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Tobyjoey | Mega Man RPG Prototype Leaderboard

( 1923 Players )
 
Tobyjoey

Tobyjoey is a legacy player of the Mega Man RPG Prototype with a current battle point total of 744,769,569,848 and a zenny total of 19,009. Tobyjoey created his account on April 28th, 2014 and has since completed 1079 different missions, unlocked 3 playable characters, 38 robot fighters, 101 special abilities, and 1023 field stars. Tobyjoey's most-used playable character is Dr. Wily, and his top 5 favourite robots appear to be Air Man, Heat Man, Hard Man, Metal Man and Magnet Man.

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Tobyjoey has created a total of 180 Posts Limit To
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Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on May 23rd, 2015 at 5:58pm in "Mega Man RPG: The Fate of the Prototype" #1
yamato-man A first victory,
We all displayed great honor.
I hope this persists.


gravity-man The results are clear; this was a great success! Thank you again for the help, fellow heroes. I have not yet made your acquaintances, however. What are your names and stories?
^ Top
 
Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on May 21st, 2015 at 3:37pm in "Mega Man RPG: The Fate of the Prototype" #2 ( Edited : 2015/05/21 at 3:53pm )
gravity-man It's a shame I cannot examine any of your core- *Peng performs attack previously mentioned that misses Gravity Man* - but you seem to only desire slaughter. So be it!
Gravity Man uses Electric Shot on Peng.

yamato-man A first step near done,
How will this path continue?
Time will soon reveal.

Yamato Man uses Buster Shot on Spine.
^ Top
 
Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on May 21st, 2015 at 8:55am in "Mega Man RPG: The Fate of the Prototype" #3 ( Edited : 2015/05/21 at 9:02am )
gravity-man Thank you for the help, fellow heroes! Allow me to eliminate that bothersome gnat.
Gravity Man uses Electric Shot on the Flutter Fly.

yamato-man Aid arrives to help,
Allies of strong appearance,
Will they fight with grace?

Yamato Man uses Buster Shot on Tackle Fire.
^ Top
 
Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on May 20th, 2015 at 7:34pm in "Mega Man RPG: The Fate of the Prototype" #4 ( Edited : 2015/05/20 at 7:42pm )
yamato-man Beginning a quest,
our opponents lack honor,
The beetle dies first.

Yamato Man uses Cutter Shot on the Beetle Borg.

gravity-man On only the first encounter, these enemies display signs of Star Force delivered enhancements. Those pesky Fleas always seem to be hopping about, so let's eliminate that variable first.
Gravity Man uses Electric Shot on the Flea.
^ Top
 
Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on May 20th, 2015 at 2:50pm in "Mega Man RPG: The Fate of the Prototype" #5 ( Edited : 2015/05/20 at 3:07pm )
Rev up those fryers, 'cause here comes two new characters!

yamato-man Yamato Man

Type: Cutter
Weakness: Earth & Explode
Resistance: Shadow & Flame
Affinity: None
Immunity: None
Energy: 100
Attack: 121
Defense: 111
Speed: 68
Motive(?): Wishes to do away with Starforce in hopes of returning fights to a more "honorable" state.

gravity-man Gravity Man

Type: Electric
Weakness: Space & Shadow
Resistance: Wind
Affinity: None
Immunity: None
Energy: 100
Attack: 82
Defense: 109
Speed: 109
Motive(?): Wants to analyze the energy that gives Starforce power.

Despite this not being canon, both robots will be under Dr. Light, if that is okay.
^ Top
 
Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on May 19th, 2015 at 10:02pm in "Role-Play Formatting Help" #6
@Adrian Marceau : Hey, that looks neat!

The Recolors have already taken over the RP Section, not to mention the "Dark" versions, so now we are really doomed. I will open the bomb shelter.
^ Top
 
Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on May 14th, 2015 at 3:45pm in ""20 Questions About....."" #7
Oh, the Doc is in? Guess I better get to asking.

1. What made you decide to shoot up to the top of the leaderboard when you were originally around 25?
2. How do you feel about Mighty Number 9?
3. Hot or cold weather?
4. Do spooky scary skeletons send shivers down your spine?
5. What are your thoughts on the Battle Network series?
^ Top
 
Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on May 13th, 2015 at 7:13pm in "The (un)Official Random Art/Sprite Showcase thing!" #8
How is this?

^ Top
 
Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on May 13th, 2015 at 5:26pm in ""20 Questions About....."" #9
Tails is up? *starts rubbing hands while laughing maniacally* Alright-y then.

1. I seem to recall you saying you originally ground up your robot's stats due to a surgery. If this isn't too personal, what was it?
2. How do you have enough patience to climb the leaderboard thrice?
3. Do you have any regrets about resetting, or our you happy in helping end the BP inflation your robots caused?
4. Wait. If you are TailsMk4... WHERE ARE MARKS 1-3?!?!? (This is definitely the most important and not at all sarcastic)
^ Top
 
Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on May 12th, 2015 at 9:59pm in "MMRPG Fighters" #10
... I am obviously not understanding something here. Fan characters can use different varieties of moves, but can standard characters only learn their moves? What version of the Chill Spike are you basing this off of, or does that not even matter?
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Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on May 12th, 2015 at 9:47pm in "MMRPG Fighters" #11
(Wait, you can attach Chill Spikes to objects. If it doesn't hit an enemy in MM10, it creates 3 small spikes onto the ground or wall. I was using these properties for the Ice Wall, which is literally a wall, but this whole point is mute because I misunderstood what you said about the original Ice Wall, as I figured the Dust Crusher would have broken it. tl;dr version: I need to learn how to read)

Ice Man launches 2 spikes near Dust Man, causing small crystalline cones to appear.
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Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on May 12th, 2015 at 9:40pm in "MMRPG Fighters" #12
Ice Man creates another Ice Wall, but lets it stay where it is at. He also starts forming Chill Spikes onto the Ice Wall to make it larger and more damaging if impacted.
^ Top
 
Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on May 12th, 2015 at 9:15pm in "MMRPG Fighters" #13
(I am trying to counter act that by having Ice Man's moves have slow start up, but if the freezing gets to be too much, just let me know.)

Ice Man creates an Ice Wall and attempts to push it towards Dust Man, but Ice Man can only barely get the shield to move due to his small structure. It does eventually get moving, however.
^ Top
 
Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on May 12th, 2015 at 8:30pm in "MMRPG Fighters" #14 ( Edited : 2015/05/12 at 8:32pm )
(Aw, okay. Edited now.)

Ice Man starts creating a Blizzard Storm and attempts to launch it while Dust Man was frozen.
^ Top
 
Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on May 12th, 2015 at 8:15pm in "MMRPG Fighters" #15 ( Edited : 2015/05/12 at 8:32pm )
Ice Man exhales an Ice Breath.

^ Top
 
Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on May 11th, 2015 at 9:36pm in "MMRPG Fighters" #16 ( Edited : 2015/05/11 at 9:56pm )
I think I will join and (for now) use:
Ice Man ice-man "Stop and Freeze!"
^ Top
 
Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on May 5th, 2015 at 3:44pm in "The (un)Official Random Art/Sprite Showcase thing!" #17
@Bt Man : Aw, there is no reason to say I slithered my way up. I triumphantly climbed up with the grace of a rhinoceros, intelligence of a turkey, and swiftness of a sloth. Thanks for the picture though, it looks nice. :D
^ Top
 
Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on May 3rd, 2015 at 9:26pm in "Field Star Screenshots! Show Your Star Force!" #18
@Retro Pikachu : Ret-ro! Ret-ro! You can do it! You can do it!
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Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on May 3rd, 2015 at 4:28pm in "Prototype Devroom : Sunday Night Chatroom" #19
I did not realize that I will be going out to dinner today, so I unfortunately will not be able to attend. Happy Chatting!
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Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on May 1st, 2015 at 7:43pm in "Celebration Thread" #20 ( Edited : 2015/05/13 at 7:10pm )
*kicks front door open, wearing war paint and camouflage*
It is... done.

^ Top
 
Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on April 23rd, 2015 at 7:48pm in ""Create" a Mega Man Game!" #21 ( Edited : 2015/04/23 at 7:49pm )
Welcome! Welcome! Welcome one and all to... Mega Man: Top Man's Revenge!

Story: After the constant jokes and being made fun of, Top Man has finally had it. top-man "Flash and Plant even get more respect than I do! I think it is about time I prove my worth!" Top Man has challenged some of the strongest robot masters to ever be created to a duel. They all await in their stages, waiting for you, Top Man. No world domination, no castles, just pure old combat.

Attacks: Top Man can shoot out a slow-moving spinning top. There can be 2 on screen at a time, but this number can be updated. By charging your Top Shot, Top Man can spin forward impervious to damage and hurt enemies, but cannot jump, stop at pits, or stop until the charge is done. While the Top Spin is charging, Top Man comes to a stop. He can charge in the air, but will fall to the ground.

Stage Set 1:
ice-man Ice Man : Extra E-Tank Space
metal-man Metal Man : Super Arrow
pharaoh-man Pharaoh Man : Balloon
dive-man Dive Man : Wire
knight-man Knight Man : Stronger Top Shot 1
plug-man Plug Man : Higher Health 1

Mid Stage Boss: bass Bass

Stage Set 2
quick-man Quick Man : Faster Movement
needle-man Needle Man : Higher Jump
crystal-man Crystal Man : Higher Health 2
yamato-man Yamato Man : Stronger Top Shot 2
turbo-man Turbo Man : Extra Top Shot
concrete-man Concrete Man : Faster Charge

End Game Bosses:
1. enker Enker
2. punk Punk
3. ballade Ballade
^ Top
 
Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on April 19th, 2015 at 2:39pm in "Prototype Devroom : Sunday Night Chatroom" #22
I'm seeing some family that live in the desolate wasteland that is Ohio, so I probably will not make it.
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Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on April 18th, 2015 at 12:10pm in ""20 Questions About....."" #23 ( Edited : 2015/04/18 at 4:55pm )
1. Have you seen the One Minute Melee between Zero and Meta Knight? If so, what do you think of it?
2. What was your first Mega Man experience?
3. What is your dream job?
4. What DOES the DXZ stand for?
5. In your dream team image, you have both Gemini Man and Metal Man. Why those two?
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Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on April 17th, 2015 at 8:01pm in ""20 Questions About....."" #24
1. Do you like spending time with close family?
2. Would you prefer the ability to charge a buster, or 8-way aim a buster?
3. How does spriting rank among other hobbies?
4. What robot master are you looking forwards to playing as in the Prototype most?
5. Vanilla or Chocolate?
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Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on April 16th, 2015 at 9:36pm in ""20 Questions About....."" #25
Because my previous questions were universal, I think I will shoot a couple specifically at Ender.

1. What is your favorite movie?
2. Who is better (not your personal favorite), Crash Man or Napalm Man?
3. Which game has the better soundtrack, Mega Man 2, 3, or 4?
^ Top
 
Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on April 16th, 2015 at 6:14pm in ""20 Questions About....."" #26 ( Edited : 2015/04/16 at 6:37pm )
I think I have a few univervsal questions:

1. Who's your favorite, Mega Man, Bass, or Proto Man?
2. Why are you using your current profile picture?
3. Favorite song (not excluded to Mega Man)?
4. What's your favorite series of classic robot masters (1st Unit, 3rd Unit, Bass Unit, etc)?
^ Top
 
Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on April 14th, 2015 at 10:54pm in "Rhythm's Random Perler Bead Showcase" #27
@Rhythm_BCA : Like how you had mentioned with the over-complication, I like the simplicity and accuracy in this sprite. It looks like it could actually be in a game, unlike some other ones.
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Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on April 13th, 2015 at 5:06pm in "Celebration Thread" #28
@Meta : Good luck with that! I plan on actually staying in the single digits place now.
^ Top
 
Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on April 12th, 2015 at 7:16pm in "Mikey's PERMANENT ideas thread." #29
@ThatGuyNamedMikey : Hey Mikey, I'd figure I would post a few of my opinions here like you had wanted, considering everyone is wanting to talk in chat. I am not going to post responses on every idea simply because people who truly understand could do them much more justice than I could.

Subject 3: To me, this is like saying "You can't have your cake and eat it too." Let's say Blue Ring Man is restricted to use Water abilities. Now, I may prefer this Ring Man color scheme to the original, but what if I want my Ring Man to use Wind moves, and not Water moves? If we just have the held item mechanic, I can have my Blue Ring Man AND use my Air Shooter too.

Subject 4: I can about half agree with this, because it seems you are suggesting adding one tedium and removing another. I think items should be able to be spent at any store. If each store sells different items, but bought items get shared between the three doctors, what if the point? If every shop sells every item, then I don't have to go specifically to Wily's game to sell a core when I was playing with Cossack. However, I don't see the harm in holding 99 items. If you really have the zenny to do that, power to you. It doesn't prevent excessive item usage for younger players or collectathon-mentalities for more experienced players.
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Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on April 10th, 2015 at 3:17pm in "Prototype Devroom : Game Suggestions" #30
@TheDoc : Maybe Shadow and Crystal? Mercury is basically a liquid metal, and the closest thing to metal is Crystal. Water would make the most sense, but as you already said, there are already two Water Stardroids.
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Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on April 9th, 2015 at 8:51pm in "Prototype Devroom : Game Suggestions" #31
@TheDoc : I... he... but... crap. I gotta agree with you here. If he is made to disarm bombs, he should be resistant to them. However, this leads to the question of what his weakness should be. Something like Fire comes to mind, but there are already several Explode core robot masters weak to Flame, so I propose something else. It is a bit of a stretch, but I think it could work. Commando Man is obviously a military themed robot, so I would assume that antenna on his back is for more than pretty looks. I would assume, as a military robot, he sends radio signals through it. Do you know what blocks a radio wave pretty well? Something called a Farady Shield, which is a protective structure made from conductive materials, which makes it's own electrical field, disrupting radio waves. I believe there are no Explode robots weak to Electric, so why not Commando Man? Obviously, this is quite a reach, so if we can come up with any other ideas, by all means.
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Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on April 9th, 2015 at 5:53pm in "Prototype Devroom : Game Suggestions" #32
@TheDoc : On the topic of Commando Man, I agree with his weakness being Swift over Cutter, but I think the weakness of Explode is fine for two reasons:

1.) Hard Man is weak to Impact, his own core. This makes sense from Mega Man 3, where Hard Knuckle was good against him. In fact, all Mega Man 3 robot masters were weak to their own weapons. A robot being weak to it's own core isn't unheard of.

2.) This may seem a bit silly, but if a bomb went off near other bombs, do you think they are gonna say "My my, that was quite the annoyance. Could you pass me some tea?", or do you think it's gonna explode?
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Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on April 5th, 2015 at 8:21pm in ""Create" a Mega Man Game!" #33
@Bt Man : Ring Man on it's own is not super tough, but he's one of my favorites with the music, stage (yes, I actually like it), and weapon. I'm with Ender on how Ring is one of my favorites, but you should have known that considering hew was my icon before Snake Man. :p
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Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on April 4th, 2015 at 6:04pm in "595 Base Stats?" #34
Well, the stats just went back to normal. So, problem adverted?
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Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on April 4th, 2015 at 4:04pm in "595 Base Stats?" #35
@MetaKirbSter : That is what happened to my Toad Man. With the reduction and addition of stats, my Toad Man's defense lowered, while I think it's attack raised. Same thing must have happened to Tail's Bright Man.
^ Top
 
Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on April 4th, 2015 at 1:08pm in ""Create" a Mega Man Game!" #36
Ladies and gentlemen, I present to you...
Mega Man: Wily's Onslaught

Wily has finally had it with all of Mega Man's success. He has sent out the best of the best of his robot masters to various locations to lure Mega Man into various traps. It's time for Mega Man to throw down with the mad doctor in 8 crazy action packed stages. Maybe he can finally stop the doctor for ever lasting peace. (Can you tell I try to make these sound like corny back of the video game case descriptions?)

Robot Masters
metal-man Metal Man
quick-man Quick Man
heat-man Heat Man
gemini-man Gemini Man
hard-man Hard Man
gravity-man Gravity Man
star-man Star Man
napalm-man Napalm Man

Weaknesses
Metal Man: Quick Boomerang and Hard Knuckle Quick Man: Gravity Hold and Napalm Bomb Heat Man: Hard Knuckle and Gravity Hold Gemini Man: Metal Blade and Star Crash Hard Man: Napalm Bomb and Gemini Laser Gravity Man: Star Crash and Metal Blade Star Man: Atomic Fire and Quick Boomerang Napalm Man: Gemini Laser and Atomic Fire

We can't quite take out Wily yet! He has sent out four Doc Robots programmed with some of Light's Bots and Cossack's Bots abilities.

Doc Robot 1 (Found in Metal Man's Stage) : ring-man Ring Man Weak to Atomic Fire
Doc Robot 2 (Found in Hard Man's Stage) : drill-man Drill Man Weak to Star Crash
Doc Robot 3 (Found in Gravity Man's Stage) : elec-man Elec Man Weak to Quick Boomerang
Doc Robot 4 (Found in Napalm Man's Stage) : bomb-man Bomb Man Weak to Gemini Laser

We can now finally storm Wily's Castle, which is filled with upgraded traps and robots from the past.

Wily 1 : Big Pets Weak to Hard Knuckle
Wily 2 Mini Boss: top-man Top Man + No Weakness

Wily 2: Picopico-kun Weak to Star Crash

Wily 3: Tank CSII Weak to Napalm Bomb

Wily 4 Mini Bosses: Boss Rematches

Wily 4: Metall Daddy Weak to Quick Boomerang

Wily 5 Form 1: Wily Machine 2 Weak to Hard Knuckle

Wily 5 Form 2: Wily Capsule II Weak to Gravity Hold
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Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on April 2nd, 2015 at 10:59pm in "Celebration Thread" #37
@Reisrat : I gotta agree with you here. Nobody would drag a joke like that, not even Adrian.
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Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on April 1st, 2015 at 10:41pm in "Celebration Thread" #38
@TomBossHanksMan : Oh, I was hoping to play as these guys. It's interesting Adrian made this decision, considering we don't even know what core their attacks will be. I guess Ballade Cracker could be Explode... Swift? Maybe just pure Explode? TheDoc brings up a good point in that the boss fights should be stronger, but maybe we could make Quint super strong to balance out him not being unlock-able? Well, whatever happens, looking forwards to the Killers!
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Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on April 1st, 2015 at 12:28pm in "The Update's FINALLY OUT!!!!!: Your thoughts on the changes" #39
Oh man, it is even better than I expected! It's really cool how he made everything new invisible as a hard mode!
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Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on March 31st, 2015 at 5:07pm in ""Create" a Mega Man Game!" #40
Mega Man: Day in the Limelight is a series of games were you play as a group of robot masters and play through stages based off of the next consecutive game. There has been a 1st and 2nd game, but the main creator Riverroad has seemed to be taking it slow and steady on the 3rd game, where there have been only 4 robot master stages done. I figured it would be cool to try to give ideas on the rest of the game, so I present to you: Mega Man: Day in the Limelight Fan Edition!

Story Part 1: Dr. Wily has been busy, preparing his next world domination scheme, when the mysterious Dr. Cossack appears, claiming to be taking over the world. How dare he! Everyone knows you're the greatest threat to the world! You figured Mega Man would appear to defeat Dr. Cossack, but he strangely has not appeared to counter the new threat. It's time to send the third generation robots to show Cossack who's boss!

Characters:
Needle Man has the ability to shoot out spurts of needles, but he can also shoot out the needles on his head to both damage enemies and latch on to walls. His slide also does damage.
Magnet Man can manipulate magnetic forces at anytime. When there is no gravitational force, the Magnet Missiles have no tracking property. However, the Magnet Missiles do track enemies whenever the Magnet Pull is in affect.
Gemini Man can create clones when standing still. The original Gemini Man stays put while the copy continues forwards. If the original or copy get damaged, the copy disappears. If the copy dies, the original does not. The Gemini Laser can reflect off of walls, ceilings, floors, and even some enemy attacks.
Hard Man has the ability to launch is Hard Knuckles, which fly forwards and can hurt enemies multiple times. Hard Man can slam the ground in mid air, also hurting enemies. At any time, Hard Man can retract into his shell-like body, ignoring all damage.
Top Man can start twirling whether on the ground or in the air. While twirling, he becomes immune to small projectiles and can deal damage to small enemies. For larger enemies, he can shoot out a large top, doing constant damage during it's spin. Top Man has the fastest slide.
Snake Man is able to shoot Search Snakes, which will climb up everything but ceilings. He can also climb up walls, just like his Search Snakes.
Spark Man shoots Spark Shocks forwards uncharged, but in 8 directions when charged. If an enemy is not destroyed by the attack, it will be paralyzed, but it also becomes invincible from Spark Shocks. While paralyzed, the enemies become platforms you can jump on.
Shadow Man jumps higher than any other robot master. He can shoot Shadow Blades in any direction, but has to stop to throw them while on the ground. Shadow Man can still throw Shadow Blades during his slide.

Weaknesses:
In Mega Man: Day in the Limelight, the weaknesses are a bit tricky. You take the weakness order of the robots you are fighting, then apply the playable robot masters to the chain. For example, Dust Man is good against Skull Man, so Hard Man is also good against Skull Man. Bright Man is good against Pharaoh Man, so Spark Man is also good against Pharaoh Man.

Stages:
needle-man Needle Man vs Skull Man skull-man
magnet-man Magnet Man vs Ring Man ring-man
gemini-man Gemini Man vs Drill Man drill-man
hard-man Hard Man vs Dust Man dust-man
top-man Top Man vs Dive Man dive-man
snake-man Snake Man vs Toad Man toad-man
spark-man Spark Man vs Bright Man bright-man
shadow-man Shadow Man vs Pharaoh Man pharaoh-man:

After we fight Cossack's robots and unlock our robots, it's time to take on Cossack.

Cossack Citadel 1: Mothraya-Weak to Spark Shock.
Cossack Citadel 2: Square Machine-Weak to Magnet Missile.
Cossack Citadel 3: Cockroach Twins-Weak to Search Snake.
Cossack Citadel 4: Cossack Catcher-Weak to Hard Knuckle.

Upon finally confronting Dr. Cossack, Proto Man teleports in to say "Dr. Cossack did not mean to do this. He was being forced by someone in Light's laboratory. The real threat lies there."

Light Labs 1: guts-man Guts Man?-Weak to Gemini Laser.
Light Labs 2: elec-man Elec Man?-Weak to Shadow Blade.
Light Labs 3: mega-man Mega Man?- Weak to Needle Cannon.

Light Labs 4: Doc Robot 2.0-No weakness (Doc Robot 2.0 uses Mega Man 2 weapons).
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Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on March 29th, 2015 at 5:42pm in "Prototype Devroom : Sunday Night Chatroom" #41
I will be attending tonight, but I am gonna be a few minutes late.
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Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on March 28th, 2015 at 2:18pm in "Official Player Introductions Thread" #42
@HattyH : It's very nice to meet you HattyH. Welcome aboard!
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Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on March 28th, 2015 at 2:30am in "Prototype Devroom : Game Suggestions" #43 ( Edited : 2015/03/28 at 3:17pm )
@TheDoc & @MegaBossMan : Well, you both make pretty good points that makes my argument seem null. The ratio between planned flame core robots and swift core robots is about 2:1, and a stat change to Nitro could help create difference between him and Turbo, so now I'm kinda agreeing with swift core Turbo.

@MegaBossMan : I'm sorry, but it seems to me Slash Man makes perfect sense as a nature core. Even when ignoring the stage's influence Slash Man still:
A. Appears to be based off of a wolverine type animal.
B. The amber/goop he drops from the ceiling are supposedly (robo?)dinosaur eggs.
C. Is weak to Freeze Cracker and Turbo Fire, which represents extreme temperature changes hurting part of an ecosystem, or nature.
D. As you addressed at the end of your post, there are 7 total planned cutter core robots, but only 5 planned nature core robots, one of which being a newly created robot. By switching Slash from cutter to nature, those numbers would equal out.

I'm sorry if this came off as antagonizing or attacking, but I am trying to write this as my head starts feeling 10 times heavier than normal, and my eyelids 100 times.
^ Top
 
Tobyjoey
744,769,569,848 BP
3 TP | 180 PP
Posted on March 27th, 2015 at 10:20pm in "Prototype Devroom : Game Suggestions" #44
@TailsMK4 : That's not a bad idea, Tails. I remember how we used to dedicate whole legacy chats to those, so having a thread would make them much more accessible.


@Adrian Marceau : For a Slash Man 1st tier ability, I could easily see the goop attack being formatted for this. It could function like Ice Breath in how it stops opponents from switching. Maybe it would be called "Trap Beast" or "Beast Amber"? Something like that anyway. As for the Scorch Overdrive, it seems like a good way of adding more speed elements without reducing the flame aspect.
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Tobyjoey
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Posted on March 27th, 2015 at 8:58pm in "Prototype Devroom : Game Suggestions" #45 ( Edited : 2015/03/27 at 9:14pm )
@Adrian Marceau : As a response to the new information about the Mega Man 7 robots, I like the changes to Spring and Cloud Man, but Slash and Turbo Man have a problem that links to a certain robot master: Nitro Man.

For Slash Man, as cool as it would be to have a robot learn unnatural core attacks, let's take a look at the proposed Slash Claw. Cutter swift is a core attack that would become too common here. Quick Boomerang is fine due to how differently the attack would (probably) work from Slash Claw, but then there's the problem with Wheel Cutter. If we have Slash Claw, which would most likely attack the front robot, and Quick Boomerang, which would attack any selected enemy, how would Wheel Cutter stand out? I would suggest we just have him be nature core. If someone REALLY wants a swift attack on him, there will be the core change mechanic by the time these guys come out, so I don't see the problem.

As for Turbo Man, this may by more of a personal nitpick, but it always felt to me like Nitro Man was just a redesigned, slicker Turbo Man. The problem is, we want the robots to be diverse in this game, so having two robots with swift core, pitiful defense and good attack and defense is redundant. I would think that Turbo Man should stay flame core, but I am obviously not running this game.

tl;dr version: The way I see it, this is how I think it should be handled:
Make Slash Man nature core with Slash Claw being nature and cutter core.
Keep Turbo Man as Flame Core so he can be somewhat different from Nitro Man.
Although, who would actually listen to me? I'm just some guy too lazy to try to get higher on the leaderboard that barely even attends chat meetings anymore.
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Tobyjoey
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Posted on March 24th, 2015 at 8:55pm in "Celebration Thread" #46
I guess you could say I'm living on a prayer, 'cause I'm halfway there! 512 Starforce! Sure, it may not be as impressive as many other peoples' Starforce counts, but maybe this means I'll get 1024 Star Force by the time there are 1600.
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Tobyjoey
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Posted on March 14th, 2015 at 7:29pm in "The questioned caper." #47 ( Edited : 2015/03/14 at 7:45pm )
Meanwhile, in a secret base that totally isn't just some abandoned factory.
crash-man

crash-man Hmm, it seems there has been quite some discussion around this supposed caped robot and his team. Apparently, various heroes are preparing to go after them. Not many people or robots need a hired gun anymore, but maybe this could be my chance to get a new job!

Introducing... Combat Man! Gun for hire! crash-man
Core: Missile and Cutter
Model: WBN-002 (Weapon Business Number)
Abilities: He is not the fastest, the most durable, or the smartest, but he has experience with many kinds of weaponry and can use almost any tool, whether it be a Plasma Blaster, Throwing Knives, or even a Missile Launcher.
Theme: Pursuit ~ Wanting to Find the Truth
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Tobyjoey
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Posted on March 9th, 2015 at 10:46pm in "Mega Man Headcannons and Fan Theories" #48
top-man Everything is a game for jolly Top Man. Life is a bowl of cherries that Top Man is gulping down after being dared by one of his Spin Fiends. He doesn't take his work too seriously, being naive to Wily's heinous intentions. Top Man is just here to dance, spin, and maybe fight a robot, if that is what he has to do. He is put at odds with all work no play robots like Shadow Man or Proto Man, but often goofs around with Gravity Man, seeing who can go through their stages fastest.

snake-man Snake Man's job is too use his Search Snakes to map out and scout areas he is sent too, but this feature is often used for espionage when in combat. Due to the constant observation from the outlines, he has become detached from those around him. Snake Man looks upon others cynically, even his own brothers and Dr. Wily. The only hobbies Snake Man has outside of his work is caring for his robo-snakies in his stage and stalking Toad Man, just to elicit a frightened response. Snake Man uses a whistle like sound similar to that of a pungi to give commands to both his Search Snakes and his robo-snakies.

spark-man If he has just discharged, Spark Man seems like a relaxed, slow going robot. However, when Dr. Light and Wily were designing Spark Man for high output and input charges, they had to design power sources around the personality chip on his core. This means as Spark Man gathers more and more electricity, he starts to become erratic and anxious due to the electrical interference to his personality chip. Spark Man has been taught how much electricity he can withstand be measuring his electrical interference levels before burning himself out. Spark Man will eventually get to the point where he will be desperate to discharge on anything with his Spiked hands for fear of his own life. In long term situations he can control his current easily. However, in short term high power situations, such as combat, he is a ticking time bomb that only his opponents can delay.

shadow-man Due to his alien origin, Shadow Man had to have almost six full months of reprogramming done by Dr. Wily all under Dr. Light's nose. Wily has left parts of Shadow Man's original program that seem aid in making strategies for combat, but this sometimes leads to conflicts with his new programming, creating minor glitches. Shadow Man is fully aware of his disconnect to the fellow third generation robots, but Shadow Man does not care. He focuses solely on the mission given by Wily and nothing else. As a matter of fact, Shadow Man only seems to only trust and interact with Wily, as he feels it his responsibly for being reactivated by him.
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Tobyjoey
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Posted on March 9th, 2015 at 10:45pm in "Mega Man Headcannons and Fan Theories" #49 ( Edited : 2015/03/09 at 10:49pm )
needle-man Needle Man is a perfectionist to the point that people have labeled him OCD. What seems random and overly complicated to others has a completely reasonable algorithm or formula too it, and Needle doesn't understand why other robots can't see them. Needle Man uses these seemingly pointless attack patterns when firing his Needle Cannon, but it is planned for each possible way the opponent could try to counter. He knits as a past time, but not crocheting. Knitting is precise work, unlike crocheting, which seems too unorganized too him.

magnet-man Magnet Man can be described as incredibly loyal and faithful to those he knows well. The problem is, he is often take advantage of his gullibility, as he can pretty easily be tricked into relationships. He's able to turn his magnets on and off at will, so he is not constantly getting attracted to robots like some assume. Magnet Man is not really a romanticist either, but he plays it up when someone makes an attracting joke. Unlike his brethren, he struggles on whether to serve Light over Wily. It is a very polarizing decision to him.

gemini-man Someone who has to constantly look at himself has to love his own face, but Gemini Me-err, Man, goes beyond that; he is obsessed with himself. However, only the first Gemini Man truly has personality. The clones are more like echos or reflections of the original. He's not necessary narcissistic, either. He has a good deal of respect for his fellow third generation robots and even some Light bots like Mega Man and Elec Man. The only thing Gemini Man loves almost as much as himself is playing tricks, which tends to come naturally when having clones. Mirror Pranks? Check. Costume Pranks? Check.

hard-man Contrary to popular belief, Hard Man is not dumb. He is soft spoken and a gentle giant, not always seeing the need to talk. Any time Hard Man isn't being asked to do manual labor, he enjoys forming ceramics with clay he can find in his canyons. He is closest friends with Heat Man, their more easy going attitudes complementing each other. Hard Man often will transport any ores Heat Man wants to smelt, and Heat Man fires any ceramics Hard Man has formed in return. Although this isn't really incorporated into his battle strategy, he loves fighting films such as the "Rocky"s and the original "Karate Kid".

Part 2 is below.
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Tobyjoey
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Posted on March 5th, 2015 at 11:33am in "The 3rd Annual Robot Tournament! *RP ENDED*" #50 ( Edited : 2015/03/05 at 11:48am )
The Quick Boomerangs end up being pulled into Dive Man through the hole in his chest. One punctures his inner reservoir, causing water to spill near his core. In case something like this ever happened, there is a temporary shutdown to prevent him from being broken beyond repair.
dive-manWell, looks like you got me. It doesn't matter, I had two very good fights. I commend you, Ninja Man.

dive-manHe gives a salute before shutting off.
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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)