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MegaBossMan | Mega Man RPG Prototype Leaderboard

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MegaBossMan

MegaBossMan is a contributor and a legacy player of the Mega Man RPG Prototype with a current battle point total of 746,235,719,899 and a zenny total of 4,720,215. MegaBossMan created his account on September 5th, 2013 and has since completed 947 different missions, unlocked 3 playable characters, 38 robot fighters, 101 special abilities, and 1024 field stars. MegaBossMan's most-used playable character is Dr. Wily, and his top 5 favourite robots appear to be Snake Man, Top Man, Rhythm, Roll and Gemini Man.

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MegaBossMan
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Posted on May 24th, 2015 at 7:11pm in "Prototype Devroom : Sunday Night Chatroom" #1
Latest Minute, hot off the press! Get 'em before they run out!
Sunday Night Chatroom 2015/05/24 Minutes

Oh, and no PB this time. Sorry :(
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Posted on May 23rd, 2015 at 5:45pm in "Prototype Devroom : Sunday Night Chatroom" #2
Hey, posting(a day in advance, no less!) to remind you guys that we have a SNC tomorrow! Feel free to show up and present those ideas of yours!
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Posted on May 23rd, 2015 at 10:28am in "The Weekly Quiz!" #3
Figured I might as well post a new Quiz!
What's the most dangerous threat in a MM game?
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Posted on May 19th, 2015 at 10:07pm in "Role-Play Formatting Help" #4 ( Edited : 2015/05/19 at 10:14pm )
@Adrian Marceau : Lurking in the shadows of Prototype....The Robot Masters have joined the battle! This time though, they have a certain look about them....

Ominous entrance aside, I'm really digging these new versions of the Classic Robot Masters we all know and love! These dark alts really make the friendliest of Robot Masters look like guys not to mess with. After all, once you hear Dark Cut Man utter the words "May the sharpest blade win!", you might as well run!
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Posted on May 17th, 2015 at 8:04pm in "Prototype Devroom : Sunday Night Chatroom" #5
Hello? Anyone here? If there's anyone reading this, I have the Minutes of tonight's chat, as well as the pastebin[provided by Meta]! Feel free to read through and form your own opinions on the topics discussed!
Sunday Night Chatroom 2015/05/17 Minutes
Sunday Night Chatroom 2015/05/17 pastebin

As always, the Pastebin will only be available here. The Minutes will be on the main thread as well.
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Posted on May 16th, 2015 at 11:21pm in "Prototype Devroom : Sunday Night Chatroom" #6
Hey, hey, hey, posting here to remind you guys to show up to the Sunday Night Chatroom tomorrow! See you there, if you can make it!
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Posted on May 16th, 2015 at 8:19pm in "Dark Man's Tournament of The MMRPG Legends" #7
proto-man......Huh. Should've figured that was going to happen. Now, let's see here....
*Proto-Mech counts up each and every Shadow Clone, and using his one good hand, he tosses a fast-moving bomb to each and every one. He also puts a bomb close to him, albeit a distance he could escape from*
proto-manYour clones are plentiful, but they look pretty fragile! I wanna see how you do with your party trick now!
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Posted on May 16th, 2015 at 6:43pm in "Dark Man's Tournament of The MMRPG Legends" #8 ( Edited : 2015/05/16 at 6:46pm )
proto-manYes, yes!! This is when the fight REALLY starts!
*Proto-Mech haphazardly brings out a Hyper Bomb, holding it in his hand*
proto-manLet's see how you react to THIS!
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Posted on May 16th, 2015 at 6:26pm in "Dark Man's Tournament of The MMRPG Legends" #9
proto-manJust what are you-Oof!
*Proto-Mech gets a blade nudged in his waist*
proto-manAlright, funny guy! You keep on trying to expand the distance, but I'll reach you!
*Rips off the blade and charges at Dark Man*
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Posted on May 16th, 2015 at 6:19pm in "Dark Man's Tournament of The MMRPG Legends" #10
*Proto-Mech is looking at the sky until he realizes the Shadow Shurikens are quite literally in front of his face*
proto-manSchmancy technique you got there, but elegance doesn't do a thing if you can't hit me with it!
*He dodges each individual blade, and works his way up to the Shadow Clones, preparing to engage in a more upfront fight*
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Posted on May 16th, 2015 at 6:08pm in "Dark Man's Tournament of The MMRPG Legends" #11 ( Edited : 2015/05/16 at 6:11pm )
[Meta has granted me permission to use Proto-Mech against Dark Man]

proto-manKa-BOOM! Let's have a good match, will we? Oh, and don't get mad if I send you to the scrap-heap!
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Posted on May 14th, 2015 at 6:26pm in "Official Typos and Misprints Thread" #12 ( Edited : 2015/05/14 at 6:32pm )
Bit of a programming typo that showed itself up in the text of the game, can be easily fixed, no worries.
Bummer!
This occurred on a Field Multiplier lowering, and while the text should say "Bummer!", a bit of programming got mixed up in there.
Oh, and another bug, albeit not a typo.
Waaaaa?
The cause of this one is that through the favorites bar, I clicked the "Edit Profile" option, but since I wasn't logged in, it sent me to a Profile that's designed for demo accounts, thus causing this bug.
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Posted on May 14th, 2015 at 3:31pm in ""20 Questions About....."" #13
Mr. Doc? I have a few questions I'd love to see you answer as well!
1. How do you feel about your (somewhat) recent promotion? Do you feel like you were a good choice for the job?
2. There are tons of Robot Masters out there, so out of all of the robots, could you list a few of your favorites?
3. You're a bit of your doctor in your namesake, so what do you think of the various doctors in Mega Man canon? From the likes of Dr. Light and Dr. Wily?
4. If there was ONE Robot Master weapon you wish you had and could use in everyday life, which would it be?
5. Besides Mega Man, what other games do you enjoy? Do you find yourself drifting to certain types?
6. What are your thoughts on cuukees? Do you find yourself eating or crushing them?
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Posted on May 12th, 2015 at 4:22pm in "Official Typos and Misprints Thread" #14 ( Edited : 2015/05/12 at 4:28pm )
Uh, I found an interesting mistake in the database.
Astro Man in Underground Laboratory?
I wouldn't put the chances of Astro Man showing up in Underground Laboratory anytime soon...I could understand if each Robot Master already had a "template" field, but even then, no other Robot Master has this going on.
"I've arrived here... but I don't know what to do!"
[Also Astro is a Space-core and couldn't show up in Underground Laboratory anyway]
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MegaBossMan
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Posted on May 11th, 2015 at 12:24am in "Celebration Thread" #15
freeze-manFREEZE WELL, FRIENDS!!freeze-man
tomahawk-manFreeze, no need to be so loud...Nobody needs to hear us!tomahawk-man
strike-manTomahawk, the point is to hit it out of the ballpark right when we come!strike-man

I hope I didn't ruin the subtlety
:P
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Posted on May 10th, 2015 at 8:20pm in "Prototype Devroom : Sunday Night Chatroom" #16
Alright, here's the minutes of the Chat!
Sunday Night Chatroom 2015/05/10 Minutes

However, I notice some people really don't like the new format, so I've taken the liberty to release the full version as well.
Sunday Night Chatroom 2015/05/10 Pastebin

Only the minutes will be on the main thread, however.
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Posted on May 10th, 2015 at 4:59pm in "The Weekly Quiz!" #17
Latest quiz is up, requested by Meta!
Who's the best doctor out there?
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Posted on May 10th, 2015 at 3:03am in "Prototype Devroom : Sunday Night Chatroom" #18 ( Edited : 2015/05/10 at 11:54am )
Hey there, your local MBM here, posting to remind YOU of the SNC today, at 6:00 PM EST! Feel free to come and contribute to the show!

Note: We're having a News IDEAS meeting today, remember!
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Posted on May 3rd, 2015 at 7:57pm in "Prototype Devroom : Sunday Night Chatroom" #19
Here's the latest Pastebi-Wait a second...This is something new! Instead of having tons of filler, we've narrowed it down to the most important parts of the Chat! This new thing is called "Sunday Night Chatroom Minutes." If you have any concerns, feel free to post below.
Sunday Night Chatroom 2015/05/03
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Posted on May 3rd, 2015 at 12:20am in "Prototype Devroom : Sunday Night Chatroom" #20
Hey, just posting to remind everyone of the IDEAS meeting tomorrow, directly starting at 6 PM EST Time. In case, you're confused about the whole idea of IDEA meetings and NEWS meetings, please read the following paragraph.

"From now on, the topic of our SNCs will alternate between two different options week to week. The first week will be a "News" meeting where myself and the other contributors can share upcoming content, ideas, features, and mechanics with the community at large. The second week will be an "Ideas" meeting where everyone else in the community is able to submit and discuss their own suggestions for content, mechanics, and/or features for the game and website. After that we go back to News and start over."

See ya there!
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Posted on May 2nd, 2015 at 1:18pm in "I don't know if this is a bug or not, but:" #21
You have to defeat Bomb Man ONLY using Neutral attacks. Inflict even the slightest damage on him using an elemental move, and it won't count.
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Posted on April 30th, 2015 at 1:48pm in "Prototype Devroom : Game Suggestions" #22
Personally, I don't believe that Boss Abilities should be copied. That's specifically their edge, using moves that the player can't. It also helps because that way, we don't have to limit moves like Ballade Cracker. Give it to the player, and we'll have to dumb it down, but keep it Boss-only, and we won't have to restrict the move.

I do like the idea of Boss Gimmicks, but ONLY for the Mega Man Killers. Quint would not work because in the current version, you'd fight him with ONE of the Killers, so having two gimmicks at once in play would be broken, especially since this is in Chapter 3. Doc Robot doesn't need one, Copy Robots shouldn't need one....I will admit, I like the idea of the King fight. Since you fight him with Doc Robot, and Doc Robot shouldn't need one of these, only one thing will be at play here, and it's a mechanic that's interesting. As for when the Killers use them...Not the first time around.

Last time I checked the build of the mission setup in the Update, you fight the Killers twice. The first time, they're fought with Quint. The second time, with Dark Man 4. Obviously, the Killer you face depends on your doctor. I think it'd be really interesting that when you fight them the second time, they utilize these gimmicks to switch it up a bit from their last encounter, as a new trick they have to even the odds from last time. Like I said, I believe that I'd find a lot more enjoyment if the Killers, excluding Quint, were the only ones to use this whole mechanic. After all, it makes a lot of sense for when you fight them in the end-game portion of the campaign, they'd have a few new tricks up their sleeve ;) Oh, and I really do like King's whole thing, just not sure if he's right for it.
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Posted on April 29th, 2015 at 5:08pm in "Official Community Rules and Guidelines" #23 ( Edited : 2015/04/29 at 5:25pm )
@TheDoc
A bigger hierarchy of categories, eh? Not a half-bad idea, only that it might overdo it a bit. One thing I have pride about within this Community is it's simplicity; tons of other Communities out there are pretty much completely impossible to find topics. Also, it'd look a bit confusing when on the main Community page, as people might get lost trying to find Roleplay when it was hidden with some other thing.

Also, how would we be able to post in one of these categories? Would a mod have to manually put the thread in it's proper sub-category, or does the user have the option to choose which sub-section it goes in? In that case, what about the "Create a New Thread" on the main Community page? What would you do in that case? It's going to provide to be a lot of work, and not something I think Adrian can get done by the Update. However, in the far future, it'd be something that I could see.
Also, I disagree with calling the Roleplay/Creations's main section "Fanfics." If we were to go with subcategories, Roleplay AND fanfics can be "Written User Material" and things like sprite showcasing and other being "Sprite/Other User Material"? I dunno, it's just a name thing, don't take that into mind. Combining Bugs with Development could be a bit...Impressionable, I guess? They're similiar, but bugs are much more negative in nature and it might be a bit strange to categorize it with Development. However, I see where you're going with that, and just a small detail. Last time I checked though, Mechanics are being moved to a completely different page, I'll have to find the image for it, so you couldn't categorize it with anything :(

Either way, I like the idea, and I do want to see something like that implemented in the future. It just brings up a lot of questions that I think should be discussed in detail, you know?
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Posted on April 29th, 2015 at 12:37pm in "Official Community Rules and Guidelines" #24 ( Edited : 2015/04/29 at 12:53pm )
@Adrian Marceau : Aw, thanks! Took long enough, but we got the job done, we did!

Regarding Locked Threads-Completely understood, and I'm going to start on it right after this post. No disagreements here.

Regarding Community Categories-I was going to suggest a "Rules" category on the Ideas Sunday Night Chat, but I might as well address it here! I think Help is a bit too misleading, and I was going to suggest rules, but if you feel it's too restrictive....Perhaps Guidelines? It still gives off the rules vibe, but it has much more of a positive connotation, as if we're guiding the user in the right direction. Does this seem right to you? After all, many of our "rules" threads have guidelines in the name. As for possible threads we can move to "Guidelines", this thread, the Chat guideline thread, Formatting Help and Comment Guideline.....Maybe the Offical Question and Answers thread? Or do you think it would stay here, in General? Or perhaps even in Strategies....If we're pushing it, maybe the Website Suggestions? Ah, I digress. That way, there's much more room in the General Section for people to create threads, which makes sense because it's General and it belongs to the users.

Now, as of placing, I think perhaps below the Bugs thread is the wrong place. Rules are something that a new user would most likely like to see first in the Community, but it wouldn't make sense for it to be above News, so perhaps below it? Or maybe where the Mechanics section would be, since that's being replaced and moved, right? I wouldn't want to go lower than that, though. Sound like a nice compromise?

Extra Chat Channels-I think while it'll be needed for the future, not as of now. Roleplay doesn't get too many visitors anyway, so adding another channel might separate the Chat more and create a channel that doesn't get too many visitors in the first place. I'm sure there are other users who'd argue with me here, but I don't think the Chat needs anymore channels as of now.

Fanfic section-Doing this will create 1 more section in the Community, making our count from 9 to 10. That wouldn't be a problem, but I think it could be morphed with the Roleplay section. Just call it a new section, like "User-created Media" or "User-created Creations". After all, I consider Roleplay to also be user-created material, and we already have a few fan-fics down there. Does this sound like a good compromise to you? Feel free to let me know.
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Posted on April 28th, 2015 at 7:18am in "June 2014 Bugs : Mega Man Goes Shopping" #25
@Bt Man : Yes, but I used Leaf Shield the turn before, and due to the added help of Starforce, it brought my defense to a temporary 9999.
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Posted on April 27th, 2015 at 4:00pm in "June 2014 Bugs : Mega Man Goes Shopping" #26 ( Edited : 2015/04/27 at 6:48pm )
A bug visual bug to report, from me.
Picture it; Bonus Field, I take my Snake Man on the field. Because Nature and Shield are the highest boosted multipliers, I use Leaf Shield against my opponent, Guts Man. He uses Super Arm, boosts his defense by a solid 3000 points. I beat him easily, and....He wields 0 defense points? Last time I checked, that's more than enough defense to get a point! It's a visual bug, due to my defense being maxed out[Thanks for the reminder, Tails!]
Screenie!
That tricky Guts Man....
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Posted on April 26th, 2015 at 8:12pm in "Prototype Devroom : Sunday Night Chatroom" #27 ( Edited : 2015/04/26 at 8:25pm )
Sunday Night Chatroom 2015/04/26
Here's the latest Pastebin! Happy days, indeed!
Show up to the IDEA Sunday Chat next week!
*One week we'll have an idea meeting, the next a News meeting where Adrian can discuss his latest news. The idea, of course, is where you suggest ideas :)*
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Posted on April 26th, 2015 at 5:07pm in "Prototype Devroom : Sunday Night Chatroom" #28
We have a Sunday Night Chatroom, coming in hot at 6 PM EST! Please, feel free to come and suggest those beautiful ideas of yours!
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Posted on April 22nd, 2015 at 9:32pm in "Prototype Devroom : Game Suggestions" #29
Two suggestions for the same robot this time, it being Aqua Man! Not that Aqua Man, the one from MM8!
Firstly, I feel his stats are a bit centered on the wrong stat. A direct quote from MMKB states "However, his internal water tanks are vulnerable to breakage from heavy impacts, especially from the Astro Crush's meteors." In his stats, he reflects the defense stat heavily, which directly contradicts that quote up above. Perhaps he should be more of an all-around fighter? It's obvious he's not a speedy robot, much too porky to be one. This quote might help, though " In order to attack, he can fire controllable jets of highly pressured water,". Highly-pressurized water usually falls around a more offensive stat, meaning he could have a slight advantage in his Offense stat.
My second suggestion is to change his Electricity weakness. Personally, I think Impact would be an interesting weakness for a Water-core, and it makes sense as hard-hitting attacks, usually what Impact is associated with, have a tendency to break those tanks of his. I won't bother repeating myself with the above quote about his frail water tanks, so read up above to see it again if you wish. He also has no resistance, by the way. Flame would be the obvious one, but perhaps it's a bit too overused for Water-cores. I don't know why, but I feel like Nature could be a good resistance? What do you guys think?
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Posted on April 19th, 2015 at 12:56am in "Prototype Devroom : Game Suggestions" #30
Have some more stat changes, ones regarding the Genesis Unit from the Mega Man title on Genesis, Wily Wars!

Mega Water S-He's weak to Wind and Cutter. This couldn't be, because the Metal Blade, Rolling Cutter, and Air Shooter don't do any damage to him. He takes the most damage from Ice Slasher[meaning Ice], and Hyper Bomb. However, Hyper Bomb works much better for Buster Rod G than him, so the next attack that causes the most damage is....Search Snake, meaning Nature. From Hitoshi Ariga's manga, he even confirms the ice weakness.
"his body is filled with liquid. This results in an increased weakness to cold attacks, as the expanding of the liquid when it freezes causes damage to Mega Water S from the inside out."

Buster Rod G-He's weak to Water and Freeze. He's a pretty frail robot, and this is most apparent in his damage units from Wily Wars. He takes the most damage from Hard Knuckle, meaning Impact, and Hyper Bomb, meaning Explode. It makes sense to me, seeing as those are hard-hitting types and Buster himself isn't too good on defending himself.

Hyper Storm H-He's weak to Swift and Explode. This guy gets devastated by Fire Storm and Atomic Fire, meaning Flame. As for some other weaknesses, they conflict, but he does take some damage from Spark Shot and Thunder Beam. Maybe his second weakness could be Electric?
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Posted on April 17th, 2015 at 9:57pm in ""20 Questions About....."" #31 ( Edited : 2015/04/17 at 9:58pm )
Alright, I've waited long enough to post a suggestion. These questions are geared toward Rhythm, by the way.

>When did you decide to create your web-comic? Was it over a long period of time or was it something that just suddenly came to you?
>Speaking of Bass Comic Adventures, why the focus on Bass?

Now for some Prototype-related questions for Mr. _BCA!
>What do you think of the Rhythm from RPG Prototype, the one under Cossack’s control?
>Are there any game mechanics you’re looking forward to in the Update?
>The Mega Man world has plenty of different Robot Masters, from the fan-made to the canon? Do you have any favorites?
>What’s with Clown Man?
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Posted on April 17th, 2015 at 3:36pm in "Important Announcement : Welcome New Community Moderators" #32 ( Edited : 2015/04/17 at 6:34pm )
When I woke up yesterday, they knew me as MegaBossMan, the mod. When I woke up today, they call me MegaBossMan, the admin. Change really does happen quick, eh?

In case you haven't noticed it by now, I've been upgraded to an Admin! Now I'm a real number #2! Thanks to Adrian, by the way, you rock for creating this new class and trusting in me! ^_^ Anywho, I'll still be doing my best to help out Prototype, as always, since becoming an Admin doesn't mean I get to lounge around. And noooo, I'm not going to make like my avatar and try to take over the world. I will expect the shipment of sandwiches by 5 though.

I should also mention a few new categories for the rest of the team: Contributors who have added sprites, quotes, bios, anything of the sort, will gain an E-Tank. Meanwhile, Mods, the people who keep control in the Community, have a W-Tank next to their name. This was done so that you could easily distinguish the mods from the contributors. Keep this in mind!

Nonetheless, here's to keeping Prototype's Community the place it is, and with these new powers and the new additions to the Mod team, I feel confident in doing so!
quick-manThey call me the Law around these parts....dr-wilyquick-man

Also, I'm using Dr. Wily's avatar, with a Mega Man Extra Life right next to me. The irony is apparent, and I love it every bit :)
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Posted on April 13th, 2015 at 10:11pm in "2015 Update Preview : Stats, Alts, and Elemental Forces" #33
@Reisrat : I think equipping a Copy-core on a robot doesn't change anything, actually? Instead, I think they're more for getting some cheap zenny quick. Or am I getting it wrong? Maybe that's NEUTRAL cores I'm thinking of?
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Posted on April 13th, 2015 at 9:04pm in "The Weekly Quiz!" #34
Explode-Cores quiz!
Choose honestly! Or, um.....The Explode-cores might get a bit mad.
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Posted on April 12th, 2015 at 8:20pm in "Prototype Devroom : Sunday Night Chatroom" #35
@ThatOneEnderMan : Sadly, that's how the Chat came into the Pastebin. It isn't too bad of a problem, so don't worry. It's just the chat.
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Posted on April 12th, 2015 at 8:05pm in "Prototype Devroom : Sunday Night Chatroom" #36 ( Edited : 2015/04/12 at 8:10pm )
@Topmegaplaya : First off, no double-posting. Second off, the meeting JUST ended. Sorry :(

For those who missed it, here's the PB!
Sunday Night Chatroom 2015/04/12
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Posted on April 11th, 2015 at 7:14pm in "2015 Update Preview : Stats, Alts, and Elemental Forces" #37 ( Edited : 2015/04/11 at 7:21pm )
New change #4!

4. Take a peek at Chapter 2 and Chapter 4? See something different? That's right, the multipliers have been modified! The range for multipliers now are in between 1.5-0.5, making these chapters a little bit easier to progress through for new players! So if someone like Fire Man has been giving you trouble, feel free to head back to Steel Mill and give Fire Man a heck of a fight! Please note that in the future, these multipliers will experience slight changes, so do not be alarmed. These values will also be slightly modified in the Update through the use of Easy/Hard mode, so please keep that in mind! Besides that, enjoy the new multipliers and kick those Robot Masters out of their fields!
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Posted on April 10th, 2015 at 10:21pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #38
Hey there, everyone! Sorry that the Finale is still taking a bit long-Just know I'm still hard at work on it and that I plan to close up some loose ends in this, as well as provide new possibilities for the future! That being said, I might as well leave you with something.....
For Rock! For Light! For Everlasting Peace!
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Posted on April 9th, 2015 at 5:14pm in "Prototype Devroom : Game Suggestions" #39
@TheDoc : Argument #1: And that's why I was asking to see if anyone had something better :) I know it doesn't make too much sense, that Shadow thing....Snake's on bad terms with Hard Man, right? Plus, I would never imagine a hard-hitting attack would work too well on a snake, much too coily and slithery...Then again, that doesn't make too much sense either. There aren't really any types that match up with something a Snake could resist, so the whole Snake-motif thing he has won't really provide any help....He's good buddies with Toad Man, right? Maybe Water-Yeah, no, forget it. If all else fails, we could just give him one resistance.

Argument #2: "Baseballs can be whacked as hard as you want and still be 100% fine" I don't know what type of Baseballs you had as a child, but it is clear that we did not have the same brand of Baseball :P Anyway, I could go for the Nature resistance. I dunno why, but it always just felt to me that Strike Man[and baseballs in general, of course] were a bit more manufactured, which would obviously go against the idea of Nature. Yeah, I'm fine with a Nature resistance.

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MegaBossMan
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Posted on April 9th, 2015 at 3:57pm in "Prototype Devroom : Game Suggestions" #40
@TheDoc : And now for another argument! While I do agree with the changing of the resistance to Missile, I don’t believe that should be his weakness. Look at it this way, it makes much more sense(at least, to me) for Snake Man to be hit by Cutter attacks rather then a missile attack like Dive Missile blamming up straight in his face. Even if you don’t agree with that logic, there’s still the matter of Magnet Man being a huge player in Mega Man 3. And while you can argue that Bright Man is technically weak to Ring Man’s Ring Boomerang, that’s more his T2 being Space_Cutter. I’d propose keeping the Cutter-core option, and removing the missile resistance for something else….Maybe Shadow? Snake Man, canonically, seems to be always keen on surprising opponents and keeping to the shadows, not fighting them directly. Thus, he probably wouldn’t be startled by surprise attacks, and he already has a connection to Shadow, being his upcoming Poison Snake T2. That’d mean Shadow Man wouldn’t do so hot against him, but that isn’t a huge problem, right? Let me know if you have any objections or better ideas?

P.S-On the note of weaknesses, I’m not too big a fan of Strike Man being weak to flame. I don’t recall anything special between baseballs and fire, and Solar Man IS a boss in MM10. The only thing I can think of is him being weak to Impact, seeing as we don’t have TOO many bots weak to their own type. The reasoning behind this is because the main objective of Baseball is to strike the ball way up...In other words, flying, meaning that Wind might work too? Someone could argue Swift too, as another major part of Baseball is running to the bases, but something like that would feel more fit at home as a T2 for him. I mean, he does have an attack where he curls up in a ball and flings himself at the opponent, and I don’t recall any Impact_swift attacks….
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MegaBossMan
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Posted on April 6th, 2015 at 10:16pm in "TailsMK4's Idea Brainstorming (last updated 4/30)" #41 ( Edited : 2015/04/06 at 10:28pm )
I like all the ideas presented here(well, except the "giving more starforce to the opponent", but that's just me), and I think you did a great job here, Tails. One change I would like to see be implemented for the Hard side of things(might be a little harder to implement though) is when an enemy uses a multiple-stage attack, they follow through with it, or at least have a higher likelihood of picking that move next turn. For example, if you're in Chapter 3 and Mega Man charges up his Buster, I'd expect him to fire the Mega Buster the next turn, since keeping the charge doesn't really do anything for him(*Unless Adrian suddenly gets the idea of keeping the charge keeps adding benefits I.E Keeping the Mega Buster charge will continue to boost your defense until fired, but I'll save that for another day*). Likewise, if Heat Man attacks me with Atomic Fire, I should expect that he keep on attacking me with Atomic Fire and not switch to another move until it's done. Granted, it sounds pretty hard to implement, and seeing as I don't know a lick of programming talk, unlike Tails and Adrian here, I can't say for sure. Also, another problem that comes into the fray are the Elemental Busters, which continue to benefit you when you don't use it, and might even prove MORE useful than firing the shot in some cases. Yes, it sounds hard to implement and there are moves that counteract this, a few of those being Elemental Busters and Shields(Especially Shields!), but I'm just bringing up an idea here. Providing an idea never killed the cat, right?.....Right? It's just kinda laughable when Heat Man starts up an Atomic Fire and throws something completely different next turn.
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MegaBossMan
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Posted on April 6th, 2015 at 4:22pm in "Important Announcement : Welcome New Community Moderators" #42
@TheDoc : @ThatGuyNamedMikey : Congrats, both of you two! Adrian and I have been discussing the possibility of future Mods, and we felt you two were a shining example of what the Community was all about! Doc, you've shown yourself as someone to be trusted for a while now, and now it's official :) As for you Mike, while me and you have completely different viewpoints, you've proven that you will uphold the Community standards ^_^
Congratulations, new fellow mods! I know you'll be a great addition, and I'm glad that you'll help The Law in making this Community a great place!
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MegaBossMan
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Posted on April 6th, 2015 at 3:24pm in "Prototype Devroom : Website Suggestions" #43 ( Edited : 2015/04/06 at 3:28pm )
It's been quite a while since anything's been posted here(a solid two months 0_0)! Something that would really make my day(it's a pun) would be some sort of a chorological posting log! With this, it'd show the posts posted by day, even if you've already seen it. I'm suggesting this because there's quite a few things I want to respond to today, but it's a bit hard to track it all down. Heck, it doesn't even have to span back far, as long as there's something that says "View all posts posted today", I'd be fine. Of course, if it would span back even further, I certainly wouldn't object :)
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MegaBossMan
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Posted on April 5th, 2015 at 10:23pm in "Rhythm's Random Perler Bead Showcase" #44
Ooh, perler beads! Being a bit of an amateur spriter myself, I've been interested with the use of perler beads, but unfortunately it always manages to escape me :/.....Anyway, I'll be interested in this thread, and I hope to see you live up to your hopes and provide the Community with a few more pieces of perler-art in the future :)
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MegaBossMan
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Posted on April 5th, 2015 at 8:05pm in "Prototype Devroom : Sunday Night Chatroom" #45
Achoooo! Sorry, got a bit of a cold! Eh, what fell out of my pocket? Oh, that's the new Pastebin. Want it?
Sunday Night Chatroom 2015/04/05
Well, see you next week!
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MegaBossMan
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Posted on April 5th, 2015 at 5:21pm in "Celebration Thread" #46
Excelsior!
Enker
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MegaBossMan
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Posted on April 2nd, 2015 at 10:31pm in "Celebration Thread" #47
Badum-dum, badum-dum-dum, another preview comes along....
Punk Versus Dive Man Chapter 2
"Hey, here's another image of a Mega Man Killer battle in motion! As you can see in the provided screenshot, I've finally coded Punk as an unlockable character in-game, through the same means as Ballade. Coding Enker next, hope to be done soon, but we'll see how that goes :) Of course, as mentioned before, Quint will stay as a Boss-only character, unless anyone is too bothered by that. Sorry! Anyway, have fun speculating on the image, and look forward to all the new things coming out in the Update!"
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MegaBossMan
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Posted on April 1st, 2015 at 10:15pm in "Celebration Thread" #48 ( Edited : 2015/04/01 at 10:19pm )
Um, everyone? I have some news to reveal from “you-know-who”…..

Oh my...Your wish is granted!
“Hey there! As I was getting my programming done this week, I just couldn’t stop thinking about the Mega Man Killers and how much people just want them to be playable. I finally decided to give in, and in the future update, you guys will be able to use the Mega Man Killers in battle! ^_^ I just got finished coding Ballade with all the right unlockable requirements, and I’ve made something a bit...Different about them. These guys won’t be unlocked through the normal means of using Neutral-attacks on their field...But that’s something I want you guys to figure out yourself. They also don’t have any Core-type as of now[besides the same Neutral], since I haven’t finished coding it as of this email, nor their attacks. As the week progresses, I’ll send you more pictures and you can show it to everyone in the Community. I’d also like to say sorry for the fact that Quint WON’T be playable-He just wouldn’t fit in the current circumstances and will remain an non-unlockable boss. Last time I checked though, there weren’t too many Quint fans out there, so I don’t think this won’t bother anyone? Anyway, look forward to them being under your control in the future :)”

Wow. Just wow.
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MegaBossMan
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Posted on April 1st, 2015 at 10:04pm in "Official Question and Answer Thread" #49 ( Edited : 2015/04/01 at 10:05pm )
@rotomslashblast : On the bottom of your comments, there's an option that says +Show Formatting Options. Your question can be answered there. I'll provide some examples on here as well.
[robot:right]{bubble-man}
bubble-man

[robot:right:shoot]{bubble-man}
bubble-man

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MegaBossMan
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Posted on April 1st, 2015 at 9:05pm in "Official Question and Answer Thread" #50
Password
See that doctor? Click on him a bunch of times. A prompt will come up, asking you for what you want. Check this thread, copy and paste a code from there, and you'll get something special.

P.S-You can do this with Light and Cossack as well.
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