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QuickLikeQuickman | Mega Man RPG Prototype Leaderboard

( 1923 Players )
 
QuickLikeQuickman

QuickLikeQuickman is a legacy player of the Mega Man RPG Prototype with a current battle point total of 21,508,751. QuickLikeQuickman created his account on January 11th, 2014 and has since completed 74 different missions, unlocked 3 playable characters, 30 robot fighters, 83 special abilities, and 40 field stars. QuickLikeQuickman's most-used playable character is Dr. Wily, and his top 5 most-used robots appear to be Heat Man, Quick Man, Bass, Crash Man and Flash Man.

QuickLikeQuickman's Leaderboard

QuickLikeQuickman has created a total of 38 Posts Limit To
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QuickLikeQuickman
21,508,751 BP
3 TP | 38 PP
Posted on February 22nd, 2014 at 9:49am in "Achievement System" #1
Now you've got my weapon!: Use the Copy Shot 1 time.
Nooo! My power!: Use the Copy Shot 10 times.
Now I've got your powers!: Use the Copy Shot 100 times.

I doubt you can even steal 100 abilities, but did I ever say you had to use it successfully?
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QuickLikeQuickman
21,508,751 BP
3 TP | 38 PP
Posted on February 18th, 2014 at 2:47pm in "Goals for you playing?" #2 ( Edited : 2014/02/18 at 2:59pm )
@megaprotobassman - On the Mission Select Screen, hit the "Players" button. This should bring up a menu containing Light's, Wily's, and Cossack's stats and data. In each doctor's data section, there should be a section containing "Player Fields". Click on a player field (stage) and you can swap it out for another doctor's player field. You can then collect stars from Chapter Four. *NOTE - You must have unlocked a doctor and beaten that doctor's Chapter Three mission before you are able to swap fields.*

Also, do we have a Bubble Basher here? Who's next? Topman? Chargeman? Clownman? Go ahead, pick on robots. It's not like they have feelings. *attempts to comfort Bubbleman*

My one goal: Beat my brother at this game - INCOMPLETE

EDIT: I wrote the instructions before looking at MegaBossMan's post. I really am getting ignorant these days. I don't want to remove the instructions, so they're there for no reason. Ah well.
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QuickLikeQuickman
21,508,751 BP
3 TP | 38 PP
Posted on February 18th, 2014 at 2:46pm in "Endless Victory Glitch?" #3
I had this problem a while ago, but for me, it's been fixed. Maybe it's come back or something.
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QuickLikeQuickman
21,508,751 BP
3 TP | 38 PP
Posted on February 17th, 2014 at 7:55am in "What's your username Origin?" #4
My username came about when I started playing Mega Man 8-Bis]it Deathmatch. I was young at the time, around 11, and so I was a complete idiot. I called myself DamselInDistress (An inside joke I have; I am neither a damsel nor am I in distress). Well, the second server I joined was a "no kill" server. I was kicked almost immediately. Now, being the 11-year old idiot I was, I thought that was how online mode worked, no killing. Yes. Despite the word "Deathmatch" in the name. So, I supported the "no kill" rule in the next server. Then a thread came about (About the No Kill servers, had my name in a screenshot, was gonna link but I can't find it). I stopped playing for a while; I thought I was the worst person on earth for getting in "trouble" (it wasn't trouble at all) in my first community (I hadn't even joined the forums though). So, I changed my name to one involving my favorite Robot Master (QuickLIkeQuickman) and started playing after a while.
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QuickLikeQuickman
21,508,751 BP
3 TP | 38 PP
Posted on February 15th, 2014 at 11:06am in "Prototype Devroom : Website Suggestions" #5 ( Edited : 2014/02/15 at 11:20am )
Spinstike's second idea is great. I would be in favor of this for the nostalgia and the amazing 8-bitty goodness that is Mega Man.

Could we have an option to display a certian number of comments on a page? I, for one, favor having all comments on a single page; it makes it easier to see conversation and replies and whatnot.

Also, is there a link to your blog here? I think the drawings are simply amazing and more people should see them. If you don't for some reason, that's fine. I've used your Timeman background for a looong time and only just noticed the tiny writing at the bottom.

EDIT: I really should have looked at the About section before writing that.
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QuickLikeQuickman
21,508,751 BP
3 TP | 38 PP
Posted on February 15th, 2014 at 10:57am in "What is your best MMRPG Experience?" #6
@Adrian Marceau - Is it bad that I immediately clicked on that picture and became extremely disappointed that I wasn't in it :)?

My best experience with this game was probably beating the game. My friends are much better at games than I am, but with this game, I could walk up to them and say, "You're still on Wily? HAHAHAHAHAHAHAHA I'M BETTER THAN YOU HAHAHAHAHA!". It felt soooooo good! Until I heard that they didn't care. :(
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QuickLikeQuickman
21,508,751 BP
3 TP | 38 PP
Posted on February 15th, 2014 at 10:45am in "How did you hear about MMRPG" #7
Looking for Mega Man fan stuff, I was searching around randomly. I eventually came across this site a long time ago. I played the demo, thought it was spectacular, but I thought the demo was the only thing there. That was either my completely ignorant younger self or the fact that the prototype didn't exist when I saw it; it was only the demo. Probably the first one :) I eventually found this again by searching for Mega Man fan stuff (and actually acknowledged the "sign in" button).
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QuickLikeQuickman
21,508,751 BP
3 TP | 38 PP
Posted on February 3rd, 2014 at 7:23pm in "The Survey of MMRPG Tiebreakers!!!" #8
Sword Man

Swift

Thunder Beam

Field Support

Gravity Man's Stage
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QuickLikeQuickman
21,508,751 BP
3 TP | 38 PP
Posted on February 3rd, 2014 at 7:14pm in "Glitched Mecha Support" #9
@RonanZer0: I'm assuming that you're saying that he must have known because he was the one that was using the move. The player battles chapter is just battling ghost data; he never did anything in the first place. So, how would he have known in the first place (besides him triggering the glitch or another reporting that I somehow missed)? Sorry if this isn't even what you meant.
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QuickLikeQuickman
21,508,751 BP
3 TP | 38 PP
Posted on February 3rd, 2014 at 7:06pm in "Mega Man fact of the day!(or week). Possibly month?" #10 ( Edited : 2014/02/03 at 7:10pm )
The only reason Mega Man is blue was because the NES had the most shades of blue, and the developers wanted Mega Man's sprite to be as detailed as possible.

Also, Iceman also had a crush on Roll in Megaman Battle and Chase (the racing game) as well. But, I guess the only thing that really matters here is that Iceman liked Roll in the first place.
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QuickLikeQuickman
21,508,751 BP
3 TP | 38 PP
Posted on January 24th, 2014 at 4:43pm in "The Survey on MMRPG (Prototype)" #11
Yay for advertising, MegabossMan!
Favorite Robot Masters:
Quickman, Timeman, Swordman
Core Types:
Swift, Time, Explode
Weapons:
Thunder Beam, Mega Buster, Needle Cannon
Abilites:
Field Support, Ice Slasher, Danger Bomb
Stages:
Swordman, Slashman, Brightman
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QuickLikeQuickman
21,508,751 BP
3 TP | 38 PP
Posted on January 23rd, 2014 at 9:18pm in "Field Star Screenshots! Show Your Star Force!" #12 ( Edited : 2014/01/23 at 9:39pm )
Here's my thirty-third star, because you know what they say, the thirty-third time's the charm! What? They don't say that? Ah well.

The thirty-third time's the charm!
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QuickLikeQuickman
21,508,751 BP
3 TP | 38 PP
Posted on January 23rd, 2014 at 9:14pm in "Prototype Devroom : Website Suggestions" #13
Could we have a search function on the leaderboard to help finding someone who's not online? Finding some of my friends on the leaderboard who don't play much can be a real hassle.
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QuickLikeQuickman
21,508,751 BP
3 TP | 38 PP
Posted on January 23rd, 2014 at 6:49pm in "Queen of Busters (AKA Oops, I Wrote a Fanfiction)" #14
This is amazing. That's all I can say about this.
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QuickLikeQuickman
21,508,751 BP
3 TP | 38 PP
Posted on January 22nd, 2014 at 6:42pm in "Official Question and Answer Thread" #15
@megaprotobassman - You can also get Field Support by beating the Intro Field nine times (beating the 8 met mission twice).

For the Starforce, can you ever get stars from another player's fields in Chapter Two? I know you can in Chapter Four, but I was wondering if there was a way for Chapter Two. Also, could you add this info to the game? Thanks.
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QuickLikeQuickman
21,508,751 BP
3 TP | 38 PP
Posted on January 22nd, 2014 at 6:30pm in "Prototype Devroom : Game Suggestions" #16 ( Edited : 2014/01/22 at 6:37pm )
@MegabossMan - Not to backseat mod, but website-related suggestions go here. But, now that you've posted it here, I guess it doesn't really matter much. However, I really like the idea! A chat room would be nice.

Can you make less stars that boost more in the Starforce post-game part? Just thinking about all the stars I have to collect makes my head hurt. Then again, this is like day 2 of collecting stars for me, and it may be easier than I think.
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QuickLikeQuickman
21,508,751 BP
3 TP | 38 PP
Posted on January 22nd, 2014 at 6:24pm in "Rising Cutter Crashing" #17
Well, I don't know if this counts as the endless loading glitch mentioned otherwise or is an entirely different issue, but as he said, I can use it fine. It's probably just him, but maybe it's just a rare glitch that stays in effect for a playing session. That's my two cents on this matter.
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QuickLikeQuickman
21,508,751 BP
3 TP | 38 PP
Posted on January 20th, 2014 at 3:00pm in "Prototype Devroom : Game Suggestions" #18
Could you change the Ice Slasher in some way? Currently, if Ice Man and Bomb Man are fighting, they can both be super effective against each other. I don't really know how you could change it, as removing the cutter element would remove the "mix and match" part of the weapon. If you remove Bomb Man's Cutter weakness, then, well... Don't do that. It's extremely annoying when fighting Ice Man as Bombman, but then again, it doesn't really matter that much, I guess.
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QuickLikeQuickman
21,508,751 BP
3 TP | 38 PP
Posted on January 20th, 2014 at 1:42pm in "[FIXED] Game Exploit: Level up team to lv 100 in 1 battle" #19
The game is programmed so that the more damage you do to the target when it's already going to be dead (overkill), the more EXP you get. It's just the way the game works.
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QuickLikeQuickman
21,508,751 BP
3 TP | 38 PP
Posted on January 20th, 2014 at 8:32am in "[FIXED] Game Exploit: Level up team to lv 100 in 1 battle" #20
I'm not entirely sure this is a glitch, as the more overkill damage you do, the more EXP you get, and seeing as each Robot Master only needs 1000 EXP to level up, then that sorta makes sense. I may be wrong, though.
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QuickLikeQuickman
21,508,751 BP
3 TP | 38 PP
Posted on January 19th, 2014 at 7:14pm in "Prototype Devroom : Plot Discussion" #21 ( Edited : 2014/01/19 at 7:20pm )
*gasp*
All these years, I thought it was "everyone"... I'm a disgrace to the world... *sobs*

Back on topic, is Slur an alien or a robot from another planet? How did his partner get into the Prototype? Why do I ask so many questions? And how come no one recognized the (probably) wanted criminal Wily just because he was wearing -shot-
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QuickLikeQuickman
21,508,751 BP
3 TP | 38 PP
Posted on January 19th, 2014 at 5:18pm in "Formatting Help and Comment Guidelines" #22
Do we have to upload the picture to another site before adding it here? If not, then how? I don't really understand the picture part...
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QuickLikeQuickman
21,508,751 BP
3 TP | 38 PP
Posted on January 19th, 2014 at 2:37pm in "Mechanics Update : Player Battles" #23 ( Edited : 2014/01/19 at 2:43pm )
Sorry for the bump, but I didn't want to make a new thread about this. Whenever I start a player battle, I can't ever finish it; it keeps loading endlessly. Whenever I'm about to win, on the very last turn, right before my attack, it always freezes. Always. I'll be fighting just fine, oh look, I'm gonna win...! And then it just cuts me off. This wouldn't be so bad if it was just once, but it's every time. This means I can't get the battle points. Please try to fix this.
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QuickLikeQuickman
21,508,751 BP
3 TP | 38 PP
Posted on January 19th, 2014 at 1:43pm in "Official Typos and Misprints Thread" #24 ( Edited : 2014/01/19 at 1:53pm )
Brightman's field is called Lightning Control, when I'm pretty sure it should be Lighting Control. Also, the Rhythm Buster says it inflicts damage to weapon systems, but doesn't it lower speed?
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QuickLikeQuickman
21,508,751 BP
3 TP | 38 PP
Posted on January 18th, 2014 at 6:47pm in "Official Explanation Request Thread" #25
Um, that goes to the top of the page.
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QuickLikeQuickman
21,508,751 BP
3 TP | 38 PP
Posted on January 18th, 2014 at 6:44pm in "Multiple of the Same People on a Party" #26 ( Edited : 2014/01/18 at 7:00pm )
He was talking to me; I know him in real life. We go to the same school, and I was telling him about this simply amazing game (hint: this one) and I mentioned this bug.
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QuickLikeQuickman
21,508,751 BP
3 TP | 38 PP
Posted on January 18th, 2014 at 6:39pm in "Formatting Help and Comment Guidelines" #27 ( Edited : 2014/01/18 at 6:43pm )
What a great guide there, Bror! Thank you so much for adding this! I don't really know any of this, and this helps more than the tiny guide under the comments box (no offense to whoever made it).
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QuickLikeQuickman
21,508,751 BP
3 TP | 38 PP
Posted on January 18th, 2014 at 6:35pm in "Prototype Devroom : Website Suggestions" #28
I think the randomizing of the backgrounds was a great idea, as it added a little something nice, but having your own player field is even better! I GET FORCE BEAMS HAHAHAH WAIT WHAT NOOO-*dies*
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QuickLikeQuickman
21,508,751 BP
3 TP | 38 PP
Posted on January 18th, 2014 at 6:32pm in "Important Announcement : Server Migration, More Temporarily Downtime" #29
*cheer* *cheer* *cheer*
Yay, the server's back up! This will probably be a big improvement, but I haven't actually played the game yet... Anyway, I'll probably be playing for the majority of Sunday and Monday (I'm sick so I can't really do much) and thank you so much schools for giving me Monday off.
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QuickLikeQuickman
21,508,751 BP
3 TP | 38 PP
Posted on January 16th, 2014 at 5:07pm in "Important Announcement : Server Migration, More Temporarily Downtime" #30 ( Edited : 2014/01/16 at 5:10pm )
Hopefully this one will be a better hosting provider than the last one... I'm really looking forward to the new server as the game could get much better with more memory. I can't wait! Once again, keep up the amazing work!
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QuickLikeQuickman
21,508,751 BP
3 TP | 38 PP
Posted on January 16th, 2014 at 4:30pm in " My Suggestions for the game" #31 ( Edited : 2014/01/16 at 4:36pm )
Um, junaidm723, why are you saying "you're welcome"? Did you even do anything here, or am I missing something? Anyway, if the rush adapters were to be implemented, how would they work?
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QuickLikeQuickman
21,508,751 BP
3 TP | 38 PP
Posted on January 15th, 2014 at 9:11pm in "Prototype Devroom : Website Suggestions" #32
^ YES.
I'm also in support of the customization features mentioned above.
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QuickLikeQuickman
21,508,751 BP
3 TP | 38 PP
Posted on January 15th, 2014 at 6:56pm in "The punniest discussion in the world!" #33 ( Edited : 2014/01/15 at 7:12pm )
I can be pretty Quick Man to come up with these puns! Maybe it's because I can slow down Time Man. Lifting a Rock Man would be easier than making these puns. I'm slowing down now; guess I lost some of my Guts Man. Now I have the Blues. Aw, and I was on a Roll, too! This just Break Man'd my heart. Guess I need to Chill Man. Okay, now I'm back into the Rhythm. Now I'm (Pump)ed Man! I can jump higher than a Spring Man! Well, now I need to stop Clown Man'ning around. Now I'm just full of hot Air Man. These puns are getting to be duller than a Sword Man. Guess I better leave and go where the Wind Man takes me.
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QuickLikeQuickman
21,508,751 BP
3 TP | 38 PP
Posted on January 15th, 2014 at 5:07pm in "VOTE FOR THE NEXT ROBOTMASTER RE-VAMP!!!!" #34
You think I would choose Quickman, but I really like his classic sprites. A lot. I really like Timeman though (kinda ironic, don't ya think?), and I would appreciate it if you revamped him. Thanks if you can.
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QuickLikeQuickman
21,508,751 BP
3 TP | 38 PP
Posted on January 14th, 2014 at 7:49pm in "Official Frequently Asked Questions Thread" #35
Um, this isn't really about the game itself... For the forum, can we have a tutorial about how to upload a picture, embed a video, quote someone, make text in italics, or other things like that? I don't know how to do any of this or even if you can do this. If you can, is there/can we make a collection of all these commands? Sorry if this has nothing to do with the current topic/there already is a tutorial about this. Thanks.
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QuickLikeQuickman
21,508,751 BP
3 TP | 38 PP
Posted on January 14th, 2014 at 7:16pm in "Official Player Introductions Thread" #36 ( Edited : 2014/01/16 at 10:41am )
Hello! My (screen)name is QuickLikeQuickman, and I really like the Mega Man series. I'm a total video game nerd, as you might say, but I like older games better. I loooove RPG games a ton and this game combines two of my most favorite gaming aspects. I started playing Mega Man 1 when I was 11 on an NES emulator (I didn't know ROMs were illegal in most cases then). Soon after, I bought a real NES and Mega Man 3. Then, I bought Anniversary Collection for the Gamecube, became obsessed with Mega Man, started playing fan games (mainly MM8BDM) and now here I am! I also joined when the server was down, but now it's back up so yay. I'm trying to learn JavaScript so that I can make games; it's been my goal since I can remember (I can't really do anything with Java yet though). I'm still in school, so I don't have a job, but I really don't care (yet). My favorite Mega Man game would be 3; it's still challenging without being too hard, you can slide, I have it on the NES, it's got some great Robot Masters, and it wasn't "beat 8 robots beat wily stages beat wily you win", it mixed up the formula (gotta love those doc robots). So, yeah...
...that was sorta long, wasn't it.
Anyway, nice to meet you all!
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QuickLikeQuickman
21,508,751 BP
3 TP | 38 PP
Posted on January 14th, 2014 at 7:04pm in "Important Announcement : Server Issues and Nasty Users" #37
*cheer* *cheer* *cheer*
I don't know if I should put this in "bugs" or not, but...
When playing the game, if I switch the focus off of the window, the game stops loading, character animations won't play, etc... I haven't encountered any other problems however, but then again, I've only just gotten Wily.
How quick am I? The world may never know... :)
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QuickLikeQuickman
21,508,751 BP
3 TP | 38 PP
Posted on January 14th, 2014 at 5:32pm in "Important Announcement : Server Issues and Nasty Users" #38
Congratulations on getting the game back up! I found the server while the game was down, and I'm so excited it's back up. After playing a few missions, I am already convinced that this is one of the best Mega Man fan games I have ever played. Keep up the amazing work Adrian!
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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)