Rhythm_BCA is a contributor and a legacy player of the Mega Man RPG Prototype with a current battle point total of 246,482,966,530 and a zenny total of 178,735. Rhythm_BCA created his account on January 18th, 2014 and has since completed 604 different missions, unlocked 3 playable characters, 38 robot fighters, 100 special abilities, and 563 field stars. Rhythm_BCA's most-used playable character is Dr. Cossack, and his top 5 favourite robots appear to be Disco, Bass, Toad Man, Time Man and Spark Man.
Rhythm_BCA has created a total of 30 Posts Limit To
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Disco's update was very subtle. While not much seemed to have changed, a majority of the sprite (namely the body) was a completely overall; but at the same time I tried to maintain Adrian's original concept. Very hard to edit someone else's character for them.
Mobile Roll I just have multiple issues with. While technically in style with Classic, it just stands out like a sore thumb when compared to the rest of the Classic cast. While she may only appear taller due to her giant hair and outlined bow, the details are worse when you actually compare heights of the faces, specifically the mouths of her compared to Mega Man. She's taller than him which is....just not right. The "new" sprites are her Classic dress but at the same time, with some redone hair.
Bass is a redesign I've had for a while that I use. It's an edit of the MM10 sprite that isn't on good terms with everybody, but this tends to keep him more in line with his design without being a completely obvious Mega Man edit. He's taller in this form, with more details and actual shoulder pads.
