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TailsMK4Omega | Mega Man RPG Prototype Leaderboard

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TailsMK4Omega

TailsMK4Omega is a legacy player of the Mega Man RPG Prototype with a current battle point total of 746,111,630,792 and a zenny total of 220,606. TailsMK4Omega created his account on January 26th, 2014 and has since completed 132 different missions, unlocked 3 playable characters, 38 robot fighters, 101 special abilities, and 1024 field stars. TailsMK4Omega's most-used playable character is Dr. Wily, and his top 5 most-used robots appear to be Toad Man, Bright Man, Drill Man, Dust Man and Shadow Man.

TailsMK4Omega's Leaderboard

TailsMK4Omega has created a total of 257 Posts Limit To
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TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on May 23rd, 2015 at 4:34pm in "Mega Man RPG: The Fate of the Prototype" #1
Dr. Wily's Story
Spring Head attacks Ninja Man! -11 [Not very effective...]
Ninja Man charges the Wily Buster!
Bass attacks Crazy Cannon with Buster Shot! -30 and 10 overkill!
MetaKirbSter attacks Batton with Copy Shot! -26
Elec Sigma attacks Batton with Buster Shot! -22
Disco attacks Pierrobot with Bass Buster! -50 and 33 overkill!
Batton attacks MetaKirbSter! -1 +1
Snapper attacks Elec Sigma! -9

pierrobot Roooooooo…
crazy-cannon Shooooo…

bass ...This is proving to be a waste of time for me. At least we can pretty much finish this next round.
disco Yet another robot is here to help out.
bass ...Well, let's wrap this up.

(ZeroDXZ has joined the battle! Get your Flame Shot and Wily Buster ready!)


Experience x2.0
bassbasselec-manbassdiscobass        snapperspring-headbatton


MetaKirbSter
LE: 67/100 WE: 10/10
Attack: 100 (+10)
Defense: 99
Speed: 101

Elec Sigma
LE: 46/100 WE: 10/10
Attack: 109
Defense: 90
Speed: 101

Ninja Man
LE: 100/100 WE: 10/10
Attack: 100 (+10)
Defense: 50
Speed: 150

ZeroDXZ
LE: 100/100 WE: 10/10
Attack: 120
Defense: 95
Speed: 85

Bass (Guest)
LE: 69/110 WE: 10/10
Attack: 105 (+11)
Defense: 115
Speed: 110

Disco (Guest)
LE: 157/165 WE: 14/15
Attack: 83 (+8)
Defense: 99
Speed: 93


Snapper
LE: 70/70
Attack: 50
Defense: 50
Speed: 30

Spring Head
LE: 50/50
Attack: 70
Defense: 10
Speed: 70

Batton
LE: 33/80
Attack: 10
Defense: 60
Speed: 50


Dr. Cossack's Story

Proto Man charges the Cossack Buster!
Rhythm charges the Rhythm Buster!
Crash Man attacks Lady Blader with Explode Shot! -42
Manta Missile attacks Rhythm! -13
Lady Blader attacks Rhythm! -7
Robo Fishtot attacks Proto Man! -6
Pyre Fly attacks Rhythm! -9
Ring Ring attacks Proto Man! -8
Bulb Blaster attacks Proto Man! -6
Skullmet attacks Rhythm! -11


rhythm The mechas are putting up a good fight, but there's no way we can lose this battle!
proto-man Just stay focused. I've been getting a good amount of my attacks ready, so this battle will not last too much longer.


Experience x2.0
crash-manrhythmproto-man        bulb-blasterrobo-fishtotpyre-flyring-ringlady-bladermanta-missileskullmet


Crash Man
LE: 68/100 WE: 10/10
Attack: 139
Defense: 67
Speed: 94

Proto Man (Guest)
LE: 81/110 WE: 9/10
Attack: 110 (-6)
Defense: 105
Speed: 115 (+12)

Rhythm (Guest)
LE: 125/165 WE: 14/15
Attack: 88
Defense: 88
Speed: 99 (+10)


Bulb Blaster
LE: 45/45
Attack: 60
Defense: 40
Speed: 55

Robo Fishtot
LE: 40/40
Attack: 35
Defense: 65
Speed: 60

Pyre Fly
LE: 60/60
Attack: 45
Defense: 35
Speed: 60

Ring Ring
LE: 40/40
Attack: 50
Defense: 50
Speed: 60

Lady Blader
LE: 12/55
Attack: 35
Defense: 45
Speed: 65

Manta Missile
LE: 30/30
Attack: 65
Defense: 35
Speed: 70

Skullmet
LE: 40/40
Attack: 50
Defense: 85
Speed: 25
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on May 23rd, 2015 at 4:05pm in "Mega Man RPG: The Fate of the Prototype" #2
(The way this RPG will work from now on is, if a player does not specify a target, then their target is randomly generated. Bt Man and Sargant Man will fire at random targets this turn.)

Dr. Light's Story

Mega Man charges the Mega Buster!
Gravity Man attacks Peng with Electric Shot! -45 and 12 overkill!
Bt Man attacks Spine with Shadow Shot! -15
Roll charges the Mega Buster!
Yamato Man attacks Spine with Buster Shot! -15
Sargant Man attacks Picket Man with Light Buster! -13 and 39 overkill!
picket-man Pikpik…
spine Yoooooruuuu…
peng Pepepepe…

roll We did it! We were able to minimize the damage done to this town!
mega-man That's a relief. Yamato Man, Gravity Man, Bt Man, and Sargant Man, thanks for the help. We just need to check the area around here to make sure there isn't anything we missed.


Victory!

Quest Items Obtained: x8 Starforce Fragments
New Item! Starforce Fragment

A piece of a Star. Doesn't seem to offer any benefits on its own, but it could possibly be combined with other fragments to produce a Star.


Tobyjoey

Yamato Man reached level 3!
Gravity Man reached level 3!

Items Obtained: x2 Energy Pellets, x2 Weapon Pellets


Bt Man

Bt Man reached level 3!
Sargant Man reached level 3!

Items Obtained: x2 Energy Pellets, x2 Weapon Pellets


(I'll adjust your stats later, you'll have to go through some dialogue first before you get into another battle)


mega-man Looks like this area is safe. I'm going to go check on other areas to see if they need some help. You guys are welcome to come along, but I figure Dr. Light wants to brief everyone on the current situation.
roll I'll be taking these fragments back to Dr. Light. These definitely were parts of a Star, but I wonder why it was broken up in the first place. I bet the four of you are pretty tired from that fighting, so you can come back to the lab and rest up if you want.


Crossroads

What do you want to do?
A. Follow Mega Man and search the nearby areas for more activity
B. Return to the lab and figure out what you can about the berserk mechas


[Dr. Wily's and Dr. Cossack's to follow next post]
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on May 21st, 2015 at 12:33pm in "Mega Man RPG: The Fate of the Prototype" #3
(ZeroDXZ will join the Dr. Wily story after Meta's next turn)

(Back at Dr. Light's side of things...)

Mega Man attacks Beak with Light Buster! -40 and 7 overkill!
Gravity Man attacks Flutter Fly with Electric Shot! -25 and 42 overkill!
Bt Man attacks Picket Man with Shadow Shot! -22
Roll charges the Roll Buster! +17
Yamato Man attacks Tackle Fire with Buster Shot! -65 and 85 overkill!
Sargant Man charges the Light Buster!
Peng attacks but misses!
Picket Man attacks Roll! -14
Spine attacks Roll! -9
beak Bu… ra!
tackle-fire Chaaaaaan…!
flutter-fly Fuuuurrraaaaaa…

mega-man If you won't stand down then... I will fight you!
roll I'm warning you! I'm tough!


Experience x2.0
proto-manmega-mangravity-manyamato-manrollmega-man        picketmanpengspine


Yamato Man
LE: 69/100 WE: 10/10
Attack: 121
Defense: 111
Speed: 68

Gravity Man
LE: 100/100 WE: 10/10
Attack: 82
Defense: 109
Speed: 109

Bt Man
LE: 100/100 WE: 10/10
Attack: 100
Defense: 100
Speed: 100

Sargant Man
LE: 100/100 WE: 9/10
Attack: 100
Defense: 150 (+15)
Speed: 50

Mega Man (Guest)
LE: 102/110 WE: 10/10
Attack: 110
Defense: 110 (+11)
Speed: 110

Roll (Guest)
LE: 122/165 WE: 14/15
Attack: 99
Defense: 83 (+8)
Speed: 93


Picket Man
LE: 13/35
Attack: 75
Defense: 65
Speed: 25

Peng
LE: 45/45
Attack: 70
Defense: 40
Speed: 45

Spine
LE: 30/30
Attack: 65
Defense: 95
Speed: 10
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on May 21st, 2015 at 12:42am in "Mega Man RPG: The Fate of the Prototype" #4 ( Edited : 2015/05/21 at 2:07am )
Flea attacks Roll! -24
Mega Man charges the Light Buster!
Gravity Man attacks Flea with Electric Shot! -20 and 267 overkill! (It's super effective!)
Roll charges the Light Buster!
Flutter Fly attacks Mega Man! -9
Beetle Borg attacks Mega Man! -3
Yamato Man attacks Beetle Borg with Cutter Shot! -35 and 42 overkill! (It's super effective!)
Peng attacks Yamato Man! -12
Beak attacks Roll! -10
Picket Man attacks Roll! -14
Tackle Fire attacks Yamato Man! -11 [It's not very effective...]
Spine attacks Yamato Man! -8
flea Do…do…ma.
beetle-borg Bu… ka!

mega-man They normally are not this strong! Are they influenced by Starforce?
roll Mega Man! Dr. Light just sent us some more help!
mega-man Really? That's great! We can end this sooner and stop any more damage!

Experience x2.0
proto-manmega-mangravity-manyamato-manrollmega-man        picketmanpengbeaktackle-firespineflutter-fly


Yamato Man
LE: 69/100 WE: 10/10
Attack: 121
Defense: 111
Speed: 68

Gravity Man
LE: 100/100 WE: 10/10
Attack: 82
Defense: 109
Speed: 109

Bt Man
LE: 100/100 WE: 10/10
Attack: 100
Defense: 100
Speed: 100

Sargant Man
LE: 100/100 WE: 10/10
Attack: 100
Defense: 150
Speed: 50

Mega Man (Guest)
LE: 102/110 WE: 9/10
Attack: 110
Defense: 110 (+11)
Speed: 110

Roll (Guest)
LE: 117/165 WE: 14/15
Attack: 99
Defense: 83 (+8)
Speed: 93


Picket Man
LE: 35/35
Attack: 75
Defense: 65
Speed: 25

Peng
LE: 45/45
Attack: 70
Defense: 40
Speed: 45

Beak
LE: 40/40
Attack: 50
Defense: 80
Speed: 30

Tackle Fire
LE: 65/65
Attack: 110
Defense: 10
Speed: 15

Spine
LE: 30/30
Attack: 65
Defense: 95
Speed: 10

Flutter Fly
LE: 25/25
Attack: 50
Defense: 35
Speed: 90


Proto Man charges the Proto Buster!
Rhythm charges the Cossack Buster!
Crash Man attacks Drill Mole with Buster Shot! -30 and 37 overkill!
Manta Missile attacks Proto Man! -11
Lady Blader attacks Crash Man! -9
Robo Fishtot attacks Crash Man! -9
Pyre Fly attacks Rhythm! -9
Ring Ring attacks but misses!
Bulb Blaster attacks Proto Man! -6
Skullmet attacks Crash Man! -14
drill-mole Ruu…! Moo…! Ruu…!

Experience x2.0
crash-manrhythmproto-man        bulb-blasterrobo-fishtotpyre-flyring-ringlady-bladermanta-missileskullmet


Crash Man
LE: 68/100 WE: 10/10
Attack: 139
Defense: 67
Speed: 94

Proto Man (Guest)
LE: 93/110 WE: 10/10
Attack: 110 (-3)
Defense: 105
Speed: 115 (+12)

Rhythm (Guest)
LE: 156/165 WE: 14/15
Attack: 88
Defense: 88
Speed: 99 (+10)


Bulb Blaster
LE: 45/45
Attack: 60
Defense: 40
Speed: 55

Robo Fishtot
LE: 40/40
Attack: 35
Defense: 65
Speed: 60

Pyre Fly
LE: 60/60
Attack: 45
Defense: 35
Speed: 60

Ring Ring
LE: 40/40
Attack: 50
Defense: 50
Speed: 60

Lady Blader
LE: 55/55
Attack: 35
Defense: 45
Speed: 65

Manta Missile
LE: 30/30
Attack: 65
Defense: 35
Speed: 70

Skullmet
LE: 40/40
Attack: 50
Defense: 85
Speed: 25
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on May 21st, 2015 at 12:30am in "Mega Man RPG: The Fate of the Prototype" #5 ( Edited : 2015/05/21 at 1:53am )
Turn 1:
Spring Head attacks Elec Sigma! -12
Bass charges up the Bass Buster!
MetaKirbSter charges up the Wily Buster!
Elec Sigma attacks Telly with Electric Shot! -25
Disco attacks Fan Fiend with Buster Shot! -11
Killer Bullet attacks Bass! -34
Killer Bullet takes recoil damage! -10
Pierrobot attacks MetaKirbSter! -13
Batton attacks Elec Sigma! -1
Crazy Cannon attacks MetaKirbSter! -9 [It's not very effective...]
Snapper attacks Bass! -7
Telly attacks Elec Sigma! -3
Fan Fiend attacks Disco! -7
killer-bullet Boooo…mu!


Turn 2:
Spring Head attacks MetaKirbSter! -11
Bass attacks Telly with Bass Buster! -40 and 4 overkill!

(Well...wasn't expecting Bass to take out the Telly from here. For that, I have taken the liberty of selecting the next suitable target to fit Meta's plan.)

MetaKirbSter attacks Fan Fiend with Wily Buster! -39
Elec Sigma attacks Fan Fiend with Electric Shot! -10 and 15 overkill!
Disco charges the Bass Buster!
Pierrobot attacks Elec Sigma! -29 [It's super effective!]
Batton attacks Disco! -1
Crazy Cannon attacks Bass! -15
Snapper attacks Disco! -8
telly Terriiiiii…
fan-fiend Bu…ro…

bass ...Yeah, these weaklings are hitting a little harder than usual. Could this be Starforce at work?
disco Bass, I just got word that another robot is quickly approaching here, sent by the Doctor.
bass ...Does Wily think we are not able to handle a few worker robots? His many defeats with Mega Man must have driven him crazy.

(Ninja Man has joined the battle! Get your Swift Shot and Wily Buster ready, Bt Man!)


Experience x2.0
basselec-manbassdiscobass        pierrobotsnapperspring-headcrazy-cannonbatton


MetaKirbSter
LE: 67/100 WE: 10/10
Attack: 100 (+10)
Defense: 99
Speed: 101

Elec Sigma
LE: 55/100 WE: 10/10
Attack: 109
Defense: 90
Speed: 101

Ninja Man
LE: 100/100 WE: 10/10
Attack: 100
Defense: 50
Speed: 150

Bass (Guest)
LE: 69/110 WE: 10/10
Attack: 105 (+11)
Defense: 115
Speed: 110

Disco (Guest)
LE: 157/165 WE: 14/15
Attack: 83 (+8)
Defense: 99
Speed: 93



Pierrobot
LE: 50/50
Attack: 60
Defense: 35
Speed: 55

Snapper
LE: 70/70
Attack: 50
Defense: 50
Speed: 30

Spring Head
LE: 50/50
Attack: 70
Defense: 10
Speed: 70

Crazy Cannon
LE: 30/30
Attack: 100
Defense: 35
Speed: 35

Batton
LE: 80/80
Attack: 10
Defense: 60
Speed: 50


(Light and Cossack stories below...btw, Bt Man and Sargant Man are in, so get those abilities ready!)
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on May 20th, 2015 at 7:22pm in "Mega Man RPG: The Fate of the Prototype" #6 ( Edited : 2015/05/20 at 7:28pm )
Battle!

Special Condition: Enemy Side has an influence of 80% Starforce!

(Guest characters are at level 3, all others are at level 1)

(Finally, you may select any target with your ability, there will be no bench system in this game. This also means all Mechas get to attack. Beware!


Dr. Light's Story

Experience x2.0
gravity-manyamato-manrollmega-man        fleapicketmanpengbeaktackle-firespineflutter-flybeetle-borg


Yamato Man
LE: 100/100 WE: 10/10
Attack: 121
Defense: 111
Speed: 68

Gravity Man
LE: 100/100 WE: 10/10
Attack: 82
Defense: 109
Speed: 109

Mega Man (Guest)
LE: 110/110 WE: 10/10
Attack: 110
Defense: 110
Speed: 110

Roll (Guest)
LE: 165/165 WE: 15/15
Attack: 99
Defense: 83
Speed: 93



Flea
LE: 20/20
Attack: 100
Defense: 10
Speed: 70

Picket Man
LE: 35/35
Attack: 75
Defense: 65
Speed: 25

Peng
LE: 45/45
Attack: 70
Defense: 40
Speed: 45

Beak
LE: 40/40
Attack: 50
Defense: 80
Speed: 30

Tackle Fire
LE: 65/65
Attack: 110
Defense: 10
Speed: 15

Spine
LE: 30/30
Attack: 65
Defense: 95
Speed: 10

Flutter Fly
LE: 25/25
Attack: 50
Defense: 35
Speed: 90

Beetle Borg
LE: 35/35
Attack: 25
Defense: 60
Speed: 80



Dr. Wily's Story

Experience x2.0
elec-manbassdiscobass        pierrobotfan-fiendsnapperspring-headkiller-bulletcrazy-cannontellybatton



MetaKirbSter
LE: 100/100 WE: 10/10
Attack: 100
Defense: 99
Speed: 101

Elec Sigma
LE: 100/100 WE: 10/10
Attack: 109
Defense: 90
Speed: 101

Bass (Guest)
LE: 110/110 WE: 10/10
Attack: 105
Defense: 115
Speed: 110

Disco (Guest)
LE: 165/165 WE: 15/15
Attack: 83
Defense: 99
Speed: 93



Pierrobot
LE: 50/50
Attack: 60
Defense: 35
Speed: 55

Fan Fiend
LE: 60/60
Attack: 40
Defense: 90
Speed: 10

Snapper
LE: 70/70
Attack: 50
Defense: 50
Speed: 30

Spring Head
LE: 50/50
Attack: 70
Defense: 10
Speed: 70

Killer Bullet
LE: 10/10
Attack: 120
Defense: 10
Speed: 60

Crazy Cannon
LE: 30/30
Attack: 100
Defense: 35
Speed: 35

Telly
LE: 65/65
Attack: 20
Defense: 90
Speed: 25

Batton
LE: 80/80
Attack: 10
Defense: 60
Speed: 50



Dr. Cossack's Story

Experience x2.0
crash-manrhythmproto-man        bulb-blasterrobo-fishtotdrill-molepyre-flyring-ringlady-bladermanta-missileskullmet



Crash Man
LE: 100/100 WE: 10/10
Attack: 139
Defense: 67
Speed: 94

Proto Man (Guest)
LE: 110/110 WE: 10/10
Attack: 110
Defense: 105
Speed: 115

Rhythm (Guest)
LE: 165/165 WE: 15/15
Attack: 88
Defense: 88
Speed: 99



Bulb Blaster
LE: 45/45
Attack: 60
Defense: 40
Speed: 55

Robo Fishtot
LE: 40/40
Attack: 35
Defense: 65
Speed: 60

Drill Mole
LE: 30/30
Attack: 90
Defense: 25
Speed: 55

Pyre Fly
LE: 60/60
Attack: 45
Defense: 35
Speed: 60

Ring Ring
LE: 40/40
Attack: 50
Defense: 50
Speed: 60

Lady Blader
LE: 55/55
Attack: 35
Defense: 45
Speed: 65

Manta Missile
LE: 30/30
Attack: 65
Defense: 35
Speed: 70

Skullmet
LE: 40/40
Attack: 50
Defense: 85
Speed: 25
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on May 20th, 2015 at 6:42pm in "Mega Man RPG: The Fate of the Prototype" #7
Dr. Light's Story

mega-man Ok everyone, listen up! It is important that we drive the intruders off as quickly as we can! Try not to injure anyone innocent! Take this time now to get ready for battle...we will charge in as soon as everyone is ready!

Abilities Get!

Yamato Man : Cutter Shot, Light Buster
Gravity Man : Electric Shot, Light Buster

New Ability! Element Shot

This fires a shot made of the native robot's element.
Base Damage: 14


Items Get!

x2 Energy Pellets for each player robot

roll Mega Man, looks like everyone is ready!
mega-man Then...let's head in!


Dr. Wily's Story

bass Don't make me look bad, bots! We should have no problems taking out the intruders in the upcoming area! Just use your full force and we'll finish this quickly! Get ready now or we will start without you!

Abilities Get!

MetaKirbSter : Copy Shot, Wily Buster
Elec Sigma : Electric Shot, Wily Buster

Items Get!

x2 Energy Pellets for each player robot

disco Heh, this'll be a piece of cake.
bass Let's go!


Dr. Cossack's Story

proto-man All right everyone, prepare to hold off the upcoming force of foreigners...we need to find out why they have gone berserk. Be ready for anything.

Abilities Get!

Crash Man : Explode Shot, Cossack Buster

Items Get!

x2 Energy Pellets for each player robot

rhythm I've finished scanning the berserk robots, and we have the advantage!
proto-man Let's be swift, but report back anything strange you notice!


[Battles to come next post, need a little more time.]
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on May 20th, 2015 at 2:04pm in "Mega Man RPG: The Fate of the Prototype" #8 ( Edited : 2015/05/20 at 2:29pm )
Registered Crash Man and ZeroDXZ, though I had to adjust the stats since level 1 robots are only allowed 400 points total. Let me know if you want some values adjusted.

I'll go ahead and begin the game, but I will wait first to see if more people will join. You may pick a story you want to do in the meantime, though. Now then...


Prologue: The Never-Ending Peace Suddenly Ends
Prologue:

After the defeat of the Master to save the Prototype, there came a time of peace for the residents of the Prototype. The effects of Starforce are still unknown to many, but many yearn for the power it provides. Some robots believe that Starforce can benefit the entire Prototype by producing strong robots that can protect the powerless from those wanting to control the Prototype. Others, however, feel that Starforce is a dangerous tool and should be left alone. The debate of Starforce continues on as advancements are made, and the Prototype is now able to "save" the data of its many robots and retrieve the robots' information at any time should the robots themselves cease to function for any reason. With all robots working to better the Prototype, the scientists trapped inside have eventually found their way out of the Prototype, and continue to monitor the robot data while living their regular lives back in their world. The peace does not last as long as everyone wishes, though, and hidden forces have begun to make their moves to regain control of the Prototype...

...Meanwhile, inside the area of Final Destination...
robot robot

...Starforce Overdrive!

*the two mysterious robots battle each other fiercely, though one clearly has the advantage and counters*

...Cosmic Driver!

*the smaller robot is sent flying into the wall, and places his hand on his chest in pain*

gemini-man slur


slur...I was just starting to get interested in this battle. You are the only individual in this part of the Prototype that has actually given me a slight challenge.

*an evil laugh is heard from the larger robot*

slur...But, you seem to have used up your full power. I will let you live since you show promise...but I will not be so merciful next time we meet.

*the larger robot disappears in an instant, and the smaller robot is heard panting*

gemini-man...I have never felt...so helpless...in battle before. I must...gather more Starforce...

*the smaller robot slowly walks into the shadows*


Chapter 1: The Adventure Begins
The three doctors continue to debate whether or not to continue studying Starforce when they receive reports of attacks on neighboring colonies of robots. All three doctors set up teams to investigate with their most loyal robots and the local robots. The doctors themselves have their own missions they address to their captains as well. The story begins!


Choose a story!

Dr. Light: 0/8
Main: Find out the purpose of the attacks and fight back!
Secondary: Determine where the attackers came from.
Dr. Wily: 0/8
Main: Find out the purpose of the attacks and fight back!
Secondary: Study the effects of Starforce.
Dr. Cossack: 0/8
Main: Find out the purpose of the attacks and fight back!
Secondary: Investigate reports of "Starforce Fever".


Choose what story you want to do (you don't have to be in the same story as other players unless you want to). You will get more abilities just before the first battle. The first chapter will begin a little later today.

EDIT: Also, for those making a new character, also mention what story you want to enter at the same time you submit your character.
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on May 14th, 2015 at 11:20pm in "TailsMK4's Bug Report Collection (Last Updated 5/17)" #9
gemini-man ...Haven't posted on here in a little while, so I think the double post can be excused. So yeah, I found yet ANOTHER bug that resulted from Rain Flush getting changed. This is now the third bug related to Rain Flush. Rain Flush's change was literally a game changer... ring-ring
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on May 1st, 2015 at 10:17pm in "Prototype Devroom : Sunday Night Chatroom" #10
gemini-man ...So I learned about 30 minutes ago that we will be out to watch the second Avengers movie at around 30 minutes before the session (4:30 my time), so I will not be able to attend the session. I suppose if the session is fairly quiet that you guys could talk about any of the ideas I posted in my thread. Other than that, I will not be present in the session on Sunday in any shape or form. ring-ring
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on April 30th, 2015 at 1:30pm in "Prototype Devroom : Game Suggestions" #11
gemini-man ...Personally, I'm against being able to copy boss abilities. If players can use boss abilities, then all the boss has going for it is basically a 9999-9999-9999 stat robot or higher with lots of health. If we absolutely must have boss abilities be copied, make them cost a lot of WE to use.

@TheDoc : Last I remember, King is going to be a boss. ring-ring
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TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on April 27th, 2015 at 6:40pm in "June 2014 Bugs : Mega Man Goes Shopping" #12 ( Edited : 2015/04/27 at 6:53pm )
gemini-man @MegaBossMan : ...That's only a GUI/visual bug. Double check your defense for Snake Man. It actually went up despite the battle stats saying it went up by 0. This happened because your base stats were low enough to be awarded points in that category, but your current defense was maxed out, so although it APPEARED to go up by 0, it actually went up the usual amount. You'd notice this more often if you actually stat trained your robots... I do suppose I put that bluntly, but regardless, this is actually quite common to see once your stats get to 9999. ring-ring
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TailsMK4Omega
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Posted on April 23rd, 2015 at 9:04pm in "Official Screenshot Thread" #13
gemini-man ...Judging by the fact the battle finished in one turn, and that Toad Man is the first robot on the team (left-to-right), means your Toad Man used Rain Flush. If you cannot take out an opponent's Toad Man in one hit, bring a FULL team of robots. People that take Rain Flush lightly will be punished. I hope Rhythm learned something from this loss. Rain Flush is the ONE ability that even players like myself have to watch out for. ring-ring
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TailsMK4Omega
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16 TP | 257 PP
Posted on April 19th, 2015 at 3:48am in "Prototype Devroom : Game Suggestions" #14
gemini-man ...I really believe that Hyper Storm should have the Explode weakness since that's the weapon that does the most to him, but Hyper Bomb does more to Buster...but when seeing Crash Bomber, Buster only takes 1 damage compared to Hyper Storm getting 2. With that said, I have to disagree about Buster's second weakness. It fits more for Hyper Storm to have that weakness since that's actually his official weakness. I would support Explode and Flame for Hyper Storm.

I agree that Buster's main weakness is Impact, though. Looking down the list, Air Shooter does 4 damage to Buster, but so does Bubble Lead. Among the four elements represented here, Impact is already covered. I'm leaning towards Water, otherwise Dust Crusher or Oil Slider would be x4 on him, and Mikey would not approve of a x4 weakness for a boss, or said boss having three weaknesses. :P ring-ring
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TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on April 17th, 2015 at 6:58pm in ""20 Questions About....."" #15
gemini-man ...One question for Rhythm: What gave you the idea to experiment with using beads to make sprites of characters?

Interesting hobby, so I'm just curious how it all began. ring-ring
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TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on April 16th, 2015 at 9:51pm in ""20 Questions About....."" #16
gemini-man ...Just got one question for Ender.

What is your favorite MM8BDM wad/mod and why?

That's all this time. ring-ring
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TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on April 16th, 2015 at 5:05pm in ""20 Questions About....."" #17 ( Edited : 2015/04/16 at 6:47pm )
gemini-man ...I guess I'll start, just to get this going (and sorry if I end up coming up with a couple you were personally going to ask, Mikey).

1. How did you find out about the Prototype?
2. Do you consider yourself a Retro gamer (preferring to play the games a few generations behind the current gen), or a Modern gamer (always seeking to play the newest games), and for what reason?
3. If you had a choice of three difficulty levels for a game, which would you most likely pick (and why): Easy, Normal, or Hard?
4. What is your favorite activity besides gaming/internet?
5. If you had to mention your biggest blessing in life, what would it be?


There, that's my limit, and a nice range of questions at that. ring-ring
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TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on April 15th, 2015 at 10:21pm in "TailsMK4's Bug Report Collection (Last Updated 5/17)" #18
gemini-man ...Decided to maintain a Bug Report thread instead of creating more threads for every bug or weird occurrence I find in this game. Three new reports added, only one of which is easily reproducible...the others I think are a freak accident at best. ring-ring
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TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on April 13th, 2015 at 12:08pm in "Official Chat Help and Guidelines" #19
gemini-man ...Once again, I have problems staying in the chat while at school...so yeah, if I'm online on here during the day, but not in the chatroom, it means I'm at school. I would instead be hanging out in the legacy chat, but I think we've already retired it at this point. ring-ring
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TailsMK4Omega
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16 TP | 257 PP
Posted on April 7th, 2015 at 2:49am in "TailsMK4's Idea Brainstorming (last updated 4/30)" #20
gemini-man ...I assumed that Dark Towers would be a random occurrence when I suggested that, but if it's going to be story related, I guess that would make sense. I guess you could change it to Dark Elements maybe only appearing in Starforce/Late-Story battles on Easy.

Also, the idea by MBM sounds good too. I think it could have been partly covered by the desire for increased stats, but I guess following up on charges wouldn't be a bad idea either. ring-ring
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TailsMK4Omega
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16 TP | 257 PP
Posted on April 6th, 2015 at 6:26pm in "Important Announcement : Welcome New Community Moderators" #21
gemini-man ...Congratulations ThatGuyNamedMikey and TheDoc. The mods of the forum should indeed be those that are active and with open minds. I have no problems at all with either of you being contributors. See you guys around! ring-ring
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TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on April 6th, 2015 at 2:22pm in "I need to have a CHAT with all of you. x)" #22
gemini-man ...Once again, Xat's infinite "Are you a Human?" questions. Been hanging out at the legacy chat, will continue to do so for another hour. ring-ring
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TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on April 6th, 2015 at 1:40pm in "2015 Update Preview : Stats, Alts, and Elemental Forces" #23
gemini-man ...Sure enough, it affects my Bright Man now, which makes either Toad Man solo or both robots risky. Maybe for safety measures I should bring Bubble Man along as well. On the other hand, I can use this to my advantage as well...the other Toad Men love spamming Rain Flush too. ring-ring
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TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on April 6th, 2015 at 12:47pm in "2015 Update Preview : Stats, Alts, and Elemental Forces" #24
Feature 2 is confirmed.

Who is who?

I think this setup will work...

Ah, my strategy should work pretty well. (Finished in 3 turns, btw, as expected)
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TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on April 5th, 2015 at 2:46am in "Prototype Devroom : Sunday Night Chatroom" #25
gemini-man ...I will not be able to attend the session today due to the fact I will be at my sister's house an hour before the session begins. We're having Easter dinner over there, so I expect to be a few hours away. I will probably do my usual thing and discuss my thoughts in the Xat chat sometime after the session. ring-ring
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TailsMK4Omega
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16 TP | 257 PP
Posted on April 4th, 2015 at 12:42pm in "595 Base Stats?" #26
gemini-man ...For some reason the Database got the stats reset, and it's affecting the game. Even Mechas are at default stats, and for Gen 1, that's a buff for them. Either something went horribly wrong a few nights ago...or this is a sign that Adrian is preparing to release the Update very soon. ring-ring
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TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on April 3rd, 2015 at 6:23pm in "2015 Update Preview : Stats, Alts, and Elemental Forces" #27
gemini-man ...I do suppose some items before stood out more than others, so I understand the changes made to held items, disappointed as I am (guess I'll probably resort to either using Weapon Tanks or the 1-Ups, or Cores, we'll see). As for the AI, I keep thinking personally how the AI in the game could be much better, so I'm interested to see what changes to the AI happen in Hard Mode. ring-ring
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TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on April 3rd, 2015 at 11:10am in "I need to have a CHAT with all of you. x)" #28
gemini-man ...This will be a typical routine for me now. While I'm at school, I'll be in the Legacy Chat since Xat's "Are You a Human" catch assumes I'm a bot even if I do the activities. So yeah, going to the Legacy Chat. ring-ring
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TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on April 1st, 2015 at 10:57pm in "Celebration Thread" #29
gemini-man ...Honestly, I'm surprised. This kind of made up for the day I had (when you got two tests in the same day...ugh). I can imagine the strategies involved when abilities like Mirror Buster get added...this update is so huge that it's going to change how Player Battles are won so much. I would say I cannot wait, but...I can. I know how much of a big project this game is, so I'm patient. Seeing the Killers being added, though, ought to make this more interesting. ring-ring
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TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on April 1st, 2015 at 6:11pm in "I need to have a CHAT with all of you. x)" #30
gemini-man ...In the legacy chat for now since Xat still thinks I'm a bot. ring-ring
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TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on April 1st, 2015 at 12:41pm in "I need to have a CHAT with all of you. x)" #31
gemini-man ...I hate Xat so much. If you don't register an account on Xat, you're going to get a never-ending series of questions asking if you're human if you access on a different connection then what you normally use for the chat. I won't be going on Xat anymore while I'm at college. I'll probably move to the legacy chat while I'm at college. ring-ring
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TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on March 29th, 2015 at 1:19am in "Celebration Thread" #32
gemini-man ...I have returned to the top 4 after much BP grinding. I do not intend at this point to get back among the REALLY hungry BP folks (aka the top 3), but I do intend to perhaps grind to 300 billion or some mark to distance myself from the rest of the Leaderboard. At least I can mostly grind stats for my robots without worrying about defense since the people that can target me are either inactive or do not have much interest at all. So yeah, in a sense, I am back. ring-ring
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TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on March 27th, 2015 at 10:02pm in "Prototype Devroom : Game Suggestions" #33
gemini-man ...How about we dedicate a development thread to finishing off the abilities, then?

I thought a while back that Slash would make more sense as Nature. I think we should keep the 2nd tier ability "Slash Claw", but I like the idea of something different for his first. Maybe Beast Charge?

I'd say Scorch Drive as Turbo Man's second tier sounds good, and it highlights the speedy side of him. ring-ring
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TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on March 27th, 2015 at 2:58pm in "TailsMK4's Bug Report Collection (Last Updated 5/17)" #34 ( Edited : 2015/03/27 at 3:00pm )
gemini-man ...This glitch doesn't occur with Rhythm for some strange reason. It's the same user too (CopyCat), and same ability (Rain Flush) with same robot (Toad Man). This is a strange bug... ring-ring
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TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on March 27th, 2015 at 2:49pm in "I need to have a CHAT with all of you. x)" #35
gemini-man ...When no one else is in the chat, I constantly get asked if I'm a human when idling in the chat (even when I do complete the activity and sign in again). Since I don't want to create a Xat account since this is the only such chat I use, I am basically being discouraged from staying in the chat unless there's someone else there. If I am active in the community, I will be watching the Leaderboard activity as well, so I attempt to join the chat if I see a chat user online. Otherwise, don't expect me in the chat. ring-ring
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TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on March 22nd, 2015 at 12:19pm in "Celebration Thread" #36
gemini-man ...This was exactly the reason why I stayed low on the Leaderboard...oh well, he won't get the big BP again. I'm keeping my strongest robots from ever reaching the PB except when I'm attacking someone myself. ring-ring
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TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on March 22nd, 2015 at 11:32am in "Your thoughts on any game. Any Entertainment." #37
gemini-man @MangekyouAlphaZX : ...Unholy is not really a boss mod. I don't want to go into any details, but I personally despise that mod. A large majority of the regulars in the community actually dislike that game as well. I personally would recommend mods like Mega Man X Singleplayer, Bot Apocalypse, or Team Sneaking (all team-based mods, I should mention). ring-ring
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TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on March 21st, 2015 at 6:54pm in "2015 Update Preview : Stats, Alts, and Elemental Forces" #38
gemini-man ...Wow, even if we aren't getting any new fields or content like that, this still seems like a huge update. But yeah, ultimately I felt it was too hard to defend in Player Battles, but some of the new content and changes might make it much easier...if that happens to be the case, you can bet I'll return to be among the most dedicated of the players on here (though crazy high BP would make the climb interesting to say the least). ring-ring
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TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on March 21st, 2015 at 1:36am in "Celebration Thread" #39
gemini-man ...Why are people all of a sudden resetting their accounts? Seems I started a new trend. I only did it so I could build my dream team back up again without people grinding on me. ring-ring
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TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on March 20th, 2015 at 12:47am in "Field Star Screenshots! Show Your Star Force!" #40
gemini-man @TheDoc : ...Looks like Ice Man is eluding you with the final Star. Regardless, you finally got your Starforce. You'll find battling to be so much easier now...perhaps almost boring. ring-ring
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TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on March 8th, 2015 at 3:47pm in "Prototype Devroom : Sunday Night Chatroom" #41
gemini-man ...Considering I don't have much going on today, I should be able to make it at least the first half of the session tonight. I'll be online for a while anyway playing the game. ring-ring
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TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on March 4th, 2015 at 11:24am in "Celebration Thread" #42 ( Edited : 2015/03/04 at 11:35am )
gemini-man ...I like the fact that we got some activity for once in the top 50. There's quite a few new additions to the top 50 that have even made it to the top 20 now. The bar keeps getting set higher that separates the dedicated players from the casual. A word of advice especially for TheDoc...get your Starforce up if you want to stand any chance of beating anyone in the top 3. Up here, it is VERY unusual if no robots from either side get disabled in one turn. Heck, even with all of the grinding I've done personally, I can get DESTROYED pretty easily by Boss or Mikey. At least we only are competitive in BP count...we never battle each other since we can easily dish revenge against the other to avenge a loss. Of course, it will take some more time before you can challenge the top 3 directly, so you still got time to prepare... ring-ring
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TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on March 1st, 2015 at 2:16pm in "I need to have a CHAT with all of you. x)" #43 ( Edited : 2015/03/01 at 2:17pm )
gemini-man @MetaKirbSter : That's Boss on that picture, not Mikey. ring-ring
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TailsMK4Omega
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16 TP | 257 PP
Posted on February 22nd, 2015 at 9:53pm in "Prototype Devroom : Sunday Night Chatroom" #44
gemini-man ...Well, I just lost incentive to finish the rest of the Fusion Battles. Oh well, I do suppose this update will further separate the inactive players from the active players on the Leaderboard. Interested to see what new missions are coming, though... ring-ring
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TailsMK4Omega
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Posted on February 11th, 2015 at 12:22pm in "MMRPG Trading Card Game (With Card Maker)" #45
The lack of variety of the cards kind of ruins this...I guess I'll pass.
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TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on February 10th, 2015 at 11:40pm in "MMRPG Trading Card Game (With Card Maker)" #46 ( Edited : 2015/02/10 at 11:45pm )
Eh, I'll give this a try. What is my limit on how many cards I can create that can go right into my deck? I'm doing 3 right now, but if I can make more afterwards, I'll probably start making some of the actual RMs, as well as more Support cards. Can Support cards also attack? I want to bring in Mechas as well.


Deck Name: Power Struggle


Name: TailsMK4 (Normal)
Core: Electric
Health: 140
Attack 1: Focus Shot (30 Damage)
Attack 2: Lightning Orb (20 Damage, +10 for each Electric Core in your deck)
Resistance: Electric
Weakness: Impact


Name: TailsMK4 (Full Power)
Core: Electric/Space
Health: 300
Attack 1: Energy Discharge (40 Damage, +10 for each Electric Core in your deck)
Attack 2: Meteor Storm (10 Damage, +20 for each Space Core in your deck if you choose to skip a turn)
Attack 3: Last Stand (10 Damage, +10 damage to opponent for every 10 points of energy missing from Health [max power is 300 without buffs), 20 Damage to yourself after the attack, and you must skip a turn)
Resistance: Electric and Space
Weakness: Impact and Earth

Additional Info: Requires a Starforce card to be in your hand to play this. This RM suffers from "Core Erosion".


Name: Starforce
Description: Raises each of your attacks' base power by 10 for each card in play. Causes the effect of "Core Erosion" if there is more than one of these in play. "Core Erosion" causes any affected RM to take 10 damage after every attack (if an attack is used that forces the affected RM to take damage, this is added to the original amount).
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TailsMK4Omega
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Posted on February 4th, 2015 at 1:59pm in "Official Typos and Misprints Thread" #47 ( Edited : 2015/02/04 at 2:02pm )
gemini-man ...I guess it might depend on the browser, but there are now 35 pages of players on the Leaderboard. For me the page numbers are starting to overlap the links that lead to the next/previous/first pages. Might be time to start doing another row of page numbers starting from 31? ring-ring
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TailsMK4Omega
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Posted on January 12th, 2015 at 2:21pm in "Challenge System" #48
gemini-man ...So many challenges...let me see what I can remember... ring-ring

Easy Challenges:
Victory! - Beat the Intro Stage for the first time
Better Victory! - Complete 1 story
Ultimate Victory! - Complete all 3 stories
Supreme Victory! - Complete the Bonus Fields at least once on all 3 stories
League of Mets - Get Field Support on all 3 stories
Introduction - Introduce yourself on this thread!
New Friends - Transfer a robot

Retro Pikachu's Challenges:
Last Man Standing - Start a match with 8 robots against 8, but win with just 1 robot.
Sorry, I Blinked - Win a Chapter 4 match in one turn (you may use items!)
Mirror Match - Win Final Destination III using the SAME robots that you are facing

TheDoc Challenges:
One-man Army - Win a match of 1 v. 8 in Player Battles.
Second to None - Gain the Star symbol on your profile.
Showstopper - End the battle with a Flash Stopper (killing at least 3 robots).
Nope - Throw up a Skull Barrier right before your opponent uses an ability that would've been super effective on the protected robot.
Quick on the Draw - Kill a robot with Quick Boomerang who's speed is higher or equal to yours.

MetaDaroachSter's challenges:
Perfect Team: Have all robots you pick in a fight be maxed out win all stats
Greater Level: Have all robots in the game at lv. 100
Starforce Perfection: Win a battle without using Neutral and Copy type abilities

ThatOneEnderMan's challenges:
What's a Weakness? - Beat a full battle with only not very effective moves
A Bit of Help... - Unlock Roll, Disco, and Rhythm.
The Final Star! - Unlock ALL 1024 Stars!
Strange New Foes... - Beat all of the Mega Man Killers! (Enker, Punk, Ballade, and Quint once he is added)
Got to Scan Them All! - Scan all robots. (MM5 MM6, MM7, all of robots masters mostly, but not the Mechas)
Mecha Database Complete! - Scan all Mechas.
Supporter - Use 50 supporting attacks! (Roll Buster, Attack Swap, you know...)

Bt Man's challenges:
Super Fighting Robot: Have a level 100 Mega Man.
Big Bang Strike: Have a level 100 Proto Man.
Bassnium: Have a level 100 Bass.
You Cheater!: Discover the Secret Codes area.
Gameshark: Figure out one of the codes.
Powered Up: Have all the Mega Man Powered Up robot masters. (Not including Mega Man and Roll)
The Second Lineup: Have all the Mega Man 2 robot masters.
Cossack Attack: Have all the Mega Man 4 robot masters.
Scan, Search, Destroy, Collect: Have all the Mega Man 3 robot masters. (Not including Proto Man)
Humiliation: Win a battle (That CAN'T be the Met battles) using only the Buster Shot.

Nagasaki's Challenges:
Mecha Trainer: Have all Mechas leveled up to Level 100.
One-Hit Wonder: Win a Player Battle with only 1 robot, in just one hit!
Filling the Database: Complete the database with all information on all scannable robots and mechas.

TobyJoey's Challenges:
Salt in the Wound: Lower an opponent's stat to either 1 or 0.
Meeting the Deadline: Win a mission in the exact number of turns suggested.
New Domain: Purchase a Robot Field.
Keep the Receipt: Sell 10 of an item at once.
Pawn Shop: Sell 25 of an item at once.
Entrepreneur: Sell 50 of an item at once.
Technician: Use nothing but Super Effective abilities during a mission.
Ricochet Rabbit: Use Gemini Laser to destroy a robot that is not active.

ZeroDXZ's Challenges
Starstruck: Obtain 120+ stars (WARNING: All Field Stars must be obtained, the rest is all Fusion Stars)
Maximum Guts!: Have ALL Robots max stats!


Comments:

1 vs 8 in Player Battles is common for me, and I can usually win them in one blow as well. I couldn't say I completed ZeroDXZ's "Strongest Mega-Man" challenge because I was on the first page long before ZeroDXZ even joined the game. I'm also the ONLY person that can say they have max stats on ALL robots AND got ALL of their Mechas to level 100. As for my own challenges, for now I'll mention these:

The Big Boost: Earn at least 100 million BP from a single battle.
Tougher Competition: Have top 50 members start appearing in Player Battles.
Among the Elite: Beat a top 20 member.
Fighting the Best: Beat a member who has a Star next to their name.
Power Training: Obtain the maximum amount of bonus stat increases from an opponent (download from a defeated RM 99 ATK, 99 DEF, and 99 SPD).
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TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on December 23rd, 2014 at 1:17am in "June 2014 Bugs : Mega Man Goes Shopping" #49
gemini-man ...Proto Man had Rain Flush, and I underestimated Gemini Laser's power against 9999 Defense. Nothing else to say. ring-ring
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TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on December 20th, 2014 at 8:12pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #50
gemini-man ...Yet another mind-blowing secret revealed by the man himself. I do know there was mention at some point that Starforce would possibly even be required to finish the main story, but the dark spire idea...I'm at a loss for words. If this thing showed up in Player Battles, it would basically come down back to robot stats...and for me, it would be like a trump card that would benefit my hand. I am really curious as to what else might be in store for the future, even after the Winter update (and here I was going to be content with alt skins and promises of rebalancing some abilities like Rain Flush).

I got to hand it to you, Adrian, you've always been full of surprises, and that's another thing that keeps me going in this game. The next time you perform a server backup, btw, my account should have level 100 mechas for you to experiment with. It's looking very likely I will be finished with the mechas by Christmas time. ring-ring
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Mega Man and all related names and characters are © Capcom 1986 - 2026.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)