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TheDoc | Mega Man RPG Prototype Leaderboard

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TheDoc

TheDoc is a contributor and a legacy player of the Mega Man RPG Prototype with a current battle point total of 750,666,203,816 and a zenny total of 12,307,959. TheDoc created his account on June 11th, 2013 and has since completed 1061 different missions, unlocked 3 playable characters, 38 robot fighters, 101 special abilities, and 1024 field stars. TheDoc's most-used playable character is Dr. Wily, and his top 5 favourite robots appear to be Needle Man, Bubble Man, Ring Man, Elec Man and Toad Man.

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Posted on May 23rd, 2015 at 11:13pm in "Prototype Devroom : Sunday Night Chatroom" #1
I may not be able to come at the beginning depending on when I have dinner. I think we're planning on 6:00 right now, but after that I'll be able to get on.
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Posted on May 13th, 2015 at 10:02pm in ""20 Questions About....."" #2 ( Edited : 2015/05/13 at 10:11pm )
1. What got you interested in coding? From what wellspring of your heart doth thy passion for Computer Science bloom from?
2. What drew you to the Prototype?
3. To compile Ender and ToB's questions, what's the origin of TailsMK4? Why Tails and why MK4?
4. Favorite Megaman series?
5. Favorite video game series?
6. What do you love most about Megaman?
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Posted on May 5th, 2015 at 10:12pm in "Challenge System" #3 ( Edited : 2015/05/20 at 11:58pm )
Getting Around the Rules - Defeat an enemy (robot OR mecha) with an ability containing an element that he/she/it has an immunity or affinity to.
The Underdog - Gain the Star symbol on your profile without any maxed out robots.
Core Vulture - Get a core off of every enemy in one battle (Must have at least 4 core-giving opponents to get this).
Umm...Do You Want These? - Sell 99x of a Core all at once.
Money to Burn - Buy 99x Yashichis all at once.
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Posted on April 30th, 2015 at 3:53pm in "Prototype Devroom : Game Suggestions" #4
@MegaBossMan : Where is this mission setup? I'd like to look at it.

King feels like the kind of boss that could easily be challenging on his own. He has a monstrous shield, a deadly axe, and his name is KING. He's just the kind of intimidating, intense robot that could stand on his own two feet against a small team of quivering peasants. BOW BEFORE YOUR KING!-Okay, I'll stop.

King has two movesets/two forms, which is something that the MMKs lack. It would make sense to pair them up with others because they're one-and-done bosses. King has two playstyles: his shield and his axe. King in shield form is more focused on defense and will utilize Shield and potentially Laser type moves (you could also give him a move where he rushes with his shield, causing Shield/Impact damage). King in axe form is much more offensive, lashing out with Cutter and Swift moves (and maybe Laser? he did shoot that one Gemini Laser in the game). If you pair this with another boss, it could overshadow King's unique potential and require him to be nerfed. That said, what if he had just his shield for a paired fight and either had both forms or just his axe in a second solo fight?
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Posted on April 30th, 2015 at 1:40pm in "Prototype Devroom : Game Suggestions" #5 ( Edited : 2015/04/30 at 1:42pm )
@TailsMK4 : The reason I had said King was listed as playable was because he's in the robot database, but so are the MMKs...That was stupid of me. Fixed.
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Posted on April 30th, 2015 at 10:56am in "Prototype Devroom : Game Suggestions" #6 ( Edited : 2015/04/30 at 1:41pm )
@Retro Pikachu : The ideas given here are interesting, but I personally would rather that these stage gimmicks be abilities of the boss himself, not the stage. That way it feels like it's the boss's power, not just the stage. Iunno, I guess it's a matter of opinion. Anyways, onto the suggestions:

Enker
As a Stage Mechanic:
AoE moves (depending on the health of the crystals) would decimate this mechanic. Enker might waste his turn(s) healing a crystal just to see it, himself, and the rest of his crystals get hit in the same turn.
As a Boss ability:
At a certain amount of health, Enker would be able to occasionally use the ability to create 2 Mirror Pillars that send any attack aimed at Enker right back to the player. The player must destroy these pillars in order to attack Enker again. Also (Idk if this can be easily coded), AoE attacks that successfully destroy the two pillars will not hurt Enker as well, but will not be reflected at the player.

Punk
Maybe you assumed Punk was modeled to be like a teenager because of his look and trash talk, but Punk loves to fight fair, the reason being that he likes beating people with his own strength and truly proving himself to be stronger. The last thing Punk would do is cheat.

Ballade
As a Stage Mechanic:
I think this is a fun gimmick because you can't take your time as much as you're used to; every move counts. This wasn't specified but it'd probably be fair to only have the time-bomb hit the active player; hitting the whole side the way it is now is too much. To have it hit the whole side, either have the time-bomb stay constant in its damage or have its damage intervals grow slower than what's currently suggested.
As a Boss Ability:
At a certain amount of health, Ballade would be able to occasionally use an ability to create a time-bomb that the player must destroy before 2-3 turns. If it reaches 0, the player's entire team will sustain significant damage, but if the player blows it up, Ballade will suffer slight damage. The time-bomb is dependant on Ballade; if Ballade is defeated before the time-bomb is destroyed, the time-bomb will not explode and the match will end.

Quint
I just don't like this mechanic :( I thin I understand the inspiration behind, but the effects of it don't make any sense. There's tons of Earth and Impact moves that don't rely on the ground to be there (i.e Hard Knuckle, Oil Shooter, Drill Blitz), and there's no reason why your accuracy would go down just because some of the floor went away, especially for moves like Bright Burst, Flash Stopper, etc. Also, if you can't use Earth and Impact moves, why can Quint? Besides the pogo stick, he has no advantage over you concerning these moves.

Doc Robot
With his current gimmick, Doc Robot would be an absolute breeze to beat. Just pull out an RM with an imm/aff to its own element, hit Doc Robot with an Elemental attack, and blast him to pieces. You could argue that he would have an imm/aff to the type he changes to (which doesn't completely make sense...), but then you could just use Neutral abilities. May take a long time, sure, but you're guaranteed to beat him regardless. That's not how a boss is supposed to be.

Copy Robots
Yea, the Copy Robots are a minor match. Idk how they work currently, but instead of having the moveset of your robots, how about just having a random moveset? This way you'll have to be prepared for whatever they may have.

King
If he does end up being a boss, I do like the idea of switching between the shield and axe. A stat switch between boosted defense and attack is also great (although I think that Axe form should up Attack AND Speed in place for low Defense), but instead of relying on that to be the source of his difficulty, I think that his Shield and Axe form should each have a unique ability set, once more setting bosses apart from playable robots. All in all, though, I think the King suggestion is great.

Speaking of boss abilities, I have a compromise. Keep in mind this is only if the community feels it's necessary to be able to use boss abilities (which I definitely think it's not). The Copy Shot can be used to copy boss abilities, BUT in order to keep the copied ability saved in your abilities list for available use, you must defeat the boss in that playthrough, and you can only keep the first ability copied. This way you can't bring all your Copy bots and just copy everything on the first go. This combined with a limit on robots to bring into battle should make it difficult enough to grind for boss abilities. On top of this, the WE cost of boss moves would be higher than your everyday ability when used by the player.
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Posted on April 29th, 2015 at 7:21pm in "Prototype Devroom : Game Suggestions" #7
@Bt Man : I never said they would; no matter when you unlock them, the fact still stands that you end up having to limit characters when you allow players to use them as opposed to strictly have them as innovative bosses.
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Posted on April 29th, 2015 at 7:02pm in "Official Community Rules and Guidelines" #8 ( Edited : 2015/04/29 at 7:20pm )
@MegaBossMan : I do understand a lot of the points that you brought up (moving a thread definitely would become more complicated if this happened), but I feel like it's going to get complicated anyways. You say you like the simplicity of the MMRPG Community setup, and the way it is now I agree. However, can you really call it simple and convenient if the menu bar is lined to the teeth with categories? If I'm a new member viewing a line of 14 categories, it'll get confusing as to which category to check for my thread even without the hierarchy system. The hierarchy (my goodness, can I call it the subthread system? My brain is getting tired of saying hierarchy.) subthread system also allows for easier classification in this thread. Notice how you had to describe the contents of each category. Similar to what you were saying with merging fanfics with Roleplay, it's easier to put similar categories under one banner so that viewers don't have to read through each and every category description and you don't have to go through the trouble of writing it in the first place. I do agree there are definitely some conflicts between this concept and the current features of the MMRPG forum. Some things would need to be discussed and changed.

On a smaller note, Bugs are a main aspect of Development; even if the topic itself may seem "negative", you can't deny the listing and squashing of these bugs is a vital component of improving MMRPG, which is the essence of the Development thread. It's really more of an opinion thing, though. :P
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Posted on April 29th, 2015 at 5:07pm in "Prototype Devroom : Game Suggestions" #9
@Bt Man : I don't remember where I said (feels like forever ago...), but having the MMKs as boss-only characters lets their powers be expounded on a lot more than if they were playable, and personally, I feel like the MMKs are the perfect candidates for boss-only. They have a lot of powerful moves that could become OP if they were used by players. You could argue that you can just take them out when players use them, but that just doesn't make any sense in-game.
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Posted on April 29th, 2015 at 4:46pm in "Official Community Rules and Guidelines" #10 ( Edited : 2015/04/29 at 5:06pm )
I meant to post here sooner, but oh well.

Locked threads
It depends on the thread, although I haven't looked through any of the locked topics yet, and I'm assuming that most (if not all) of them would be okay to unlock. The Mechanics section you could potentially unlock strictly so that people can ask questions for the individual issues they may be having.

Community Categories
I disagree they there should be more categories as opposed to a bigger hierarchy of categories. For example, have a category that says, say, "Fanfic". Then when you go into that, there would be two more sub-categories: Roleplay and Creations. This way you can have a more organized forum without crowding the Community menu bar with categories. In addition, you could also clean up the current categories; Bugs would go under Development, Mechanics and a new category called Guidelines could go under Help, etc. Adding more categories currently wouldn't be too bad, but if it's something you would want to continue to do in the future (which it probably is), you'll want to create different levels of categories.

As for the Chat, currently I think the number of channels is fine as is. The only reason RP and Development channels exist is that they won't interfere with one another. Those are necessities imo. I'd be much more keen adding categories to the forum as opposed to the Chat.
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Posted on April 19th, 2015 at 2:34pm in "Prototype Devroom : Game Suggestions" #11
@ThatGuyNamedMikey : "How come Mega Water S doesn't have 200 Health, by the way? He has 56 HP when you fight him, officially, no?"

You're thinking of Hyper Storm H.
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Posted on April 19th, 2015 at 2:32pm in "Prototype Devroom : Sunday Night Chatroom" #12
I have a decent amount of work that I'm only now getting a chance to start on, so if I don't show up to the SNC today, that's why. Sorry about that :(
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Posted on April 17th, 2015 at 7:32pm in ""20 Questions About....."" #13
1.) Why do you like Megaman?
2.) Be honest; what do you think of MMRPG's community vs. other communities you've been in/seen?
3.) Favorite RM in MMBN? Classic?
4.) Favorite video game villain?
5.) Favorite hobby? (Besides spriting/Perler beads)
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Posted on April 16th, 2015 at 10:07pm in ""20 Questions About....."" #14
@ThatGuyNamedMikey : Oh, how I laughed at the "Purge of March 2015".

@ThatOneEnderMan : 1.) Who is better: Megaman or Protoman? There is a right and wrong answer to this.
2.) Favorite Classic Megaman song?
3.) Hardest official Megaman game you've played (not necessarily Classic)?
4.) If you've played MMBN, do you think that Capcom did a good job with the Robot Masters' .EXE counterparts? If you want, which in particular did you like/dislike?
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Posted on April 16th, 2015 at 6:22pm in ""20 Questions About....."" #15
1. Favorite Megaman series and reason why?
2. What brought you to the universe of Megaman?
3. Favorite genre of gaming?

#2questionmoldbreaker
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Posted on April 13th, 2015 at 3:57pm in "Celebration Thread" #16
Well, that was lightning fast. I blinked and Tails shot up to first. I guess I was so used to him loitering in 4th place that I was expecting him to make a gradual climb. In any case, welcome back to the top!
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Posted on April 12th, 2015 at 8:26pm in "Official Chat Help and Guidelines" #17
I think there's also a Roleplay channel last I checked, which means that there should be NO Roleplay in other channels.
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Posted on April 12th, 2015 at 1:22pm in "Robot Master Ideas" #18
@Topmegaplaya : Please don't consecutively post like that. The general rule of thumb for double/tripleposting is 24-hour intervals, so if you have something to say before then, just edit your original post instead. Thank you!
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Posted on April 11th, 2015 at 7:30pm in "Prototype Devroom : Game Suggestions" #19 ( Edited : 2015/04/11 at 7:58pm )
@ThatGuyNamedMikey : I was gonna leave the Stardroids alone and just kinda go with it until their development drew closer, but now that you brought it up, I might as well :P

Jupiter: He flies and shoots electrcity, so I feel like this one is pretty straight-forward.
Mars: From what I know about him, he's basically a stronger Napalm Man (although Napalm should be a Flame core imo, but that's not what we're talking about right now). Explode/Missile.
Mercury: I agree with ToB that he should be Shadow/Crystal. He doesn't copy abilities to my knowledge and Crystal is very underused (not to mention that, again to ToB's point, there's already 2 Water core Stardriods).
Neptune: Your logic for saying that Neptune's Earth type should be Impact is solid to me; just be sure to keep in mind the number of Impact Stardroids there already are.
Pluto: Pluto does indeed have homing shots, but they definitely aren't missiles. I would say either a.) Keep the Impact or b.) Change the Impact to Cutter. I'm more keen on changing him to Cutter/Swift because there's already so many Impact Stardroids, original and suggested. There's a lot of other Swift cores anyways that charge you and don't have Impact abilities. I'm not saying you should, either; that'd get really redundant. Also, notice how many Cutter Stardroids there are.
Saturn: "Saturn has the ability to control time and space." - MMKB Time/Space vote +1
Sunstar: I don't really know much about Sunstar, so I can't really consult here.
Terra: He's a master of beams and lasers, so Laser is a given. I suppose also that since he has a "paralyzing" beam, you could attribute that to Electric? Well, the variety fits anyways, so I'm fine with him.
Uranus: As far as the suggestions go, there's only 1 other Impact Stardroids, so I'd be fine with keeping Earth/Impact.
Venus: His moveset is pretty much only Bubble Bombs so Water/Explode works for me.
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Posted on April 9th, 2015 at 11:25pm in "Prototype Devroom : Game Suggestions" #20
@Adrian Marceau : Disclaimer: I have never played MMV. I just know that Mercury steals health and splits himself into pieces, then reforms.

I would say that his first type is Water just because of his liquid attribute. That much is easy to grasp. The second type is where I have trouble. You could say Shadow because he steals health and because he's poisonous. I don't feel comfortable classifying a robot's core by their weapon, but you could argue him being a Shadow type, so I wouldn't count that option out yet. Another possilibity is Earth for a second type considering that mercury is a metal (iunno if that's "earthy" enough for ya), but then again there's a lot of metal robots that aren't Earth -__- On the other hand, I don't know if I feel completely comfortable just calling Water on its own. We need Mikey a decisive person.

If I had to choose, I would say Water/Shadow. Earth/Shadow may work, but it completely leaves out the liquid nature of Mercury. You don't have to worry about the # of cores; Earth and Water are equal. Do keep in mind, though, that 2 stardroids are already Water typed...
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Posted on April 9th, 2015 at 10:30pm in "Prototype Devroom : Game Suggestions" #21 ( Edited : 2015/04/09 at 10:37pm )
@Adrian Marceau : I did misread your post (I feel like I've been doing that a lot lately...). I'm content with Strike Man's resistances.

Woopsies >_>
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Posted on April 9th, 2015 at 8:08pm in "Prototype Devroom : Game Suggestions" #22 ( Edited : 2015/04/09 at 10:30pm )
@Adrian Marceau : 1.) Giving Strike a resistance to Impact suits me fine (obviously), although being made of cow-hide and rubber does warrant a resistance to Electric, too... I need to learn to read

2.) "I am personally prioritizing fun and variety of robots and abilities over the authenticity of each individual special weapon." (to the community) In my opinion, one of the main things that have been hindering the development of RM abilities is because we try to make it "canon". I understand why this has been a pattern, but with an ability list as large as this is going to be, this game just cannot afford to squeeze everything from canon. In fact, we should practice the opposite; be creative. Think outside the box of a Robot Master boss room. Trust me, there's plenty of similar-typed abilities to go around! ;D
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Posted on April 9th, 2015 at 7:13pm in "Prototype Devroom : Game Suggestions" #23
@Tobyjoey : 1.) Hard Man is weak to Impact because Hard Man is weak to Hard Knuckle. Commando Man shouldn't be weak to Explode because Commando isn't weak to Commando Bomb.

2.) Bomb Man is weak to Flame because he represents bombs; he was an expert of demolition before Wily hijacked him. Commando Man is very different, as he was in charge of disarming bombs, namely mines. With his line of work in mind, it would be natural for him to be built so that he would be resistant to bombs, not especially vulnerable to them.
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Posted on April 9th, 2015 at 5:45pm in "Prototype Devroom : Game Suggestions" #24 ( Edited : 2015/04/09 at 5:53pm )
@MetaKirbSter : 1.) No normal RM dual-cores. I can't speak for Adrian, but I'm pretty sure that's a rule.
2.) Tengu Man is based off of a bird, flies around in the air, and even his weapon has a Wind-based title. I think keeping his Core as Wind is the best way to go. Imo a RM's core should not be based off its abilities alone.

I was reading up on the MM10 database and noticed that Commando Man is weak to Cutter. Not only is Strike already weak to that, but Nitro Man's core is Swift. I strongly think that Commando Man's weakness should be to Swift, not Cutter. Also, because of his weakness to Explode, he's basically weak to his own weapon. That should probably just be removed completely.
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Posted on April 9th, 2015 at 5:30pm in "Prototype Devroom : Game Suggestions" #25 ( Edited : 2015/04/09 at 5:41pm )
@MegaBossMan : Argument #2: Wait, resistance? I thought we were discussing weaknesses? I was saying that Impact would be an immunity and Nature a weakness, but like I said, the Nature weakness was a bit of a stretch...

MAN IDK ANY WEAKNESSES FOR A BASEBALL. *sigh*

....Actually, maybe we can use this to make Strike Man unique. What if he only had the Cutter Weakness? In return, he would only have one resistance as well, this being the current resistance Electric (lol CURRENT resistance see what I did there? :D ). This way, he's less vulnerable to elements and less protected from them, too. The average robot is more affected by element with two weaknesses and/or two resistances. I would say you could even potentially scrap the Electric resistance, but Cutter is too common of an element to do that. Whaddya think?
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Posted on April 9th, 2015 at 4:59pm in "Prototype Devroom : Game Suggestions" #26 ( Edited : 2015/04/09 at 5:13pm )
@MegaBossMan : Argument #1: I was actually pretty indifferent as to which way to go, but your first point alone made sense to me: Snake Man isn't weak to missiles as much as cutting attacks. Ya lost me with the Shadow Man thing, though :P

Argument #2: If anything, Strike Man should have an immunity to Impact (haven't checked the database for other MM10 immunities, though, so correct me if there's a problem) for the exact argument you have for its weakness. Baseballs can be whacked as hard as you want and still be 100% fine; in fact, they have a whole game made around that simple fact. I don't understand why Impact would be a weakness.

I guess if you want to change the weakness from Flame (which makes sense; I don't really see a baseball being weak to flames), you could say.....ummmm.......Nature, maybe? My only reason for saying this would be that baseballs can be hit into forests or other plant life and just abandoned, never to be seen again until it decays into whatever baseballs decay into. Tell me if that's too much of a stretch...

Also, hate to burst your bubble, but Rebound Striker is set to be Impact/Swift :|
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Posted on April 9th, 2015 at 2:35pm in "Prototype Devroom : Game Suggestions" #27
@rotomslashblast : Hilariously enough, we just debated that over the last two pages of this thread. Adrian hasn't confirmed anything yet, but I personally agree that he should be Swift.
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Posted on April 9th, 2015 at 2:18pm in "Prototype Devroom : Game Suggestions" #28
Quick thing I noticed: Snake Man is resistant to Missile, which cancels out the super-effectiveness of Needle Cannon against him. I would suggest that this be changed, either by removing the Missile res or by switching his weakness to Missile and removing Cutter from his attributes. (Keep in mind that making Cutter a weakness leaves that robot very vulnerable to super-effective shots, what with the number of Cutter abilities, so I would follow up with another res.)
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Posted on April 8th, 2015 at 12:20am in "Rhythm's Random Perler Bead Showcase" #29
@Rhythm_BCA : Man, that group shot though.

How did you do it? Do you normally make each robot separately then put them together and work out the kinks? Or do you like just envisioning it in your head? I've tried some spriting myself, but some people just have that talent!

Seriously, I can barely believe that you made this out of BEADS.
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Posted on April 7th, 2015 at 7:38pm in "Prototype Devroom : Website Suggestions" #30
@MetaKirbSter : Like I said in chat, it's possible but you're making too many tiers without any basis. The requirements posted are very vague, and the experience bar is basically making a game out of it. The ranking system is made to recognize those who have contributed/have been chosen to contribute to MMRPG more so than the average member, not to act as an out-of-game achievement system.

Depending on how Adrian opens positions up, more and more recognition is definitely an option, but not currently imo.
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Posted on April 7th, 2015 at 5:03pm in "Important Announcement : Welcome New Community Moderators" #31
@MetaKirbSter : This isn't the thread to talk about your idea. You've already posted this in Website Suggestions, so please stop discussing it in this one.
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Posted on April 6th, 2015 at 1:31pm in "Important Announcement : Welcome New Community Moderators" #32 ( Edited : 2015/04/06 at 1:34pm )
Hey, congrats Mikey! With great power comes great responsibility...

Nah, you'll do fine. :)
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Posted on April 6th, 2015 at 1:29pm in "2015 Update Preview : Stats, Alts, and Elemental Forces" #33
@Adrian Marceau : Yea, it never really made sense to me how it only hit the enemy (up 'til now, that is). This probably won't halt Rain Flush abuse, but it at least nerfs it moderately and makes it more realistic.
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Posted on April 6th, 2015 at 12:22am in "Prototype Devroom : Sunday Night Chatroom" #34 ( Edited : 2015/04/06 at 12:23am )
6.) I would like to prescribe aversion therapy to Mikey that would consist of hooking him to an electric chair and shocking him every time he's unable to describe what Starforce will do in the next Update. Just give me 10 minutes...
I swear I'm licensed :)

Umm, I'm unsure what the consensus on Mikey's suggestion was, but in the case that Mikey is still onboard with the 2,500 star selection suggestion, I disagree. On top of the fact that Starforce basically balances itself out now regardless of quantity, I would NOT want to take the time out of my day to pick and choose 2,500 stars that I take with me every battle. Also, that'll be a lot of interchanging if I start using different robots.

This, however, is only if the issue was unresolved (and by what I saw, it was resolved just fine), so ignore this if that wasn't the case.
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Posted on April 6th, 2015 at 12:22am in "Prototype Devroom : Sunday Night Chatroom" #35
Part 1/2

Okay, here we go.

1.) I thought the Freeze encasing move was a great idea BECAUSE it didn't do any damage; it was an elemental support move, and the first of its kind, too (at this point in the chat, anyways). I (think I) suggested that Freeze Cracker be made the T1 because a.) it's a basic standalone attack. That is the outline of a T1. b.) Freeze Cocoon would be the new T2, as I believe it has a lot of potential (although we are adding another T2 Shield type. We do have to get some T1 Shield types in there sometime...). I also want to say that we shouldn't be so quick to dual-type the Megaman weapon of every RM, because then our creativity is limited to T1 boundaries. Be honest with yourself: is it easier to come up with a basic standalone move for T1 or a more extravagant, strategic move for T2?

2.) I understand that canon (MM Classic, MMBN, and otherwise) is basically the sole inspiration of the abilities so far, but I think we need to be more creative. And yes, I am saying this because of the Junk discussion. Copies are inevitable if you only base the abilities off the canon because Capcom was too dang lazy to make good bosses. JUST LOOK AT TOAD MAN!!! limited in the spectrum of boss moves they could make; the fight took place in a box. Always. (Except Megaman X because Megaman X is awesome) Thus, copies were indeed inevitable, and copies are inevitable here if you base the abilities off the copies.

Instead, open your mind to everything you could imagine these RMs to do. For example, what if you gave Junk Man something like Junk Claw, where he simply rakes the enemy with his junk claw hand....thing  [size-smallseriously what is that...[/size-small] multiple times a la Fury Swipes. Yes, you could argue that it's Earth/Cutter or Earth/Swift, but honestly you could argue double/single types for most of these abilities. It doesn't have to be 100% accurate as long as it creates a good, fun ability/robot/game.

3.) I think Cloud Man should have Electric/Wind for to his T2 to Mega B's point earlier in the chat; the wind is constantly pushing you back throughout the battle, not the rain. As for the randomness effect, I feel like that's getting very overused, especially in T2s. Maybe something like hitting the first three RMs with either Electric or Wind type damage (and push the front RM to the bench)? In this case, you wouldn't want to make it hit them randomly because then you might accidentally hit someone with their imm/aff and that takes away the strategy aspect.

4.) Honestly, Rain Dance sounds like an incredible name, but the mechanics for it discussed in the chat were really OP. The fact that Rain Dance a.) boost the Field Multiplier, making Rain Flush that much more deadly b.) heals the RM, making it at least slightly easier to use it and c.) costs 2 WE FOR TOAD MAN!? Partly depending on the health recovered, that could be abused to heck and back. Just keep spamming Rain Dance and boost the Mult. while healing yourself, then Rain Flush the poor saps once you've used it 5+ times (because you recover WE every turn). Eek. I suggest making Rain Flush T2 and coming up with something basic for T1 like Toad Hop Slam (a la body slam) because there's no jump sprites :P

EDIT AFTER READING THE WHOLE THING I'm sorry I'm ADHD: Well, Rain Dance was seriously nerfed as of.....5 minutes ago  
sorry for jumping the gun there...
The new proposed Rain Dance sounds like you can't decide what you want it to do: +10% Health isn't going to help much when the enemy attacks, +10% WE isn't going to help much when you're using at the very least +20% to use this ability (also benched robots already recover 20% WE every turn), and +10% Water....isn't very effective, at least for a T2 ability. I wouldn't use Rain Dance the way it is now.

5.) I disagree with allowing T1s that just inflict status effects and don't do damage. T1s should be basic standalone abilities. When making T1s, I think we should make them with the mindset of a CPU RM having no abilities except the T1 (kinda like it is now for the MM1 campaign). Keep in mind that even if they do have other abilities, CPUs tend to use T1s as their go-to. Do you find them constantly inflicting status changes as effective standalone abilities?
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Posted on April 5th, 2015 at 2:44pm in "Prototype Devroom : Sunday Night Chatroom" #36
Oh yea, this is a thing.

I'm unsure if I will be able to attend the chat because I've, uh, been procrastinating my work on top of the fact that I may spend a little more time with my family before going back (yea this past week was my break...). Like I said, I can't say one way or the other, but if I had to be decisive, I'd say don't count on me coming. :|
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Posted on April 5th, 2015 at 1:24am in "595 Base Stats?" #37
@Adrian Marceau : Ummmmm.....

Uhhhhhhhh......
Did you say....Hard Man quote?.....
Oopsies......
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Posted on April 5th, 2015 at 1:17am in "2015 Update Preview : Stats, Alts, and Elemental Forces" #38 ( Edited : 2015/04/05 at 1:21am )
Hah! So the MMKs are still bosses! I win case closed :)

Also Poison is spelled wrong on Posion? Snake.
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Posted on April 5th, 2015 at 1:13am in "Official Question and Answer Thread" #39 ( Edited : 2015/04/05 at 1:16am )
@rotomslashblast : You have to remember that Starforce is based on the field type, not the RM core type. My guess is that although Terra himself is dual-typed, his stage will single-typed, and that's what the Starforce will be based off of.

...is what I would say if Terra's not a boss. Keep in mind the possibility that he (and therefore his stage) may not be unlockable.
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Posted on April 3rd, 2015 at 12:08am in "Celebration Thread" #40 ( Edited : 2015/04/03 at 12:10am )
@Tobyjoey : Adrian might not, but what about Mega B?.....

Dat skeptical cat tho
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Posted on April 2nd, 2015 at 11:26am in "Just some questions." #41
@Bt Man : I wasn't complaining; I was simply giving an example of how the Electric nature of Bright Man's design was not overlooked in the prototype.

@rotomslashblast : Sorry to burst your bubble, but I just re-read your post and, uh, Gravity Man is going to have an Electric core, most likely because we don't want to have two RMs from the same generation having the same core. Ehehehehe....
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Posted on April 2nd, 2015 at 11:16am in "Important Announcement : Welcome New Community Moderators" #42 ( Edited : 2015/04/02 at 11:25am )
Welcome to the community! I do appreciate your enthusiasm of the formatting (it is pretty neato :P), but there's two things you need to know about:

First off, don't double post (let alone triple post) with one minute of each other. It unnecessarily floods the thread; just edit your original post. At most, DPs should have at least 24 hours in between each other.

Secondly, I don't understand what you're trying to say (I'm assuming it's formatting practice), but this is not the thread to say it in. I think you're looking for either this thread or this thread.

Please pay attention to these two things when posting in the Community. Thanks!
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Posted on April 2nd, 2015 at 1:01am in "Official Question and Answer Thread" #43 ( Edited : 2015/04/02 at 1:10am )
You mean, like elec-man this?

If so, that's in +Show Formatting Options, too. You just have to put them in elemental formatting as shown below (CPed from +Show Formatting Options)

[type]{freeze} | [dual type]{freeze_flame}
type | dual type

If I didn't address your question, sorry 'bout that; I'm just having a hard time understanding what you're asking :|
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Posted on April 2nd, 2015 at 12:57am in "Celebration Thread" #44
*/me posts this on April 2nd. Way ta go, Doc*

...........Wait a sec.........

......Is this an April Fools thing? Because Adrian has an amusingly cruel sense of humor if it is.
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Posted on April 1st, 2015 at 10:18pm in "Celebration Thread" #45
@TomBossHanksMan : Awwwwwwww I wanted them to be boss-only :'( I am glad to see that, since you have to figure out how to unlock them, they're basically hidden characters, though. I'm a sucker for things like that.

HOPEFULLY, their boss versions will be stronger than their unlocked versions (maybe you could have boss-exclusive abilities or something? Like rage abilities?), and it's good to see that at least one "MMK" is staying boss-only. May not 100% agree with the decision, but I can't exactly say they won't be fun to play, either! :D
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Posted on April 1st, 2015 at 10:10pm in "Just some questions." #46
It's also worth noting that Bright Man was given due credit to his Electric nature through his stage, which is primarily Electric instead of Time (in fact it doesn't have a Time multiplier at all).
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Posted on March 30th, 2015 at 9:46pm in "Official Typos and Misprints Thread" #47 ( Edited : 2015/03/30 at 9:50pm )
Hard Man's start quote spells sandwich wrong:

"Hey punk! I've got a knuckle
sandwhich
with your name on it!"

Also something I've noticed (which may not necessarily be a "typo" but now's a good time to mention it) is that much of the font formatting doesn't read spaces, as shown in the quote above.
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Posted on March 29th, 2015 at 11:53pm in "Mikey's PERMANENT ideas thread." #48
#1-#3: I'm not really gonna say anything here as it's mainly up to Adrian to respond, but just a quick note on #2: a limited SNC may cut down slightly on the inclusive factor of development. Again, idk how much Adrian wants to open up to community opinion (because obviously some things need be decided by Adrian and co.), but even if he does decide to restrict this particular topic, it's not a biggie; I'm not gonna vehemently argue here.

#4: You've brought this up quite a few times in chat, so I'm glad it can be officially addressed now. Idk why you want to restrict it to Normal and Difficult, but if you want to discuss its canonicity, MM10 (idk about 9 didn't play it) had Easy, Normal, Hard. In fact, Rockman 2 technically didn't have difficulty levels (the Japanese version).

If you're saying that 3 difficulty levels is too much unnecessary work, then....you're not wrong in my eyes, but I think that's Adrian's decision to make, considering he's the one doing it. From where I"m standing, I agree that 3 difficulty settings seems like overkill, but that's because I haven't seen the full fleshed-out game yet.In fact, as a whole, I'm very uncertain of how I feel about these difficulty settings because I'm unsure how they're going to affect gameplay. For example, more BP and less turns does not make something more difficult.

#5: I've said this before: speaking for Adrian then appealing to the community to urge Adrian to slow down isn't fair to him. Let him decide how much he's "overworking" himself and how much content can wait. If he works himself into the ground, that's his choice; let him live his life. He's already busy without the community telling HIM what the update/prototype is going to have. I'm not trying to oppose you being considerate to him, but it's not our place to suddenly decide what Adrian does and doesn't make when he hasn't said anything on the matter. He does have a plan for this update and this game.
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Posted on March 29th, 2015 at 5:45pm in "Prototype Devroom : Sunday Night Chatroom" #49
*looks around*

*sees torn, half-full bag of popcorn in the trash*

*pulls out and hands to MBM*

My work here is done.
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Posted on March 28th, 2015 at 11:07pm in "Prototype Devroom : Game Suggestions" #50 ( Edited : 2015/03/28 at 11:30pm )
@MegaBossMan : I was about to rant on MegaBossMan's points on Slash Man, but then he agreed so this is awkward.... Regarding Turbo Man & Spring Man's relation to Electric, though:

1.) Turbo Man does indeed benefit from Electric just like Spring Man, and the basis of giving him an affinity to Electric is because his benefit is "more" significant than Spring Man's, but instead of arguing semantics, let's step back for a second and consider how aff and imm have been decided thus far. Take (the majority of) the Flame cores: those with Flame affinities are because adding Flame to Flame just results in a bigger flame. Same with Elec Man and Plug Man, only with Electric. When you consider a car getting struck with electricity, however, we know that cars don't get supercharged when, say, hit by lightning. Yes, they're immune to it (people have been inside cars when lightning hits it and been completely safe), but the car itself doesn't benefit from it. This is the epitome of an immunity.

2.) The problem then is what do we do with Spring Man? I would give Spring an affinity to Electric (although this suggestion isn't nearly as strong because you could potentially use my previous argument to oppose this). The reason why being is that, unlike the entirely of the car, the entirety of the spring is made of metal, which conducts electricity. Instead of simply getting hit and being unaffectedlike the car, the electricity in a sense becomes part of the spring. The question now is that does this count as an "affinity", because even though the spring is now electrified, it may not necessarily "power up" the spring.

Feel free to rail on these arguments (especially the 2nd :P ); I just prefer not having two affinities or immunities to the same type in the same generation. If push comes to shove it's not a biggie. Affinities and immunities are enough of the same nature to not worry about sweating the small stuff.
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Posted on March 27th, 2015 at 11:10pm in "Prototype Devroom : Game Suggestions" #51 ( Edited : 2015/03/27 at 11:32pm )
@Adrian Marceau : Tobyjoey brings up a good point with Nitro Man adding to the Swift category later on down the road, but have you considered the number of potential FLAME cores even before then? Sword Man, Burner Man, Magma Man, I could go on.

Also, do you find it easier to give Turbo Man an extra Swift move or an extra Flame move? Something like Scorch Drive just sounds really forced due to the hypothetical Flame core. Think about what the main component of that ability would be: the Flame factor or the Swift factor?

All I'm saying is that Turbo Man's core shouldn't be based off of another RMs "potential core" way on down the line. To me, Turbo Man screams Swift, and not only do we need more Swift than Flame, but making Turbo Man Flame-type just seems like you're trying to fit a square peg in a round hole.

P.S: I'm not going to format the core types anymore because it's too much of a pain and Flame looks like Swift anyways :P

As for Slash Man, I'm for giving him Nature abilities (especially because those are relatively needed compared to Cutter abilities), but remember that you aren't limited to fitting the RMs name into the ability. Just look at Thunder Beam, Leaf Shield, Rain Flush, etc. I SUPPOSE you could go through and rename them Elec Beam (ugh), Wood Shield (no wood used in the making of this Wood Shield), and Toad Flush (.....I'll admit I don't really have anything to say to this), but I'd rather keep them the way they are. Time Stopper was understandable because there's an actual Time Man, but other than that it's fine the way it is imo. Maybe something like Beast/Slash Strike? Iunno....it's probably better to identify what you want the ability to do, THEN name it rather than build the ability around the name.
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Posted on March 27th, 2015 at 12:52am in "Prototype Devroom : Game Suggestions" #52 ( Edited : 2015/03/27 at 1:19am )
@MegaBossMan : Well, consider that Spring Man will already have an affinity to Electric (at least he should; he did in the game) AND there's Cloud Man. I personally think we shouldn't have two(three?) robots from the same generation have that same affinity, takes away from the idea of diversity in a single generation. You may feel like I'm nit-picking here, and I'd understand that, but that plus the idea that electricity hitting a car wouldn't be an affinity as much as a resistance or an immunity.

I actually just came here to suggest that Turbo Man be a Swift type, but then I thought about Slash Man. Would he be Cutter or Swift? Hmmmmm.....

Actually, how about Slash Man is Nature? I mean, he is pretty animal-like, and then there's his stage on top of that. I understand that the word slash=cutter, but:
a.) Cutter core is very projectile-heavy. Slash Man is not.
b.) Imo, we shouldn't be deciding a core's type on the weapon the RM yields; rather, consider the style of the RM himself. Turbo Man is VERY swift; his NAME means swift. I would say that Slash is Swift, but assuming Turbo Man takes that, Slash should choose the next primary component of who he is: a beast. Hence the claws that dub him as "Slash" Man. In the end, that would let us add Turbo as a Swift (we need more Swift) AND Slash as a Nature. Two birds with one stone.

Thoughts?
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Posted on March 25th, 2015 at 5:15pm in "Celebration Thread" #53
@MetaKirbSter : If you don't want people rubbing their achievements in your face, don't rub yours in theirs, please.
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Posted on March 24th, 2015 at 3:36pm in "Prototype Devroom : Sunday Night Chatroom" #54 ( Edited : 2015/03/24 at 3:40pm )
ATTABOY, MEGA BEEEE

For the record, what keywords caused the auto-delete?
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Posted on March 23rd, 2015 at 11:35pm in "TailsMK4's Bug Report Collection (Last Updated 5/17)" #55 ( Edited : 2015/03/23 at 11:37pm )
Same thing happened multiple times with me against Rhythm if that helps validate the circumstances.
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Posted on March 23rd, 2015 at 9:23pm in "2015 Update Preview : Stats, Alts, and Elemental Forces" #56
@Adrian Marceau : Although I did agree with the SNC solution we arrived at, I like this one better. It still gives the primary core the emphasis it needs, but also doesn't necessarily penalize the 2nd core abilities either. Whether or not the opportunity cost is balanced out is something we'll have to see after the update has been applied, but from where I'm standing it looks great to me.
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Posted on March 23rd, 2015 at 7:26pm in "Prototype Devroom : Sunday Night Chatroom" #57
This is easily one of the worst pastebins to lose, too. I hope this gets solved... :/
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Posted on March 23rd, 2015 at 5:09pm in "Official Known Bugs and Issues Thread" #58 ( Edited : 2015/03/23 at 5:15pm )
Everytime I beat a Bonus Field (Bonus Field II), Field Support is automatically equipped to the robots that won in my party if they didn't have it equipped already. Haven't been able to check if this occurs on a loss.
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Posted on March 22nd, 2015 at 8:49pm in "2015 Update Preview : Stats, Alts, and Elemental Forces" #59
@Adrian Marceau : For the record, I only saw this post after the SNC. Sorry 'bout that :P

Thanks for the response! :)
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Posted on March 21st, 2015 at 8:36pm in "2015 Update Preview : Stats, Alts, and Elemental Forces" #60 ( Edited : 2015/03/21 at 9:16pm )
I'm glad that Adrian decided to focus on this first and foremost; new content isn't nearly as effective if the mechanics are flawed. Now for comments ^_^:

1.) I see that Reggae still keeps track of which doctors have bought which abilities. I never really saw the point of this as you can transfer robots to the doctor with the ability instead of buying it for the doctor that has that robot.
2.) Regarding holdable cores, can there instead be a power reduction (idc about the WE)? If you don't have some kind of drawback to equipping a core as opposed to using a same-Core robot, then you're doing the opposite of diversifying the robots by making them more like a Copy bot. I'm not demanding you use my originally proposed drawback (that might take awhile...), but there definitely should be some limitation of sorts so that a.) The primary core is still being emphasized more and b.) You aren't overshadowing Neutral abilites. I understand the whole Dark entities thing, but every ability should be useful in normal combat, not just scripted story missions (in other words, that shouldn't be the only/main reason Neutral-abilities exist). Speaking of which...
EDIT: Thinking about it again, the opportunity cost acts as a drawback itself, so the most I would recommend is a slight power decrease or none at all. Still don't think there should be a power boost, though.
3.) The only difference between Dark Frags & Spires being immunity/affinity is not significant enough of a difference. If people know that they both aren't hurt by elemental attacks, they're not going to hit them with elemental attacks. I know that it's possible that someone might damage a Spire and then use a field-sweeping attack to heal it back, but creating two different dark entities just for that one possibility isn't necessary. I would suggest either scrapping one of the two or making a difference that isn't circumstantial, like different abilities, stats, etc. However, I definitely like the general concept; this is an excellent monkey wrench to throw at a Starforce-happy player who's trying to blow through the story.
4.) I'm personally glad you made the MMKs unplayable bosses. I feel like people underestimate the boss-like potential they have to stand out among the other RMs. Can't wait to see what kind of challenge they provide >:).

This looks very nice, and I actually can't wait to see what Mikey says about it (besides his opinion on Starforce -____-). Although I disagree with 75% of what he says, he does help put things in a different perspective. MBM's right; tomorrow will be interesting...
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Posted on March 20th, 2015 at 9:55pm in "Field Star Screenshots! Show Your Star Force!" #61
So yea, I've quickly realized that the 1023 club is kinda lonely. The only person close to joining is uraccountcrashed and he's, like, dead or something, so I'm sadly discontinuing the 1023 club and entering the 1024 club.

You will always live on in my heart, 1023 club :'(
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Posted on March 20th, 2015 at 12:42pm in "Field Star Screenshots! Show Your Star Force!" #62 ( Edited : 2015/03/20 at 12:48pm )
@TailsMK4 : Yea, I'm thinking about grinding for stats next. That was a big factor of your strength, so why not? :)
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Posted on March 20th, 2015 at 12:24am in "Field Star Screenshots! Show Your Star Force!" #63
I hereby firmly stand my ground and proudly plant my flag in the 1023 club :)

ALL HAIL PRESIDENT OF THE 1023
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Posted on March 16th, 2015 at 9:00pm in "Prototype Devroom : Sunday Night Chatroom" #64
@MetaKirbSter : My intent was not to offend you at all, although I can see how it could've. For that, I'm truly sorry. I simply saw you as a good example of what I was trying to convey.
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Posted on March 16th, 2015 at 4:28pm in "Prototype Devroom : Sunday Night Chatroom" #65 ( Edited : 2015/03/16 at 9:42pm )
I probably won't make one Mikey-lengthed, but I'm gonna respond to my thoughts on the chat content because I REFUSE TO REMAIN SILENT! NOTICE ME, SENPAI

1.) Idk if I'm just horrid at math, but I don't understand the att/def distribution in this picture. What wat
2.)
I hope this isn't just me... Idk how overdrive will act, so I can't comment on this fully, but Overdrive and Buster are the exact same power...
    2a.) (Yes I'm doing subpoints) Mikey seems dead set against Overdrives, saying that they're OP and all, but res/imm/aff and (ironically enough) the new Starforce should easily prevent this from becoming a problem, as both of them provide sufficient defense to any and all elemental ablities.

Onto Mikey's points (
Tighten your belt buckles or my rage may blow your pants off.
Jk I wuv Mikey :D)
#1.) I would assume that those current weapon names are just placeholders, as they're pretty far in the future from being really focused on  (This is just my personal opinion), but I would definitely agree that analyzing their moves in the original games would be a big help.
#2.) I'm pretty sure this is what Mega B and I suggested in place of your overall limit of 9 inv. items in the last SNC. Upgradeable inv. storage space sounds like a good idea, but just make sure not to start off with TOO small of a storage space because of this.
#3.) I'm unsure if Mikey has personally talked with Adrian about him being overworked, but let's not speak on Adrian's behalf like that. If Adrian does indeed feel overworked and wants to bring it to the community, then and only then should we be discussing what the community thinks about it. As far as I know, this is not the case. I could be wrong. If Adrian does feel overworked (again, I can't speak for him), I would personally be fine with not including any MM5 content in the next update. Mechanics come first.
    #3a.) I understand that new people may not be as prone to know about this, but  
please
stop asking about when the next update is. Adrian is one of the few, nay, the ONLY coder of this project and his dev team is very limited. I do understand that there are problems with the current Prototype, and I do understand that old content can get stale, but as long as this website is up, you can bet Adrian still cares about this game. For those of you just wanting a date, Adrian said that he's adding more content than planned and is unsure when it will be released (last he mentioned it he said sometime this Spring).

Ending thought: As I've attended/read the pastebin of more and more of these sessions, the Sunday Night Chatroom is becoming the Sunday Night LISTRoom. People seem that they'd rather regurgitate the ideas into a pastebin and just leave. The idea of this chatroom is to discuss the ideas brought forth because discussion is truly valuable. It makes you brainstorm and think outside the box in ways that you yourself may not have been prone to thinking. It's more beneficial for Adrian to read topics AND others' viewpoints in the pastebin than just a list of suggestions. Seriously, we could literally make a separate topic for posting suggestions/updates and just cancel SNC altogether, but discussing topics with others in realtime is an interaction that changes the way you look at things (at least it helps ME think :P). Just some food for thought.

Should be able to make the next chatroom (although I'm not promising anything), so until then!
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Posted on March 15th, 2015 at 5:51pm in "Prototype Devroom : Sunday Night Chatroom" #66
Yea, I doubt I'll be able to make this one. Procrastination, group project, and dinner all rolled up together make for one decently busy night. I'll be sure to read the pastebin, though.
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Posted on March 14th, 2015 at 4:58pm in "The official Person review/Well, OTHER THING" #67
If the only difference between this new thread and this older one is the "awards ceremony", it seems unnecessary to create an entirely new thread for that. Heck, even there were more changes you should still use the old one... :|
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Posted on March 12th, 2015 at 10:49pm in "Celebration Thread" #68
Blimey! Is that a Reisrat?!

This indeed calls for a celebration! Cookie party at my house! And yes, Mikey is paying.
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Posted on March 12th, 2015 at 11:21am in "Official Question and Answer Thread" #69
@MadnessProphet : It's completely up to chance. It's true that Top Spin has the capability of OHKOing if it hits enough times, but it's also true that it may only hit once. You seem to be another unlucky victim of a very lucky Top Spin :P
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Posted on March 11th, 2015 at 8:44pm in "I need to have a CHAT with all of you. x)" #70 ( Edited : 2015/03/11 at 8:45pm )
@ThatGuyNamedMikey : Um, how do you start a game? After you've opened a Private Chat, that is. Noting how to do that on the title post wouldn't hurt either :)
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Posted on March 9th, 2015 at 9:25pm in "Official Known Bugs and Issues Thread" #71 ( Edited : 2015/03/09 at 9:29pm )
@MetaKirbSter : Yea, a lot of people know about the whole auto-logout thing, so I figured you technically knew, but sometimes it slips our my mind, so reminding you of that is the best I can do.
Although after awhile it might get annoying :s
Other than that, I cannot help you! :)
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Posted on March 9th, 2015 at 8:38pm in "Official Known Bugs and Issues Thread" #72
When in doubt,
you were probably logged out!

mega-man

In other words, if you leave the game on too long it automatically logs you out and weird stuff happens (although you might already know this but just in case you didn't :D ).
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Posted on March 8th, 2015 at 4:13pm in "Prototype Devroom : Sunday Night Chatroom" #73 ( Edited : 2015/03/08 at 4:15pm )
I should be able to come, too (unlike last time >_>)
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Posted on March 8th, 2015 at 2:13pm in "I need to have a CHAT with all of you. x)" #74 ( Edited : 2015/03/08 at 2:15pm )
To properly introduce yourself, you should post in this thread instead.

That being said, welcome to the community!
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Posted on March 7th, 2015 at 1:03am in "Celebration Thread" #75
*slowly walks in with bloodshot eyes*

It is finished. 1st place. Finally. I'm gonna go to sleep now.

*falls on floor*
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Posted on March 6th, 2015 at 7:58pm in "June 2014 Bugs : Mega Man Goes Shopping" #76
I think this only occurs in PB. Also, screenie.
The log only shows the last two, but you get the idea.
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Posted on March 6th, 2015 at 4:33pm in "June 2014 Bugs : Mega Man Goes Shopping" #77
So, for some reason, every time I'm hit with an attack that ends up lowering my speed and I just happen to use Rain Flush next turn because who uses Rain Flush?, it says that Rain Flush has no effect on any of the robots...
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Posted on March 3rd, 2015 at 12:21am in "Celebration Thread" #78 ( Edited : 2015/03/03 at 12:24am )
I don't frequently post here, but
I thought it was noteworthy that I reached 100,000,000,000 BP! :D Yaaaaaaaay *claps for self*

Now all I need is  
one, two, three,
350,000,000,000 BP and I can retire in peace!......

.........

yea this is gonna be fun.....
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Posted on February 28th, 2015 at 7:49pm in "Field Star Screenshots! Show Your Star Force!" #79
@ThatOneEnderMan : You're in 13th place! :3
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Posted on February 15th, 2015 at 5:30pm in "Prototype Devroom : Sunday Night Chatroom" #80
I may come in late, but I'll probably still make it. Just a heads-up.
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Posted on February 11th, 2015 at 7:49pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #81 ( Edited : 2015/02/11 at 7:51pm )
@Bt Man : The finale hasn't started yet; this is just to wrap up Spinstrike's story. Trust me there's still A LOT more coming up.
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Posted on February 9th, 2015 at 5:26pm in "Prototype Devroom : Sunday Night Chatroom" #82
@Daroach : So I was in the "Dev Chat" yesterday, and that fact coupled with Tobyjoey's post pretty much confirms that he didn't say that in the Sunday Night Chatroom. Don't post this in this thread; it doesn't have anything to do with it. Also, I suggest sending Tobyjoey a PM about this instead of publicly posting it anyways as this seems like a topic you could should address privately.
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Posted on February 4th, 2015 at 5:06pm in "Official Typos and Misprints Thread" #83
I don't know what browser you use, Tails, but I use Google Chrome and this happens to me as well.
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Posted on February 1st, 2015 at 9:04pm in "Prototype Devroom : Sunday Night Chatroom" #84
Well at least that solves my problem of missing the meeting.
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Posted on February 1st, 2015 at 6:03pm in "Prototype Devroom : Sunday Night Chatroom" #85
Hilariously late notice, but I won't be able to attend today's chat :) .
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Posted on January 26th, 2015 at 12:27am in "Winter Update Preview : Stat Limits and Alternate Outfits" #86
@ZeroDXZ : If you answered it yourself, I figured you would've deleted the post. Because it was still there, I decided to answer just in case.
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Posted on January 25th, 2015 at 10:00pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #87 ( Edited : 2015/01/25 at 10:01pm )
@ZeroDXZ : It will most likely come out in the spring, so my guess is probably in 2-4 months, but I can't speak for Adrian.
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Posted on January 23rd, 2015 at 11:10pm in "Mega Man RPG Prototype for the PS3!" #88
MMRPG plays surprisingly well on my iPad and, to some extent, even my phone. I have to say that I'm impressed and happy that it works out this way.
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Posted on January 23rd, 2015 at 3:16pm in "Official Question and Answer Thread" #89 ( Edited : 2015/01/23 at 3:18pm )
@MegaBossMan : I thought the Megaman Killers were going to be boss-exclusive (including Quint), or am I wrong?
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Posted on January 22nd, 2015 at 1:26am in "a very serious strategy..." #90
@MegaBossMan : I got the joke :P
I just didn't see the point of creating whole new threads for something short like that. That was just my personal opinion, though; if you're okay with it, then it's fine.
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Posted on January 21st, 2015 at 11:20am in "The Weekly Quiz!" #91
@Bt Man : Yes
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Posted on January 20th, 2015 at 10:26pm in "The Weekly Quiz!" #92
I just now saw this and voted. I PROPOSE A RECOUNT!
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Posted on January 20th, 2015 at 10:21pm in "a very serious strategy..." #93 ( Edited : 2015/01/20 at 10:25pm )
@Bt Man : Actually this is for general stuff. The Strategy category is for strategies :)

That being said, it's unnecessary to create a new thread for something like this, uraccountcrashed. You could potentially create a new thread for generic casual talk, but that's what the Xat is for. Go there next time, and if no one's there, then post in the chat thread that you're in the Xat and be patient for people. Thanks!
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Posted on January 16th, 2015 at 10:03pm in "Official Question and Answer Thread" #94 ( Edited : 2015/01/16 at 10:05pm )
@comrad269 : In-game, go to "Robots", click on the robot you want to transfer, then click on where it shows the name of his/her player (i.e Dr. Light, Dr. Wily, etc). A drop-down list should appear, letting you choose which player you want to send the robot to. That's it!
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Posted on January 12th, 2015 at 3:02pm in "Challenge System" #95
@Bt Man : When I said "star symbol", I meant the star that you get after reaching 1st place on the leaderboards :P .
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Posted on January 11th, 2015 at 10:19am in "Prototype Devroom : Sunday Night Chatroom" #96
This month is going to be pretty easy for me, so most likely I'll be there.
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Posted on January 11th, 2015 at 10:17am in "Official Player Introductions Thread" #97
Hey, Ephra! Glad to hear you enjoy the game and welcome to the community! If you have any questions, visit this thread or shoot someone a PM.
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Posted on January 9th, 2015 at 2:59pm in "Challenge System" #98 ( Edited : 2015/01/10 at 12:36am )
@ZeroDXZ : "Wily's Worst Nightmare" is kinda unfair because not everyone can achieve it. Unless I'm misunderstanding you, you're supposed to get Bass's attack, defense, and speed up to 4000 while soloing Bass in Dr. Light/Dr. Cossack battles s[/s]. However, if Bass is already maxed out on stats, then the only way for someone to achieve that is to reset their entire account or start a new one, both of which are unnecessary to do just for an achievement.

"Image of the End" is similar, but I suppose you could sell 10 stars at Kalinka's shop just to get them again with Metal Man :/ .

Anyways, I decided to spice up my suggestions :D

TheDoc Challenges:
energy-boostbomb-manenergy-boost          fire-man      Betcha Thought! :)
Use an E-Tank to refill a robot's health at 5% or lower.
flash-man          flash-stopperquick-manpharaoh-manwind-manflash-stopper      Showstopper
End the battle with a Flash Stopper (killing at least 3 robots).
skull-manskull-barrier          danger-bomb          bomb-man      Nope
Throw up a Skull Barrier right before your opponent uses an ability that would've been super effective on the protected robot.
quick-man      quick-boomerang          charge-man      Quick on the Draw
Kill a robot with Quick Boomerang who's speed is higher or equal to yours.
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Posted on January 7th, 2015 at 11:00am in "Challenge System" #99
TheDoc Challenges:
Second to None - Gain the Star symbol on your profile.
History Repeating - In Player Battles, Defeat Wily 1 v. 8 where your 1 bot is Mega Man and Wily's 8 bots are DWNs (currently MM2-MM3).
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Posted on January 7th, 2015 at 12:08am in "Mega Man fact of the day!(or week). Possibly month?" #100
@Retro Pikachu : Something really random I remember to that point: in the description for the FlamData (Flame Data), Megaman.EXE makes a spelling error, saying that the data is "exremely hot!". I honestly don't why I remember that, but hey fun fact.
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Posted on January 6th, 2015 at 9:50pm in "Challenge System" #101
I've been thinking about making something like this but never got around to it. Now that it's here...

TheDoc Challenges:
1337 H4x0rz - Find a way to use a "Mode" ability without suffering from a decrease in stats.
Now I've Got Your Power! - Copy an ability that you don't have equipped using Copy Shot, then score a super-effective hit against an RM with the copied ability in the same battle.
Who Needs Starforce? - Win a Player Battle using only Neutral-type abilities.
One-man Army - Win a match of 1 v. 8 in Player Battles.
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Posted on January 1st, 2015 at 1:03pm in "Role-Play Formatting Help" #102
[Type here what you want to say when the mouse is placed over the image](Put the image URL here)
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Posted on December 26th, 2014 at 7:42pm in "Official Explanation Request Thread" #103 ( Edited : 2014/12/26 at 7:44pm )
The Explanation Request thread is to suggest mechanics or foundational basics that would be worth creating a
new topic
in order to explain. Your question is better off posted here.
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Posted on December 25th, 2014 at 11:36pm in "IZ CHREESTMASS TEIM!!!!!" #104
Merry Christmas, MMRPG! I present to you the Mega Man II GB soundtrack remade by Rushjet1! And let's be honest: it kinda needed it...
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Posted on December 22nd, 2014 at 4:48pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #105
This is something I think Mikey brought up iirc, but currently it's really easy to level up because the necessary xp needed to reach the next level doesn't increase as you level up: you always need 1,000 more xp. Because it's so easy to level up, you can honestly just keep doing the intro field on each campaign and reach a high enough level to defeat all 8 RMs with just the one robot (usually your starter). I repeated the intro stage to get the Mecha and Field Support (which is 9 times total), and by the end of it, my Mega Man went from Lvl. 2 to Lvl. 21, which made the MM1 bots an absolute joke.

Not sure if you're already aware of this/doing something about it, but I thought I'd voice it on the Dev thread just in case because the update is coming out soon and this has been something that, at least for me personally, has made the whole level climbing experience short-lived and less rewarding.

But enough about me, let's talk about the elemental modifiers.

Regarding Dark Structures, I'm very interested to see how difficult it's going to be to suddenly be stripped of my Starforce. I mean...I've always had my Starforce with me, so this'll be new. Also, we finally have a use for the underused Neutral abilities. I like how you worked that in there :)

From what I can see, it looks like Coreguard should balance out great. Of course, it'll be easier to see that when I actually play it, but I have high hopes that it'll nerf Starforce effectively. Now I have a bigger reason to not just farm Cores, but a variety of Cores. One thing, though: the way it is now, it's a LOT easier to get Cores than Starforce, or at least a lot quicker. I understand that there's 2x as many Cores as Starforce but still. For example, picture a single Starforce mission. If I bring along the right bots and get lucky enough, I can farm up to 5 Cores in that one mission while only getting one lone Star. Are you going to lower the Core drop rate or something? Or do you plan on keeping it the way it is?
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Posted on December 20th, 2014 at 7:57pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #106
@King DeDeDe : "I can't argue with the More complaining part" Was that really necessary?

@Mikey McScrooge : I'm going to have to agree with Adrian here. I understand that you have a lot of ideas and vision for the game, but you keep repeating the same things over and over to the point where I feel like you're trying to shove it down my throat. If Adrian says no to an idea, emphasizing the same point again won't help. Are you familiar with the definition of insanity? :P

At the end of day, it's Adrian's game; he's merely allowing us to play it. For free. Even with this in mind, Adrian still listens to the community and considers its opinions. If he hasn't followed suit with your ideas, it's not because he's ignoring you. When Adrian says no, just accept it and move on. Who knows, maybe you'll come up with an idea that Adrian agrees with in the future?
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Posted on December 14th, 2014 at 4:59pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #107 ( Edited : 2014/12/18 at 1:05pm )
Part 3/3

proto-man Sorry to rain on your parade, but that's not gonna happen.
robot Ah, Proto Man! This is an opportunity I cannot pass up. Punk, forget Drill Man and capture Proto Man. I need that core!
proto-man I don't think so. BIG BANG STRIKE!!!
The mass of energy crashed into the unprepared Punk, who flew onto his back. The Master's shadow started to fade...
robot What!? But how are you this powerful-...No, the Starforce!
Proto Man gave his classic wry smile.
robot He's slipping through my fingers again!? NOOOOOOO!-
The Master's enraged shout dissipated along with the shadow. Proto Man grasped his chest.
drill-man Proto Man, wha-....how-.....Why are you here?
Proto Man steadied himself.
proto-man Gotta be careful how much I use that...Anyways, I was watching you and Punk battle, but-
drill-man And you only NOW decided to do something!?
proto-man Let me finish. I didn't help at first because I was unsure of who I could trust. After I saw your reaction to the Master, I knew you were against him. Hopefully, that means I can trust you...
drill-man Who IS the Master? Why does he need your core?
proto-man Your guess is as good as mine. Judging by the means he's using to get it, though, it can't be good.
drill-man I figured that much out myself.
Drill Man looks over at Skull Man, exhausted from battling the Evil Energy (EE), and Dive Man, still unconscious from Punk's blow.
drill-man I'm going to take these guys back to Cossack's lab. You coming?
proto-man Sounds like a good idea. I can get some repairs and perhaps see if he knows anything of value about the Master.
And with that, Proto Man, Drill Man, Skull Man, and Dive Man teleported towards Cossack's lab.

P.S: For the record, these guys aren't going to be involved in anything until next season (although I can't really say that about Proto Man because I don't have authority over him), so please don't start anything new with them or include them in anything until then. Plz and thx :)
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Posted on December 14th, 2014 at 4:58pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #108
Part 2/3

Drill Man shot two more dud drills at Punk, to which Punk expanded his shoulder guard into a shield and deflected the drills, then threw the shield at Drill Man. Fast as lightning, Drill Man slid under the shield and shot a dud drill point-blank underneath it, denting the inside and sending it flying. Punk scowled and charged at Drill Man with his other shoulder shield.
drill-man That can't end well. Time to change tactics.
Drill Man somersaulted out of his slide and leaped over Punk, firing off a couple of explosive drills before burrowing into the ground. Punk whirled around and smacked the drills out of the way before they could explode, which flew into a nearby pile of rubble. Punk minimized his shoulder shield and held out his shieldless arm. The other shoulder flew back to Punk, carried by darkness, and reattached itself to Punk. Punk stood still for a moment, looking around cautiously. Then, without warning, Punk leaped and deployed into ball form as Drill Man shot out of the ground. Giving Drill Man no time to recover, Punk jettisoned himself at Drill Man. Drill Man held up his arms in an X formation and caught the spinning spikes on his drills, grinding metal on metal and turning the drills red-hot.
drill-man This ridiculous power! You can't be serious!
Drill Man detonated his drills and dove back into the ground, digging out of the way just before Punk slammed into the ground. Punk bounced back up and suspended himself in mid-air, causing Drill Man to lose track of him. Drill Man poked his head out and looked up to see Punk spinning in mid-air.
drill-man You've gotta be kidding me. How-
Without warning, Punk started firing his spikes at Drill Man, giving Drill Man barely any time to burrow back underground. As Drill Man dug, Punk continued his barrage of spikes, some of which dug into the ground and found their target.
drill-man UMPH! He can shoot me underground!?
Drill Man continued digging as fast as he could, zig-zagging every which way, but the relentless spikes tracked him no matter which way he went.
drill-man Dang it! I can't keep this up, but I can't go above ground because he'll ram into anything he sees...wait a second...
Drill Man shot a dud drill up out of the ground and dug away from it. As soon as Punk saw it, he shot himself towards it. The dented shoulder from before hadn't deployed into ball form correctly and had left a chink; the drill caught the chink and tore straight through, causing the shoulder to fly off.
punk WHA-
Punk undeployed and faceplanted into the ground seconds before Drill Man shot up and drilled straight into Punk.
punk GAAAAAAAAAAAAAAHHHHHHHHH!
*music stops*
Punk went into the air and thudded on the ground as Drill Man fell to his knees in exhaustion, dirt-covered spikes scattered across his frame.
drill-man What....just happened?
punk You....think you're.....better? I'll....destroy-
drill-man Aw, give it a rest, will ya? You're so vengeful all the time..

"I know. That's why I like Punk."

A familiar figure appeared next to the fallen robot. Drill Man's face contorted.
drill-man YOU WORTHLESS-
robot Worthless? You know, I would've offered you a chance to serve me, but after insulting me not once, but TWICE, I've decided you're better off ground to dust!
drill-man Anything's better than being a slave to a worm like you!
robot THAT DOES IT! I'll silence you for good!
The Master summoned Punk's shoulder shield, fixed it in an instant, and reattached it to Punk.
robot And now for the finishing touches!
robot    field-support-2punkfield-support-2                  drill-man    skull-man            dive-man
punk NNGH.....GRRRRRRR.
drill-man No....no way. I can't take him again...I need a miracle again...
robot Oh? Where's that bravado I saw earlier? No matter how many miracles you wish for, power is all that matters in the end! Now, witness MY power!
And then, a whistle is heard as someone teleported in between Punk and Drill Man.
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Posted on December 14th, 2014 at 4:56pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #109 ( Edited : 2014/12/14 at 9:19pm )
Part 1/3
bass-baroquepunkbass-baroque                  drill-man    skull-man            dive-man
Vs. Corrupted Punk
punk GRRRRRRRRR...
Punk started spinning up wicked fast, darkness slowly forming around him.
drill-man No cooldown, just like last time, and he's even stronger now. This is gonna be tricky.
Drill Man readied himself, waiting for the peak of the spin. Suddenly, Punk shot towards Drill Man. Drill Man took the chance and vaulted over him, firing off a couple of Drill Bombs ahead of Punk. As Punk uncurled, the bombs slammed him in the chest and exploded.
punk GYAAA!.....rrrrrRRRRAAAAAAAAAAAAAAA!!!
Drill Man landed back on his feet as Punk spun up again, this time slightly bouncing up and down.
drill-man Uh-oh, what's he doing?....
Punk started bouncing higher and higher, and as he reached the peak of his last jump, he flew downwards at Drill Man like lightning, giving Drill Man barely any time to lunge out of the way. Punk rebounded up upon hitting the ground and flew at Drill Man again, this time giving him no chance to recover. Drill Man frantically detonated his bombs in front of him and blew himself out of the way into a boulder.
drill-man OOF! That could've gone better. I can't just keep dodging; he'll wear me out eventually....Maybe I can break the ball mechanism?
Jumping to his feet, Drill Man dodged Punk's third attack, this time firing two dud drills into Punk's spinning spikes. The first glanced off a spike, leaving barely a scratch. The second one hit in between the spikes and wedged itself in the ball.
drill-man I need to push that one in further before the spinning flings it out.
Punk attacked again, but even though Drill Man dodged him with ease, the drill flew out before Drill Man had a chance to even aim.
drill-man Dang it! Maybe if I try again?
Drill Man tried three more times; each time the drills would either glance off or not make a deep enough indent to make any difference. After a fourth try, Drill Man started feeling hopeless as Punk mercilessly continued his smash-and-rebound onslaught.
drill-man There's just no way I can put enough power behind my drills to do ANYTHING to this guy. I can't win at this rate; he's going to wear me down doing the same thing over and over and over.
Out of the corner of his eye, Drill Man spotted Skull Man wrestling with himself and Dive Man defeated on the ground.
drill-man *exhales sharply* I can't just give up here. As long as there's even a small chance, I have to keep fighting, or we're all dead.
Turning back to the raging Punk with newfound determination, Drill Man shot a flurry of explosive drills. They exploded against the ball without any effect. As Punk was about to hit, Drill Man yelled and shot the big drill from his head at Punk, which exploded and sent Drill Man flying. Punk's trajectory was thrown off-course and Punk awkwardly rebounded sideways into a nearby boulder of rubble. Drill Man slowly got up with his head-drill back.
drill-man Oh man.....I forgot how much of a headache that gives me. Makes me feel like I'm shooting my core out
Drill Man looked over at Punk, who was holding his head and getting up, too.
punk Aw man, I have the worst case of vertigo right now...
Punk looked up slightly dazed, but as soon as he saw Drill Man, his anger returned, darkness forming around him once more.
punk YOU....YOU'RE SO ANNOYING! JUST DIE!!!
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Posted on December 14th, 2014 at 4:23pm in "Prototype Devroom : Sunday Night Chatroom" #110
I'm going to have to leave early because my family's going out to eat today, though I'm unsure of the time. Perhaps 7:00ish? Either way, much to my chagrin, I'm not going to able to stay the entire time, so just a heads-up.
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Posted on December 10th, 2014 at 2:35pm in "The Unnamed Man" #111
This is the first time I've ever heard of this bug, but as long as it doesn't happen again it shouldn't be a huge problem.

That being said, if you do see this again, could you please take a screenshot of it? Even if we can picture what you're saying, it helps for evidence and for reference.
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Posted on December 8th, 2014 at 8:52pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #112
Sorry for not posting here more often, but finals week is always time-consuming. Later in this week, say Friday or Saturday, I should be able to create more plot, namely the fight between Drill and Punk.
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Posted on December 5th, 2014 at 1:07pm in "Official Question and Answer Thread" #113 ( Edited : 2014/12/05 at 2:17pm )
@Mikey McScruuge : I don't think that's the only way; I'm definitely sure that I unlocked it from doing a certain battle. I'm going to go test my previous theory just to see if that's an option, but I didn't know about buying it from Reggae, so thanks for that!

EDIT: Just tested it out and yes, you can unlock Mecha Support by beating the Intro Stage with 8 mets, as well as unlock Field Support by beating 8 mets twice.
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Posted on December 5th, 2014 at 9:12am in "Official Question and Answer Thread" #114
@Kirbologist : First off, please no language. This is a family-friendly website.

Secondly, you don't sound dumb; trust me lol. I had to look up the answer to this too. I believe you have to beat the intro stage when it has eight mets to unlock Mecha Support and beat it again to unlock Field Support. Unfortunately I'm not entirely sure if this is the way to get it, so could someone else correct me if I'm wrong?
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Posted on December 3rd, 2014 at 12:18am in "How to reach at LEAST 49+ (Or at least 50+)" #115
@ZeroDXZ : "Sad though how you can't use items on the Player Battles." Would you like to hear that some person in 1000th place beat you in a battle because they stockpiled items? Obviously I'm exaggerating, but the point is that items would give an unfair advantage to the challenger (although heaven knows I wish I could use them sometimes).
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Posted on December 2nd, 2014 at 7:13pm in "Official Known Bugs and Issues Thread" #116 ( Edited : 2014/12/02 at 7:15pm )
@ThatGuyNamedMikey : That's what I was thinking. This hasn't happened when I Rain Flush Bubbleman iirc, though. I'll keep Rain Flushing different robots with Water affinities and see what comes up.
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Posted on December 2nd, 2014 at 5:53pm in "Official Known Bugs and Issues Thread" #117
So....this was strange.

I had a Bubbleman and Ringman during a Player Battle, and the enemy had just summoned a Peng. I used Rain Flush as Bubbleman and all heck broke loose. I'll list them in the order they occured:
1.) The Rain Flush had no effect on Peng. That's fine.
2.) The Rain Flush did NOT hit any other enemy.
3.) The Rain Flush hit my Bubbleman and said that it "did 595 damage" without actually hurting him.
4.) The Rain Flush hit my Ringman and killed him...
5.) The Peng did a Peng Tackle and killed itself.
Here is an image of the aftermath along with a small amount of the log (I tried to get as much as I could but Chrome has this bad tendency of scrolling too much for me).
Ummmm......did I win?
Also, If I tried to attack with Rain Flush, an invisible Peng would revive, 2 & 3 would repeat, and Peng would die again.

I'm gonna make sure I don't use Rain Flush on a Peng ever again in my life.
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Posted on December 1st, 2014 at 1:23pm in "Official Question and Answer Thread" #118
@uraccountcrashed : This thread is for asking for help concerning MMRPG, not suggestions. This is the thread you're looking for.
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Posted on November 30th, 2014 at 1:56pm in "Prototype Devroom : Sunday Night Chatroom" #119 ( Edited : 2014/11/30 at 1:57pm )
AWWWWWWWWW out of all the times I'm unable to make the chat.....*sigh*

Well, since Thanksgiving break is over here, I'm moving back to my dorm, but I'm literally leaving the house RIGHT at 6 PM, so yea....anyways, say hi to Adrian the guest for me!
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Posted on November 30th, 2014 at 1:18pm in "Besides being a ninja....." #120
@ThatGuyNamedMikey : I find Charge Man to be easier than Shadow Man. He's more predictable and just easier for me to dodge overall. His hardest move is when he briefly charges you after following you across the room, but even that can be anticipated and dodged. His coal rain and long charges are cake. Sure, he's taller, but you can get around him a lot easier than Shadow Man. Btw, I just checked; Charge Man does 5 contact damage.

Unlike Charge Man, Shadow Man never gives you any breathing room and is IMPOSSIBLE to anticipate, the biggest difference being that he doesn't telegraph his slides like Charge Man does, and unfortunately his slides shoot all the way across the room and then bounce right back up.

Now I'm not saying this to defend Shadow Man; I think the fact that his movements are utterly random is stupid considering Classic Mega Man has always been about looking for patterns that aren't random, but aren't easy to master. I'm just saying that he is really difficult to the point of being unfair, and that could be a reason to like him: because he's a challenge with just a buster.
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Posted on November 29th, 2014 at 11:54pm in "Besides being a ninja....." #121
@ThatGuyNamedMikey : I'll admit that Spark Mandrill can be difficult, especially compared to the other MMX1 mavericks. Funny enough, I started with him when I first played MMX years ago. Safe to say I got rekt. However, I think I have beat him with buster-only, but I'm unsure. I'll have to try again :D .

You don't think Shadow Man is tough? The biggest problem with him is his unpredictability. If you don't jump as soon as he slides, he just trucks you before you can bat an eye. On the other hand, if you jump when he throws his blades, you don't have enough time to land and jump again to avoid the star. If you try to go under him, you can get unlucky and go under him when he makes a short hop, making you take contact damage. I honestly find it stupid that you just have to be lucky in order to beat him w/o his weakness.

There's a video about how to beat Elec Man REALLY easily, but it's basically exploiting a glitch in his AI. Other than that, Elec Man is a serious pain.
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Posted on November 29th, 2014 at 9:46pm in "Besides being a ninja....." #122 ( Edited : 2014/11/29 at 10:15pm )
@ThatGuyNamedMikey : Well when you confidently list so many characters as "awesome", I have to speak up :P .

Mega Man X - He is undebatably my favorite Mega Man (I haven't played MMZero, ZX, or Legends so I can't speak for those). He's quite solemn and has a strong sense of justice, and throughout the series, he seeks to discover what "justice" and "the right thing to do" really are. SPOILER FOR THOSE WHO CARE ABOUT THE PLOT OF X5 (which you probably already know or don't care but wuddevr): That's why I wish the series had ended at X5 with the ending of Zero "discovering his true self" and X putting the fate of the world over his friend's life. It's a great answer to X's question of when this war will end and what he'll need to sacrifice. I know there are other Megamen that are like that, but MMX always rubbed me in a darker way than the other series and I personally like that.

Spark Mandrill - I suppose he's OKAY, but in the face of the other MMX1 mavericks, he's unimpressive imo. Also, I personally find his theme to be underwhelming compared to, say, Flame Mammoth and Storm Eagle. Overall, however, I don't have a problem with him; I just don't feel the need to give him any particular praise.

Toxic Seahorse - Wat. His stage theme is awesome, but he himself is kinda....strange, even as far as mavericks go. At the beginning of (and throughout) your fight with him, he keeps bobbing his head and tail up and down like a chicken, and his best ability is to melt....-_-.

Shadow Devil - The first time I heard Shadow Devil's theme, I thought to myself, "No....NO WAY!!" As the blobs of dark, malicious evil came flying towards me, the most intense, nightmarish fight of my MMX life commenced. Shadow Devil FTW.

Hilariously enough, I just came here to comment on Shadow Man. Shadow Man is 100% ninja: the design, the weapon, the fight, heck even his theme just screams ninja. I'm not sure what else you could possibly like about him. What do you like about Shadow Man, Mike? Or do you even like him?
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Posted on November 27th, 2014 at 1:33pm in "Official Explanation Request Thread" #123
@MusicalKitty : I think you're looking for this thread. The Explanation Request thread is to suggest mechanics or foundational basics that would be worth creating a new topic in order to explain.
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Posted on November 23rd, 2014 at 9:24pm in "Prototype Devroom : Sunday Night Chatroom" #124
I just noticed that the countdown on the title post is set for Friday...
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Posted on November 23rd, 2014 at 12:30am in "8-bit Perler Beads" #125
Excellent job! These are really good!
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Posted on November 22nd, 2014 at 12:50pm in "Awaked of Storm" #126
@MegaTaosenaiStorm : Same rules apply for everyone, including the topic creator. Before MegaBoy's comment just now, you tripleposted when you could've edited you first post. Please do not post consecutively within 24 hours (or around that time).
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Posted on November 22nd, 2014 at 1:51am in "Awaked of Storm" #127 ( Edited : 2014/11/22 at 1:56am )
@MegaBoyX7 : You just posted SEVEN times in a row within ten minutes, which isn't necessary at all considering the length of each of your post. Again, if you have something new to add in less than 24 hours, edit your most recent post if no one else has posted yet. There's no need to double post for comments that small, let alone seven.

Sorry if I come off the wrong way. I don't mean to sound angry, but it is common forum policy to edit your first post. Seven posts in a row is....astounding.
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Posted on November 22nd, 2014 at 1:48am in "Not very sure bout this one guys...." #128
From what I can tell, you're just curious of the exact probabilities of landing a critical, which isn't really a bug; it's just part of the game. Instead, check out the Database page. The exact percentages are listed there.

That being said, if I'm misunderstanding you, please clarify your point for me.
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Posted on November 21st, 2014 at 7:12pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #129 ( Edited : 2014/11/21 at 7:17pm )
@MegaBoyX7 : If you wanna test the formatting, do so in your profile, not in another thread.

EDIT: MBM graciously made a practice thread for your format testing needs, so this is a reminder for those who didn't know about it.
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Posted on November 21st, 2014 at 3:28pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #130
@MegaBoyX7 : PLEASE don't doublepost (or triplepost for that matter) if you posted within the last day; just edit the first post. The only time doubleposting is allowed is if multiple posts are part of the same post. That is, when your post hits the character limit, you may end up having to break it into multiple posts. For example, look at some of MBM and my posts on this RP thread.
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Posted on November 21st, 2014 at 12:47pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #131
@MegaBoyX7 : If you read the dropdown menu, you'd see for yourself how to create the background and foreground. Adding characters is as simple as putting a character sprite (also shown in the formatting options) in between the
and
of your choice
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Posted on November 21st, 2014 at 9:18am in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #132
@MegaBoyX7 : In the lower right corner of the comment box there's a dropdown menu of formatting instructions. Use that to teach and refresh yourself on the formatting syntax.

Also, just as a reminder, please take into account the rules and reservations that MBM has put into place in the title post. This is a community-wide RP thread, but it's important to respect other people and their stories so far.
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Posted on November 18th, 2014 at 2:45pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #133
@MegaTaosenaiStorm : "You must have read this entire story to post, or at least the saga. This is for the best storytelling and no plotholes." - MegaBossMan

Your post doesn't make sense in the story. 1.) Ice Man is elsewhere. 2.) Storm (I think that's his name?) hasn't been introduced yet. 3.) You haven't clarified why they're fighting.

You don't have to fix #2 & #3 right now if you end up explaining later, but #1 still stands; you're contradicting the story.
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Posted on November 17th, 2014 at 8:04pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #134 ( Edited : 2014/11/28 at 11:00pm )
@TailsMK4 : I know whatcha mean, but Gemini alt would go well with your profile seeing as you use his mugshot to speak. That's all I was saying.

Out of curiosity, since we're nearing "winter", is there a set/estimated due date or just wait and see?
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Posted on November 17th, 2014 at 2:50pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #135
@TailsMK4 : I personally would like ALL the alt skins to be buyable, but I compromised 50-50 because Adrian's planning to have them unlocked via grinding. We'll just have to see what he says.

You're undoubtedly going to unlock Gemini alt first, aren't you?
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Posted on November 16th, 2014 at 8:17pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #136 ( Edited : 2015/01/22 at 10:50pm )
Part 3/3

ring-man What do you want?
napalm-man Well, I can see we're off to a great start here. I saw my master's lab explode and wanted come give a compliment to whoever made that explosion. Seriously, that was AWEsome....What are you doing here?
ring-man Taking care of the guy who blew up the lab. Nothing to see here, so-
napalm-man Wait a second, is that Ballade?
Napalm Man eyed Ring Man.
napalm-man What ARE you doing here, boy?
Ring Man returned the glare.
ring-man What'd you call me?
napalm-man Boy. Step aside or pay the price.
Ring Man hurled his bladed ring at Napalm Man.
napalm-man Hmph.
Napalm Man roundhouse kicked the ring into one of Pharaoh Man's cuffs, breaking it and leaving him dangling from one hand. Pharaoh Man started working on the other one. Ring Man wasn't focused on Pharaoh Man, though.
ring-man *snarls* You arrogant-
napalm-man Funny how you define "arrogant" as someone who can deflect your pathetic excuse of an attack. You may have been created to kill Mega Man, but I come from the military. On the battlefield, it's kill or be killed, so let's see if you've got what it takes to match me. If not, you're just another casualty.
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Posted on November 16th, 2014 at 8:14pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #137
Part 2/3

Pharaoh Man shot his Pharaoh Shot at Ring Man, but Ring Man shot out a chain of rings and whipped the Pharaoh Shot back at Pharaoh Man, which exploded into him. The Pharaoh Shot itself had no effect on Pharaoh Man, but the light from the explosion in his face did...
pharaoh-man AAAHH! Just like Flash Stopper or Bright Burst to be politically correct on an MMRPG forum!
Pharaoh Man held up his hands, and Ring Man took the advantage. He shot two rings horizontally at his wrists, and as soon as the rings touched, the back ends of the ring broke off and turns into crescents cupping his wrists like horseshoes. Pharaoh Man went flying into the wall wrists first, and the rings impaled themselves into the wall on contact, leaving Pharaoh Man dangling by his wrists.
pharaoh-man How did you....Grrrr you MONSTER!
ring-man Yea, I get that a lot. But hey, at least I didn't kill you.
Ring Man materializes a bladed ring in his hand again.
pharaoh-man Leave him alone!
ring-man Why do you even care for this guy? HE'S A WILY BOT.
pharaoh-man He's fighting for the same thing that I am. Are you even aware of the brainwashing that's happening?
Ring Man gave Pharaoh Man a smug look. Suddenly Pharaoh Man felt a knot in his stomach.
pharaoh-man What are you hiding?
Ring Man laughed again.
ring-man It's just SO EASY to set you off, it's hilarious! But anyways, you're just too trusting, Pharaoh Man. You have NO proof that this guy has the same goal as you. Similar goals, MAYbe, but most likely he doesn't. Why do I know that?
Ring Man looked at Pharaoh Man and raised his eyebrows, showing that this wasn't a rhetorical question.
pharaoh-man I don't care.
ring-man I know this because that's who you are: co-dependent. So many people think that you're tough stuff, that you're the strong and silent type, but I know better. Over the years, you've grown so clingy you HAVE to rely on someone, and this "alliance", no doubt it was spur-of-the-moment, is just your next mistake. Even the fact that you keep referring to Cossack as "master" is because you're so recklessly dependent on others. Don't try to convince me that this is any different; I'm doing you a FAVOR by killing him. Now, if we're done-
As Ring Man walked over to Ballade, Pharaoh Man looked down. Pharaoh Man knew Ring Man didn't truly care; he just wanted to do what he saw fit. Even so, even though it was just Ring Man, every word struck a nerve, and Pharaoh Man, completely shocked by how close-to-home Ring Man hit, was speechless.
ring-man It's so easy to get into people's minds once you know enough.
Pharaoh Man looked up. Ring Man was standing over Ballade's body, looking at Pharaoh Man with a menacing joy.
ring-man They all call me a psychopath, pretending that I'm the enemy here, but they don't take even a glance at themselves. Everyone has a flaw that they hate, something about them that they just keep trying to run from, but instead of accepting it, they put on masks and point the finger at everyone else, condemning others for their own flaws. Why? Because it helps them forget their own.
Ring Man held out his hands.
ring-man Me? I've accepted who I am, the fact that I have rings for weapons, the fact that I can get off-topic really easily, and the fact that I was made for a purpose that no else understands. But I can't change it; I don't WANT to change it. It's who I am, and that's that. I was made to kill Mega Man, and I'm not going to rest until it's done.
*music stops*
Just then, an explosion blows the ceiling open, sending debris and dust everywhere. As a large chunk of debris came falling towards Ring Man and Ballade, Ring Man jumped away and Pharaoh flicked a small Pharaoh Shot at the debris, breaking it up into harmless bits.
Ring Man looked up angrily.
ring-man Am I never going to get to kill this purple freak!?
robot Who you callin' a purple freak?
A voice called out from the hole in the ceiling, and a tank dropped into the lab.
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Posted on November 16th, 2014 at 8:12pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #138 ( Edited : 2014/12/10 at 2:25pm )
Part 1/3

pharaoh-man Y-you! H-how...?
robot It's great to see you, too, buddy! Although, if it WAS you who blew up my lab...
balladepharaoh-man                                        ring-man
Cue theme I'd advise to set the Start/Stop to 0:00 and 2:00
ring-man ...well, I just don't want to get off on the wrong foot.
pharaoh-man I thought you were at Cossack's lab...
ring-man Well obviously you thought wrong. Now di-...hel-lo. Who do we have here?
Ring Man notices the unevenly-breathing robot that Pharaoh Man is standing over.
ring-man ...Ballade? Was it him who blew up my lab? It obviously must've been; he has those....Ballade Chips? Ballade Triscuits?...Ballade...uh....Waffles?
pharaoh-man Ballade Cra-
ring-man Nonono, shush shush I got this.....Hmmmmm....Ballade Pretzels....Ballade Cheese & Cracke-CRACKERS! Ballade Crackers! Tell me I'm right!
Ring Man gives a gleeful look at Pharaoh Man, to which Pharaoh Man slowly nods.
ring-man YES! Ah, I feel so accomplished! Now, if you would kindly just, uh, move over there or something.
Ring Man shoos away as a ring with blades materializes in his hand.
pharaoh-man What-..no!
Ring Man raises an eyebrow and starts twirling the ring on his finger.
ring-man*chuckles softly*.....Excuse me? Not only is he programmed to kill Mega Man, which is MY job, but he blew up my lab! And you're defending him?
Ring Man puts a bit of irritation in his last sentence, and Pharaoh Man grows apprehensive, clenching his fist.
pharaoh-man Wait a second. YOUR lab? This isn't even your master's lab. let alone yours.
ring-man DO NOT call him my master in front of me.
Pharaoh Man remembered that Ring Man was easy to stall if you hit the right notes, but stalling wasn't what Pharaoh Man was aiming for. What was Ring Man up to?
pharaoh-man....Sorry. What are you doing here? Why are calling this your lab?
Ring Man dissolved his ring (which was a good sign that he forgot about Ballade) and held out his hands, looking around the lab.
ring-man I don't see anyone else who could POSSIBLY claim this lab, do you? Hehehehe.
Pharaoh Man scowled.
pharaoh-man YOU caused the mechas to go berserk?
Ring Man laughed.
ring-man Oh, man, I absolutely LOVE your face when you "figure things out". Anyways, the mechas may have been damaging part of the lab, but I wasn't interested in what they were destroying. You see, I needed some...repairs. You will not BELIEVE how painful it is when your core gets wrecked. Then again, I've experienced worse...You remember.
Ring Man gave a bitter look. Pharaoh Man looked away. Then, Ring Man brightened.
ring-man But that's all in the past. If it wasn't for this injury, I wouldn't have sought out this lab and wouldn't have found something VERY interesting. Did you know that Wily keeps parts of his past contraptions?
pharaoh-man *warily looks at Ring Man*....What will you do now?
ring-man Find and destroy Mega Man, of course! Although, I was in the middle of doing just now when-....
Ring Man blankly stared at the floor, then looked at Pharaoh Man angrily.
ring-man You were stalling me! You know how much I HATE that! I'm going to kill this filthy robot, and if you stand in my way...Well, you won't stand in the way for long.
pharaoh-man You're going to fight me? pharaoh-manpharaoh-shot Are you sure that's smart?
ring-man You overestimate the power of weaknesses, Pharaoh. You won't win.
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Posted on November 16th, 2014 at 7:28pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #139
I don't remember if this was suggested already, but could you make at least some alt skins buyable? Especially considering the people that have money to burn, I feel like that would be a better way of unlocking than expending hours of time just to unlock, like 5 robots. Since MBM is making GB/GS alt skins, you could perhaps make those buyable but let the original alts be unlocked via summons (I would prefer vice versa but that's just me).
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Posted on November 16th, 2014 at 7:26pm in "Prototype Devroom : Website Suggestions" #140
New suggestion: could you make it so that we can navigate through pages at the bottom as well as the top? It can be a pain to read to the end of a page, then have to scroll all the way back up to switch the page, rinse and repeat.
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Posted on November 14th, 2014 at 4:49pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #141 ( Edited : 2014/11/16 at 2:44pm )
Part 2/2

Pharaoh Man opened his eyes to see that the lab was more damaged by the explosion that he'd thought it would be. It must've been because of the damage that the mechas had done to the lab prior, and the explosion had been the breaking point. It now looked like a completely abandoned lab: no working machines, occasional sparks, and dead silence besides the sizzling of machinery. Pharaoh Man looked around to see that he was slouched against the wall and his back ached. Must've flown against the wall or something. As he scanned his surroundings, he spotted a yellow point sticking out of a pile of scrap metal in the corner.
pharaoh-man Ballade!
Pharaoh Man pulled the unconscious Ballade out of the heap. His core was still red-hot but surprisingly unchanged in temperature. His life was still in danger, though...
pharaoh-man We need find a core cryofreezer fast! But...
Pharaoh Man looks around the devastated lab and shook his head.
pharaoh-man Everything's gone...What do I do?
robot WHO DISTURBS MY SLUM-y'know what, forget it, who's the troublemaker here?....Pharaoh? Hey buddy, how ya been!?
Pharaoh Man looks up to see an all-too-familiar face
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Posted on November 14th, 2014 at 4:36pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #142
Part 1/2

ballade Stop right there!
pharaoh-manballade                              metpierrobotfan-fiendspin-fiendtellybattoncrazy-cannon
pierrobot PIERRO! PIERRO! PIERRO!
spin-fiend BURRROOOOO! KOMA KOMA BURRRROOOOO!
batton BATTO-BATTON! BAT-TON-TON-BATTON!!!
pharaoh-man You can't fight these guys without risking a core overheat or worse, Ballade. I'll handle them-
ballade You can't. There's so much crossfire even a RM would be destroyed if he got involved. That's probably why this situation was abandoned rather than pacified. I'm just wondering how these mechas haven't been reduced to rubble yet...
pharaoh-man How are we going to sate this then? I could try and pick them off with Pharaoh Shots, but that would take awhile.
ballade.....I have an idea.
Ballade takes out a cracker and puts it in his core, where it begins charging. However, unlike last time, the interior of the charging chamber is red with heat...
pharaoh-man Ballade, you're going to make yourself explode!
ballade I would gladly put my life on the line for my master's home! What would you do if Cossack's lab was under fire like this? *sigh* Still, I can't blame you. You should get away from here in case-
pharaoh-man I'm not gonna leave you like that.
Ballade frowned.
ballade Even I'm starting to wonder: why do you trust me so much? Why do you think I'll help you? My master is the most notorious robotics specialist on Earth, but yet you'd risk your life just to stay by my side?
Pharaoh Man sighed.
pharaoh-man It was a sort of prophecy I read, about foes becoming friends and friends becoming foes. I can't help but feel that you're one of them. I still don't think core-charging that cracker is a good idea...
Right on cue, Ballade falls to the floor and grabs his chest.
ballade URRRGH. *pants for breath* I-it's done.
pharaoh-man You idiot!
Ballade lays supine and weakly points to his chest.
ballade Take it out for me.
Pharaoh Man gingerly removes the violently glowing cracker with a look of awe and concern.
ballade Y...you're gonna have to throw it.
pharaoh-man What!?
ballade Come on, it's *pants for breath* it's just like your Pharaoh Shot!
pharaoh-man This is NOTHING like the Pharaoh Shot! With Pharaoh Shots, I just direct the accumulated energy with my finger. It's literally just point-and-shoot pharaoh-man. This is way different!
ballade Well, you're going to have to throw it if you don't want it to blow up in your hand! *pants for breath* So pull up your frilly stockings and THROW IT! *cough cough* My mouth feels like it's on fire...
pharaoh-man *nods* You're right. Okay....1....2....3!
pharaoh-manballade                  proto-strike            metpierrobotfan-fiendspin-fiendtellybattoncrazy-cannon
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Posted on November 14th, 2014 at 1:02pm in "problem with shop" #143
Ah, don't worry about it; I understand. If you're interested in becoming part of the community, a great place to start is here. Again, welcome!
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Posted on November 13th, 2014 at 10:52pm in "Prototype Devroom : Sunday Night Chatroom" #144 ( Edited : 2014/11/13 at 10:54pm )
I look forward to that momentary glimpse of your glory, Tails!

Are there any particular plans for this upcoming chat session? And has there been any progress made in switching the date of the chat?
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Posted on November 13th, 2014 at 10:48pm in "problem with shop" #145
First off, please don't post this in Strategies. Secondly, please don't make a new topic for every problem that you have. We have a topic for General Q&A for all of your MMRPG needs right here, so post in that topic next time you're having trouble.

That being said, welcome to the MMRPG community! Let's address your problem. I'm not sure, but I believe that you must complete all 3 campaigns in order to unlock Kalinka's shop. Have you done this?
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Posted on November 13th, 2014 at 6:02pm in "Why the top spin can be the best weapon in game..." #146 ( Edited : 2014/11/13 at 6:06pm )
@MegaBossMan : H.....he does?

@ThatOneEnderMan : But the best part about Top Spin is that you never know what you're going to get. That's what makes it so unique: it's a gamble in the most extreme definition of the word. I understand that you want to be able to at least somewhat determine the damage output so that you can use it strategically like other abilities, but that's just not what Top Spin is. What you're suggesting will just limit the gamble spectrum for the move, which makes it less unique.

With Top Spin, you win some and you lose some. That's just how that ability works.
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Posted on November 11th, 2014 at 10:18pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #147 ( Edited : 2014/11/11 at 10:20pm )
ballade                bright-manplug-man                pharaoh-mandust-man

ballade I tell you, that Quint is gonna get himself killed...
pharaoh-man Good riddance. He was toxic to the group.
Ballade crosses his eyebrows.
ballade He's like a brother to me. All the Killers are. I don't expect you to understand-
Ballade winces and grabs his chest.
ballade That fight took more out of me than I thought...I think we could use some repairs.
pharaoh-man Not a bad idea.
Pharaoh Man starts typing into his buster.
pharaoh-man .......Only robots in Dr. Cossack's lab are some Light bots, so how about there?
ballade What do you think they'll think when he sees me? After charging that Ballade cracker when fighting Quint, I'm afraid my core might be unstable, and I want to avoid any misunderstandings.
plug-man ..........Looks like Light Labs is also full...
ballade .........Wily's lab is-wait.....what the heck? There's a bunch of mechas fighting each other and making a mess of everything! We gotta stop them!
Pharaoh Man knit his eyebrows.
pharaoh-man You want to avoid misunderstandings, but utter chaos is just fine? Plus, what if there are other robots? I doubt they'll give us a warm welcome.
ballade Whether you like it or not, Wily is my master, and it's my duty to protect his lab. You don't have to come with me, but I HAVE to do this!
Pharaoh Man thinks for a moment.
pharaoh-man I can't let you do that alone, not after you saved us. That may not have been your intention, but I trust you more than the other Killers.
Pharaoh Man looked around.
pharaoh-man Anyone else?
Dust Man vomited a cube of rocks and bones out, but other than that, no one said anything.
Pharaoh Man frowned at the newcomers, but Bright Man shook his head.
bright-man I'm sorry, Pharaoh, but I have no reason to trust him, not even if you do. Plug? What about you?
Plug Man remained silent and looked at Dust Man.
plug-man What does Dust Man say?
Pharaoh Man gave him an "Are you serious?" face, but turned to Dust Man and tapped him on the shoulders. Dust Man turned around with that same happy-go-lucky look in his eyes.
dust-man Hi, Pharaoh Man! Want some rocks? I just swallowed them, so I could probably spit them back up-
pharaoh-man Um, no thanks, Dust Man. Listen, Ballade and I want to head to Wily's lab for repairs, which is something you could probably use, too. Will you come with us?
Dust Man looked like he was about to respond, but then he stopped. His expression slowly turned thoughtful with his eyes staring at the floor. Then he looked up and shook his head.
dust-man Nope! Thanks for offering, though!
Pharaoh Man raised his eyebrows.
pharaoh-man R...really? Why not?
dust-man I think Bright Man is right. As trustworthy as he may seem, you never know when your closest ally might be hiding something deep underneath. Besides, me and Bright Man go way ba-
pharaoh-man Yes, we know. *sigh* What will you do then?
dust-man Eat! Rocks and bones as far as the eye can see!
Pharaoh Man face is filled with uncertainty about leaving Dust Man here. Bright Man walks over and awkwardly puts his hand on Pharaoh Man's shoulder.
bright-man He's got Plug Man and me. Don't worry.
pharaoh-man Um....thanks.....C...could you...?
bright-man Oh! Right.
Bright Man quickly removes his hand and steps back.
ballade Now that everything's settled-
Ballade gives Bright and Pharaoh a strange look.
ballade more or less....Shall we, Pharaoh Man?
Pharaoh Man glances back at Dust Man, stuffing his face with debris. After a moment, Pharaoh turns to Ballade and nods.
pharaoh-man Let's go.
Ballade imputs the location and the two of them teleport out.
gemini-laser            gemini-laser
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Posted on November 9th, 2014 at 1:38pm in "Prototype Devroom : Website Suggestions" #148
@TailsMK4 : I have learned since then to copy my long post to see if it timed me out, in which case I log back in and simply paste my post, so honestly I can live with it. However, there are also forums that don't time you out and allow you to stay logged in not for just one session, but also automatically logs you in every time you visit. I think that's a feature that would really be convenient for regulars to this forum and would be a great addition overall.
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Posted on November 8th, 2014 at 9:40pm in "Prototype Devroom : Website Suggestions" #149
Sometimes, when I'm posting a time-consuming post, it won't post because the website logged me off and I'll lose everything I just typed. Could there be a "Remember me" feature or just remove the automatic logout altogether?
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Posted on November 8th, 2014 at 9:39pm in "Celebration Thread" #150 ( Edited : 2014/11/08 at 9:39pm )
@ThatGuyNamedMikey : I could get into a semi-big discussion on why I disliked the Starforce series (the third was decent) but this is not the place nor the time. Well....I mean it COULD be the time, but....*sigh* never mind.

Anyways, it's been awhile since I've played my DS, so, off the top of my head, the only good games that I have that weren't mentioned were:

Wario: Master of Disguise (Puzzle/Platformer) - I haven't played any Wario games besides this, but in case you were wondering, this is NOT a party game. You go through a series of levels solving puzzles by utilizing various suits that you collect throughout the game, all to further your journey to become TEH MASTRR THEEF. It's pretty good and, especially if you do the challenge levels, pretty difficult. I liked it.

Fire Emblem: Shadow Dragon (Strategy/RPG) - You and your small army, consisting of Marth and whatever characters you recruit along the way, trek across the country and defeat enemies by tactically moving your men through the battlefield in a turn-based gameplay. Personally for me, it got repetitive after awhile, but if you like casual strategy gaming, then this is a game that you could try. Sorry if I didn't do this game justice, but it's been a lon gtime since I've played it.

Super Scribblenauts (Puzzle/Sandbox) - It's like Scribblenauts except SUPAH CHARGE IT-I'm kidding. If you've never played Scribblenauts, its claim to fame is the ability to create practically anything in the dictionary by writing/typing it out (as long as it's not vulgar). You can either play around with your creations at the main menu or choose the campaign to solve designated puzzles by creating and utilizing the right kind of things. Also, regarding Scribblenauts Unlimited for 3DS, I would only suggest getting it if you've never played a Scribblenauts game before. It's better than Super Scribblenauts, but not worth getting if you already have Super Scribblenauts.

Sorry if you already have or don't like these games. These are simply games I have and like. Happy shopping!
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Posted on November 7th, 2014 at 3:57pm in "I HAVE FOUND AN EASTER EGG" #151 ( Edited : 2014/11/07 at 4:03pm )
@uraccountcrashed : STOP DOU-never mind.

Ever heard of puush? Not only can you upload files straight from your computer, but you can also select a part of your screen to instantly screenshot and upload, which can help if an online picture's URL isn't working or something (and yes this has happened to me). I personally find puush very helpful, but if you don't want to download and install something, you can always use an image-hosting site like Imageshack (I think you have to subscribe for that now...), Photobucket like Mega B said, etc.
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Posted on October 26th, 2014 at 9:00pm in "Prototype Devroom : Sunday Night Chatroom" #152
I should definitely be able to make that!

...........If I don't procrastinate homework....

......and if I don't forget.....

........and if something doesn't come up at the last minute....

..................

Ahhhh, it'll be fine!
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Posted on October 26th, 2014 at 8:55pm in "MegaBossMan's Own Contest! C.N.S.C!" #153
1.) Mega Manic
2.) Mega Morons

I might have more soon
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Posted on October 23rd, 2014 at 8:17pm in "Celebration Thread" #154
@MegaBonesMan : .....Do you want me to guess? Because there's a 98.15% (yes I did do the math) chance that I'll get it wrong.

If I had to guess, though (and keep in mind idk what's in the 3DS version and what's new in Wii U), is it the amiibo?
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Posted on October 20th, 2014 at 7:53pm in "Celebration Thread" #155 ( Edited : 2014/10/20 at 7:56pm )
@MetaWereSter : So if you don't say anything, what does that mean? Heheheh

@MegaBonesMan : NUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU MY BEAUTIFUL LAMBO!!!!!
Curse you, part-of-the-brain-that's-supposed-to-remember-to-post-about-my-birthday-on-the-Celebration-thread-on-the-MMRPG-forums! CURSE YOUUUUUUUUUUUUU!!!!!

P.S: Forgot to say I'm 18.
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Posted on October 20th, 2014 at 6:11pm in "Celebration Thread" #156 ( Edited : 2014/10/20 at 6:13pm )
I just realized that I didn't post about my birthday being on September 23rd.

So, uh....


Happy really belated birthday?
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Posted on October 20th, 2014 at 4:09pm in "Grayscale or GB?" #157 ( Edited : 2014/10/20 at 4:12pm )
@MegaBonesMan : Do CWU-01P
Problem?
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Posted on October 19th, 2014 at 10:16am in "Official Question and Answer Thread" #158
It's not technically an image. For an image you use parentheses (), but for a robot mugshot you use squiggly brackets {}.
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Posted on October 19th, 2014 at 1:27am in "Grayscale or GB?" #159 ( Edited : 2014/10/19 at 1:32am )
Well, see, now it depends on which comparison you're talking about. For example, I like Grayscale Gutsman and Quickman, but I also like GB Bubbleman and Iceman. I'M SO TORN!!!!!

EDIT: How about this: since I voted for Grayscale before your BubbleQuickIce post, make another comparison as a tie breaker and I'll vote again. Just be sure to remember to take one vote away from Grayscale. Does that sound good? MBM this is your chance to make a comparison where Grayscale looks poopy! :)
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Posted on October 18th, 2014 at 10:13pm in "Official Question and Answer Thread" #160 ( Edited : 2014/10/18 at 10:17pm )
I think I saw your attempt on an RP thread, and you're really close.

Instead of [robot:right] {Quint}, do [robot:right] {quint} (w/o the space)
quintlike this!
To make it colored, add brackets [] around what you want to change color, THEN do the color, which is {nature} in this case.

Instead of [robot:right] {quint} Hello, I'm Quint!, do [[robot:right] {quint} Hello, I'm Quint! (with a bracket at the end.)
quint Like this!
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Posted on October 18th, 2014 at 5:54pm in "Mikey's Ideas #2: Items [and a bonus one concerning Rhythm]" #161 ( Edited : 2014/10/18 at 6:14pm )
#1: I think this was addressed in yesterday's chat (I was absent for 99.76% of the time) so I don't really want to say anything...

#2. How many and how often? I will say that dropping zenny and decreasing the chance of item drops would definitely encourage shopping because you wouldn't just use the items that you pick up; you'd have to visit the shop. Also, having to selling items to get money to buy MORE items just feels awkward. Idk if Mike would agree to that extent, but that's my opinion.

#3. The reason invincibility was added to the Yashichi's effects was because Adrian and I (and maybe others?) briefly discussed its similarity to the Extra Life even though there was a 1,000z price gap, and that was how we solved the issue. If you claim that giving full health and full WP is good enough for the Yashichi, then by your logic, the Extra Life is SEVERELY OP. It does that exact same thing except that it can only be used on defeated robots, which imo makes it more useful, for 1,000z less! If anything, the Yashichi should be buffed because its value far exceeds the Extra Life.

#4. THANK YOU. I suggested this in a chat awhile ago, but the reactions I got weren't clear. For those people who have so much money and are still grinding endlessly for stats, this is the perfect item. Idk how OP/UP it might end up depending on how easy it will be to get stats after the update, but I definitely think it should be added even if the idea needs tweaking.

#5. I think the Cures are a great idea, but the 20% health is not. You just completely negated a status effect AND you get to take your turn. If you really want to heal, then by all means use an energy pellet, but you'll keep your status condition. Using items is up to strategy, and I think giving health to an item that clearly has another use is too much.

#6. Okay, so I do agree that they could be implemented better into the game, but by no means do I think they should be removed. Let's address their three uses:
1.) Used by Copy RM: The idea of switching Cores in order to save WP was a great way to strategically use Cores imo (although this use may become obsolete with the ability to level up WP in the update). The only "problem" I could see would be if a player farmed a lot of Cores and just kept switching to match the weakness of the robot, but I have a solution to fix this that you'll see later.
2.) Used by other robots: This was a potential game-breaker. By gathering hoards of Cores, one could easily blow the other team away. Unlike Field Support (which I believe is just fine. Shoot me a PM if you wanna talk about it), Cores were items that didn't use your very limited WP and didn't even use your turn. My solution to this problem, however, is very similar to 1.)
3.) I sold Cores out the wazoo because it was undoubtedly the easiest way to gain zenny. Starforce did sell for a lot, but the trouble of selling MAYBE the one or two that Kalinka was looking for only to have to go back and get them far outweighed Core-farming.
My solutions for #6:
1&2.) Any time a Core is used, a cooldown is given to not that robot, but that TEAM. Cores cannot be used until the cooldown is up, making Cores a strategic implementation as opposed to a quantity advantage. The only exception to the cooldown would be a Copy RM using a Copy Core, which can be done at any time under any circumstances that items can be used.
3.) Simply lower the price of Cores. It's basic economics: when supply goes up, the price goes down, and trust me: SUPPLY HAS GONE WAY UP!

BONUS: I haven't used Rhythm a lot, but I will say that her spamming the Swap/Shuffle moves can drive a man to tears. I think that it's a great ability that just needs some limitations, so if you want to keep it, Adrian, I would suggest a permanent cooldown; anytime a Swap/Shuffle ability is used, that specific ability cannot be used by that specific robot for the entirety of the battle. If you want to statusticianize her, however, than something else must be addressed...
As it stands, any robot can use a support move. Any robot. With this in mind, giving a support robot an exclusive move (EM) is pretty special. In fact, it's so special that it's only fair to give other robots EMs, at the very least Roll and Disco. On the other side of the coin, if these status-inducing moves (SIA) aren't unique enough, then other normal robots could potentially gain SIAs that are similar enough to Rhythm's that she become useless (such as burn, freeze, etc.) Overall, this is a warning to those who want Rhythm to be a statustician (I love that word btw :) ). If you do want this, you're going to have to give her some pretty unique moves because status effects are already part of this game and, considering what many people have suggested, will continue to be more and more deeply integrated into it. If Rhythm is going to be "master" of such a foundational mechanic, than she's gonna have to be pretty special.
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Posted on October 17th, 2014 at 11:43pm in "Prototype Devroom : Sunday Night Chatroom" #162
@TailsDollMK4 : Mega B also disagrees with the time, and honestly I could probably use a different time as well. How about Adrian sets up a poll to see first who thinks it should be changed (if you're indifferent don't vote), then, if enough people want a change:
1.) schedule a chat on, say, Saturday to discuss a time
OR
2.) Let people post which times work for them on an average week.
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Posted on October 17th, 2014 at 5:26pm in "Prototype Devroom : Sunday Night Chatroom" #163
I may have to leave early (9:00ish), so hopefully we can get the planned ideas done with before then.
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Posted on October 17th, 2014 at 5:24pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #164 ( Edited : 2014/10/17 at 5:37pm )
I honestly have no idea what happened just now.

Sorry Doc! That was the entire season 1, in a collection. Since that stuff was on another thread at the time and since it is season 1, I needed to put it on here. It is a bit messy, but I really didn't have many characters to work with....Anyway, might as well finish it with a never before seen sneak preview.....-MBM

*With all the robots celebrating....One robot isn't enjoying himself all too much....And is speaking with someone on his mobile communicator...

balladeOne simple little mission....And I screwed up...
enkerNo matter...It wasn't Proto Man...And you didn't have any starforce with you...Our next plan however.....

This dialogue was the start of season 2....
[The one we're on...]
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Posted on October 17th, 2014 at 12:55pm in "Bug in Mecha Battles!?" #165 ( Edited : 2014/10/17 at 12:58pm )
So help me understand this:
1.) Are you saying that you can't switch out AT ALL after you use Mecha Support?
     a.) If so, does the bug resolve itself after the Met dies? If not, what happens?
2.) Does anything else unusual happen to the robots/mecha?
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Posted on October 15th, 2014 at 2:38pm in "I NEED SOME HAYELP (posts edition!)" #166 ( Edited : 2014/10/15 at 2:41pm )
@uraccountcarved : PLEASE don't unnecessarily DP; instead, simply edit the first post.

By "hovering text", he's talking about the text that you want to show up if someone puts their cursor on the image.

Come to think of it, you really could have just asked this in the Q&A thread instead of making a thread of your own. I think you did already ask there, but just for future reference.
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Posted on October 15th, 2014 at 1:05pm in "Official Explanation Request Thread" #167
I understand you need an explanation, but I don't think it merits a Mechanics thread. This is the thread you're looking for. Also, there's a dropdown list of formatting options to the bottom right of the posting box that addressing any and all formatting issues or confusions, as well as this thread that addresses the basics of formatting (which includes images). Lastly, there are some images that just refuse to work on this forum; I know from experience. My solution is to use puush to highlight it and post it because puush works like a charm.
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Posted on October 15th, 2014 at 12:59pm in "Disfunctioning Formatting?" #168
Also, at the bottom right of the posting editor, there's a very extensive, but helpful dropdown list that says "+ Show Formatting Options". Use that for any formatting issues or look at this thread on Formatting Guidelines.
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Posted on October 14th, 2014 at 11:34pm in "Prototype Devroom : Sunday Night Chatroom" #169 ( Edited : 2014/10/14 at 11:36pm )
I. Will. Be there!
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Posted on October 14th, 2014 at 8:21pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #170 ( Edited : 2014/10/14 at 8:31pm )
Part 4/4

"No. You won't."
Suddenly, a shadowy figure spawns from Dive Man.

Guess who?
drill-man        skull-man                      robot        dive-man
drill-man And finally the coward comes out of his hole.
skull-man Are you...?
The figure does a subtle bow.
robot Yes. I am referred to simply as The Master.
drill-man That's a cute name, but that's not good enough for me. What's your real name?
robot You should be honored simply by the fact that you're standing in my presence! Insolent fool!
Drill Man started forward, but Skull Man raised his arm and stopped him, shooting him an urgent look.
skull-man This guy is WAY different, Drill Man; I can tell. Do NOT push his buttons.
The Master smirked.
robot My, my, you do seem to have some experience with...evil.
skull-man !!!
robot In fact, I can sense large amounts festering within you. Skull Man, was it? How would you like to join the winning side?
Skull Man crossed his eyebrows.
skull-man That doesn't sound like a choice you'd let me make. Drill Man, get ready to leave without me.
drill-man *scowls* I can't believe I'm saying this, but you're right. Good lu-
robot Ohohoho, are you sure about that? What if I were to do THIS!?
drill-man        field-support-2skull-manfield-support-2                      robot        dive-man
skull-man AAAAAAAAAAAAAH!!!
drill-man WHAT DO YOU THINK YOU'RE DOING, PUNK!?
robot Why are you still here? I thought you were leaving? *chuckles*
Drill Man charged at The Master, only to be knocked flat on his back by a Dive Missile.
dive-man I always HATED you! Why can't you just accept that I'm better than you, you stupid conehead!
drill-man Dive Man, that's Skull Man! He's being tortured by that monster, and you're helping him!?
dive-man Don't try to turn this around, Drill Man! You just can't accept the fact that I'm better than you! The Master gave me power and understanding
that I've never had before! I can finally shut you up ONCE AND FOR ALL!

drill-man I can't win like this. Even if I used my Drill Nuke, I risk killing Skull Man while Dive Man could easily negate it. I need a miracle...
*music stops*
No sooner did Drill Man say that, than out of the blue came a screaming cannonball...
"DRILL!!!! SKULL!!!! I'LL CRUSH YOU!!!!!"
Drill Man tackled Skull Man as the incoming ball mowed down Dive Man, barreled past The Master who had swiftly dodged it, and flew over the other two robots.
punk                drill-manskull-man                    robot          dive-man
dive-man NNGH!....I....c-can't....*falls over*
robot Y...you fool! You've destroyed my Link-
The Master dissolved into thin air before he could finish. what a nuub
skull-man That knucklehead doesn't quit. Umph...*grabs his chest* I need to get this....Evil Energy under control. Drill Man, can you...?
Drill Man nodded to Skull Man, then turned and smirked at Punk.
drill-man So, round 2, spikes?
punk CAN IT, Drill Man! This ends now!! You WORTHLESS! PIECE! OF JUNK!!! GRRRRAAAAAAA!!!!
Drill Man's face turned deadly serious.
drill-man Good to hear. No more cheating death; this time I'm playing for keeps!!
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Posted on October 14th, 2014 at 8:17pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #171 ( Edited : 2014/10/14 at 8:20pm )
Part 3/4

dive-man I understand your suspicion, comrade, but Dr. Cossack could be in danger right now! If he was attacked once, who says it won't recur?
Skull Man, may I suggest something?

drill-man We haven't even agreed that you're-
skull-man Hearing him out can't hurt, right Drill Man? *glares at Drill Man again*
Drill Man throws his arms into the air and starts pacing in order to control his frustration.
dive-man In my professional opinion, I am best fitted for a defense role, and since you two know more about the investigation than I do, may I
suggest that you leave me with Dr. Cossack in order to prevent future attacks?

Now Skull Man was looking wary.
skull-man Leaving you alone, especially to protect the doctor, is something that requires a lot of trust.
Dive Man let out an exasperated sigh.
dive-man This is ridiculous! You still suspect me and I don't even know why! What will it take to prove that I am not suspicious? I finally meet you two
after waking up, and no sooner have I greeted you, than you start treating me as a criminal! How is this fair to me?

skull-man *sigh and turns to Drill Man* (He has a point. We have no solid proof that there's even anything suspicious about him to begin with.
I'm starting to wonder if we jumped the gun.)

drill-man (You gotta admit that something's off, though. His story makes sense as a possibility, but it's one heck of a story.)
skull-man (Your call.)
Drill Man pauses for awhile, then points a drill at Dive Man.
drill-man Weaknesses or not, I will pulverize you if you try anything funny. We clear?
Dive Man nods.
dive-man Crystal, sir. However, my anti-matter manipulator is dysfunctional, so you will have to teleport me there.
Drill Man reluctantly nods, but as he's about to confirm the coordinates into his arm, he stops suddenly...
*music stops*
skull-man What's wrong, Drill Man?
Drill Man puts his arm down and eyes Dive Man.
drill-man Are you sure you can't remember anything?
dive-man *sadly nods* I wish I had more information for you, but I can't remember anything beyond short-term memory, such as you guys telling me about
the doctor's attack, although that too may fade with time if I am not fixed.

drill-man Can't remember a single thing. *looks at Skull Man* How about that?
Skull Man looks at the ground with a blank stare as he thinks.....then his eyes widen and he looks up to Dive Man.
skull-man Dive Man, what is my name?
dive-man You're Skull Man, of course! Why do you ask?
skull-man How did you know that?
dive-man Why would I not remember your na-....*scowls*
drill-man *points drill at Dive Man* I think you're catching on.
dive-man All you had to do was get me to Cossack to finish the job! The Master does not tolerate failure!
skull-man No way. Dive Man too!?
drill-man The Master, eh? If your memory is functioning correctly, then, that means we just need to take you in and extract the intel you have on our enemy!
Dive Man laughs.
dive-man And who's to say that you can just "take me in"? You should know, Drill Man; you can't defeat me!
skull-man I hate to do this to you, bud, but you don't stand a chance! I'll blow you to pieces if I have to!
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Posted on October 14th, 2014 at 8:16pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #172 ( Edited : 2014/12/12 at 2:01pm )
Part 2/4

When they materialize on the site, it doesn't take them long to find something.
drill-man        skull-man                                                                dive-man
skull-man Hey, Di-....*glances at Drill Man* (Wait a sec...)
drill-man *nods* (Tread lightly. VERY lightly.)
Tread....lightly?
skull-man *starts walking towards Dive Man* Hey, Dive Man! What happened to you, man?
dive-man *whirls around with a look of surprise, then sighs.* Please try not to scare me like that again, sir. I have been investigating the remains of this suspicious hideout for anything useful as requested by Dr. Cossack.
Skull Man cocks his head slightly.
skull-man Oh? And how long do you say you've been doing that?
dive-man Oddly enough, I cannot recall, sir.
drill-man *walks up next to Skull Man* That is pretty odd, Dive. Why do you think that is?
dive-man Well, according to my systems log, I was disabled for a good hour or so, which might have fried my memory banks. Then again, as the humans say,
"time flies when you're having fun!"...or working intently for that matter.*turns around* Where have you-...wait a second, why are you glaring at me like that, comrades?

drill-man Comrade is a strong word-
skull-man *gives Drill Man a sideways glare* I believe you were the one who said, "We can't jump to conclusions."
drill-man ......
dive-man I've been part of this team long enough to know suspicion when I see it, especially on his face. *points to Drill Man* On what grounds am I a suspect, and what am I a suspect of?
skull-man You're NOT a suspect-
drill-man Yet.
skull-man I WILL punch you.
Drill Man huffs and eyes Dive Man.
skull-man *crosses arms* Dive Man, didn't you find it strange that you just woke up here at the place you were supposed to investigate?
dive-man Can't say I did. Perhaps if I had my memory, I could have a chance to piece together what disabled me and why, but due to the lack thereof,
I decided it was pointless to wonder and proceeded to my task.

drill-man And how could you remember the task?
dive-man I checked my digital to-do list, of course.
Drill Man gave Dive Man a look as if he said "Of course I eat with chopsticks. Duh!"
drill-man Wait...you actually use that? You can't just remember simple day-to-day tasks?
dive-man Well, the doctor ordered me to use it, saying that it helps him remember lots of things that he'd normally forget, like where he put his glasses,
when to take his meds, etc. As you should know, I never disobey an order.

Drill Man would've facepalmed if he could.
drill-man Dive, he's like 60 years old; of course he forgets things. Trust me, that wasn't even an order, let alone one you should follow.
skull-man Well, I think that pretty much accounts for everything. Have you found anything?
dive-man *shakes head* You guys can help me search if you'd like.
skull-man We have a mission of our own that I'm sure takes precedence over yours. Dr. Cossack was attacked and knocked unconscious, and we're trying to figure out who and why.
Dive Man's eyes widen, then he snaps to attention.
dive-man Requesting permission to accompany you on your mission, SIR!
skull-man *looks at Drill Man*
drill-man You think I'm gonna just agree to this? He still can't explain how he escaped from his captors or even how long he's been here because he LOST HIS MEMORY!?
You've gotta be kidding me!

skull-man Drill Man, that was a pretty big explosion. It's a wonder he's still alive.
drill-man Yea, you got that right. It DOES make me wonder.
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Posted on October 14th, 2014 at 8:13pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #173 ( Edited : 2014/10/14 at 8:22pm )
Okay, it's finally done. Sometimes, I write a lot more than I realize...

Part 1/4
gemini-laser        gemini-laser
Two beams of light shoot across the tranquil cloudy sky, their destination lying to the west....wait, are they going north now?....Now they're changing direction and going east....aaaaaaand they're going west again.
gemini-laser You'd think Dive Man is toying with us...
gemini-laser I wouldn't put it past him.
gemini-laser I would. You just don't like that he keeps beating you every time you ask for a duel.
gemini-laser Weaknesses are stupid.
gemini-laser Besides, he's either disabled or running for his life right now; I don't think messing with us is really high on his list.
gemini-laser I could wipe the floor with that Nazi if it weren't for weaknesses. And who do I get an advantage over? TOAD MAN!
gemini-laser I'm weak against Dust Man.
*awkward silence*
gemini-laser I suddenly have a better outlook on life.
gemini-laser Anyways, let's continue this way; it seems like west IS the right direction.
gemini-laser For now.

A few minutes later, the duo pinpoint Dive Man's location in a familiar location...
gemini-laser        gemini-laser
gemini-laser He's....here? The only reason he'd be here is that he didn't make it...
gemini-laser We can't jump to conclusions. Neither of us investigated this place after the nuke, so we could probably find some clues around here. Remember that Dive Man's GPS still worked...
gemini-laser That's true. But we should still be our guard. the GPS is proof that some things may have survived the blast, however small of a chance.
gemini-laser Agreed.
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Posted on October 14th, 2014 at 1:55pm in "What time to update?" #174 ( Edited : 2014/10/14 at 2:04pm )
@OROCHI : I'd like to turn your attention to this thread addressing the next update to the game. Also, please be patient with Adrian. Not only is he putting in his own resources just to make this game a reality, but he's also one of a very few amount of people working on this game.

I also suggest that you check the Development category before asking about updates as any planned future content will be there.

@uraccountcrashed : This is a family-friendly website, so please watch what you say. At the very least spoiler any profanity, but it's best to just avoid that overall.
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Posted on October 13th, 2014 at 9:17pm in "Official Player Introductions Thread" #175
17 pages in and I'm only now realizing that I haven't ever introduced myself. Reminds me about a 5th grade assignment that my teacher and I forgot about. I still haven't turned that in...

Anyways, I'm TheDoc, but I renamed myself to Dr.Jekyll for teh Halluweenz, so just to clear that up. Welcome to the forums!
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Posted on October 13th, 2014 at 4:11pm in "battle themes" #176
@Retro Gengar : Oh no, I understand why you said what you said; in fact, the reason I thought I'd clarify was BECAUSE of that ambiguity in the post.
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Posted on October 13th, 2014 at 2:12pm in "battle themes" #177
@Retro Gengar : I didn't really think he was saying it as a suggestion to implement in the game itself; it was more of something fun that he personally does. Your intentions were good, but in my personal opinion, this would be better as a topic in General. Then again, I guess it's technically a "Strategy", so it really just comes down to semantics.

Tl;dr I think it's fine where it is because it's not an honest-to-goodness suggestion for the game itself.
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Posted on October 12th, 2014 at 7:11pm in "Celebration Thread" #178
Hey, you beat Adrian AND Reisrat! Don't get so down on yourself!

I baked you a cupcake with 44 candles somehow crammed into it to commemorate your achievement. Congratulations again! Btw I am in no way responsible if you suffer from wax poisoning.
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Posted on October 12th, 2014 at 6:53pm in "Smash 4 thoughts.... " #179
@Evil Man : Iirc a lot of people didn't like Mewtwo in Melee, and I think they replaced him in Brawl with Lucario for that same reason. And I think they did the right thing; I'd choose Lucario over Mewtwo any day.

@MegaBonesMan : Sorry, I should've remembered that. I just personally feel that DPing is unnecessary more often than not, so I tend to habitually jump on it, but you're right in saying that the timespan does make a difference.
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Posted on October 12th, 2014 at 5:03pm in "Smash 4 thoughts.... " #180 ( Edited : 2014/10/12 at 5:05pm )
I would also appreciate Club Nintendo codes if anyone is willing and hasn't given it to MBM. TEHDOC > MBM I mean wat.

Also don't double post. Please.
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Posted on October 12th, 2014 at 1:24pm in "Celebration Thread" #181
Hey, Tails, you never told me today was your birthday!

Y'know before today...

Anyways, *raises wine glass* A toast to a happy 24th birthday, buddy!
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Posted on October 11th, 2014 at 4:37pm in "The Weekly Quiz!" #182
I only listened to one Protomen song and it reminded me of Elvis (don't ask which song bcuz I don't remember). In other words, it was...okay. I might listen to more of them later, but for now I'm content with the Megas.

Like seriously, I love the Megas.

A lot.
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Posted on October 7th, 2014 at 11:03pm in "The Weekly Quiz!" #183
Evil Man said: "...Where is the "This is Sparta" choice?"

^Quote of the day. No, the week. NO THE DECADE!!!! NO THE-I'll stop now.

Concerning the poll, is Megaman, like, NOT Nintendo? He's on NES, SNES, GBA, DS, GC, and Wii, soooo. Okay, fine. *mocking voice* MMPU and Maverick Hunter was on PSP, Megaman Legends in general, Megaman X7 and X8 were PS2GET YOUR STUFF STRAIGHT DOC! They may have shared the blue-bombing love around, but Megaman will ALWAYS be Nintendo in his roots! Plus, there's other Smash chars that have been on other consoles.

Angry Doc rant over :).
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Posted on October 7th, 2014 at 10:45am in "I NEED SOME HAYELP! (cores edition!)" #184
The rule concerning cores is that if you kill a Robot (not mechas) with a super-effective move, you have a 50% of getting their core from them. For example, If you finished Fire Man off with an Ice Slasher, you'd have a 50% of getting his Flame Core from him.

What this means is that if no robots in the game have, say, a Laser Core, then you can't get a Laser Core as of now. From your list, you CAN get a:

Crystal Core from Gemini Man, Jewel Man, or Crystal Man
Copy Core from Mega Man, Bass, Proto Man
Neutral Core from Disco, Rhythm, Roll, Enker, Punk, or Ballade.
I may have missed some robots...
Happy hunting!
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Posted on October 7th, 2014 at 9:47am in "Prototype Devroom : Game Suggestions" #185
@uraccountcrashed : First off, please no double posting. Simply edit your previous comment if you wish to add something new. Congratulations though! We have a Celebration thread (I can barely believe it myself but it's actually a thing) in the General section, so this would fit perfectly in there.

Adrian (the head developer of this game) is VERY good at listening to the community, so feel free to suggest away! Just keep in mind that Adrian has a lot on his plate...
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Posted on October 6th, 2014 at 1:08pm in "My Megaman RPG Prototype Ideas" #186 ( Edited : 2014/10/06 at 1:22pm )
1.) That would be nice, but there's some major obstacles:
1. That's significantly more work on Adrian's part.
2. You could only face people that are online AND playing the prototype AND looking through Player Battles AND accept your request to fight.
3. #connectionprobs, which would only create more work for Adrian to try and regulate.

2.) That would create some nice variety, but leveling mechas up would be an even bigger pain in the patootie than it already is, and believe me it's big.

3.) Idk how hard that would be for Adrian to implement, but that sounds like a nice customization feature. Like I said, though, that might be a lot of work for Adrian, but he'd have to make that call, not me.

4.) I do agree that getting new robots from purchased fields is too easy, but I didn't really understand the whole World concept. Did you mean Chapter or campaign? The way I see it, the most probable solution would be another campaign, which is a lot of work but that's what's Adrian's been using so far. Perhaps Adrian will implement that in the future?

Keep in mind that when I criticize ideas, I'm not necessarily shooting them down. Some ideas can be rough around the edges; I'm trying to bring those to light so that they can be perfected.
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Posted on October 5th, 2014 at 3:59pm in "Alternate Costumes Suggestion Thread" #187
@MegaBonesMan : I use Paint.NET, too. GIMP ended up being a pain for me to install and I didn't really know how to use it, so I ended up using Paint.NET. I could help make some alternate skins because it seems pretty simple and straightforward, but for now I'll leave that to you because...well, I'm busy with schtuff.
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Posted on October 3rd, 2014 at 11:30pm in "Alternate Costumes Suggestion Thread" #188 ( Edited : 2014/10/03 at 11:30pm )
You spelled suggestion wrong.

That is all.

But seriously, have you considered romhack colors for MM2? Because trust me, THERE'S A LOT.
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Posted on October 3rd, 2014 at 11:27pm in "Prototype Devroom : Sunday Night Chatroom" #189 ( Edited : 2014/10/03 at 11:30pm )
AWWWWWWWWWWWWWWWWWWWWWW

If you guys would've told me you planned on being productive, I would've come! I completely blame my absence on you and not me be overly frivolous.
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Posted on October 1st, 2014 at 4:57pm in "The Visuals of the MMRPG Prototype - Characters - Needle Man" #190
This is an old topic made when Needle Man's sprites were in progress. MM3 content has already been added to the Prototype so this topic has served its purpose.
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Posted on September 30th, 2014 at 7:24pm in "The Weekly Quiz!" #191 ( Edited : 2014/09/30 at 7:28pm )
Okay, well here's my logic:

Mega Man X = Zero (MMX5)
Mega Man X > Mega Man
Mega Man > Bass

So how could Bass > Zero?
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Posted on September 30th, 2014 at 10:21am in "Blue Bombed: The Short Collection" #192
That sounds just like the episode of Spongebob with the soda hat.
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Posted on September 28th, 2014 at 2:44pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #193 ( Edited : 2014/09/28 at 2:57pm )
So you can't buy them? B...but I have so much dang money...
I was hoping for some kind of item that anyone could buy and usefully use no matter how far along they are in the game/leaderboard, and the score ball is EXACTLY that. Saying that it can only be dropped in-battle would be a great idea imo if there wasn't a spending problem for people far along in the game (and by spending problem I mean that there isn't ENOUGH spending). Idk if you would want to do this for score balls in specific, but how about having some items that are store-exclusive? As it is, there's no point in buying anything except fields for veterans bcuz they get dropped like crazy in battles.

But yea, even though Mikey's idea for Score Balls is great and corresponds with how they were in the original game, my only qualm is that the problem with too much zenny still remains.
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Posted on September 28th, 2014 at 12:31am in "Prototype Devroom : Game Suggestions" #194
@Coolcat : I believe this is what you're looking for.
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Posted on September 25th, 2014 at 9:43pm in "I need to have a CHAT with all of you. x)" #195
Please don't double-post (or triple-post). If you have something to add, edit your first post.
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Posted on September 23rd, 2014 at 10:05am in "Winter Update Preview : Stat Limits and Alternate Outfits" #196 ( Edited : 2014/09/23 at 10:32am )
Compared to the Purple and Green Score Balls, the Red and Blue balls seem UP to me. I mean, 500 is barely enough BP to even be considered, and even though 5% is better, it PALES in comparison to 10% increase PER ROBOT. I would say that Red and Blue make for good beginner items, but I don't think beginner are going to care a lick about points until they get much stronger robots. I think you should either buff the Red and Blue by giving them the "per robot" perk or lower the price.

Another thing; 1000 per robot and 10% per robot are VERY different. Imagine if the point reward for a certain battle was 1,000,000 BP. Using the Green ball with 8 robots would result in a reward of 1,008,000, but using the Purple would result in 1,800,000. Why would I ever use the Green?

In this regard, I suppose you could consider the Red and Green balls as "beginner" items (even though, as I said before, beginners may be less interested in points than veterans), in which case you could make the Red and Green substantially cheaper than the Blue and Purple (although I still think you should add the per robot for the Red and Blue). The final result is:
Red = 500z
Green = 1000z
Blue = 1,500-2,000z
Purple = 3,000-4,000z

What do you think?

EDIT: Actually....I'm stuck between whether Green is better than Blue or vice versa...
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Posted on September 22nd, 2014 at 9:09pm in "The Weekly Quiz!" #197
It's Base officially.
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Posted on September 21st, 2014 at 11:00pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #198
@Adrian Marceau : Well, think of it this way, Adrian: some people fall victim to errors in the game and stubbornly do nothing about it, regardless of whether complaints arise or not.
You spotted the issue and promptly dealt with it. What's done is done.

It's a prototype, and you're putting your heart and soul into it. You don't have to apologize. :)
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Posted on September 21st, 2014 at 7:41pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #199
Not only does this preview have alternate skins (which is awesome), but we're FINALLY DIVERSIFYING ROBOTS!!! I don't know how different the stats will be between same-Core robots, but I'm so glad that it's getting the attention it deserves. Thank you so much, Adrian!
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Posted on September 21st, 2014 at 5:58pm in "Attack Creator" #200
Also, there should be a little thing at the bottom right of your comment box saying "Show Formatting Options". It's a great way to quickly find and learn the format that you want on your comment.
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Mega Man and all related names and characters are © Capcom 1986 - 2026.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)