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Shadownnico | Mega Man RPG Prototype Leaderboard

( 1923 Players )
 
Shadownnico

Shadownnico is a legacy player of the Mega Man RPG Prototype with a current battle point total of 696,894,943 and a zenny total of 157,100. Shadownnico created his account on or before January 1st, 2013 and has since completed 121 different missions, unlocked 3 playable characters, 38 robot fighters, 101 special abilities, and 1020 field stars. Shadownnico's most-used playable character is Dr. Light, and his top 5 most-used robots appear to be Bubble Man, Drill Man, Dust Man, Skull Man and Flash Man.

Shadownnico's Leaderboard

Shadownnico has created a total of 173 Posts Limit To
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on March 21st, 2015 at 10:50am in "Official Known Bugs and Issues Thread" #1
So everyone told me to reset because stuff and supposedly I would keep my Starforce. Meta and a few others told me that I would keep my 1024 Starforce when I reset, but apparently I didn't. Is this normal?
^ Top
 
Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on January 29th, 2015 at 3:53pm in "Its only a question" #2
@NotTheDoc & Not Boss I don't know what are y'all talking about, I've never seen this Not Shadownnico guy in my entire life and he's a complete stranger to me. Also he's totally not me as his name says
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on January 29th, 2015 at 9:28am in "Community Questionnaire" #3
I wanna join in too, feel free to add me as Shadownnico(user)
^ Top
 
Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on December 21st, 2014 at 1:22pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #4
I like the new mechanics, and the Dark Spires seem like they'll bring a new challenge. It seems the Winter Update is gonna be real nice and real big. Just 1 little thing, unless I'm missing something in the calculations pastebin I think you did a small calculation error: You say cores add 1% resist each one and there are 99 ones, giving a total of 99% resist, however you say that makes the attack go down to x0.999999, when it's actually meant to be x0.01, as x0.999999 would imply 0.0001% resist for all 99 cores. Doing the calculations with the actual x0.01 resist gave me a total damage of 2.07526529 .
^ Top
 
Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on October 15th, 2014 at 5:09pm in "Mikey's Ideas #1: Stats." #5
I agree with most of what you say here, however, I'd like to add to point #4 that, while it's OK for some Robot Masters to have higher Base Stats than others, there should be 2 versions of those: One that has high stats (like the Sheep Man you mentioned) and a tweaked, balanced one that fits the 400 base stats limit, which would be the unlockable Sheep Man, that way all of the Robot Masters have an equal chance in the end game.
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on October 4th, 2014 at 6:42pm in "Alternate Costumes Suggestion Thread" #6
The Rockman 4 MI Palletes for the Mega Man 4 robots would be a nice nod to that hack.
^ Top
 
Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on September 22nd, 2014 at 7:08pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #7
I like the idea of turning them into Zenny to buy Point Balls more than turning them directly into BP, and I like the concept of the Point Balls, but I would still preffer the overflow to be spread across my other robots. Still, I'm fine either way, as long as it doesn't go to nothing.
^ Top
 
Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on September 22nd, 2014 at 3:13pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #8 ( Edited : 2014/09/22 at 3:31pm )
I love the new features, and as much as it hurts, I think the Stat capping is for the best. However, I don't know if Zenny is the best option, seeing as I have a lot and if I even need I have lots of items. I would preffer either BP or the leftover points being passed over to any other robot. Still, I love the new alts and I love that now the game will be a lot more diverse.
Also, I was a bit scared at first because I though "Wait, isn't winter in June/August?" but then I remembered hemispheres and stuff
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on September 22nd, 2014 at 3:13pm in "I NEED SOME HAYELP! (Mega man 3 edition!)" #9
First you need to find and scan the bot you want to unlock (you can do this in the Bonus Stage or in a Fusion Field that has the same type as the bot you want), then you need to buy his field from Kalinka's shop, then you use the field with any of the 3 doctors, and then you need to beat the robot in his field in Chapter 2 using only Neutral-type abilities.
^ Top
 
Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on September 21st, 2014 at 5:16pm in "Megaman 4 robot unlocks help!" #10
They are usually in Cossack's game, and just like the Mega Man 1 and 2 robot masters, you need to beat them in their own stages in chapter 2 using only neutral-type moves.
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on September 21st, 2014 at 4:44pm in "Cool thing I found out and need help" #11
It's a very old feature, originally used to unlock the player battles early, some MM3 powers, Roll, and Venus' power (The Bubble Bomb). I don't know if there's any actually useful codes right now or if anyone even still has the codes, but it was a thing.
^ Top
 
Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on September 13th, 2014 at 9:09pm in "Crash Bomb of Instant Death?" #12
Yeah, from what I've seen, critical hits ALWAYS do x2 damage in here. Also, the PKMN series has a range of x1.2 to x3? HOW COME I DIDN'T KNOW THIS? THIS WOULD HAVE BEEN HELPFUL YEARS AGO
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on September 13th, 2014 at 8:46pm in "Crash Bomb of Instant Death?" #13 ( Edited : 2014/09/13 at 8:51pm )
Honestly the whole "how does the Crash Bomb work" is still a mistery. It's supposed to be percentage based but that never works, and it seems to do more damage the more powerful the target is, so maybe it accidentally works based on Defense percentage instead of Health?

EDIT: Also, regarding multipliers, the total multipliers it might of had would be +10% by starforce, x2 by field and x2 by critial. Seeing how the Crash Bomber has a total attack of 16% that would be 16*1.1*2*2 which gives 70.4%, which still wouldn't be enough to make so much damage
^ Top
 
Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on September 13th, 2014 at 4:13pm in "Celebration Thread" #14
Happy Birthday MegaBossMan! Hope you have a good day and a lot more birthdays!
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on September 11th, 2014 at 7:08pm in "Celebration Thread" #15
@Mikey76500 : Happy Birthday, Mikey! From here to a lot more!

@MegaBossMan : Uhh... is it just me or is that a different version of the prototype? MegaBossMan confirmed for Beta Tester?
^ Top
 
Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on September 11th, 2014 at 9:40am in "-2 Damage.....?" #16
Seeing how you fell asleep at your laptop for 5 consecutive hours and with the Prototype running on it, chances are this is just a variation of the Offline bug where if you try to continue a game after the game logged you off by inactivity, weird stuff happens, similar to this bug.
^ Top
 
Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on September 10th, 2014 at 8:45am in "Official Question and Answer Thread" #17
Nope, there's no way, altho once you get high stats for your robot it gets easier, because you can swap the stat and then get your own. For example, take a robot with 2000 attack, use attack swap and kill the enemy, and you win 20 attack points.
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on September 9th, 2014 at 3:30pm in "Celebration Thread" #18
Just checked and there's only 3 Rolls, the original roll, the MM8 alt roll and the legacy cellphone Roll roll, so NEW ROLL ALT CONFIRMED
^ Top
 
Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on September 8th, 2014 at 7:48pm in "Prototype RPG: Robot Museum" #19
I'll keep using Bubble Lead against the active enemy robot until either Drill Man's health is critical or all the enemies are dead
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on September 8th, 2014 at 7:42pm in "Official Question and Answer Thread" #20
I don't know, but maybe it's because they are bosses, and thus not meant to be seen as simple as checking the database. However, my theory falls flat when I realise the Mega Man Killers, Slur and a few others ARE in the database. I think that should be fixed so they appear at least on the in-game database.
^ Top
 
Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on September 7th, 2014 at 11:24pm in "Celebration Thread" #21
@MegaBossMan : Cake will be availible at the end of the Tests birthday next week.
^ Top
 
Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on September 7th, 2014 at 10:05pm in "Prototype RPG: Robot Museum" #22
I keep using Bubble Lead against the current enemy
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on September 7th, 2014 at 6:34pm in "Prototype RPG: Robot Museum" #23
What if you make a Pastebin/Google Drive doc with all of the player stats?
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on September 7th, 2014 at 4:19pm in "Official Question and Answer Thread" #24
@Anti It would be hard to make something like that, but if anyone wants I have a spreadsheet where you can complete with the stars you currently have. If anyone wants it just tell me and I'll post it on the Strategy Forum
^ Top
 
Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on September 5th, 2014 at 10:52am in "Prototype Devroom : Game Suggestions" #25
Slash Man was weak to both Freeze Cracker and Scorch Wheel, so you're both right, altho IIRC the Scorch Wheel did more damage than the Freeze Cracker.
^ Top
 
Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on September 5th, 2014 at 10:52am in "Prototype RPG: Robot Museum" #26
Seeing how Needle Man is about to die, I choose to rather switch him off, and instead I use Drill Man and attack the enemy Skullmet B with the Bubble Lead
^ Top
 
Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on September 4th, 2014 at 12:04pm in "Prototype Devroom : Game Suggestions" #27
Yeah, I also love Mega Man 6 and 7. Also, to your other question, I think the naxt game would be 5, mainly because all of the MM5 Robot Masters already have their sprites
^ Top
 
Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on September 4th, 2014 at 11:49am in "Prototype Devroom : Game Suggestions" #28
I think Slash Claw should be Cutter/Swift (Or Cutter/Nature) if Adrian wants more variety), with Slash Man himself being Cutter or Swift and his stage would be a Nature-core field
^ Top
 
Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on September 4th, 2014 at 11:06am in "Prototype RPG: Robot Museum" #29 ( Edited : 2014/09/04 at 11:09am )
Well, in my battle I choose to use Needle Cannon against the Skullmet, as risky as that is.
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on September 3rd, 2014 at 8:09pm in "Prototype RPG: Robot Museum" #30
Well, seeing how it's another Pyre Fly I'll just use Needle Cannon again.
^ Top
 
Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on September 3rd, 2014 at 8:06pm in "The Weekly Quiz!" #31 ( Edited : 2014/09/03 at 8:25pm )
Chances are you guys can tell by my username who I voted for.
shadow-man Well, that was to be expected shadow-man
snake-man What?! Are my Ssssearch Snakes not enough on sssssize?! snake-man
gemini-man Well, 2 votes is still impressive for me, at least I'm not those guys behind gemini-man
top-man Really people? Only 2 votes? Do you bros even spin? top-man
needle-man Oh, come on! One? Only one?! You pinheads really have messed up likes needle-man
magnet-man Seems like my personality isn't THAT magnetic after all... magnet-man
hard-man Pft, as if you bunch of IDIOTS knew anything about good robot desing. Idiots... hard-man
spark-man B-But I though we were friends... You guys don't like me? spark-man

elec-man LOL, Spark, get on my level elec-man
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on September 3rd, 2014 at 10:32am in "Prototype RPG: Robot Museum" #32
Needle Man! Use Needle Cannon!
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on September 2nd, 2014 at 5:18pm in "Prototype RPG: Robot Museum" #33
Welp, turns out I read the database wrong, now I'm in trouble, well, time to switch again, back Pharaoh, Needle on front and Ice Slasher against that evil Skull Met
^ Top
 
Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on September 2nd, 2014 at 5:11pm in "June 2014 Bugs : Mega Man Goes Shopping" #34
After looking around, it doesn't seem like they were meant to be used, as none of the Copy bots seem to have a Neutral pallete.
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on September 2nd, 2014 at 3:58pm in "Prototype RPG: Robot Museum" #35
I choose to switch to Pharaoh Man and then use Fire Chaser
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on September 2nd, 2014 at 3:11pm in "Prototype RPG: Robot Museum" #36
Well, if I can make multiple attacks per turn, then I just use Hyper Bomb until either the Mets die or Bomb Man dies
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on September 2nd, 2014 at 3:01pm in "Prototype RPG: Robot Museum" #37
Now, to add some variety, I would like to.... use Hyper Bomb
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on September 2nd, 2014 at 2:44pm in "Prototype RPG: Robot Museum" #38
Bomb Man! Use Hyper Bomb on enemy Met!
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on September 2nd, 2014 at 2:21pm in "Prototype RPG: Robot Museum" #39
I choose to switch Needle Man with Bomb Man and then use the Hyper Bomb against the enemy.
^ Top
 
Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on September 2nd, 2014 at 10:37am in "Prototype RPG: Robot Museum" #40 ( Edited : 2014/09/02 at 11:47am )
Well, in that case I'll sign up. Here are my 8 robots:

Needle Man
Abilities: Buster Shot // Needle Cannon // Ring Boomerang // Ice Slasher // Shadow Blade // Quick Boomerang // Energy Boost // Field Support

Pharaoh Man
Abilities: Buster Shot // Pharaoh Shot // Fire Storm // Fire Chaser // Atomic Fire // Speed Blaze // Energy Boost // Field Support

Bubble Man
Abilities: Buster Shot // Bubble Spray // Bubble Lead // Rain Flush // Bubble Bomb // Energy Boost // Repair Mode // Field Support

Elec Man
Abilities: Buster Shot // Thunder Strike // Thunder Beam // Spark Shock // Magnet Missile // Bright Burst // Energy Boost // Field Support

Bomb Man
Abilities: Buster Shot // Hyper Bomb // Danger Bomb // Crash Bomber // Bubble Bomb // Attack Boost // Energy Boost // Field Support

Drill Man
Abilities: Buster Shot // Drill Blitz // Oil Shooter // Oil Slider // Bubble Lead // Speed Break // Energy Boost // Field Support

Guts Man
Abilities: Buster Shot // Super Throw // Super Arm // Oil Slider // Hard Knuckle // [Dust Crusher]{air_impact} // Energy Boost // Field Support

Disco
Abilities: Buster Shot // Light Buster // Attack Assault // Defense Assault // Speed Assault // Disco Buster // Energy Boost // Field Support

Phew, that took a while.
^ Top
 
Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on September 1st, 2014 at 11:20am in "Formatting Help and Comment Guidelines" #41
Well, seems like the _disco turned into the proper Legacy Disco
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on August 31st, 2014 at 9:20pm in "Formatting Help and Comment Guidelines" #42 ( Edited : 2014/08/31 at 9:26pm )
The _robot thing only works for Disco, and only Dark Man 1 is currently in the game.
Also, Dark Man 1 is a boss from Mega Man 5 BTW. MEGA MAN 5 CONFIRMED
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on August 31st, 2014 at 8:53pm in "Formatting Help and Comment Guidelines" #43 ( Edited : 2014/08/31 at 9:07pm )
Fun Fact: In addition to the Bass, Metal Man, Quick Man and Skull Man legacy sprites, there's also legacy sprites for Disco that you can use by doing {_disco} instead of the usual {disco}
_disco disco
Also, you can use Dark Man 1
^ Top
 
Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on August 31st, 2014 at 3:07am in "thanking adrian." #44
We're all really thankfull for all the work you've put into this game. Thank you Adrian.
^ Top
 
Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on August 29th, 2014 at 5:30pm in "Formatting Help and Comment Guidelines" #45 ( Edited : 2014/08/29 at 5:38pm )
Sure, here are all the Super Arm frames sorted by number of Super Arm, with the leftmosts being frame 01 and the rightmosts being frame 10

super-arm super-arm super-arm super-arm super-arm super-arm super-arm super-arm super-arm super-arm {super-arm}

super-arm-2 super-arm-2 super-arm-2 super-arm-2 super-arm-2 super-arm-2 super-arm-2 super-arm-2 super-arm-2 super-arm-2 {super-arm-2}

super-arm-3 super-arm-3 super-arm-3 super-arm-3 super-arm-3 super-arm-3 super-arm-3 super-arm-3 super-arm-3 super-arm-3 {super-arm-3}

super-arm-4 super-arm-4 super-arm-4 super-arm-4 super-arm-4 super-arm-4 super-arm-4 super-arm-4 super-arm-4 super-arm-4 {super-arm-4}

super-arm-5 super-arm-5 super-arm-5 super-arm-5 super-arm-5 super-arm-5 super-arm-5 super-arm-5 super-arm-5 super-arm-5 {super-arm-5}

super-arm-6 super-arm-6 super-arm-6 super-arm-6 super-arm-6 super-arm-6 super-arm-6 super-arm-6 super-arm-6 super-arm-6 {super-arm-6}

super-arm-7 super-arm-7 super-arm-7 super-arm-7 super-arm-7 super-arm-7 super-arm-7 super-arm-7 super-arm-7 super-arm-7 {super-arm-7}

super-arm-8 super-arm-8 super-arm-8 super-arm-8 super-arm-8 super-arm-8 super-arm-8 super-arm-8 super-arm-8 super-arm-8 {super-arm-8}
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on August 29th, 2014 at 4:22pm in "Formatting Help and Comment Guidelines" #46
I decided to post this after seeing a few people having issues in the RP thread. It IS possible to use frames for the Super Arm beyond frame 10, you just need to change {super-arm} to {super-arm-(2 or 3 or whatev)}, so for example to use frame 13 instead of doing [ability:right:13] {super-arm} you do [ability:right:03] {super-arm-2} and the result is this super-arm-2. So for frame 23 for example it would be frame 3 and super-arm-3, for frame 79 it would be frame 9 and super-arm-8, for frame 40 it would be frame 10 and super-arm-4, and so on. It's a bit confusing, but it works.
^ Top
 
Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on August 24th, 2014 at 11:18pm in "The Weekly Quiz!" #47 ( Edited : 2014/08/25 at 12:23am )
I vote Metal Man because his pattern is pretty much tied to your movements and besides half of MM2 is just "Throw a Metal Blade at it and call it a day"
flash-man Am I... weak? flash-man
metal-man Meh, at least I'm not that guy up there metal-man
air-man B-But I'm invincible. Y-You're not supposed to defeat me. air-man
bubble-man Only 1 vote? Phew, I was expecting more bubble-man
heat-man Wha-? A poll? I have no idea what you're talking about, Billy heat-man telly
crash-man Hmp! And what do YOU lot know about explosions? crash-man


wood-man Invincibros?
Invincibros! quick-man
thunder-strike thunder-beam thunder-beam thunder-beam elec-man INVINCIBROS elec-man thunder-beam thunder-beam thunder-beam thunder-strike
danger-bomb danger-bomb wood-man quick-man danger-bomb danger-bomb

Friendly reminder to have a backup when you make +1500 words posts in case your internet goes off during posting.
Also friendly reminder not to post if your internet is ackin' cray-cray. It's a living nightmare and I think I've spent the last hour of my life trying to post this.
Finally friendly reminder to check how to comment.
^ Top
 
Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on August 24th, 2014 at 10:22pm in "The punniest discussion in the world!" #48
That's really Cold, Man. You know, man, you need to Chill, Man
^ Top
 
Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on August 24th, 2014 at 10:21pm in "Hardest dr wily battle?" #49
The Boobeam Trap (AKA that one boss in MM2) because we all hate it. It's just like... no, DON'T! STOPYOUSTUPIDWALLAAAH!
Wily Capsule 7 and the Yellow Devil aren't that hard to me to tell the truth.
^ Top
 
Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on August 22nd, 2014 at 5:10pm in "Official Known Bugs and Issues Thread" #50
So THAT'S how it works! That answers so many questions, but the thing is still a bug, or at least an oversight, because the weapon's description says it makes damage based in base HP, not defense, so there's still that.
^ Top
 
Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on August 22nd, 2014 at 11:55am in "Official Known Bugs and Issues Thread" #51
It wasn't a player battle, it was the Chapter 3 battle in Light's game where you fight a Lvl. 10 Bass and Disco. Even if it was percentage based, how can it take away 100% in one hit?
^ Top
 
Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on August 22nd, 2014 at 11:44am in "Official Known Bugs and Issues Thread" #52
OK, now I'm 100% sure there's something wrong with the Crash Bomb, as I was battling a Lvl. 10 Bass, reduced his attack power to just 1 point, and yet he killed my Quick Man that had 3599 defense and full 595 HP with just one hit. HOW?
^ Top
 
Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on August 20th, 2014 at 11:39pm in "tell how you got introduced to the game." #53
I just found this place in... I think it was in The Mega Man Network, so I've been here since I think around 2012 or something.
^ Top
 
Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on August 19th, 2014 at 11:26am in "June 2014 Bugs : Mega Man Goes Shopping" #54
I just found a glitch with the Super Arm. If you or an enemy uses the Super Arm, their defense increases as normal, and once they throw it, it goes back to normal, but if the Super Arm misses when you throw it, the defense lower misses too, thus permanently increasing your defense for the rest of the battle. I don't know if this happens with other stuff like the Shields for example.
^ Top
 
Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on August 18th, 2014 at 10:54pm in "Formatting Help and Comment Guidelines" #55
Also, is there any way to use Ballade's 2nd form sprites? According to the game files, it should be {ballade-2} but that redirects to the 40x40 version of the image, which is blank, unlike the 80x80 and 160x160 versions, which are there.
^ Top
 
Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on August 18th, 2014 at 10:13pm in "The Weekly Quiz!" #56 ( Edited : 2014/08/19 at 4:18pm )
crash-man Hello Guys, see you're having a party here, can I come in?
Uhh... sure, what's your name? bomb-man napalm-man ballade
crash-man I'm To- I mean Crash Man
killer-bullet And it's-a me! The Killer Bullet!
Oh, come on, I know it's you, Top Man napalm-man
Huh? What's Mega and Top doing here? proto-man
killer-bullet OH, COME ON, YOU INVITED PROT- I mean, who is this Mega and Top you talk about?
We all know it's you two, right guys? proto-man
Yeah bomb-man napalm-man ballade
crash-man LIES!
fire-chaser mega-man fire-chaser top-man fire-chaser proto-man
mega-man DANG IT!
top-man And we were so close...
BETTER LUCK NEXT TIME! bomb-man napalm-man ballade proto-man
^ Top
 
Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on August 18th, 2014 at 9:18pm in "The Weekly Quiz!" #57
YOU BETTER KEEP THAT SHADOW BLADE AWAY FROM OUR BOMBS, OR ELSE...! bomb-man napalm-man
mega-man I AIN'T SCARED OF YOU TWO! mega-man
^ Top
 
Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on August 18th, 2014 at 8:53pm in "Formatting Help and Comment Guidelines" #58 ( Edited : 2014/08/18 at 9:08pm )
I just got it, you have to put {mega-man_flame}, that way it works.

mega-man mega-man mega-man mega-man mega-man mega-man mega-man mega-man mega-man mega-man mega-man mega-man mega-man mega-man mega-man mega-man mega-man mega-man mega-man mega-man mega-man-copy
proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man proto-man-copy
bass bass bass bass bass bass bass bass bass bass bass bass bass bass bass bass bass bass bass bass bass-copy
IT WORKS!
^ Top
 
Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on August 18th, 2014 at 11:07am in "Formatting Help and Comment Guidelines" #59
I just wondered, is there any way to put the Mega/Proto/Bass with elemental core on the comments?
^ Top
 
Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on August 18th, 2014 at 10:55am in "The Weekly Quiz!" #60 ( Edited : 2014/08/18 at 11:03am )
@BtMan : There is a similar one, the Mega Man Copy mega-man-copy
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on August 17th, 2014 at 11:00pm in "The Weekly Quiz!" #61
@TheDoc
DID SOMEONE SAY BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMBS??!?!?!?!!?!?! napalm-man
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on August 17th, 2014 at 8:15pm in "The Weekly Quiz!" #62
fire-man...Between you guys and me Ice Man is strong but he's really clumsy sometimes
ice-man I heard that!
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on August 17th, 2014 at 6:53pm in "The Weekly Quiz!" #63 ( Edited : 2014/08/17 at 7:08pm )
cut-man bomb-man We're still cool, right guys? Guys?
Suuuure you are... elec-man
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on August 8th, 2014 at 10:43am in "...Can I get help on this??" #64
Due to the fact that explaining here would put the character, I've put the instructions of how to put robots in profile/comments in this pastebin.
If you want me to add anything else just tell me
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on August 1st, 2014 at 12:27am in "Poll: Who is your doctor of choice?" #65 ( Edited : 2014/08/01 at 12:41am )
I vote for Light simply because Light steals all the credit, but if it's about choosing the best for-battle doctor it would be Wily for an all-ofensive or Cossack for a defensive/strategic.

Basically, a vote for Light
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on July 31st, 2014 at 10:13pm in "The punniest discussion in the world!" #66 ( Edited : 2014/07/31 at 10:19pm )
Y'know, the other day I was in a very boring place of whatevers, so I decided to listen to some music. When I took out my phone, it wouldn't turn on, after a few tries, I realised...
It was...
IT WAS OUT OF CHARGE, MAN! charge-man
Also, that thing derailed a few discussions back in the boring place of whatevers.
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on July 25th, 2014 at 1:33pm in "June 2014 Bugs : Mega Man Goes Shopping" #67
@TheDoc There were no preceding glitches AT ALL. All I did was fight some Player Battles and then going to sleep. I wake up next day and *soosh!* Bubble Man'} is stuck like this.
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on July 25th, 2014 at 8:44am in "June 2014 Bugs : Mega Man Goes Shopping" #68 ( Edited : 2014/07/25 at 11:11am )
Normally I don't panic at bugs too much and just report them and look over them until they're fixed but I JUST SOMEHOW LOST A 9999 ROBOT.
I JUST LOGGED IN TODAY TO PLAY, NOTICED BUBBLE MAN WAS FOR SOME REASON IN COSSACK'S TEAM INSTEAD OF LIGHT (Where he was last night) AND SUDDENTLY BUBBLE MAN IS ALL THE WAY BACK TO LVL 1 AND HE LOST ALL HIS 9999 STATS THAT I WORKED SO HARD ON GETTING.

Only the dead can know peace from this bubble

EDIT: I just checked and he's not on the robot selection screen, and if I try to trade it to any other player, it wont let me. It's almost like Bubble Man is no longer there...

EDIT 2: I somehow unlocked Bubble Man again, now I have 2 Bubble Men, both Lvl. 17, both with the same moveset and both with the same player, if I trade Bubble Man, then both of them go to the other doc. WHATISTHISIDONTEVEN?!
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on July 25th, 2014 at 8:39am in "Official Question and Answer Thread" #69 ( Edited : 2014/07/25 at 10:15am )
There are 2 ways
1.- Copy them with Copy Shot
2.- Buy them at Reggae's shop, which unlocks when you beat Dr. Wily's game

EDIT: Seems like the Flame Bots can no longer learn them by level-up.
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on July 21st, 2014 at 8:56pm in "Photographer War! [Name in Progress]" #70 ( Edited : 2014/07/21 at 8:59pm )
Is is this one?
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on July 20th, 2014 at 10:15pm in "Official Player Introductions Thread" #71
@Glitched : Let me guess, according to your profile you're part of the 1024 club, so it's either me, TailsMK2 or MegaBossMan. I know it's not me, and Tails already has an alt, so... I guess you're MegaBossMan, am I rite?
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on July 17th, 2014 at 8:59pm in "Official Player Introductions Thread" #72 ( Edited : 2014/07/17 at 9:07pm )
Happy Birthday Spinstrike!
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on July 7th, 2014 at 10:34am in "Unlocking New Robot Masters" #73
It's better not to sell the Stars, but rather to keep lots of them so that the cores are more expensive. That way you can even get up to +15,000z with just one core.
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on June 28th, 2014 at 10:42pm in "June 2014 Bugs : Mega Man Goes Shopping" #74
The Support issue too, seems like Adrian's making some silent patches
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on June 28th, 2014 at 10:04pm in "June 2014 Bugs : Mega Man Goes Shopping" #75
@coolbie16 : Yea, just checked the "edit profile" and I too can only choose the Intro Field
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on June 28th, 2014 at 9:27pm in "June 2014 Bugs : Mega Man Goes Shopping" #76
Field and Mecha Support don't seem to be working, Mecha Support only spawns Mets no matter who uses it and Field Support makes the game load endlessly.
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on June 27th, 2014 at 12:40pm in "the fusion star switcharoo" #77
It would be, that way we could all talk about Tips and stuffs withow filling the General Board
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on June 25th, 2014 at 2:24am in "Official Typos and Misprints Thread" #78
According to the Database and the Scan ability, both Wave Man and Stone Man have serial number DWN-034 and thus there's also no DWN-035 in the database.
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on June 21st, 2014 at 11:56am in "Unable to switch after Super Throw" #79
Yea, I'm pretty sure the bug happend right after spawning a mecha.
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on June 18th, 2014 at 9:32am in "Official Question and Answer Thread" #80
@MegaBossMan : I don't know if this is still valid, but back when there was a basic story, the whole prototype was just a simulation, and all bots besides Mega, Proto and Bass were just copies based from existing data.
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on June 17th, 2014 at 8:39pm in "Official Screenshot Thread" #81 ( Edited : 2014/06/17 at 8:43pm )
Just press the little PrntScr button or something like that on your keyboard and then paste in paint. Save the image and upload it to a site like imgur.com and presto! You don't need to install any weird programs
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on June 10th, 2014 at 1:36pm in "Mega Man Fangame Discussion" #82
@MegaBossMan Most controllers are plugged by USB, which is in almost any computer. Those ones are mostly plug-and-play and thus require no configuration (aside from JoyToKey if the game doesn't support controller), so it shouldn't be hard. If your controller doesn't have an USB plug, then I have no idea.
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on June 5th, 2014 at 7:01pm in "Spring Update Preview : Mega Man Goes Shopping" #83
@MegaBossMan It's not that, the fields show how many there are of each. The other fields are still the same (124 robots, 20 types and 3 players) but the abilities are now 185 instead of the 187 there are currently.
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on June 5th, 2014 at 5:21pm in "Spring Update Preview : Mega Man Goes Shopping" #84
Odd... the screenshot database seems to have 2 abilities less that the current database
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on May 27th, 2014 at 4:58pm in "Spring Update Preview : Mega Man Goes Shopping" #85
I don't think the Robot Core needs to match the Field Core. After all, we already have non-matching robots and fields, like Bright Man (Time Core and Electric Field) or Ring Man (Cutter Core with Space Field), so I don't see why can't Magnet Man be a Missile Core and have his stage be an Electric Field

...Unless the non-matching Fields are actually a bug/mistake
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on April 13th, 2014 at 6:26pm in "Official Known Bugs and Issues Thread" #86
I'm not sure if this is a bug, but the recoil damage from the Danger Bomb seems to receive a boost from Starforce. Thus, with enough Staforce, the recoil can easily get to 100%
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on April 10th, 2014 at 9:35pm in "Prototype Devroom : Game Suggestions" #87 ( Edited : 2014/04/10 at 9:37pm )
Maybe Air Man's Junk Tornado could be Wind/Field type, similar to the Super Arm.
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on April 10th, 2014 at 5:22pm in "Improve Blaze/Burn Abilities" #88 ( Edited : 2014/04/10 at 5:35pm )
I think you're forgetting something: Starforce, Field Multipliers, Same type bonus and Weaknesses. Unlike the Boost/Break abilities, which have a fixed 15% recovery, the Blaze/Burn can get a boost if the robot using it is Flame Core, raising it to 15%, and it can also get a bonus from the Field, they can get a boost from the Starforce, and Burn can get a 2x boost if the enemy is weak to Flame attacks. If you get the correct field multiplier, or if you have lots of Flame stars, the Blaze and Burn abilities can easily get to 100%, thus being able to either duplicate your stats, or completely nullify the enemy's. Thus, at least for me, the Blaze/Burn abilities are WAY more useful than the Boost/Break.
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on April 7th, 2014 at 10:58pm in "Official Question and Answer Thread" #89
Any, I'm not sure if they must be different missions or if it can be the same one over and over, but I know any mission will do. Also, Rhythm takes a while longer than Disco.
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on April 7th, 2014 at 9:41pm in "Official Question and Answer Thread" #90
@BricksterJhon You're missing Disco and Rhythm.
To get Disco, you must fail a few missions with Wily. For Rhythm, the same but with Cossack
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on April 5th, 2014 at 11:27pm in "[closed] The Survey of MMRPG 2! Music!" #91
1. Favorite Classic Stage Music
Concrete Man from MM9, Wily Stage 1 from MM7 and Pharaoh Man from MM4

2. Favorite X Stage Music
Armored Armadillo from MMX, Blast Hornet from SNES MMX3 and X1's Ending Theme

3. Favorite Boss Theme
Vs. Sunstar/Sungod from GB MMV, Final Boss from MM6 and X vs. Zero from MMX5

4. Favorite Soundtrack
Mega Man X, Mega Man 9 and Mega Man 4

5. Favorite Music Related Name from Megaman (chosen by people who voted last time)
Blues, because of reasons.

Also, I still want cake, is there gonna be cake?
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on April 5th, 2014 at 12:36am in "[closed] The Survey of MMRPG 2! Music!" #92
Is it cake?
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on April 2nd, 2014 at 5:32pm in "Field Star Screenshots! Show Your Star Force!" #93
All of 'em now

I finally have ALL 576 FUSION STARS!
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on April 1st, 2014 at 10:05pm in "New character, try to find him!" #94
Ok, I've gotta admit you got me, and I just spent my last 10-something minutes battling mets. YOU WIN THIS TIME, MEGABOSSMAN.
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on March 31st, 2014 at 10:47pm in "What's your favorite X armor?" #95
The Gold Armor from X3, because it's OP. It has double air-dashing, an Instant Charge Shot weapon, a shield over the armor's shield, upwards dashing and it can heal you when you're standing still. If that's now awesome, then I don't know what is.
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on March 8th, 2014 at 12:05am in "Official Question and Answer Thread" #96
@Toonwriter You need to beat them using only Neutral-type moves (Like Mega Buster or Buster Shot).
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on February 16th, 2014 at 1:33am in "What's your username Origin?" #97
Mine was originally Shadownico, coming from my name and Shadow the Hedgehog, and one time years ago making my Youtube account, I accidentaly wrote it with two n's, thus giving my actual username that I use in almost everywhere, Shadownnico.
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on February 15th, 2014 at 6:37pm in "Prototype Devroom : Website Suggestions" #98
I think it would be a good thing if the game would give you a little pop-up similar to the player battle ones when you get a personal message.
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on February 15th, 2014 at 12:19am in "Music for this game? (interested about a few songs)" #99
All of the game soundtrack is made by Youtube user TheLegendOfRenegade, you can find the game's soundtrack and more in his channel here. Here you have the specific songs you said:
Toad Man
MegaMan 2 Wily 2 (Final Destination II)
We're The Robots (Final Destination III)
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Shadownnico
696,894,943 BP
13 TP | 173 PP
Posted on February 14th, 2014 at 11:24pm in "Goals for you playing?" #100 ( Edited : 2014/02/14 at 11:27pm )
My current goal list

[X] Finish the Prototype
[X] Raise a robot to 9999 stats
[X] Get to first place once
[  ] Get all the Starforces
[  ] Get all robots to 9999 stats
[  ] Get back to first place

This is going to take a while...
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Mega Man and all related names and characters are © Capcom 1986 - 2026.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)