they increase stats by the same percentage regardless of how much damage it does, or how much Star Force is beefing it up.
If you have any better ideas........

@ your response to #7: You think that just because no one has told you that they have qualms about Star Force making the game too easy, that they AUTOMATICALLY don't have a problem with it? Stop pretending that you're *that* closed-minded; you aren't. :P
You know who ELSE broke the game? You. And pretty much everyone who has at least 1/2 the Stars. I've already explained during the 12/14 Leagacy Chat about how Coreguard will change nothing except make things more broken; if you have a lot of Cores, the storyline is easy as crap, even vs. Bosses. If you have a lot of Starforce AND Cores, the damage from the Starforce will make the Cores look like scrap.
Even if 99 Cores negated 99% of 750,000 damage, that's still 7,500 damage. -99% of 500,000 damage? 5,000. With the help of the Star Force AND Field Multipliers AND Robot Weaknesses AND Abilities that boost stats up to 99,999, come the MM5 update, base damage will reach levels like that, making Coreguard look ridiculous. Just to remind you, with EVERYONE's base HP at 100, you'll never see HP over 4,462 on a playable robot, save for the 3 lady bots.
There's nothing Corguard can do to fix this without being broken in some OTHER way. 99% is about as close to unbroken as it can make things. The lower it gets from that, the more useless it literally becomes. The higher it gets from that, the closer you get to making ALL attacks do 1 damage. This is why Coreguard is scrap. And also why the Star Force needs to go, it's literally breaking the game more and more the further into development the game goes.
As for your Support-Type idea, while it SOUNDS clever, you forget something; a 21st Type wouldn't be needed if ALL Star Force was gone.

@ your response to #8: There's ALREADY 'EVs': KO an enemy Robot and the Robot who dealt the blow will gain a little bit more Attack, Defense and Speed than [s]he normally would.
As for the bridge, we're already getting very close to it, by the by, what with more intro stages, more bots, at least 1 confirmed incoming Boss and 8 brand new robots to face in the MM5 update. Contrary to your response, Lv. 50 HAS been broken: Cossack's 'Final Destination III' bots are at Lv. 55, and it's EXTREMELY likely the MM5 update will push it to Lv. 60, Lv. 65 or even more; Do you REALLY think that the update that has Lv. 100 storyline bots is that far off?

So, there. I tried to find an agreeable point in there, but, it's likely buried under ideas that either cram more broken mechanics into the game or are just plain wrong, especially when you do all the proper research and math.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on December 19th, 2014 at 11:29am in "Mikey's Ideas #5: For a better experience for all." #56 ( Edited : 2014/12/19 at 11:34am )
@MerryBossMan : Oh, dear, oh, dear, oh, dear. How is it that I see things you still can't?

@ your response to #1: BAAAAAAAAAD comparison. Wood Man's Base Attack is 132 on his stage with an attack that needs 2 turns to launch. THAT, plus the face that nearly 1/2 of Wood's Base stats in centered on Defense, are the reasons why Wood Man sucks. Cut Man's base attack is 214 on his stage with an attack that can hit 3x, and his stats, for the most part, are well-rounded, making him the MUCH more lethal opponent.
Fire Man and Gemini Man is another bad one. Fire Man has 266 base attack on his stage. Gemini Man only 182 base attack on his, and mind you, you don't face Gemini Man in a storyline scenario, yet. Pretty lopsided.
Elec Man is VERY OP [both FOR you and especially AGAINST you] once you put Thunder Beam into it. Don't make me get into that again. That also has to do with both Idea #6 AND stats.
You're missing the point. It's not that the MM1 bots themselves are OP [most are actually UNDERpowered]. It's that they're OP on THEIR Field, and you must FIGHT them on THEIR Fields.Why are the MM1 bots OP on their fields? Their stats. You face them first, an their stats are too lopsided for being the first major enemies you fight. Plain and simple. Especially Bomb Man and Elec Man. There's not a playable robot in the entire GAME with as much attack power as they have. Not yet, anyway.
Stats are not only *A* problem, they're *THE* problem. I shouldn't have to consult a BBS or a guide for the FIRST CHAPTER IN THE GAME, you know? This isn't a sequel. This isn't an X/BN/Zero game, either. Heck, even MMX1 isn't so complicated that you need an instruction manual [or a BBS].
This is.

@ your response to #2: The Nitron family would like a word with you.
Jokes to the side, if we put a stop in the normalcy and sameness, NOW, it'll save Adrian a bunch of trouble later. Again, barring that, Tier 3 moves should just be slightly more useful than your normal Tier 1 and Tier 2 moves, and they should really be unique. I mean, TRULY unique. Make Gyro Man fly. Make Drill Man dig underground. Make Hard Man do his patented [not really] 12-damage headbutt. Make Quick Man use his supposedly awesome [not really] agility to give him my Evade status [ups chance of avoiding all Abilities to 30%.] for 2 or 3 Turns.

@ your response to #3: They're not ALL supposed to be freebies. I just got finished talking about how, at some point, the game has to stop treating you like a beginner. NOTHING should still have a base stat total as low as 200 when you're 7, 8, 9, 10, 11 chapters into it. Just no. RPG's--good ones, anyway--don't have enemies that wimpy that late on, and Prototype shouldn't, either. All the current v1 Mechas, regardless of Level, are easy to crush for when you meet them. But, it CAN'T stay that way for EVERY v1 Mecha in the game.
In fact, The stats for current v1 Mechas are so low, that the only chance they have of attacking first comes when you factor Attack Speed into it. That's ridiculous. The base stat totals of Mechas must also start increasing at some point as you advance later on in the game, especially if you want to create a more enjoyable experience. As I've been saying, easy does NOT automatically = enjoyable, and the game shouldn't be treating you like a beginn.....you know.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on December 18th, 2014 at 3:22pm in "Goodbye/I'm Back Thread" #57
Woooooooooooooooooooooooooooo!

Nice to have you back, Pika--I mean, uhhh, Sneasel.

Why'd you need a whole year [not really], though? :P
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on December 17th, 2014 at 4:53pm in "Mikey's Ideas #5: For a better experience for all." #58
So, there you go. Mikey being a stubborn idiot by talking back to The Adrian, right? No. Mikey stating what he sees to be blatantly obvious and trying to keep you from making more broken game mechanics. I do care enough to tell you that 170% of 100 isn't 17,000, remember? :P

I care about this thing you made. Just don't wanna see it [more] broken.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on December 17th, 2014 at 3:52pm in "Mikey's Ideas #5: For a better experience for all." #59 ( Edited : 2014/12/17 at 4:56pm )
@Adrian Marceau : Well, heck, Adrian, it's you, so, of course I have to not be rude and answer back. xD

@ your response to #1: When's the last time you played the game from the start? As I've stated in previous Legacy Chat meetings, Bomb Man and Elec Man have a base Attack stat of 282 on their fields, and that's not considering the doubled base attack stats of their Abilities. That 282 is higher than any other available Robot Master boosted by the field multipliers on a non-Fusion Field. This is LONG before any Star Force is even a factor in the game. Yet more proof that the MM1 robots are hardest, which, again, is completely backwards.
Stats are a MUCH bigger problem than you think, friend.

@ your response to 2: Another broken idea you have there, especially with 8 robots on my team. You can endlessly use 'Giga Attacks' this way, forever. When my 1st robot drains all it's WE by using one, I just switch to the 2nd. The 1st now regains WE at twice the rate, and I get another Giga Attack to use. Instantly. Rinse and Repeat. Do you know what that would do to Player Battles?
Things are already too broken as it is, remember? Giga attacks aren't needed. UNIQUE attacks are what's needed. For some Tier 3 ability ideas, try the Dive Torpedo [Dive Man's Slide sprite] or the Guts Quake [when Guts jumps straight up] or the Needle Headbutt [Needle Man's headbutt sprite] or the Gemini Twins [Gives Gemini my Speedster Status, allowing him to attack twice for the following 2 or 3 turns]. Come talk to me if you want more ideas. You know how to PM me [it's your site; you better know how xD ].

@ your response to #3: So, MM10 Mechas will have 200 base stats, too? All right. You'll see what I mean when they just become EXP magnets, allowing players to dispatch of the later RM's and Bosses like scrap [dem overkill exp bonuses, man].

@ your response to #4: Removing stuff is not conceding defeat, nor is it a sign of weakness: Who are you racing against to build this? :P
I hate that most of your remedies is to make the game more complicated by overthinking and adding broken and easily exploited game mechanics. :P
In all seriousness, though, nothing more should be left to chance than absolutely necessary. Critical hits ruin the 'strategy' part of the whole game, randomly spotting off double damage when the game wants isn't strategy. And again, I keep finding that this is a problem much more near the beginning of the game, where the MM1 robots are already un-beginner-friendly as it is.
Oh, by the way, Pokémon attacks--most of them, anyway--does not deal absolute damage totals. Sometimes you can actually get 'critical hit!' prompts when it only does what seems like 1.6x or 1.7x damage, and yes, 3x damage is VERY much possible.

@ your response to #5: As I told Tails once, the fact that my robots --where there's not a stat that even touches 3,100, let alone 9,999--can dispatch of robots in Tails' army like scrap is ridiculous. If I choose my attacks against his teams correctly, I can make all those 9,999's look completely and utterly meaningless, and get billions of BP in the process. You don't find that ridiculous? Even a little bit?

@ your response to #'s 6 and 7: I don't mean to be rude, but, No neutral Stars is a complete contradiction to what you say in your response to #7, my friend. Roll, Disco and Rhythm [and possibly Rush, Treble and Beat] will STAY weak compared to all the others? Forever? This is why I suggested #7 to start with; if you're going to omit one type of Star Force, you should omit them ALL--your response to #6 just revealed [likely accidently] that Neutral-type robots are going to be the weakest type of robot in the whole game, forever. I thought you DIDN'T want to 'piss people off'? :P
It's funny how your remedies are to add MORE things and plop MORE work on yourself instead of saving yourself the agony and the time and simply UNdoing what's obvious. If you're not careful, you'll end up having a mechanic regulating a 2nd mechanic meant for balancing out a 3rd mechanic meant for normalizing a 4th mechanic, etc, and STILL not achieve the desired result [and have yourself even MORE broken game mechanics as a result]. So, we now know that you couldn't care less about who you anger, so, again, what's the problem with making the game UNbroken and removing them all? :P

@ your response to #8: Lv. 100 is not an accomplishment when you can get there in 10 battles [LESS than 10 if you're Bass, Disco, Proto Man and Rhythm, since they start at Lv.'s 11, 11, 21 and 21, respectively]. It's also not an accomplishment when every robot you pick up is already AT Lv. 100, as the later obtainable bots will be. You are, again, overthinking this with some new game mechanic that'll break your game even more, my friend. Again, the cap doesn't have to be Lv. 200 or Lv. 250, but, it CAN'T stay at Lv. 100. Not if you want any semblance of challenge in the latest stages of the storyline.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on December 15th, 2014 at 6:11pm in "June 2014 Bugs : Mega Man Goes Shopping" #60 ( Edited : 2014/12/15 at 6:14pm )
*gasp* You went back in tiiiiiiiime!

Heh. Never had this happen to me.............yet. I'll let you know if it does.



also, my 150th post! wooooooooo!
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on December 13th, 2014 at 2:29pm in "I need to have a CHAT with all of you. x)" #61
It's my pleasure to report that Tails is now a Chat Mod. WOOOOOOO!

Don't **** him off. :P
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on December 8th, 2014 at 10:52am in "Celebration Thread" #62
*Scrooge :P
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on December 7th, 2014 at 2:45am in "Prototype Devroom : Robot Quotes" #63 ( Edited : 2014/12/07 at 4:19am )
@MerryBossMan : Actually, it might be better if they seemed not monotone and machine-like, and not as if they have personalities like your run of the mill RM, but, a personality in between. After all, they will be either mini-bosses, or just plain out and out bosses [either way, unobtainable].

I have an idea in mind: Cold and calculating, a la DarkMan.exe from MMBN3. Observe:

Dark Man 1:
Start: Target acquired. Preparing to attack enemy.
Taunt: Enemy is slow; in more ways than one. Preparing endgame.
Victory: Enemy dispatched. Acquiring next target...
Defeat: ...tanked again. Retreating.....

Dark Man 2:
Start: Enemy spotted. Preparing defensive barriers.
Taunt: Target's offenses are laughably low. Preparing to terminate.
Victory: Target neutralized. Scanning next target...
Defeat: ...shielded from victory. Retreating.....

Dark Man 3:
Start: Target in sight. Ready to fire.
Taunt: Enemy is a wimp...and a *weak* wimp, at that. Launching final assault.
Victory: Enemy destroyed. Seeking next target...
Defeat: ...taking contact. Retreating.....

Dark Man 4:
Start: Enemy in range. Initiating complete destruction.
Taunt: ...preparing to end the pathetic and miserable existence of enemy.
Victory: Enemy finished. Readying next enemy for destruction.
Defeat: Enemy...refuses...to be destroyed. Retreating.....

and, seeing as I suggested a Dark Man 5 as an optional Superboss in a previous Legacy Chat:

Dark Man 5:
Start: Prey has appeared. Commencing annihilation.
Taunt: Preparing to put prey out of their misery...
Victory: ...prey was just like all the others. Seeking next victim.
Defeat: ...the prey is...the hunter...? Retreating.....

There's personalities there, but, they're strictly business, focused on their goal, like DarkMan.exe was. Get me?
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on December 6th, 2014 at 11:55am in "My storyline pitch [v2]." #64
I don't mean to double post [or bump, for that matter], but, it's pretty important that opinions be voiced about this. It's pretty much at a standstill unless either I know whether people like it or not or until Adrian comes back with HIS opinions on it, and the latter might take another month. :P
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on December 6th, 2014 at 11:49am in "Found him." #65
Which, again, explains why we never see him anymore [and also why his BP is collecting dust]. :P

I should go over to that chat and fetch him, sometime. x)
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on December 5th, 2014 at 10:36am in "Official Question and Answer Thread" #66
@Kirbologist and @TheGrinch : Yeah, Kirb, it is an unwritten, but, enforced rule here that cursing isn't allowed. Just so you know. And, actually, Do--uh, Grinch, both Field Support AND Mecha Support randomly appear in Reggae's Shop. When it DOES show, you can buy both from Reggae for 12,000z per doctor [and you can choose what doc you buy it for before you buy it].
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on December 4th, 2014 at 8:34am in "Practice RP Dojo!! [Pratice RP here]" #67 ( Edited : 2014/12/04 at 6:34pm )
dr-light    mega-man        met met met
Thanks for fixing it, Boss.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on December 2nd, 2014 at 10:22pm in "How to reach at LEAST 49+ (Or at least 50+)" #68 ( Edited : 2014/12/02 at 10:38pm )
@ZeroDXZ : Yeah, sure, they matter, but, they are very much BOOSTED by the stars that you collect, and the more you have, the more they will be boosted.

Stats matter, yes, but, Stars matter more. MUCH more. As I told you that night [12/2], you must get more Stars. 20 isn't gonna you too far up the first page of the leaderboard.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on December 2nd, 2014 at 7:08pm in "Official Known Bugs and Issues Thread" #69 ( Edited : 2014/12/02 at 7:10pm )
@TheDoc : That'd be a good idea, as Pengs have an affinity to Water attacks, anywho. x)

I don't know WHAT happened, there, but, I'm gonna assume that this affinity had SOMETHING to do with it.

^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on November 30th, 2014 at 12:11pm in "Besides being a ninja....." #70 ( Edited : 2014/11/30 at 12:30pm )
@TheDoc : The problem with Shadow Man, though, is that he doesn't do enough damage to be anything more than annoying in the difficulty department. Touching him or his Shadow Blades only does 4 damage, if I recall correctly, and his slide only does 6, I think. If it weren't for the fact that bustering him only does 1 damage to him instead of 2, he'd just be another Fire Man [if you meet Fire at full health, and keep rapid-firing the Buster as quickly as you can, you'll almost always kill him before he kills you].

The only possible ways that Shadow Man can kill you is by your having a bad reaction time, or by jumping left when you should've jumped right [or vice versa].

Charge Man, in my experience, is a better Shadow Man than Shadow Man is, seeing as how he's much taller, a little faster and very much more efficient at giving contact damage.

.....which brings me back to the point of the thread: what's there to like about Shadow Man besides him being a ninja, again? x)
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on November 29th, 2014 at 10:27pm in "Besides being a ninja....." #71 ( Edited : 2014/11/29 at 10:39pm )
I suppose I should've clarified that I hate the little jumping jack. There's way better and tougher RM's that I feel as though make Shadow Man look stupid: Ice Man, Elec Man, Charge Man, Slash Man, Search Man, Clown Man and Grenade Man just for starters [and if you don't think that Elec Man is tough, beat him with just the buster. Harder than it sounds, I promise you.]

I especially hate Shadow Man's stage theme, as I feel that it's almost as overrated as Snake Man's theme, which is almost as overrated as the MM2 Wily Castle 1 theme.

Whenever I ask someone why they like Shadow Man, tough, I get the same stock answer; "'cause he's a ninja". No one ever names any other reasons, at least, not to me. :P

Also, Doc, you should try fighting Spark Mandrill with just uncharged Buster Shots. I've still yet to beat him this way. :P
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on November 29th, 2014 at 6:23pm in "Besides being a ninja....." #72 ( Edited : 2014/11/29 at 6:43pm )
"Magna Centipede is awesome"?

No, Mega Man X is awesome. Spark Mandrill is awesome. Toxic Seahorse is awesome. Shadow Devil is awesome.

Besides him barely resembling a ninja, it'll have to be logically explained to me as to how someone as wimpy to fight as Magna Centipede [or Shadow Man, for that matter] can be awesome.



.....I mean, Overdrive Ostrich is harder to buster than Magna Centipede.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on November 29th, 2014 at 5:28pm in "Practice RP Dojo!! [Pratice RP here]" #73 ( Edited : 2014/11/29 at 5:31pm )
bright-man

Greaaaaaaaat. I don't COMPLETELY suck at this.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on November 29th, 2014 at 5:13pm in "Besides being a ninja....." #74
.....automatically? o.O

.....following that extremely strange logic, that makes Magna Centipede in X2 awesome, too [he's not]. :P

[I let you [and Tails] have your week in the sun. My turn. :P]
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on November 28th, 2014 at 3:42pm in "my R#nt on some of this stuff." #75
@MetaKirbSter : So, you KNOW you were pulling a Searinox as you typed this?

Just letting you know; unless you delete this thread immediately, you should expect to be TREATED like a Searinox.

^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on November 27th, 2014 at 5:54pm in "I need to have a CHAT with all of you. x)" #76
Someone's in the Xat.

Some guy named Mikey, idunno.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on November 25th, 2014 at 6:34pm in "Goodbye/I'm Back Thread" #77 ( Edited : 2014/11/25 at 6:35pm )
Meh, some guy named MegaBossMan, whoever he is. xD
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on November 25th, 2014 at 6:08pm in "Goodbye/I'm Back Thread" #78
@Retro Pikachu : MUST. RESIST. CURIOSITY IMPULSE.

Whatever you do over the next 365 days, please stay safe and in one piece.....and alive, preferably. Take care, man.

=========================

@MegaBossMan : Oh, great. Adrian's already a stranger as it is. *siiiiiiiiiiiigh*

Who's supposed to be the site's Number 3 until you handle your newfound Smash addiction?
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on November 23rd, 2014 at 5:22pm in "Practice RP Dojo!! [Pratice RP here]" #79
@MetaKirbSter : you'll need to drop into the Xat so that I [or another Admin or Mod] can promote you to a Member.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on November 23rd, 2014 at 12:21am in "8-bit Perler Beads" #80
Impressive. VERY impressive.

I'm not even an art person, and I'm impressed. Nicely done.

You forgot MM, though. :P
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on November 14th, 2014 at 10:52pm in "Prototype Devroom : Sunday Night Chatroom" #81
You forgot to put November 7's chat up there, Boss. Post #151 has the link.

Also, to explain further, people are generally busy Friday nights at 7 PM eastern, what with homework and dinner, so, to accommodate, Boss and I took a vote after today's Legacy Chat and found that Sundays at 6 PM may be best.

So, OFFICIALLY, the next Legacy Chat meeting will be Sunday, November 23, at 6:00 PM eastern. Mark your calendars.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on November 9th, 2014 at 5:36pm in "I DID IT !" #82
You might have a good idea, there, Kirb. I'll second that.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on November 9th, 2014 at 4:04pm in "How Many Robots?" #83
38. My Roll still works, by the by; I just make sure to use the original one, which my Dr. Light has. The 2nd roll is Dr. Cossacks, and I haven't even given it moves, yet, let alone used it; I'm afraid BOTH Rolls will end up like Shadow's Bubble Men if I do ANYTHING wth Cossack's Roll, though, so, I'll likely NEVER use her.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on November 9th, 2014 at 1:08am in "I DID IT !" #84
That makes you only the 7th person ever to get them all. From one member of the 1024 Club to another, I congratulate you.

Next time you wanna celebrate something, though, post it here in the Celebration Thread. The board would become clogged with celebrations if a thread was made for each one. :P
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on November 8th, 2014 at 8:20pm in "Celebration Thread" #85
Edited previous post with the 8 I didn't like.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on November 8th, 2014 at 7:54pm in "Celebration Thread" #86 ( Edited : 2014/11/08 at 8:19pm )
I have 37 DS; of those, there's 29 that I like at least a little bit:

Bejeweled Twist [Puzzle],
Big Brain Academy [Action/Puzzle],
Bomberman [Action/Adventure],
Custom Robo Arena [Adventure/Shooting],
Diddy Kong Racing DS [Racing],
Dig Dug: Digging Strike [Adventure/Arcade],
Geometry Wars: Galaxies [Shooting],
Kingdom Hearts: 358/2 Days [Adventure/RPG],
Kingdom Hearts: Re: Coded [Adventure/RPG],
Kirby Mass Attack [Action/Adventure],
Kirby Squeak Squad [Action/Adventure],
Kirby Super Star Ultra [Action/Adventure],
Mario Kart DS [Racing],
Mario vs. Donkey Kong 2: March Of The Minis [Puzzle],
Mario vs. Donkey Kong: Mini-Land Mayhem [Puzzle],
Mega Man Star Force [I have the Leo version, Adventure/RPG],
Mega Man Star Force 2 [I have the Zerker x Ninja version, Adventure/RPG],
Mega Man Star Force 3 [I have the Black Ace version, Adventure/RPG],
Meteos [Puzzle],
New Super Mario Bros. [Adventure/Platformer],
Pokémon Conquest [RPG],
Retro Game Challenge [many different genres],
Sonic Chronicles: The Dark Brotherhood [Adventure/RPG],
Space Invaders Revolution [Arcade],
Star Fox Command [Strategy/RPG],
Super Monkey Ball: Touch & Roll [Action/Puzzle],
Tetris DS [Puzzle], and...
The World Ends With You [Adventure/RPG].

...and there's 8 that I ended up not liking so much or not liking at all, but, just never traded in because Gamestop is cheap with used games:

Mega Man Battle Network 5 Double Team DS [Adventure/RPG],
Mega Man Zero Collection [Adventure/Platformer]
Pokémon Soul Silver [Adventure/RPG],
Pokémon Mystery Dungeon Blue [Adventure/RPG],
Kirby: Canvas Curse [Adventure/Platformer]
I Spy Universe [This was a gift. Hidden object/Puzzle],
Brain Age [This was a gift. Puzzle]
Brain Age 2 [This was a gift. Puzzle]

No game has a rating higher than E10+, except for The World Ends With You, which is rated T.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on November 8th, 2014 at 7:01pm in "Celebration Thread" #87
Well, what DS games do you have?
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on November 8th, 2014 at 3:41am in "Prototype Devroom : Website Suggestions" #88 ( Edited : 2014/11/08 at 3:53am )
I'd like to report a site bug.

< Notice this column over here. Not the hundreds of billions of BP, but the 2 stats UNDER it; the TP [Topics Posted] and PP [Posts Posted]. See 'em? Remember those numbers.

Now, click on my name, and go to my profile. Look under the "Community Forum Stats" on it. Notice a difference?

Pretty positive that thae FORUM'S tally is correct, and not my Profile's; I haven't been here that long [only 2 months] to log in that many topics. The differences are even wider with VERY active Forum posters such as Adrian, Boss, Tails, Shadow, Account, MetaKirb, etc. [i.e., fellas who've been here posting on the forums for way longer than I have. :P]
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on November 7th, 2014 at 9:27pm in "Prototype Devroom : Sunday Night Chatroom" #89
Many, many, MANY thank yous to all those who were able to attend this week's chat for my storyline idea: It went very well. So well in fact, that, uhh..... you could say that a trip to the movies took place during it.

Enjoy. Friday Night Chatroom 2014/11/7
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on November 7th, 2014 at 5:05pm in "Prototype Devroom : Sunday Night Chatroom" #90 ( Edited : 2014/11/07 at 5:06pm )
You guys' loss; I'm pitching a storyline idea, today. x)
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on November 2nd, 2014 at 2:52pm in "your "current theme"." #91
I thought of my theme...finally:

"Rock It" theme, "Crash Bandicoot 2: Cortex Strikes Back", PS1

Technically, it's the theme of the only 2 levels in the game where you use a jetpack to make your way through a danger-ridden space station.

But, IMO, it sounds like the theme of an extremely weird mad genius at work, which is my personality in a nutshell, really; I'm as different as different can be [look at what I have you listening to, for crying out loud], I'm pretty blasted bright, and, well, look at the Ideas topics and all the Prototype ideas--be they good or bad--that I've come up with.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on November 2nd, 2014 at 1:26pm in "Grayscale or GB?" #92
10-6, GB wins. =(

*siiiiiigh*

Someone close this thing. Please. Before I cry. x)
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on October 31st, 2014 at 12:28pm in "Official Player Introductions Thread" #93
Have fun having fun, Kirb. Try not to forget us on your 13th birthday. :P
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on October 31st, 2014 at 12:21pm in "About the whole name change thing..." #94
It'd be a pretty big hassle to have to change my name every month. "ThatGuyNamedMikey" was pretty clever for me to come up with, and I'd have to never use it. :P
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on October 31st, 2014 at 11:43am in "I need to have a CHAT with all of you. x)" #95 ( Edited : 2014/10/31 at 12:16pm )
@Retro Gengar and uraccountcarved : I completely forgot to update this matter, actually. I understand your attitudes, fellows, but, it should be known that Adrian himself finally showed up in the Xat last night, and a MASSIVELY HELPFUL discussion between he, MegaBossMan and myself took place.

It turns out that, once I explained that my trying to reach him quietly and through the recommended channels about his ideas of open chats always ended up being massive failures [he'd either ignore the message completely, or read a message only to ignore entire fifths and fourths of it], Adrian could actually completely understand my frustrations...to a point.

Every problem that ended up occurring with Chat rules required me to contact him directly, because he was so extremely slow to reach. HE also admitted, funnily enough, that he didn't exactly handle the CHAOS situation as well as he could've.

By the same token, both he and MegaBossMan made it clear that I came off about it preeeeeeeeeeeeeeeetty bad. Pretty STUPID, actually. Even though I technically broke no site rules during my frustration, the way I showed it was still uncalled for, and after a lengthy discussion, all 3 of us decided that *I* could've ALSO handled the situation better, too.

Adrian and I have already hugged it out and thrown massive apologies at each other [and took it like men]. He's also planning to give MegaBossMan the moderation tools he truly needs to be the head honcho in charge while Adrian's away from here on, He's made Boss and I admins of Prototype's FB account so that we can use *IT* to attract more newbies [so that Adrian doesn't have to publicize the chats, YET], Adrian himself has promised to try to be in the Xat a little more often, and I had to promise that, for the time being at least, I just have to step back, stop worrying so much and hope for that extra security measures WON'T be needed for the Legacy and Xat chats in the future.

Sorry for being so slow with this fellas. Oh, and Account? Again, totally understand where you come from, but, language, pleaseandthankyou...kids and stuff. Censor the whole word, if you must say things like that. :P
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on October 30th, 2014 at 4:06pm in "Grayscale or GB?" #96
Bumpity. Tomorrow's the last day to vote in this here poll, people. make your opinions and reasons known, folks.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on October 29th, 2014 at 9:48pm in "I need to have a CHAT with all of you. x)" #97 ( Edited : 2014/10/31 at 3:21pm )
@Adrian Marceau : No, I DON'T understand. At some point, Adrian, simply popping in and removing well-meaning, well-thought-out and well-working rules with absolutely no viable explanation and then popping right back out stops making sense. We're way past that now.

The whole reason for me creating the Xat to begin with is because it's possible to have better safeguards in place than in the Legacy Chat; Along with the sound, there's also clear identification between who's a Chat Guest [green], who's a Chat Member [blue], who's a Chat Moderator [white] and who's a Chat Administrator [orange]. It also rembers the ranks of all those who become a member of it, too. There's also the features, such as the sound setting, the YT player and the doodles.

That said, there WILL be those that are out to be [sarcasm]geniuses[/sarcasm] and start trouble for no reason, what with your trolls and your bots and your hackers and just bad, rotten apples in general. If I end up making rules that allow Chat staffers to easily identify who is a Prototype Member and who is not, It is for the protection of the chat. It doesn't matter who likes it and who doesn't; would you rather have a couple of annoying rules regarding chat names, or do you wanna try to figure out whether every new user is really a Prototype member or just someone who starts trouble?

You, Adrian, are also too busy with the Prototype and with life in general to be on the Xat [or on the Legacy, for that matter] anywhere near often enough to truly understand how to keep the peace on a reasonable and well-meaning basis on a chat as busy as the Xat [or on a site as busy as Prototype, really], anyhow. If I'm supposed to accept completely insane rule changes like this, the very LEAST you can do is explain why. I don't wrack my brain trying to keep these chats safe for my health.

=============

@Evil Man : Thanks for bringing this to my attention. That would fall under the category of "Mike has to go do something about that since he created the chat".

As of this post, though, Adrian hasn't publicized the Xat and Legacy Chats for guests, yet [thankfully], and besides, it's not exactly the safest route to go. I've been--AGAIN--figuring out some kind of verification and/or security measure to separate the Guests from the Members; regardless of Adrian's intent, purpose, meaning or vision, not ALL Guests will be good apples.
This matter has been resolved.-MBM
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on October 28th, 2014 at 10:46pm in "I need to have a CHAT with all of you. x)" #98 ( Edited : 2014/10/28 at 10:56pm )
I announced this on the chat a few hours ago, but, with Halloween fast approaching, the halloweeny theme that Boss came up with concerning our names may or may not stop. This combined with MegaBossMan's forced removal of the original Rule #1 and Rule #2 mean that some kind of new ID measure will have to be in place.

Starting on 11/1/14, There'll be a new rule taking effect. Please read it.

Also, small, but, important additions have been made to Rule #'s 1 and 5. Read those, too. Thanks.
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on October 27th, 2014 at 2:52pm in "MegaBossMan's Own Contest! C.N.S.C!" #99
Yo, Boss. Make sure you update the opening topic if someone comes up with a better name [which someone likely will].
^ Top
 
ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on October 20th, 2014 at 11:03pm in "Celebration Thread" #100 ( Edited : 2014/10/20 at 11:05pm )
@Dr.Jekyll : Happy ginormously belated.....uhhh, how old are you? :P

^ Top
Mega Man and all related names and characters are © Capcom 1986 - 2026.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)