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Searinox | Mega Man RPG Prototype Leaderboard

( 1923 Players )
 
Searinox

Searinox is a legacy player of the Mega Man RPG Prototype with a current battle point total of 492,903,238. Searinox created his account on November 10th, 2013 and has since completed 396 different missions, unlocked 3 playable characters, 29 robot fighters, 85 special abilities, and 364 field stars. Searinox's most-used playable character is Dr. Light, and his top 5 most-used robots appear to be Metal Man, Mega Man, Ring Man, Elec Man and Ice Man.

Searinox's Leaderboard

Searinox has created a total of 18 Posts Limit To
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Searinox
492,903,238 BP
3 TP | 18 PP
Posted on January 12th, 2014 at 2:04pm in "Greetings and Salutations! (Fangame/Fan RM Discussion Topic)" #1
You know, there's the 'Official Player Introductions Thread' for that...

P.S. Nice to meet you!
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Searinox
492,903,238 BP
3 TP | 18 PP
Posted on January 12th, 2014 at 2:26am in "Hello, the new and "improved" MMRPG Prototype!" #2 ( Edited : 2014/01/12 at 2:57am )
Fatal error: Allowed memory size of 33554432 bytes exhausted (tried to allocate 2589674 bytes) in /home/pluto1/public_html/roots/megamanpoweredup.net/rpg2k11/data/classes/database.php on line 313

During the player select. The game is becoming more and more broken with each 30-minute interval...

EDIT: Adrian, are you taking drugs what is going on? First the game, now the website?
What.
EDIT2: Well, the site is fixed and the prototype is closed again. Let's hope this time the fix will be much better and more permanent.

@MegabossMan: I know. The main reason I reacted like this is because Adrian claimed he tested the game and made it mostly playable, is it surprising I'm annoyed after finding bugs so easy to spot and so game-shattering (in one of the main functions, no less!)?
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Searinox
492,903,238 BP
3 TP | 18 PP
Posted on January 12th, 2014 at 2:09am in "Hello, the new and "improved" MMRPG Prototype!" #3 ( Edited : 2014/01/12 at 2:10am )
Well, the response was quick... and fixed only the field switching. Yay.
By the way, Dr. Light seemingly can't collect stars at all now.
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Searinox
492,903,238 BP
3 TP | 18 PP
Posted on January 11th, 2014 at 11:47am in "Metal Man Revamp : New Sprites by Sean Adamson" #4 ( Edited : 2014/01/12 at 11:58am )
In my opinion, those robots would love a revamp:
A)Ice Man
Sprite from the MMRPG Prototype
Simple=/=good. Some details are missing and face is just wrong.
B)Bubble Man
Sprite from the MMRPG Prototype
Also missing details (like the vanished chest armor...) Green could be made darker a bit, but that's a matter of preference.
C)Fire Man
Sprite from the MMRPG Prototype
Just like the others, details. A somewhat pinkish armor (instead of the pure red in the artwork) and a non-matching helmet don't give this guy any love. And since when his eyes are red?
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Searinox
492,903,238 BP
3 TP | 18 PP
Posted on January 8th, 2014 at 11:41pm in "Temporary Downtime, Hosting Provider Being Jerks" #5 ( Edited : 2014/01/09 at 6:21am )
Just played in Demo Mode. While music was not working and game was overall sloppy (it could be my browser, though), it worked. Maybe the problem is saving/something post-game related?

EDIT: Apparently my browser. Anyway, the only problem is the endless switching to the 'demo' tab.
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Searinox
492,903,238 BP
3 TP | 18 PP
Posted on January 8th, 2014 at 10:23pm in "Field Star Screenshots! Show Your Star Force!" #6
@MegabossMan: Sure, you can use them.
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Searinox
492,903,238 BP
3 TP | 18 PP
Posted on January 8th, 2014 at 3:21am in "Field Star Screenshots! Show Your Star Force!" #7 ( Edited : 2014/01/08 at 11:05am )
@MegabossMan: A low-voltage robot like you could never defeat me!
But yes, freezes are very annoying.

Oh, and 200 stars collected.
Space Armory Star
EDIT: Well, here goes the +470% for Missiles!
Submerged Furnace Star
EDIT2: Three hundred stars? In my account?
It's more likely than you think.
Sky Citadel Star
EDIT3(O_o):
...Alright, now it's 352 stars and maxed out Time/Freeze. There are so many stars now they are overlapping each other!
Crystal Simulator Star
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Searinox
492,903,238 BP
3 TP | 18 PP
Posted on January 8th, 2014 at 1:58am in "Endless loading..." #8 ( Edited : 2014/01/08 at 2:16am )
Well, that certainly helps. However, there are problems with that fix itself (using it during final turn makes it pass in a second, attack counting as 'missed' but somehow killing a target, robots vanishing for no reason, the 'reconnect' script sometimes appearing in 5 seconds instead of 60 or when it's not needed). Still, better than nothing.
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Searinox
492,903,238 BP
3 TP | 18 PP
Posted on January 7th, 2014 at 1:49pm in "Field Star Screenshots! Show Your Star Force!" #9 ( Edited : 2014/01/07 at 1:58pm )
How are you gentlemen? All Electric-boosting Stars are belong to me!
Seriously though, isn't +940% Elec a bit too... insane?

Lightning Laboratory Star
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Searinox
492,903,238 BP
3 TP | 18 PP
Posted on January 7th, 2014 at 9:56am in "Field Star Screenshots! Show Your Star Force!" #10
@Adrian Marceau: Thanks for the tags! The only reason I didn't use them is because I didn't knew them.
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Searinox
492,903,238 BP
3 TP | 18 PP
Posted on January 7th, 2014 at 7:14am in "Robot Stats" #11
And if enemy's defense was completely broken (reduced to zero)? One-shot-kill, game crashing or what?
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Searinox
492,903,238 BP
3 TP | 18 PP
Posted on January 7th, 2014 at 6:02am in "Endless loading..." #12 ( Edited : 2014/01/07 at 6:03am )
I second that. Also, it happens in Opera and IE.
Though, to be honest, this problem always existed for me, not just "after the last update".
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Searinox
492,903,238 BP
3 TP | 18 PP
Posted on January 7th, 2014 at 3:49am in "Field Star Screenshots! Show Your Star Force!" #13 ( Edited : 2014/01/07 at 9:06am )
Alright, here's my 55th star obtained along with the +100% Elec/Cutter and the impressive +220% Fire. If Adrian had powerful fire RM in his arsenal, perhaps I would be suspicious...

Egyptian Mill Star

EDIT: One hundred stars now... just 476 to go...

Rainy Mines Star
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Searinox
492,903,238 BP
3 TP | 18 PP
Posted on January 6th, 2014 at 1:25pm in "Prototype Devroom : Game Suggestions" #14 ( Edited : 2014/01/06 at 1:35pm )
@Mega Man: Energy Pellet (20% life), Weapon Pellet (20% Weapon Energy), Energy Capsule (40% life), Weapon Capsule (40% WE), Energy Tank (full life), Weapon Tank (full WE), Yashichi (full life/WE) and Extra Life (revives a fallen robot with full life/WE). Can be obtained from the fallen enemies. Use in battle, 'Items' section. Every item can be used on the 1 robot, you can select that robot manually.
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Searinox
492,903,238 BP
3 TP | 18 PP
Posted on January 6th, 2014 at 12:29pm in "Field Star Screenshots! Show Your Star Force!" #15 ( Edited : 2014/01/06 at 1:04pm )
Let me see... There are 24 fields. Each field can mix with any other. Only mixes created by 2 fields counts. 2 identical fields don't mix. Oh, and mixing in different order will give you different results. Therefore, there are 23 mixes for each field. So, 23x24+24=576 stars, right? Why do I think this will utterly destroy any Neutral/Copy moves/robots in game?

Oh, and a screenshot:

Arctic Warehouse Star
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Searinox
492,903,238 BP
3 TP | 18 PP
Posted on January 6th, 2014 at 9:10am in "The punniest discussion in the world!" #16 ( Edited : 2014/01/06 at 10:21am )
Suddenly a bright burst of energy blinded us. Shortly after, magnetized missiles filled the air. We were under attack!
They dropped their new toy: an yellow, devil-like robot. It rose, crushing some building - was it the institute "Waterfall"? - and began to throw bubble-like bombs, wreaking havoc everywhere...
One of our best snipers, Joe, was taken out, his spine crushed into dust. The remaining troops were hiding in an abandoned warehouse, but there was no time to do anything. Troops were not prepared. They had no plan, no strategy...
But who could predict our vile enemies would be acting as one, big fusion? Star light was blocked by their spaceships, instilling further hopelessness in us.
When thunder struck the last of our cannons, taking it out, I knew the sun has forsaken us...
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Searinox
492,903,238 BP
3 TP | 18 PP
Posted on November 14th, 2013 at 1:42pm in "A small list of minor bugs and misprints" #17 ( Edited : 2013/11/14 at 1:54pm )
Well, I assumed Cossack gets a diamond because it's like this in the save screen - Light has a heart, Wily - a club, Cossack - a diamond (I'm talking about the 'Reset Missions' buttons). Anyway, then it's Wily who needs a new symbol.

Oh, and one more thing. Roll Buster has vanished from my list of abilities. I tried creating a new account (in case it's just an error in the save files) and the same thing happened - once I obtain it, it vanishes from that list.
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Searinox
492,903,238 BP
3 TP | 18 PP
Posted on November 13th, 2013 at 2:30pm in "Discussion Suggestions" #18
What about Robot Bonuses?
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Mega Man and all related names and characters are © Capcom 1986 - 2026.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)