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TailsMK4Omega | Mega Man RPG Prototype Leaderboard

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TailsMK4Omega

TailsMK4Omega is a legacy player of the Mega Man RPG Prototype with a current battle point total of 746,111,630,792 and a zenny total of 220,606. TailsMK4Omega created his account on January 26th, 2014 and has since completed 132 different missions, unlocked 3 playable characters, 38 robot fighters, 101 special abilities, and 1024 field stars. TailsMK4Omega's most-used playable character is Dr. Wily, and his top 5 most-used robots appear to be Toad Man, Bright Man, Drill Man, Dust Man and Shadow Man.

TailsMK4Omega's Leaderboard

TailsMK4Omega has created a total of 257 Posts Limit To
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TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on May 23rd, 2015 at 4:34pm in "Mega Man RPG: The Fate of the Prototype" #1
Dr. Wily's Story
Spring Head attacks Ninja Man! -11 [Not very effective...]
Ninja Man charges the Wily Buster!
Bass attacks Crazy Cannon with Buster Shot! -30 and 10 overkill!
MetaKirbSter attacks Batton with Copy Shot! -26
Elec Sigma attacks Batton with Buster Shot! -22
Disco attacks Pierrobot with Bass Buster! -50 and 33 overkill!
Batton attacks MetaKirbSter! -1 +1
Snapper attacks Elec Sigma! -9

pierrobot Roooooooo…
crazy-cannon Shooooo…

bass ...This is proving to be a waste of time for me. At least we can pretty much finish this next round.
disco Yet another robot is here to help out.
bass ...Well, let's wrap this up.

(ZeroDXZ has joined the battle! Get your Flame Shot and Wily Buster ready!)


Experience x2.0
bassbasselec-manbassdiscobass        snapperspring-headbatton


MetaKirbSter
LE: 67/100 WE: 10/10
Attack: 100 (+10)
Defense: 99
Speed: 101

Elec Sigma
LE: 46/100 WE: 10/10
Attack: 109
Defense: 90
Speed: 101

Ninja Man
LE: 100/100 WE: 10/10
Attack: 100 (+10)
Defense: 50
Speed: 150

ZeroDXZ
LE: 100/100 WE: 10/10
Attack: 120
Defense: 95
Speed: 85

Bass (Guest)
LE: 69/110 WE: 10/10
Attack: 105 (+11)
Defense: 115
Speed: 110

Disco (Guest)
LE: 157/165 WE: 14/15
Attack: 83 (+8)
Defense: 99
Speed: 93


Snapper
LE: 70/70
Attack: 50
Defense: 50
Speed: 30

Spring Head
LE: 50/50
Attack: 70
Defense: 10
Speed: 70

Batton
LE: 33/80
Attack: 10
Defense: 60
Speed: 50


Dr. Cossack's Story

Proto Man charges the Cossack Buster!
Rhythm charges the Rhythm Buster!
Crash Man attacks Lady Blader with Explode Shot! -42
Manta Missile attacks Rhythm! -13
Lady Blader attacks Rhythm! -7
Robo Fishtot attacks Proto Man! -6
Pyre Fly attacks Rhythm! -9
Ring Ring attacks Proto Man! -8
Bulb Blaster attacks Proto Man! -6
Skullmet attacks Rhythm! -11


rhythm The mechas are putting up a good fight, but there's no way we can lose this battle!
proto-man Just stay focused. I've been getting a good amount of my attacks ready, so this battle will not last too much longer.


Experience x2.0
crash-manrhythmproto-man        bulb-blasterrobo-fishtotpyre-flyring-ringlady-bladermanta-missileskullmet


Crash Man
LE: 68/100 WE: 10/10
Attack: 139
Defense: 67
Speed: 94

Proto Man (Guest)
LE: 81/110 WE: 9/10
Attack: 110 (-6)
Defense: 105
Speed: 115 (+12)

Rhythm (Guest)
LE: 125/165 WE: 14/15
Attack: 88
Defense: 88
Speed: 99 (+10)


Bulb Blaster
LE: 45/45
Attack: 60
Defense: 40
Speed: 55

Robo Fishtot
LE: 40/40
Attack: 35
Defense: 65
Speed: 60

Pyre Fly
LE: 60/60
Attack: 45
Defense: 35
Speed: 60

Ring Ring
LE: 40/40
Attack: 50
Defense: 50
Speed: 60

Lady Blader
LE: 12/55
Attack: 35
Defense: 45
Speed: 65

Manta Missile
LE: 30/30
Attack: 65
Defense: 35
Speed: 70

Skullmet
LE: 40/40
Attack: 50
Defense: 85
Speed: 25
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on May 23rd, 2015 at 4:05pm in "Mega Man RPG: The Fate of the Prototype" #2
(The way this RPG will work from now on is, if a player does not specify a target, then their target is randomly generated. Bt Man and Sargant Man will fire at random targets this turn.)

Dr. Light's Story

Mega Man charges the Mega Buster!
Gravity Man attacks Peng with Electric Shot! -45 and 12 overkill!
Bt Man attacks Spine with Shadow Shot! -15
Roll charges the Mega Buster!
Yamato Man attacks Spine with Buster Shot! -15
Sargant Man attacks Picket Man with Light Buster! -13 and 39 overkill!
picket-man Pikpik…
spine Yoooooruuuu…
peng Pepepepe…

roll We did it! We were able to minimize the damage done to this town!
mega-man That's a relief. Yamato Man, Gravity Man, Bt Man, and Sargant Man, thanks for the help. We just need to check the area around here to make sure there isn't anything we missed.


Victory!

Quest Items Obtained: x8 Starforce Fragments
New Item! Starforce Fragment

A piece of a Star. Doesn't seem to offer any benefits on its own, but it could possibly be combined with other fragments to produce a Star.


Tobyjoey

Yamato Man reached level 3!
Gravity Man reached level 3!

Items Obtained: x2 Energy Pellets, x2 Weapon Pellets


Bt Man

Bt Man reached level 3!
Sargant Man reached level 3!

Items Obtained: x2 Energy Pellets, x2 Weapon Pellets


(I'll adjust your stats later, you'll have to go through some dialogue first before you get into another battle)


mega-man Looks like this area is safe. I'm going to go check on other areas to see if they need some help. You guys are welcome to come along, but I figure Dr. Light wants to brief everyone on the current situation.
roll I'll be taking these fragments back to Dr. Light. These definitely were parts of a Star, but I wonder why it was broken up in the first place. I bet the four of you are pretty tired from that fighting, so you can come back to the lab and rest up if you want.


Crossroads

What do you want to do?
A. Follow Mega Man and search the nearby areas for more activity
B. Return to the lab and figure out what you can about the berserk mechas


[Dr. Wily's and Dr. Cossack's to follow next post]
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on May 21st, 2015 at 12:33pm in "Mega Man RPG: The Fate of the Prototype" #3
(ZeroDXZ will join the Dr. Wily story after Meta's next turn)

(Back at Dr. Light's side of things...)

Mega Man attacks Beak with Light Buster! -40 and 7 overkill!
Gravity Man attacks Flutter Fly with Electric Shot! -25 and 42 overkill!
Bt Man attacks Picket Man with Shadow Shot! -22
Roll charges the Roll Buster! +17
Yamato Man attacks Tackle Fire with Buster Shot! -65 and 85 overkill!
Sargant Man charges the Light Buster!
Peng attacks but misses!
Picket Man attacks Roll! -14
Spine attacks Roll! -9
beak Bu… ra!
tackle-fire Chaaaaaan…!
flutter-fly Fuuuurrraaaaaa…

mega-man If you won't stand down then... I will fight you!
roll I'm warning you! I'm tough!


Experience x2.0
proto-manmega-mangravity-manyamato-manrollmega-man        picketmanpengspine


Yamato Man
LE: 69/100 WE: 10/10
Attack: 121
Defense: 111
Speed: 68

Gravity Man
LE: 100/100 WE: 10/10
Attack: 82
Defense: 109
Speed: 109

Bt Man
LE: 100/100 WE: 10/10
Attack: 100
Defense: 100
Speed: 100

Sargant Man
LE: 100/100 WE: 9/10
Attack: 100
Defense: 150 (+15)
Speed: 50

Mega Man (Guest)
LE: 102/110 WE: 10/10
Attack: 110
Defense: 110 (+11)
Speed: 110

Roll (Guest)
LE: 122/165 WE: 14/15
Attack: 99
Defense: 83 (+8)
Speed: 93


Picket Man
LE: 13/35
Attack: 75
Defense: 65
Speed: 25

Peng
LE: 45/45
Attack: 70
Defense: 40
Speed: 45

Spine
LE: 30/30
Attack: 65
Defense: 95
Speed: 10
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on May 21st, 2015 at 12:42am in "Mega Man RPG: The Fate of the Prototype" #4 ( Edited : 2015/05/21 at 2:07am )
Flea attacks Roll! -24
Mega Man charges the Light Buster!
Gravity Man attacks Flea with Electric Shot! -20 and 267 overkill! (It's super effective!)
Roll charges the Light Buster!
Flutter Fly attacks Mega Man! -9
Beetle Borg attacks Mega Man! -3
Yamato Man attacks Beetle Borg with Cutter Shot! -35 and 42 overkill! (It's super effective!)
Peng attacks Yamato Man! -12
Beak attacks Roll! -10
Picket Man attacks Roll! -14
Tackle Fire attacks Yamato Man! -11 [It's not very effective...]
Spine attacks Yamato Man! -8
flea Do…do…ma.
beetle-borg Bu… ka!

mega-man They normally are not this strong! Are they influenced by Starforce?
roll Mega Man! Dr. Light just sent us some more help!
mega-man Really? That's great! We can end this sooner and stop any more damage!

Experience x2.0
proto-manmega-mangravity-manyamato-manrollmega-man        picketmanpengbeaktackle-firespineflutter-fly


Yamato Man
LE: 69/100 WE: 10/10
Attack: 121
Defense: 111
Speed: 68

Gravity Man
LE: 100/100 WE: 10/10
Attack: 82
Defense: 109
Speed: 109

Bt Man
LE: 100/100 WE: 10/10
Attack: 100
Defense: 100
Speed: 100

Sargant Man
LE: 100/100 WE: 10/10
Attack: 100
Defense: 150
Speed: 50

Mega Man (Guest)
LE: 102/110 WE: 9/10
Attack: 110
Defense: 110 (+11)
Speed: 110

Roll (Guest)
LE: 117/165 WE: 14/15
Attack: 99
Defense: 83 (+8)
Speed: 93


Picket Man
LE: 35/35
Attack: 75
Defense: 65
Speed: 25

Peng
LE: 45/45
Attack: 70
Defense: 40
Speed: 45

Beak
LE: 40/40
Attack: 50
Defense: 80
Speed: 30

Tackle Fire
LE: 65/65
Attack: 110
Defense: 10
Speed: 15

Spine
LE: 30/30
Attack: 65
Defense: 95
Speed: 10

Flutter Fly
LE: 25/25
Attack: 50
Defense: 35
Speed: 90


Proto Man charges the Proto Buster!
Rhythm charges the Cossack Buster!
Crash Man attacks Drill Mole with Buster Shot! -30 and 37 overkill!
Manta Missile attacks Proto Man! -11
Lady Blader attacks Crash Man! -9
Robo Fishtot attacks Crash Man! -9
Pyre Fly attacks Rhythm! -9
Ring Ring attacks but misses!
Bulb Blaster attacks Proto Man! -6
Skullmet attacks Crash Man! -14
drill-mole Ruu…! Moo…! Ruu…!

Experience x2.0
crash-manrhythmproto-man        bulb-blasterrobo-fishtotpyre-flyring-ringlady-bladermanta-missileskullmet


Crash Man
LE: 68/100 WE: 10/10
Attack: 139
Defense: 67
Speed: 94

Proto Man (Guest)
LE: 93/110 WE: 10/10
Attack: 110 (-3)
Defense: 105
Speed: 115 (+12)

Rhythm (Guest)
LE: 156/165 WE: 14/15
Attack: 88
Defense: 88
Speed: 99 (+10)


Bulb Blaster
LE: 45/45
Attack: 60
Defense: 40
Speed: 55

Robo Fishtot
LE: 40/40
Attack: 35
Defense: 65
Speed: 60

Pyre Fly
LE: 60/60
Attack: 45
Defense: 35
Speed: 60

Ring Ring
LE: 40/40
Attack: 50
Defense: 50
Speed: 60

Lady Blader
LE: 55/55
Attack: 35
Defense: 45
Speed: 65

Manta Missile
LE: 30/30
Attack: 65
Defense: 35
Speed: 70

Skullmet
LE: 40/40
Attack: 50
Defense: 85
Speed: 25
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on May 21st, 2015 at 12:30am in "Mega Man RPG: The Fate of the Prototype" #5 ( Edited : 2015/05/21 at 1:53am )
Turn 1:
Spring Head attacks Elec Sigma! -12
Bass charges up the Bass Buster!
MetaKirbSter charges up the Wily Buster!
Elec Sigma attacks Telly with Electric Shot! -25
Disco attacks Fan Fiend with Buster Shot! -11
Killer Bullet attacks Bass! -34
Killer Bullet takes recoil damage! -10
Pierrobot attacks MetaKirbSter! -13
Batton attacks Elec Sigma! -1
Crazy Cannon attacks MetaKirbSter! -9 [It's not very effective...]
Snapper attacks Bass! -7
Telly attacks Elec Sigma! -3
Fan Fiend attacks Disco! -7
killer-bullet Boooo…mu!


Turn 2:
Spring Head attacks MetaKirbSter! -11
Bass attacks Telly with Bass Buster! -40 and 4 overkill!

(Well...wasn't expecting Bass to take out the Telly from here. For that, I have taken the liberty of selecting the next suitable target to fit Meta's plan.)

MetaKirbSter attacks Fan Fiend with Wily Buster! -39
Elec Sigma attacks Fan Fiend with Electric Shot! -10 and 15 overkill!
Disco charges the Bass Buster!
Pierrobot attacks Elec Sigma! -29 [It's super effective!]
Batton attacks Disco! -1
Crazy Cannon attacks Bass! -15
Snapper attacks Disco! -8
telly Terriiiiii…
fan-fiend Bu…ro…

bass ...Yeah, these weaklings are hitting a little harder than usual. Could this be Starforce at work?
disco Bass, I just got word that another robot is quickly approaching here, sent by the Doctor.
bass ...Does Wily think we are not able to handle a few worker robots? His many defeats with Mega Man must have driven him crazy.

(Ninja Man has joined the battle! Get your Swift Shot and Wily Buster ready, Bt Man!)


Experience x2.0
basselec-manbassdiscobass        pierrobotsnapperspring-headcrazy-cannonbatton


MetaKirbSter
LE: 67/100 WE: 10/10
Attack: 100 (+10)
Defense: 99
Speed: 101

Elec Sigma
LE: 55/100 WE: 10/10
Attack: 109
Defense: 90
Speed: 101

Ninja Man
LE: 100/100 WE: 10/10
Attack: 100
Defense: 50
Speed: 150

Bass (Guest)
LE: 69/110 WE: 10/10
Attack: 105 (+11)
Defense: 115
Speed: 110

Disco (Guest)
LE: 157/165 WE: 14/15
Attack: 83 (+8)
Defense: 99
Speed: 93



Pierrobot
LE: 50/50
Attack: 60
Defense: 35
Speed: 55

Snapper
LE: 70/70
Attack: 50
Defense: 50
Speed: 30

Spring Head
LE: 50/50
Attack: 70
Defense: 10
Speed: 70

Crazy Cannon
LE: 30/30
Attack: 100
Defense: 35
Speed: 35

Batton
LE: 80/80
Attack: 10
Defense: 60
Speed: 50


(Light and Cossack stories below...btw, Bt Man and Sargant Man are in, so get those abilities ready!)
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on May 20th, 2015 at 7:22pm in "Mega Man RPG: The Fate of the Prototype" #6 ( Edited : 2015/05/20 at 7:28pm )
Battle!

Special Condition: Enemy Side has an influence of 80% Starforce!

(Guest characters are at level 3, all others are at level 1)

(Finally, you may select any target with your ability, there will be no bench system in this game. This also means all Mechas get to attack. Beware!


Dr. Light's Story

Experience x2.0
gravity-manyamato-manrollmega-man        fleapicketmanpengbeaktackle-firespineflutter-flybeetle-borg


Yamato Man
LE: 100/100 WE: 10/10
Attack: 121
Defense: 111
Speed: 68

Gravity Man
LE: 100/100 WE: 10/10
Attack: 82
Defense: 109
Speed: 109

Mega Man (Guest)
LE: 110/110 WE: 10/10
Attack: 110
Defense: 110
Speed: 110

Roll (Guest)
LE: 165/165 WE: 15/15
Attack: 99
Defense: 83
Speed: 93



Flea
LE: 20/20
Attack: 100
Defense: 10
Speed: 70

Picket Man
LE: 35/35
Attack: 75
Defense: 65
Speed: 25

Peng
LE: 45/45
Attack: 70
Defense: 40
Speed: 45

Beak
LE: 40/40
Attack: 50
Defense: 80
Speed: 30

Tackle Fire
LE: 65/65
Attack: 110
Defense: 10
Speed: 15

Spine
LE: 30/30
Attack: 65
Defense: 95
Speed: 10

Flutter Fly
LE: 25/25
Attack: 50
Defense: 35
Speed: 90

Beetle Borg
LE: 35/35
Attack: 25
Defense: 60
Speed: 80



Dr. Wily's Story

Experience x2.0
elec-manbassdiscobass        pierrobotfan-fiendsnapperspring-headkiller-bulletcrazy-cannontellybatton



MetaKirbSter
LE: 100/100 WE: 10/10
Attack: 100
Defense: 99
Speed: 101

Elec Sigma
LE: 100/100 WE: 10/10
Attack: 109
Defense: 90
Speed: 101

Bass (Guest)
LE: 110/110 WE: 10/10
Attack: 105
Defense: 115
Speed: 110

Disco (Guest)
LE: 165/165 WE: 15/15
Attack: 83
Defense: 99
Speed: 93



Pierrobot
LE: 50/50
Attack: 60
Defense: 35
Speed: 55

Fan Fiend
LE: 60/60
Attack: 40
Defense: 90
Speed: 10

Snapper
LE: 70/70
Attack: 50
Defense: 50
Speed: 30

Spring Head
LE: 50/50
Attack: 70
Defense: 10
Speed: 70

Killer Bullet
LE: 10/10
Attack: 120
Defense: 10
Speed: 60

Crazy Cannon
LE: 30/30
Attack: 100
Defense: 35
Speed: 35

Telly
LE: 65/65
Attack: 20
Defense: 90
Speed: 25

Batton
LE: 80/80
Attack: 10
Defense: 60
Speed: 50



Dr. Cossack's Story

Experience x2.0
crash-manrhythmproto-man        bulb-blasterrobo-fishtotdrill-molepyre-flyring-ringlady-bladermanta-missileskullmet



Crash Man
LE: 100/100 WE: 10/10
Attack: 139
Defense: 67
Speed: 94

Proto Man (Guest)
LE: 110/110 WE: 10/10
Attack: 110
Defense: 105
Speed: 115

Rhythm (Guest)
LE: 165/165 WE: 15/15
Attack: 88
Defense: 88
Speed: 99



Bulb Blaster
LE: 45/45
Attack: 60
Defense: 40
Speed: 55

Robo Fishtot
LE: 40/40
Attack: 35
Defense: 65
Speed: 60

Drill Mole
LE: 30/30
Attack: 90
Defense: 25
Speed: 55

Pyre Fly
LE: 60/60
Attack: 45
Defense: 35
Speed: 60

Ring Ring
LE: 40/40
Attack: 50
Defense: 50
Speed: 60

Lady Blader
LE: 55/55
Attack: 35
Defense: 45
Speed: 65

Manta Missile
LE: 30/30
Attack: 65
Defense: 35
Speed: 70

Skullmet
LE: 40/40
Attack: 50
Defense: 85
Speed: 25
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on May 20th, 2015 at 6:42pm in "Mega Man RPG: The Fate of the Prototype" #7
Dr. Light's Story

mega-man Ok everyone, listen up! It is important that we drive the intruders off as quickly as we can! Try not to injure anyone innocent! Take this time now to get ready for battle...we will charge in as soon as everyone is ready!

Abilities Get!

Yamato Man : Cutter Shot, Light Buster
Gravity Man : Electric Shot, Light Buster

New Ability! Element Shot

This fires a shot made of the native robot's element.
Base Damage: 14


Items Get!

x2 Energy Pellets for each player robot

roll Mega Man, looks like everyone is ready!
mega-man Then...let's head in!


Dr. Wily's Story

bass Don't make me look bad, bots! We should have no problems taking out the intruders in the upcoming area! Just use your full force and we'll finish this quickly! Get ready now or we will start without you!

Abilities Get!

MetaKirbSter : Copy Shot, Wily Buster
Elec Sigma : Electric Shot, Wily Buster

Items Get!

x2 Energy Pellets for each player robot

disco Heh, this'll be a piece of cake.
bass Let's go!


Dr. Cossack's Story

proto-man All right everyone, prepare to hold off the upcoming force of foreigners...we need to find out why they have gone berserk. Be ready for anything.

Abilities Get!

Crash Man : Explode Shot, Cossack Buster

Items Get!

x2 Energy Pellets for each player robot

rhythm I've finished scanning the berserk robots, and we have the advantage!
proto-man Let's be swift, but report back anything strange you notice!


[Battles to come next post, need a little more time.]
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on May 20th, 2015 at 2:04pm in "Mega Man RPG: The Fate of the Prototype" #8 ( Edited : 2015/05/20 at 2:29pm )
Registered Crash Man and ZeroDXZ, though I had to adjust the stats since level 1 robots are only allowed 400 points total. Let me know if you want some values adjusted.

I'll go ahead and begin the game, but I will wait first to see if more people will join. You may pick a story you want to do in the meantime, though. Now then...


Prologue: The Never-Ending Peace Suddenly Ends
Prologue:

After the defeat of the Master to save the Prototype, there came a time of peace for the residents of the Prototype. The effects of Starforce are still unknown to many, but many yearn for the power it provides. Some robots believe that Starforce can benefit the entire Prototype by producing strong robots that can protect the powerless from those wanting to control the Prototype. Others, however, feel that Starforce is a dangerous tool and should be left alone. The debate of Starforce continues on as advancements are made, and the Prototype is now able to "save" the data of its many robots and retrieve the robots' information at any time should the robots themselves cease to function for any reason. With all robots working to better the Prototype, the scientists trapped inside have eventually found their way out of the Prototype, and continue to monitor the robot data while living their regular lives back in their world. The peace does not last as long as everyone wishes, though, and hidden forces have begun to make their moves to regain control of the Prototype...

...Meanwhile, inside the area of Final Destination...
robot robot

...Starforce Overdrive!

*the two mysterious robots battle each other fiercely, though one clearly has the advantage and counters*

...Cosmic Driver!

*the smaller robot is sent flying into the wall, and places his hand on his chest in pain*

gemini-man slur


slur...I was just starting to get interested in this battle. You are the only individual in this part of the Prototype that has actually given me a slight challenge.

*an evil laugh is heard from the larger robot*

slur...But, you seem to have used up your full power. I will let you live since you show promise...but I will not be so merciful next time we meet.

*the larger robot disappears in an instant, and the smaller robot is heard panting*

gemini-man...I have never felt...so helpless...in battle before. I must...gather more Starforce...

*the smaller robot slowly walks into the shadows*


Chapter 1: The Adventure Begins
The three doctors continue to debate whether or not to continue studying Starforce when they receive reports of attacks on neighboring colonies of robots. All three doctors set up teams to investigate with their most loyal robots and the local robots. The doctors themselves have their own missions they address to their captains as well. The story begins!


Choose a story!

Dr. Light: 0/8
Main: Find out the purpose of the attacks and fight back!
Secondary: Determine where the attackers came from.
Dr. Wily: 0/8
Main: Find out the purpose of the attacks and fight back!
Secondary: Study the effects of Starforce.
Dr. Cossack: 0/8
Main: Find out the purpose of the attacks and fight back!
Secondary: Investigate reports of "Starforce Fever".


Choose what story you want to do (you don't have to be in the same story as other players unless you want to). You will get more abilities just before the first battle. The first chapter will begin a little later today.

EDIT: Also, for those making a new character, also mention what story you want to enter at the same time you submit your character.
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on May 14th, 2015 at 11:20pm in "TailsMK4's Bug Report Collection (Last Updated 5/17)" #9
gemini-man ...Haven't posted on here in a little while, so I think the double post can be excused. So yeah, I found yet ANOTHER bug that resulted from Rain Flush getting changed. This is now the third bug related to Rain Flush. Rain Flush's change was literally a game changer... ring-ring
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on May 1st, 2015 at 10:17pm in "Prototype Devroom : Sunday Night Chatroom" #10
gemini-man ...So I learned about 30 minutes ago that we will be out to watch the second Avengers movie at around 30 minutes before the session (4:30 my time), so I will not be able to attend the session. I suppose if the session is fairly quiet that you guys could talk about any of the ideas I posted in my thread. Other than that, I will not be present in the session on Sunday in any shape or form. ring-ring
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on April 30th, 2015 at 1:30pm in "Prototype Devroom : Game Suggestions" #11
gemini-man ...Personally, I'm against being able to copy boss abilities. If players can use boss abilities, then all the boss has going for it is basically a 9999-9999-9999 stat robot or higher with lots of health. If we absolutely must have boss abilities be copied, make them cost a lot of WE to use.

@TheDoc : Last I remember, King is going to be a boss. ring-ring
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TailsMK4Omega
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Posted on April 27th, 2015 at 6:40pm in "June 2014 Bugs : Mega Man Goes Shopping" #12 ( Edited : 2015/04/27 at 6:53pm )
gemini-man @MegaBossMan : ...That's only a GUI/visual bug. Double check your defense for Snake Man. It actually went up despite the battle stats saying it went up by 0. This happened because your base stats were low enough to be awarded points in that category, but your current defense was maxed out, so although it APPEARED to go up by 0, it actually went up the usual amount. You'd notice this more often if you actually stat trained your robots... I do suppose I put that bluntly, but regardless, this is actually quite common to see once your stats get to 9999. ring-ring
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TailsMK4Omega
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Posted on April 23rd, 2015 at 9:04pm in "Official Screenshot Thread" #13
gemini-man ...Judging by the fact the battle finished in one turn, and that Toad Man is the first robot on the team (left-to-right), means your Toad Man used Rain Flush. If you cannot take out an opponent's Toad Man in one hit, bring a FULL team of robots. People that take Rain Flush lightly will be punished. I hope Rhythm learned something from this loss. Rain Flush is the ONE ability that even players like myself have to watch out for. ring-ring
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TailsMK4Omega
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Posted on April 19th, 2015 at 3:48am in "Prototype Devroom : Game Suggestions" #14
gemini-man ...I really believe that Hyper Storm should have the Explode weakness since that's the weapon that does the most to him, but Hyper Bomb does more to Buster...but when seeing Crash Bomber, Buster only takes 1 damage compared to Hyper Storm getting 2. With that said, I have to disagree about Buster's second weakness. It fits more for Hyper Storm to have that weakness since that's actually his official weakness. I would support Explode and Flame for Hyper Storm.

I agree that Buster's main weakness is Impact, though. Looking down the list, Air Shooter does 4 damage to Buster, but so does Bubble Lead. Among the four elements represented here, Impact is already covered. I'm leaning towards Water, otherwise Dust Crusher or Oil Slider would be x4 on him, and Mikey would not approve of a x4 weakness for a boss, or said boss having three weaknesses. :P ring-ring
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TailsMK4Omega
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Posted on April 17th, 2015 at 6:58pm in ""20 Questions About....."" #15
gemini-man ...One question for Rhythm: What gave you the idea to experiment with using beads to make sprites of characters?

Interesting hobby, so I'm just curious how it all began. ring-ring
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TailsMK4Omega
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Posted on April 16th, 2015 at 9:51pm in ""20 Questions About....."" #16
gemini-man ...Just got one question for Ender.

What is your favorite MM8BDM wad/mod and why?

That's all this time. ring-ring
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TailsMK4Omega
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Posted on April 16th, 2015 at 5:05pm in ""20 Questions About....."" #17 ( Edited : 2015/04/16 at 6:47pm )
gemini-man ...I guess I'll start, just to get this going (and sorry if I end up coming up with a couple you were personally going to ask, Mikey).

1. How did you find out about the Prototype?
2. Do you consider yourself a Retro gamer (preferring to play the games a few generations behind the current gen), or a Modern gamer (always seeking to play the newest games), and for what reason?
3. If you had a choice of three difficulty levels for a game, which would you most likely pick (and why): Easy, Normal, or Hard?
4. What is your favorite activity besides gaming/internet?
5. If you had to mention your biggest blessing in life, what would it be?


There, that's my limit, and a nice range of questions at that. ring-ring
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TailsMK4Omega
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Posted on April 15th, 2015 at 10:21pm in "TailsMK4's Bug Report Collection (Last Updated 5/17)" #18
gemini-man ...Decided to maintain a Bug Report thread instead of creating more threads for every bug or weird occurrence I find in this game. Three new reports added, only one of which is easily reproducible...the others I think are a freak accident at best. ring-ring
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TailsMK4Omega
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Posted on April 13th, 2015 at 12:08pm in "Official Chat Help and Guidelines" #19
gemini-man ...Once again, I have problems staying in the chat while at school...so yeah, if I'm online on here during the day, but not in the chatroom, it means I'm at school. I would instead be hanging out in the legacy chat, but I think we've already retired it at this point. ring-ring
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TailsMK4Omega
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Posted on April 7th, 2015 at 2:49am in "TailsMK4's Idea Brainstorming (last updated 4/30)" #20
gemini-man ...I assumed that Dark Towers would be a random occurrence when I suggested that, but if it's going to be story related, I guess that would make sense. I guess you could change it to Dark Elements maybe only appearing in Starforce/Late-Story battles on Easy.

Also, the idea by MBM sounds good too. I think it could have been partly covered by the desire for increased stats, but I guess following up on charges wouldn't be a bad idea either. ring-ring
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TailsMK4Omega
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Posted on April 6th, 2015 at 6:26pm in "Important Announcement : Welcome New Community Moderators" #21
gemini-man ...Congratulations ThatGuyNamedMikey and TheDoc. The mods of the forum should indeed be those that are active and with open minds. I have no problems at all with either of you being contributors. See you guys around! ring-ring
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TailsMK4Omega
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Posted on April 6th, 2015 at 2:22pm in "I need to have a CHAT with all of you. x)" #22
gemini-man ...Once again, Xat's infinite "Are you a Human?" questions. Been hanging out at the legacy chat, will continue to do so for another hour. ring-ring
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TailsMK4Omega
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Posted on April 6th, 2015 at 1:40pm in "2015 Update Preview : Stats, Alts, and Elemental Forces" #23
gemini-man ...Sure enough, it affects my Bright Man now, which makes either Toad Man solo or both robots risky. Maybe for safety measures I should bring Bubble Man along as well. On the other hand, I can use this to my advantage as well...the other Toad Men love spamming Rain Flush too. ring-ring
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TailsMK4Omega
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Posted on April 6th, 2015 at 12:47pm in "2015 Update Preview : Stats, Alts, and Elemental Forces" #24
Feature 2 is confirmed.

Who is who?

I think this setup will work...

Ah, my strategy should work pretty well. (Finished in 3 turns, btw, as expected)
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TailsMK4Omega
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Posted on April 5th, 2015 at 2:46am in "Prototype Devroom : Sunday Night Chatroom" #25
gemini-man ...I will not be able to attend the session today due to the fact I will be at my sister's house an hour before the session begins. We're having Easter dinner over there, so I expect to be a few hours away. I will probably do my usual thing and discuss my thoughts in the Xat chat sometime after the session. ring-ring
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TailsMK4Omega
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Posted on April 4th, 2015 at 12:42pm in "595 Base Stats?" #26
gemini-man ...For some reason the Database got the stats reset, and it's affecting the game. Even Mechas are at default stats, and for Gen 1, that's a buff for them. Either something went horribly wrong a few nights ago...or this is a sign that Adrian is preparing to release the Update very soon. ring-ring
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TailsMK4Omega
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Posted on April 3rd, 2015 at 6:23pm in "2015 Update Preview : Stats, Alts, and Elemental Forces" #27
gemini-man ...I do suppose some items before stood out more than others, so I understand the changes made to held items, disappointed as I am (guess I'll probably resort to either using Weapon Tanks or the 1-Ups, or Cores, we'll see). As for the AI, I keep thinking personally how the AI in the game could be much better, so I'm interested to see what changes to the AI happen in Hard Mode. ring-ring
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TailsMK4Omega
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Posted on April 3rd, 2015 at 11:10am in "I need to have a CHAT with all of you. x)" #28
gemini-man ...This will be a typical routine for me now. While I'm at school, I'll be in the Legacy Chat since Xat's "Are You a Human" catch assumes I'm a bot even if I do the activities. So yeah, going to the Legacy Chat. ring-ring
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TailsMK4Omega
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Posted on April 1st, 2015 at 10:57pm in "Celebration Thread" #29
gemini-man ...Honestly, I'm surprised. This kind of made up for the day I had (when you got two tests in the same day...ugh). I can imagine the strategies involved when abilities like Mirror Buster get added...this update is so huge that it's going to change how Player Battles are won so much. I would say I cannot wait, but...I can. I know how much of a big project this game is, so I'm patient. Seeing the Killers being added, though, ought to make this more interesting. ring-ring
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TailsMK4Omega
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Posted on April 1st, 2015 at 6:11pm in "I need to have a CHAT with all of you. x)" #30
gemini-man ...In the legacy chat for now since Xat still thinks I'm a bot. ring-ring
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TailsMK4Omega
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Posted on April 1st, 2015 at 12:41pm in "I need to have a CHAT with all of you. x)" #31
gemini-man ...I hate Xat so much. If you don't register an account on Xat, you're going to get a never-ending series of questions asking if you're human if you access on a different connection then what you normally use for the chat. I won't be going on Xat anymore while I'm at college. I'll probably move to the legacy chat while I'm at college. ring-ring
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TailsMK4Omega
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Posted on March 29th, 2015 at 1:19am in "Celebration Thread" #32
gemini-man ...I have returned to the top 4 after much BP grinding. I do not intend at this point to get back among the REALLY hungry BP folks (aka the top 3), but I do intend to perhaps grind to 300 billion or some mark to distance myself from the rest of the Leaderboard. At least I can mostly grind stats for my robots without worrying about defense since the people that can target me are either inactive or do not have much interest at all. So yeah, in a sense, I am back. ring-ring
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TailsMK4Omega
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Posted on March 27th, 2015 at 10:02pm in "Prototype Devroom : Game Suggestions" #33
gemini-man ...How about we dedicate a development thread to finishing off the abilities, then?

I thought a while back that Slash would make more sense as Nature. I think we should keep the 2nd tier ability "Slash Claw", but I like the idea of something different for his first. Maybe Beast Charge?

I'd say Scorch Drive as Turbo Man's second tier sounds good, and it highlights the speedy side of him. ring-ring
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TailsMK4Omega
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Posted on March 27th, 2015 at 2:58pm in "TailsMK4's Bug Report Collection (Last Updated 5/17)" #34 ( Edited : 2015/03/27 at 3:00pm )
gemini-man ...This glitch doesn't occur with Rhythm for some strange reason. It's the same user too (CopyCat), and same ability (Rain Flush) with same robot (Toad Man). This is a strange bug... ring-ring
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TailsMK4Omega
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Posted on March 27th, 2015 at 2:49pm in "I need to have a CHAT with all of you. x)" #35
gemini-man ...When no one else is in the chat, I constantly get asked if I'm a human when idling in the chat (even when I do complete the activity and sign in again). Since I don't want to create a Xat account since this is the only such chat I use, I am basically being discouraged from staying in the chat unless there's someone else there. If I am active in the community, I will be watching the Leaderboard activity as well, so I attempt to join the chat if I see a chat user online. Otherwise, don't expect me in the chat. ring-ring
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TailsMK4Omega
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Posted on March 22nd, 2015 at 12:19pm in "Celebration Thread" #36
gemini-man ...This was exactly the reason why I stayed low on the Leaderboard...oh well, he won't get the big BP again. I'm keeping my strongest robots from ever reaching the PB except when I'm attacking someone myself. ring-ring
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TailsMK4Omega
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Posted on March 22nd, 2015 at 11:32am in "Your thoughts on any game. Any Entertainment." #37
gemini-man @MangekyouAlphaZX : ...Unholy is not really a boss mod. I don't want to go into any details, but I personally despise that mod. A large majority of the regulars in the community actually dislike that game as well. I personally would recommend mods like Mega Man X Singleplayer, Bot Apocalypse, or Team Sneaking (all team-based mods, I should mention). ring-ring
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TailsMK4Omega
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Posted on March 21st, 2015 at 6:54pm in "2015 Update Preview : Stats, Alts, and Elemental Forces" #38
gemini-man ...Wow, even if we aren't getting any new fields or content like that, this still seems like a huge update. But yeah, ultimately I felt it was too hard to defend in Player Battles, but some of the new content and changes might make it much easier...if that happens to be the case, you can bet I'll return to be among the most dedicated of the players on here (though crazy high BP would make the climb interesting to say the least). ring-ring
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TailsMK4Omega
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Posted on March 21st, 2015 at 1:36am in "Celebration Thread" #39
gemini-man ...Why are people all of a sudden resetting their accounts? Seems I started a new trend. I only did it so I could build my dream team back up again without people grinding on me. ring-ring
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TailsMK4Omega
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Posted on March 20th, 2015 at 12:47am in "Field Star Screenshots! Show Your Star Force!" #40
gemini-man @TheDoc : ...Looks like Ice Man is eluding you with the final Star. Regardless, you finally got your Starforce. You'll find battling to be so much easier now...perhaps almost boring. ring-ring
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TailsMK4Omega
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Posted on March 8th, 2015 at 3:47pm in "Prototype Devroom : Sunday Night Chatroom" #41
gemini-man ...Considering I don't have much going on today, I should be able to make it at least the first half of the session tonight. I'll be online for a while anyway playing the game. ring-ring
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TailsMK4Omega
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Posted on March 4th, 2015 at 11:24am in "Celebration Thread" #42 ( Edited : 2015/03/04 at 11:35am )
gemini-man ...I like the fact that we got some activity for once in the top 50. There's quite a few new additions to the top 50 that have even made it to the top 20 now. The bar keeps getting set higher that separates the dedicated players from the casual. A word of advice especially for TheDoc...get your Starforce up if you want to stand any chance of beating anyone in the top 3. Up here, it is VERY unusual if no robots from either side get disabled in one turn. Heck, even with all of the grinding I've done personally, I can get DESTROYED pretty easily by Boss or Mikey. At least we only are competitive in BP count...we never battle each other since we can easily dish revenge against the other to avenge a loss. Of course, it will take some more time before you can challenge the top 3 directly, so you still got time to prepare... ring-ring
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TailsMK4Omega
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Posted on March 1st, 2015 at 2:16pm in "I need to have a CHAT with all of you. x)" #43 ( Edited : 2015/03/01 at 2:17pm )
gemini-man @MetaKirbSter : That's Boss on that picture, not Mikey. ring-ring
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TailsMK4Omega
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Posted on February 22nd, 2015 at 9:53pm in "Prototype Devroom : Sunday Night Chatroom" #44
gemini-man ...Well, I just lost incentive to finish the rest of the Fusion Battles. Oh well, I do suppose this update will further separate the inactive players from the active players on the Leaderboard. Interested to see what new missions are coming, though... ring-ring
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TailsMK4Omega
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Posted on February 11th, 2015 at 12:22pm in "MMRPG Trading Card Game (With Card Maker)" #45
The lack of variety of the cards kind of ruins this...I guess I'll pass.
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TailsMK4Omega
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Posted on February 10th, 2015 at 11:40pm in "MMRPG Trading Card Game (With Card Maker)" #46 ( Edited : 2015/02/10 at 11:45pm )
Eh, I'll give this a try. What is my limit on how many cards I can create that can go right into my deck? I'm doing 3 right now, but if I can make more afterwards, I'll probably start making some of the actual RMs, as well as more Support cards. Can Support cards also attack? I want to bring in Mechas as well.


Deck Name: Power Struggle


Name: TailsMK4 (Normal)
Core: Electric
Health: 140
Attack 1: Focus Shot (30 Damage)
Attack 2: Lightning Orb (20 Damage, +10 for each Electric Core in your deck)
Resistance: Electric
Weakness: Impact


Name: TailsMK4 (Full Power)
Core: Electric/Space
Health: 300
Attack 1: Energy Discharge (40 Damage, +10 for each Electric Core in your deck)
Attack 2: Meteor Storm (10 Damage, +20 for each Space Core in your deck if you choose to skip a turn)
Attack 3: Last Stand (10 Damage, +10 damage to opponent for every 10 points of energy missing from Health [max power is 300 without buffs), 20 Damage to yourself after the attack, and you must skip a turn)
Resistance: Electric and Space
Weakness: Impact and Earth

Additional Info: Requires a Starforce card to be in your hand to play this. This RM suffers from "Core Erosion".


Name: Starforce
Description: Raises each of your attacks' base power by 10 for each card in play. Causes the effect of "Core Erosion" if there is more than one of these in play. "Core Erosion" causes any affected RM to take 10 damage after every attack (if an attack is used that forces the affected RM to take damage, this is added to the original amount).
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TailsMK4Omega
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Posted on February 4th, 2015 at 1:59pm in "Official Typos and Misprints Thread" #47 ( Edited : 2015/02/04 at 2:02pm )
gemini-man ...I guess it might depend on the browser, but there are now 35 pages of players on the Leaderboard. For me the page numbers are starting to overlap the links that lead to the next/previous/first pages. Might be time to start doing another row of page numbers starting from 31? ring-ring
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TailsMK4Omega
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Posted on January 12th, 2015 at 2:21pm in "Challenge System" #48
gemini-man ...So many challenges...let me see what I can remember... ring-ring

Easy Challenges:
Victory! - Beat the Intro Stage for the first time
Better Victory! - Complete 1 story
Ultimate Victory! - Complete all 3 stories
Supreme Victory! - Complete the Bonus Fields at least once on all 3 stories
League of Mets - Get Field Support on all 3 stories
Introduction - Introduce yourself on this thread!
New Friends - Transfer a robot

Retro Pikachu's Challenges:
Last Man Standing - Start a match with 8 robots against 8, but win with just 1 robot.
Sorry, I Blinked - Win a Chapter 4 match in one turn (you may use items!)
Mirror Match - Win Final Destination III using the SAME robots that you are facing

TheDoc Challenges:
One-man Army - Win a match of 1 v. 8 in Player Battles.
Second to None - Gain the Star symbol on your profile.
Showstopper - End the battle with a Flash Stopper (killing at least 3 robots).
Nope - Throw up a Skull Barrier right before your opponent uses an ability that would've been super effective on the protected robot.
Quick on the Draw - Kill a robot with Quick Boomerang who's speed is higher or equal to yours.

MetaDaroachSter's challenges:
Perfect Team: Have all robots you pick in a fight be maxed out win all stats
Greater Level: Have all robots in the game at lv. 100
Starforce Perfection: Win a battle without using Neutral and Copy type abilities

ThatOneEnderMan's challenges:
What's a Weakness? - Beat a full battle with only not very effective moves
A Bit of Help... - Unlock Roll, Disco, and Rhythm.
The Final Star! - Unlock ALL 1024 Stars!
Strange New Foes... - Beat all of the Mega Man Killers! (Enker, Punk, Ballade, and Quint once he is added)
Got to Scan Them All! - Scan all robots. (MM5 MM6, MM7, all of robots masters mostly, but not the Mechas)
Mecha Database Complete! - Scan all Mechas.
Supporter - Use 50 supporting attacks! (Roll Buster, Attack Swap, you know...)

Bt Man's challenges:
Super Fighting Robot: Have a level 100 Mega Man.
Big Bang Strike: Have a level 100 Proto Man.
Bassnium: Have a level 100 Bass.
You Cheater!: Discover the Secret Codes area.
Gameshark: Figure out one of the codes.
Powered Up: Have all the Mega Man Powered Up robot masters. (Not including Mega Man and Roll)
The Second Lineup: Have all the Mega Man 2 robot masters.
Cossack Attack: Have all the Mega Man 4 robot masters.
Scan, Search, Destroy, Collect: Have all the Mega Man 3 robot masters. (Not including Proto Man)
Humiliation: Win a battle (That CAN'T be the Met battles) using only the Buster Shot.

Nagasaki's Challenges:
Mecha Trainer: Have all Mechas leveled up to Level 100.
One-Hit Wonder: Win a Player Battle with only 1 robot, in just one hit!
Filling the Database: Complete the database with all information on all scannable robots and mechas.

TobyJoey's Challenges:
Salt in the Wound: Lower an opponent's stat to either 1 or 0.
Meeting the Deadline: Win a mission in the exact number of turns suggested.
New Domain: Purchase a Robot Field.
Keep the Receipt: Sell 10 of an item at once.
Pawn Shop: Sell 25 of an item at once.
Entrepreneur: Sell 50 of an item at once.
Technician: Use nothing but Super Effective abilities during a mission.
Ricochet Rabbit: Use Gemini Laser to destroy a robot that is not active.

ZeroDXZ's Challenges
Starstruck: Obtain 120+ stars (WARNING: All Field Stars must be obtained, the rest is all Fusion Stars)
Maximum Guts!: Have ALL Robots max stats!


Comments:

1 vs 8 in Player Battles is common for me, and I can usually win them in one blow as well. I couldn't say I completed ZeroDXZ's "Strongest Mega-Man" challenge because I was on the first page long before ZeroDXZ even joined the game. I'm also the ONLY person that can say they have max stats on ALL robots AND got ALL of their Mechas to level 100. As for my own challenges, for now I'll mention these:

The Big Boost: Earn at least 100 million BP from a single battle.
Tougher Competition: Have top 50 members start appearing in Player Battles.
Among the Elite: Beat a top 20 member.
Fighting the Best: Beat a member who has a Star next to their name.
Power Training: Obtain the maximum amount of bonus stat increases from an opponent (download from a defeated RM 99 ATK, 99 DEF, and 99 SPD).
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TailsMK4Omega
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Posted on December 23rd, 2014 at 1:17am in "June 2014 Bugs : Mega Man Goes Shopping" #49
gemini-man ...Proto Man had Rain Flush, and I underestimated Gemini Laser's power against 9999 Defense. Nothing else to say. ring-ring
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TailsMK4Omega
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Posted on December 20th, 2014 at 8:12pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #50
gemini-man ...Yet another mind-blowing secret revealed by the man himself. I do know there was mention at some point that Starforce would possibly even be required to finish the main story, but the dark spire idea...I'm at a loss for words. If this thing showed up in Player Battles, it would basically come down back to robot stats...and for me, it would be like a trump card that would benefit my hand. I am really curious as to what else might be in store for the future, even after the Winter update (and here I was going to be content with alt skins and promises of rebalancing some abilities like Rain Flush).

I got to hand it to you, Adrian, you've always been full of surprises, and that's another thing that keeps me going in this game. The next time you perform a server backup, btw, my account should have level 100 mechas for you to experiment with. It's looking very likely I will be finished with the mechas by Christmas time. ring-ring
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TailsMK4Omega
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Posted on December 19th, 2014 at 1:13pm in "Mikey's Ideas #5: For a better experience for all." #51
gemini-man ...Darn you and your persistence Mikey. I guess I'm going to have to jump into the fray here. I won't comment on the ideas directly, but rather just say my thoughts of a few topics. I will just say you will lose credibility if you push your ideas too much, and if that happens, some people may not want to see what future ideas you will suggest.

First, a couple of mistakes you made: MM5 robots won't affect the story at all. MM3 didn't. Only MM1, MM2, and MM4 robots are going to be directly fought in the story. The other robots HAVE to be unlocked by purchasing them in the shop. I have no idea if any of the purchasable robots will have a direct impact on the story, but you do forget that the story isn't anywhere close to being finished. It's very possible the FD stages will get changed in the future, but until then, the robot levels are staying as is, no matter how much content is able to be purchased.

Second, you're overlooking the 'EVs'. Did you forget that robots can continue to get stats even after they've reached level 100? Sure, the robot levels may not change, but their stats can EASILY be increased still. Now tell me why story robots can't get the same treatment?

I'll make one other point...Starforce is not going away, so FORGET about trying to get rid of it. You forget that the Starforce itself CAN BE CHANGED. It's clear now that increasing damage by 1% each Star is out of control. Here's what I propose to solve the problem of the increasing power of Starforce:

1. Reduce the power of Starforce, maybe cut its power in half, and see how long it takes for the Starforce to become very strong again.

2. 99% Defense for Coreguard? That actually sounds very overpowered to me. I suggest 0.5% increase for each Core, up to almost half damage from elements. Couple that with...

3. For each Star, increase elemental defense by the same amount as power. So we're looking at about half damage again for elements.

This not only provides around 99.5% protection against elements (and this also makes it very easy to adjust since the protection only comes from two sources), but the overall power of Starforce is greatly reduced, making it VERY unlikely to get to those extreme examples Mikey mentioned earlier until much later in the game's development, and if Starforce ends up getting out of control at that point, we can just reduce its power some more. I'm even thinking that 99.5% DEFENSE against elements might even be TOO MUCH protection. The amount of power Starforce provides can always be adjusted. There's NO NEED to remove an element of the game that actually is pretty original compared to other games of the same genre.

It might be time for me to start making idea threads of my own... ring-ring
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TailsMK4Omega
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Posted on December 17th, 2014 at 6:56pm in "Tips and Tricks: Boss Strategy Guide" #52 ( Edited : 2014/12/17 at 7:07pm )
gemini-man ...Probably better to just make a note on this thread for new players:

To unlock the support robots (maybe in the future we should set up another method to get them, or possibly allow them to get bought?):

roll Fail one mission in Dr. Light's story against one of the MM1 Robot Masters or against Bass and Disco using either Mega Man or one of your own MM1 Robot Masters. I'd say she is pretty hard NOT to get, but I'll put her here anyway since this starts the pattern...

disco Fail two different missions in Dr. Wily's story against the MM2 Robot Masters and/or against Proto Man and Rhythm using either Bass or your own MM2 Robot Masters. It needs to be a robot from Wily's story for the loss to count, and this is important: it HAS to be two SEPARATE missions. Losing twice against Heat Man only counts as 1, but losing against Heat Man and Bubble Man will unlock Disco.

rhythm Fail three different missions in Dr. Cossack's story against the MM4 Robot Masters and/or against Mega Man and Roll using either Proto Man or your own MM4 Robot Masters. It needs to be a robot from Cossack's story for the loss to count, so for example losing against Toad Man, Skull Man, and Drill Man will unlock Rhythm. Losing against Toad Man 2 times and Skull once won't do it. Losing against say Flash Man in Cossack's story (by selecting his field to appear instead of a MM4 RM's) will not count either.

...Maybe we need another method to unlock the support robots... ring-ring
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TailsMK4Omega
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Posted on December 12th, 2014 at 11:39pm in "Official Player Introductions Thread" #53
gemini-man ...Welcome, TheDarkAssassin, as well as many of the other newcomers that I missed before. Please, do not hesitate to ask questions about the game if you need help. Otherwise, hope you enjoy the game and good luck with the story missions! This is a game that keeps on giving if you can get past the first few chapters of each story. ring-ring
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TailsMK4Omega
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Posted on December 10th, 2014 at 10:11pm in "The Unnamed Man" #54
gemini-man ...These kinds of bugs happen if you stay on a screen for too long without doing anything. For it to cause a blue screen on your computer, though? That's strange. ring-ring
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TailsMK4Omega
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Posted on December 8th, 2014 at 12:46pm in "I need to have a CHAT with all of you. x)" #55
gemini-man ...Going to be in the chat most of this week, since I will be focusing on getting all of my mechas to level 100...can be a very boring thing to do, so I'll accept any company I get. ring-ring
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TailsMK4Omega
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Posted on November 30th, 2014 at 5:27pm in "Prototype Devroom : Sunday Night Chatroom" #56
gemini-man ...I won't be able to make it tonight, as I do actually have to leave in a few minutes to head out to a movie with my family. Hope the meeting goes well regardless! ring-ring
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TailsMK4Omega
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Posted on November 17th, 2014 at 6:16pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #57
gemini-man ...It depends. If Adrian will have some unlockable alts, I'll have many more besides just Gemini Man's alts. Rather, the only robots I might not get any for might be robots I don't use like Hard Man (I have only spawned him around 50 times...). ring-ring
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TailsMK4Omega
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Posted on November 17th, 2014 at 1:29pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #58
gemini-man ...Actually, I think I'm all for buying the skins instead of unlocking them. We have a lot of grinding taking place already, so I think having some additional content that can be bought with Zenny would be a nice thing to have. Maybe make mecha grinding easier by buying items for them as well? ring-ring
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TailsMK4Omega
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Posted on November 13th, 2014 at 10:46pm in "Prototype Devroom : Sunday Night Chatroom" #59 ( Edited : 2014/11/13 at 10:48pm )
gemini-man ...All right, so I'm just posting here to remind myself to make sure I at least attempt to make it to the Friday Night session. I cannot say for sure I will get called to dinner around the time of the session, but I will at least appear in the chat before the session starts. ring-ring
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TailsMK4Omega
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Posted on November 9th, 2014 at 3:03am in "Prototype Devroom : Website Suggestions" #60
gemini-man @TheDoc : ...To be honest, really, it's kind of your fault for not paying attention to the time. I've been on other websites besides this one where it sometimes times you out if you haven't posted anything in 20-30 minutes. Copy and paste your text onto a text file, or just make sure you copied your post. Try to post, and if it fails, just log back in and paste the text you just copied, and presto, you can successfully post this time. Try to remember that for next time and you won't have to retype your thoughts. ring-ring
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TailsMK4Omega
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Posted on November 7th, 2014 at 12:38pm in "Prototype Devroom : Sunday Night Chatroom" #61
gemini-man ...So, when's the next session? I'm not sure if it's officially changed to Sunday, or if we will still have it tonight. ring-ring
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TailsMK4Omega
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Posted on October 31st, 2014 at 12:39pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #62
gemini-man ...Some interesting new stuff coming, though I find it funny my account ended up getting used to showcase the new stuff. Almost makes it look like I played a role in this update. ring-ring
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TailsMK4Omega
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Posted on October 17th, 2014 at 10:10pm in "June 2014 Bugs : Mega Man Goes Shopping" #63
gemini-man ...I could have sworn that Rhythm had the same amount of health as Roll and Disco, but she has Mega Man's stats for some strange reason. I guess that's another thing to fix, is it? I didn't believe Mikey at first, but sure enough, the stats weren't that of a support robot. ring-ring
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TailsMK4Omega
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Posted on October 17th, 2014 at 9:36pm in "Prototype Devroom : Sunday Night Chatroom" #64
gemini-man ...I'm sorry, but whatever time you guys are doing these sessions don't work for me anymore. I always miss the sessions because you guys are doing it around the time I'm having dinner, and usually my family watches a show or two during dinner. I really wanted to come tonight, but I forgot about the session, and when I did remember, you guys already finished at around 8 PM my time, I think. I don't even know what time of night these sessions take place anymore...ring-ring
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TailsMK4Omega
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Posted on October 16th, 2014 at 1:45pm in "Mikey's Ideas #1: Stats." #65 ( Edited : 2014/10/16 at 2:38pm )
gemini-man ...

1: I'm really not sure what to make of this. Level 100 kind of takes a while to grind to unless you have a bunch of Starforce that boosts the EXP you get. I guess the fact we can no longer grind stats does make this sound more manageable, though, since it took me at least a couple of hours or so straight before I could boost someone to full 9999 stats, and this was doing it when Mechas could provide the full amount of stat bonuses, btw. So for me I do not mind if this gets changed or not.

2: Logically your idea makes sense. Overkilling robots just made getting 9,999 exp sometimes pretty easy especially if you hit the robot with a weakness. I'm for removing overkilling on robots (though we SHOULD still get to see how crazy powerful our attack was, and I'd like to see this for any of my robots getting killed as well), though I do oppose needing more exp per level. You're just encouraging more grinding if you do it this way, and if someone doesn't have a lot of Starforce, getting past level 100 is going to take a lot of time to do. Remember that you're not leveling up a small party of characters like in typical RPGs. You're trying to level up entire armies. Think about how much time it's going to take to accumulate over 200,000 exp just to go from level 200 to 201. Are you also going to impose a limit of 9,999 exp per robot? There are many other things that take time to do in this game, and I think people might lose interest if they have to grind to beat end-of-chapter robots just because they couldn't level up as fast as they could before. If you insist on requiring people to need so much experience to level up, then I also oppose overkill on robots just because it will take too long otherwise. I say this having spent days upon days of my time just grinding for stats (which no one else has done yet for all robots), and for getting Starforce. Most people probably wouldn't want to do tedious grinding like this, and that's just what you're suggesting here regarding robot levels.

3: I thought the idea here was NOT to have robots reach so high stats for more diversity? You might want to remember the attacks that ignore Defense or do a percentage of damage. Having 999,999 Energy would make for really long battles, too (plus it actually would require more memory to store. If you want a max Energy limit without requiring the game to have to do more work to run, set it to around 65,535. If you end up learning how to program later, you'll understand why I suggest that number). That said, having max stats myself, I would just be crazy about crazy high stats, but I will stick with my previous stance. If you just increase stat limits, then there's an even bigger divide between the people playing for fun and those willing to dedicate a lot of time to buffing their robots. I think Adrian's current system of NOT letting robots get higher stats would work. Your so-called "omniboss" can just have the true max stats, a crazy amount of Energy, and resistance (or greater) to elements that have weapons that tend to bend the damage formula to their liking. Unless robots can be kept in control when their stats get raised, we're all of the way back to where we are now where top robots OHKO each other.

4: This really doesn't make any sense. Mega Man himself doesn't get any stronger throughout the course of the games (in fact, he actually gets WEAKER transitioning from MM8 to MM9). While future robot enemies in the story should be stronger, I do not support adjusting base stats just because a robot was made later. If that was true, fighting a Stardroid would be hell. If robots get better base stats, why even bother training MM1 robots when MM9 and MM10 robots do everything they can do, but better? Why should I continue training Gemini Man when Jewel Man can do everything better than Gemini Man can? Why bother with Guts when we got Concrete?

5: It's crazy when even an ability like Thunder Strike can KO a max stat robot. Starforce is really out of control at this point, and that's now, not when more robots come onto the scene. Reducing the bonuses to Attack and applying it to Defense would really balance things out.

6: Why do these abilities have to go just because of a single boss that the top players will just easily whoop later? Rather, the fact robots no longer have max stats actually make these abilities quite useful again. If you're so concerned about these abilities against your "boss", make the boss immune to Neutral-type abilities. It's not that hard.

7: And here is where removing true max stats for robots becomes a double-edged sword. When your stats are maxed out, these kinds of abilities don't help you. Now that stats are being removed from their max amount, a check to see the weapons are really doing what they are saying they are is not a bad idea at all.
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TailsMK4Omega
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Posted on October 12th, 2014 at 3:14am in "Celebration Thread" #66
gemini-man ...Today I turned 24, so that's a bit of a celebration for me. I plan to mostly relax. The first thing I can do to relax is...get some sleep. 2 AM at the time of this post. :P ring-ring
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TailsMK4Omega
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Posted on October 11th, 2014 at 2:43am in "How to get megaman3 bosses?" #67
gemini-man ...Unless I'm mistaken, it is OK to put up a shield, as long as you DO NOT attack the Robot Master with that shield. Really at this point you shouldn't even need it anyway.ring-ring
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TailsMK4Omega
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Posted on October 7th, 2014 at 4:52pm in "My Guide for Cores" #68
gemini-man ...It's not a lot of space. You don't have to list all of the weapons the robot is weak to. If there isn't a weapon that combines both weaknesses, just mention a strong weapon for each element. You don't have to list Thunder Strike as a weapon for a robot weak to Electric when Thunder Beam or Bright Burst is more commonly used, for example. ring-ring
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TailsMK4Omega
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Posted on October 7th, 2014 at 4:47pm in "We better address this problem right now..." #69
gemini-man ...All right, I think the number of threads relating to either chatroom is too much now. I'm not a mod on here, but I'm REALLY thinking these threads should be kept to a minimum. This really should have been posted on the "main" thread for either chat. Not to mention the title of the thread was pretty misleading. I thought it was something...more serious, then this.

Only thing I've got to say that's on topic...I don't trick-or-treat anymore. I just forget to come to the chat on Friday.ring-ring
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TailsMK4Omega
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Posted on October 7th, 2014 at 4:45pm in "I NEED SOME HAYELP! (cores edition!)" #70
gemini-man ...Ring Man only drops Cutter Cores. Only Star Man can drop Space Cores at this point. Think about it, robots ALWAYS drop Cores that match their actual element. Ring Man is a Cutter-type robot that happens to be in a Space-themed stage. ring-ring
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TailsMK4Omega
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Posted on October 7th, 2014 at 4:31pm in "My Guide for Cores" #71
gemini-man ...Although might be interesting for players to know, this guide could be a lot stronger. Here's some ideas to research if you want your guide to be much more useful:

1. List the best weapons to use against each robot to stand the best chance of getting the core to drop. For example, did you know the absolute best weapon to use against Star Man is Bubble Lead? Take a look at his weaknesses.

2. List the possible locations of each robot, both for players that have yet to obtain all Starforce and those that have all of it. If a robot isn't in the MM1 to MM4 group, the only way to encounter them aside from a Starforce battle is in Bonus Stage 2 (minus the Killers, which are in their respective battles).

3. Some other additional info like your Cores become more valuable the more Starforce you have for that Core. Reggae pays more for Cores if you have tons of Starforce for it.

Just some suggestions that should make your guide much more interesting to read. ring-ring
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TailsMK4Omega
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Posted on October 1st, 2014 at 1:05am in "best robot from each MM game 1-4." #72
Guess I'll join in on this one.

elec-manHow can anyone NOT be able to pick me from this set?

metal-manHehe, I may not be able to handle my own blades, but neither will anyone receiving my blades!

gemini-manAt this rate the rare four clone spawn might be necessary...

ring-manI can tell there were several reasons you chose me. My favorite reason is your desire for only the best robots!

gyro-manOf course you would pick me. You like to fly high, just like I do!


[...Yeah, same with tobyjoey, my favorites from 6-10 don't have sprites yet]
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TailsMK4Omega
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Posted on September 24th, 2014 at 6:48pm in "I need to have a CHAT with all of you. x)" #73
gemini-man ...At first I thought it was another unnecessary thread about the chatroom, but then I realized this is advertising the new one, so all right, I guess this thread is ok. Xat is not my favorite kind of chat, but it's something I am fine using.ring-ring
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TailsMK4Omega
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Posted on September 22nd, 2014 at 6:39pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #74 ( Edited : 2014/09/22 at 6:52pm )
gemini-man ...I did some math just now using Adrian's Mega Man example, and my Mega Man has a total of 30,592 stat points placed on him (9999 for Attack, Defense, and Speed, plus 595 for Energy), and considering the scenario that my Mega Man gets his stats changed to 4462 for each stat, that leaves my Mega Man with 12,744 overflow points, and that's just Mega Man. For Roll's example, she actually has 30,890 stat points attached to her, because of the extra Energy she has. Doing the math here according to the example up above, I would end up with 13,026 overflow points. So, simplifying the math, let's just say that my support robots would have 13,026 points each, for a total of 39,078 overflow points. Add that to having 35 robots with 12,744 points a piece, and the absolute total overflow points I would have on my account is a crazy 485,118. So yeah...I'm not sure how those extra points will get used since my other robots will have a crazy amount of overflow too, unless perhaps I start with level 100 "max" stat future robots, I guess. Or perhaps the extra points could be applied to free level ups for the mechas? I have no idea...but I imagine my math is not too far off... ring-ring
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TailsMK4Omega
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Posted on September 22nd, 2014 at 12:39pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #75
gemini-man ...I'll take the extra Zenny, I don't have much of that. :P

I am perfectly ok if my robots' stats are adjusted. Rather I'm super excited about the change coming since finally robots can have more Energy (I hope this means no more battles determined by the first attack of the match). I just kinda wish I knew what my new amounts are going to be, since I don't want to end up having my stats lower than what they could be. I was even willing to have my robots reduced to level 1 just so I can have a say on what their actual final stats were going to be. I'm also excited with the upcoming alt. costumes, so I think this new update should tide even the vets like us for a little while, now that matches should hopefully be a little more unpredictable, since I hope the Energy increase means the "max stat" robots shouldn't be able to get one-shot anymore. The mystery robot feature in the Player Battle selection screen also should be of help to those of us on the other side of the field we cannot control.

Adrian, I believe the upcoming changes will be WELL WORTH a little sacrifice on our parts. The only thing I ask? Don't burn yourself out too much trying to add the changes in. :P ring-ring
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TailsMK4Omega
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Posted on September 15th, 2014 at 11:31pm in "Prototype RPG: Robot Museum" #76
I'll get back to this sometime this week, just wanting to double check to make sure the current system I got is manageable (and see if I can do some programming on the side to make determining damage and such easier to do, and perhaps actually have a fairly consistent "Random" Number Generator to determine dropped items and criticals), and BitMan, is your movement set final? You can have up to 8 abilities per robot. If you're fine with what you got, then I'll add you in.
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TailsMK4Omega
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Posted on September 15th, 2014 at 3:33pm in "How to unlock locked characters" #77
gemini-man ...I wouldn't worry too much about necroposting on these forums unless the thread is like a year old or some length like that. You're good. Thanks for the info, btw, regarding the specific robots you need to use to unlock the support characters. I wasn't aware you couldn't use just any robot you wanted to unlock them. I think MBM needs to update his new player guide with that info. Since it's not exactly global knowledge how to get those robots, this info will come in handy for those post-Final Destination. ring-ring
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TailsMK4Omega
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Posted on September 13th, 2014 at 12:49pm in "Celebration Thread" #78
gemini-man ...Geez, I've been busy, focusing on school and Pikmin, that I forgot you mentioned this day as being your birthday, MBM. Happy Birthday! I'll catch up with you next month. :P ring-ring
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TailsMK4Omega
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Posted on September 12th, 2014 at 12:59pm in "Prototype Devroom : Game Suggestions" #79
gemini-man ...Yeah, when your robots have max stats, it ultimately comes down to what abilities work best against your robots and not necessarily what robots you're using (except for WE cost). To add to the mess, once you accumulate tons of Starforce, Copy Core and Neutral Core robots become less than favorable for having in battles since the other robots can deal more damage with less WE cost than Copy Core robots. So yeah, the system isn't perfect, but since this game still is a beta, more significant changes may need to be made later. I wouldn't complain at all if changes were made for more diversity among the robots. ring-ring
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TailsMK4Omega
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Posted on September 11th, 2014 at 10:50pm in "Celebration Thread" #80
gemini-man ...Geez, I haven't been on my computer for like...a day or two, and it feels like I missed quite a bit. Let's see... ring-ring

@Mikey76500 : Seems like I didn't miss your birthday, so happy 26th birthday! Hope today was a good day for you. ring-ring-2

@Adrian Marceau : Guess you can't stay away very long from the game, eh? Looking forward to those alt costumes! ring-ring-3
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TailsMK4Omega
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Posted on September 8th, 2014 at 6:01pm in "Prototype RPG: Robot Museum" #81
Shadownnico

Turn 7

Drill Man attacks Skullmet A with Bubble Lead!
Skullmet A loses 40 LE and 5 overkill!
Skullmet A is disabled!
Pyre Fly A is switched to the active slot.
Pyre Fly A attacks Drill Man with Pyre Flame!
Drill Man loses 11 LE!


Your Team

Drill Man (Active)
LE: 74/100
WE: 10/10

Needle Man
LE: 16/100
WE: 7/10

Pharaoh Man
LE: 86/100
WE: 10/10

Bubble Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Bomb Man
LE: 100/100
WE: 10/10

Guts Man
LE: 100/100
WE: 10/10

Disco
LE: 150/150
WE: 10/10

Enemy Team

Pyre Fly A (Level 1) (Active)
LE: 60/60

Pyre Fly A (Level 1)
LE: 85/85

Skullmet A (Level 1)
LE: 0/65

Skullmet A (Level 1)
LE: 0/40

Skullmet B (Level 1)
LE: 0/40

Skullmet C (Level 1)
LE: 0/40

Pyre Fly B (Level 1)
LE: 0/60

Pyre Fly C (Level 1)
LE: 0/60


tobyjoey

Turn 2

Snake Man was switched out to put Knight Man on the active slot.
Crazy Cannon A attacks Knight Man with Cannon Shot!
Knight Man loses 27 LE!
Knight Man attacks Crazy Cannon A with Oil Slider! -4 WE
It's super effective! Crazy Cannon A loses 55 LE and 7 overkill!
Crazy Cannon A is disabled!
Beak A is switched to the active slot.


Your Team

Knight Man (Active)
LE: 78/105
WE: 7/10

Dive Man
LE: 105/105
WE: 10/10

Elec Man
LE: 105/105
WE: 10/10

Ring Man
LE: 105/105
WE: 10/10

Turbo Man
LE: 105/105
WE: 10/10

Snake Man [+18 ATK, ATK: 137]
LE: 56/105
WE: 10/10

Wave Man
LE: 105/105
WE: 10/10

Shadow Man
LE: 105/105
WE: 10/10


Enemy Team

Beak A (Level 1) (Active)
LE: 40/40

Crazy Cannon A (Level 1)
LE: 30/30

Crazy Cannon B (Level 1)
LE: 30/30

Crazy Cannon C (Level 1)
LE: 30/30

Beak A (Level 1)
LE: 50/50

Beak B (Level 1)
LE: 40/40

Beak C (Level 1)
LE: 40/40

Crazy Cannon A (Level 1)
LE: 0/55


Retro Pikachu

Turn 6

Wood Man attacks Crazy Cannon B with Search Snake! -2 WE
It's super effective! Crazy Cannon B loses 35 LE!
Crazy Cannon B attacks Wood Man with Cannon Shot!
Wood Man loses 17 LE!


Your Team

Wood Man [+23 ATK, ATK: 95, +40 DEF, DEF: 241] (Active)
LE: 39/110
WE: 7/10

Bomb Man
LE: 110/110
WE: 10/10

Proto Man
LE: 110/110
WE: 10/10

Bright Man
LE: 110/110
WE: 10/10

Yamato Man
LE: 110/110
WE: 10/10

Turbo Man
LE: 110/110
WE: 10/10

Shadow Man
LE: 0/110
WE: 9/10

Roll
LE: 165/165
WE: 10/10


Enemy Team

Crazy Cannon B (Level 1) (Active)
LE: 20/55

Crazy Cannon C (Level 1)
LE: 55/55

Ribbitron A (Level 1)
LE: 50/50

Ribbitron B (Level 1)
LE: 50/50

Ribbitron C (Level 1)
LE: 50/50

Crazy Cannon A (Level 1)
LE: 0/55


Spinstrike

Proto Man is switched out to put Mega Man in the active slot!
Met A attacks Mega Man with Met Shot!
Mega Man loses 4 LE!
Mega Man attacks Met A with Hyper Bomb! -4 WE
It's super effective! Met A loses 32 LE!


Your Team

Mega Man (Active)
LE: 96/100
WE: 7/10

Proto Man
LE: 100/100
WE: 10/10

Cut Man
LE: 100/100
WE: 10/10

Guts Man
LE: 100/100
WE: 10/10

Crash Man
LE: 100/100
WE: 10/10

Flash Man
LE: 100/100
WE: 10/10

Top Man
LE: 100/100
WE: 10/10

Spark Man
LE: 100/100
WE: 10/10

Enemy Team

Met A (Level 1) (Active)
LE: 18/50

Met B (Level 1)
LE: 50/50

Met C (Level 1)
LE: 50/50

Met D (Level 1)
LE: 50/50

Met E (Level 1)
LE: 50/50

Met F (Level 1)
LE: 50/50

Met G (Level 1)
LE: 50/50

Met H (Level 1)
LE: 50/50
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TailsMK4Omega
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Posted on September 8th, 2014 at 12:07am in "Starforce Spreadsheet" #82
gemini-man ...I too made a spreadsheet when I was collecting the remaining Starforce, though it was also back when Adrian didn't set up the tools to randomize the fields in the Player option. That was fun having to manually change all eight fields... ring-ring
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TailsMK4Omega
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Posted on September 7th, 2014 at 9:21pm in "Prototype Devroom : Game Suggestions" #83
gemini-man @Mikey76500 : ...I did not have trouble with this game myself when I was new to this, but I think that was partly because I finished the Demo Missions before I went on to the main game. I won't say that I didn't lose any matches, but losing one match in Light's story actually gets you Roll, which should make things a little bit easier. For me I was content with grinding against the Mets before I went after the Robot Masters, after learning that beating 7 Mets rewarded me with Mecha Support and 8 Mets rewarded me Field Support. Mega Man also gets his Mega Buster at level 2, which adds a lot of power to him early on.

I'm not trying to come off as jerkish, as I do appreciate newer players trying the game and giving their thoughts, but I personally didn't have that much trouble with the game. I consider perhaps the first trip to Chapter 2 the toughest part of the entire game. The game gets quite a bit easier once you've played a few matches, even against stronger AI opponents.

*looks at the post more* What's the reason why you have to worry about knowing the 20 different types of elements? I personally still have to scan opponents sometimes (or refer to the Database) whenever I battle. What's more important is what element weaknesses and strengths I have to watch out when I prepare to attack a target. Heck, I did not even know what "Affinity" and "Immunity" was after well after my first match. Scan if you're unsure how to attack someone, perhaps even scan the robot anyway even if you do know. When I played the game, I did not even have a shop to buy items (thus Zenny did not exist back then)! I had to go by what items were dropped by enemies! And you know what...the items mostly stayed in my inventory because I found the best strategies to use right away.

I really don't even know what can I say, as it mostly sounds like luck is not on your side. Either that or you tried to go directly to Chapter 2 without playing a few more Met matches, which isn't a good idea since you could be going in there as a level 3 or level 4 after defeating another Met or two. You know that grinding is a big thing in RPGs, and this game is certainly no exception. I apologize again if I come off as offending. I just personally don't see how this game has such a huge learning curve. However, should you continue to encounter problems as you go on in the game, we're always happy to answer any questions you got! ring-ring
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on September 7th, 2014 at 8:54pm in "Prototype RPG: Robot Museum" #84
Whew, I think that data overhaul will work for the time being...I kind of want to keep the formatting I got going, so I'll pass on the Google Drive idea. Also, moving the fields to the profile really opened up the space...I might actually be able to use formatting on the battles again.


tobyjoey

Turn 1

Dive Man was switched out to put Snake Man on the active slot.
Crazy Cannon A attacks Snake Man with Cannon Shot!
Snake Man loses 49 LE!
Snake Man uses Attack Boost! -2 WE, +18 ATK


Comments: I see what you're planning to do, but considering how much damage Snake Man took just now, just keep in mind Snake Man's current health...


Your Team

Snake Man [+18 ATK, ATK: 137] (Active)
LE: 56/105
WE: 9/10

Dive Man
LE: 105/105
WE: 10/10

Elec Man
LE: 105/105
WE: 10/10

Knight Man
LE: 105/105
WE: 10/10

Ring Man
LE: 105/105
WE: 10/10

Turbo Man
LE: 105/105
WE: 10/10

Wave Man
LE: 105/105
WE: 10/10

Shadow Man
LE: 105/105
WE: 10/10


Enemy Team

Crazy Cannon A (Level 1) (Active)
LE: 55/55

Crazy Cannon A (Level 1)
LE: 30/30

Crazy Cannon B (Level 1)
LE: 30/30

Crazy Cannon C (Level 1)
LE: 30/30

Beak A (Level 1)
LE: 50/50

Beak A (Level 1)
LE: 40/40

Beak B (Level 1)
LE: 40/40

Beak C (Level 1)
LE: 40/40


Retro Pikachu

Turn 4

Crazy Cannon B attacks Wood Man with Cannon Shot!
Wood Man loses 17 LE!
Wood Man uses Attack Boost! -2 WE, +11 ATK

Turn 5

Crazy Cannon B attacks Wood Man with Cannon Shot!
Wood Man loses 17 LE!
Wood Man uses Attack Boost! -2 WE, +12 ATK


Comments: I think you and tobyjoey are thinking the same thing...but seems even Leaf Shield isn't blocking much damage. Crazy Cannons are pretty powerful.


Your Team

Wood Man [+23 ATK, ATK: 95, +40 DEF, DEF: 241] (Active)
LE: 56/110
WE: 8/10

Bomb Man
LE: 110/110
WE: 10/10

Proto Man
LE: 110/110
WE: 10/10

Bright Man
LE: 110/110
WE: 10/10

Yamato Man
LE: 110/110
WE: 10/10

Turbo Man
LE: 110/110
WE: 10/10

Shadow Man
LE: 0/110
WE: 9/10

Roll
LE: 165/165
WE: 10/10


Enemy Team

Crazy Cannon B (Level 1) (Active)
LE: 55/55

Crazy Cannon C (Level 1)
LE: 55/55

Ribbitron A (Level 1)
LE: 50/50

Ribbitron B (Level 1)
LE: 50/50

Ribbitron C (Level 1)
LE: 50/50

Crazy Cannon A (Level 1)
LE: 0/55


Spinstrike

At long last...

Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  
  
  
spark-mantop-manflash-mancrash-manguts-mancut-manmega-man      proto-man            met      metmetmetmetmetmetmet


Your Team

Proto Man (Active)
LE: 100/100
WE: 10/10

Mega Man
LE: 100/100
WE: 10/10

Cut Man
LE: 100/100
WE: 10/10

Guts Man
LE: 100/100
WE: 10/10

Crash Man
LE: 100/100
WE: 10/10

Flash Man
LE: 100/100
WE: 10/10

Top Man
LE: 100/100
WE: 10/10

Spark Man
LE: 100/100
WE: 10/10

Enemy Team

Met A (Level 1)
LE: 50/50

Met B (Level 1)
LE: 50/50

Met C (Level 1)
LE: 50/50

Met D (Level 1)
LE: 50/50

Met E (Level 1)
LE: 50/50

Met F (Level 1)
LE: 50/50

Met G (Level 1)
LE: 50/50

Met H (Level 1)
LE: 50/50
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on September 7th, 2014 at 12:49pm in "Prototype RPG: Robot Museum" #85
I figured it was just a matter of time before other people got interested in the game! This makes me happy to see the "ripple" effect taking place. Because I want this game to be as simple as possible to do, and to make things easier for me to update in the long run, I'm putting the game on a temporary hiatus while I figure out how best to keep all of the player data and battle data intact without running into character limits. I might toss a lot of the RPG data into my alternate account's profile and display the current battle stats on the first post of this thread. I should hopefully have a plan by the end of today, since I will be busy in real life for most of the afternoon. I apologize for those expecting an update to their games, but please bear with me, I WILL get back to the actual battles very soon! When you're doing two or three battle updates, 4800 characters for a reply is NOT a lot to work with! So I'm trying to find ways to do multiple battle updates without having that character limit looming in my thoughts. I should hopefully have a solid plan in place soon.

Again, I apologize for this temporary hiatus, but I expect more people to do the RPG in the future, so I need to reduce the amount of space I need to use up to do this game. My next post in this thread should hopefully be the next battle update post.
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on September 7th, 2014 at 12:35pm in "Prototype Devroom : Game Suggestions" #86 ( Edited : 2014/09/07 at 12:45pm )
gemini-man ...Sorry, but I'm siding with MBM on this as well, especially because I completed a "low" level run on this game, AND got all 8 Light robots using only Neutral abilities without any grinding. Your best bet is to take on Oil Man first, charge up the Mega Buster first while the Beetle Borg is still alive, then finish it with a Buster Shot, and use your charged shot to deal some good damage to Oil Man. Shouldn't be that hard really to get Oil Man if you can start off with something powerful as your first hit to him. Remember that you've got items to heal yourself if you need to. Take on Elec Man while having Oil Man tank Elec Man's hits. Better to get Elec Man out of the way early so that you won't have to face a more powerful Elec Man as the levels go up. From there the only advice I would give is to save Guts Man for when he's at least level 6 so he gets his other ability, so he doesn't constantly spam Super Throw. Maybe I should just do another run and record it, as the game is easier than what you are making it out to be, Mikey. The tutorial idea may help in the long run, though, so I'm ok with that. I don't think the game needs to be made even easier than it already is. ring-ring
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on September 7th, 2014 at 12:13am in "Prototype RPG: Robot Museum" #87
@MegaBossMan : Up to 8 abilities per robot, and all compatible abilities can be used right away at level 1. Start your first turn with Proto Strike as level 1 Proto Man if you so desire. The only thing that levels affect in this game are your overall stats.
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on September 6th, 2014 at 11:43pm in "Prototype RPG: Robot Museum" #88 ( Edited : 2014/09/07 at 12:07am )
tobyjoey

Wave Man was switched out to put Dive Man in the active slot.
Met B attacks Dive Man with Met Shot!
Dive Man loses 7 LE!
Dive Man attacks Met B with Needle Cannon! -2 WE
Met B loses 27 LE!
Another hit! Met B loses 20 LE and 7 overkill!
Met B is disabled! An Energy Pellet was dropped!
Met G is switched to the active slot.

Dive Man attacks Met G with Needle Cannon! -2 WE
Met G loses 27 LE!
Another hit! Met G loses 23 LE and 4 overkill!
Met G is disabled!
Met A is switched to the active slot.
Met A attacks Dive Man with Met Shot!
Dive Man loses 7 LE!

Dive Man attacks Met A with Needle Cannon!
Met A loses 2 LE and 25 overkill!
Met A is disabled!
Met E is switched to the active slot.
Met E attacks Dive Man with Met Shot!
Dive Man loses 7 LE!

Turn 12

Dive Man attacks Met E with Needle Cannon!
Met E loses 27 LE!
Another hit! Met E loses 23 LE and 4 overkill!
Met E is disabled!

Your team wins!
Goal: 12/16
Bonus: +400%
EXP: 8000 (1000 per robot)

Your robots leveled up to 2!


Battle 2
Field: Photon City
Modifiers: Time x 2.0 Explode x 2.0 Impact x 0.8 Freeze x 0.7 Laser x 0.5 Swift x 0.4
  
  
  
shadow-manwave-mansnake-manturbo-manring-manknight-manelec-man      dive-man      crazy-cannon-2      crazy-cannoncrazy-cannoncrazy-cannonbeak-2beakbeakbeak


Current Battle Stats

Your Team

Dive Man (Active)
LE: 105/105
WE: 10/10

Elec Man
LE: 105/105
WE: 10/10

Knight Man
LE: 105/105
WE: 10/10

Ring Man
LE: 105/105
WE: 10/10

Turbo Man
LE: 105/105
WE: 10/10

Snake Man
LE: 105/105
WE: 10/10

Wave Man
LE: 105/105
WE: 10/10

Shadow Man
LE: 105/105
WE: 10/10


Enemy Team

Crazy Cannon A (Level 1) (Active)
LE: 55/55
Attack: 125
Defense: 60
Speed: 60

Crazy Cannon A (Level 1)
LE: 30/30
Attack: 100
Defense: 35
Speed: 35

Crazy Cannon B (Level 1)
LE: 30/30
Attack: 100
Defense: 35
Speed: 35

Crazy Cannon C (Level 1)
LE: 30/30
Attack: 100
Defense: 35
Speed: 35

Beak A (Level 1)
LE: 50/50
Attack: 60
Defense: 160
Speed: 30

Beak A (Level 1)
LE: 40/40
Attack: 50
Defense: 80
Speed: 30

Beak B (Level 1)
LE: 40/40
Attack: 50
Defense: 80
Speed: 30

Beak C (Level 1)
LE: 40/40
Attack: 50
Defense: 80
Speed: 30


Retro Pikachu

Turn 3

Wood Man was switched to the active slot.
Crazy Cannon B attacks Wood Man with Cannon Shot!
Wood Man loses 20 LE!
Wood Man puts up a Leaf Shield! -1 WE, +40 DEF


Battle 3
Field: Photon System
Modifiers: Time x 2.0 Shadow x 2.0 Nature x 0.8 Flame x 0.6 Laser x 0.5 Swift x 0.4
  
  
  
rollshadow-manturbo-manyamato-manbright-manproto-manbomb-man      wood-man[                  crazy-cannon-2      crazy-cannon-2ribbitron-2ribbitron-2ribbitron-2crazy-cannon-2


Current Battle Stats

Your Team

Wood Man (Active) [+40 DEF]
LE: 90/110
WE: 10/10

Bomb Man
LE: 110/110
WE: 10/10

Proto Man
LE: 110/110
WE: 10/10

Bright Man
LE: 110/110
WE: 10/10

Yamato Man
LE: 110/110
WE: 10/10

Turbo Man
LE: 110/110
WE: 10/10

Shadow Man
LE: 0/110
WE: 9/10

Roll
LE: 165/165
WE: 10/10


Enemy Team

Crazy Cannon B (Level 1) (Active)
LE: 55/55
Attack: 125
Defense: 60
Speed: 60

Crazy Cannon C (Level 1)
LE: 55/55
Attack: 125
Defense: 60
Speed: 60

Ribbitron A (Level 1)
LE: 50/50
Attack: 65
Defense: 55
Speed: 130

Ribbitron B (Level 1)
LE: 50/50
Attack: 65
Defense: 55
Speed: 130

Ribbitron C (Level 1)
LE: 50/50
Attack: 65
Defense: 55
Speed: 130

Crazy Cannon A (Level 1)
LE: 0/55
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on September 6th, 2014 at 3:05pm in "Prototype RPG: Robot Museum" #89
tobyjoey

Turn 8

Dive Man was switched out to put Wave Man in the active slot.
Met A was switched out to put Met B in the active slot.
Wave Man attacks with Rain Flush! -2 WE
It's not very effective... Met B loses 3 LE!
It's not very effective... Met A loses 3 LE!
It's not very effective... Met E loses 2 LE!
It's not very effective... Met G loses 2 LE!
Met B attacks Wave Man with Met Shot!
Wave Man loses 4 LE!


Comments: Since Mets have resistance to water, it didn't quite work out that well.


Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  
  
  
shadow-mansnake-manturbo-manring-manknight-manelec-mandive-man      wave-man      met      metmetmet


Current Battle Stats

Your Team

Wave Man (Active)
LE: 96/100
WE: 9/10

Dive Man
LE: 86/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Knight Man
LE: 82/100
WE: 7/10

Ring Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Snake Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10


Enemy Team

Met B (Level 1) (Active)
LE: 47/50
Attack: 30
Defense: 100
Speed: 20

Met A (Level 1)
LE: 2/50
Attack: 30
Defense: 100
Speed: 20

Met E (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met G (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met C (Level 1)
LE: 0/50

Met D (Level 1)
LE: 0/50

Met F (Level 1)
LE: 0/50

Met H (Level 1)
LE: 0/50


Retro Pikachu

Bomb Man was switched out to put Shadow Man in the active slot.
Crazy Cannon A attacks Shadow Man with Cannon Shot!
Shadow Man loses 54 LE!
Shadow Man uses Attack Mode! -4 WE, -22 DEF, -38 SPD, +76 ATK


Turn 2

Shadow Man attacks Crazy Cannon A with Shadow Blade! -1 WE
Crazy Cannon A loses 55 LE and 53 overkill!
Crazy Cannon A is disabled! An Energy Pellet was dropped!
Crazy Cannon B is switched to the active slot.
Crazy Cannon B attacks Shadow Man with Cannon Shot!
Shadow Man loses 56 LE and 21 overkill!
Shadow Man is disabled...


Comments: I guess Crazy Cannons are kind of like Mega Man's version of a glass cannon. At least this time switching out to a fresh robot still allows you to attack first...unless you send in Wood Man, then Crazy Cannon will attack first because of its Speed.


Battle 3
Field: Photon System
Modifiers: Time x 2.0 Shadow x 2.0 Nature x 0.8 Flame x 0.6 Laser x 0.5 Swift x 0.4
  
  
  
wood-manrollturbo-manyamato-manbright-manproto-manbomb-man      shadow-man                  crazy-cannon-2      crazy-cannon-2ribbitron-2ribbitron-2ribbitron-2crazy-cannon-2


Current Battle Stats


Your Team

Shadow Man (Active)
LE: 0/110
WE: 9/10

Bomb Man
LE: 110/110
WE: 10/10

Proto Man
LE: 110/110
WE: 10/10

Bright Man
LE: 110/110
WE: 10/10

Yamato Man
LE: 110/110
WE: 10/10

Turbo Man
LE: 110/110
WE: 10/10

Roll
LE: 165/165
WE: 10/10

Wood Man
LE: 110/110
WE: 10/10


Enemy Team

Crazy Cannon B (Level 1) (Active)
LE: 55/55
Attack: 125
Defense: 60
Speed: 60

Crazy Cannon C (Level 1)
LE: 55/55
Attack: 125
Defense: 60
Speed: 60

Ribbitron A (Level 1)
LE: 50/50
Attack: 65
Defense: 55
Speed: 130

Ribbitron B (Level 1)
LE: 50/50
Attack: 65
Defense: 55
Speed: 130

Ribbitron C (Level 1)
LE: 50/50
Attack: 65
Defense: 55
Speed: 130

Crazy Cannon A (Level 1)
LE: 0/55
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on September 6th, 2014 at 1:10am in "Prototype RPG: Robot Museum" #90 ( Edited : 2014/09/06 at 1:41am )
tobyjoey

Turn 7

Dive Man attacks Met D with Needle Cannon!
Met D loses 27 LE!
Another hit! Met D loses 23 LE and 4 overkill!
Met D is disabled! An Energy Pellet is dropped!
Met A is switched to the active slot.
Met A attacks Dive Man with Met Shot!
Dive Man loses 7 LE!

Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  
  
  
shadow-manwave-mansnake-manturbo-manring-manknight-manelec-man      dive-man      met      metmetmetmet


Current Battle Stats


Your Team

Dive Man (Active)
LE: 86/100
WE: 8/10

Elec Man
LE: 100/100
WE: 10/10

Knight Man
LE: 82/100
WE: 4/10

Ring Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Snake Man
LE: 100/100
WE: 10/10

Wave Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10


Enemy Team

Met A (Level 1) (Active)
LE: 5/50
Attack: 30
Defense: 100
Speed: 20

Met B (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met E (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met G (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met C (Level 1)
LE: 0/50

Met D (Level 1)
LE: 0/50

Met F (Level 1)
LE: 0/50

Met H (Level 1)
LE: 0/50


Retro Pikachu

Bomb Man attacks Beak A with Hyper Bomb!
It's super effective! Beak A loses 40 LE and 150 overkill!
Beak A is disabled!
Batton A is switched to the active slot.
Batton A attacks Bomb Man with Batton Drain!
Bomb Man loses 3 LE!

Bomb Man attacks Batton A with Hyper Bomb!
Batton A loses 80 LE and 46 overkill!
Beak B was caught in a super effective blast and loses 40 LE and 55 overkill!
Batton A is disabled!
Beat B is disabled!
Batton A is switched to the active slot.
Batton A attacks Bomb Man with Batton Drain!
Bomb Man loses 13 LE!

Bomb Man attacks Batton A with Hyper Bomb!
Batton A loses 89 LE!
Batton A attacks Bomb Man with Batton Drain!
Bomb Man loses 13 LE!
Batton A recovers 7 LE!

Bomb Man attacks Batton A with Hyper Bomb!
Batton A loses 23 LE and 66 overkill!
Batton A is disabled!


Your team wins!
Goal: 11/16
Bonus: +500%
EXP: 5400 (675 per robot)

Your robots leveled up to 3!


Comments: Let's give you something a little more challenging...


Battle 3
Field: Photon System
Modifiers: Time x 2.0 Shadow x 2.0 Nature x 0.8 Flame x 0.6 Laser x 0.5 Swift x 0.4
  
  
  
wood-manrollshadow-manturbo-manyamato-manbright-manproto-man      bomb-man                  crazy-cannon-2      crazy-cannon-2crazy-cannon-2ribbitron-2ribbitron-2ribbitron-2


Current Battle Stats


Your Team

Bomb Man (Active)
LE: 110/110
WE: 10/10

Proto Man
LE: 110/110
WE: 10/10

Bright Man
LE: 110/110
WE: 10/10

Yamato Man
LE: 110/110
WE: 10/10

Turbo Man
LE: 110/110
WE: 10/10

Shadow Man
LE: 110/110
WE: 10/10

Roll
LE: 165/165
WE: 10/10

Wood Man
LE: 110/110
WE: 10/10


Enemy Team

Crazy Cannon A (Level 1)
LE: 55/55
Attack: 125
Defense: 60
Speed: 60

Crazy Cannon B (Level 1)
LE: 55/55
Attack: 125
Defense: 60
Speed: 60

Crazy Cannon C (Level 1)
LE: 55/55
Attack: 125
Defense: 60
Speed: 60

Ribbitron A (Level 1)
LE: 50/50
Attack: 65
Defense: 55
Speed: 130

Ribbitron B (Level 1)
LE: 50/50
Attack: 65
Defense: 55
Speed: 130

Ribbitron C (Level 1)
LE: 50/50
Attack: 65
Defense: 55
Speed: 130
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on September 6th, 2014 at 12:07am in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #91 ( Edited : 2014/09/06 at 12:40am )
(I suppose that's enough of a break. So, fast forward however long it takes to get to Light's Lab.)
  
  
proto-man                  gemini-man


proto-man...Looks like no one has been here in a while. If Roll was here, at least the place would have been cleaned up a bit.
gemini-man...I see. I guess when the Killers attacked, everyone was involved in some way.
proto-manYeah. It appears that way.
gemini-man...I guess for now we just find what we need to get ourselves repaired. At least I don't think we'll have company for a while.
proto-man...I'd rather we leave as soon as we can. My mood will get worse the longer we stay in here.
gemini-man...Fair enough.

*Proto Man tries to salvage what he could from the pile, but didn't find much of value. Before he finished his search, though, there was a surprise guest at the lab. Auto had his mouth wide open as he saw the way the lab looked. Proto Man explained what happened with Dr. Light, but doesn't know why the lab was wrecked. Auto volunteers to let both robots come down to his shop so they can get recharged.*

gemini-man...Wasn't expecting help like that, especially giving the fact the lab apparently was neglected by other robots.
proto-manAuto always stays in his shop since usually Roll helps out with maintaining the lab. I think Auto might come to the lab later to fix it up a bit. ...Mind if I ask you a question? What do you know about Starforce?
gemini-man...Even I don't know much about Starforce, but it does greatly increase your abilities if you collect a lot of them. The fact that Bass used some, though, reminds me that much more Starforce can still be found, even though I collected a lot of them myself. I guess you can say that's one reason I'm always traveling. So, what do you plan to do now that you're feeling better?
proto-man...I don't know yet. I'll probably leave to try to locate the Killers again. Everything that has happened recently has always involved them. I also want to make sure Bass isn't in over his head. Enker is much more powerful for some reason. I suspect it's related to Starforce.
gemini-man...Then I guess we part ways for now. After losing twice to Enker myself, I need to obtain more Starforce, especially if I end up facing this "Master" Enker keeps talking about. I have a feeling, though, that you may need to use your ultimate attack again before this is all over. Besides, I'm kind of curious what the deal is with Retro Pikachu.
proto-manYou have a lot of unanswered questions, just like I do. I will be on my way, then.

*Proto Man disappears as quickly as the last word was said. The other robot slowly makes his leave too.*

[I think at this point my character will not make an appearance for a little while, at least sometime after the Retro Pikachu side story comes to a close, or at most when the "Master" is about to reveal itself. I guess I unintentionally made my character a large role in this story, so for now my character's story is complete. So I request that my character not be used in other stories for a while.]

*Hours before*

enkerWhy does everything always fall to me? I had my own reasons for splitting up, but I didn't think that other robot would fall so easily against Proto Man.
robotAt least now you know why I want Proto Man. Once again everything falls to you, Enker. I hope you don't fail me again.
enker...
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on September 5th, 2014 at 11:50pm in "Prototype RPG: Robot Museum" #92 ( Edited : 2014/09/06 at 12:03am )
tobyjoey

Turn 6

Knight Man is switched out to put Dive Man in the active slot.
Met F attacks Dive Man with Met Shot!
Dive Man loses 7 LE!
Dive Man attacks Met H with Needle Cannon!
Met F loses 27 LE!
Another hit! Met F loses 23 LE and 4 overkill!
Met F is disabled!
Met D is switched to the active slot.


Comments:


Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  
  
  
shadow-manwave-mansnake-manturbo-manring-manknight-manelec-man      dive-man      met      metmetmetmetmet


Current Battle Stats


Your Team

Dive Man (Active)
LE: 93/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Knight Man
LE: 82/100
WE: 4/10

Ring Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Snake Man
LE: 100/100
WE: 10/10

Wave Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10


Enemy Team

Met D (Level 1) (Active)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met A (Level 1)
LE: 5/50 !!!
Attack: 30
Defense: 100
Speed: 20

Met B (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met E (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met G (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met C (Level 1)
LE: 0/50

Met F (Level 1)
LE: 0/50

Met H (Level 1)
LE: 0/50
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on September 5th, 2014 at 11:41pm in "Official Question and Answer Thread" #93
gemini-man ...Another idea that came to mind, maybe see if the shop unlocks when you get a Fusion Star from Chapter 4 of Light's story? You'll get the shop eventually, but just thought I'd throw that out too. ring-ring
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on September 5th, 2014 at 11:34pm in "Official Question and Answer Thread" #94
gemini-man ...That's...actually a good question. I wasn't paying attention when I finally got the shop myself. Maybe try clearing the other two stories? I'm stumped on this one. ring-ring
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on September 5th, 2014 at 11:19pm in "Prototype RPG: Robot Museum" #95 ( Edited : 2014/09/05 at 11:25pm )
tobyjoey

Turn 5

Knight Man attacks Met H with Buster Shot!
Met H loses 5 LE and 6 overkill!
Met H is disabled! A Weapon Pellet is dropped!
Met F is switched to the active slot.
Met F attacks Knight Man with Met Shot!
Critical Hit! Knight Man loses 6 LE!


Comments: I guess going tanky is a different strategy, but...it sure is slow, fine if you want to climb up gradually, though.

Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  
  
  
shadow-manwave-mansnake-manturbo-manring-manelec-mandive-man      knight-man      met      metmetmetmetmetmet


Current Battle Stats


Your Team

Knight Man (Active)
LE: 82/100
WE: 3/10

Dive Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Ring Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Snake Man
LE: 100/100
WE: 10/10

Wave Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10


Enemy Team

Met F (Level 1) (Active)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met A (Level 1)
LE: 5/50
Attack: 30
Defense: 100
Speed: 20

Met B (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met D (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met E (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met G (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met C (Level 1)
LE: 0/50

Met H (Level 1)
LE: 0/50


Retro Pikachu

Bomb Man uses Attack Mode! -4 WE, -23 DEF, -27 SPD, +89 ATK
Beak A attacks Yamato Man with Beak Shot!
Yamato Man loses 6 LE!

Bomb Man attacks Beak A with Danger Bomb!
Beak A dodges the blast...
Beak A attacks Shadow Man with Beak Shot!
It's super effective! Shadow Man loses 14 LE!

Bomb Man attacks Beak A with Danger Bomb!
It's super effective! Beak A loses 50 LE and 135 overkill!
Bomb Man was not affected by the blast...
Beak A is disabled! A Weapon Tank was dropped!
Beak C is switched to the active slot.
Beak C attacks Bright Man with Beak Shot!
Bright Man loses 5 LE!

Bomb Man attacks Beak C with Danger Bomb!
It's super effective! Beak C loses 40 LE and 330 overkill!
Bomb Man was not affected by the blast...
Beak C is disabled! An Energy Pellet was dropped!
Batton B is switched to the active slot.
Batton B attacks Bomb Man with Batton Drain!
Bomb Man loses 3 LE!

Bomb Man attacks Batton B with Danger Bomb!
Batton B dodged the blast...
Batton B attacks Bomb Man with Batton Drain!
Bomb Man loses 3 LE!

Bomb Man attacks Batton B with Danger Bomb!
Batton B loses 80 LE and 167 overkill!
Batton B is disabled!
Batton C is switched to the active slot.
Batton C attacks Bomb Man with Batton Drain!
Bomb Man loses 3 LE!


Turn 7

Bomb Man attacks Batton C with Danger Bomb!
Batton C loses 80 LE and 167 overkill!
Batton C is disabled! An Energy Tank was dropped!
Beak A is switched to the active slot.
Beak A attacks Proto Man with Beak Shot!
It's not very effective... Proto Man loses 4 LE!

Comments: Bomb Man cannot use Danger Bomb next turn, so thus stops the update. 70% accuracy is pretty low, so you had to expect a few misses...


Battle 2
Field: Orb Forest
Modifiers: Explode x2.0 Nature x2.0 Impact x0.8 Electric x0.8 Freeze x0.8 Wind x 0.7
  
  
  
wood-manrollshadow-manturbo-manyamato-manbright-manproto-man      bomb-man      beak      beakbatton-2batton


Current Battle Stats


Your Team

Bomb Man (Active) [+89 ATK, -23 DEF, -27 SPD]
LE: 96/105
WE: 1/10

Proto Man
LE: 101/105
WE: 10/10

Bright Man
LE: 100/105
WE: 10/10

Yamato Man
LE: 99/105
WE: 10/10

Turbo Man
LE: 105/105
WE: 10/10

Shadow Man
LE: 91/105
WE: 10/10

Roll
LE: 158/158
WE: 10/10

Wood Man
LE: 105/105
WE: 10/10


Enemy Team

Beak A (Level 1) (Active)
LE: 40/40
Attack: 50
Defense: 80
Speed: 30

Beak B (Level 1)
LE: 40/40
Attack: 50
Defense: 80
Speed: 30

Batton A (Level 1)
LE: 105/105
Attack: 35
Defense: 85
Speed: 75

Batton A (Level 1)
LE: 80/80
Attack: 10
Defense: 60
Speed: 50

Beak A (Level 1)
LE: 0/50

Beak C (Level 1)
LE: 0/40

Batton B (Level 1)
LE: 0/80

Batton C (Level 1)
LE: 0/80
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on September 5th, 2014 at 7:30pm in "Prototype RPG: Robot Museum" #96
[Shadownnico, I owe each of your robots 700 more Experience, since I did not calculate the Experience modifier last time. 700 per robot will be added to your battle 2 victory once you get there, so your robots will likely jump to level 3 after that battle]


Retro Pikachu

Bomb Man uses Attack Mode! -4 WE, -22 DEF, -26 SPD, +85 ATK
Met A attacks Bomb Man with Met Shot!
Bomb Man loses 8 LE!

Bomb Man attacks Met A with Hyper Bomb!
It's super effective! Met A loses 50 LE and 22 overkill!
Met A was disabled! A Weapon Pellet was dropped!
Met C was switched to the active slot.
Met C attacks Bomb Man with Met Shot!
Bomb Man loses 8 LE!

Bomb Man attacks Met C with Hyper Bomb!
It's super effective! Met C loses 50 LE and 22 overkill!
Met B was caught in a super effective blast and loses 36 LE!
Met C was disabled!
Met H was switched to the active slot.
Met H attacks Bomb Man with Met Shot!
Bomb Man loses 8 LE!

Bomb Man attacks Met H with Hyper Bomb!
Met H dodged the blast...
Met H attacks Bomb Man with Met Shot!
Bomb Man loses 8 LE!

Bomb Man attacks Met H with Hyper Bomb!
It's super effective! Met H loses 50 LE and 22 overkill!
Met B was caught in a super effective blast and loses 14 LE and 22 overkill!
Met H was disabled! A Energy Pellet was dropped!
Met B was disabled!
Met G was switched to the active slot.
Met G attacks Bomb Man with Met Shot!
Bomb Man loses 8 LE!

Bomb Man attacks Met G with a Hyper Bomb!
It's super effective! Met G loses 50 LE and 22 overkill!
Met G is disabled!
Met E is switched to the active slot.
Met E attacks Bomb Man with a Met Shot!
Critical hit! Bomb Man loses 16 LE!

Bomb Man attacks Met E with a Hyper Bomb!
It's super effective! Met E loses 50 LE and 22 overkill!
Met D was caught in a super effective blast and loses 36 LE!
Met E is disabled!
Met D switches to the active slot.
Met D attacks Bomb Man with Met Shot!
Bomb Man loses 8 LE!

Met D was switched out to put Met F in the active slot.
Bomb Man attacks Met F with Hyper Bomb!
It's super effective! Met F loses 50 LE and 22 overkill!
Met F was disabled!
Met D was switched to the active slot.
Met D attacks Bomb Man with Met Shot!
Bomb Man loses 8 LE!

Bomb Man attacks Met D with Hyper Bomb!
It's super effective! Met D loses 14 LE and 58 overkill!
Met D is disabled! A Weapon Pellet was dropped!

Your team wins!
Goal: 9/16
Bonus: +700%
EXP: 12800 (1600 per robot)
You received an Energy Pellet.

Your robots leveled up to 2! (Give me some time to adjust your robot's stats, atm it's time for dinner)


Battle 2
Field: Orb Forest
Modifiers: Explode x2.0 Nature x2.0 Impact x0.8 Electric x0.8 Freeze x0.8 Wind x 0.7
  
  
  
wood-manrollshadow-manturbo-manyamato-manbright-manproto-man      bomb-man      beak-2      beakbeakbeakbatton-2battonbattonbatton

Current Battle Stats

Your Team

Bomb Man (Active)
LE: 100/100
WE: 10/10

Proto Man
LE: 100/100
WE: 10/10

Bright Man
LE: 100/100
WE: 10/10

Yamato Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10

Roll
LE: 150/150
WE: 10/10

Wood Man
LE: 100/100
WE: 10/10

Enemy Team

Beak A (Level 1) (Active)
LE: 50/50
Attack: 60
Defense: 160
Speed: 30

Beak A (Level 1)
LE: 40/40
Attack: 50
Defense: 80
Speed: 30

Beak B (Level 1)
LE: 40/40
Attack: 50
Defense: 80
Speed: 30

Beak C (Level 1)
LE: 40/40
Attack: 50
Defense: 80
Speed: 30

Batton A (Level 1)
LE: 105/105
Attack: 35
Defense: 85
Speed: 75

Batton A (Level 1)
LE: 80/80
Attack: 10
Defense: 60
Speed: 50

Batton B (Level 1)
LE: 80/80
Attack: 10
Defense: 60
Speed: 50

Batton C (Level 1)
LE: 80/80
Attack: 10
Defense: 60
Speed: 50
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on September 5th, 2014 at 7:25pm in "Prototype Devroom : Sunday Night Chatroom" #97
gemini-man ...I think I'll hold off on visiting the chat until we decide what day to move things to. As for now until winter, I am not available Thursday night since I likely will be returning from the university by the time you guys are perhaps wrapping things up. ring-ring
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on September 5th, 2014 at 6:45pm in "Prototype RPG: Robot Museum" #98 ( Edited : 2014/09/05 at 6:46pm )
(not much formatting this time due to three battles)

tobyjoey

Turn 4

Knight Man attacks Met C with Oil Slider! -4 WE
It's super effective! Met H loses 45 LE!
Met H attacks Knight Man with Met Shot!
Knight Man loses 3 LE!


Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  
  
  
shadow-manwave-mansnake-manturbo-manring-manelec-mandive-man      knight-man      met      metmetmetmetmetmet

Current Battle Stats

Your Team

Knight Man (Active)
LE: 88/100
WE: 2/10

Dive Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Ring Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Snake Man
LE: 100/100
WE: 10/10

Wave Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10

Enemy Team

Met H (Level 1) (Active)
LE: 5/50
Attack: 30
Defense: 100
Speed: 20

Met A (Level 1)
LE: 5/50
Attack: 30
Defense: 100
Speed: 20

Met B (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met D (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met E (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met F (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met G (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met C (Level 1)
LE: 0/50


Shadownnico

Turn 6

Needle Man was switched out to put Drill Man in the active slot.
Drill Man loses 15 LE!
Drill Man attacks Skullmet B with Bubble Lead!
Skullmet B loses 40 LE and 5 overkill!
Skullmet B was disabled!
Skullmet A was switched to the active slot.


Battle 2
Field: Robosaur Excavation
Modifiers: Shadow x2.2 Flame x2.0 Earth x1.3 Explode x 1.1 Impact x 1.1 Wind x 0.8 Swift x 0.6
  
  
  
discoguts-manbomb-manelec-manbubble-manpharaoh-manneedle-man     drill-man       skullmet      skullmetpyre-fly-2pyre-flyskullmet

Current Battle Stats

Your Team

Drill Man (Active)
LE: 85/100
WE: 10/10

Needle Man
LE: 16/100
WE: 7/10

Pharaoh Man
LE: 86/100
WE: 10/10

Bubble Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Bomb Man
LE: 100/100
WE: 10/10

Guts Man
LE: 100/100
WE: 10/10

Disco
LE: 150/150
WE: 10/10

Enemy Team

Skullmet A (Level 1) (Active)
LE: 40/40
Attack: 40
Defense: 85
Speed: 25

Pyre Fly A (Level 1)
LE: 85/85
Attack: 70
Defense: 60
Speed: 85

Pyre Fly A (Level 1)
LE: 60/60
Attack: 45
Defense: 35
Speed: 60

Skullmet A (Level 1)
LE: 0/65

Skullmet B (Level 1)
LE: 0/40

Skullmet C (Level 1)
LE: 0/40

Pyre Fly B (Level 1)
LE: 0/60

Pyre Fly C (Level 1)
LE: 0/60


Retro Pikachu

Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  
  
  
wood-manrollshadow-manturbo-manyamato-manbright-manproto-man      bomb-man      met      metmetmetmetmetmetmet

Current Battle Stats

Your Team

Bomb Man (Active)
LE: 100/100
WE: 10/10

Proto Man
LE: 100/100
WE: 10/10

Bright Man
LE: 100/100
WE: 10/10

Yamato Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10

Roll
LE: 150/150
WE: 10/10

Wood Man
LE: 100/100
WE: 10/10

Enemy Team

Met A (Level 1) (Active)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met B (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met C (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met D (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met E (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met F (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met G (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met H (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on September 4th, 2014 at 4:12pm in "Prototype RPG: Robot Museum" #99 ( Edited : 2014/09/04 at 4:17pm )
tobyjoey

Turn 3

Knight Man attacks Met C with Oil Slider! -4 WE
It's super effective! Met C loses 39 LE and 6 overkill!
Met C was disabled!
Met H was switched to the active slot.
Met H attacks Knight Man with Met Shot!
Knight Man loses 3 LE!


Comments: That character limit...I had to remove some formatting just to include two battles in the same post. I think all of this formatting makes the posts easy to read, though.


Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  
  
  
shadow-manwave-mansnake-manturbo-manring-manelec-mandive-man      knight-man      met      metmetmetmetmetmetmet


Current Battle Stats

Your Team

Knight Man (Active)
LE: 91/100
WE: 5/10

Dive Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Ring Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Snake Man
LE: 100/100
WE: 10/10

Wave Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10


Enemy Team

Met H (Level 1) (Active)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met A (Level 1)
LE: 5/50 !!!
Attack: 30
Defense: 100
Speed: 20

Met B (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met D (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met E (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met F (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met G (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met C (Level 1)
LE: 0/50
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on September 4th, 2014 at 3:59pm in "Official Known Bugs and Issues Thread" #100
My newest issue is forum-related...we actually don't have 5,000 characters to use in our posts. I've found it very annoying sometimes even when I've removed some of the formatting in my posts to get all of the way down to 4,800 characters in my post, and it's still rejected because the post is too long. :/

Is the limit really 5,000, or 5,000 was just a number that is close to the actual character limit?
^ Top
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