| Ballade | Mega Man IV | |
| MKN-003 | Elite Megaman Hunter | |
| Explode Type | … | |
| 110 | Cutter Earth | |
| 145 | Shadow | |
| 103 | None | |
| 142 | None |
Sprite Editing by MetalMan | Original Artwork by Capcom
| "Come and fight me, if you think you stand a chance!" |
| "Hmph, your strength is pathetic! Call it quits!" |
| "And here I was, hoping you could've been some fun..." |
| "...Maybe you're not as weak as I thought..." |
| Ballade is yet another installment for the Mega Man Killers, his conception based off the idea of "Just overwhelm Mega Man with too, too much force!" He's equipped with the Ballade Cracker, a very explosive and volatile bomb capable of clearing off crowds of robots. Ballade also has a second form that he only uses in desperate situations, boosting his abilities even more than before! Ballade takes competition to the max, fighting robots simply just to test his limits. He's also extremely cocky, and his mindset for fighting is rather simple. Ballade follows the chain of command much better than his fellow Mega Man Killer, Punk, although he still has a tendency to hurt his own teammates due to his incredibly volatile weaponry. Despite being a Mega Man Killer, Ballade's objective never outweighs his moral code; he'll never attack a defenseless opponent nor will he hold resentment to a stronger opponent. This was proved when Mega Man defeated him, thus Ballade completely sacrificed himself in one last final act of respect to save Mega Man's life and pay his debt. It's nice to imagine that not all of Wily's elite are cruel, heartless robots. Of course, reality isn't imagination, and chances are if he was ever brought back, the first thing Ballade would likely do is continue to fight just about any opponent he can. |
| Level | Energy | Weapons | Attack | Defense | Speed | |||
|---|---|---|---|---|---|---|---|---|
| - | - | Min | Max | Min | Max | Min | Max | |
| Lv 1 | 110 | 18 | 145 | 1,450 | 103 | 1,030 | 142 | 1,420 |
| Lv 5 | 132 | 18 | 174 | 1,740 | 124 | 1,240 | 171 | 1,710 |
| Lv 10 | 160 | 18 | 211 | 2,110 | 150 | 1,500 | 206 | 2,060 |
| Lv 50 | 380 | 18 | 501 | 5,010 | 356 | 3,560 | 490 | 4,900 |
| Lv 100 | 655 | 18 | 863 | 8,630 | 613 | 6,130 | 845 | 8,450 |
| * Min stats represent a boss's base values without any difficulty mods applied. ** Max stats represent a boss's potential values with maximum difficulty mods applied. | ||||||||
| 864 Times |
| 0 Times |
| 825 Times |
| 198 Times |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.