Tobyjoey is a legacy player of the Mega Man RPG Prototype with a current battle point total of 744,769,569,848 and a zenny total of 19,009. Tobyjoey created his account on April 28th, 2014 and has since completed 1079 different missions, unlocked 3 playable characters, 38 robot fighters, 101 special abilities, and 1023 field stars. Tobyjoey's most-used playable character is Dr. Wily, and his top 5 favourite robots appear to be Air Man, Heat Man, Hard Man, Metal Man and Magnet Man.
Tobyjoey has created a total of 180 Posts Limit To
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A first victory,
The results are clear; this was a great success! Thank you again for the help, fellow heroes. I have not yet made your acquaintances, however. What are your names and stories?
It's a shame I cannot examine any of your core- *Peng performs attack previously mentioned that misses Gravity Man* - but you seem to only desire slaughter. So be it!
A first step near done,
Thank you for the help, fellow heroes! Allow me to eliminate that bothersome gnat.
Aid arrives to help,
Beginning a quest,
On only the first encounter, these enemies display signs of Star Force delivered enhancements. Those pesky Fleas always seem to be hopping about, so let's eliminate that variable first.
Yamato Man
Gravity Man
"Stop and Freeze!"
"Flash and Plant even get more respect than I do! I think it is about time I prove my worth!" Top Man has challenged some of the strongest robot masters to ever be created to a duel. They all await in their stages, waiting for you, Top Man. No world domination, no castles, just pure old combat.
Ice Man : Extra E-Tank Space
Metal Man : Super Arrow
Pharaoh Man : Balloon
Dive Man : Wire
Knight Man : Stronger Top Shot 1
Plug Man : Higher Health 1
Bass
Quick Man : Faster Movement
Needle Man : Higher Jump
Crystal Man : Higher Health 2
Yamato Man : Stronger Top Shot 2
Turbo Man : Extra Top Shot
Concrete Man : Faster Charge
Enker
Punk
Ballade
Metal Man
Quick Man
Heat Man
Gemini Man
Hard Man
Gravity Man
Star Man
Napalm Man
Ring Man Weak to Atomic Fire
Drill Man Weak to Star Crash
Elec Man Weak to Quick Boomerang
Bomb Man Weak to Gemini Laser
Top Man + No Weakness
Needle Man vs Skull Man 
Magnet Man vs Ring Man 
Gemini Man vs Drill Man 
Hard Man vs Dust Man 
Top Man vs Dive Man 
Snake Man vs Toad Man 
Spark Man vs Bright Man 
Shadow Man vs Pharaoh Man
:
Guts Man?-Weak to Gemini Laser.
Elec Man?-Weak to Shadow Blade.
Mega Man?- Weak to Needle Cannon.
Hmm, it seems there has been quite some discussion around this supposed caped robot and his team. Apparently, various heroes are preparing to go after them. Not many people or robots need a hired gun anymore, but maybe this could be my chance to get a new job!
Everything is a game for jolly Top Man. Life is a bowl of cherries that Top Man is gulping down after being dared by one of his Spin Fiends. He doesn't take his work too seriously, being naive to Wily's heinous intentions. Top Man is just here to dance, spin, and maybe fight a robot, if that is what he has to do. He is put at odds with all work no play robots like Shadow Man or Proto Man, but often goofs around with Gravity Man, seeing who can go through their stages fastest.
Snake Man's job is too use his Search Snakes to map out and scout areas he is sent too, but this feature is often used for espionage when in combat. Due to the constant observation from the outlines, he has become detached from those around him. Snake Man looks upon others cynically, even his own brothers and Dr. Wily. The only hobbies Snake Man has outside of his work is caring for his robo-snakies in his stage and stalking Toad Man, just to elicit a frightened response. Snake Man uses a whistle like sound similar to that of a pungi to give commands to both his Search Snakes and his robo-snakies.
If he has just discharged, Spark Man seems like a relaxed, slow going robot. However, when Dr. Light and Wily were designing Spark Man for high output and input charges, they had to design power sources around the personality chip on his core. This means as Spark Man gathers more and more electricity, he starts to become erratic and anxious due to the electrical interference to his personality chip. Spark Man has been taught how much electricity he can withstand be measuring his electrical interference levels before burning himself out. Spark Man will eventually get to the point where he will be desperate to discharge on anything with his Spiked hands for fear of his own life. In long term situations he can control his current easily. However, in short term high power situations, such as combat, he is a ticking time bomb that only his opponents can delay.
Due to his alien origin, Shadow Man had to have almost six full months of reprogramming done by Dr. Wily all under Dr. Light's nose. Wily has left parts of Shadow Man's original program that seem aid in making strategies for combat, but this sometimes leads to conflicts with his new programming, creating minor glitches. Shadow Man is fully aware of his disconnect to the fellow third generation robots, but Shadow Man does not care. He focuses solely on the mission given by Wily and nothing else. As a matter of fact, Shadow Man only seems to only trust and interact with Wily, as he feels it his responsibly for being reactivated by him.
Needle Man is a perfectionist to the point that people have labeled him OCD. What seems random and overly complicated to others has a completely reasonable algorithm or formula too it, and Needle doesn't understand why other robots can't see them. Needle Man uses these seemingly pointless attack patterns when firing his Needle Cannon, but it is planned for each possible way the opponent could try to counter. He knits as a past time, but not crocheting. Knitting is precise work, unlike crocheting, which seems too unorganized too him.
Magnet Man can be described as incredibly loyal and faithful to those he knows well. The problem is, he is often take advantage of his gullibility, as he can pretty easily be tricked into relationships. He's able to turn his magnets on and off at will, so he is not constantly getting attracted to robots like some assume. Magnet Man is not really a romanticist either, but he plays it up when someone makes an attracting joke. Unlike his brethren, he struggles on whether to serve Light over Wily. It is a very polarizing decision to him.
Someone who has to constantly look at himself has to love his own face, but Gemini Me-err, Man, goes beyond that; he is obsessed with himself. However, only the first Gemini Man truly has personality. The clones are more like echos or reflections of the original. He's not necessary narcissistic, either. He has a good deal of respect for his fellow third generation robots and even some Light bots like Mega Man and Elec Man. The only thing Gemini Man loves almost as much as himself is playing tricks, which tends to come naturally when having clones. Mirror Pranks? Check. Costume Pranks? Check.
Contrary to popular belief, Hard Man is not dumb. He is soft spoken and a gentle giant, not always seeing the need to talk. Any time Hard Man isn't being asked to do manual labor, he enjoys forming ceramics with clay he can find in his canyons. He is closest friends with Heat Man, their more easy going attitudes complementing each other. Hard Man often will transport any ores Heat Man wants to smelt, and Heat Man fires any ceramics Hard Man has formed in return. Although this isn't really incorporated into his battle strategy, he loves fighting films such as the "Rocky"s and the original "Karate Kid".
Well, looks like you got me. It doesn't matter, I had two very good fights. I commend you, Ninja Man.
Ummph... this may be my final attack.
I was (pant)... hoping you'd do (pant)... try that again.
Urgh... this isn't working! Chto bol'.
I need to interrupt the flow of his attacks. Dive Tackle!
You insult me for reusing moves, but then you steal my own! What a hypocrite... whatever.
Ha! I may not be able to pivot my head well, but it's made of Ceramic Chitin! Why else do you think I tackle robots head first! Now, how about something new?
Man, that's going fa-
Oof! I am not appreciating this disadvantage I have. Let's even the odds: Rain Flush!
The only thing I am surprised about is that you thought I would fall for my own strategy. Dive Twister!
Not a wimp? Hmm, who would be better than me!
What good is speed if your attacks can't land?
Alright, you ready to fight... Ninja Man, was it? I warn you know, don't expect all of your hiding tricks to work on me! Salt Water!
Well, that creates quite the draft. Anyway, are there any volunteers on visiting one of these areas?
I'm interested in heading to this "Pipe Scrapheap", but I'd feel better if someone joined me. Any tak-
I would be MORE than happy to assist Dustbuster here if you allow it, doctor.
I will allow this. Go quickly, you two.
Geez, a league of Walking Bombs got NOTHING on that explosion. Good thing I could teleport to the doc so fast, without him and Bright Man's repairs, I wouldn't be ready to fight so soon. I guess I am fighting that ninja that fought that Elec look-alike next?
Aw, but this was such a fun fight! Oh well. I'd normally try disarming a bomb, but I'm not used to them fighting back, so I think I will be jetting out. Dasvidaniya!
There is no way I am sticking around for these fireworks.
Yeesh, that one smarts. How did combustion chump fair the attack?
Those things just won't stop! Maybe I should re-guide them instead of blocking them?
Great Asimov, are you trying to get the crowds killed? Dive Twister!
Oof! Is this how you want to play? Fine, Rain Flush!
Are these dinky little Hyper Bombs all you got? I'll show you a real explosion! Bubble Bomb!
Alright, I've done enough speaking. Dive Storm!
Ooh, an explosive robot! Tell me, have you been looking forwards to this? I can tell you that I have. The thrill of battle has no comparison, does it not? Considering your expertise with explosives, I think you can agree it is a BLAST! Now, let's fight, boom-bot!
It's about time I'm up! Having to wait with all those drop-outs got REAL boring REAL fast. If I'm lucky, my unlucky opponent will get here soon.
So are you going to fess up punk, or am I gonna' have to force it out of you?
No, wait! You simply do not understand. You dropped the zenny, and I was trying to give it back to you. You dropped some more over there, let me get it.







Sorry Centaur Man couldn't make it. Time, Flash and I finally got him to go to a gambler anonymous meeting. All those losses on horse races have been hard on him.
You would dare compare me with these "Crystal" robots! I bet they don't even polish themselves daily!
You got a lot of nerve saying that! At least Gemini and I put up a fight against Mega Man! Right Gemini?
Would you stop moving Crystal! I am trying to see my reflection in your Crystal Eye.
Slash Man wanted to come, but he needed to help Burner Man with some new project of Wily's.
I think I heard Nitro Man is busy fighting some court case over a speeding ticket.
Can I join guys? I can get pretty fast on a good enough slope.
No way! You can't be that fast with that bulky figure of your's!
It's 'bout time someone chose the right robot! The flames of justice now burn even brighter!
Ah, another who has a healthy fear and respect for my Crash Bombs. Good choice.
Another vote? Excellent, now there is one for each of us. 
This is an honor! I won't disappoint you, just you wait and see.
Thank you, my good man. I'll prove that just as I went down, I will come back up! Wait, is that backwards?
Until we find that place to hold them, Star Man! Come here, now!
Yes sir?
Help Shadow Man keep our hostages in one place with your Star Crash.
Yes sir.
Thanks!
Why wasn't I invited? I can detonate my drills naturally!