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MegaBossMan | Mega Man RPG Prototype Leaderboard

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MegaBossMan

MegaBossMan is a contributor and a legacy player of the Mega Man RPG Prototype with a current battle point total of 746,235,719,899 and a zenny total of 4,720,215. MegaBossMan created his account on September 5th, 2013 and has since completed 947 different missions, unlocked 3 playable characters, 38 robot fighters, 101 special abilities, and 1024 field stars. MegaBossMan's most-used playable character is Dr. Wily, and his top 5 favourite robots appear to be Snake Man, Top Man, Rhythm, Roll and Gemini Man.

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MegaBossMan
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Posted on May 24th, 2015 at 7:11pm in "Prototype Devroom : Sunday Night Chatroom" #1
Latest Minute, hot off the press! Get 'em before they run out!
Sunday Night Chatroom 2015/05/24 Minutes

Oh, and no PB this time. Sorry :(
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Posted on May 23rd, 2015 at 5:45pm in "Prototype Devroom : Sunday Night Chatroom" #2
Hey, posting(a day in advance, no less!) to remind you guys that we have a SNC tomorrow! Feel free to show up and present those ideas of yours!
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Posted on May 23rd, 2015 at 10:28am in "The Weekly Quiz!" #3
Figured I might as well post a new Quiz!
What's the most dangerous threat in a MM game?
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Posted on May 19th, 2015 at 10:07pm in "Role-Play Formatting Help" #4 ( Edited : 2015/05/19 at 10:14pm )
@Adrian Marceau : Lurking in the shadows of Prototype....The Robot Masters have joined the battle! This time though, they have a certain look about them....

Ominous entrance aside, I'm really digging these new versions of the Classic Robot Masters we all know and love! These dark alts really make the friendliest of Robot Masters look like guys not to mess with. After all, once you hear Dark Cut Man utter the words "May the sharpest blade win!", you might as well run!
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Posted on May 17th, 2015 at 8:04pm in "Prototype Devroom : Sunday Night Chatroom" #5
Hello? Anyone here? If there's anyone reading this, I have the Minutes of tonight's chat, as well as the pastebin[provided by Meta]! Feel free to read through and form your own opinions on the topics discussed!
Sunday Night Chatroom 2015/05/17 Minutes
Sunday Night Chatroom 2015/05/17 pastebin

As always, the Pastebin will only be available here. The Minutes will be on the main thread as well.
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Posted on May 16th, 2015 at 11:21pm in "Prototype Devroom : Sunday Night Chatroom" #6
Hey, hey, hey, posting here to remind you guys to show up to the Sunday Night Chatroom tomorrow! See you there, if you can make it!
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Posted on May 16th, 2015 at 8:19pm in "Dark Man's Tournament of The MMRPG Legends" #7
proto-man......Huh. Should've figured that was going to happen. Now, let's see here....
*Proto-Mech counts up each and every Shadow Clone, and using his one good hand, he tosses a fast-moving bomb to each and every one. He also puts a bomb close to him, albeit a distance he could escape from*
proto-manYour clones are plentiful, but they look pretty fragile! I wanna see how you do with your party trick now!
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Posted on May 16th, 2015 at 6:43pm in "Dark Man's Tournament of The MMRPG Legends" #8 ( Edited : 2015/05/16 at 6:46pm )
proto-manYes, yes!! This is when the fight REALLY starts!
*Proto-Mech haphazardly brings out a Hyper Bomb, holding it in his hand*
proto-manLet's see how you react to THIS!
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Posted on May 16th, 2015 at 6:26pm in "Dark Man's Tournament of The MMRPG Legends" #9
proto-manJust what are you-Oof!
*Proto-Mech gets a blade nudged in his waist*
proto-manAlright, funny guy! You keep on trying to expand the distance, but I'll reach you!
*Rips off the blade and charges at Dark Man*
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Posted on May 16th, 2015 at 6:19pm in "Dark Man's Tournament of The MMRPG Legends" #10
*Proto-Mech is looking at the sky until he realizes the Shadow Shurikens are quite literally in front of his face*
proto-manSchmancy technique you got there, but elegance doesn't do a thing if you can't hit me with it!
*He dodges each individual blade, and works his way up to the Shadow Clones, preparing to engage in a more upfront fight*
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Posted on May 16th, 2015 at 6:08pm in "Dark Man's Tournament of The MMRPG Legends" #11 ( Edited : 2015/05/16 at 6:11pm )
[Meta has granted me permission to use Proto-Mech against Dark Man]

proto-manKa-BOOM! Let's have a good match, will we? Oh, and don't get mad if I send you to the scrap-heap!
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Posted on May 14th, 2015 at 6:26pm in "Official Typos and Misprints Thread" #12 ( Edited : 2015/05/14 at 6:32pm )
Bit of a programming typo that showed itself up in the text of the game, can be easily fixed, no worries.
Bummer!
This occurred on a Field Multiplier lowering, and while the text should say "Bummer!", a bit of programming got mixed up in there.
Oh, and another bug, albeit not a typo.
Waaaaa?
The cause of this one is that through the favorites bar, I clicked the "Edit Profile" option, but since I wasn't logged in, it sent me to a Profile that's designed for demo accounts, thus causing this bug.
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Posted on May 14th, 2015 at 3:31pm in ""20 Questions About....."" #13
Mr. Doc? I have a few questions I'd love to see you answer as well!
1. How do you feel about your (somewhat) recent promotion? Do you feel like you were a good choice for the job?
2. There are tons of Robot Masters out there, so out of all of the robots, could you list a few of your favorites?
3. You're a bit of your doctor in your namesake, so what do you think of the various doctors in Mega Man canon? From the likes of Dr. Light and Dr. Wily?
4. If there was ONE Robot Master weapon you wish you had and could use in everyday life, which would it be?
5. Besides Mega Man, what other games do you enjoy? Do you find yourself drifting to certain types?
6. What are your thoughts on cuukees? Do you find yourself eating or crushing them?
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Posted on May 12th, 2015 at 4:22pm in "Official Typos and Misprints Thread" #14 ( Edited : 2015/05/12 at 4:28pm )
Uh, I found an interesting mistake in the database.
Astro Man in Underground Laboratory?
I wouldn't put the chances of Astro Man showing up in Underground Laboratory anytime soon...I could understand if each Robot Master already had a "template" field, but even then, no other Robot Master has this going on.
"I've arrived here... but I don't know what to do!"
[Also Astro is a Space-core and couldn't show up in Underground Laboratory anyway]
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MegaBossMan
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Posted on May 11th, 2015 at 12:24am in "Celebration Thread" #15
freeze-manFREEZE WELL, FRIENDS!!freeze-man
tomahawk-manFreeze, no need to be so loud...Nobody needs to hear us!tomahawk-man
strike-manTomahawk, the point is to hit it out of the ballpark right when we come!strike-man

I hope I didn't ruin the subtlety
:P
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Posted on May 10th, 2015 at 8:20pm in "Prototype Devroom : Sunday Night Chatroom" #16
Alright, here's the minutes of the Chat!
Sunday Night Chatroom 2015/05/10 Minutes

However, I notice some people really don't like the new format, so I've taken the liberty to release the full version as well.
Sunday Night Chatroom 2015/05/10 Pastebin

Only the minutes will be on the main thread, however.
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Posted on May 10th, 2015 at 4:59pm in "The Weekly Quiz!" #17
Latest quiz is up, requested by Meta!
Who's the best doctor out there?
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Posted on May 10th, 2015 at 3:03am in "Prototype Devroom : Sunday Night Chatroom" #18 ( Edited : 2015/05/10 at 11:54am )
Hey there, your local MBM here, posting to remind YOU of the SNC today, at 6:00 PM EST! Feel free to come and contribute to the show!

Note: We're having a News IDEAS meeting today, remember!
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Posted on May 3rd, 2015 at 7:57pm in "Prototype Devroom : Sunday Night Chatroom" #19
Here's the latest Pastebi-Wait a second...This is something new! Instead of having tons of filler, we've narrowed it down to the most important parts of the Chat! This new thing is called "Sunday Night Chatroom Minutes." If you have any concerns, feel free to post below.
Sunday Night Chatroom 2015/05/03
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Posted on May 3rd, 2015 at 12:20am in "Prototype Devroom : Sunday Night Chatroom" #20
Hey, just posting to remind everyone of the IDEAS meeting tomorrow, directly starting at 6 PM EST Time. In case, you're confused about the whole idea of IDEA meetings and NEWS meetings, please read the following paragraph.

"From now on, the topic of our SNCs will alternate between two different options week to week. The first week will be a "News" meeting where myself and the other contributors can share upcoming content, ideas, features, and mechanics with the community at large. The second week will be an "Ideas" meeting where everyone else in the community is able to submit and discuss their own suggestions for content, mechanics, and/or features for the game and website. After that we go back to News and start over."

See ya there!
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Posted on May 2nd, 2015 at 1:18pm in "I don't know if this is a bug or not, but:" #21
You have to defeat Bomb Man ONLY using Neutral attacks. Inflict even the slightest damage on him using an elemental move, and it won't count.
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Posted on April 30th, 2015 at 1:48pm in "Prototype Devroom : Game Suggestions" #22
Personally, I don't believe that Boss Abilities should be copied. That's specifically their edge, using moves that the player can't. It also helps because that way, we don't have to limit moves like Ballade Cracker. Give it to the player, and we'll have to dumb it down, but keep it Boss-only, and we won't have to restrict the move.

I do like the idea of Boss Gimmicks, but ONLY for the Mega Man Killers. Quint would not work because in the current version, you'd fight him with ONE of the Killers, so having two gimmicks at once in play would be broken, especially since this is in Chapter 3. Doc Robot doesn't need one, Copy Robots shouldn't need one....I will admit, I like the idea of the King fight. Since you fight him with Doc Robot, and Doc Robot shouldn't need one of these, only one thing will be at play here, and it's a mechanic that's interesting. As for when the Killers use them...Not the first time around.

Last time I checked the build of the mission setup in the Update, you fight the Killers twice. The first time, they're fought with Quint. The second time, with Dark Man 4. Obviously, the Killer you face depends on your doctor. I think it'd be really interesting that when you fight them the second time, they utilize these gimmicks to switch it up a bit from their last encounter, as a new trick they have to even the odds from last time. Like I said, I believe that I'd find a lot more enjoyment if the Killers, excluding Quint, were the only ones to use this whole mechanic. After all, it makes a lot of sense for when you fight them in the end-game portion of the campaign, they'd have a few new tricks up their sleeve ;) Oh, and I really do like King's whole thing, just not sure if he's right for it.
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Posted on April 29th, 2015 at 5:08pm in "Official Community Rules and Guidelines" #23 ( Edited : 2015/04/29 at 5:25pm )
@TheDoc
A bigger hierarchy of categories, eh? Not a half-bad idea, only that it might overdo it a bit. One thing I have pride about within this Community is it's simplicity; tons of other Communities out there are pretty much completely impossible to find topics. Also, it'd look a bit confusing when on the main Community page, as people might get lost trying to find Roleplay when it was hidden with some other thing.

Also, how would we be able to post in one of these categories? Would a mod have to manually put the thread in it's proper sub-category, or does the user have the option to choose which sub-section it goes in? In that case, what about the "Create a New Thread" on the main Community page? What would you do in that case? It's going to provide to be a lot of work, and not something I think Adrian can get done by the Update. However, in the far future, it'd be something that I could see.
Also, I disagree with calling the Roleplay/Creations's main section "Fanfics." If we were to go with subcategories, Roleplay AND fanfics can be "Written User Material" and things like sprite showcasing and other being "Sprite/Other User Material"? I dunno, it's just a name thing, don't take that into mind. Combining Bugs with Development could be a bit...Impressionable, I guess? They're similiar, but bugs are much more negative in nature and it might be a bit strange to categorize it with Development. However, I see where you're going with that, and just a small detail. Last time I checked though, Mechanics are being moved to a completely different page, I'll have to find the image for it, so you couldn't categorize it with anything :(

Either way, I like the idea, and I do want to see something like that implemented in the future. It just brings up a lot of questions that I think should be discussed in detail, you know?
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Posted on April 29th, 2015 at 12:37pm in "Official Community Rules and Guidelines" #24 ( Edited : 2015/04/29 at 12:53pm )
@Adrian Marceau : Aw, thanks! Took long enough, but we got the job done, we did!

Regarding Locked Threads-Completely understood, and I'm going to start on it right after this post. No disagreements here.

Regarding Community Categories-I was going to suggest a "Rules" category on the Ideas Sunday Night Chat, but I might as well address it here! I think Help is a bit too misleading, and I was going to suggest rules, but if you feel it's too restrictive....Perhaps Guidelines? It still gives off the rules vibe, but it has much more of a positive connotation, as if we're guiding the user in the right direction. Does this seem right to you? After all, many of our "rules" threads have guidelines in the name. As for possible threads we can move to "Guidelines", this thread, the Chat guideline thread, Formatting Help and Comment Guideline.....Maybe the Offical Question and Answers thread? Or do you think it would stay here, in General? Or perhaps even in Strategies....If we're pushing it, maybe the Website Suggestions? Ah, I digress. That way, there's much more room in the General Section for people to create threads, which makes sense because it's General and it belongs to the users.

Now, as of placing, I think perhaps below the Bugs thread is the wrong place. Rules are something that a new user would most likely like to see first in the Community, but it wouldn't make sense for it to be above News, so perhaps below it? Or maybe where the Mechanics section would be, since that's being replaced and moved, right? I wouldn't want to go lower than that, though. Sound like a nice compromise?

Extra Chat Channels-I think while it'll be needed for the future, not as of now. Roleplay doesn't get too many visitors anyway, so adding another channel might separate the Chat more and create a channel that doesn't get too many visitors in the first place. I'm sure there are other users who'd argue with me here, but I don't think the Chat needs anymore channels as of now.

Fanfic section-Doing this will create 1 more section in the Community, making our count from 9 to 10. That wouldn't be a problem, but I think it could be morphed with the Roleplay section. Just call it a new section, like "User-created Media" or "User-created Creations". After all, I consider Roleplay to also be user-created material, and we already have a few fan-fics down there. Does this sound like a good compromise to you? Feel free to let me know.
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Posted on April 28th, 2015 at 7:18am in "June 2014 Bugs : Mega Man Goes Shopping" #25
@Bt Man : Yes, but I used Leaf Shield the turn before, and due to the added help of Starforce, it brought my defense to a temporary 9999.
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Posted on April 27th, 2015 at 4:00pm in "June 2014 Bugs : Mega Man Goes Shopping" #26 ( Edited : 2015/04/27 at 6:48pm )
A bug visual bug to report, from me.
Picture it; Bonus Field, I take my Snake Man on the field. Because Nature and Shield are the highest boosted multipliers, I use Leaf Shield against my opponent, Guts Man. He uses Super Arm, boosts his defense by a solid 3000 points. I beat him easily, and....He wields 0 defense points? Last time I checked, that's more than enough defense to get a point! It's a visual bug, due to my defense being maxed out[Thanks for the reminder, Tails!]
Screenie!
That tricky Guts Man....
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Posted on April 26th, 2015 at 8:12pm in "Prototype Devroom : Sunday Night Chatroom" #27 ( Edited : 2015/04/26 at 8:25pm )
Sunday Night Chatroom 2015/04/26
Here's the latest Pastebin! Happy days, indeed!
Show up to the IDEA Sunday Chat next week!
*One week we'll have an idea meeting, the next a News meeting where Adrian can discuss his latest news. The idea, of course, is where you suggest ideas :)*
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Posted on April 26th, 2015 at 5:07pm in "Prototype Devroom : Sunday Night Chatroom" #28
We have a Sunday Night Chatroom, coming in hot at 6 PM EST! Please, feel free to come and suggest those beautiful ideas of yours!
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Posted on April 22nd, 2015 at 9:32pm in "Prototype Devroom : Game Suggestions" #29
Two suggestions for the same robot this time, it being Aqua Man! Not that Aqua Man, the one from MM8!
Firstly, I feel his stats are a bit centered on the wrong stat. A direct quote from MMKB states "However, his internal water tanks are vulnerable to breakage from heavy impacts, especially from the Astro Crush's meteors." In his stats, he reflects the defense stat heavily, which directly contradicts that quote up above. Perhaps he should be more of an all-around fighter? It's obvious he's not a speedy robot, much too porky to be one. This quote might help, though " In order to attack, he can fire controllable jets of highly pressured water,". Highly-pressurized water usually falls around a more offensive stat, meaning he could have a slight advantage in his Offense stat.
My second suggestion is to change his Electricity weakness. Personally, I think Impact would be an interesting weakness for a Water-core, and it makes sense as hard-hitting attacks, usually what Impact is associated with, have a tendency to break those tanks of his. I won't bother repeating myself with the above quote about his frail water tanks, so read up above to see it again if you wish. He also has no resistance, by the way. Flame would be the obvious one, but perhaps it's a bit too overused for Water-cores. I don't know why, but I feel like Nature could be a good resistance? What do you guys think?
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Posted on April 19th, 2015 at 12:56am in "Prototype Devroom : Game Suggestions" #30
Have some more stat changes, ones regarding the Genesis Unit from the Mega Man title on Genesis, Wily Wars!

Mega Water S-He's weak to Wind and Cutter. This couldn't be, because the Metal Blade, Rolling Cutter, and Air Shooter don't do any damage to him. He takes the most damage from Ice Slasher[meaning Ice], and Hyper Bomb. However, Hyper Bomb works much better for Buster Rod G than him, so the next attack that causes the most damage is....Search Snake, meaning Nature. From Hitoshi Ariga's manga, he even confirms the ice weakness.
"his body is filled with liquid. This results in an increased weakness to cold attacks, as the expanding of the liquid when it freezes causes damage to Mega Water S from the inside out."

Buster Rod G-He's weak to Water and Freeze. He's a pretty frail robot, and this is most apparent in his damage units from Wily Wars. He takes the most damage from Hard Knuckle, meaning Impact, and Hyper Bomb, meaning Explode. It makes sense to me, seeing as those are hard-hitting types and Buster himself isn't too good on defending himself.

Hyper Storm H-He's weak to Swift and Explode. This guy gets devastated by Fire Storm and Atomic Fire, meaning Flame. As for some other weaknesses, they conflict, but he does take some damage from Spark Shot and Thunder Beam. Maybe his second weakness could be Electric?
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Posted on April 17th, 2015 at 9:57pm in ""20 Questions About....."" #31 ( Edited : 2015/04/17 at 9:58pm )
Alright, I've waited long enough to post a suggestion. These questions are geared toward Rhythm, by the way.

>When did you decide to create your web-comic? Was it over a long period of time or was it something that just suddenly came to you?
>Speaking of Bass Comic Adventures, why the focus on Bass?

Now for some Prototype-related questions for Mr. _BCA!
>What do you think of the Rhythm from RPG Prototype, the one under Cossack’s control?
>Are there any game mechanics you’re looking forward to in the Update?
>The Mega Man world has plenty of different Robot Masters, from the fan-made to the canon? Do you have any favorites?
>What’s with Clown Man?
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Posted on April 17th, 2015 at 3:36pm in "Important Announcement : Welcome New Community Moderators" #32 ( Edited : 2015/04/17 at 6:34pm )
When I woke up yesterday, they knew me as MegaBossMan, the mod. When I woke up today, they call me MegaBossMan, the admin. Change really does happen quick, eh?

In case you haven't noticed it by now, I've been upgraded to an Admin! Now I'm a real number #2! Thanks to Adrian, by the way, you rock for creating this new class and trusting in me! ^_^ Anywho, I'll still be doing my best to help out Prototype, as always, since becoming an Admin doesn't mean I get to lounge around. And noooo, I'm not going to make like my avatar and try to take over the world. I will expect the shipment of sandwiches by 5 though.

I should also mention a few new categories for the rest of the team: Contributors who have added sprites, quotes, bios, anything of the sort, will gain an E-Tank. Meanwhile, Mods, the people who keep control in the Community, have a W-Tank next to their name. This was done so that you could easily distinguish the mods from the contributors. Keep this in mind!

Nonetheless, here's to keeping Prototype's Community the place it is, and with these new powers and the new additions to the Mod team, I feel confident in doing so!
quick-manThey call me the Law around these parts....dr-wilyquick-man

Also, I'm using Dr. Wily's avatar, with a Mega Man Extra Life right next to me. The irony is apparent, and I love it every bit :)
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Posted on April 13th, 2015 at 10:11pm in "2015 Update Preview : Stats, Alts, and Elemental Forces" #33
@Reisrat : I think equipping a Copy-core on a robot doesn't change anything, actually? Instead, I think they're more for getting some cheap zenny quick. Or am I getting it wrong? Maybe that's NEUTRAL cores I'm thinking of?
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Posted on April 13th, 2015 at 9:04pm in "The Weekly Quiz!" #34
Explode-Cores quiz!
Choose honestly! Or, um.....The Explode-cores might get a bit mad.
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Posted on April 12th, 2015 at 8:20pm in "Prototype Devroom : Sunday Night Chatroom" #35
@ThatOneEnderMan : Sadly, that's how the Chat came into the Pastebin. It isn't too bad of a problem, so don't worry. It's just the chat.
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Posted on April 12th, 2015 at 8:05pm in "Prototype Devroom : Sunday Night Chatroom" #36 ( Edited : 2015/04/12 at 8:10pm )
@Topmegaplaya : First off, no double-posting. Second off, the meeting JUST ended. Sorry :(

For those who missed it, here's the PB!
Sunday Night Chatroom 2015/04/12
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Posted on April 11th, 2015 at 7:14pm in "2015 Update Preview : Stats, Alts, and Elemental Forces" #37 ( Edited : 2015/04/11 at 7:21pm )
New change #4!

4. Take a peek at Chapter 2 and Chapter 4? See something different? That's right, the multipliers have been modified! The range for multipliers now are in between 1.5-0.5, making these chapters a little bit easier to progress through for new players! So if someone like Fire Man has been giving you trouble, feel free to head back to Steel Mill and give Fire Man a heck of a fight! Please note that in the future, these multipliers will experience slight changes, so do not be alarmed. These values will also be slightly modified in the Update through the use of Easy/Hard mode, so please keep that in mind! Besides that, enjoy the new multipliers and kick those Robot Masters out of their fields!
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Posted on April 10th, 2015 at 10:21pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #38
Hey there, everyone! Sorry that the Finale is still taking a bit long-Just know I'm still hard at work on it and that I plan to close up some loose ends in this, as well as provide new possibilities for the future! That being said, I might as well leave you with something.....
For Rock! For Light! For Everlasting Peace!
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Posted on April 9th, 2015 at 5:14pm in "Prototype Devroom : Game Suggestions" #39
@TheDoc : Argument #1: And that's why I was asking to see if anyone had something better :) I know it doesn't make too much sense, that Shadow thing....Snake's on bad terms with Hard Man, right? Plus, I would never imagine a hard-hitting attack would work too well on a snake, much too coily and slithery...Then again, that doesn't make too much sense either. There aren't really any types that match up with something a Snake could resist, so the whole Snake-motif thing he has won't really provide any help....He's good buddies with Toad Man, right? Maybe Water-Yeah, no, forget it. If all else fails, we could just give him one resistance.

Argument #2: "Baseballs can be whacked as hard as you want and still be 100% fine" I don't know what type of Baseballs you had as a child, but it is clear that we did not have the same brand of Baseball :P Anyway, I could go for the Nature resistance. I dunno why, but it always just felt to me that Strike Man[and baseballs in general, of course] were a bit more manufactured, which would obviously go against the idea of Nature. Yeah, I'm fine with a Nature resistance.

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Posted on April 9th, 2015 at 3:57pm in "Prototype Devroom : Game Suggestions" #40
@TheDoc : And now for another argument! While I do agree with the changing of the resistance to Missile, I don’t believe that should be his weakness. Look at it this way, it makes much more sense(at least, to me) for Snake Man to be hit by Cutter attacks rather then a missile attack like Dive Missile blamming up straight in his face. Even if you don’t agree with that logic, there’s still the matter of Magnet Man being a huge player in Mega Man 3. And while you can argue that Bright Man is technically weak to Ring Man’s Ring Boomerang, that’s more his T2 being Space_Cutter. I’d propose keeping the Cutter-core option, and removing the missile resistance for something else….Maybe Shadow? Snake Man, canonically, seems to be always keen on surprising opponents and keeping to the shadows, not fighting them directly. Thus, he probably wouldn’t be startled by surprise attacks, and he already has a connection to Shadow, being his upcoming Poison Snake T2. That’d mean Shadow Man wouldn’t do so hot against him, but that isn’t a huge problem, right? Let me know if you have any objections or better ideas?

P.S-On the note of weaknesses, I’m not too big a fan of Strike Man being weak to flame. I don’t recall anything special between baseballs and fire, and Solar Man IS a boss in MM10. The only thing I can think of is him being weak to Impact, seeing as we don’t have TOO many bots weak to their own type. The reasoning behind this is because the main objective of Baseball is to strike the ball way up...In other words, flying, meaning that Wind might work too? Someone could argue Swift too, as another major part of Baseball is running to the bases, but something like that would feel more fit at home as a T2 for him. I mean, he does have an attack where he curls up in a ball and flings himself at the opponent, and I don’t recall any Impact_swift attacks….
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Posted on April 6th, 2015 at 10:16pm in "TailsMK4's Idea Brainstorming (last updated 4/30)" #41 ( Edited : 2015/04/06 at 10:28pm )
I like all the ideas presented here(well, except the "giving more starforce to the opponent", but that's just me), and I think you did a great job here, Tails. One change I would like to see be implemented for the Hard side of things(might be a little harder to implement though) is when an enemy uses a multiple-stage attack, they follow through with it, or at least have a higher likelihood of picking that move next turn. For example, if you're in Chapter 3 and Mega Man charges up his Buster, I'd expect him to fire the Mega Buster the next turn, since keeping the charge doesn't really do anything for him(*Unless Adrian suddenly gets the idea of keeping the charge keeps adding benefits I.E Keeping the Mega Buster charge will continue to boost your defense until fired, but I'll save that for another day*). Likewise, if Heat Man attacks me with Atomic Fire, I should expect that he keep on attacking me with Atomic Fire and not switch to another move until it's done. Granted, it sounds pretty hard to implement, and seeing as I don't know a lick of programming talk, unlike Tails and Adrian here, I can't say for sure. Also, another problem that comes into the fray are the Elemental Busters, which continue to benefit you when you don't use it, and might even prove MORE useful than firing the shot in some cases. Yes, it sounds hard to implement and there are moves that counteract this, a few of those being Elemental Busters and Shields(Especially Shields!), but I'm just bringing up an idea here. Providing an idea never killed the cat, right?.....Right? It's just kinda laughable when Heat Man starts up an Atomic Fire and throws something completely different next turn.
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Posted on April 6th, 2015 at 4:22pm in "Important Announcement : Welcome New Community Moderators" #42
@TheDoc : @ThatGuyNamedMikey : Congrats, both of you two! Adrian and I have been discussing the possibility of future Mods, and we felt you two were a shining example of what the Community was all about! Doc, you've shown yourself as someone to be trusted for a while now, and now it's official :) As for you Mike, while me and you have completely different viewpoints, you've proven that you will uphold the Community standards ^_^
Congratulations, new fellow mods! I know you'll be a great addition, and I'm glad that you'll help The Law in making this Community a great place!
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Posted on April 6th, 2015 at 3:24pm in "Prototype Devroom : Website Suggestions" #43 ( Edited : 2015/04/06 at 3:28pm )
It's been quite a while since anything's been posted here(a solid two months 0_0)! Something that would really make my day(it's a pun) would be some sort of a chorological posting log! With this, it'd show the posts posted by day, even if you've already seen it. I'm suggesting this because there's quite a few things I want to respond to today, but it's a bit hard to track it all down. Heck, it doesn't even have to span back far, as long as there's something that says "View all posts posted today", I'd be fine. Of course, if it would span back even further, I certainly wouldn't object :)
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Posted on April 5th, 2015 at 10:23pm in "Rhythm's Random Perler Bead Showcase" #44
Ooh, perler beads! Being a bit of an amateur spriter myself, I've been interested with the use of perler beads, but unfortunately it always manages to escape me :/.....Anyway, I'll be interested in this thread, and I hope to see you live up to your hopes and provide the Community with a few more pieces of perler-art in the future :)
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Posted on April 5th, 2015 at 8:05pm in "Prototype Devroom : Sunday Night Chatroom" #45
Achoooo! Sorry, got a bit of a cold! Eh, what fell out of my pocket? Oh, that's the new Pastebin. Want it?
Sunday Night Chatroom 2015/04/05
Well, see you next week!
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Posted on April 5th, 2015 at 5:21pm in "Celebration Thread" #46
Excelsior!
Enker
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Posted on April 2nd, 2015 at 10:31pm in "Celebration Thread" #47
Badum-dum, badum-dum-dum, another preview comes along....
Punk Versus Dive Man Chapter 2
"Hey, here's another image of a Mega Man Killer battle in motion! As you can see in the provided screenshot, I've finally coded Punk as an unlockable character in-game, through the same means as Ballade. Coding Enker next, hope to be done soon, but we'll see how that goes :) Of course, as mentioned before, Quint will stay as a Boss-only character, unless anyone is too bothered by that. Sorry! Anyway, have fun speculating on the image, and look forward to all the new things coming out in the Update!"
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Posted on April 1st, 2015 at 10:15pm in "Celebration Thread" #48 ( Edited : 2015/04/01 at 10:19pm )
Um, everyone? I have some news to reveal from “you-know-who”…..

Oh my...Your wish is granted!
“Hey there! As I was getting my programming done this week, I just couldn’t stop thinking about the Mega Man Killers and how much people just want them to be playable. I finally decided to give in, and in the future update, you guys will be able to use the Mega Man Killers in battle! ^_^ I just got finished coding Ballade with all the right unlockable requirements, and I’ve made something a bit...Different about them. These guys won’t be unlocked through the normal means of using Neutral-attacks on their field...But that’s something I want you guys to figure out yourself. They also don’t have any Core-type as of now[besides the same Neutral], since I haven’t finished coding it as of this email, nor their attacks. As the week progresses, I’ll send you more pictures and you can show it to everyone in the Community. I’d also like to say sorry for the fact that Quint WON’T be playable-He just wouldn’t fit in the current circumstances and will remain an non-unlockable boss. Last time I checked though, there weren’t too many Quint fans out there, so I don’t think this won’t bother anyone? Anyway, look forward to them being under your control in the future :)”

Wow. Just wow.
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Posted on April 1st, 2015 at 10:04pm in "Official Question and Answer Thread" #49 ( Edited : 2015/04/01 at 10:05pm )
@rotomslashblast : On the bottom of your comments, there's an option that says +Show Formatting Options. Your question can be answered there. I'll provide some examples on here as well.
[robot:right]{bubble-man}
bubble-man

[robot:right:shoot]{bubble-man}
bubble-man

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Posted on April 1st, 2015 at 9:05pm in "Official Question and Answer Thread" #50
Password
See that doctor? Click on him a bunch of times. A prompt will come up, asking you for what you want. Check this thread, copy and paste a code from there, and you'll get something special.

P.S-You can do this with Light and Cossack as well.
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Posted on April 1st, 2015 at 8:58pm in "Official Question and Answer Thread" #51
@rotomslashblast : Well, that's supposed to be a funny touch to the sprites, in a sort of cartoony way. And Bubble Bomb was made useable to give the password feature a usefulness in game, as well as just providing a move from another game to diversify things a tiny bit.
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Posted on April 1st, 2015 at 8:35pm in "Just some questions." #52 ( Edited : 2015/04/01 at 8:46pm )
First off, ask questions here. Making a thread for questions is just unnecessary....Second off, welcome to the Community and enjoy your stay at Casa de Prototype :)

1.) Because making the Robot Masters playable is quite a bit of work. It isn't just a matter of "he already has sprites", it's a matter of much more. Very time-consuming, and we like to save big updates for adding sets of Robot Masters. Please be patient: We only have one guy working on the game :(

2.) We simply felt Bright Man would be more at home with a Time-core. It's not a matter of logic, it's a matter of future planning, you know? Looking ahead, we have TONS of Electric bots ahead, but not as many in the Time department. I'm terribly sorry if you don't agree with this opinion, but it's just the way we went. Different strokes for different folks, right?

3.) Pharaoh Curse is an under-development move. Pharaoh Man will eventually learn the move through level-up, but unfortunately now isn't the time. Much like how the MM1 bots can learn two moves, so will MM2, MM3, MM4, and basically every robot master will get two moves unique to them. You can see some of them down below in the image I've provided. Like I said, it's a matter of patience. After all, only one guy is working on the game.

I'm glad you understand, and I hope you weren't offended in any way. Your questions are good for the game, and it's nice you asked: it shows that you have a passion for the game! Please be reminded though that this game, true to it's name, is a Prototype and thus, will be for quite a while. This game isn't fully-completed after all! Anyway, next time ask questions in the link provided, feel free to continue and enjoy the game, feel free to explore the Community and the Chat, and have a good time! After all, I'm not one to stop people having fun :)
here.
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Posted on April 1st, 2015 at 3:17pm in "The Update's FINALLY OUT!!!!!: Your thoughts on the changes" #53
Hahahaha I get it cause it's April Fools! And this is not actually a thread talking about the Upda-I'll stop talking now.

Fair Warning right now: I'm not fond of April Fools. Be warned.
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Posted on March 31st, 2015 at 7:23pm in "Mikey's PERMANENT ideas thread." #54 ( Edited : 2015/03/31 at 7:42pm )
Alright, it's time for me to give out my view on these ideas. After all, it's been a few days....

1). Nononono, I think this has already been made clear. Gameplay first, story after that. Personally, I like it that way. At the most, I could only imagine Adrian would just go ahead and make those comic-based story posts if story is such a huge matter, but of course it wouldn't be finalized and would just be there because people want a reason for their actions.

2). I like the meeting, but first we'd need a chat that could limit people, and it'd have to be done when Idea: #1 is a priority. Although, seeing as how most major enemies show up in the database in the "Boss database", that'd mean people would already know who they are. Unless Adrian can keep them hidden in the database.

3). Yeah, I can agree with this. Fortunately, it's something that has been discussed before, so no worries on that part :)

4). Eh, I can't agree with this. It's not like it was something that took Adrian days of programming, so it's not like it wasted too much time on his part. The more options to play the game, the better. If Adrian feels that a Difficulty system just isn't needed, he can cut out the system. Otherwise, we can't say or decide.

5). I would address this further, but the guy above me(Doc) addressed this perfectly. Let Adrian decide when he thinks enough is enough for him. One of the ideas behind RPG Prototype for Adrian(last time I checked) was some sort of Subspace Emissary, so he'd probably want to see how many robots he can put in before he decided he's tired of it. Something to remember is that ONLY Light's First line, Wily's Second line, and Cossack's Fourth line are mandatory: Robots from games like Mega Man 3 are not necessary and are more like....Extra Robots, you know? For example, think of the lines mentioned above as your Starter Pokémon, and robots from games like Mega Man 3 are more along the lines of Pokémon you can catch, but aren't necessary at any point in the game. They're just there if you want to catch them. At least, that's how I always thought the system was, dunno if that's Adrian's final plan.
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Posted on March 29th, 2015 at 8:40pm in "Prototype Devroom : Sunday Night Chatroom" #55
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Posted on March 29th, 2015 at 1:32pm in "Prototype Devroom : Sunday Night Chatroom" #56
Yes, there will be a meeting tonight. Feel free to show up in your fanciest outfit, at 6 PM EST, and we'll discuss those beautiful ideas like always.
[PS I need someone to bring snacks]
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Posted on March 29th, 2015 at 1:56am in "The (un)Official Random Art/Sprite Showcase thing!" #57 ( Edited : 2015/03/29 at 1:59am )
Here, since I'm a bit of a spriter, I'll contribute this animated GIF of my favorite Robot Master from 7. I should note I've never made a GIF before, so this is my first attempt. Go easy on me X)
Freezie Freezie Freezie!
Enjoy. This is based off the Victory pose I made for him, by the way :)
[And yes he's in Ice Man's stage don't judge me]
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Posted on March 28th, 2015 at 2:48pm in "Prototype Devroom : Game Suggestions" #58 ( Edited : 2015/03/28 at 2:49pm )
@Tobyjoey : Well, since you responded to my points, I might as well respond to yours, right? :) So, allow me to get started!

>Slash ManSlash Man-Once again, I just don’t fully-agree with the Nature typing. However, it’s fair to say that Slash Man isn’t exactly a Cutter core either. Cutter-cores are usually ranged-fighters, which is something Slash Man has proven he’s not. However, Nature-Cores aren’t exactly close-fighters too, as they rely on some form of nature, such as leaves, snakes, and bees. Also, Nature-cores are usually more reserved and less outspoken, from robots like Wood Man and Snake Man. Slash Man has proven he is none of that, from sources like Gigamix and such.
1.Well, technically, he’s apparently based on Pluto. That doesn’t mean he should be a space core though, right? I understand your point though.
2.0_0….Those were robo-dinosaur eggs? Aaaaand that changes my perspective on Slash Man.
3. Didn’t notice he was weak to Scorch Wheel as well. Thought that the Freeze Cracker was due to the dinosaur-motif of his, but Scorch Wheel proves me wrong. Then again, Burst is….Never mind.
4.Yeah, can’t exactly argue with my own point. The ratio is pretty unbalanced, and you’re completely right in that regard.

Yeah, you guys make some good points, and I guess I’ll have to go for it. I’m fine with Slash Man becoming a Nature-core. Yes, that's right, I'm all for making Slash Man a [Nature]{nature core}.....Which doesn't make sense since I made an entire post revolving on why he shouldn't. Oh well.
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Posted on March 28th, 2015 at 2:27pm in "Official Player Introductions Thread" #59
@HattyH : Nice to meet you, and enjoy MMRPG Prototype! If you have any questions about the game, feel free to ask them here! Besides that, have fun at your stay in MMRPG Prototype :)
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Posted on March 28th, 2015 at 12:23am in "Prototype Devroom : Game Suggestions" #60 ( Edited : 2015/03/28 at 12:30am )
[I'm sorry for the DP! But, RP Posting limits apply to me as well :)]

>SlashSlash Man-Oof, here’s the doozy! Look, I just can’t see him being a Nature core. Nothing about him screams Nature to me. I get it: His field? Yeah, it takes place in a wild area. But, fields aren’t who the Robot is. Take a look at our buddy from MM4, Ring Man. He’s a Cutter-core, right? But his field is Space Simulator, a Space field. That doesn’t mean Ring Man is throwing out Star Barriers and Black Hole Bombs all over the place. While I can see Slash Man throwing up a Leaf Shield, attacks like Search Snake and Hornet Chaser just don’t seem right to me, coming out of him. It’s not like Nature Attacks aren’t projectiles either. I mean, we have bees and snakes coming out to hit the opponent, which isn't close-fighting. Yes, I know about Slash Claw. Why does it have to be his T2 though? It’s extremely simple, and never seemed to be anything like a T2 to me. Out of his other attacks, we have the attack where he lights himself on fire[A Nature-bot going Human Torch?] and where he drops his little sticky embers. Could we classify the Ember Drop as his T2? The attack was basically for him to set the player up in a situation where he could slash him, thus creating a little strategy somehow that we could utilize in some way in MMRPG. However….I will admit that the Nature to Cutter ratio isn’t exactly fair. I’m just throwing out ideas here.

>You read this!Cloud Man-Eh, I’d be fine with Electric-attacks just doing normal damage to him. We really don’t get too many bots who are like that, having their type do normal damage to them.

So, there’s my viewpoint. I’m not offending anyone, I’m just giving out my 2₵ on this whole debacle here. I’m not trying to offend anyone, so if you’re writing me an angry letter, I will point you to this sentence. I'm typing this late at night, of course, so I might seem a bit off in some places, but just place it to sleepiness. Frankly, I think all you guys make some good points; I just happen to not agree with them. Opinions are made for challenging on the internet though, so feel free to come at me with everything you got.
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Posted on March 28th, 2015 at 12:23am in "Prototype Devroom : Game Suggestions" #61 ( Edited : 2015/03/28 at 12:39am )
Alright, your casually-late MBM here once again, and I’ve joined the battle to input my opinions on the Slash/Turbo hot-topic. Frankly, I don’t believe in some of the points brought up, but I’ll go into that. If you feel I’m wrong, feel free to type up a post and toss a good argument into my face. Starting up with….

>SpringSpring Man-Yeah, a small little note here, but Thunder Bolt[Or whatever Cloud’s weapon was] never healed him in the slightest. In fact, it never powered him up! The T.Bolt, in fact, simply “magnetized” him. In this state, Spring Man would attract Mega Man into his position while he was going on into his patterns. He doesn’t go faster, nor does he go slower. He doesn’t benefit from anything, expect the attracting of Rock to his position. Thus, I would classify Electric, to him, as an Immunity, not an Affinity.

>TurboTurbo Man-First off, I’d argue that he deserves an Affinity to Electric. Unlike Spring Man, he actually does receive a boost in his abilities. He becomes faster by a REMARKABLE rate, making him a much tougher fighter. “he becomes an invincible electric car for a short time if charged with high voltage electricity”(MMKB). In this case, I’d say that Turbo deserves the Electric affinity more than old Spring-head. Second off, I do not agree with the reasoning behind the Flame typing. I might as well go back to 7, and bring up his attack patterns. We all remember the Scorch Wheel, right? Of course. How about the “Crash Drive”? No? Allow to enlighten you. It’s his car-transforming technique, where he’d rush you. Obviously, we need to fix the name[Both because it is terrible and Crash Man exists], but tell me what second-typing you could give this attack? Well, none. On the other hand, Scorch Wheel can easily be Flame and Swift, thus knocking out the T2. “Crash Drive”, on the other hand, isn’t so easy. Would it really make sense to give this a second-typing? I mean, he RUSHES you. Keyword rush, which is how I’d sum up most Swift-attacks. Don’t forget we already have quite a bit of Flame-cores coming up. I know you’re throwing Nitro in my face, but I’ll throw something back….

>NitroNitro Man-I get it, his stats are comparable to Turbo. However, I don’t agree with the stats. 56 defense? I think there’s something off there[Sorry Brorman, but this is one time I don't agree with you!]. Here, look at this quote. “He is a stunt robot who has appeared in many movies and TV shows”[MMKB]. Look, he’s a stunt person. Question for the people in the class, what do stunt-people have to be? Anyone know? That’s right, durable. He’s clearly good at his job, as it says he’s shown up in many movies and TV shows. That means he can take hits. I mean, if you, as a stunt person, couldn’t perform a stunt and end up breaking your leg, that pretty much means you’re a shoddy stunts-man. I'm sorry for "breaking" your dream :( Well, Nitro isn’t a shoddy amateur; He’s a professional. Even looking at his design, you can see an example of this. He’s short and stout, and he has a huge chest. Usually, short and stout means a bit defensive, at least from the shows I've seen as a kid. Those muscles you see him packing? That's right, he doesn't have any. He's not a buff robot. He does have a huge chest, and that’s usually a symbol of a man[I mean robot] who can take a beating. Look at Ivan Drago in Rocky IV. He’s not Quick Man, who needs to be light-weight to move fast, thus being made out of paper-mache[or Raditz, for anyone who gets the joke]. No, Nitro's wheel does that for him. Nitro just doesn’t scream “high attack” to me. Plus, we really don’t have a defensive Swift robot this far, might be interesting. Thus, Swift Turbo wouldn’t be a problem, since his stats won't be similar.
[Note: In return, his attack should be lowered]
Two-parter because RPG Posting rules apply to me as well :)
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Posted on March 25th, 2015 at 8:02pm in "2015 Update Preview : Stats, Alts, and Elemental Forces" #62
@Bt Man : Yes, at some point in time, you'll be able to face Tomahawk Man in the Bonus Field. A few(or more) Updates after that, and we'll probably be gain his Field as well.

@ThatOneEnderMan : Yes, Tomahawk is finished. I'm not making Plant Man sprites, however, Raynor is. If he doesn't finish after a while though, I'll take the relms. I do plan to make sprites for Centaur in the future though :) And yes, in the Update, Starforce will also be able to block elemental damage.

I should also mention that I made the colors for Tomahawk, and provided a few sprites of my own that may or may not show up. Everything else though, was Zion :)
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Posted on March 24th, 2015 at 11:02am in "Prototype Devroom : Sunday Night Chatroom" #63 ( Edited : 2015/03/24 at 11:08am )
@TheDoc Adrian MarceauThatOneEnderMan : *panting* It took quite a bit of doing, but I finally got it back! And by it, I mean IT. I now own quite a few favors though.....
Sunday Night Chatroom 2015/03/22
Turns out the PB contained keywords that caused it to auto-delete. It was luck that it was recovered. Let's just hope it doesn't get removed again.....
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Posted on March 23rd, 2015 at 6:11pm in "Prototype Devroom : Sunday Night Chatroom" #64 ( Edited : 2015/03/23 at 6:14pm )
@ThatOneEnderMan : In repair modequick-man.......

Issuing a message to Pastebin to recover the Sunday Night Chat 3/22/2015. Hopefully, we can still recover it. No clue what happened, perhaps someone issued some sort of complaint?
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Posted on March 22nd, 2015 at 8:55pm in "Prototype Devroom : Sunday Night Chatroom" #65
Pastebin! Read it and weep!
Sunday Night Chatroom 2015/03/22
[Freeze...Freeze]
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Posted on March 22nd, 2015 at 1:37am in "Prototype Devroom : Sunday Night Chatroom" #66
Hey there, everyone! A bit late for posting(Note: 1:37 AM), but I should remind you all early that we have another meeting today, at 6 PM EST! As always, come and bring those brilliant ideas! I'd also like to ask that we discuss the news revealed yesterday in the Update! See you there!
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Posted on March 21st, 2015 at 10:22pm in "2015 Update Preview : Stats, Alts, and Elemental Forces" #67 ( Edited : 2015/03/21 at 11:22pm )
Alright, now that I'm back on a suitable typing source, I guess it's time for me to do my thing.
*Cracks fingers*
Update Release Date: Honestly, just as we all should know at this point, release dates shouldn't be a focus. Plus, putting a time limit on yourself won't help; Trust me, sprites are the same way! So, no worries on that one!

Stat Caps: Nothing much to say about this one, we all know the drill.

Alts: Once again, nothing to say about this one. Although I will miss Tron.....Perhaps one day, we could see her in a new role?

Auto's shop: Again, we all knew this was coming.

Reggae's shop: Once again, expected. Nice touch on the whole "Inventory changes on what you sell"! Interesting touch, and one that I hope stays! It'll also provide us with some more Copy-attacks, so that's another good point. Although, I assume the stats for Overdrive(IE Attack, Accuracy) is simply a placeholder.

Coreguard: :'( RIP Coreguard...May I forever miss you, no matter how flawed you were(would've been?)

Core Throwing: Hahaha, glad to see this in effect! I just love the idea that somewhere, there could be a Bubble Man, cornered by Metal Man. Bubble Man, who appears to be trapped, throws a Swift Core to save his life. I just quite honestly love this idea, and it's about time we got items that do damage.

Mecha Shards: I remember suggesting this idea on a limb, and I'm glad to see it make an appearance in-game. I just like the idea, you know?

Robots holding Items: .....I've expressed my concerns for this idea, and it's still one that bothers me. " A robot like Roll on the other hand - using an Electric Core to grant access to the ability - would still require 6 WE to use." This sentence eases my concerns, but I just don't feel right about this idea. Oh well, it's one of those situations where you have to really use the term "Wait and find out."
)A: What happens if Elec Man were to say, hold an Electric Core? Do the reductions still occur?

Star Force: No problem here, all in the sake of balancing. We'll just have to see if it passes the "You know who" test.

Dark Elements in Prototype: I've pretty much made my opinions clear on this topic, and frankly, me giving praise won't change anything ^_^ Great idea here, Adrian, and one that I'm particularly fond of myself. Can't wait to see how this comes into play(Imagine this on Bonus Field with it's crazy high-multipliers! Not being able to use these powers to your advantage while your enemy can? Sounds pretty hectic to me! Perhaps in a Bonus Field III?).

Mecha Support: I remember reading this a while ago, and I thought "This'd be a solid idea!" Never thought it would come so soon! I like it!

Field Multipliers: Nice balancing here! Now, most players won't give up in the first few levels! Field Support being split apart is also a pretty neat idea. Especially since it matches up with Mecha Support, and things matching up are always fun.

EXP points: Solid points as ever. I also now realize that perhaps different limits for levels isn't too bad. Although please don't make it huge jumps! Leveling up in the early game is pretty hard as is. And I knew about caps for a while now, so I already expressed my thoughts.

Bosses: This is understandable. While I know a lot of people like Ballade(I'm more of an Enker-guy myself), it's best this way. Although....If there was some sort of Versus mode we could implement? As in, you choose the stakes, the fields, everything! In this mode, perhaps we could(and the reason I brought this up) even choose from Bosses and Mechas? Granted, winning this shouldn't reap you anything(Beating a Met with Slur or Enker probably shouldn't get you a Yashichi), but it's a cool thought? Sadly, something like this probably would come down the line, or even never, and I'm not even sure if you feel a Versus mode is fit for this game. Anyway, ran a bit off-topic. So, to recap, I'm fine with not using Ballade or any other Bosses.

Running a bit on the character limit here! Had to cut out a tiny bit to fit in, but I managed to compress it all. I encourage anyone else to give their own little review on the idea(I already know someone who will :P), as Criticism is absolutely necessary into creating something better, and considering every view-point!

By the way, anyone who managed to get this far on my post, feel free to come to tomorrow's chat, at 6 PM EST! We'll most likely discuss the ideas presented here.
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Posted on March 21st, 2015 at 7:03pm in "2015 Update Preview : Stats, Alts, and Elemental Forces" #68 ( Edited : 2015/03/21 at 7:11pm )
I told you all! I told you! I had a feeling big news was coming today....Hmmm...

Anyway, I can't go too much into detail about what I think atm, but to give it a quick overview? All of it is awesome. I honestly cannot wait for these new/edited features. This isn't even an Update anymore, this is a Version 2 of Prototype! Could I even dare to call it moving up a development stage? My hype level is WAAAAAY up in the clouds. I also like the three types of mecha support-so cool ^_^! Anyway, it looks like we have quite a few things to discuss tomorrow :)

Speaking of cool, who's that new bot in the MM7 section of the database?[I just had to sneak that in there!]

-Mobile MBM
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Posted on March 21st, 2015 at 2:16pm in "Concerning My reset..." #69
Sorry, but I'm going to have to lock this thread. Topics like this can be talked about elsewhere, and frankly, it doesn't deserve a topic. Thank you for understanding.
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Posted on March 18th, 2015 at 8:11pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #70
@Bt Man : Who's to say just because we're having some inter-dimensional travel, we can't have a little action going on in the Main Universe ;)?
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Posted on March 18th, 2015 at 8:02pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #71
@Bt Man : Sorry, but for this season, there's nothing else to be added. Season 3 will go on into it though, so don't worry! Plus, I might have some....Bigger things coming up soon.
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Posted on March 17th, 2015 at 11:23pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #72
Hmph! At this rate, the battle will take out the stadium before we can reach a conclusion!
*The members of the crowd look back to see...
quintWhat? I say one thing and everyone starts panicking? Shoo, go back to watching the fight!
*The guard-bots in the stadium keep an eye on Quint, who brings out a ticket*
quintHey, I paid for my ticket fair and square! Plus, I can't plan any schemes with....Just ignore me! I'm just saying that this battle might not end well, since both these guys don't seem keen on losing.
*And with that, the audience goes back to watching the fight*
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Posted on March 16th, 2015 at 12:16pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #73
@The Zion : It's coming eventually, but not for a while. So, to answer your question, there hasn't been an exact date, but I'll keep you guys updated.
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Posted on March 15th, 2015 at 7:52pm in "Prototype Devroom : Sunday Night Chatroom" #74
Pastebin, pastebin! Hot off the press, only a dollar each!
Sunday Night Chatroom 2015/03/15
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Posted on March 15th, 2015 at 2:00pm in "Prototype Devroom : Sunday Night Chatroom" #75
Yes, we will be doing Sunday Night Chatrooom today, at 6 PM EST time! Come and bring those brilliant ideas, and MegaBoss may have a few screenshots to show!
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Posted on March 8th, 2015 at 7:24pm in "Prototype Devroom : Sunday Night Chatroom" #76
If you prefer your chat in written form!
Sunday Night Chatroom 2015/03/08
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Posted on March 8th, 2015 at 12:29pm in "Prototype Devroom : Sunday Night Chatroom" #77
Don't forget about our meeting today, players! And feel free to bring those amazing ideas if you have em!
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Posted on March 4th, 2015 at 8:51pm in "Community Questionnaire" #78
@Retro Pikachu : Why do I like Quick Man so much? See, my first Mega Man game was 3, which had all around bots in terms of difficulty. Mega Man 2 was also similiar, except for one Robot Master: Quick Man. Those lasers were pretty difficult to avoid, and I died more times than I can recall. When I figured out that Time Stopper could stop the lasers, I still had the problem of Quick Man himself. I spent weeks on Quick, and spending so much time on one guy really helps you gain a rival relationship. To me, Quick Man is a figure-of-hardship, fitting as I'm part of the Big 3. Plus, I reall like his sprites.
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Posted on March 1st, 2015 at 7:30pm in "Prototype Devroom : Sunday Night Chatroom" #79
Here's the latest Pastebin! Enjoy, readers!
Sunday Night Chatroom 2015/03/01
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Posted on March 1st, 2015 at 3:10pm in "Prototype Devroom : Sunday Night Chatroom" #80
Remember to show up tonight, 6 'o clock as usual! Show up with some ideas, and I might show up with something of my own!
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Posted on February 23rd, 2015 at 5:43pm in "The Weekly Quiz!" #81
Here's a quiz, the topic being "Least favorite Mega Man Game!"(From the Classic Series. I know we all want to hate X7, I know.)
What's your least favorite Mega Man game?
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Posted on February 22nd, 2015 at 8:00pm in "Prototype Devroom : Sunday Night Chatroom" #82
Hey, you! Yeah, I'm talking to you! Look, I got a fresh Pastebin and you're gonna take it? Alright? Good. No refunds though.
Sunday Night Chatroom 2015/02/22
There you go.
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Posted on February 22nd, 2015 at 2:24pm in "Prototype Devroom : Sunday Night Chatroom" #83
Remember that we have a meeting today, folks! 6 PM on the dot, as usual, and bring those brilliant ideas if you can!
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Posted on February 22nd, 2015 at 2:29am in "Prototype Devroom : Game Suggestions" #84
So, I have something to suggest about the Weaknesses and Resistances of Turbo Man(Since there's nowhere else to put it).

Personally, I think that his Electric Resistance SHOULD be moved to an affinity. Electric never damaged him in the slightest in 7, instead powering him up(In this case, healing him). To make up for his lost resistance, we could give him.....Explode or Cutter? He doesn't seem to enjoy the company of Burst Man and Punk. Or perhaps Nature due to him being a car? Just something to consider, and something that I personally believe should be changed.
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Posted on February 20th, 2015 at 1:24pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #85
@Crystal Miner : Crystal Man's stage is only there as a placeholder for the future, nothing else. Also the reason why Jewel Man's stage is there as well, despite us being nowhere close to the 9 stages.
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Posted on February 15th, 2015 at 8:46pm in "Prototype Devroom : Sunday Night Chatroom" #86
Psst! Hey, you. Want a Pastebin? Latest one, I guarantee you. No? Then why did I make it?
Sunday Night Chatroom 2/15/2015
Leaving it here just in case.
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Posted on February 15th, 2015 at 12:19am in "Prototype Devroom : Sunday Night Chatroom" #87
Hey everyone, boys and girls, BossMan has something to say, but chances are you already know :P

So, we have a meeting tomorrow, at 6 on the dot. Let's have people actually show up this time, unlike the last two weeks. Pretty please?
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Posted on February 13th, 2015 at 10:11am in "Alternate Costumes Suggestion Thread" #88
@The Zion : Hey, I'm one of the above mods(and spriters), if you want, feel free to PM me. If I like your work, I'll be sure to see that Adrian sees your work.
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Posted on February 8th, 2015 at 5:11pm in "Prototype Devroom : Sunday Night Chatroom" #89 ( Edited : 2015/02/08 at 6:25pm )
Hey guys, unfortunately something came up and I won't be able to attend tonight's meeting. Hopefully, you guys can still get some work done. Whoever's PBing can send it to me in a PM and I'll update the thread and send it to Adrian. As for the pictures, I'll post it when I get back :) Thank you for understanding.

Meeting's canceled again. Try better next time.
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Posted on February 8th, 2015 at 12:16pm in "Role-Play Formatting Help" #90
@Crystal Miner : [robot:right:base]{bass_flame}

bass
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Posted on February 7th, 2015 at 11:11pm in "Prototype Devroom : Sunday Night Chatroom" #91 ( Edited : 2015/02/08 at 3:07pm )
Posting to remind everyone of the meeting tomorrow, 6:00 PM. You know the usual, and bring those ideas if you can! I might even have a few pics to show off :P
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Posted on February 4th, 2015 at 7:16pm in "your "current theme"." #92 ( Edited : 2015/02/04 at 7:18pm )
I suppose I might as well. Now, a problem with myself is that my theme depends on my mood. One second I'll like a song and the next I'll like another.
My track, you ask? Surely, it must be an incredibly-composed theme, but albeit with a simply complicity, fitting someone like myself. So, the track I give to you all...Is this.

Now, who wants to stare me down in a Western-styled gunfight?
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Posted on February 4th, 2015 at 6:00pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #93
B Team’s story
*A while back*
jewel-manUgh...Pairing ME up with YOU…
oil-manI should be saying the same, Gem-face!
*B Team heads down the second entrance*

*Now…*
jewel-manoil-man
jewel-manAnd not to mention that drab look of yours!
oil-manMan, you talk way too much! Geez….
*Mumble...Mumble*
oil-man(Wait! Do you hear that?)
jewel-man(What’s going on here?
oil-man(Let’s get a closer look at things….)
*They peer from around the corner-way...And they see two robots….One physical and one...Not so physical..*
Evil Plans
top-manrobot
top-manI promise you sir, everything’s going according to plan.
robotSo far, you haven’t convinced me.
top-manI assure you, all is going well.
robotOh really, Liquid? I can see distrust between your team. Even the Killers aren’t this broken, and they’re a group of imbeciles.
[top-manHey, we’re working things out! I just need to earn their respect...
robotYou’ve also spent most of your resources on your stupid revenge quest, and not on seeking the Starforce. Or did you forget?
top-manWe’re getting to that, sir. We’ve already captured Spinstrike, and we’ve located Starforce here! At this point, it’s only a matter of finding it.
robotYou mean Top Man?
top-manThat’s what Spinstrike WANTS you to think!
robot Hmm...Alright. No more distractions, however. Failure is not an option at this point! What about those pursuers you spoke of?
top-manI doubt they’ll find this place. Even if they do, there’s still the matter of Gemini Man, the robot we found and that you modified. He can easily defeat them. If he doesn’t, there’s still TOPHOUND.
robotAlright then. I have a rendezvous with the Killers. Make sure you don’t fail me, or you know what happens. Master...out.
*Is this the end of our unlikely group of Robot Masters? Can Gemini Man be defeated? Will Top Man find B Team? What can they do? Find out!....But wait….





A New Challenger


nitronnitronnitronrobot
*beep* *beep*
"Mr. X, can you hear me?"
"Loud and clear. What's the situation?"
"Perimeter defenses are disabled. Preparing to infiltrate the central complex on your mark."
"Roger. Good luck, Spinstrike. We're counting on you."
So, that's it for now! Feel free to tune in soon, as the Season Finale "Racing Towards the Light" will be coming up sometime soon in the future. I should also state that no one is allowed to post anything to the story as of now, as I have very specific views for the Finale and changing it will affect things in the long-run.
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Posted on February 3rd, 2015 at 5:51pm in "Tips and Tricks: Boss Strategy Guide" #94 ( Edited : 2015/02/03 at 5:52pm )
@The Zion : Welcome to the Community! Feel free to come around more often!

Unfortunately not as of now, since we still have to work on the whole 10 acres for them, but I promise you, in an Update in the future, you'll be able to smash opponents with Stone Man or get them dizzy with Gravity Man!
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Posted on February 3rd, 2015 at 5:01pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #95
A Team’s story
gyro-manknight-mantime-man
gyro-manAlright, just keep heading straight. We’ll be sure to find that Purple rip-off!
knight-manThen my mace will be planted firmly on his villainous head!
time-manThis energy…I could’ve swore that I’ve seen it someplace before.
gyro-mantime-manknight-man          robot
knight-manI see someone up ahead! Be gone, spawn from the underworld!
gyro-manKnight Man, ask questions first! At least see who it is!
knight-manHonor never waits for questions, only action!
gyro-mantime-man    robotknight-man
robotOw, ow, ow! What did you have to do that to us for?
gyro-manOh...It makes sense to see you here…Gemini Man.
Encounter with Gemini Man
gyro-mantime-mangemini-manknight-man
gemini-manWell, who else would be here? Top Man? Intergalactic aliens? Seriously.
gyro-manLook, have you seen any suspicious activity? We’re looking for some minions of this guy called “Master.”
gemini-manOh, yeah!....Although, why should I sell out such a grand being to peons like yourself?
gyro-manYou’re working with the Master?!
knight-manBeings like you will be vanquished!
time-manTime’s up for you, Gemini.
gemini-manThe Master has shown me things that you couldn’t be capable of...I have such a new understanding now!
gyro-manI don’t want to fight a fellow Wily Bot, but I will if I have to. Face it, Gemini, you’re out-numbered.
[gemini-manWhat happened to there is no strength in numbers? Actually, I’m not exempt from that...But if that’s your logic, you still lose.]{gemini-man}
time-manExplain. I can clearly see there is only one robot standing before me.
gemini-manDid you forget this snazzy move?
gemini-man
gemini-mangemini-man
gemini-mangemini-mangemini-mangemini-man
gyro-mantime-mangemini-mangemini-mangemini-mangemini-manknight-man
knight-manI suppose this illusion could propose a problem.
gyro-man4..4 Gemini Men! I thought you could only create 2 at a time!
gemini-manI told you...The Master has given me new weapons that can do such things! I should also notice those guys are made out of Gemini Lasers-
gemini-manHot to the touch!
gemini-manAs I was saying, touching these guys will-
gemini-manDisintegrative to the touch!
gemini-manThey will-
gemini-manGame of tag! You’re it, you’re dead!
gemini-manAlright, maybe I should just show you...
With Team A outnumbered by the new threat of Gemini Man, the situation has gotten intense! Gemini Man now holds the advantage in battle, with his Gemini-Laser Clones! Read the next post tomorrow to find out what happens next in Liquid's deadly plan!
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Posted on February 2nd, 2015 at 3:05pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #96
With my ancient magic(And Spinstrike's permission), I bring this place back from the dead! Rise from the grave!
gyro-manTime Man, are you ready?
time-manThe scanner I happened to take from Light Labs indicates that Liquid Spinstrike is in Gemini’s old location, using the GPS system located in Roll and Top Man.
gyro-manUh, does anyone have the transponder codes?
oil-manI got you, propeller-wings! A6B5-24T5-4360!
knight-manNow, let us head off, and vanquish this evil!
jewel-manSlow down, we should bring the scanner too! (Make the most beautiful of us all the pack mule, why don’t you…)
*With the scanner along, Gyro Man, Oil Man, Time Man, Knight Man, and Jewel Man use the codes to transport themselves to Reflection Chamber….They arrive a few moments later*
gyro-manknight-mantime-manoil-manjewel-man
*Before them lies Reflection Chamber, where the floor is practically a mirror. Two paths lay before them…*
Arrival at the Reflection Chamber
oil-manAlright, we found it! Greasy sweet!
jewel-manThis place looks like a nice place to live! So sparkly…
knight-manNow to vanquish evi-
time-manHold it a minute there. We should tread softly, you never know when one of those guys could be around…
gyro-manAlright, you aces. Jewel Man, can you locate Top Man and Roll? Easier than splitting up and going through both paths.
*The Scanner beeps!...And again...And again...And again…*
jewel-manThey’re over there, in the first hallway! And the second one! And above us! Behind us! Under the floor! They’re where you’re standing, Knight Man! And where I am...And everywhere else…
gyro-manJewel Man, start making sense here! Pretty sure this didn’t happen to Mega Man when he was here.
time-manGive me a second to figure this out. Oil Man, I could use some assistance.
oil-manGot it, you big old Alarm Clock!
*After a few minutes of observing the crystals around here, Time Man and Oil Man come to a conclusion…*
time-manJust as I feared. The energy around here wasn’t here before, this was a recent addition to the Chamber...And I can conclude this is the source of our problems.
oil-manWe also ain’t going to be able to radio each other too.
gyro-manAlright, we’re going to have to do the old “split and search”. A Team will be...Me, Time Man, and Knight Man. B Team will be Oil Man and Jewel Man.
knight-manAs I rid gallantly to victory, I shan’t expect you two to slow me down.
time-manPlease. If anything, you’ll be slowing me down.
gyro-manAlright, to the first entrance!
*A Team heads down the first entrance*
jewel-manUgh...Pairing ME up with YOU…
oil-manI should be saying the same, Gem-face!
*B Team heads down the second entrance*
Come back tomorrow for the next post :)
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Posted on February 1st, 2015 at 7:07pm in "Prototype Devroom : Sunday Night Chatroom" #97
Hey everyone, I should announce there is no meeting today. Of course, next week we'll be resuming it, but for today, you can get a rest :)

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Posted on February 1st, 2015 at 4:52pm in "MMRPG Survey 2.5 - VOTING!" #98
@Retro Pikachu : If I were you, I'd hold off the quiz until later in the year, when the Update happens. This is a period of drought, so holding the quiz during a huge boom will probably up your results quick a bit. Course, it'd be postponed for quite a while.....
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Posted on January 30th, 2015 at 4:19pm in "The Amazing ness" #99
It's because you left the browser on. That happens commonly when the server doesn't get an input after a while.
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Posted on January 28th, 2015 at 6:03pm in "Its only a question" #100 ( Edited : 2015/01/28 at 6:05pm )
He's a common user around here, and a nice guy. He's also very high up in the leaderboard.

P.S-Feel free to ask small questions like these in the Chat next time :P

"Hi everyone, I am Shadownnico. I live in Chile, a small yet long country in South America. I'm 14 years old, in the 1st year of high school. I like playing videogames, mainly platformers, like the Mega Man X series, but I also like RPGs a lot, like Pokemon. I also like music, mainly rock. I have recently trying to program a little Mega Man game of my own in a basic engine as GameMaker, and it isn't going very well, but whatever. So... that's about it. Glad to meet all of you :D"
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Posted on January 27th, 2015 at 8:42pm in "Community Questionnaire" #101
So, I suppose I'll be signing up for this too. Feel free to register MegaBossMan(user) to your list, and to anyone else, feel free to ask me questions(When my name's up there, of course.)
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Posted on January 25th, 2015 at 1:51pm in "Prototype Devroom : Sunday Night Chatroom" #102
Hey everyone, for what may be the first time, I won't be showing up to today's chat. Hopefully, you guys can get some interesting ideas in the Chat without my help ;) Who knows, maybe you'll get some interesting news after the chat?

Anyway, I've made up some basic rules for the Legacy Chat,,since it appears we need more specific rules for the meetings. Don't worry, it's not much though.
Rule #1: Please keep the Proper Chat and Community etiquette while in the Chat. Breaking this rule often will amount to a kick from the Chat.
Rule #2: NO video links of any kind in the Legacy Chatroom, unless they are somehow relevant to the Chat Topic at hand(which probably won't happen often). Breaking this rule will result to a kick from the Chat.
Rule #3: When someone is speaking, please listen. It's nice to treat others with the respect you would expect them to give you. Do not stray from the Main Topic either. Breaking this rule often will amount to a kick from the Chat.
Rule #4: NO spamming. Spam is simply annoying, and spamming of any kind(Whether it be links or annoying phrases) will amount to a kick from the Chat.
Rule #5: Early bird does NOT get the worm. Simply because you show up first(and thus OPed), you still must listen to the Mods present.


That should be all the Legacy Chat needs. It will be modified through time when new things come up, but I think this is all we need for now. Please follow these rules, or as many of them state, you will be kicked :)
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Posted on January 23rd, 2015 at 3:22pm in "Official Question and Answer Thread" #103
@TheDoc : Oh yai. Yeah, you're right, I just CPed the quote which happened to be before that. Thanks.
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MegaBossMan
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Posted on January 23rd, 2015 at 2:44pm in "Official Question and Answer Thread" #104 ( Edited : 2015/01/23 at 3:23pm )
@Magnetic Potpori : You can get Robot Masters from Mega Man 3. First, you have to scan them in the Bonus Field, then you can buy their fields. Warning, Kalinka's prices are pricey.


@Crystal Miner : "How do I unlock/Are you planning to make the Megaman Killers/Quint/Megaman 5 Robot Masters Etc. Etc.?"

"...You just can't unlock them as of yet." ~MegaBossMan
Their weapons nor their fields are done, so you're going to have to wait a bit. They will be playable though.

All further questions can be asked in the Strategy Section of the Community.
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Posted on January 21st, 2015 at 4:26pm in "a very serious strategy..." #105 ( Edited : 2015/01/21 at 4:27pm )
@TheDoc : This thread originally was posted on the Strategy thread. I moved it to the General thread, so that's why he said "This is a strategy place for the RPG".

Oh, and the joke here is Half-Life 3.
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Posted on January 18th, 2015 at 8:08pm in "Prototype Devroom : Sunday Night Chatroom" #106 ( Edited : 2015/01/18 at 8:10pm )
The latest Chat! Have fun and read! I must say, I really like some of the ideas here, and some really good points were made!

Sunday Night Chatroom 1/18/2015

It's good. I like it.
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Posted on January 18th, 2015 at 6:14pm in "Prototype Devroom : Sunday Night Chatroom" #107 ( Edited : 2015/01/18 at 6:15pm )
Once again, we have another meeting today. Feel free to show up, as always with your brilliant ideas.

Oh, and it started 15 minutes ago, probably should mention that :)
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Posted on January 13th, 2015 at 3:34pm in "Celebration Thread" #108 ( Edited : 2015/01/13 at 3:38pm )
Hey there, everyone! Do you like torturing yourself rather than that mainstream "celebrating"? Hope so!
So, Capcom decided to release Mega Man and Mega Man 3 on the internet, free for playing!
Mega Man 1


What's that? It isn't the original Mega Man on NES? That's right, it's Mega Man DOS! Much better than it's NES counterpart!
[This post reeks of sarcasm. Anyway, have fun with that.....Game? Can it even be called that?]
Mega Man 3, also.
I figured out it's J for jump and space for Shoot, but not much else....
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Posted on January 11th, 2015 at 7:33pm in "Prototype Devroom : Sunday Night Chatroom" #109
Latest chat, containing news from the Update.
Sunday Night Chat 2015/1/11

Read it. And enjoy. Or weep. I'll find it funny either way :)

Oh, and feel free to speculate.
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Posted on January 11th, 2015 at 1:15am in "Prototype Devroom : Sunday Night Chatroom" #110 ( Edited : 2015/01/11 at 1:23am )
Alright, so you know what I'm going to say, try to show up tommorow, same as always.


.....Actully, not quite. I've been entrusted with some news from Adrian himself containing (a lot) of information about the Update. Show up tommorow, and you could see what I have.

Now, I'm very busy tommorow, as other HUGE things decided to take up my weekend, thus why I haven't shown up as often as before. I'll still try to come to the best of my abilities, but if things go south for me, you guys still have your ideas to talk about. If I do show(Which I hope), I'm going to have to ask you guys to hold back questions and feedback until I'm done. I have no clue when something could come up suddenly.

So, thanks for reading, try to show up tommorow, and let's hope I can as well.
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Posted on January 7th, 2015 at 3:09pm in "The Weekly Quiz!" #111 ( Edited : 2015/01/07 at 3:14pm )
@Bt Man : Your wish, is my command!

Who is the best Robot Master from 4?

Go ahead, vote now!

Meanwhile, it seems a majority of the vote don't seem to get "Get Weapon" as a good track, so it's their least favorite with 6 votes!
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Posted on January 6th, 2015 at 5:34pm in "MMRPG Survey 2.5 - Introduction?" #112
@ThatGuyNamedMikey : This survey is more focused on music, and the second suggestion is already a category.
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Posted on January 4th, 2015 at 5:57pm in "Prototype Devroom : Sunday Night Chatroom" #113 ( Edited : 2015/01/04 at 6:44pm )
Alright, next Sunday, January 11th, at the usual time, the Sunday Chats will resume! So, please come and grace us with a visit, some reception, and even a few ideas?
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Posted on December 31st, 2014 at 11:57pm in "IZ CHREESTMASS TEIM!!!!!" #114 ( Edited : 2015/01/01 at 12:15am )
Alright, it's here everyone! Happy New Years! Here's to 2015 being a great year for Prototype! Or 20XX, depending on if you live in the Mega-verse! From all of us at the Mega Man RPG Prototype, we'd like to wish a happy 2015 to everyone, everywhere! Happy New Year!
Have a Gif of exploding things!

"And we're here! Happy New Year everyone! Here's to another great year of new features, new content, new mechanics, and most importantly new members! Thank you all so much for playing, for your support, and for all the great feedback and contributions! Thank you! :D"-Adrian
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Posted on December 30th, 2014 at 8:50pm in "an adventue CYOA i kinda wanna try..." #115
napalm-manAlright, I missed. Now it's your turn.
robotTurns? How does that even work?
napalm-manI hit, you hit. It goes on like that.
robot*Grabs lead pipe and smacks Napalm with it
napalm-manOw! Alright, you attacked, now it's my-
*Napalm Man gets whacked again*
napalm-manHey, it's my turn!
*Gets whacked again*
robotYou think I want to lose? No!
*Keeps on whacking Napalm Man napalm-man
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Posted on December 28th, 2014 at 5:44pm in "an adventue CYOA i kinda wanna try..." #116 ( Edited : 2014/12/28 at 6:03pm )
Alright, I suppose I might barge in, have some fun.....*cough*

So, as Napalm Man stands over me, with his Napalm in hand, I begin to panic. Now, I didn't know the 1000z in his wallet was HIS(not that I'm saying I did it or anything heh), so I think it's fair to not pay him off. Also, I don't have any Zenny in the first place, and the 1000z Napalm is talking about, simply can't be refunded to him. Why? Err, not that I took it in the first place anyway, but I would imagine the robot that did take it(not me) wasted all that moo-la on Pay-per-View movies. Once again, that's what I would think this very weak-to-explosives robot would've done. Now, besides being a weak-to-explosives bot, I'm also a coward. You know what cowards do? We avoid direct confrontation.

"Pay up scramp, I know you took it. If you don't, I'll blow you to kingdom come!"
"Napalm, buddy. Just gimme a sec, and I'll point you towards the guy who did it!

So, being the coward I am, I come up with a plan to get outta this.

"Hey, Napalm.
Hmm?
I know this great explosives museum not too far-off, could I show you?
I'm not an idiot, you're just trying to get out of this.
*Gulp*
Alright then, I'll guess you'll miss that new explosive they're showing off. Something called "Super-Explosive-Nitrate?" Too bad, I'm sure Bomb Man would love to check it out, find out where it came from, and buy some for himself. I guess that'd make him a better collector than you....
W-wait! Nononono, I'd love to go! Look, if you take me, I'll forget about this whole thing!

And my plan works perfectly! Granted, I'll have to listen to Napalm nerd out about that new explosive-.......Wait, I made it up. Alright, looks like I need to come up with a plan to get outta this plan.

Alright, where is it?
I'll show you, don't worry. Hey, mind showing me the door?

As the big purple doof led me towards the door, back turned, I decided to do the best thing I could.

I mean, it ended up with me throwing a punch while his guard was down. However, that mysterious robot who took the first thousand zenny came back and stole it again(I'll catch him next time). I proceeded to run out the door, explosives blazing behind me. Whoops.

*This post is pretty long for a choice*



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MegaBossMan
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Posted on December 27th, 2014 at 2:19am in "IZ CHREESTMASS TEIM!!!!!" #117 ( Edited : 2014/12/27 at 3:19am )
@urAChrisKringled : Wow. Just wow. You've brought back fond memories of the past. I don't say this often, but thanks.

Anyone who's generally confused, this is from a famous Serbian literary novel called the Mountain Wreath. I suppose you're more confused about what it means, rather than it's origin. So, without further ado....

The fire's burning brighter than ever
the straw is spread in front of the fire
Christmas logs are laid on the fire crossways
the rifles crack, and roasts on spits do turn
the gusle* plays, and the dancers sing[*A Serbian instrument]
grandfathers dance with their young grandchildren
in the kolo* join three generations[A collective folk dance]
it seems they're almost of the same age
everything is filled with bright mirth and joy
But what I like best of all, so help me
one has to drink a toast to everything!

So, yeah. Thanks, UrAccountCrashed/urAChrisKringled!
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MegaBossMan
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Posted on December 24th, 2014 at 3:06pm in "IZ CHREESTMASS TEIM!!!!!" #118
Twas the Night Before Christmas.....Claus was in a hurry....All of his elves, in a scurry....All of the Reindeers were set, even that blasted Comet.....If I continue with this, I think I might vomit.....

Anyway, MerryBoss is here to give you his Christmas Eve blessings, and that doesn't happen often, so count your stars lucky. And his gift to you is.....This Mega Man inspired rendition of an old Christmas classic.

Have fun with that.
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Posted on December 23rd, 2014 at 12:16am in "June 2014 Bugs : Mega Man Goes Shopping" #119 ( Edited : 2014/12/23 at 12:17am )
You can really tell from this picture, which Robot Masters have had a growth spurt and who hasn't.
Toad Man?

Some really tiny robots here compared to others here.....Like Gemini Man and Toad Man, as well as Needle Man.
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Posted on December 22nd, 2014 at 1:14pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #120 ( Edited : 2014/12/22 at 4:17pm )
So, a few days back, some people asked if I had anything screenshots to share like I did back in the Mega Man goes Shopping Update. Like Adrian said, I do have another exciting piece of information to share. Consider this piece of news, your Holiday gift from MBM.

As said before, Slur is peeved at our heroes for defeating all her first measures. However, it seems she's not only throwing Dark Spires at us! Ladies and gentlemen, may I introduce.......Dark Fragments!

It appears Dark Spires aren't the only threat facing our heroes....

Dark Spires and Dark Fragments (smaller versions of the spires, may be referred to as "Dark Frags" in-game) can both appear in battle and both suppress all Star Force and Core Guard, but how they behave is very different. Spires appear in the center of the battlefield and cannot be targeted or destroyed, so players will have to finish missions containing spires without the aid of their stars and cores at all. Dark Spires will mostly likely appear in key story missions and player battles[Tails, you may rejoice]. Fragments on the other hand come in two different sizes and appear among the target robots on the other side of the field. These floating crystals can be targeted like normal enemies and destroyed with Neutral attacks. Dark Fragments do not have any abilities and typically stay on the bench out of harm's way, but benefit from incredibly high stats and absorb damage from all elemental attacks. They must be defeated before Star Force and Core Guard can be used again in the mission. Fragments will likely appear in groups, randomly throughout the other robot master and fusion field missions. Maybe in other places as well............
And a little something extra for you, a more current picture of the last concept art Adrian revealed, but with the new revisions to star force and core guard values:
The trinity of elemental forces in the prototype interact in strange and mysterious ways...
Also, one last thing to share, but at one point, the Dark Dynamic Duo was *originally* going to have eyes like the Reavers of Mega Man Legend! Check the Facebook page to check out this image! Check the comments of the latest timeline post, and you'll find it(no account needed). Do you think the right choice was made? :P

Enjoy, a MerryBossMan gift.
So yeah, if you guys have any questions, feel free to ask away. Likely, either me or Adrian will get to you.
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MegaBossMan
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Posted on December 20th, 2014 at 3:04pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #121 ( Edited : 2014/12/21 at 12:41am )
This Prototype never ceases to surprise me......

But yeah! I like this general mechanic here, as it adds a new level of strategy to the game for players who just speed through missions like it's no one's business with Star Force. It introduces tactics that most players don't usually try, and it makes the Support-bots(Roll, Disco, and Rhythm) more useful than they have been in the past. I also love the trinity idea here, and it really opens up a lot more for the game. We're really building a solid base here, and the foundation is sure to get better as these ideas, and all ideas, get expanded on. I just love it when things come together :)

Anyway, Dark Spires, Star Force, and Coreguard are turning out to be one of the most original ideas in-game, and the game is slowly evolving into something better with this. I feel like this is a forward step in the right direction, and I hope mostly everyone agrees with me too here. Of course, some players might not really be affected by this, but to players who hold a lot of Star Force with them, this could be a game changer for them, and me as well.... I wonder if there would be any chance of this being in a Player Battle, who knows? Each step of the Update seems to hold more and more surprises....

Can't wait to see what comes next for us, and what follows in the next year....

You know, I think I've seen those dark spires before....

P.S-Have a picture that perfectly captures my reaction to this idea.
I didn't make this, by the way
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Posted on December 18th, 2014 at 7:42pm in "Mikey's Ideas #5: For a better experience for all." #122 ( Edited : 2014/12/18 at 8:52pm )
Alright, I got my qualms about that out of the way. Now, what was that about no Neutral Stars? You know, I wondered something.....Why not make a new type "Support" for them? That'll equal an amount of 21 different types. Neutral-types could become this Empty-type we speak of to negate Star Force. Still an amount of 21. We could make Support Stars, and we're done. Well, not done, but it fixes the whole sucky neutral-type thing. The only other robot that is neutral is Met. If you wanted, we could make him negate Star Force, or we could just transfer him to a different type. Course, how would Support-types use neutral moves? Like how Robot Masters use neutral moves like Buster Shot! Bang!

Idea 8[Last One]: Level 100 isn't enough
And here it comes again. Look, we'll cross that bridge when we come to it. As of now, we aren't up to the bridge. You contradict yourself Mike. You say that we overthink things, and yet you're thinking of a bridge we're not up to yet. Plus, 100 is not the end. We simply add "EVs" to those robots. Like Tails's robots. There, we won't have to program about 100, but you can have robots up to 5000. Heck, if we can program it so that robots on the game's side aren't affected by limits[This will take a bit of programming], then you can have some pretty tough robots. We'll cross the bridge when we come to it Mike. For now, don't overthink it. We still aren't breaking robots past 50, and that's with extreme jumps in level.

So, there. I can already see your counter-argument coming. Well, read this first, don't be so focused and be more open to opinions, and DON'T overthink the bridge if we're not there yet. Nothing is broken as of yet, unless you do it on purpose.

The game isn't perfect. However, this game is Mega Man RPG Prototype, and even though it will always be called Prototype, it won't always be a Prototype. However, we're not at that point yet. Dovidenja!

"Oh, but MegaBoss!"

I already see it coming. I know that it's not going to be specifically Mike and that I shouldn't be calling it, but that's what I putting my bets on. Sorry, Mikey! Ah well. I like well thought-out counter arguments anyway.
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Posted on December 18th, 2014 at 6:57pm in "Mikey's Ideas #5: For a better experience for all." #123
Alright, alright. I've been saying in the Chat that I'd post here for a while now, and I am a man of my word. Now, I will say right now, I don't agree with everything Mike is saying here. I'm also not agreeing with everything Adrian is saying here(Shocker!), so it's about time I put my 5¢s in.

Idea #1: The base stats of all currently available opponents need a refit
Again with the stats! Oh, does that word shuffle my metaphorical feathers. The whole talk of stats is really getting on my nerves now.

Look. The problem with chapter 1 is NOT the stats. No matter what, the base for all robots(excluding exceptions like Slur) will ALWAYS be 300, no matter changes. I've replayed the game more times than you can count, and that is not the problem. The problem is this-Outside forces. Cut Man isn't hard in any way due to STATS. He's hard because of unfair multipliers and the fact that his move is OP early in-game. Wood Man has the same amount of stat points Cut Man has-And he's weak. So, changing their stats will fix the problem? No, it won't. The reason why is because Wood Man has Leaf Shield, and Cut Man has Rolling Cutter. The moves aren't balanced fairly, it's not the stats. Plus, field multipliers is a big part of that as well. Starforce, too. Gemini Man will not be as good as Fire Man not because of stats, it's because of starforce. Whatever the problem is, it simply isn't the stats. "But MegaBoss, it is the stats!" No, it's not. "Oh, Elec Man has 282 attack!" On his field, yes. If it was because of the stats, then my Elec Man would have been OP facing the other robots. That is not the case.

Idea #2: More Robots need attacks that are theirs and theirs alone.
Yeah, I see what you're saying here. Of course, unique moves are important-But they shouldn't overshadow other, more important things. Things like this should come last. Oh, and Mechas aren't so unique. They each have two other clones of themselves[besides Mets], and the move they all three have is the only one they can use. Tier 3s make sense, and Adrian's idea works. Except...Not entirely. Mike makes a very good point here. Tier 3s would need some sort of balance for them to work.

Idea #3: Mechas don't have to be a joke
Honestly, I get Mets are bad. I really do. But do they need to be better than Robot Masters? No. It bothers me enough that enemies that are supposed to be taken out in one hit[Like your common enemy] is half of an average Robot Master. However, from a gameplay stance, it makes sense to make them less bad. However, instead of buffing them and making Chapter 1 even harder, since the mechas are supposed to be freebies, we need to think of something that can give them an edge, but not TOO much of an edge.....

Idea #4: Critical Hits need to go
No. That'll make the game so predictable at that point, and so unsurprising. However, you're only looking on the bad side of this. Throughout the whole game and even just in the first chapter, Criticals CAN help you. I'll be dam*ed if that criticals weren't there, I would've lost against a Robot Master. Oh, but wait? Criticals HELP people? Wouldn't removing it make the game harder? Actually, chances are, not much would change. It's a double-edged sword. Of course, 2x is a bit too much, and since it's so troublesome, lower the percent for it. That should even things up, and make it less hard. "Oh, but Boss!" Don't Boss me, nobody here has tried it. Look, Adrian could go play the original game from a new save file on his test and development game, try the lower critical thing, and see what happens. Experimentation with justification, my friends.

Idea 5: No damage-dealing attacks should ignore stats
NAW HOLD IT RIGHT THERE, MISTER I DISAGREE WITH-

Ha, it actually makes sense though. I'll give you that. Adrian's idea with Needle Cannon, ignoring defense boosts, isn't bad either. Nothing here suggested is disagreeable. Is that....Is that the first time that's ever happened?

Oh, and Speed isn't useless, it decides accuracy, and also decides speed in situations like Adrian said. It's not bad. It's really not.

Idea #6: Attacks that deal with percentages are broken
Yeah, makes sense. I'm not too eager about throwing away weaknesses to those moves mentioned though: That'll make moves like Fire Storm completely broken. Sure, the defense won't be as bad, but that means no way to stop it. This is something needing more thought....

Idea #7: Star Force is extremely broken, and should go
Nonononoono. Aren't you the person who said Easy Mode would take a lot of work, and then you believe that we need to cut something out that took a lot of work? Look, Starforce is broken to you and me. You know who has no problems with Star Force? NO ONE ELSE. Look, you broke the game. You broke it by getting all the Star Force. We could just lower the amount it increases, coreguard comes into play, banda-bing, banda boom. You're done. [Continued on next post]
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MegaBossMan
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Posted on December 17th, 2014 at 10:22pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #124 ( Edited : 2014/12/17 at 10:24pm )
[A short recap, and keep the music playing, it'z gud]

star-manThat reminds me...We completely forgot about the Light bots and how they need help! Magnet, follow me!
magnet-manRight behind you.

*And before that, at the Light Labs establishment*

enkerI’ll make you a compromise, Quint. Come with me and I won’t hurt any of these Light bots. Don’t, and I’ll show you how cruel I can be!
quintWait! While I hate the Light bots….It’s better for me to just go.
*Enker creates two Ring Boomerangs to wrap Quint, so he doesn't escape.
enkerPerfect. Now, we’ll simply wait for Ballade to come….
*They both teleport out, to Enker’s undisclosed hiding place*
[OOC:The one where he keeps Dr. Light]
cut-manI never knew a robot could be that powerful….We’ve really got ourselves in a doozie.

*At present time..*
cut-mandark-man-1guts-manfire-manice-manbomb-manelec-manmagnet-manstar-man
fire-manAnd that is what happened.
dark-man-1Whew! Glad to see you two show up!
star-manAnd it's nice to see me finally shine in the light of goodness!
magnet-manShut up, Star Man. Anyway, we're here...What do we do now?
bomb-manBlow stuff up?
ice-manBomb Man, no blowing stuff up, remember?
bomb-manAwwww...
cut-manSeems like we can just relax-
*The computer beeps, and a message appears on screen*
elec-manWe've got mail! Magnet Man, stand over there while we read this?
magnet-manWhy can't I-
guts-manMagnetical disturbance, member?

*The Message plays out loud*

Alright, listen up, peons. I'm sure we're tired of the Enker mess. If you think so too, come on by Cossack Citadel! We're coming up with a plan to take care of Enker, once and for all!-Dr.Wily

fire-manIf it's from Wily, no-go.
dark-man-1Hey!
ice-manIt's the only option we have....
dark-man-1I'll watch over Auto, since he happens to have passed out from that last fight. Don't worry, I won't steal anything! *Fingers crossed*
*All Light bots, besides Dark Man numbero uno and Auto, teleport out to Cossack Citadel*

*A few moments later*
cut-manguts-manice-manbomb-manfire-manelec-manstar-manmagnet-mandr-wilybass
ice-manFirst off, where's Cossack?! Second off, what's this great scheme of yours?!
dr-wilyCalm down! Cossack is off repairing Skull Man, Drill-Head, Dive Man, and Proto Man. I, however, am responsible with our game-plan. So, all of us are going to come together, and come up with a plan!
cut-man*Sighs very heavily* Fine. Let's go ahead, Mr. Wily...
bomb-manAlright, I got our first step. BLOW. STUFF. UP.
guts-manThis is going to be a doozy...

Part 2/2
*The Season Finale is coming up! However, I'd like to get this across-I alright have a game-plan in mind, so no need for suggestions. Second off, this is for Spinstrike to finish his story up, then we can proceed with the finale and the plan!*


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Posted on December 17th, 2014 at 10:18pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #125 ( Edited : 2014/12/18 at 3:55pm )
You'll be seeing some MVC3 music for a while here...
dr-wilybass-baroquebassbass-baroquedr-cossack
dr-wilyWhew! That was a lot of work, but we finally managed to do it...Introducing to the world, the new, the improved, Bass.L!
dr-cossackQuite. *Computer Beeps* It appears we have...Four visitors teleporting in, Skull Man, Drill Man, Proto Man, and Dive Man.
*Bip-Bip-Bip-Bip*
dive-manskull-mandrill-manproto-mandr-wilybassdr-cossack
drill-manDr. Cossack, Skull Man is-Bass! What is he doing here?!
bassI bring no ill harm, unless commanded. Dr. Wily, shall the intruders be disposed of?
dr-wilyNah, you're good.
bassAffirmative.
drill-manNever mind that! Skull Man needs help, he's completely exhausted from the Evil Energy!
dr-cossack....I knew it would come to this, at some point. We better move fast, this would be a easy time for the Evil Energy to take control. I'll have to repair him in the other room. Albert, keep watch and see if my mecha scouts have spotted Enker's base.
proto-manQuickly fix him, Cossack. We're ending this once and for all. I have the Explode star, I'll be able to provide a fight.
dr-wilyI'd argue, but....Bass.L is fully functioning, with Evil Energy intact. We could easily lead a full stage attack!
drill-manNot too sure about giving BASS, the first come-first blown up type of guy, Evil Energy!
dr-wilyIt's not the same Bass!!
drill-manSince when can I trust YOU?
*Drill Man sits in the corner, and watches Dr. Wily and Bass.L VEERRRY closely*
dr-cossackOh! There's Dive Man also! I can't believe I forget he teleported in too!
drill-manIt's better off you don't touch him. He turned traitor and sided with the Master.
dr-wilyThen we could interrogate him for information, maybe? Plus, the mind control appears to be quite the power, so perhaps Dive Man isn't necessarily our enemy. In fact...Maybe you're being controlled right now?
drill-manAre you trying to start something?
dr-cossackSettle down, you two. Anyway, I might as well repair Dive too. Drill Man, Proto Man, I suppose I should repair you two as well, you seem pretty banged up.
proto-manFine.
drill-manI'll be WATCHING you, Wily.
*Cossack walks away with the four robots in tow*
dr-wilyHmmm...Proto Man made a good point earlier. Shadow Man, stop playing tiddly-winks and come over here!
shadow-manYes, Doctor?
dr-wilyHack Cossack's computer and contact the Light establishment. Write down the number too, I'll need it for prank-calls later in the future.
*Shadow Man quickly types away*
shadow-manTheir phone seems to be offline, but apparently the Light Lab's recording machine works. We could send a message there.
dr-wilyAlright, listen up, peons. I'm sure we're tired of the Enker mess. If you think so too, come on by Cossack Citadel! We're coming up with a plan to take care of Enker, once and for all!

Part 1/2
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Posted on December 15th, 2014 at 6:07pm in "June 2014 Bugs : Mega Man Goes Shopping" #126
So, uh....I've been fighting myself over posting this for some time, but sometimes clicking a link for this site, like on my favorites bar, can sometimes lead to this.
I remember this Thread?

I'd wonder what would happen if I posted, but better safe than sorry.
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Posted on December 14th, 2014 at 7:50pm in "Prototype Devroom : Robot Quotes" #127 ( Edited : 2015/02/08 at 1:22pm )
After much brainstorming with Mike and Tails, we finally made Time Man's quotes. His nature is direct and to-the-point, while keeping his harsh time schedules.

Time Mantime-man

Start: “Finally! I grew tired of waiting…”
Taunt: “This could be over earlier than expected..”
Victory: “It's about time you surrendered.”
Defeat: “Time waits for no one….”


@ThatGuyNamedMikey :
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Posted on December 14th, 2014 at 7:41pm in "Prototype Devroom : Sunday Night Chatroom" #128 ( Edited : 2014/12/14 at 7:45pm )
Heeeeeeey.

We're done. And I brought presents.
Sunday Night Chatroom 2014/12/14

And off I ride to the night.

IMPORTANT NEWS
We will be having a hiatus until sometime in January. Don't worry, I'll let you know when we continue.
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Posted on December 14th, 2014 at 3:50pm in "Prototype Devroom : Sunday Night Chatroom" #129 ( Edited : 2014/12/14 at 4:25pm )
So, in case you didn't notice, we have another Sunday meeting tonight. Feel free to come, like always, 6 pm EST time. If you're unsure of the time in your time zone, click on that friendly count-down timer up there. Don't worry, he won't bite.
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Posted on December 14th, 2014 at 2:45pm in "Make-A-Moveset: What If..." #130
I might as well post something here, hasn't been updated in a while.

I'd like to introduce....Poison Man! He's a fan-made robot, and he has a certain obsession with poisonous gases and such. In other words...He's fascinated in ways you can poison yourself. Eh, I've seen weirder obsessions.

Name: Poison Man(Fan-made Robot)
Designation: DWN: 081 {Dr-Wily Number, obviously}
Class: Contamination Admirer Robot
Core: Shadow

Weaknesses: Water Wind
Resistances: Nature Shadow
Immunities: None
Affinities: None

Energy: 116
Attack: 84
Defense: 126
Speed: 74

Quotes

Start: "The world may have clean air, but just IMAGINE the joy of pure poison in the air-Gak!
Taunt: "Phosphine, Germane, Diborane, Bromine! So many ways to suffocate the brain-Gak!"
Victory: "Haha! Doesn't your air sack feel SO MUCH better with all that beautiful poison in you-Gak!"
Defeat: "Gak! I'm starting to feel a little sick-Gak....

Signature Moves

Poison Release
Learned at Level: 1
Power: 5x?
Accuracy: 96%
Speed: 4
Energy: 2
Range: Select
Description: The user releases a gas, doing damage for up to 5 turns! The amount of turns can be increased by constantly using the move.

Poison Spread
Learned at Level: 7
Power: 8x?
Accuracy: 93%
Speed: 2
Energy: 4
Range: Front
Description: The user fires off a larger dose of poison, catching on to the opponent. However, if the contaminated opponent switches, it spreads to the two robots on the side of the switched robot.


Roboenza
Learned at Level: 10
Power: N/Ax[1-4 turns]
Accuracy: 100%
Speed: 1
Energy: 6
Range: Front
Description: A dumbed down version of Wily’s poisonous infection. If used, there is a random chance of the opponent not using a move, and simply damaging itself. This status ranges from 1 to 4 turns.

Description: Created by Dr. Wily to be used as a threat to the world, Poison Man was the first of Wily’s “Revamped” line. Unfortunately, Dr. Wily decided to call quits on the project, declaring that he was “too old for dealing with world conquest”. Poison Man had a wide potpourri of poison, and although the effects of the gases he uses have been dumbed down so as not to kill, it makes up for that flaw by being able to effect robots. Poison Man is obsessed with poison, often forgetting the deadly nature, which has given him a high immunity to poison. Poison Man loves spreading the joy of poison, and he suffers from a flaw in his I.C chip that makes him say the nonsensical “Gak” at random points of speech, although he doesn’t seem to be aware of this flaw. If encountered, Poison Man will make sure to spread the joys of poison in battle, but maybe if you just gave him a dose of his own medicine....

MECHA
Name: Poiso-Telly
Designation: TELY:04
Class: Rotating Poisoning Mecha
Core: Shadow

Weaknesses: Freeze
Resistances: Nature
Immunities: None
Affinities: Shadow

Energy: 65
Attack: 90
Defense: 25
Speed: 25

Quotes
Start: "Poi-Poi Teri!"
Taunt: "Teri Poi-Poi-Son?"
Victory: "Teri-Teri-Son-Poi!"
Defeat: "Teri-son...."

Signature Move
Poison Spread
Power: 4x[1-3]
Accuracy: 94%
Speed: 1
Energy: 0
Range: Front
Description: The user releases a small dose of poisonous gas, that effects the opponent for up to three turns.

Description: Modified versions of the Telly series. It spreads a mildly-toxic gas, and can only spray small doses.

FIELD
Name: Noxious Mines
First Appearance: The corners of some Boss's mind
Primary Core: Shadow
Multipliers: Shadowx2 Earthx1.4 Impactx1.1 Windx0.4
Robot: Poison Man
Super Arm Block: A dusty block of minerals, albeit aged
Description: A series of mines, where air is scarce. Poison fills the air from the lowest corner, and dozens of Poiso-Tellies monitor the room, spraying gas occasionally. It is abandoned, save for the robots here....Perhaps an accident could've happened here?



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Posted on December 13th, 2014 at 11:56am in "Official Player Introductions Thread" #131
You can find help for that here. Any further questions can be asked here. Besides that, thanks for coming and enjoy your stay at Casa de Prototype!
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Posted on December 10th, 2014 at 6:07pm in "nothing on the screen" #132
I think that might be your browser or computer.....What do you use to play this game, exactly?
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Posted on December 10th, 2014 at 2:38pm in "The Unnamed Man" #133
Did you happen to leave the browser on for too long without clicking anything? Those are usually the results of leaving it on.
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Posted on December 9th, 2014 at 8:10pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #134 ( Edited : 2014/12/09 at 9:34pm )
Muziks for listening pleasures
dr-wilybass-baroquebassbass-baroquedr-cossack
*The two doctors are working on Bass.L and inserting Evil Energy into him*

dr-cossackSo, Albert. What exactly does it mean to give a robot a "soul"?
dr-wilyAlright, I suppose I've been all over the place with the definition of a soul, and how Evil Energy affects it.
dr-wilyLong ago, as you know, me and Thomas were making the first Robot. That would be Proto Man. However, even before that...The thought that plagued us was how to give a robot feelings. How to have it learn from experiences, how to change, how to BE...Human.
dr-wilyWe eventually developed the IC chip. Now, you've most likely used this chip in your robots, as that is what gives them personality. That is also how they LEARN from experiences as well. Now, take the core as well. The Robot Core is one of the most important parts of a robot. That is, in a way, it's heart. It regulates power, sends oil throughout the body, and most importantly, the living essence to a robot. The Core and IC chip are, together, the thing that differentiates robots of now from robots of before. Robots before could not feel or experience, they could ONLY do actions. Much like Bass.L. In a way, the Core is a heart, and the I.C Chip feelings. Thus, it is what makes a robot live and feel. Much like souls, for us humans.
dr-cossackThat's interesting.
dr-wilyNow that I told you something, tell me what you've found out about Evil Energy.
dr-cossackAlright, I suppose I could share the fruits of my results.
dr-cossackEvil Energy was originally thought to be a power source. However, your and Thomas's findings were far off. I only wish you were right. As it turns out, Evil Energy is more of a parasite than anything. It wants to take complete control of it's host. It infects this "soul" of yours, the IC chip and Core, and it infects the body. It wants to take control, and spread. It slowly infects the core and feelings, twisting the truth of reality. For example, had you have been infected by Evil Energy, I could say Good day, Albert! However, the Evil Energy would twist my words, and make you hallucinate. It would make you paranoid, make every word an offense, make every action a declaration of war.
dr-wilyI find that offensive! Are-Are you challenging me, Mikhail?!
dr-cossackHaha, so funny, Albert.
dr-wilyThat was a good one, you should've seen the look on your face!
dr-cossackPay attention. In this moment of weakness from the host, the energy WILL infect you completely. A pure-hearted, innocent being could be warped into a pure-dark monster, with no regard in his heart, or core, for a robot's case. They will become pure-evil. I still regret putting that demonic power into Skull Man. I know he could handle it due to his nature, but that energy will work in ways you could never expect. I could never imagine the horrors Skull Man has to deal with, containing it. I hope it doesn't warp his mind...
dr-wilyAt least we can put it into Bass.L with no risks.
dr-cossackRisks come with rewards, Albert. We cannot put nearly as much Evil Energy in Bass.L as I did Skull Man. Evil Energy NEEDS something to infect. A small dose of it on a robot with no soul won't do much, it will simply live inside the robot as a colony. However, too much of it with nothing to infect? The Evil Energy will get frantic, and it's molecules will move faster, to the point of light-speed. However, it is highly explosive, as you can recall. So, friction eventually starts playing a part on the Evil Energy molecules that rub together. It WILL create a spark, and the spark will catch all of it on fire. Give it a few more seconds, and-
dr-wilyBoom?
dr-cossackYes, Albert, Boom. That isn't the worst part though. The Evil Energy will be released from it's prison, and be spread through the air. It will eventually spread until it finds a new host. Last time, Duo managed to stop it from spreading, but he's not here this time...So, it's either give a lifeless robot a small amount, and it doesn't go boom, or give a robot with a soul a large dose, and hope it doesn't go crazy.
dr-wilyWait...The Evil Energy can turn it's host into pure evil? And this enemy of ours brain-washes through the evil in a soul? It's clear now, why this Master wants Evil Energy.
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Posted on December 9th, 2014 at 8:04pm in "Role-Play Formatting Help" #135
Hello there, I'd like to ask all the RPers here a question.

Would anyone here disagree if my RP were to be stickyed? I know I sound a bit egotistic here, but that thread has ALMOST 3000 views, and it's not on the front page of the RP section. It just sounds a bit weird to me, and I hope I'm justified in thinking this. Hate it or not, it is a very popular RP thread, and it is the one that[I assume] started this whole section.

Note: If it were stickyed, it'd be a different color from these stickyed threads. That would be to distinguish it from the ones that are more "Formatting Help" type threads.
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Posted on December 8th, 2014 at 4:11pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #136 ( Edited : 2014/12/15 at 6:11pm )
pyre-flydr-wilybass-baroquedr-cossack
Because it goes with everything

dr-wilyCareful with the Evil Energy, Mikhail...One screw-up, and we'll all be sent sky-high.
dr-cossackI think I know with I'm working with here, Albert...Although, you should know more. *chuckles*
dr-wilyHaha, very funny....
dr-cossackI wish you had brought your equipment with you, Albert. Nothing here seems to help well with the transfer from Evil Energy to starforce.
dr-wilyEven MY stuff takes a while...

*Lights flicker on, and off suddenly*

robotFinally! Prepare to be scrapped, doctors!
dr-wilyWho's there? Reveal yourself!
robotYou would think you would know....Since you created my father, Doctor!
spring-headpyre-flydr-wilybass-baroquedr-cossack
spring-headIt is I, Spring Head Jr!
dr-wilyPff....Hohohohohoho!
dr-cossack*snort*Hehehe! Now, that is funny, my boy!
spring-headOh? Would you find it so funny, if I sent out a signal to all my comrades? I am a high-ranking mecha general, of the Mecha-portion of the Master's army.
dr-wilyIt's surprisingly less funny now. Congrats, you're the guy who ruins the joke.
dr-cossackOh...Albert's just playing with you, isn't that right, Albert? Please don't take offense, and please don't call a thousand mechas to storm us...Pretty please?
dr-wilyShame for you, Mikhail. You've never tried anything until you have a met massage.
spring-headHello there! Is that a nice supply of premium Evil Energy for me? I'll gladly take it.
dr-wilyUgh, where are those guards when you need them? Shadow Man and SOAKSTGR are probably off, playing tiddily-winks again.
dr-wilyAt least I still have that secret robot that I keep hidden. I think it was once I say the words "LB program, track and teleport Dr. Wily", it activates and goes and does just that. Too bad I didn't say it yet...Oh wait.
spring-headFirst off, that is such a terrible idea to have a secret robot respond to your words-
dr-cossackYou are speaking to Albert, after all. This isn't his craziest idea.
*Bip!*

spring-headThis isn't looking good for-bass-busterspring-head
dr-cossackAlbert! Bringing THAT robot here...He'll trash the place!
dr-wilyDon't worry, Albert, this one doesn't have a personality! He does whatever I say! He's also not as powerful, and his copy chip's a bit unstable. May I formally introduce....Bass.Legacy!
basspyre-flydr-wilybass-baroquedr-cossack
bassWhat are your orders, doctor?
dr-wilyLike I said, this was a prototype of the original Bass, but I didn't get time to put in a personality, which also means he doesn't have a soul.
dr-cossackDoesn't have a soul...Which means he can't be corrupted by Evil Energy!
dr-wilyCossack, you're not as stupid as I thought! Quickly, let's shove this evil energy stuff in his power core!
dr-cossackMaybe not TOO quickly, Wily...We are working with a highly-explosive energy here..
dr-wilyYeah, I get it....Just hand me that part on the counter.
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Posted on December 8th, 2014 at 3:01pm in "problem with shop" #137
@harpuia-2 : You can face other players in Player Battles. However, you need to have a similar BP amount to him, which you don't have as of yet.
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Posted on December 7th, 2014 at 7:45pm in "Prototype Devroom : Sunday Night Chatroom" #138
Psst...Yes, you there. Come here.

Listen, I got the freshest pastebin. Do you want it?
Sunday Night Chatroom 2014/12/07

Whatever, you're getting it. *MegaBossMan skedaddles.*
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Posted on December 7th, 2014 at 1:56am in "Prototype Devroom : Robot Quotes" #139 ( Edited : 2015/05/16 at 11:59pm )
Since this thread hasn't had anything contributed in a while, and five new robots are joining the battle, I thought I could kill two robots with one Power Stone.

Doc Robot
Start: TARGET ACQUIRED. INITIATE COMBAT DATA.
TAUNT: COMBATANT PROVIDING DIFFICULT. BEGIN ADAPT PROGRAM.
Victory: SUCESS. MISSION OBJECTIVE COMPLETED.
Defeat: SYSTEMS COULD NOT ADAPT. DOC ROBOT SHUTTING DOWN.....

I generally like to think of Dark Men as robots with personality, instead of "Target found beep-bop" like most people think. Basically as how Megamix used them, if you catch my drift.

Dark Man 1
Start: The name's Dark Man 1, and I will be your opponent!
Taunt: You can't tank my defenses for much longer, can you?
Victory: Man, 4's going to be so proud of my success!
Defeat: Ack! The light has shown up, you've won for today!

Dark Man 2
Start: I'm Dark Man 2, and you'll be facing me for this battle!
Taunt: My barriers will keep you out until the dawn comes!
Victory: Yeah! Maybe 4 will even promote me above 3!
Defeat: Gack! The light! I need to get outta here quick!


Dark Man 3
Start: This is Dark Man 3, and I'll facing you today!
Taunt: At this rate, this target should be NO trouble!
Victory: 4 might be so impressed, he might make ME leader!
Defeat: Eep! I've been defeated, I need to flee!

Dark Man 4
Start: I'm Dark Man 4, and I am the perfect culmination of darkness!
Taunt: Hehehe! You know, most people can't tell light from dark!
Victory: 4's going to be-Wait, that's me! I am impressed by my victory though!
Defeat: There's nothing for me here.....The light has finally pierced me...

Kudos to whoever got all the puns in the Dark Men's defeat quotes. You'd be a true punning master!
[No, it is nothing about the light word being frequently used, and dark blah blah blah. Try reading in numbers :P]
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Posted on December 6th, 2014 at 11:47am in "Found him." #140 ( Edited : 2015/01/13 at 6:24pm )
You didn't know that? He's been busy with the X section for a while over there.
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Posted on December 4th, 2014 at 6:57pm in "IZ CHREESTMASS TEIM!!!!!" #141
Woo! Christmas!

....Actually, my Christmas is performed January 7th. So, uh....Yeah.

Overall, my best Christmas was when...I dunno. They're all pretty much the same for me ^-^
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Posted on December 3rd, 2014 at 5:36pm in "How to reach at LEAST 49+ (Or at least 50+)" #142 ( Edited : 2014/12/03 at 11:07pm )
Yeah, stars are pretty much invaluable to becoming the best. In fact, the grinding for getting them alone should be enough to rocket you to the top 20s.

As for the strategy itself....It's a good stepping point, but chump change nonetheless. In fact, one battle with someone like Tails, myself, Nico, or even Mike? Enough to propel you into the 16th position. Not the best strategy out there, and a lot less grinding. However, because not everyone can face battles that offer so much BP(starforce helps), it's either this or fight in Player Battles.
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Posted on December 2nd, 2014 at 9:49pm in "I need to have a CHAT with all of you. x)" #143
I might as well get this out.

Apparently, in the chat, there are two separate "rooms", so to speak. For example....
1
Here's one room, looks all fine and dandy. Let's try reloading, shall we? Note, that this is happening at the same time. AT THE SAME TIME
2

So, note, that happens. I don't know why there are two different rooms, that's beyond me.

So, word to the wise. If someone isn't in the chat, trying reloading it a few times. Chances are, they could be in the other chatroom, so to speak.
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Posted on November 30th, 2014 at 8:49pm in "Prototype Devroom : Sunday Night Chatroom" #144
And for those of you, who prefer your food all together, instead of cut in half...
Sunday Night Chatroom 2014/11/30

Bon appetite.
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Posted on November 30th, 2014 at 11:00am in "Prototype Devroom : Sunday Night Chatroom" #145 ( Edited : 2014/11/30 at 1:35pm )
I suppose I should get this out of the way, before anyone decides to forget.

We're having another chat meeting today, 6 o'clock EST time. Anyone living in the Pacific time region, that should be 3 o'clock for you. If you live in a different time zone and don't know when 6 is your time, please PM me and I'll have the answer for you.

Now, I'd like to ask anyone who's attending this meeting to NOT goof off. We have a "guest", some of you probably know him, and he's asked that we hold off the goofing to a minimum and we get straight to business. Also, he only has time to be there for an hour or so, so keep that in mind.

If you're the type of person who doesn't really care about development and will just dilly-dally, please don't show up to the Legacy Chat. That's why we have the casual chat. You can always just read the pastebin I make later.

I hope to see the people who have ideas to suggest or/and is interested in the development of the game. In fact, our "guest" might even show a few things off, who knows?
-MegaBossMan

Important Note: This isn't guaranteed, however. So, don't get your hopes up please.
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Posted on November 29th, 2014 at 8:28pm in "Role-Playing POWERED UP!" #146 ( Edited : 2014/11/29 at 8:30pm )
@Chatman : Like I said, those comments don't go here. Also, they're just the same image each time. Please stop. Practice comments go here.
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Posted on November 29th, 2014 at 8:16pm in "Role-Playing POWERED UP!" #147 ( Edited : 2014/11/29 at 8:25pm )
@Chatman : Excuse me, but that's not what this thread is about. Please don't post random scenes here, the practice RP is for that :)

Also, editing your comments is appreciated, instead of double-posting.
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Posted on November 29th, 2014 at 6:08pm in "Besides being a ninja....." #148
@ThatGuyNamedMikey : Never really thought Magna Centipede a ninja. Besides the fact he did a whole Naruto style teleporting move.

Even then, Magna Centipede is awesome.
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Posted on November 29th, 2014 at 5:04pm in "Besides being a ninja....." #149 ( Edited : 2014/11/29 at 5:06pm )
Almost as many as Bass fans...

I like Shadow Man because he is a ninja, and that automatically makes him awesome.

And also, he's got the Metal Blade equivalent in 3. Also, that mysterious backstory of his. I mean, what other robot gets found in mysterious temples? I guess the Stardroids, but-And I figured out his backstory.

EDIT: You just can't resist being first.
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Posted on November 29th, 2014 at 11:20am in "The King's Gambit Challenge" #150 ( Edited : 2014/11/29 at 11:44am )
[OOC: How long this story hasn't been updated surprises me! Well, I might as well get it going]

Insanity Man, standing directly from Knight, continued to ponder about the pillar situation in the room.

"Now that I think about it, only breaking four pillars...Just wouldn't be enough. I'm not one for ruining what will be my castle, but there should be a way I can break, say, almost all the pillars in this room without the entire castle collapsing. Making it so that this room supports the whole thing be a pretty "insane" move by King. So, if I'm guessing right, I can basically hit anything here and hope the whole thing doesn't collapse. I'd assume the ceilings have support beams, due to the design of dem ceilings. Print Man, over there, seems like he's having fun being dragged. Too bad I'm the only one who gets to have fun! Might as well tell em bout my plan too."

Insanity Man, taking quick notice of the fiery puddle, concocts a plan so brilliant-Wait, that's not the word. Insane, more like. He forms into his familiar armadillo-form, and starts gaining momentum. At the last second, he separates from his shell and goes flying! The shell itself also heads with him, still full with kinetic energy.


Knight, distracted from the flaming puddle, tries his hardest to steer his horse away from the burning trap. Before he knows it, however, a familiar shell pops out of the flames! Knight, quickly reacting, manages to command his horse to kick the shell away.[Also, he doesn't notice Insanity wasn't in the shell] Unfortunately for Knight, he underestimated the speed of the shell, noticing his steed's front right leg was more crippled than before. As he prepares himself for battle, a aerial fist suddenly struck him on the cheek! He's launched off his noble steed, onto the battle-ridden floor. The mechanical horse, with no master to command it, panics directly onto the flaming puddle that Print Man and Mage Man set.

Insanity Man, who prepares to get the dickens out of there, grabs Print Man off the horse. Luckily, it was before the horse decided to charge into the flames. Quickly running to where his shell was kicked, he motions Gamble and Mage to come.

"Listen, we ain't got much time to explain! Plan of action now, hit pillars, avoid dumb and dumber over there. Capiche? By the way, after this....Nothing! Forget it!"

The other robots look at him and nod, as Knight gets up from the floor, showing a slight hint of rage, and his horse escapes out of the now-extinguished trap.
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Posted on November 29th, 2014 at 11:00am in "more characters" #151 ( Edited : 2014/11/29 at 11:02am )
Listen up.

They WILL be playable, but there's a lot of work that needs to be done first in order for them to be playable. Sprites, weapons, fields, starforce, soooooo much more. I promise you, they will be playable, but not as of now. Almost every robot should be playable, so don't worry. Unless they're from another Mega Man series, that's something that won't be happening soon.
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Posted on November 28th, 2014 at 8:27pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #152
It'll be out in Winter, likely next month or January.
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Posted on November 28th, 2014 at 4:28pm in "my R#nt on some of this stuff." #153
@MetaKirbSter : You can't delete theads, sorry.
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Posted on November 28th, 2014 at 3:51pm in "my R#nt on some of this stuff." #154
Alright, I predicted this was going to happen. Let's just hope I fix things before what else I predicted happens. Course, being one of the models here, it's my job to resolve these things.

So, as someone who naturally sees two sides of things, I'll spit this out.

Your "welcome" to ColdxFusionx was a bit rude. That, I'll admit. However, I noticed in your comment this line..."(I use caps when i feel kind of mad.)"...That, I feel, makes up for PART of your comment. However, if you're mad, you shouldn't be greeting people. That's a MegaBoss Word to the Wise. However, the later half "Sorry, just... i also dont care 'bout this thread." is a bit unneccesary. Granted, you said sorry. Overall, I think everyone just jumped the boat a bit. I also assume that the perler beads money-thing was a part of this too, but that's a COMPLETELY different thing I don't have time to get into.

However, being on the Community is a privilege. Especially to you, Kirb. You should remember the whole thing about COPPA. To be honest, I don't think you deserve the right to rant. It's enough of a kindness you're allowed on here. An even further "To be honest", I think you're the only one who took this seriously. I doubt neither Metal Man nor Spinstrike were trying to start anything. If anything, you're just a bit sensitive about what people say. That's something you should fix.

Anyway, I'm not saying anything about either two groups, who was wrong and who was right. If we could, can't we just bygones be bygones? Better we just forget this whole mess then let it become something worse, like banning or such.
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Posted on November 25th, 2014 at 6:22pm in "Goodbye/I'm Back Thread" #155
@ThatGuyNamedMikey : I'll still be on, just not as common as before.

And question: Who's number 2?
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Posted on November 25th, 2014 at 5:16pm in "Goodbye/I'm Back Thread" #156
Hey there, everyone. I have news to share.

Uh....Smash for Wii U is out....And I've been playing it a lot lately...So I can't be on as often as always. Granted, this is important, but Smash Wii U is just so much fun!
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Posted on November 24th, 2014 at 5:24pm in "8-bit Perler Beads" #157
@MetalMan : I feel like the others are good enough already, and while a lot of your color schemes would improve it, it wouldn't make much of a change to me. Actually, now that I look at it, it'd be cool to see Guts Man get the same treatment, but his looks pretty cool as well.

In fact, if you need any help(which I doubt you do), I dabble in sprites as well. And considering I have nothing to do at the time....However, if you have the time and the capability, I couldn't see why you would need help. The sprites you already provided are more than enough to prove this.
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Posted on November 24th, 2014 at 5:20pm in "8-bit Perler Beads" #158 ( Edited : 2014/11/24 at 5:23pm )
@MetalMan : I'd, myself, love to see something with one of the Killer's sprites.

Question: Would you ever consider using the colors you use for Bomb Man's Perler Sprite as a color scheme for Bomb Man in RPG? I really love that color scheme used, and while the current one is Ok, it just doesn't look too much like Bomb Man to me. Course, it matters about what Adrian thinks, but I myself prefer the colors you used.
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Posted on November 23rd, 2014 at 9:15pm in "Prototype Devroom : Sunday Night Chatroom" #159
Next pastebin! So much arguing! Not enough space! Wait no, we got a good amount of space.
I can't come up with stuff, gimme a break.
Sunday Night Chatroom 2014/11/23

I can't come up with endings as well.
Jay Leno.
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Posted on November 23rd, 2014 at 7:00pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #160
@Bt Man : Toad Man has decided to go wherever he needed. However, please don't try to start another side-story unless you feel it won't take too long.
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Posted on November 23rd, 2014 at 1:01pm in "8-bit Perler Beads" #161
Wow, pretty fantastic. I have to admit, I am impressed. That doesn't happen much either, so consider it a once-in-a-lifetime deal. ;)

Side Note: Adrian prefers Game Updates to be in the News section, so I'm going to move this to the General thread.
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Posted on November 21st, 2014 at 5:04pm in "Practice RP Dojo!! [Pratice RP here]" #162 ( Edited : 2014/11/21 at 5:08pm )
@MegaBoyX7 : Please just edit your post instead of making a new post, thank you.

[background-septic-sewer][foreground-septic-sewer][robot:right:base]{robot}[/foreground-septic-sewer][background-septic-sewer]
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Posted on November 21st, 2014 at 3:58pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #163 ( Edited : 2014/11/21 at 4:08pm )
@MegaBoyX7 : I'm sorry about this, but I cannot allow this. First off, I'm trying to end this season so I can finally get started on season 3. Adding another sidestory will only continue to prolong it. Second off, I an NOT putting more fancharacters in here, especially recolors with no personality that I know of as of now. Next, having the Master just *poof* them here for no logical reason is so plotforced it's funny. I'm not trying to offend you, but I can't allow this. If you wish to RP, do it on another thread. Adding another sidestory would force things, and I'm sure the other writers alredy have plans for their stories.
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Posted on November 21st, 2014 at 3:48pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #164
@MegaBoyX7 : Please post on your RP thread if you're continuing this story. This RP thread already has a story, so either contribute to that or post on the RP thread you made or will make for that story.
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Posted on November 21st, 2014 at 1:03pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #165 ( Edited : 2014/11/21 at 1:03pm )
[robot:right:base]{mega-man_flame}
mega-man


Format guide, Boss Man, here to save the day!
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Posted on November 21st, 2014 at 12:52pm in "BOND MAN HUNT TIME!!!!" #166
.........Bond Man isn't in the game. He might appear later, but he hasn't been made yet, sorry.
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Posted on November 20th, 2014 at 9:27pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #167 ( Edited : 2014/11/20 at 9:29pm )
pyre-flydr-wilydr-cossack

dr-wilySo, Mikhail....Where are your Robot Masters?
dr-cossackLike you Albert, I have decided to set my Robot Masters free to do as they choose.
dr-wilySo, where's my favorite, Skull Man? After all, I designed him, fit to my motif at the time.
dr-cossackMost likely, fighting on our side. He's incredibly powered-up by the Evil Energy that I gave him, of course.
dr-wilyCareful, Mikhail, that stuff's pretty hard to control, I should know-WAAAIT! Where did you get Evil Energy?! I thought only Thomas and I had access to that demonic energy!
dr-cossackYes, but do you remember Duo? He sensed potential in me for something, and that I could do something good with something so bad. He specifically told me "When the time comes..."
dr-wilyHe predicted this straight from the start! I have to give him props, his knowledge has proved invaluable in this time of need....
dr-cossackI keep a load of it in the basement, but I can't use it as of now. If I were to unlock it, the explosion could practically be 10x as strong as Hiroshima...
dr-wily......Ah-ha! Mikhail, have you heard of Starforce?
dr-cossackCan't say I have, Albert.
dr-wilyI recently found out that Evil Energy is actually a base form of this “Starforce”. Starforce, by the way, is much like Evil Energy, but is more condensed, making it more powerful and mobile, and controllable as well. However, like how Evil Energy corrupts a “soul”, Starforce will do much more worse results if kept for too long….It will literally destroy your soul, making you a shell of a man, or robot, in our case. The only way those infernal Stardroids can keep it in is due to that “Master”, of theirs…
dr-cossackYou make a good point Albert, but I’m afraid I don’t know how to make it…
dr-wilyBut I do! I managed to create it from scratch, albeit less powerful, from just data from some “Boss Man” robot. True, it only worked on Bass and others with similar design, but imagine what WE could do with the right ingredients….
dr-cossackNormally, I wouldn’t trust you, Albert…..But desperate times call for desperate measures. Know that if you betray me, I will exact revenge. I wouldn’t believe you foolish enough, however, in the present situation the world is in….Alright, follow me!
dr-wilyYippe! I normally don’t work with you, Mikhail! I hope you satisfy my expectations! I’ll send a message to Shadow Man, so that he could act as our first line as defense...If anything were to happen.
dr-cossackLikewise, I believe I can convince TSOAGRK(Wave Man’s group) and SOAKSTGR to set aside their feuds to help out as well…


*Meanwhile, in the lower level….*
shadow-mangravity-manhard-mansnake-mancrash-manstone-manturbo-manwave-manhornet-manconcrete-man

wave-manYou! You’re only winning because you have twice as many members as us! If Napalm was here….
concrete-manFools, barging on me turf! Why I outta show you what we call me backs home!
hornet-manExcuse him, his voice chip is broken….
shadow-manHuh? Dr. Wily just sent me a message for all of us to work together to protect this place. He says Cossack will pay you three over there, an extra million.
wave-manMe? With them? Never! I have my pride! Everyone, roll out! We’ll collect our pay later!

*They all teleport out…

crash-manWhatever, let’s go up there.
turbo-manWhen I say so, Crash Man……..Ok, let’s head off.




Near the Citadel….A powerful robot heads this way….
robotI can’t wait to trash Cossack’s place! My lords will surely be pleased with me, after losing them…Perhaps I can even find some Starforce for Lord Punk!
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Posted on November 19th, 2014 at 7:28pm in "All in a Day's Work: Boss Bios" #168 ( Edited : 2015/05/22 at 10:53am )
@MegaBoyX7 : Welcome to the Community!

Now, I should mention something. All the bios you see here are for the game itself, so these bios that I'm going to put down soon WILL NOT be included in this game. Rhythm_BCA, however, can feel free to use these bios if he so pleases.

Baroque
The child of the mightiest challenger and sweetest soul on Earth, Baroque is the first mechanical toddler, both physically and mentally. Although at first this robot might appear to be harmless, Baroque ironically has a colossal battle-suit that he somehow gained, which frightens his family members. Always curious about his surrounding world, Baroque will touch anything, no matter how deadly, and this quickly gets on "Grandpa" Wily's nerves. He seems to be quite the dangerous robot, for a simple child robot. Despite having a child mindset and his father's apparent ignorance about him, Baroque seems to be a chip off the old bot.

Now, I'd like to make a bio of one of my more favorite characters from the comic....

Rhythm
Bass was originally thought to be the strongest robot on planet Earth, but Rhythm's sudden appearance quickly shattered this notion. Besides the fact that he seems to have the most efficient buster in the world and one of the sharpest battle senses ever documented, he has an armor that is completely impervious to most weapons, including Mega Man and Bass's own buster! He seems to act like any challenger robot(AKA Bass and Ballade), with the same cockiness. However, he knows when he's outmatched and will strategically flee, as well as having a high intellect that surpasses his creator! However, Rhythm was outmatched by Proto Man, the one robot which his armor couldn't stop, and was quickly defeated, retreating with his fins behind his tail. However, with that powerful mind of his, he's most likely binding his time, amassing his own army, waiting for the one day he can call "Rhythm's Revenge".....

Also, by the by, check out the latest page!

I did not create Rhythm nor Baroque, they were both created by Rhythm_BCA/Pharos04.
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Posted on November 18th, 2014 at 3:49pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #169 ( Edited : 2014/11/18 at 4:33pm )
toad-man    knight-mantop-mangyro-man        buster-shot top-man
top-manSpi-oof!
gyro-manGot ‘im!

needle-manNo! Our leader's defenses have been pierced!
discoSeriously, Needle? Enough with the puns already.
needle-manSorry, I didn't get the point of this situation.
air-manAnd yet, you continue with an even worse, more forced pun.
crystal-manEnough with the chit-chat, I can predict this is going to go bad! Get outta here!
discoI'd say I don't want to do it, but....I do.
*All members of Tophound teleport out, save for Liquid Spinstrike*

top-manHa, not too shabby! That guy was a piece of cake!
star-manThat reminds me...We completely forgot about the Light bots and how they need help! Magnet, follow me!
*Magnet Man and Star Man teleport to the destroyed Light Labs, where Enker recently just fought Quint...*
blizzard-manThat was easier than alpine skiing down a sidewalk! Well, World's Strongest Robots*, I think we've spent enough time with Wily bots.
*The line from Mega Man 6, who now protect their respective countries.
flame-manI'd say so.
yamato-manHai, watashi wa anata ni dōi shitai. Nihon e ofu!(Yes, I'd agree with you. Off to Japan!)
wind-manXie xie! I believe the great country of China needs me to raise the skies once again!(Thanks)
knight-manI shall return to my mother country momentarily, but allow myself a moment of rest.
*The World's strongest teleport out, except for Knight Man*
charge-manI charged right through that one!
bubble-manLike blowing bubbles!
toad-manIt was a game of leapfrog. I'm leaving to Rainy Sewers now though, so I'll be seeing you. *Teleports out
gyro-manThat was easy....TOO easy....
rollTop Man, help me pick him up. We're going to question him, see what's his backstory...
top-manI'd be happy too, Roll!
gyro-man    knight-manbubble-mancharge-man         top-mantop-manroll
top-manSo foolish! I can't believe Father thought you his favorite!
top-manOof! Can you stop-OW!- with all that reve-GAH!-nge stuff?!
rollThis is no way to treat a lady, especially someone as lovely as me!-OW!
top-manSilence, cowards! I only meant to grab my "brother", but two for the price of one is never a bad deal! As for you, remaining fellows...Pursue and combat me, IF you can find where I'm going!
gyro-manWe need to save them! Come on!
bubble-manMeh.
*Bubble Man teleports out*
charge-manYeah, I've been a bit too side-tracked with this...Hey, might as well charge right out of here!
charge-man            gyro-man    knight-man
knight-manDo not enter sorrow, for I, the Knight of Knights, have decided to accompany you on your journey!
gyro-manIs this it?


Assuming that's it, is simply....illogical.
time-manIsn't that right, Oil Man and Jewel Man?
oil-manYeah, you ain't too slick if you think we won't help.
jewel-manEven someone like me, someone as rough as diamonds!
gyro-manHeh, I thought you guys were taken out in the fight! I guess I was wrong! Let's head, to save Top Man and Roll!
knight-manjewel-manoil-mantime-mangyro-man

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Posted on November 18th, 2014 at 3:21pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #170 ( Edited : 2014/11/18 at 3:29pm )
@MegaTaosenaiStorm : This still doesn't solve anything. This has nothing to do with the story currently presented. I would ask that if you want to make a new story, please create a new RP thread instead of putting it here, unless it has to do with the story currently being done.

EDIT: In fact, didn't you make a thread for your story already? Why didn't you use that?
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Posted on November 17th, 2014 at 9:28pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #171 ( Edited : 2014/11/17 at 9:40pm )
enkerAh, what's this? It seems one of my scouts have finally found you, brother...
dr-lightHmm? Is that what you've been doing this whole time? Simply having your mechas look for your objective? You truly are a Wily-bot! Ha!
enkerDon’t try anything, puny doctor. You couldn't, if you wanted to!

*Enker teleports away....

Last time...

quintNo one's at Light Labs? Interesting...*Teleports away*
quintballade            bright-manplug-man            pharaoh-shotpharaoh-mandust-man


Present time...A visitor appears at Light Labs....

quintHello there, Light Labs! Time to steal your equipment to rekindle Wily's trust in me!


*Auto passes out, and the all the other robot masters there notice him....

dark-man-1Oh, there's Quint! How's it going?
fire-manDark Man, hold back! This guy could crush you with his pinky if he could!

*Cut Man, Bomb Man, and Ice Man pop in.
guts-mancut-manbomb-manice-manfire-manelec-manquintdark-man-1

ice-manHellooo ther-AW BAD TIME!

elec-manFirsts, Oil and Time may not be here, but we can still hold our own!
quintRelax, I’m not here to fight, just to steal-I mean check if anyone’s here.
guts-manWe’re not stupid, you Mega-ripoff! You can't handle all 7 of us!
dark-man-16, of us. I won't betray a fellow Wily bot.

quintLanguage, you brainless piece of muscle.
quintWait...Shut up with your infernal comments...No..He’s-
enkerHere? Why yes, he is.
quintI’ll never forgive you for just letting us be controlled like that...Like puppets! That was the worst feeling, that knowledge, that understanding…
enkerLucky you, you never had the burden of keeping you bunch under control...I would’ve trashed you and Ballade when I had the chance. Too bad you're my brothers.
quintHeh...Didn’t the Master put me and you on even terms of strength? I won’t go peacefully, and the Light bots will back me up!
enkerWhich ones? *Enker flings away all the Firsts with a release of energy, and forces their bodies down with a form of psychosis.

bomb-manI can’t-...I can’t move!
quintThe Master never gave us that power! How did you?
enkerWhile you were laying on your behind, I was accumulating more power! Come, and battle me Quint! Show me you deserve the name “Mega Man Killer”!
enkerquint

quintMy Sakugarne! It didn’t even pierce his defenses!
enkerNow, it’s my turn!
quintenkermega-slide

quintHow is this even possible? I can’t even summon Sakugarne anymore….
enkerI’ll make you a compromise, Quint. Come with me and I won’t hurt any of these Light bots. Don’t, and I’ll show you how cruel I can be!
quintWait! While I hate the Light bots….It’s better for me to just go.
*Enker creates two Ring Boomerangs to wrap Quint, so he doesn't escape.
enkerPerfect. Now, we’ll simply wait for Ballade to come….

*They both teleport out, to Enker’s undisclosed hiding place*
[OOC:The one where he keeps Dr. Light]

cut-manI never knew a robot could be that powerful….We’ve really got ourselves in a doozie.
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Posted on November 16th, 2014 at 7:13pm in ".....there's no Community Rules topic." #172 ( Edited : 2014/11/16 at 7:51pm )

This thread, at the bottom, and Retro's thread which I plan to sticky. Seriously though, this stuff is common sense for a community, how do people not know this? Don't do things you shouldn't and you'll be good. As for these rules, I'd like to chip in a bit.

1. Of course.
2. Of course.
3. These debates should never come up on a Mega Man site.
4. Common sense.
5. This needs to be sung.
6. Of course, although RP is an exception.
7. AAAAActually, while more than three accounts is a bit too much, yes, they're needed for bug-testing. Now, if you have 20 different accounts, that's too much.
8. And common sense.

Keep being a good apple Mike.
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Posted on November 16th, 2014 at 1:41pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #173 ( Edited : 2014/11/16 at 2:03pm )
dr-cossackwave-manhornet-manconcrete-man
dr-cossackNow that the Light robots have left, should we discuss your pay?
wave-manAlright, that'll be....1,000,000 zenny.
dr-cossackOne...One million! You do realize I have to put Kalinka through college as well, correct?!
hornet-manDoctor, I assure you, the pay is reasonable for our services. In fact, it was quite difficult after we lost Cement Man, who mysteriously disappeared. It was luck we found him.
concrete-manAll cause of them SOAKSTGR! Screwing up the plans, I say! Better question be where's Napalm Man?
wave-manHush up, you two! Now, Cossack, I DEMAND the pay. Or else we're going to show you what we do to people who don't pay.

*Muzik

robotHey Skull Man! DROPKICK!!turbo-man
turbo-manWait, he isn't here.
wave-manYou! Ruining my mission at the Waterfall, and beating up Cement Man wasn't enough, eh?!
stone-mancrash-manTHEM!
concrete-manTHEM FELLOWS!
hornet-manBack to finish it, eh? We won't let you!
snake-manhard-manJust try us!
gravity-manNapalm Man, my fanboy rival! Wait....Aw, he's not here.
shadow-manCould someone explain what's going on here??
turbo-manSimple. They're our competition.
wave-manDitto, except competition is used more loosely.
turbo-manNough talk! Put the zenny where your mouth is-...Errr do you have a mouth?
wave-man.......Engarde!
gravity-manhard-mansnake-mancrash-manstone-manturbo-manwave-manhornet-manconcrete-man


*Both teams go scrambling off in comedic fashion.

dr-wilyMikhail!
dr-cossackAlbert!
dr-wilyMikhail!
dr-cossackAlbert!
dr-wilyMikhail…..
dr-cossackAlbert…
dr-wilyMikhaa-Choo!
dr-cossackBless you.

dr-wilyThank you. By the way, can I live here for a bit? My castle is experiencing....Never mind.
dr-cossackWhat? No!
dr-wilyIt’ll be like old times!
dr-cossackYeah, when you kidnapped my daughter!
shadow-manI assure you, Dr. Cossack, Wily is a “changed” man.
dr-cossackWe’ll see about that...Fine, but you’re going to have to be monitored.
dr-wilyThanks! Hey Mikhail, while I’m here, we can renovate! Your Citadel needs a BIT more spikes!
dr-cossackAlbert, you’re going past my limit….
dr-wilyRight, right...Wouldn’t hurt, you know?
dr-cossackWe’ll discuss it later. Shadow Man, could you check on the two teams? Team WCH(Wave Concrete Hornet) and “SOAKSTGR”, if I recall?
shadow-manLeast I could do.
pyre-flydr-wilydr-cossack                    shadow-man
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Posted on November 14th, 2014 at 9:15pm in "Prototype Devroom : Sunday Night Chatroom" #174 ( Edited : 2014/11/14 at 9:20pm )
Hi. I got something for you :)
Friday Night Chatroom 2014/11/14

Good ideas presented. There was some content edited out however, because pee jokes are never funny.

IMPORTANT NEWS
The Friday Chat is now the Sunday Chay! It will be on 6 est time! It will stay this way forever{maybe, for now}!
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Posted on November 13th, 2014 at 6:53pm in "megaman 3 robots" #175
Scan them in battle, amass 48 thousand zenny, and buy their fields in Kalinka's shop.
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Posted on November 13th, 2014 at 6:15pm in "Why the top spin can be the best weapon in game..." #176
@TheDoc : "[Top Man] has occasionally been known to push his luck too far."-MMKB

"Bad point: Luck-Pushed"-MMAB Japanese CD Data

It also states this in Mega Man issue 42 by Archie comics. So, Top Spin is a pretty good reflection of his personality.
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Posted on November 13th, 2014 at 5:57pm in "megaman killers" #177
It's not a bug, you just can't unlock them as of yet.
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Posted on November 13th, 2014 at 5:11pm in "Unlocking New Robot Masters" #178
@zero-2 : Please read the earlier comments in this thread please.
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Posted on November 13th, 2014 at 4:52pm in "Why the top spin can be the best weapon in game..." #179
It has happened, which led to Top Spin being nerfed. It's because of his higher speed stat though, that allowed him to hit multiple times(accuracy depends on speed). In fact, Top Spin can be the BEST and WORST move in the game. It's always a gamble.

Get it? Cause Top Man often gambles?
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Posted on November 12th, 2014 at 5:19pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #180
[OOC: @Bt Man : Spinstrike can consider that void if he wants. Also, while I'd like everyone to finish, it's not for a completely new RP. That's going to be a side-project, I just want to get to the finale of this season so we can move onto the third season.
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Posted on November 9th, 2014 at 7:49pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #181 ( Edited : 2014/11/09 at 8:23pm )
stone-manHey, Shadow?
shadow-manYes?
crash-manWe've been talking for a while, and....We're going to leave you here.
shadow-manNo! Quick Man's last wish was for me to swear my life to Wily's safety!
hard-manFine by me, you don't know what dangers we can expect.
turbo-manJust don't get all sappy on me.
snake-manWeren't you crying 5 minutes ago?
turbo-manHe was the best rival I could ever have....
heat-manYaaaaaawn....Ugh, I can't remember anything...
shadow-manQuick Man sacrificed himself for my survival.
heat-manWhat?! But....He was our leader!
stone-manDon't get so worked up, you're banged up as it is. Listen, Flash and Metal are back at your place, they'll help you.
gravity-manAlright, let's head back and find Wily. He can't be TOO far...

*After 10 minutes of searching....
dr-wilyThere you bumbling idiots are! Where's Quick Man?!
shadow-manI'm afraid....We have lost him.
dr-wilyOh, that's....Unfortunate. That's to be expected however.
turbo-manAlright, let's head inside Wily Castle!
dr-wilyNo! All my Mechas are haywire in there! They're tearing everything apart! At this rate, only my secret baseme-Errr nothing will be left!
metpierrobotfan-fiendspin-fiendtellybattonmonkingcrazy-cannon
snake-manThen we're done. Blammo. No where to go.
crash-manWe could go to Light Labs!
hard-manNope, that place is done for.
gravity-manGuys-
turbo-manLet's go to Top Man's party pad! He throws great parties!
crash-manNo! That guy took my identity, remember?!*
*Back in the first season.
gravity-manGuys, Dr. Light isn't the only-
stone-manGravity Man, we're speaking. Hush up.
dr-wilyActually, he has a point.
shadow-manWait, what did he say, Dr?
dr-wilyAs much as he hates me, AND the feeling is mutual.....We have to head to Mikhail's.
shadow-manWhatever you wish, doctor. I will personally ensure that if he or ANY of his bots lay a hand on you, they will get to experience the darker side of the world....The shadows!
turbo-manWhat a coincidence! We were going there anyway to beat up Skull Man, that evil-doer.
snake-manLook who's speaking! We work for Dr. Wily, a renowned criminal!
turbo-manThat's different!
crash-manAre you sure he's still there?
turbo-manHave I ever been wrong?
gravity-manNo, you're ne-
stone-manPlenty. You thought we were getting a show, you were wrong about that waterfall, or "forest", we always lose battles because of your misjudgments!
turbo-manYeah, but I-.....Shut up and go.
hard-manAre we still sure he's the bad guy?
crash-manFor the last time.....THE MAN....WEARS....SKULLS!
snake-manGood enough for me.

*And so, they head off to Cossack's Citadel......Speaking of.....
cut-manbomb-manice-mandr-cossackrobotrobotrobot

dr-cossackAh, it seems my repairs are working!
cut-manThanks, Mr. Cossack! That Ring Man of yours really does hit hard!
bomb-manMeh. I've seen bigger bangs.
ice-manIt seems those robots we brought aren't here anymore....We'll head back to Light Labs then....

*They all leave...

dr-cossackI must say to you three, thank you for bringing me those supplies!
robotIt's fine, Dr. Cossack. Anything.....To out-do our competition! We'll show SOAKSTGR...
wave-manNot to mess with our missions!

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MegaBossMan
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Posted on November 9th, 2014 at 9:51am in "Prototype Devroom : Website Suggestions" #182
@TailsMK4 : Heh. While that is kind of his fault in a way, when you're working on a super-long post and you finally get it done.....You sometimes forget about that limit. I speak from experience.
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Posted on November 7th, 2014 at 4:16pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #183 ( Edited : 2014/11/30 at 2:13pm )
Some sad music{I need to stop with the DBZ music :P

heat-manHahaha! Shadow Man, you should've known betraying the Master results in consequences! Anyway, no need to use this reanimated corpse of a body.
*The Master drops out of Heat Man's body, and stands on the battlefield, still linked to Heat.*
quick-manShadow...I'll..Be fine...I've been through worst...Member when you threw...That blade at me?
shadow-manQuick Man...I suppose you will. *Puts up a smirk, although quite fake* I'm sure...You'll be fine.
quick-manHeh...Always so hopeful....Get him for me.
*Shadow Man lays him down*

robotWhy so sad, my faithful betrayer? Didn't you want to kill him a minute ago? I guess when you've seen death as much as I have, you can't really feel anything at these sappy scenes...
robotAnyway...Come at me! Surely you feel saddened at your friend's loss!
shadow-manYou monster! I'll crush you...For Quick Man!
robotshadow-man
robotCome, come! That really can't be your best!
shadow-man(Grr...No matter what I try, it seems he can predict all my movements!)
robotI haven't had to dirty my hands in 100 years! Usually I just control someone else to do it!
robotsuper-arm-8shadow-man
robotExcuse me, but is that yours? I hope it's yours, or else you don't need it. I'll just keep it there for now.
shadow-manYou cocky...Your bark is worst than that bite of yours!(Too bad I happen to be trapped...
robotI'm disappointed in you, Shadow. When you own me a favor, you OWN me a favor. Ah, what can I expect from one of his lackeys? He always was so terrible with minions, especially those unruly Stardroids of his...
shadow-manIt'll take a miracle at this point...I'd take anything right now...
*Six people fall through the ceiling.
Ow...Just ow. Ah, look at those guys! Shadow Man and....A shadow?
you know what they say about shadows, boys? We'll just head back to Cossack's place later with Metal and Flash, take care of this place here first. You know what to do!
*OH YES IT IS!*
stone-manPoses!
turbo-manTurbo!
stone-manStone! Haha!
snake-manSssnake?
hard-manHard....
crash-manCrash!!
turbo-manstone-mansnake-manhard-mancrash-manTogether we are, SOAKSTGR! Fighting in the name of Wily and charisma!
gravity-manWoah...
robotThat was...Unexpected. I never liked surprises, nor jokes.
turbo-manWho ya calling a joke, bub?! Show him that team-spirit!
shadow-manWait, brothers! You have no idea who you're fighting!
Look out!
robotNow who is it?!
Music
robotquick-manturbo-manstone-mancrash-mansnake-manhard-mangravity-manshadow-man
quick-manYou six, help Shadow Man get out! Shadow Man, take out his link, Heat Man! You're the only one who can stop him before my distraction's up!
snake-manGot it!
shadow-manShadow Blade! shadow-manheat-man
*One can see Quick Man's body is failing due to attacking the master...
robotWho do you think you are, attacking me?! Wait....My link!
quick-manShadow Man! Although the parting hurts.....Go, and protect Wily with your life!
shadow-manThat's your job! Get away and live for the future with us!
quick-manHeh....Always so hopeful...I did my part, and it's too late to turn back now....All of you, live for me!
*Both the Master's Shadow disappears, along with Quick Man.....*
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MegaBossMan
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Posted on November 7th, 2014 at 3:18pm in "I HAVE FOUND AN EASTER EGG" #184
@uraccountcrashed : First off, please edit your comments if you're posting again in a short time period.

Also, for something like that, you have to log onto Photobucket and use that. Only way to post pics from your folders, as far as I know.
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MegaBossMan
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Posted on November 7th, 2014 at 3:18pm in "Prototype Devroom : Sunday Night Chatroom" #185
The Friday Chat will be tonight. Sorry to see you can't attend Spin!
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MegaBossMan
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Posted on November 5th, 2014 at 7:35pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #186 ( Edited : 2014/11/06 at 4:52pm )
Disclaimer
Some musics
shadow-manskull-barrierquick-manskull-barrier

quick-manHeh...To think I ever stood a chance against you...
shadow-manYes, that was rather foolhardy, wasn't it? Thankfully for you, you won't live long enough to regret it.
quick-manSo, before I die....Were you ALWAYS planning this?
shadow-manAlright....Denying a last wish like that would simply be too cruel for my tastes.
shadow-manIt all started hundred of years ago...I, Shadow Man, was the leader of a unit known as the Kuiper Droids.
shadow-manWe faithfully served the Stardroids. Our latest mission was to escort a doomsday weapon, known as Ra Moon, to Earth. Earth was known throughout the galaxy as the blue pearl, and any galactic empire wanted to control it. The only to take action was-
quick-manThe Stardroids, eh? No wonder we're always under attack by aliens....
shadow-manRight, right. However, our unit was attacked by the Star Marshals, notably being lead by Duo. He attacked our group with that Evil Energy robot and three other similar robots, and took out everyone EXCEPT me and the Stardroids.
shadow-manDuo continued to wage war with the Stardroids while Ra Moon and I escaped. While he was fighting, the EER was hot on our tails. However, something miraculous happened. He came up to me, and said the words I'll never forget...
robot"Do not be afraid, I believe in the same cause as you. Ra Moon is substantial to taking over the pearl, according to my Master. Go and make sure no harm comes to Ra Moon, I'll make up an excuse for my "superior". However, you now own me a favor."
shadow-manI landed on Earth, and served as your brother for many years. However, recently, an associate of his contacted me. It was time to return the favor, starting with kidnapping perhaps the smartest mind on our world.....Dr. Wily!
quick-manWhat a boring story! Eh, not really fit for a last one. So, I'll hold off on dying until you come up with a better one.
shadow-manWhat?! What are you speaking of?! You can't possibly imagine surviving THIS!
quick-manBy the way, afterimage.

shadow-manskull-barrierskull-barrier
shadow-manHe disappeared...Surely, you are a better robot than I, Quick Man....
shadow-manquick-man
Some music

shadow-manGah!
shadow-manI have failed...I'm not fit to live...Quick Man, finish me with your blade.
quick-manHeh. I may hate you, but you're still my brother. Come back to our side Shadow Man.
shadow-manWhat?! You couldn't actually think of recruiting me back...After what I've done!
quick-manFamilies forgive each other. We are no different. Tell me, does this Master care if you live or die? Does he think of you as family?
shadow-manYou...Are you being serious?
quick-manI haven't been more serious in my life.
shadow-manTo once again...Be called "Brother"...
*Shadow Man's eyes turn into a lighter shade of red, and the mind-control is breaking...

shadow-manI promise you I'll fight with you from now on.
quick-manI'm glad to have you back on our side, now how about we find the Doc?
shadow-manI'm fine with that.
quick-manWhere could he be an-Look out!

atomic-fire          quick-manshadow-man
atomic-firequick-manshadow-man

shadow-manQuick Man!
*Shadow Man holds him in his arms....

heat-manThat's what you get....
heat-manrobotShadow!

Part 3/4
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MegaBossMan
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Posted on November 4th, 2014 at 7:26pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #187 ( Edited : 2014/11/04 at 10:05pm )
Music, again.
shadow-manshadow-bladequick-boomerangquick-man

quick-manI knew you'd be slow, but this is just simply too slow for my tastes!
shadow-manAnd I knew you'd be weak, but this is too weak for my tastes!
quick-manYou're really starting to get on my nerves!
shadow-manStop with the taunts and give up!
shadow-manquick-man
shadow-manCharging at me with the same moves? Pathetic!
*Shadow Man brings out his Shadow Blade.....When!
shadow-man

shadow-manHe...He disappeared! He's not a skilled ninja, he can't disappear from thin air like that!
quick-manNot disappeared, you numb-skull!
quick-manI'm just moving so fast....To the point your electronic brain can't even catch up!
quick-manshadow-man

quick-manNot too shabby, if I say so myself! Nice little after-image technique I got, eh?
shadow-manNice, nice! You've actually managed to surprise me! Show me some more!
quick-manIf you say so! I'll knock the blade off your cocky face!
quick-manquick-manshadow-manquick-manquick-man

quick-manWhich after-image is the real thing?!
shadow-manHmph! I'll have to hit ONE of you eventually! Duplicate!
shadow-bladequick-manquick-manshadow-manshadow-manquick-manquick-manshadow-blade

shadow-manFound you! As for my next trick!
*Shadow Man completely transform the stage to Septic System!
shadow-manI'm twice as strong now, which means twice the tricks!
shadow-manribbitronribbitronquick-man

quick-manCome on Shadow Man! Easy-peasy! Show me your REAL moves! None of this stage changing crap!
Music
*Quick Man quickly dispatches the mechas and out comes a Shadow Man version of Skull Man's Skull Snare, Shadow Snare! Unlike Skull Snare, which traps opponents, this one can also suck the energy out of them!
shadow-manribbitronskull-barrierquick-manskull-barrierribbitron

shadow-manAnd the victory.....Goes to Shadow Man. Now, as for you, destiny has not been so kind.
quick-mandamn you! How could you betray Wily and your brothers like this?! Don't you have any sense?!
shadow-manThat's all in the past. Trust me, I've been given a new sense to see the world in a...Different way. Of course, I've always seen it that way, "brother."
quick-manWait....That last part....You've never been on our side on the first place! I thought you were one of us, you wanted to change that alien origin of yours! Shadow Man, please listen!
shadow-manYour pleas....Fall on deaf ears.

What does this mean? Find out on the next part of this climatic battle!

Part 2/?


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MegaBossMan
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Posted on November 3rd, 2014 at 9:23pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #188 ( Edited : 2014/11/05 at 7:28pm )
shadow-man heat-man        dr-wily

dr-wilySo, what exactly do you plan to do with me anyway? After all, you two simpletons couldn't even stop Mega Man, let alone-
shadow-manWily, you're lucky I still have some sort of respect for you. If not, you'd be laying in a ditch somewhere.
heat-manShadow Man! Shut up with all that racket and continue the mission!
shadow-manDon't forget, you overgrown lighter, it is I that commands you! After all, I'm the only one with previous ties to our savior.
heat-manWhatever.....Sir.
dr-wilyWhy you, how could you two do this?! Heat Man, you can't really go through with this! You were one of my firsts! I promise you, my other robots will take care of you!
shadow-manFirst off, we're LEAGUES above those DOS-using slow-pokes! Second, they're ALL busy with that Top-Clone!
dr-wilyHoho...Not all of them...
shadow-manEven then, only Bass could provide a chance!
*Beep! Beep!*
dr-wilyGreat! A response....WAHAHAAHHAHAHA!
heat-manGreat ghosts of Ford, you sent out a distress signal?! Shadow Man, be prepared!
shadow-manDon't worry, my kunai can keep any fools away. It's right he-IT'S NOT THERE?! It was there a minute ago! No robot could possibly sneak past me!
dr-wilyHoho..That's where you're wrong. I had a trump card with me all this time!
heat-manCome out with your hands out! Don't try anything, cause we can catch you if you move an INCH.
robotCatch me? Maybe in your dreams!
shadow-manNo...It can't be!
robotI tried to come as fast as I could, doc...I hope I wasn't late!
shadow-manMy old rival....Quick Man.
shadow-man heat-man quick-man dr-wily

quick-manYou recognize me, old buddy! Don't worry, my chest healed....AFTER you decided to throw your little fun Shadow Blade at me.
shadow-manMaybe I should've kept it there, since you were too stuck to Wily's orders and not Ra Moon!
quick-manPlease, that thing was ancient! You of all people should how to move forward. Or at least sneak your way there. Savoir faire, my friend.
shadow-manHmm....I'll stick with staying in the shadows....Maybe you lost to Mega Man because you decided to light everything up with all those lasers?
quick-manI only lost because Mega Man just had to take Flash's weapon before he fought me!
shadow-manRight now, I don't have Flash's weapon....So when you lose to me, you'll have no excuses for why you lost.
quick-manCome at me, you overgrown pretender in pajamas!
shadow-manDitto, you ungraceful ronin!
dr-wilyI think I'm going to run away now....
quick-man shadow-man heat-man
quick-manThat does it for both of those slow-pokes!
shadow-manAh ah, you cannot "catch" a Shadow.
quick-manshadow-manshadow-man heat-man
quick-manThat duplicate trick, eh? Even I didn't see that one.
shadow-manWith my increased understanding and power, also comes with new AND improved tricks!
quick-manNone of those things mean anything if you can't touch me!
shadow-manPut the boomerang where your mouth is and show me claims to those bluffs! Fight me, you out-dated calculator!
quick-manHeh, I guess some ninjas just can't handle the truth....Nor the speed! Let's go, you traitorous UFO Ninja...Thing!
shadow-manquick-man

Part 1/?
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MegaBossMan
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Posted on November 2nd, 2014 at 9:34pm in "Prototype Devroom : Sunday Night Chatroom" #189
The latest Pastebin is out!

Nothing much here, talk on balancing Danger Bomb, Flash Man's T2s, and Mike's ideas on abilities.
Friday Night Chatroom 2014/11/2
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MegaBossMan
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Posted on November 2nd, 2014 at 10:47am in "I HAVE FOUND AN EASTER EGG" #190 ( Edited : 2014/11/02 at 11:55am )
There are multiple different ways. I myself like to use Puush because you can take a picture at any time, the picture automatically gets copied, which you can then paste on this format.

[Name of Image](link of image)

There are other ways, but I find using Puush is the quickest. It's a safe download, as well.
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MegaBossMan
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Posted on October 31st, 2014 at 3:39pm in "I HAVE FOUND AN EASTER EGG" #191
Well, I decided to check out this so-called Easter Egg for myself.
Easter Egg

Seems it works, but your battle won't load. I think this actually might be a glitch, but Adrian might of put it there to give a little fun to that bug that can't be fixed in any easy way.

I dunno.
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MegaBossMan
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Posted on October 31st, 2014 at 12:36pm in "Official Player Introductions Thread" #192
It's been a long road Kirb. We, the Community, have appreciated all the comments you've posted, and as a part of our Community, we'll never forget you. Hopefully, these next 3 years will treat you well.

Have fun, Kirbster.
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MegaBossMan
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Posted on October 31st, 2014 at 11:20am in "About the whole name change thing..." #193
Well, since Halloween is a holiday where one changes his or her appearance, and other holidays don't, it makes the most sense for Halloween to be the only one. Although, I'm not one to deny changing my account name for a joyous event, so it really depends if the Community wants to or not.
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MegaBossMan
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Posted on October 30th, 2014 at 9:14pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #194 ( Edited : 2014/11/05 at 4:39pm )
I have images to leak! Nothing too special....Hehe.

Items 1

Items 2

Items 3




For more good things, click on the FB page link. You'll see... An interesting new thing. Like, really interesting. You don't need an account to look at it. I will later put these images here, but check FB for now. This is very cool news, I'm telling you. Check the posts to page option if you want to see it. It's by Michael, also known as ThatGuyNamedMike. There'll be four links on there.


More secrets....AND A NEW WAAAT?!

Check the FB page often to see any new links! Now here were the pictures leaked!
Trill-Select
Trill-Moves
Trill-Base
Trill-Attack
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MegaBossMan
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Posted on October 29th, 2014 at 6:49pm in "your "current theme"." #195
@MetaKirbSter : Focal Point is a song, from Hyrule Warriors. This one, specifically.
Focal Point

A might fine one, if you ask me.
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MegaBossMan
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Posted on October 27th, 2014 at 4:55pm in "Mikey's Ideas #3: Mechas" #196
Nice, nice. I feel good-points are made here. One thing though, I don't get the *gulp in front of my name.

1. Yes, Mechas are pretty buggy. That's still being worked on, of course. And I still don't see the reasoning to just throw away Killer Bullet, he's supposed to be a suicide bomber, and does INSANE damage. Pretty unique compared to the others.

2. Yep, can't argue here.

3. 3 sounds good in the latter half, but I can't agree with the first. It could just be more leveled-up Mechas, which would create a constant base for the Mechas instead of adding a new base each time. I still dislike the fact that Mechas can be as powerful as Robot Masters, only mechas like Sniper Joe should be able to do anything like that.

4. I have an alternative for this idea. I presented a while ago, three different Mechas for each stage. The first would be a "weak" mecha, second would be another, only a stronger mecha from that stage(With perhaps two moves), and finally, a Dual-core Mecha from that stage with two or three moves. Different colors could just be used as some sort of Mecha alt, or something like that. Perhaps have a new section of the main tabs where you can customize which Mechas to use, and what alts to use?

5. Yeah, I like it. If my idea from earlier is used, this could just make up spots for absent Mechas, like if a certain Robot only had 2 mechas in his stage.

6. Yeah, sounds good. We could use Pukapucker for Crystal Man, despite the fact he doesn't match Crystal's theme, because I believe that's the only Robot Master stage he's in.
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MegaBossMan
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Posted on October 27th, 2014 at 4:22pm in "MegaBossMan's Own Contest! C.N.S.C!" #197
Well, so many good ideas.....And this isn't picking the winner yet, don't worry.

Because there are so many great suggestions, I'm going to create a new placement!

Introducing......"Runner-ups"!

The Runner-ups will be titles that I felt were great, but were simply beat out. These winners, however, will see their names used as titles for each comic page. So, the first few issues will have titles that have been suggested here, as long as they fit the theme of that comic page. I hope you enjoy :)
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MegaBossMan
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Posted on October 26th, 2014 at 3:53pm in "Prototype Devroom : Sunday Night Chatroom" #198
[OOC: I know, Double-post, look at the dates if you want to complain about this]

Hello everyone! I have an announcement to make!

This Friday chat has run into problems! Because it is an holiday and most people are probably busy with their various Hallow's Eve things! So, we will move THIS Friday chat on the Sunday of this week. That will be November 2nd, 2014, at 7, on the dot. We expect everyone to at least come, and we would enjoy your input.
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MegaBossMan
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Posted on October 23rd, 2014 at 6:41pm in "Celebration Thread" #199
AWAWAWAWAWA! IT'S IT'S! IT'S THE SAVIOR SPOKEN OF! I DIDN'T SEE IT COMING YOU GOT YOUR WISH!
Smash direct

It's the Smash direct, all 50(?) facts of it! In fact, there's one fact that surprised me! One...Specific...Fact...
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MegaBossMan
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Posted on October 20th, 2014 at 6:41pm in "Celebration Thread" #200
@Dr.Jekyll : Happy really belated Birthday!(?)

May all of your wishes have been granted!

I would've had the car for you, but you didn't remind me.
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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)